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03:04, 2nd May 2024 (GMT+0)

Magical Items.

Posted by ArchivistFor group 0
Archivist
GM, 191 posts
Wed 25 Mar 2020
at 13:50
  • msg #1

Magical Items

Listing of Magical Items
Archivist
GM, 192 posts
Wed 25 Mar 2020
at 14:05
  • msg #2

Magical Items - Armor and Robes

Masterwork Armor may be inscribed and imbued certain defensive magical spells providing enhanced burst defensive abilities for tough encounters.  Spell Casters who do not use armor, may substitute 'Robes' for armor.  Master Work Robes cost 20gp

Standard Imbues, stack charges (providing extra use per day, 3 max.) with the presumed goal of generating a +1 permanent magic item (replacing the spell effects).

Feat Imbues, provide the full or partial effects of certain feats (affecting AC, Hit Points, Save) and are not compatible with other magical imbues.

Effect Imbues, provide a certain spell effects (affecting AC, Hit Points, Save) and are not compatible with other magical Imbues.


"Armor of the Faithful" ~ Provide +2 Deflection Bonus to AC / Duration: One Minute  {Free Action}
Masterwork armor imbued with the spell 'Shield of Faith'.  This is considered the 'standard enchantment' for magical armor in the campaign.
Cost: (Does not include cost of Master Work Armor)
+ 350gp (x1 use/Day)
+ 700gp (x2 use/Day)
+1000gp (+1 Magical Armor)




"Armor or Protection" ~ Provide +4 Shield Bonus to AC / Duration: One Minute  {std. Action}
Masterwork armor imbued with the spell 'Shield'.  This is considered an 'effect'.
Cost:  (Does not include cost of Master Work Armor)
+ 350gp (x1 use/Day)


"Armor of Virtue" ~ Provide (1) Temp Hit Point / Duration: One Minute  {Free Action}
Masterwork armor imbued with the spell 'Virtue'.  This is considered an 'effect'.
+ 175gp (x1 use/Day)


"Protagonist Armor" ~ Prevent a fatal blow from killing the wearer
Masterwork armor enchanted with Held at Death's Door.  Also known as plot armor, this is considered a Feat Enchantment.
+ 750gp (x1 use/Day)





Master Work Acolyte / Apprentice Robes ~ Add one to character level to determine spell effects.
This item DOES NOT change the number of spells cast each day.  It only improves the effect of such spells.  These are general robes that have been dedicated to a divinity, or ease the spell casting of Arcane Spells.
Cost  20 gp  {Requirements (1) Caster Level}


Master Work Priest / {Arcane Specialty School} ~ Add one to character level to determine spell effects of Domain / Specialty Spells.  Allow (1) additional Cantrip to be cast, selected from the characters Specialty School.
This is in addition to providing Acolyte / Apprentice effects.
Cost 200 gp {Requirements (3) Caster Levels, in a single class}
This message was last edited by the GM at 14:53, Wed 25 Mar 2020.
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