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Spell Book - Bard.
Posted by Archivist
For group 0
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Archivist
GM, 118 posts
Wed 15 May 2013
at 19:46
msg #1
Spell Book - Bard
Cantrips:
Dancing Lights:
Creates torches or other lights.
Daze:
Humanoid creature of 4 HD or less loses next action.
Detect Magic:
Detects spells and magic items within 60 ft.
Flare:
Dazzles one creature (–1 on attack rolls).
Ghost Sound:
Figment sounds.
Know Direction:
You discern north.
Light:
Object shines like a torch.
Lullaby:
Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep.
Mage Hand:
5-pound telekinesis.
Mending:
Makes minor repairs on an object.
Message:
Whisper conversation at distance.
Open/Close:
Opens or closes small or light things.
Prestidigitation:
Performs minor tricks.
Read Magic:
Read scrolls and spellbooks.
Resistance:
Subject gains +1 on saving throws.
Summon Instrument:
Summons one musical instrument.
This message was last edited by the GM at 19:56, Wed 15 May 2013.
Archivist
GM, 119 posts
Wed 15 May 2013
at 19:55
msg #2
Spell Book - Cleric
Orison:
Bleed:
Cause a stabilized creature to resume dying.
Create Water:
Creates 2 gallons/level of pure water.
Detect Magic:
Detects spells and magic items within 60 ft.
Detect Poison:
Detects poison in one creature or object.
Guidance:
+1 on one attack roll, saving throw, or skill check.
Light:
Object shines like a torch.
Mending:
Makes minor repairs on an object.
Purify Food and Drink:
Purifies 1 cu. ft./level of food or water.
Read Magic:
Read scrolls and spellbooks.
Resistance:
Subject gains +1 on saving throws.
Stabilize:
Cause a dying creature to stabilize.
Virtue:
Subject gains 1 temporary hp.
Archivist
GM, 120 posts
Wed 15 May 2013
at 19:58
msg #3
Re: Spell Book - Druid
Orison:
Create Water:
Creates 2 gallons/level of pure water.
Detect Magic:
Detects spells and magic items within 60 ft.
Detect Poison:
Detects poison in one creature or object.
Flare:
Dazzles one creature (–1 penalty on attack rolls).
Guidance:
+1 on one attack roll, saving throw, or skill check.
Know Direction:
You discern north.
Light:
Object shines like a torch.
Mending:
Makes minor repairs on an object.
Purify Food and Drink:
Purifies 1 cu. ft./level of food or water.
Read Magic:
Read scrolls and spellbooks.
Resistance:
Subject gains +1 on saving throws.
Stabilize:
Cause a dying creature to stabilize.
Virtue:
Subject gains 1 temporary hp.
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