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, welcome to Naruto d20: From Academy to Kage, A Shinobi Tale

06:56, 25th April 2024 (GMT+0)

Rules.

Posted by GMFor group 0
GM
GM, 4 posts
Tue 24 Apr 2012
at 05:41
  • msg #1

Rules

I will make these as simple as possible.

1. Keep things civil. Unless it's in character and is justified. I will be the one who determines if it was justified.

2. Dont take issues with people into character.

3. If there are issues, come to me.

4. Control only your own character, not any other.

5. My rulings and decisions are final. Arguing with them will not help, however discussing calmly and rationally might.

(I reserve the right to add or change these as needed)
This message had punctuation tweaked by the GM at 14:21, Sun 09 Aug 2015.
GM
GM, 72 posts
Wed 13 Jun 2012
at 14:51
  • msg #2

Combat Rules

Rolls: All rolls for actions must be put in the post the actions are made. And all rolls must have the reason for them added into dice roller when rolled.

Avoiding an Attack & Defensive Maneuvers: Techniques like Kawarimi or any other that have an Avoiding an Attack or Defensive Maneuver ability must be stated prior to an attack being made on you to be used. Also I am ignoring the rule that you can't dodge attacks from something higher in level/CR then you.
E.G. On your turn in combat, in the OOC section of your post you must state something similar to the following: "If I get attacked I use Kawarimi no Jutsu."
You need to state this every time if you wish to use a technique like this on attacks made after your post. You may put this in a private line if you like. You may also state this when you give me your Initiative at the start of combat if you think you might get attacked before your turn starts.
If you do not understand this then please tell me, beacuse if you get it wrong during combat I will simply say you don't perform the technique.

Called Shots: If you want to hit someone in a very specific area of the body it is a Called Shot, which carries penalties to the attack roll depending on where you are trying to hit, and different locations have different effects if hit there. Although the benefit is that depending on the armour the target is wearing it might not apply to the attack, and also if you hit it will have various other effects on the target and could give you the advantage.
Now if you want to make a Called Shot, you must says so in the 'Reason for Roll' section and apply the penalty to the roll in the dice roller.
The penalties for the various areas are as follows:
Called Location		Penalty
Arm/Leg: 		-4
Hand/Foot: 		-6
Head/Groin: 		-8
Heart: 			-10
Ears/Eyes: 		-12
If you wish to target a location other then those listed then message me.

(I reserve the right to add or change these as needed
(As always, please ask if you are not sure about something)
This message was last edited by the GM at 08:00, Thu 24 Jan 2013.
GM
GM, 73 posts
Wed 13 Jun 2012
at 14:53
  • msg #3

Mechanics Rules

General Game Mechanics-

Damage: Non-lethal damage is cumulative, but a seprete pool. If your non-lethal damage equals your current hit points, you are Staggered. If your non-lethal damage exceeds your current hit points you fall unconscious. Also if you suffer an amount of non-lethal damage equal to your Con score must make a Fortitude save (DC 15). If you succeed on the save, you are dazed for 1 round. If you fail, you are knocked unconscious for 1d4+1 rounds.

Massive Damage Threshold (MAS): For normal weapon attacks, your MAS is as it would normally be in d20 Modern. For most techniques your MAS is 50.

Avoiding an Attack & Defensive Maneuvers: The CR/ECL restrictions on these techniques have been removed. Which means you can use them to attempt to dodge/block attacks or techniques from higher level opponents, however you will recieve a penalty to do so that depends on the level of the opponent.

Feats-

Advanced Study: Can be taken at any level to be able to learn ONE technique 2 ranks higher then your level. Does not stack with Genius Nin.

Blood Pact: Must find and sign a summon contract in game. Upon doing so you will gain this feat for free.

Genin/Chuunin/Jounin: You will gain these feats when you aquire the respective rank in game.

Languages-

The main spoken language of Kagegakure, Demon Country and the world in general is simply Common.

Kagegakure does have its own type of Sign Language which is Nin Sign (Demon), which it is encouraged that all its shinobi learn. And due to the Demon Country's darker history there is also the lesser known Demonic language, which few people know how to speak, but Kagegakure's library does have a significant selection of literature that is written in Demonic, although unless special permission is given, is not accessible to anyone below the Chuunin rank.

(I reserve the right to add or change these as needed)
(As always, please ask if you are not sure about something)
This message was last edited by the GM at 08:46, Mon 10 Aug 2015.
GM
GM, 129 posts
Sat 15 Dec 2012
at 05:34
  • msg #4

Posting Expectations

My expectations are:
  • That the post be readable, this means fairly good spelling and grammer.
  • That whenever your character speaks it is in both quotation marks and be in a different colour of text. Pick a colour for your character and use that same colour always for your character. Do not pick Orange.
  • Any out of character text should always be in Orange. Preferable at the bottem of the post. Always include any dice rolls you make in the out of character text. Simply copy the roll straight from the dice roller on here and add it to this text.
  • Anything your character does that you don't want other people to see should be in a private line to me, preferably under any out of character text.
  • You may put all your out of character text in a private line to me if you wish.
  • That you always preview your post before actually posting it and check it for any errors.


How To:
The way you add colours and other styles to text is as follows:
  1. You write out the text.
  2. You click and drag highlighting the text you want to style.
  3. You select the style you want, either from clicking one of the options under the 'Post Message' button, or from the drop down box in the lower right corner that says 'styled text:'

The way you add a private line into a post is as follows:
  1. You write out the text.
  2. You click and drag highlighting the text you want to style.
  3. You select the drop down box in the bottem of the right corner that says 'Insert a provate line to:', then simply pick who you want the private line to be too.


Example:
This was the kind of test Takuya had been waiting for. Jumping to his feet he ran out into the field where he would have some room and be a safe distance from everyone else. When he felt he was far enough into the field, Takuya took a deep breath and summoned up some extra chakra from within himself just in case. Quickly performing the jutsu's hand signs, Takuya shouted, "Raiton: Houden no Jutsu" and poured everything he had into making the technique work.

After completing the final sign a large dome of electricity exploded from Takuya, filling the area around him in an instant. The top of the dome stretched 25 feet into the air obscuring Takuya in a flurry of electricity for a just a second before disappearing as quickly as it came.

OOC: Houden no Jutsu Chakra Cost: 7 (Base is 5 + 2 for +4 perform bonus) Perform DC: 17
10:29, Today: Takuya Raikawa rolled 21 using 1d20+10. Houden no Jutsu.


Notes:
  • Obviously if you meet the skill threashold for a technique, you do not need to roll to perform it.
  • I would prefer if you all used the Japanese names for techniques, as it makes referencing them easier for me.
  • Always include how much chakra you are paying, include seperate entries for the empowerment costs and the techniques base cost, plus a total of the chakra paid for the technique.
  • Also, when you roll an attack on someone or perform a technique that deals damage, roll for the damage and include that in the past as well, as it makes things easier.

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