RolePlay onLine RPoL Logo

, welcome to Age of Treason

20:10, 3rd May 2024 (GMT+0)

The Game is Afoot...

Posted by SimulacrumFor group 0
Simulacrum
GM, 93 posts
Wed 13 Jun 2012
at 03:25
  • msg #1

The Game is Afoot...

The Adventurers now have some snippets of information about Solisand, an offer of the necessary navigation data, and a little information on the woman who Safra is hunting for and on the merchant that Safra suspects may have seen her father as a rival. Here's a summary of the information gathered.


Rhaskos and Iskander return from a visit to the local scholar – Medanthros the Educator, with a text that refers to a naval attack on Solisand:


Report of Astangoras, Paladin of Emperor Enkilos II, dated 1014 (200yrs ago):


"By the time our fleet reached the apostate's island, we had already lost 2 ships to the ocean's violent temper. So with land in sight we put in at the first available beach, on the north side of the island. We set a camp and sent two parties inland to explore. One returned within a few hours, reporting that they had found the ruins of a village to the West. The other party returned the following day with reports of a forest that stretched as far as they could reckon, forming a barrier between our position and the location of the Apostate's stronghold  - indeed three of their party had already become lost. As a result of this intelligence I decided to send a ship under Captain Ortantos to circumnavigate the island, rather than risk more of my men on a march into the forest. The captain reported back that East and West coasts were both rocky with few landing places; yet at the south, closest to our objective, were many miles of beaches, however made treacherous to approach by the presence of a broad reef.

Ortantos had tested the reef in a small boat and was convinced we could make a landing with some good seamanship and our ships' boats leading the way to find viable passage through. With two thirds of my force we attempted a landing - however as soon as the first boats made it into the lagoon a great sea creature attacked them, and many men were slain. Some struggled to the shore and in its eagerness to pursue the monster beached itself, and thus we were able to set about it with sword, spear and arrow until it was dead. Even in its last moments its tremendous thrashing accounted for more of my men, including the good captain Ortantos.”

Iskander has another reference, more recent and dating to about 70 years ago:

Report of Mylornas of Kipsipsindra, dated 1147

“When it became known around port that I sought passage to Solisand the earlier press of sea captains offering to place themselves and their crews at my disposal quickly evaporated. Eventually I took ship to Tapropiscur, and there found a local who claimed to have been to Solisand once to collect fresh water, and had encountered nothing to substantiate the island's evil reputation. This same captain found me a crew who would take me to the island, and for a significant rental and deposit we hired a vessel from a local magnate. The voyage to Solisand took us the better part of 3 weeks, and the only landfalls available in the latter part of that journey were desolate places said to be full of dangers to those who land there”.


Sallantus believes finding Solisand may be a lot simpler than you might think, "if the folk on Tempigone can't direct us to a place a mere 2 days away from their shores I don't know who can".


Sallantus discovered from dock workers in one of the taverns that every year a Jekkarene ship arrives in port – a galley, but not under oar. It would deposit a cargo on the dockside, and depart again at the earliest opportunity. The captain of this ship is Haliskome, surely the same woman as Safra was told is responsible for her father’s murder.

Kordan has discovered that Rilados the Navigator is willing to sell the navigation instructions to find Solisand. While he originally pitched to supply ship and crew for the task (for 1,000 guilders), Kordan saw through that and got him to just ask a fee, then knocked him down from 350 to 175 guilders. It’s up to Safra (or the party, if they choose to pay) to decide whether this is a price worth paying.

Sanjar and Tanek went (with Safra) to the Borissan Syndics (the merchant guild and cult) to investigate the merchant Valsus, where they encountered an efficient secretary block in the form of Elkanos, a slave who it seems has Taskan blood. All they really found is that Valsus is not local to Thyrta, nor its mother city Borissa, but is a resident alien, or metic. A respected associate of the Syndics, Valsus’s status as an outsider means he conducts trade with the Jekkarenes, a business that, rather like slave-trading, would be ‘ignominious’ for a man of citizen status.

Elkanos undertook to arrange an appointment for Safra with the Syndic, Kortano. Sanjar is skeptical

It’s now evening, and time to decide what this all means and what the next move is
Sanjar Zand
player, 44 posts
Thu 14 Jun 2012
at 02:25
  • msg #2

Re: The Game is Afoot...

Sanjar is seated, reclining in a comfortable position as he packs and lights his pipe.  Smoking, it appears, is serious business.  For he takes his time with the matter, getting the pipe 'just so', and pouring a few drops of some sort of oil within before lighting it.  All the while he is speaking, in Korantine. "I am not sure what to make of this Elkano, the slave scribe.  I was of half a mind to have him followed earlier.  The way matters sit, with this Kortano being the only Syndic in town, and thus having near complete control over the cult, and the trade affairs of the city... I find the prospect that he does not have in Valsus some manner of vested interest, ah, dubious.  Mmm.  For the local matters, I think meeting with Kortano and continuing to investigate Valsus are both musts.  However, I certainly would not give much trust to the words of either men just yet.  To say the least.  Mmm.  Indeed.  In fact I would think it prudent to look into both men, if not all three, to a much deeper degree... as soon as can be managed."

The pipe is finally lit.  Puffing gently to get it going Sanjar soon has a small aura of dark and spicy smoke clinging about him, a cloy and powerful scent. "For the matter of the island, it sounds as if any landing there is a risky undertaking.  What is the going rate for such navigational information?  Would, perhaps, the information be more easily acquired on Tempigone?  Mmm.  Though paying such a fee now, if the information is current and accurate, could save us several days at that.  Perhaps worth the expense just for that, considering the whole budget of this affair."

Pausing for a long moment Sanjar seems deep in thought.  And smoke.  When he speaks again it is without looking up, and seeming half-distracted by his thoughts. "Does Haliskome come with regularity for her infrequent visits here?  Can we discover whom she trades with?  Mmm.  If she is a foreigner the Syndics should have records of these strange cargoes.  Interesting.  Most interesting.  Mmm.  Do we know whom among the merchants of the city the late and honorable Prashad, may honor be upon him and none disturb his rest, dealt with?  Perhaps speaking to these at least nominally friendly faces could give further information?"
Simulacrum
GM, 94 posts
Fri 15 Jun 2012
at 00:14
  • msg #3

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 2):

[Off Topic: From Vancouver Airport, on my way home! Still feeling crap tho, so thanks be to British Airways for an upgrade. Goes some way to making me feel better for the 9 hour delay at Calgary yesterday. Air Canada not on my Christmas card list...]

In respect of your last point -  from what you and others have heard and learned directly you can assume that the Jekkarene ship appears at Thyrta at least once per year, and that Valsus is the man who has the 'concession' for dealing with Jekkarene trade. So it would be reasonable to infer that the cargo deposited on the dockside from the Jekkarene galley captained by Haliskome is subsequently removed to wherever Valsus keeps his trade goods.

Iskander or Kordan (being higher class than Sallantus) could make a Korantine Culture test if they want to offer authoritative advice on who buys Jekkarene goods and what they might be.
Kordan Mardahar
player, 37 posts
Korantine
Sea Captain
Fri 15 Jun 2012
at 03:19
  • msg #4

Re: The Game is Afoot...

In reply to Simulacrum (msg # 3):

20:18, Today: Kordan Mardahar rolled 15 using 1d100. Culture Korantine (48) check.

I'll add my knowledge to the discussion.
Tanek Sanasin
player, 27 posts
Taskan mercenary
Slings beat bows
Sat 16 Jun 2012
at 00:50
  • msg #5

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 4):

"So you said Haliskome comes in to dock once a year, did you say when in the year that is?"
Simulacrum
GM, 95 posts
Sat 16 Jun 2012
at 14:14
  • msg #6

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 4):

As Jekkarene and Korantine maintain a traditional - almost ritual - distrust and emnity, there is little bulk trade between these peoples.

Nevertheless Jekkarene goods have a cachet among the very well to do - Jekkarene designs are distinctive, formalised, and pleasingly archaic, and Jekkarene textiles and carving is regarded as exotic and decadent, so can command significant premiums. As a result the right to act a direct importer of Jekkarene goods is a lucrative trade, albeit one typically conducted by non-citizens who avoid the diminished status that comes with it.

Kordan can well imagine that someone like Valsus who has an established and profitable business as such an importer would not take well to the appearance of middle men - ie non-Jekkarene or Korantine merchants and traders bringing Jekkarene goods to Korantia and vice versa. There's no rule against this or law to prevent it.

As a footnote, the Jekkarenes also export a sweetened wine that is gaining some following internationally, and the jars in which it is shipped end up as ornaments.
Simulacrum
GM, 96 posts
Sat 16 Jun 2012
at 14:24
  • msg #7

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 5):

It wold not take long to discover the answer to this if Kordan does not know it - the last time was in the early Summer. That would put it after Prishad's killing, but according to Solfernoy's statement to Safra, prior to Haliskome's desertion.
Sanjar Zand
player, 45 posts
Sat 16 Jun 2012
at 21:41
  • msg #8

Re: The Game is Afoot...

Sanjar nods and pauses introspectively before continuing, his pipe being used to gesture for emphasis at times as he speaks in Korantine"Then there is an established relationship between this Valsus and Haliskome.  Which makes the conflict of interest with this man and Prishad and his death at the hands of Haliskome to be... an unlikely coincidence.  Very unlikely.  Yet if he is a legal resident here, and has the patronage of the Syndic Kortano... moving directly against him could prove difficult.  We need more information about Valsus and Kortano both.  It begs the question of how involved and knowledgeable in this business Kortano might be as well." he says, his eyes turning to Safra before he continues in Djesmiri "If we discover that this Syndic is in fact involved, as seems likely, the vengeance we seek may entail reaching higher in the ranks of this city than we perhaps intended.  It... may complicate matters a great deal.  Mmm." he says in a cautionary tone.  Chewing on the end of his pipe, he smokes and seems thoughtful once again, leaving silence for another to speak should they have inclination.
Rhaskos
player, 23 posts
Sun 17 Jun 2012
at 07:18
  • msg #9

Re: The Game is Afoot...

   Rhaskos listened as the men spoke of politics and schemes and in other languages.

   For the young hunter, the ideas were fantastic, and exactly as he had read in books that detailed the situations leading up to the fall of cities and such- but Rhaskos was clueless as to where, or how to contribute to such conversations.  These men were adept at spinning webs like the wolf spider, and Rhaskos- while more clever than most- was still unused to the more subtle approaches preferred by these civilized types.

   In truth, Rhaskos could see that "take the issue before the chief" would not work in these situations.  These men's "chief" did not necessarily have his people's best interests at heart.  Indeed, the game played in the cities was much darker and less honorable- and very deadly if not played correctly.

   So Rhaskos looked from man to man, eyes wide, taking in all of the information, but offering no substantial input, as his notions steered mightily towards more direct methods.

   Instead, when there was a small lull in the conversation, he said, softly, "I think that, when we find the island, a scroll we found at the Educator's school might help us find our way around the place."

   He offered the words, then lapsed back into silence. He was obviously still present however, his quick, dark eyes darting about, following the conversation closely.
Sallantus
player, 18 posts
Tue 19 Jun 2012
at 14:08
  • msg #10

Re: The Game is Afoot...

Sallantus watches the discussion, his unease growing as he listens to Sanjar Zand.

"Intrigue. Shadowplay. The kind of games where you don't even find out that your dead till you wake up in Hell. More than likely sent there by a man you thought to be your comrade."
Kordan Mardahar
player, 38 posts
Korantine
Sea Captain
Tue 19 Jun 2012
at 15:16
  • msg #11

Re: The Game is Afoot...

In reply to Sallantus (msg # 10):

"Intrigue, shadowplay, bah!

Sounds like these folks be good candidates for an old fashioned press-gang I say."
Sanjar Zand
player, 46 posts
Wed 20 Jun 2012
at 01:27
  • msg #12

Re: The Game is Afoot...

Sanjar nods his expression circumspect however in the same motion, his manner seeming only to grow in caution.  He raises a hand and motions towards Kordan as he speaks in Korantine. "Then I think we have arrived at the same conclusions, unless someone has something else to raise?  Look into this Kortano, the slave Elkanos for that matter, and Valsus.  Since their connection seems assured if unprovable to the satisfaction of one who may not care for it to be so." he says, frowning slightly. "We need either something to conclusively prove his involvement in Prishad's death, and so to gain our desired revenge... or, more likely I'm afraid, sufficient knowledge of their movements and elsewise whereabouts to enact it ourselves.  If you honorable gentleman are still of nerve to stay the course on this journey, now that the destination becomes more clear?  Mmm.  I would urge you, honorable Sirrahs, to see justice through and done."
Simulacrum
GM, 99 posts
Wed 20 Jun 2012
at 20:38
  • msg #13

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 12):

IMPROVEMENT ROLLS - 1 each +/- CHA modifier

Time is moving on. A day has passed while the would-be Adventurers and their employer contemplate the next move. No word has as yet come from Elkanos. Safra is impatient, but in any event the ship is being resupplied, minor repairs made, and of course a favourable wind is awaited.

Safra is clearly of a mind to do business with the local Sailor, Rilados, but all are aware that Rilados' price remains aggressive, even after Kordan bargained him down. The only alternative at this point is to follow Sallantus' hunch: sail to Tempigone and seek a bearing from there.

In the meantime, the smallest local knowledge is enough to be aware that Kortano is a powerful presence in Thyrta. While Rikalos of Vimaylo may be governor, Kortano the Syndic is its most influential grandee. He controls not only local trade but also farms the colony's land taxes (this means he negotiates a fixed price with the state for the right to raise taxes, and hopes to make a margin on it). Despite this he is no more unpopular than any other individual with more money and power than most people can dream of.

Little is known of Valsus as yet. However if Sanjar's concerns prove to be well founded, that Kortano himself may be a plotter and adversary, Safra may after all be minded to let well alone, and instead make for Solisand at the earliest opportunity...what say you?
Kordan Mardahar
player, 39 posts
Korantine
Sea Captain
Thu 21 Jun 2012
at 02:16
  • msg #14

Re: The Game is Afoot...

"Based on what Safra be paying the 5 of us [Nikolos, Rhaskos, Tanek, Sallantus and myself], in addition to whatever Iskander and Sanjar have worked out, the cost of Rilados' information be less'n two and a half weeks of our service.

Factorin' time spent travelin' to Tempigone and then casting about for information, and mayhap paying for it, I reckon that Rilados' price be less expensive in the long run.

Can't rightly be speakin' about Valsus and Kortano though.  Should they be as powerful as things make out, perhaps inside their reach is not the best place to be moving against them from?"


[ OOC: Training in spear/shield with Tanek.  Not really learning anything new.
19:15, Today: Kordan Mardahar rolled 29 using 1d100+9. Spear/Shield improvement roll (> 47).
Increased skill from 47 -> 48. ]

Sallantus
player, 20 posts
Thu 21 Jun 2012
at 08:34
  • msg #15

Re: The Game is Afoot...

Sallantus pipes up.

"I agree with Kordan. If Kortano is as powerful as all that, then as long as we stay in this city he has the upper hand. At sea, or on Tempigone, things a little more even. I've no doubt Kortano's reach is long, but he'll be stretching for us while we can keep our balance."

09:33, Today: Sallantus rolled 45 using 1d100+15. Insight improvement (31).
09:33, Today: Sallantus rolled 3 using 1d4+1. Insight improvement.

Sallantus' Insight has increased slightly as he has watched these debates and negotiations.

Simulacrum
GM, 100 posts
Thu 21 Jun 2012
at 10:46
  • msg #16

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 14):


"Can't rightly be speakin' about Valsus and Kortano though.  Should they be as powerful as things make out, perhaps inside their reach is not the best place to be moving against them from?"


GM NOTE: You know Valsus is probably rich - he's a merchant after all, and you'd expect him to be a lot better off than the ordinary man in the street. He may or may not be powerful. Because he is an outsider, that all depends on his standing or relationship with the people in real power.
Simulacrum
GM, 101 posts
Thu 21 Jun 2012
at 21:35
  • msg #17

Re: The Game is Afoot...

In reply to Sallantus (msg # 15):

If no other events intervene, the time for sailing is probably a game week away...if you intend to spend this as down time (training etc), please let me know.
Tanek Sanasin
player, 28 posts
Taskan mercenary
Slings beat bows
Fri 22 Jun 2012
at 00:00
  • msg #18

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 14):

"I agree with Kordan.  I think the best course of action is to acquire Rilados's information, assuming it's reliable, and then set sail."

[OOC]: Training nothing, darn that -1 CHA modifier.
Simulacrum
GM, 102 posts
Fri 22 Jun 2012
at 10:06
  • msg #19

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 18):

Ok everyone, give me a general statement of what you are sending your time doing and where you are hanging out between now and a suitable date of sailing...
Sallantus
player, 21 posts
Fri 22 Jun 2012
at 15:25
  • msg #20

Re: The Game is Afoot...

Sallantus is going to do his usual; hang around dockside taverns, drink (on someone else's coin, if he can), eat food that is tastier and fresher than he'll eat once they set sail, and probably try to win the favour of women. He'll be listening out for stories of Tempigone, or beyond.

To Simulacrum: If this produces any Improvement Rolls, I imagine that they'd be in one of Streetwise, Resilience (though whether poisoning himself with drink builds up his resistance or damages his health...), or Brawl (if things get rough). Other possibilities include Influence and Insight (as he tells tall tales in the rougher end of town), or even a Lore skill if he picks up any useful knowledge. Whichever, if any, you think is the most significant...
Kordan Mardahar
player, 40 posts
Korantine
Sea Captain
Fri 22 Jun 2012
at 15:38
  • msg #21

Re: The Game is Afoot...

In reply to Simulacrum (msg # 19):

Kordan is going to be whiling away the time with Sallantus, for similar reasons. The only exception is that he'll also seek out a temple to Pyrolus to pray for good sailing and to make an offering.
Tanek Sanasin
player, 29 posts
Taskan mercenary
Slings beat bows
Fri 22 Jun 2012
at 20:56
  • msg #22

Re: The Game is Afoot...

In reply to Simulacrum (msg # 19):

Tanek will continue to act as bodyguard for Safra. If she feels secure and dismisses him, he'll go hang out at Thalvi's.
Rhaskos
player, 25 posts
Sat 23 Jun 2012
at 09:19
  • msg #23

Re: The Game is Afoot...

Rhaskos too will accompany Sallantus, trying his best to fit in as a hired ruffian...though he's not exactly "muscle".

he will try to help "track down" any leads.

Get it?  "Track"...aw, fahgeddit.  :)
Sallantus
player, 22 posts
Sat 23 Jun 2012
at 12:16
  • msg #24

Re: The Game is Afoot...

Sallantus will, then, spend some time trying to teach Rhaskos Korantine vernacular. He might amuse himself, and any listeners, by playing a few practical jokes with the language. But nothing malicious...
Simulacrum
GM, 103 posts
Sat 23 Jun 2012
at 22:26
  • msg #25

Re: The Game is Afoot...

In reply to Sallantus (msg # 24):

Sanjar has impressed on all that pushing harder on Kortano (the promised appointment has still not materialised) or digging around after Valsus may be dangerous as the two may be in cahoots.

Sanjar - test INFLUENCE to see whether your word carries weight with Safra, who may be more impetuous...

Kordan can find a shrine to Pyrolus on the main square - right next to the temple-office of the Borissan Syndics. A Korantine sailor's ship is usually his temple - but in this instance you will be travelling aboard a foreign vessel, Safra's ship The Foamfollower.

Kordan and Sallantus begin to indulge in a little more dockside carousing, but at this point most they, their employer, and their expedition plans are the most interesting gossip around. Nevertheless it is here that you will meet some of Safra's crew too - who spend time in these places when not busy with the ship. These guys will be your transport to Solisand - but perhaps also your 'back-up'. They seem fond of Safra, were loyal employees of her father, and some were on the voyage when Prishad was killed.

Kordan - test INSIGHT

Meanwhile, you can learn something of Tempigone:

It is a rather dismal little island just over 40 miles long and barely 20 miles wide at its broadest, whose inhabitants are mostly fishermen or herders.  Its main town is called Guberan.  The remainder is spread between five fishing villages and two inland farming settlements.  In addition there is a mining complex on the North side of Mt Tempiger, where a number of slaves are housed.   The majority of the population is of Islander stock, claiming to be Dagomils by descent and speaking a dialect of Seaspeech (Archipelagan).

Tempigone is a territory of Himela, which inherited control upon the fall of the Korantine Empire.  About 20 years ago it was given over to the Duke of Solarne (Solarne is a district of Himela) to govern as his place of exile, his principal task being to maintain the fortress at Gubaran and ensure the removal of ore from the mines and its transport back to the mainland.


Sallantus - make a STREETWISE roll

Safra does indeed want Tanek to stay close. At times she has one of her own crew come and act as a guard, particularly on her door at night. On the whole, she wishes Tanek to accompany whenever she leaves the confines of the Floundering Turtle. Sanjar also, I presume, stays close.

Tanek - make a PERCEPTION test

Rhaskos hangs out with the sailor-boys down on the docks. Talk of Tempigone does not give him much room to shine, however

Rhaskos can make two rolls: - A PERCEPTION test, and a difficult (-20) REGIONAL LORE test
Sallantus
player, 23 posts
Sat 23 Jun 2012
at 22:59
  • msg #26

Re: The Game is Afoot...

[23:58, Today: Sallantus rolled 75 using 1d100. Streetwise (26).]
Rhaskos
player, 26 posts
Sun 24 Jun 2012
at 00:31
  • msg #27

Re: The Game is Afoot...

OOC: 17:30, Today: Rhaskos rolled 26 using 1d100. Perception (61).
17:29,
Today: Rhaskos rolled 12 using 1d100. Difficult Lore (73-20=53).

And the luck turns!

Kordan Mardahar
player, 41 posts
Korantine
Sea Captain
Sun 24 Jun 2012
at 18:35
  • msg #28

Re: The Game is Afoot...

In reply to Simulacrum (msg # 25):
Kordan - test INSIGHT

[ 11:33, Today: Kordan Mardahar rolled 81 using 1d100. Insight (23) check.

Nothing to see here folks, move along, move along. ]

Simulacrum
GM, 104 posts
Sun 24 Jun 2012
at 21:52
  • msg #29

Re: The Game is Afoot...

In reply to Rhaskos (msg # 27):

Rhaskos is surprised to see some fellow 'country folk' hanging around. He knows they are 'out of context', don't belong here in Thyrta - especially down round the docks. Toughs from the woods and vales - three of them, stick out among the usual tavern crowd. They're taking an interest in Rhaskos and his companions - watching. Listening.
Tanek Sanasin
player, 30 posts
Taskan mercenary
Slings beat bows
Sun 24 Jun 2012
at 21:57
  • msg #30

Re: The Game is Afoot...

In reply to Simulacrum (msg # 25):

14:56, Today: Tanek Sanasin rolled 67 using 1d100. Perception (28).
Sanjar Zand
player, 47 posts
Tue 26 Jun 2012
at 01:04
  • msg #31

Re: The Game is Afoot...

Simulacrum:
In reply to Sallantus (msg # 15):

If no other events intervene, the time for sailing is probably a game week away...if you intend to spend this as down time (training etc), please let me know.


Sanjar will spend the time split between studying his Art, playing Grand Vizier to Safra at every opportunity, and going out to interact with the assorted merchants of the city in order to attempt to research their various people of interest ( Kortano, Valsus, Prishad, and Haliskome.  Oh, and Elkanos.  I won't forget him... ) in person.  Preferably never by himself.  Make that just never by himself.
Sanjar Zand
player, 48 posts
Tue 26 Jun 2012
at 01:06
  • msg #32

Re: The Game is Afoot...

Simulacrum:
In reply to Sallantus (msg # 24):

Sanjar has impressed on all that pushing harder on Kortano (the promised appointment has still not materialised) or digging around after Valsus may be dangerous as the two may be in cahoots.

Sanjar - test INFLUENCE to see whether your word carries weight with Safra, who may be more impetuous...


Dice Machine :
19:59, Today: Sanjar Zand rolled 40 using 1d100. Influence Check.

Rhaskos
player, 27 posts
Tue 26 Jun 2012
at 03:27
  • msg #33

Re: The Game is Afoot...

   Rhaskos casually approached his countrymen.

   The bond of ethnicity didn't hold an excessive amount of weight among his people- there was always some petty enmity or skirmish breaking out even among the tribes with bonds of blood- and so the young hunter was a bit guarded, yet simultaneously curious and happy to see some people from home.

   "Hail!" he said, friendly enough, "You too are a far way from home my friends.  Are you bound for elsewhere?"

   Rhaskos looked at the ships, as if they explained the question.
Simulacrum
GM, 106 posts
Tue 26 Jun 2012
at 23:10
  • msg #34

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 31):

Safra is adamant (critical Persistence test. She does not seem to care that the situation is dangerous)

In Djesmiri - but in the open here to reduce messaging to fill in Tanek et al...

"Good Sanjar Zand, I can see that you urge caution lest our mission is compromised even before it begins. But I have hired your magics, and the service of good Tanek here, and kept you close by, because I know there is danger and I am in a foreign place, where you two are strangers also and perhaps better to be trusted for that. But I will not sit here idly, while there is more to be revealed of my father's fate - it is a fine thing to reach out for the hand that killed him and hack it off, but if I can ever know who guided it...then I must...you understand?"

Still unsure of Safra's wisdom - or at least of her prudence - Sanjar knows that he cannot in truth escape the imperative to at least make some further enquiries about town, and seeks to satisfy her desire to know more by leading her, with Tanek as company, about town. He is sure simply to ask questions that any merchant might ask on Safra's behalf and not stir up trouble.

Some information is easily gleaned.

Many remember Prishad's visit last year, and are happy to meet his daughter and offer condolences for her loss, if only as good manners. By all accounts he simply set up shop in the market place on the appropriate days, and did business there. A Morkeshite is a rare appearance in town (the only other often seen is a slaver) and many will have stopped by just out of curiosity. One or two make some comment that "old Valsus must have been pissed to see someone else in town with a fine selection of Jekkarene wares", but to amuse themselves with the thought rather than suggest something sinister.

Valsus does not keep a shop, but he has a warehouse adjoining his home, and conducts business from there, or at his clients' homes, which makes him a fairly high class merchant. Valsus might be seen about town, sometimes with his steward, Modatis.

At least one person suggests you call on Valsus at his home if you might do business. Someone else has heard the rumour that his usual supplier may not be coming this year, and Valsus had better find some alternative business. The typical prejudice against foreign rich folk like Valsus perhaps shows with a curled lip and a touch of schardenfreude.

Haliskome - you don't meet anyone who knows that name - but if you refer to the female captain of the Jekkarene ship that would arrive and do business with Valsus, then they all know who you mean. "Strange looking piece, she is...eyepatch..and I never seen a Jekkarene with red hair before", says one. "What you talking of?", says another, "you've never seen no Jekkarene piece before anyways".

Talk of Kortano is easy, all the merchants here pay dues to the Syndics, and that is just the way it is. "If you want to meet Kortano - why you can try grab a moment of his attention as he goes about his business. Every so often he inspects the market in person, just to show his face. At other times you'll find him shuttling back and forth across the main square, between the Syndic's and the Governor's offices".

Elkanos - simply, "sure, he's a slave isn't he?"
Simulacrum
GM, 107 posts
Wed 27 Jun 2012
at 16:15
  • msg #35

Re: The Game is Afoot...

In reply to Rhaskos (msg # 33):

GM NOTE - sorry, what should have been a 'private line to' got posted as a 'private message'.

At Salty Mari's (downbeat dockside tavern)

Kordan and Sallantus see Rhaskos approach a trio of rough looking types - almost certainly Thennalt country folk - sitting at a table nearby.

Rhaskos - Two skill rolls please, one for Influence (modify with your critical Culture, Own), one for Insight.
Kordan Mardahar
player, 42 posts
Korantine
Sea Captain
Wed 27 Jun 2012
at 16:31
  • msg #36

Re: The Game is Afoot...

In reply to Simulacrum (msg # 35):

Kordan taps Sallantus' heel with his boot and gestures at the nearby table with his chin.

[ OOC: Cautiously preparing for action if something should happen that's un-neighborly. ]
Sanjar Zand
player, 50 posts
Thu 28 Jun 2012
at 02:38
  • msg #37

Re: The Game is Afoot...

[OOC:]

How large is the Syndic temple?  How many other rooms than the public one and Kortano's office?  Can I get a rough idea of the layout and what can be gleaned about people that are normally there?

How far away is the Governor's Office/Building?  How long is he usually gone when he takes such a trip?  Or a market inspection?

---

Can you elaborate slightly on Valsus' warehouse?  A bit about layout/structure/security?  I assume he normally keeps guards there?  The adjoining home, likewise?  How sizable is that?

Is Modatis perhaps easier to watch and/or gain information on?  Does he appear to reside in the home with Valsus?

---

Sanjar will at first seem reticent yet let himself be brought 'to the cause' in due course and again express his admiration for Safra and her devotion to her father and the honor of her family, before resuming his digging for information.

---

How do people feel about the prospect of some, ah, covert action in the house and/or offices of either Valsus or Kortano?  High risk... yet, possibly a master stroke in information and/or profit to be gained.

[/OOC]
Simulacrum
GM, 108 posts
Thu 28 Jun 2012
at 14:45
  • msg #38

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 37):

>>How large is the Syndic temple?  How many other rooms than the public one and Kortano's office?  Can I get a rough idea of the layout and what can be gleaned about people that are normally there?

It's quite sizeable, with offices, counting and meeting rooms and storage surrounding the temple space (which is barrel-vaulted and fronted by a portico with a semicircular pediment). Without knowledge of the cult of Sabateus, it would be difficult to know who is there and what they all do, but you would guess there are typically well over a dozen people around at any time. there are a lot of heavy doors about and a lack of ground floor windows in some areas. Remember there may be quite a lot of money inside in one form or another. These guys collect taxes. There are usually one or two club-weilding constables around, and more in the general vicinity. These constables are state-owned slaves, and report to Aparinaon, who is the state enforcer (acolyte of Kos).


>>How far away is the Governor's Office/Building?  How long is he usually gone when he takes such a trip?  Or a market inspection?

Take a look at the map - it's just across the main square, less than a minute's walk when not doing a lot of meet and greet on the way. So presume he is going back and forth quite a bit. If he is 'in the office', probably more than once per day.

The main plaza of thyrta does sport a lot of hangers-on who wait about hoping to pay respects to, or petition, one of the local bigwigs.

>>Can you elaborate slightly on Valsus' warehouse?  A bit about layout/structure/security?  I assume he normally keeps guards there?  The adjoining home, likewise?  How sizable is that?

More information than you can get without casing the joint and providing me with how you intend to acquire the information. but the location is available if you only ask someone at the market, and on a casual stroll by you can easily ascertain:

It is a 2 story house, tile roof, a stout front door at the centre giving directly to the street; adjoining it to the right as you look at the house, a 6-7' walled courtyard, the gates of which are open during the day as people and goods move in and out. You see a dog in the yard, a cart, and perhaps one or two hired hands, no guards. The courtyard gives access to the modest warehouse (similar height to the house, but only half the depth, which has wooden double doors to some height.

The ground floor windows are barred and shuttered, first floor windows are narrow, except for one with a little balcony that looks over the courtyard.

Judging by the position of the door and that the house has a frontage of about 30' or so (9m-10m), you would assume that it is about two room across on the inside.

Neighbouring houses are similar size and quality, but without the warehouse. If you take this further I'll sketch out a map.

That's what you can see on a walk by, without hanging around or making Perception rolls.

>>Is Modatis perhaps easier to watch and/or gain information on?  Does he appear to reside in the home with Valsus?

This isn't stuff you can glean information about on the fly.
Rhaskos
player, 28 posts
Fri 29 Jun 2012
at 04:23
  • msg #39

Re: The Game is Afoot...

OOC: I'm outta town for 4 days. My posting will be spotty.

Influence: success

Insight: failed

Rolls:

23:20, Today: Rhaskos rolled 81 using 1d100. Insight (31).
23:20, Today: Rhaskos rolled 30 using 1d100. Influence w/ Culture mod (31).

Simulacrum
GM, 111 posts
Sat 30 Jun 2012
at 21:37
  • msg #40

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 37):

Well I await what people think of this suggestion - particularly Tanek.

Kordan, Sallantus and Rhaskos are out carousing again at this point.
Sanjar Zand
player, 51 posts
Sun 1 Jul 2012
at 15:59
  • msg #41

Re: The Game is Afoot...

In reply to Simulacrum (msg # 40):

Likewise waiting to hear what people are thinking.
Kordan Mardahar
player, 43 posts
Korantine
Sea Captain
Sun 1 Jul 2012
at 20:01
  • msg #42

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 41):

Kordan says, "I be not the sneaky type, but I be happy to keep an eye from afar with me bow.  Just in case things go as sour as week old milk left out in mid-summer."
Tanek Sanasin
player, 31 posts
Taskan mercenary
Slings beat bows
Sun 1 Jul 2012
at 21:09
  • msg #43

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 42):

"So what are you thinking Sanjar?  I'm not the stealthiest, and this hoplite shield of mine will hinder covert activites.  But I'm not one to shy away from some mischief that needs doing.  The only thing I worry about is if we get ourselves seen or caught, how that would be a disservice to the Lady as we would not be available to do what we were hired to do."
Sallantus
player, 25 posts
Mon 2 Jul 2012
at 13:05
  • msg #44

Re: The Game is Afoot...

If Sallantus is not down the tavern when the 'covert operation' was proposed, he would say:

"We're a group ill-suited to sneaking about a city, getting tangled in the powerful web of men who we know little. By all means let us find out more about these men. But let's not go smashing their windows just yet."

"I'm not worried about a little trouble. Once we're at sea we'll be able to handle a boat-load of touble." He grins in way that accentuates his scars. "What I am worried about is a lot of trouble. A city-worth of trouble."
Kordan Mardahar
player, 44 posts
Korantine
Sea Captain
Mon 2 Jul 2012
at 15:27
  • msg #45

Re: The Game is Afoot...

In reply to Sallantus (msg # 44):

"Well now that is truly amazin' and makes everything else worthwhile.

Never thought I be seeing the day ol' Sallantus here be lookin' forward ta being back at sea!"
Sallantus
player, 26 posts
Mon 2 Jul 2012
at 19:29
  • msg #46

Re: The Game is Afoot...

"Aye, but In cities I've seen men dead face down in gutters. Looks a nasty way to drown."
Simulacrum
GM, 115 posts
Fri 6 Jul 2012
at 10:39
  • msg #47

Re: The Game is Afoot...

In reply to Sallantus (msg # 46):

Sallantus, Kordan and Rhaskos have rejoined Sanjar and Tanek after an excursion to the not-so-salubrious dockside tavern, Salti Mari's.

Meanwhile, Safra has already agreed to provide the funds to relieve Rilados the Navigator of his instructions for finding Solisand, and Sanjar has done some basic fact-finding on the merchant Valsus of Pytna.

Safra, who initially seemed quite taken with Sanjar's call to action , listens intently to the contributions from the party on the wisdom - or otherwise - of undertaking some risky escapade to crack open more information on their quest. There is a general mood of threat that oppresses the mood, perhaps above all because it is unquantified and noone is quite sure whether the threat is real and who is most to be feared.

Rhaskos had an intriguing and possibly worrying encounter to report, which may have some bearing on the matter - and the hurry or otherwise with which the party sets ut to sea...
Sanjar Zand
player, 54 posts
Tue 10 Jul 2012
at 01:38
  • msg #48

Re: The Game is Afoot...

Sanjar nods quietly for a moment, his teeth chewing uselessly at the stem of his pipe as dark smoke billows around his lips.  His eyes betray his inner thoughts only slightly as he watches the reactions of the others, including Safra, with a keen attention.  When he speaks it is in Korantine. "I am not completely in disagreement, Sirrahs.  Mmm.  Indeed not.  Yet I find myself searching for a proper avenue of employing our talents to such ends none the less.  To that end then let us focus our efforts on garnering further information of the one Valsus.  And his warehouse and the house that adjoins it.  Perhaps after a closer inspection of his affairs an opportunity to act for our cause may present itself.  In the interval however, we should proceed with gathering information and planning as if to enter his home under cover of darkness and thereupon to gather what information might be available.  And perhaps to speak with him in person on the matter.  Caution is a must, no doubt.  No doubt.  Yet neither am I willing to let the matter completely rest.  Perhaps one of you good Sirrahs might have suggestions for how we might continue to go about garnering information about our target?"
Sallantus
player, 29 posts
Tue 10 Jul 2012
at 12:39
  • msg #49

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 48):

"If I want to know about a captain, I ask a man who has sailed under his command," Sallantus says. "A man such as Valsus must have servants, or slaves. I say we begin by speaking to the members of Valsus' household for whom he has little respect. They will apply less varnish to their thoughts, and will only be loyal and discreet on behalf of a man who really deserves it."
Simulacrum
GM, 117 posts
Wed 11 Jul 2012
at 21:27
  • msg #50

Re: The Game is Afoot...

In reply to Sallantus (msg # 49):

Rhaskos seems to have been turning his conversation with the unnamed Thennalt at Salti Mari's over in his mind, trying to make sense of it. At last his colleagues prise the man's words from him as best he remembers.

"Well, to start with, he said - gesturing at Sallantus and Kordan here - 'I'll tell you straight, your foreign friends are not long for this world, and best you keep your distance from them over there, or you won't be either. I've no wish for bad blood with you and your kin, so go home'"

Thinking more, Rhaskos continues, "Well of course I stood up to him, challenged him to tell me what foreign devil's dirty money...oh, excuse me, I mean nothing by that so far as present company...of course... Anyway, so he just laughs and says, 'Ha! A true son of the earth and no mistake!' That's not an insult where I come from, you know...Then he looks me right in the eye - right up close, and says: 'Well boy, I can see you mean no harm, and if you live to see the next month out, then perhaps we shall meet again with Theyna's blessing. I'm no foreign master's henchman, nor mistress' lackey. You need not fear me today boy, but there are others coming, who are not like us. So guard yourself well, or be on your way and quit town, by road or by sea, whichever way you decide your fate takes you'.
Kordan Mardahar
player, 48 posts
Korantine
Sea Captain
Wed 11 Jul 2012
at 22:02
  • msg #51

Re: The Game is Afoot...

In reply to Simulacrum (msg # 50):

"Well it be seeming to me that this be a clear indication of danger.  For my part, I will contact the street boys to keep an eye out for strange Thennault and report on them.  Even if it be costing some additional money for the same info again, or not useful info, I think it be worthwhile."

[ OOC : I wish to contact the street boys and set up some sort of retainer for services.  Food, clothing, some money, etc, in exchange for them keeping a lookout for, and reporting back on the movements of, and strange / new Thennault showing up in town. ]
Simulacrum
GM, 118 posts
Wed 11 Jul 2012
at 23:43
  • msg #52

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 51):

OK - that's do-able - but is that something Kordan scuttles off to do tonight, or is that for the next day?


Your GM is out on the lash tomorrow night (thursday), so most likely the next steps, if any player input has been received, will be resolved Friday. Your ship is almost ready to sail...


GM NOTES:
Kordan and Sallantus with their maritime experience are quick to note that the Foamfollower is a merchant ship and not terribly suitable for beaching (doing so may cause damage if not carefully managed, and getting her to sea again afterwards is no small endeavour). She does have a small skiff with room for up to four at the oars and a couple of extras as passengers. So making a landing may need some thought (refer also to the fragmentary descriptions of Solisand you have acquired)

I'll get you info on the crew roster when I have time at the weekend - wife and kids away for a few days as school is now out, so when I am clear of work I can start filling in some more details.
Kordan Mardahar
player, 49 posts
Korantine
Sea Captain
Thu 12 Jul 2012
at 03:34
  • msg #53

Re: The Game is Afoot...

In reply to Simulacrum (msg # 52):

I'll scuttle off to do that tonight, best to get that going (hopefully) before many show up.  Would hate to wander off in the morning and get jumped by a group that showed up at first light.

20:32, Today: Kordan Mardahar rolled 51 using 1d100. Banked Roll.

If the roll is an unadjusted Influence, then it's a quite solid roll vs. my 53 skill.  If there's any penalty on the roll then it's a failure.  Or if it's some other social skill.
Sallantus
player, 30 posts
Fri 13 Jul 2012
at 12:55
  • msg #54

Re: The Game is Afoot...

Sallantus isn't going to be that useful an investigator, so he limits himself to keeping a keen, wary eye open while he paces around the Foamfollower, making himself busy, checking out the boat and the crew.
Simulacrum
GM, 119 posts
Sat 14 Jul 2012
at 20:45
  • msg #55

Re: The Game is Afoot...

In reply to Sallantus (msg # 54):


The Foamfollower's Crew (all from Morkesh, except where noted)

Zenduf - The ship's captain and helmsman, a grizzled seaman, perhaps 40 years or more of age

Joresh - First mate, and trusted to look out for Safra. Small and wiry with nut brown weathered skin and a lined face. Looks tough though.

Senduk - the ship's doctor but quite willing and able to pitch in to the sailing work. He's a man from The Sultanate of Perlak in Djesmirket.

Kallish, Midrim, Valosh, Vashtar and Horsum, the sailors, the core of the crew. Varying in age between early 20's and mid 30's. Vashtar and Horsum are both Taskan citizens, which is not unusual among Morkeshites, as their land is a client kingdom of the Raskan Empire.

Zebos, the ship's cook and storekeeper. He's panfully thin - just the way he is, so he says - because he's smart enough not to touch his own cooking, so say the rest of the crew.

Bessum and Zoshi, two deck hands. Bessum is a big dumb brute with little more than his musclepower to offer, Zoshi hardly more than a boy - he is 14.

The ship is 24m long and 7m wide, and can carry some 120 tons. Like most merchant ships, she has a broad, flattish bottom which helps her to settle in harbour, but she's not good for beaching and trails a little skiff in her wake which is used for landing if needed.

It has a rear deck where Zenduf usually sits at the steering oars on a raised seat.  This area is part covered by awnings, and it is decked out with all manner of little religious images, symbols and charms placed there by the crew. However it is not, like a Koprantine ship, consecrated as a temple or shrine.

The main deck has a hatch down to the hold and to the crew quarters. There is a cabin for the ship's owner (currently Safra), another area reserved to the officers (Zenduf, Joresh and Senduk). The other crew and any passengers are expected to doss down in the hold or on deck such as suits them.
Sanjar Zand
player, 55 posts
Sun 15 Jul 2012
at 01:08
  • msg #56

Re: The Game is Afoot...

Sanjar's brows raise and, in contrast perhaps to the expected reaction of being told that men are coming to kill him, he smiles.  It is a sly look, his eyes lighting up as he takes a puff from his pipe.  The dark smoke comes out over his lips accompanied by a dark chuckle as he looks down into the embers while he gathers his thoughts.  When he speaks, first his attention turns back towards Safra.  Korantine "While Kortano and Valsus are obvious people of interest to us in this endeavor, we are not at this point 'certain' that they are genuine or legitimate targets of vengeance.  As it so happens however 'someone' appears to be taking an interest in your affairs.  And ending them, no mistake.  If anyone could tell us definitively who was taking such an interest, and so allow us to proceed with more information and circumspection, such agents as Rhaskos describes would be an obvious choice.  Of course... first we would have to not only not be killed, yet subdue some of them for questioning.  Yet the information gained could be of great use.  For at current we conspire and plot to assault the house of Valsus... who could very well be an innocent man.  I find it unlikely it is so, yet I do not 'know' that he deserves vengeance to be paid upon him.  These men Rhaskos says are coming... 'they' should know at the very least who hired them, and that is much more than we know now.  Their employer, whomever they may be, gives tell to their definate involvement in this whole affair simply by the act of hiring blades.  A definate route of inquiry then could be opened up to us."

He says this watching her reaction to his suggestion, to not only wait on the arrival of their would-be assassins, yet... to plan to engage them with force.  Then he turns to gauge the reaction of the others to his suggestion.  When he speaks it is to Kordan Mardahar. Korantine "A risky endeavor.  Yet if, as you seek to do, Captain Mardahar, we can be forewarned and... engage them on our own terms instead of theirs... perhaps even hiring some additional men for the engagement... we could come away well advantaged.  It is always best to appear to be weak to an enemy.  Unless you 'are' weak of course.  Mmm.  We could very believably continue to make a bother of ourselves digging about town, concealing our preparations for this engagement as more of the same, and strike an enemy who believes us unaware by surprise.  If our act is good enough, and our intelligence strong enough.  Of course, there is the danger that our act could prove genuine rather than pretence if... things do not go our way.  I believe however that the risk is less than continuing forward uninformed and therefore consider it acceptable.  Do you disagree?"
This message was last edited by the player at 01:11, Sun 15 July 2012.
Kordan Mardahar
player, 50 posts
Korantine
Sea Captain
Sun 15 Jul 2012
at 04:26
  • msg #57

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 56):

"See? I like this one, he be the crafty, sneaky type.

I be game for running this out and seeing what comes of it. Should things pan out poorly, well, those of us that be still alive can always set sail for Solisand a but earlier than expected."

Turning and grinning at Tanek, Kordan continues, "You up for busting some heads? We only need to keep one alive."
Simulacrum
GM, 120 posts
Sun 15 Jul 2012
at 13:58
  • msg #58

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 57):

Very cunning guys. I like it a lot.

Rhaskos' player has been moving home last couple of days - and I need to know if Tanek is still around. I think we've lost Iskander and Nikolos.

Formulate your plan...let's see if you need any additional muscle to back it up.
Tanek Sanasin
player, 32 posts
Taskan mercenary
Slings beat bows
Sun 15 Jul 2012
at 19:22
  • msg #59

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 57):

A smile lights up Taneks face, "Busting heads?  I'm always game for that."

But then he frowns and sinks into thought for a few moments.
"It occurs to me that if Rhaskos came across three men, and they indicated violence towards at least two of us, that we may be severely outnumbered.  Nobody who wants to live long agrees to an evenly matched straight up fight.  So any attack would be most likely to either occur at some time when we are poorly suited to defend, or else include an strong advantage in number of men."

"I think we should anticipate around eight or ten men. So we may want to obtain a few more for short term employ."
Kordan Mardahar
player, 51 posts
Korantine
Sea Captain
Sun 15 Jul 2012
at 23:06
  • msg #60

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 59):

"Who knows?  Maybe the kids be turning up valuable intel and we be ambushing the ambushers!"
Sallantus
player, 31 posts
Mon 16 Jul 2012
at 13:18
  • msg #61

Re: The Game is Afoot...

"The question is, how are we going to take the initiative? We don't know who these men are or who their target is. And if Kordan's urchin's turn something up, what will be our plan?"
Simulacrum
GM, 121 posts
Tue 17 Jul 2012
at 12:33
  • msg #62

Re: The Game is Afoot...

In reply to Sallantus (msg # 61):

If Tanek wins the day with suggestion that you have need of additional hands - then perhaps Safra can arrange some muscle from among the ship's crew.

However - GM note - let's try not to overload the complexity of the plan/number of NPCs involved, and bear in mind the PCs are the ones hired to put blood on the line. The ship's crew should, unless out of personal devotion, be kept to a secondary or less dangerous role if used.

At present, kordan last night beetled off to ask his urchin friends to look out for some surly Thennalts from the country coming into town (please correct this brief if wrong or is there anything else - e.g. Sanjar asked about Valsus' household staff, but nobody has done anything about discovering information on that score).

It is now the day following Rhaskos' disquieting conversation with the Thennalts at Salti Mari's.

There are really two plans of action here (alongside the third way of DO NOTHING) -

One is to pack up bags hurredly and quit town on the mission. The ship is so close to be prepped for sail there's no real downside to this that can't be mitigated by a bit of urgent last minute arrangements. The wind may not be ideal as yet, and that means that the sailing time may be rather longer than otherwise. There are no storms brewing, weather is fine aside from an occasional light shower which provides relief from a the warmth of the Brotomagian spring.

The other is to stay in town and devise - as suggested - some means to counter the presumed arrival of some hired thugs/killers/assassins...unless you tell me otherwise, I'll allow a long stop of 48 hours of REAL TIME to let me know what those plans are - otherwise I will simply present you with the situation and you can work your way out of it on the fly!
Sanjar Zand
player, 56 posts
Wed 18 Jul 2012
at 03:53
  • msg #63

Re: The Game is Afoot...

[OOC:]

Having the street children scout is a good first step.  I imagine that they are much more aware of things in Thyrta at a certain level of things than many others.  However, they are hardly infallible agents...

A shame we have no dedicated 'Rogue' type of person.  Mmm.  Sanjar can do little that I wouldn't think would, in short order, make it back to Kortano/Valsus as rumor.  But that isn't necessarily such a bad thing, if taken into consideration.

I have question!  The city Governor, what is there to know about him?  And his relationship, if knowable at least on the public face, with Kortano?  I am curious if he is a man of the same faction of the governor or... as I might suspect such a singularly grand grandee and man of coin to be... perhaps a man of his own ambitions, and thus of his own faction.

If so we might gain a powerful local ally simply by bringing our case before the Governor, who would gladly use us against Kortano.  And in such a case I would be quite willing to be used in order to achieve ends I already want.

If however he is close to the governor... it would raise the estimation of our mutual threat in my eyes.  Mmm.  Either way I would like to know what there is to know.

What sort of man is the governor?  A noble of Bossipa I imagine?

As for gathering information, I imagine... given the position we find ourelves in, we are ... not exactly anonymous figures.  Hiring a suitable agent for more skillfully gaining information may prove difficult with us already having the eyes of at least some of the local powers that be on us.  Mmm.

Perhaps a streetwise roll, after digging about a bit, could lend a suggestion for an approach on this venue?  Sanjar, while not 'unskilled' in this area... is not perhaps the best man for the job having a mere 30%.  Perhaps he could assist someone else as the primary information scrounger and/or agent seeker?

How many of the street kids are there?  And what is being offered as a bribe to them for this job?  How do they seem to organize themselves?  Are they 'the' street kid gang of Thyrta, or one among many?

Is there a Korantine God of Theivery/Sneaky Stuff?  Would, perhaps, someone who desired something on the shady side of things be able to make contact via such a temple/religious affiliation?

If we are to masquerade as unaware, in order to lure the enemy into the trap we devise, we need other people being our eyes and ears really.  Which, us digging about for information and/or an agent... isn't out of sorts with the role we already are playing.  But we need to make sure we find a decent one, and have a genuine deal with a guy who isn't already in someone else's pocket.

Thoughts?  Suggestions?

[/OOC]
Simulacrum
GM, 122 posts
Wed 18 Jul 2012
at 17:56
  • msg #64

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 63):

On the governor:
He's a career politician from Borissa, - this much Kordan and Sallantus can tell you. He is probably here because he made soem sort of political faut pas in the mother city.

You have already heard that Kortano's most predictable movements are between the Sabatean temple and the governor's offices on the opposite side of the main square

Kortano is probably the most important and influential person in Thyrta after the governor, but probably competes for influence on the governor himself with the governor's wife.

Bringing a petition or problm before the governor would be 'normal' behaviour, and you would expect to be seen - it's a question of how long uit takes to get ther audience - such things depend on the workload and the character of the governor.

Street kids
Assume a gaggle of half a dozen. They are not the only gang of urchins in the city, but you have these ones onside thanks to Kordan's gestures and kindness. There are not dozens of gangs - it's not a big enough town for that.

Frankly, a couple of silver pieces is sufficient to secure the good will and service of such feral children. 1SP will keep one small boy fed for several days, and they live a literally hand to mouth existence.


I'm presuming other questions are for your colleagues.
Kordan Mardahar
player, 52 posts
Korantine
Sea Captain
Wed 18 Jul 2012
at 20:27
  • msg #65

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 63):

"Methinks we be having the kids watch the entrances to town.  Any Thennault show up, follow them if able and report back to us."
Sanjar Zand
player, 57 posts
Wed 18 Jul 2012
at 21:52
  • msg #66

Re: The Game is Afoot...

Kordan Mardahar:
In reply to Sanjar Zand (msg # 63):

"Methinks we be having the kids watch the entrances to town.  Any Thennault show up, follow them if able and report back to us."


Sanjar pinches his lips together and shrugs his shoulders.  "I would not be quite so specific.  The Thennault our friend spoke to made quite a point of saying that those coming were 'not like us'.  And so while he did not say they would not be fellow Thennaults... he did not say they would be, to my recollection?  All things considered I would rather not so focus our attentions when he could have been aware of something else entirely?  Or are you privy to something seperate from me?"
Kordan Mardahar
player, 53 posts
Korantine
Sea Captain
Thu 19 Jul 2012
at 04:02
  • msg #67

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 66):

"I be having no other knowledge than you. I just figured "not like us" still meant Thennault, just not the kind that would try to talk reason into you first. I could be totally wrong."
Sallantus
player, 32 posts
Thu 19 Jul 2012
at 14:11
  • msg #68

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 67):

"Aye, I figured the same. 'Not like us', I took to mean fellow Thennault, but unlikely to offer a quiet warning."

"Regardless, we have no advantage here. The Thennault, if that is what is coming, know their job and what they plan to do. We are sitting and waiting. And if we act - if we strike first - we risk committing bloody murder by ambush in the sight of several dozen witnesses. And if that's not what we're talking about, well, I'm not trading my life for a clean conscience..."

[OOC: Do we (or any of our extended party) know anyone in the city guard? With the influence to, at the very least, inhibit a gang of rough-looking Thennault coming into town? Confiscating weapons? Searching their belongings? Reporting on their movements? Also, I'm guessing murder by ambush is a pretty nasty crime here?]

"If we are to stay in the city, I suggest that we ensure that we can be aboard the ship and setting sail at a moment's notice."
Kordan Mardahar
player, 54 posts
Korantine
Sea Captain
Thu 19 Jul 2012
at 15:47
  • msg #69

Re: The Game is Afoot...

In reply to Sallantus (msg # 68):

"Well, if'n we be staying in the city there be a clear risk to us for doing so.  I be askin then, is what's to be gained by staying of sufficient value to be worth the risk?

I'm game either way, but if we don't be gaining information of significant value for our lady, then we may be allowing her into a situation of risk for no benefit."

Kordan rubs his hand through his hair thoughtfully.

"So we have knowledge of Kortano's movements, as well as some interest in Valsus' affairs and the contents his warehouse.  Do we want to break into Valsus' warehouse and look around? Chance to learn information balanced with chance to just be burglars.  Do we speak with him?  What do we be asking?"
Rhaskos
player, 35 posts
Thu 19 Jul 2012
at 18:21
  • msg #70

Re: The Game is Afoot...

   Rhaskos scratched his head after a prolonged period of silence- not unusual for the little hunter.

   "Could be I could sneak in." he said, quietly.

   Louder, he continued, "City is not like forest, but still, I step softly when hunting.  Could be the same soft step will help us find what ever we need."

   "And I can read.  Long as I know what I'm looking for, I could find it."

   Mulling it over a bit, he added, "What happens if I get caught?  What is my story?" Rhaskos almost whispered.

   Then, again, in a louder voice, he said, "Oh.  And I'm also up for, uh, how do you say, uh: Bussin some heads."

   The young Barbarian grinned, hoping he had used the phrase correctly.
Kordan Mardahar
player, 55 posts
Korantine
Sea Captain
Thu 19 Jul 2012
at 18:39
  • msg #71

Re: The Game is Afoot...

In reply to Rhaskos (msg # 70):

"Hrm, well getting caught is a problem, so I'd say be extra super cautious.  Tanek and I can ensure a safe retreat, but neither of us are sneaky enough to go inside with you."

Glancing to Sanjar, Kordan continues, "What do you think?  Is the risk of Rhaskos' capture worth the possible information from breaking into Valsus' warehouse?  I think it might be, if we can minimize the risk to as small as possible."

Kordan turns back to the group, "I would propose, if the terrain permits, an archer providing overhead support.  Tanek either just outside the warehouse, just inside the warehouse, or providing cover from another position - again terrain permitting.  Rhaskos goes in and looks around, with utmost care.  Retreating should security be anything greater than what one might expect from a normal warehouse.

Should security be incredibly high, we've at least learned there's SOMETHING there that's unusual.

Thoughts?"
Tanek Sanasin
player, 33 posts
Taskan mercenary
Slings beat bows
Thu 19 Jul 2012
at 19:40
  • msg #72

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 71):

Tanek nods and gestrues at Kordan, "Well, when you put it that way, what is to be gained by staying?"

"The way I see it, what we still have to accomplish from our prior goals is, #1, get Sanfra a meeting with Kortano, and #2, to obtain more information about Valsus."

He then spits on the floor and curses the slave Elkanos.  "That bastard still hasn't notified us of when Kortano will be available so I don't think he's going to now.  That means our only option there would be to try to intercept Kortano in the marketplace.  If we're under threat of possible ambush, I don't think we can really risk taking Sanfra to such an indefensible location.  Does anyone disagree?"

"As far as Valsus goes.  What do we hope to learn by accessing his warehouse?  We already know he trades in Jekkarene wares, so seeing any there won't be untoward.  Sure, I'd like to know what's inside, but can anyone descibe what we might find that would be clear indication of his being an accomplice to Haliskome?"

He then leans back and shrugs.

"Without positive answers to both of those questions, and the impending threat we know we will be facing, I can't say as I can recommend against boarding the Foamfollower and departing early."
Simulacrum
GM, 123 posts
Fri 20 Jul 2012
at 12:38
  • msg #73

Re: The Game is Afoot...

In reply to Sallantus (msg # 68):

Re CITY GUARD

The nearest thing to a constabulary are the state-owned slaves, about 30 of them altogether, who carry a club and are empowered to keep order to the extent of intervening in violent affrays, robberies and the like. They might also enforce trade and market regulations, by being on hand to force a merchant, trader or new arrival to the city to open up their goods for inspection and tax assessment.

They answer to Aparinaon, who as an Acolyte of the Korantine deity Kos is charged with law and order enforcement. So if Aparinaon arrests someone, he'll bring a couple of the clubmen along with him.

Aparinaon is based in a temple/shrine/office adjoining that of of the ruler god Anayo, where the governor Rikalos hangs out. Just across the square from Kortano and the Borissan Syndics.

Note that for civil defence Thyrta, like all Korantine city-states, relies on 'Patriotic Bands' of volunteers, supplemented by a levy of the adult male population if there's a real war on. The mercenary company you encountered when Safra was hiring - under Ivanthus - is actually a 'patriotic band' from another city and this is not uncommon.

Coming and going via the gates is so infrequent outside of citizen traffic to and from the fields around the town that the constabulary does not need to mount formal gate guard duty. The gates are open during the day, closed at night. If someone approaches the city with goods for sale, they will probably only attract officials and constables to intercept them at the gate if carrying bulk. In any event it's not permitted to trade unless they have obtained permission, dealt with duties, paid market fees etc, and someone will catch up with you at some stage unless you manage to keep it all clandestine.
Simulacrum
GM, 124 posts
Fri 20 Jul 2012
at 12:39
  • msg #74

Re: The Game is Afoot...

In reply to Simulacrum (msg # 73):

CLOCK IS TICKING...
Simulacrum
GM, 125 posts
Sun 22 Jul 2012
at 10:52
  • msg #75

Re: The Game is Afoot...

In reply to Simulacrum (msg # 74):

TIME UP, ROLL THE DICE

ROLL STREETWISE
ROLL PERCEPTION
ROLL INITIATIVE (if perception failed this is -10)

When I have these rolls I will 'place' you and give you a situation description

Default position:

Unless otherwise specified, Safra, Tanek and Sanjar are in the Floundering Turtle in one of the private areas inside (map coming shortly)

Rhaskos, Sallantus and Kordan are at the same location, in or around the communal area and courtyard where the drop-in punters come to eat and drink and some of the regulars hang out.

If I have not heard back from anyone overnight (next 24hrs), I will assume they are out on an errand or private business, and be late to the party.

All characters are presumed UNARMOURED/civilian clothes and armed only with a SIDEARM (dagger, shortsword, club, falchion, mace - any S or M size medium weapon) which requires an action to draw.

The exception to this is Tanek, who being in the business of showing he is a bodyguard has his armour on, but his shield will be propped up against a wall and will take time to retrieve and equip.

Rhaskos, given his armour is self made hunting leathers, can be presumed to be wearing his jerkin and bracers (1pnt chest, abdomen and arms)

So far as I know, Safra, Tanek and Sanjar are all covered by a Damage Resistance spell provided by Sanjar (Sanjar, please confirm your estimate of current magic point count).
Tanek Sanasin
player, 34 posts
Taskan mercenary
Slings beat bows
Sun 22 Jul 2012
at 19:56
  • msg #76

Re: The Game is Afoot...

In reply to Simulacrum (msg # 75):


12:51, Today: Tanek Sanasin rolled 5 using 1d100. Streetwise (17).
12:51, Today: Tanek Sanasin rolled 46 using 1d100. Perception (28).
12:52, Today: Tanek Sanasin rolled 4 using 1d10-1. Initiative (+9-10).

Kordan Mardahar
player, 56 posts
Korantine
Sea Captain
Sun 22 Jul 2012
at 20:23
  • msg #77

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 76):

Streetwise - not trained
13:20, Today: Kordan Mardahar rolled 13 using 1d100. Perception (23).
13:23, Today: Kordan Mardahar rolled 18 using 1d10+10. Initiative.
Simulacrum
GM, 126 posts
Mon 23 Jul 2012
at 22:40
  • msg #78

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 77):

It's early evening...

Kordan is sat in the corner of the courtyard, from where he cans see everything that's going on and who is hanging out at the Turtle tonight.

Tanek has been left with Safra in the lounge where she usually keeps herself apart from the regular punters. He's quite aware that every time the team splits as people go about their business it becomes a perfect time for an enemy to strike. Right now just him and the big Korantine sailor guy are on hand. So he expects trouble. But not now, not before its even properly dark...and yet. He clocks this is when the town is pretty quiet, because the day's work is done and people have retired for refreshment and a meal. The social round doesn't really start for another hour or so. Tanek stays close to Safra and keeps his shield close to hand.

See new group 0 map

...Kordan (Perception) sees two guys sitting together - one you might guess to be an archipelagan, perhaps someone you have attempted to engage in conversation before to try out the language -  but the other is clearly not - maybe local. Keeps a fold of his small cloak over his head, so you can't really get a good look at his face, and that, in current circumstances, could be deliberate. As he wonders about this, suddenly a third man strides through the archway from the garden and heads purposefully towards the veranda and into the house.

The first two and a third - probably a Thennalt but who has not really attracted your attention because he is sat talking to two regulars (an upperclass Korantine foreigner called Melosson of Thrigos and his Thennalt buddy Bazagar) instantly rise without any communication between them and follow, glancing around as they go.

Kordan immediately knows this is trouble.

Round 1

Tanek not yet alerted to the goings on. Unless he is somehow warned of the approaching threat, when it arrives he (and your employer) are going to be at an initiative disadvantage.

Kordan is unsurprised and free to act, however seated in the corner, it will cost him an action to rise

The leading suspect is, at the start of round 1, at the top of the steps into the house, the other three men are immediately behind him.

The Four NPCs are moving at a brisk, purposeful walk and will, by the end of the round, have reached the entrance to the atrium if they maintain their current trajectory. The lounge where Tanek and Safra are stationed is one round beyond that.
Kordan Mardahar
player, 57 posts
Korantine
Sea Captain
Mon 23 Jul 2012
at 23:29
  • msg #79

Re: The Game is Afoot...

Kordan stands and draws his knife.

Then at the top of his lungs, in his most commanding Ship's Captain bellow, Kordan yells out, "TAAAAAAAAAAAAAAAAAAAAAAAAA-NNNNNEEEEEEEEEKKKKKKKKKKKKKKK!!!"
Tanek Sanasin
player, 35 posts
Taskan mercenary
Slings beat bows
Tue 24 Jul 2012
at 02:31
  • msg #80

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 79):

At Kordan's shout, Tanek's adrenaline kicks in and he reacts by immediately going for his shield.  (1 action to retrieve, 1 to ready I assume?)

"Lady get behind me, we've got trouble!"

Tanek then moves to blockade the entrance to the lounge.


Is my short spear around?
How many entries are there to the lounge?

Simulacrum
GM, 127 posts
Tue 24 Jul 2012
at 16:40
  • msg #81

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 80):

There's only one entrance, off a landing on the stairs. I'm happy to rule you keep your spear propped up against a wall too, BUT if what you plan is to block the doorway from inside, which one man with a shield can do effectively, you will be at an automatic disadvantage on weapon reach as it's too long for the job in the confined space.

If you stay back in the room to gain space to use the spear's length and hope to skewer anyone walking in, you can do that, but an opposed Evade roll will put the intruder inside the room, and allow another to step into the doorway.

If you emerge from the lounge and seek to prevent someone coming up the stairs, the spear will be fine, and give you reach advantage against sidearms and the like. The stairs are not wide enough for someone to manoeuvre round an armed man unless they take you out or down on the way.

If you grab spear AND shield and take a position on the door or stairs that will be 2 rounds (4 CAs altogether), your initiative disadvantage will have been removed in response to Kordan's bellowing shout, and everyone in the inn now knows something is kicking off.

Can you all confirm you can see the map of the inn (upper floor not included, which is all private rooms and a dormitory).

Kordan - I need a little more on action - I'm taking from your statement that you are standing, shouting, drawing knife - but not moving to intercept/chasing. The shout does not cost an action - you can move with the drawing knife action if you want to.
Kordan Mardahar
player, 58 posts
Korantine
Sea Captain
Tue 24 Jul 2012
at 23:17
  • msg #82

Re: The Game is Afoot...

In reply to Simulacrum (msg # 81):

[ OOC: Confirming that I can see the map of the inn. ]

I'm going to move after them, but cautiously.  I'm massively disadvantaged currently due to the 4:1 outnumbering, lack of armor, lesser weapon skill (brawl vs spear), and lack of shield.

If all 4 continue, I'll be happy to launch a rear attack.

If 1 engages against me, I'll be happy to take him on.

If 2 engage against me, I'm going to be fighting very cautiously and attempting to disengage and draw away until it's only one on one.
Tanek Sanasin
player, 36 posts
Taskan mercenary
Slings beat bows
Tue 24 Jul 2012
at 23:35
  • msg #83

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 82):

Tanek follows up on Kordan's warning by grabbing and readying his spear, and then assumes a defensive posture at the top of the stairs.

He looks over his shoulder to Safra and says, "The captain's warning may be the only reason we get out of here alive.  If we do."

Yep, that's a very nice looking map that looks like it should be able to answer any question I might have.
This message was last edited by the player at 23:36, Tue 24 July 2012.
Sanjar Zand
player, 58 posts
Wed 25 Jul 2012
at 05:50
  • msg #84

Re: The Game is Afoot...

[OOC: I can see the map as well.  My apologies, I've been rather busy of late.  Am I too late to get myself killed?  ;P

00:42, Today: Sanjar Zand rolled 10 using 1d10+5. Initiative: 15, -10 Penalty.
00:42, Today: Sanjar Zand rolled 67 using 1d100. Perception: 30.
00:41, Today: Sanjar Zand rolled 17 using 1d100. Streetwise: 30.

Regarding magic, Sanjar would want to maintain his wards on Safra, Tanek, and himself... unless something out of the ordinary were planned, yes.

/OOC]
This message was last edited by the player at 05:52, Wed 25 July 2012.
Rhaskos
player, 36 posts
Wed 25 Jul 2012
at 07:14
  • msg #85

Re: The Game is Afoot...

   Rhaskos saw the situation developing and slid his hands into his city-bought knuckledusters.

   They were not the spear Rhaskos would have preferred, but the chance to catch a taller opponent with an uppercut and knock him out cold...held its own appeal.

   "Time to fight," the small hunter said to no one imparticular.

OOC:  sorry for the delay.  I should be able to post once every 24 hours moving forward, with the possible exception of weekends.

Rolls:

00:05, Today: Rhaskos rolled 20 using 1d10+14. Initiative.
00:04, Today: Rhaskos rolled 17 using 1d20. Perception (61).<-- Maybe we can change the default roller to d100?
00:13, Today: Rhaskos rolled 45 using 1d100. Perception (61).

No Streetwise skill.

Simulacrum
GM, 128 posts
Wed 25 Jul 2012
at 13:48
  • msg #86

Re: The Game is Afoot...

In reply to Sanjar Zand and to Rhaskos (msg # 84 and 85):

Sanjar and Rhaskos - a D4+1 please both of you. This is your delay time from the point at which Khordan shouts [screams] his warning - when I have that result I will place you. It will include getting to the scene, although that may be sprinting, depending on where you are.
Rhaskos
player, 37 posts
Wed 25 Jul 2012
at 18:31
  • msg #87

Re: The Game is Afoot...

OOC:  11:30, Today: Rhaskos rolled 5 using 1d4+1. Rhaskos' idling time.

Simulacrum
GM, 129 posts
Wed 25 Jul 2012
at 22:48
  • msg #88

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 83):

Round 1

Kordan stands, screams at the top of his voice and reaches for a dagger - making tentatively towards the four men as they head into the house. They all start at the scream - glance at each other - and the first guy nods at one of them - the local boy (Cardrerus, I supply his name for ease of recognition in the combat, this is not of course character knowledge). As the others hurry off, this one turns at the top of the steps reveals he has a shortsword in one hand as he spins, looks intently at Kordan...'don't be silly now....' he says grimly.

Round 2 - map amended

Kordan sees that one man is left to stop him and determines to try and intervene. He can close the short distance between him and Cardrerus without spending an action - or go slowly, Cardrerus letting him come on (delay) - and letting a CA pass on both sides as Kordan has initiative (18 vs 12) and will act first. Either way - make your attack roll unless you declare a different action. I'm asking whether this is a 1 CA or 2 CA of combat round for these two.

The other three men have made for the stairs, and appear at the foot at the very moment that Tanek is emerging from the lounge, cautioning Safra to keep behind him as he goes. Tanek's appearance stops them in their tracks. The man in front, with lank black hair, parted in the middle, and narrow eyes (Orinastron is his name, for ease of reference) clearly intends to close with Tanek and, you presume get round or under his spear, and he has initiative (18 vs 14). He's carrying a broad-bladed dagger. This will happen at the beginning of round 3. Tanek can choose to either evade and keep him at a distance or attack him on his way in.

The two guys behind (Tessenber, Hebdomar) can't contribute - the stairs are too narrow.

Sallantus has emerged from the garden Privy at the end of round 1, having heard the awful scream from Kordan. In the course of this round he is moving to the courtyard entrance, wondering what, by Veltis, is going on. His view is partly obscured by the patrons launching themselves out of their seats, heading for the exits etc. Exept for the Korantine aristocrat and his Thennalt friend who seem to remain rooted to their seats.  Sallantius is powerless to act as he realises his hulking friend Kordan is holding a dagger making for a fellow in a short tunic and fighting cloak weilding a shortsword.  He's just a witness this round.

Rhaskos is 100m (or so) down the street when he hears a shout. He can't actually make it out, but he knows its from the Turtle, and he knows it sounds like trouble, because he's a hunter, and he's sensitive to distress calls. He hurries his step towards the turtle, it will make no difference to his timing which entrance he is going to arrive at -  so choose which one you are going for.
This message was last edited by the GM at 22:55, Wed 25 July 2012.
Sanjar Zand
player, 59 posts
Thu 26 Jul 2012
at 00:10
  • msg #89

Re: The Game is Afoot...

[OOC:

19:09, Today: Sanjar Zand rolled 3 using 1d4+1. How far away 'am' I?

/OOC]
Kordan Mardahar
player, 59 posts
Korantine
Sea Captain
Thu 26 Jul 2012
at 03:08
  • msg #90

Re: The Game is Afoot...

Simulacrum:
Kordan sees that one man is left to stop him and determines to try and intervene. He can close the short distance between him and Cardrerus without spending an action - or go slowly, Cardrerus letting him come on (delay) - and letting a CA pass on both sides as Kordan has initiative (18 vs 12) and will act first. Either way - make your attack roll unless you declare a different action. I'm asking whether this is a 1 CA or 2 CA of combat round for these two.


As Cardrerus is being so kind as to allow me to dictate terms, and I have initiative, Kordan will allow it to drop to a 1 CA combat round and launch his attack.

19:58, Today: Kordan Mardahar rolled 10 using 1d100. Brawl w/ knife (42).
20:02, Today: Kordan Mardahar rolled 2 using 1d20. Hit location, if attack is successful.
20:04, Today: Kordan Mardahar rolled 3,4 using d3+1,d4. Brawl knife damage, if successeful.


Using brute force in a rather predictable manner, Kordan launches rather obvious, but strong, probing attack to Cardrerus' right leg.

Should it happen to make it through Cardrerus' defenses, I will inflict 7 damage and choose bleed for my combat manoeuvre.

[ OOC - took a few minutes to figure out how to roll two separate dice. ]
Kordan Mardahar
player, 60 posts
Korantine
Sea Captain
Thu 26 Jul 2012
at 03:12
  • msg #91

Re: The Game is Afoot...

In reply to Simulacrum (msg # 88):

[ OOC - I applaud your excellent map skills.  Your map is both detailed and clutter free, which is impressive in itself.  The highlighting for the good/bad guys and directionality conveys all the information I could ask for in an easy-to-read-at-a-glance manner.

Kudos. ]
Tanek Sanasin
player, 37 posts
Taskan mercenary
Slings beat bows
Thu 26 Jul 2012
at 03:58
  • msg #92

Re: The Game is Afoot...

In reply to Simulacrum (msg # 88):

At the beginning of round 3, Tanek will attempt to stab Orinastron as he closes.

20:46, Today: Tanek Sanasin rolled 13 using 1d100. Spear attack (72).

If a CM is gained, Tanek will select Bash to knock Orinastron back into his allies and hopefully prone.

20:54, Today: Tanek Sanasin rolled 13,8,1 using 1d20,1d8,1d2. Spear hit location and damage.

On a hit it will be 9 damage to right arm, and 2m knockback from Bash.

[OOC] Am precalling CM, hit location, and damage to save back and forth posting time, rather than following the strict combat order.

Tanek will then have 2 actions remaining.

Sanjar Zand
player, 60 posts
Thu 26 Jul 2012
at 05:24
  • msg #93

Re: The Game is Afoot...

Kordan Mardahar:
In reply to Simulacrum (msg # 88):

[ OOC - I applaud your excellent map skills.  Your map is both detailed and clutter free, which is impressive in itself.  The highlighting for the good/bad guys and directionality conveys all the information I could ask for in an easy-to-read-at-a-glance manner.

Kudos. ]


[OOC:

I also very much like the map!

/OOC]
Rhaskos
player, 38 posts
Thu 26 Jul 2012
at 06:27
  • msg #94

Re: The Game is Afoot...

OOC: Being the sneaky sort, Rhaskos will attempt to enter via a backdoor, sneakily if possible, and attempt to catch someone unawares from behind.

Sallantus
player, 33 posts
Thu 26 Jul 2012
at 10:21
  • msg #95

Re: The Game is Afoot...

Is it possible for Sallantus to cover the ground to the man that Kordan is fighting in round two? It looks a short distance, but the path might be crowded. If it is, Sallantus will show push people out of his way with little care.

Does Sallantus have his battle axe on him? His shield? I'd guess that he might, given that the party has been waiting for an attack, but if not he pulls his knife and advances.

Also, can Sallantus see the two guys in the atrium (and recognise them as bad guys)? Regardless, the task, as he sees it, is to help his friend Kordan, and if doing so isolates one of the bad guys, all the better.
Simulacrum
GM, 130 posts
Thu 26 Jul 2012
at 11:07
  • msg #96

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 89):

SANJAR

Is upstairs after a spot of deep sorcerous thinking is interrupted by the alarm call, furiously tieing his breech clout back on and throwing at least a shirt over his head as an Assabian should before being seen anywhere, especially if ladies present. Assunming Sanjar is marching to the sound of the guns, he will find himself at the turn of the stairs behind Tanek at the close of round 3, with one item that could be of use in hand (unless you delay longer)

SALLANTUS
By the end of round two Sallantus is in a position to move through the courtyard and join Kordan in his fight - let's see what happens there. He has drawn his dagger. Sallantus' first action in round three will (I presume) be a Move action, to reach where kordan and Cardereus are/were - however he could declare a charge.

Sallantus cannot see past the pillars and partitions into the atrium from outside with everything else that is going on and the move from outdoor light to indoor gloom.

RHASKOS
Rounds 2-4
Rhaskos sprints for the Turtle, but on drawing near he realises the side door to the Atrium is usually locked and the route via the kitchen will deposit him into the courtyard rather than the house, and so makes for the main entrance. en route he passes/bumps Malthus the innkeeper (whom he recognises), looking terrified and clearly heading for the street. At the hall he breaks into stealth mode, and will thus try and emerge quietly from there into the atrium at the start of round 5 - at which point I don't know where people will be - but that's the direction unless you decide you want to go another way.
Simulacrum
GM, 131 posts
Thu 26 Jul 2012
at 22:42
  • msg #97

Re: The Game is Afoot...

In reply to Simulacrum (msg # 96):

Round 2

Kordan steadily advances on the man acting as rearguard and wielding a shortsword. Cardrerus has close cropped hair, a short tunic, and a small cloak or mantle over his shoulders. He's tough looking, wiry. kordan sees this fellow fluff a cantrip as he closes, and makes a lunge, in which the knife in his hand is just the pointy end of kordan's massive frame. But Cardrerus deftly deflects the attack with his shortsword, no damage is done, no advantage gained on either side.

"Good effort, big man" The voice is steady (Korantine for sure - but not a local accent) clearly trying to disconcert Kordan...but the sailor may at least feel a sense of relief that his opponent seems no quicker than he...and is a lot smaller. And Kordan retains initiative

Round 3

Kordan and Cardrerus are still in combat. Kordan has initiative. He may or may not sense his friend Sallantus is now on his way to pile in at his side - hardly better armed than Kordan though. Intent please


Cycle 1 - Tanek is a bit ahead of the game here - will attempt to get everyone in sync by close of this round.

Tanek holds the stairs - as soon as the lead attacker sees him there he dashes upwards, attempting to get past the spear. But Tanek has him in his sights, delivers a spear-thrust of which his old drill master would have been proud, that rips down the lungeing foe's arm from shoulder to elbow as Tanek levers the spear to hurl him back down the stairs again. His assailant is thrown backwards, yelps with the pain, and lands amongst his friends. Orinastron is down but not out, he manages to catch his fall, and is staggered, but upright.

At this point, Tanek is still on the landing, spear at the ready. Intent for rest of round, please.

-------

Oh - and glad you like the map! no need to update for round 3 as yet, you know where you are.
Kordan Mardahar
player, 61 posts
Korantine
Sea Captain
Thu 26 Jul 2012
at 23:44
  • msg #98

Re: The Game is Afoot...

In reply to Simulacrum (msg # 97):


Kordan and Cardrerus are still in combat. Kordan has initiative. He may or may not sense his friend Sallantus is now on his way to pile in at his side - hardly better armed than Kordan though. Intent please


Intention is to attack again, a successful combat manouevre will be a bleed.  Will attempt to parry any strike directed my way, in the event of a successful parry vs. unsuccessful attack I will opt not to spend the combat action and instead attack again.

Brawl skill: 42
Damage: d3+1 (Brawl w/ small weapon) + d4 (damage bonus)

I'm okay with you rolling on my behalf if it's expedient to do so.  I'm on the computer pretty frequently so should see any rolls that are outstanding, but just in case.
Tanek Sanasin
player, 38 posts
Taskan mercenary
Slings beat bows
Thu 26 Jul 2012
at 23:50
  • msg #99

Re: The Game is Afoot...

In reply to Simulacrum (msg # 97):

Tanek will engage anyone who attempts to close.  If nobody attempts to close Tanek will choose pre-emptive Parry as his action.
Sallantus
player, 34 posts
Fri 27 Jul 2012
at 10:42
  • msg #100

Re: The Game is Afoot...

Sallantus charges, andd attempts to drive his knife into the bad guy's head (presuming that the bad guy's attention is elsewhere, so he can afford to spend all his CAs in this way).

[11:35, Today: Sallantus rolled 12(!) using 1d10+11. Sallantus' Initiative.]

[11:37, Today: Sallantus rolled 54 using 1d100. Sallantus' Attack. A success]
Combat Manoeuvre - Choose Location, Head
[11:39, Today: Sallantus rolled 5,3 using 1d6,1d4. Sallantus' Damage.]
Simulacrum
GM, 132 posts
Fri 27 Jul 2012
at 13:21
  • msg #101

Re: The Game is Afoot...

In reply to Sallantus (msg # 100):
OK, everyone is now in the same cycle of the same round...

Round 3 - 1st Cycle (Kordan and Cardrerus)
Kordan makes a determined lunge. Cardrerus once more attempts to bat it aside with his short, leaf-shaped sword, but the big man's momentum sees him through and he delivers a deep slash across the abdomen, enough to tear through skin and muscle. Cardrerus looks momentarily stunned - that's a lot of damage for a little knife...and while the great gout of blood Kordan went for doesn't materialise (opposed Resilience vs attack roll negates Bleed), Cardrerus looks Kordan in the eye with an expression of shock and anger. "You bastard, you've killed me"...before collapsing against the pillar he was about to try and weave around. His shortsword clatters onto the steps.


Kordan probably hasn't killed before - as he shudders at what has just happened, he's brought to his senses by the sound of Sallantus screaming towards the collapsing assassin, knocking aside stools and benches on the way, his dagger held high about to smash it down into Cardrerus' head....

2nd Cycle
SANJAR appears at the stairs above where Tanek has drawn first blood of the campaign (well, Tanek and Kordan can argue over that one) - he is not ready to act this round, however if there's a spell you want to prep you can (so if a 2CA spell you can cast it on your first CA). his way is blocked by Tanek guarding the stairway from the landing outside the lounge.

SALLANTUS - is about to bury his dagger in Cardrerus' head (I'll take the 5+3 damage to 4+3, as it should be 1D4+1+D4). As a charge action, I'd say he needs to make a Persistence test to prevent himself from doing so, it's a matter of only one or two seconds from kordan's knife to the target's guts. The Charge expends Sallantus' CAs this round either way.

KORDAN - still has an action.

TANEK - you have actions in hand - two of those at the bottom of the stairs, including Orinastron whom you have grievously wounded but is not down, appear to be delaying or recovering themsleves, but one of them is practically growling with rage and bounds for the stairs with a blood curdling yell. He has a shining dagger in each hand and a wild look in his eye.

Hebdomar (definitely not from round here) will be trying to get past the end of your spear and close just as Orinastron did, requiring an opposed Evade or once again an attack on his way in. NB it's not an automatic CM situation - you need to beat his level of success with the closing Evade roll to also throw him backwards with a 'Bash' for example.

TANEK NB - In my game, the bonus CA from a shield must be used with the shield.

[GM NOTE...how jolly - forgotten how much I like a good RPG fight]
Sallantus
player, 35 posts
Fri 27 Jul 2012
at 13:45
  • msg #102

Re: The Game is Afoot...

In reply to Simulacrum (msg # 101):

[14:39, Today: Sallantus rolled 54 using 1d100. Sallantus' Persistence (40).]

Sallantus, adrenalin pumping, appears to be too fired up to restrain himself as Cardrerus slumps to the floor.

[OOC: hopefully, hacking into a dead man's head will be an act of sufficient savagery to make Cadrerus' companions hesitate, at least.]

[Also, the knife Sallantus is using is just 1d3+1 - it's just a nasty sailor's knife, not a dagger - I read the 'Bow' line for damage from my character sheet, which is pretty silly as I thought, at the time, 'hey, these Borissan knives do a lot of damage!']
This message was last edited by the player at 14:02, Fri 27 July 2012.
Tanek Sanasin
player, 39 posts
Taskan mercenary
Slings beat bows
Fri 27 Jul 2012
at 13:46
  • msg #103

Re: The Game is Afoot...

In reply to Simulacrum (msg # 101):

If Hebdomar is willing to be so obliging as to close, Tanek feels he can only be so kind as to return the favor with his spear and stab him in the gut.

06:32, Today: Tanek Sanasin rolled 69 using 1d100. Spear attack (72).

Oh that's a good roll :)
We'll go with a Trip if a CM is gained.


6:39, Today: Tanek Sanasin rolled 7,4,1 using 1d20,1d8,1d2. Spear hit location and damage.
5 damage to the abdomen.


1 Action left, usable with shield only.
Simulacrum
GM, 133 posts
Fri 27 Jul 2012
at 14:43
  • msg #104

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 103):

Round 3 Cycle 2 continued

TANEK - This wild man rushes Tanek on the stairs, who manages to push his spearhead through the side of his torso, causing an ugly wound - and at the same time sending him sprawling forward. Hebdomar is, for the moment at least, prone. He is, however, inside Tanek's spear reach and there's no height to turn the spear up for a downward thrust...

SALLANTUS Sallantus's blow to Cardrerus' head accelerates the man's slide down the pillar and smacks him onto the floor with a deep gash on his shorn head that goes to the bone. Sallantus may well have been in such a situation before - whether in a real battle or a tavern brawl...who knows?

KORDAN - his 2nd action awaited


Round 3 Cycle 3NPC actions done - so just Tanek to act, if he feels like a shield bash (use Brawl +20%) on the prone Hebdomar. (Note that Hebdomar may be able to attack or parry if he has a CA left - would of course be at -20% just as you are at +20%. You are on equal initiative, but I will penalise his, for obvious reasons, so you go first).

Round 4I will revise the map with positions for round 4, hope to do this tonight UK time.
Tanek Sanasin
player, 40 posts
Taskan mercenary
Slings beat bows
Fri 27 Jul 2012
at 16:06
  • msg #105

Re: The Game is Afoot...

In reply to Simulacrum (msg # 104):

Tanek will spend his last action as a declared shield parry.

As a clarification, I was user the impression shield attacks were made with the same combat style used for parrying with them, rather than being part of brawl/unarmed. Was this altered in AoT and I didn't notice?
Kordan Mardahar
player, 62 posts
Korantine
Sea Captain
Fri 27 Jul 2012
at 16:42
  • msg #106

Re: The Game is Afoot...

Kordan moves towards the stairs and the rest of the engagement.
Tanek Sanasin
player, 41 posts
Taskan mercenary
Slings beat bows
Fri 27 Jul 2012
at 21:23
  • msg #107

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 105):
Oops, I rolled 1d8+1d2 for both those damage rolls rather than 1d8+1+1d2.
I'll fix that going forward.

Sallantus
player, 36 posts
Fri 27 Jul 2012
at 22:12
  • msg #108

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 106):

Sallantus tries to keep close to Kordan, shutting down the possibility of either of them being isolated.
Simulacrum
GM, 134 posts
Fri 27 Jul 2012
at 22:41
  • msg #109

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 107):

TANEK
Shield parry then please. This fellow is 'highly aggressive', and lashed out even from his undignified position at your feet. His Hit Loc if parry fails will be D10.

GM Note...Yes I think the proper rule is you can use your "x and shield" skill for shield attack. I was getting carried away. A brawl attack just feels right in the circumstances (and you could use that skill too).

When Tanek's parry is resolved we are good to move on to round 4.
Tanek Sanasin
player, 42 posts
Taskan mercenary
Slings beat bows
Fri 27 Jul 2012
at 23:08
  • msg #110

Re: The Game is Afoot...

In reply to Simulacrum (msg # 109):

15:57, Today: Tanek Sanasin rolled 39 using 1d100. Shield block (72).

I noticed a rather high roll for Hebdomar's attack.  If that's a miss and my success gains a CM, I'll select change range and get back to a more advantageous position for my spear.
This message was last edited by the player at 23:35, Fri 27 July 2012.
Sanjar Zand
player, 61 posts
Sat 28 Jul 2012
at 03:47
  • msg #111

Re: The Game is Afoot...

Simulacrum:
2nd Cycle
SANJAR appears at the stairs above where Tanek has drawn first blood of the campaign (well, Tanek and Kordan can argue over that one) - he is not ready to act this round, however if there's a spell you want to prep you can (so if a 2CA spell you can cast it on your first CA). his way is blocked by Tanek guarding the stairway from the landing outside the lounge.


[OOC:  I am not exactly clear where I am here.  Is that behind Tanek, and thus he is between the majority of the fight and Sanjar?  Or am I instead seperated from Tanek/Safra and the enemy is between me and them? /OOC]
Simulacrum
GM, 135 posts
Sat 28 Jul 2012
at 07:22
  • msg #112

Re: The Game is Afoot...

In reply to Sallantus (msg # 108):

I'll put you on the map - but you are higher up the stairs behind Tanek. other than joining the fight you know you can make a decisive intervention by applying one or more further damage resistance spells - but at this point Tanek is between you and the fight where you can help.
Simulacrum
GM, 136 posts
Sat 28 Jul 2012
at 07:23
  • msg #113

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 110):

Yes it was a rather high roll. But it was a hit....no CM gained either side
Simulacrum
GM, 137 posts
Sat 28 Jul 2012
at 21:05
  • msg #114

Re: The Game is Afoot...

In reply to Simulacrum (msg # 113):

Round 4.

You are all placed on the map - statements of intent, please.

RHASKOS is spending this round sneaking up on the bad guys, he'll be inside the Atrium by the time he's done - Stealth Roll please

TANEK cannot currently use his spear to attack as the prone target is inside his reach, but maintains +20% advantage in his attacks with whatever he does use until the fellow gets up.

SANJAR can see the bad guys, but only has line of sight to Tanek, so far as comrades are concerned. Tanek is very much in his way.

KORDAN declared a 'move' action for his second CA in Round 3 - this brings him into the Atrium, and straight into Tessenber, a Thennalt in a leather girdle weilding a small sword. Behind Tessenber is Orinastron, who has taken an ugly wound to his arm but is on his feet and not out of the fight. You can practically smell the ozone off a bunch of 'common' magic that's been fired off.

SALLANTUS has just brained Cardrerus, and is a few paces behind Kordan and presumed to be continuing to move forward - but Kordan will somehow need to get out of the way to let Sallantus through to back him up.
Kordan Mardahar
player, 63 posts
Korantine
Sea Captain
Sat 28 Jul 2012
at 22:57
  • msg #115

Re: The Game is Afoot...

Kordan's intent:

Growl "Surrender or die!"

Slight rotation clockwise to clear Sallantus' line-of-attack, then launch my own attack at Tessenber.

A manouver, if earned, will be to bash if I can knock him into his ally, of knockdown if that's not feasible. If two, bash and knockdown.

Parry any incoming attack, if attack was a miss, conserve combat action to either make another attack myself, or to parry another attack should I be double teamed.
Rhaskos
player, 39 posts
Sun 29 Jul 2012
at 00:21
  • msg #116

Re: The Game is Afoot...

   With no grass, twigs, or animals to startle, the silence of the approach was remarkably easy.

OOC: critical!

17:19, Today: Rhaskos rolled 3 using 1d100. Stealth (51).

Tanek Sanasin
player, 43 posts
Taskan mercenary
Slings beat bows
Sun 29 Jul 2012
at 00:42
  • msg #117

Re: The Game is Afoot...

In reply to Simulacrum (msg # 113):

Tanek plans to hammer Hebdomar in the abdomen with his shield, hopefully knocking him out.  If so he'll advance down the stairs and engage.  Any enemies who attempt to close will be greeted by a spear.
Sallantus
player, 37 posts
Sun 29 Jul 2012
at 09:34
  • msg #118

Re: The Game is Afoot...

Sallantus moves alongside his big friend (that one CA?). He will be wary of spending his remaining CAs, but will certainly stab at Tessenber, overwhelming him in combination with Kordan, if Orinastron hangs back.
Simulacrum
GM, 138 posts
Sun 29 Jul 2012
at 19:39
  • msg #119

Re: The Game is Afoot...

In reply to Sallantus (msg # 118):

Sallantus can pick up cardrerus' dropped shortsword and move for 1 CA, or move and put in an attack with his knife, assuming he can slip past Kordan.

Kordan - Orinastron is moving from behind Tessenber, slipping between pillar and pool to Kordan's left flank. Bearing in mind he is unarmoured and equipped only with a knife (and a jolly good damage bonus), let me know if this changes your statement. Kordan and Orinastron are on the same Initiative.

Tanek - you can roll your attack.
Kordan Mardahar
player, 64 posts
Korantine
Sea Captain
Sun 29 Jul 2012
at 20:12
  • msg #120

Re: The Game is Afoot...

Kordan was planning on moving to his left in any case to clear the path for Sallantus.  As Orinastron is attempting to flank, I will re-declare my attack against him, leaving Sallantus a clear path to engage Tessenber, should that be his intent.

Intent
Attack vs. Orinastron
CM, if gained, will be choose location: Head.
Parry any attack that comes my way.  I will opt to conserve my CA should I succeed on my parry and my opponent misses his attack roll.  Conserved CA will be used to parry an additional attack if I am double teamed, or to attack again.  Same target if he's still up, Tessenber if Orinastron is down.
Tanek Sanasin
player, 44 posts
Taskan mercenary
Slings beat bows
Sun 29 Jul 2012
at 21:43
  • msg #121

Re: The Game is Afoot...

In reply to Simulacrum (msg # 119):

14:35, Today: Tanek Sanasin rolled 47 using 1d100. Shield attack (72+20).
14:36, Today: Tanek Sanasin rolled 3,1 using 1d4,1d2. Shield damage.
14:41, Today: Tanek Sanasin rolled 18 using 1d20. Hit loc if needed.


If Hebdomar doesn't avoid that somehow, the CM selected will be choose location so that will be 4 damage to the abdomen.  If he gets in a parry, it won't reduce the damage any, but it'll save the CM, so would be 4 to the left arm.
Kordan Mardahar
player, 65 posts
Korantine
Sea Captain
Mon 30 Jul 2012
at 03:38
  • msg #122

Re: The Game is Afoot...

Attack vs Orinastrom
20:00, Today: Kordan Mardahar rolled 26 using 1d100. Brawl w/Knife (42).

If unparried.
20:00, Today: Kordan Mardahar rolled 19 using 1d20. Hit location.
20:01, Today: Kordan Mardahar rolled 2,4 using D3+1,d4. Damage.
Will be 6 damage to the head.
[ OOC - I suppose I shouldn't have rolled hit location if I was choosing location: head, but oh well. ]

Pre-rolled parry for if/when I'm attacked.
20:02, Today: Kordan Mardahar rolled 29 using 1d100. Buffered Parry (42).
Sallantus
player, 38 posts
Mon 30 Jul 2012
at 08:25
  • msg #123

Re: The Game is Afoot...

Sallantus thinks for a moment before scooping up the sword, wondering if it might have been better to race alongside his friend and prevent him being outnumbered.

[OOC: Last time out Sallantus rolled very low for initiative. Are those rolls still in effect? Regardless, having spent 1 CA, it is likely he'll be reacting next.]
Simulacrum
GM, 139 posts
Mon 30 Jul 2012
at 12:35
  • msg #124

Re: The Game is Afoot...

In reply to Sallantus (msg # 123):

Round 4 Cycle 1

18: KORDAN strikes at Orinastron, forcing him to parry a knife blow to the head (which he does) - Orinastron makes a weak slash at Kordan with his dagger, wielded with a blooded arm, and misses wildly

17: Tessenber takes advantage of KORDAN's attack on Orinastron, and makes a good stab at him with his shortsword. Kordan reacts fast and gets his knife arm in the way, but the knife isn't up to the parry - it takes some of the blow but Tessenber's blade skids on to rip open Kordan's (right)forerarm for 4 damage. But Kordan's a big man, and while it's painful, it won't stop him. It's enough for Tessenber right now - he turns to his left to take on Sallantus.

14: TANEK - Hebdomar in a wild fury is getting up onto his feet, only to be met by a sharp downward blow from Tanek's shield. He doesn't even attempt a parry or evade - intent, it seems, only on doing murder to Tanek. But with his abdomen already wounded, he is thumped back down and appears to have slipped out of consciousness as the wind is knocked out of him. Tanek's way is clear to advance down the stairs - other than the obstacle posed by a collapsed opponent in front of him.

12: SALLANTUS takes up the shortsword dropped by Cardereus as he fell, and hurries on to stand by his friend Kordan. He can now attack Tessenber, who is right in front of him, on his next turn

Round 4, Cycle 2

RHASKOS - glides into ther Atrium, he can now see his friends Kordan and Sallantus in desperate combat with two foes - one Thennalt and one foreigner. With his critical stealth roll he can (as people make their second cycle actions) position himself wherever he wants for an attack at the start of Round 5 (even his buddies don't know he's there!). So long as his target's back remains turned when he gets to attack, Rhaskos can gain +20 for complete surprise and another +20 for attacking from behind, for his first CA only. Rather than impose initiative penalty on the target, Rhaskos will automatically act first in Round 5 with +10 to his initiative.

KORDAN - both you and your opponent have used up your CAs for the round...

TANEK - has two CAs left (and have already fulfilled the shield CA requirement). Pick your way down the stairs (move action, 1CA, you can drop spear and draw an alternative weapon at the same time) or make an Athletics roll to leap down the stairs and land with a yell at the bottom, ready to attack now. Fail the Athletics roll and you lose your remaining CAs for this round as you pick yourself up off the atrium floor.

SANJAR - follow Tanek down, or stop on the way?

SALLANTUS - you have 2CAs, but Tessenber strikes first. I presume you are parrying if he hits, however if the parry is not required because he misses let me know whether you want to use it and try for a CM, or keep the CA in hand (before you roll, ideally ;)). And bank an attack roll, on the assumption you are still standing when you turn comes.
Tanek Sanasin
player, 45 posts
Taskan mercenary
Slings beat bows
Mon 30 Jul 2012
at 13:50
  • msg #125

Re: The Game is Afoot...

In reply to Simulacrum (msg # 124):

Seeing Tessenber slice open Kordan's arm, and the obstacle of Hebdomar on the stairs, Tanek instead hurls his spear at Tessenber in retaliation.

06:42, Today: Tanek Sanasin rolled 33 using 1d100. Spear attack (72).

If Tessenber fails to evade, I'll select Impale for CM.

06:44, Today: Tanek Sanasin rolled 14,6,2,2,1 using 1d20,1d8+1,1d2,1d8+1,1d2. Spear hit and damage.

That will result in 8 damage to Tessenber's left arm and he'll be at a -20 penalty for the impalement.

His remaining action will be to draw his hatchet while picking his way down the stairs.
Sallantus
player, 39 posts
Mon 30 Jul 2012
at 13:59
  • msg #126

Re: The Game is Afoot...

In reply to Simulacrum (msg # 124):

Sallantus is going to parry regardless of the success of Tessenber's attack. [I know most people normally save their CAs, but I'd like to get a rare defensive CM one of these days].

[14:52, Today: Sallantus rolled 44 using 1d100. Sallantus (Combat Style 67).]

If Tessenber misses, Sallantus tries to bundle him over with the Trip Opponent CM.
Sanjar Zand
player, 62 posts
Mon 30 Jul 2012
at 17:18
  • msg #127

Re: The Game is Afoot...

Sanjar hears the yell of 'Taaaneeek!' and instantly knows there is trouble.  The dalliance with the maid can most certainly wait.  Standing, despite her protests, he wipes his face with his hands for a sparse moment before reaching for his clothes.  He girds himself minimally and hastily in his pants and shirt without donning his customary robe or belt... or indeed even his boots, quickly grabbing only his scimitar before dashing out the door.

He quickly finds himself hemmed in from the main body of the action, Tanek keeping the intruders at bay on stair.  There he surveys the action, looking back and forth for several seconds, before raising his empty hand and beginning to intone some manner of sorcerous incantation.

[OOC:  Sanjar upon his arrival, I would like to begin a Damage Resistance spell, with targets/range enough to cast on Kordan & Sallantus, once I have LOS to them.  If there are enough CAs before that happens, I'll burn them doing doubletime prep for the skill bonus, and then hold the spell to cast on them afterwards.  As soon as he has LOS to both of them he will let it fly, doubletime or no.  Otherwise Sanjar only intends to stand a rear/flank guard for Tanek with his scimitar... standing right behind him and trying to take a swipe at someone who gets past or keep him from being outflanked etc. /OOC]
Simulacrum
GM, 140 posts
Mon 30 Jul 2012
at 21:35
  • msg #128

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 125):

An Eventful Round 4....

2nd cycle,

Tessenber takes a swipe at Sallantus, who deftly parries with the Shortsword he has just picked up from one of the other attackers and gets in a trip. The Thennalt is overconfident and, failing to avoid the move, crashes to the floor. Moments later and before he even cash a chance to arise, a hurled spear from the staircase lands in his shoulder and lodges there.

(GM NOTE: for the record I put a net -20 on that for line of sight etc, but it's neither here nor there. And the target has no idea it's coming, so no chance to Evade).

Tessenber doesn't look happy, and uses his remaining CA to collapse - half unconscious, half resigned to his fate, a hand held weakly up in a petition for mercy.

SANJAR, Scimitar in hand, is following Tanek who has just hurled his spear and is now picking his way down the stairs past the collapsed form of another one of the attackers, a spell ready in his mind to trigger at any time. Sanjar now stands on the landing by the doorway to the lounge where he spies Safra looking feisty with a big curved knife in one hand and a small ornamental table in the other. A man is collapsed at the top of the stair up to the landing, he can continue on to the Atrium if desired. Sanjar follows Tanek, picking his way carefully down the stair past the body.


3rd Cycle

TANEK emerges at the foot of the stair, pulling his hand axe from his belt.

SALLANTUS has one CA left - his foe is more or less helpless at his feet. He can turn to his left and make an attack on Orinastron, but space here is cramped, and the only way to get to him is to more or less tread on the collapsed Tessenber. So make this attack if you wish, but take a -20 (half an unstable ground, and a full confined space penalty). Nominate a CM if you hit, as he's got no CAs to defend with.
Sallantus
player, 40 posts
Tue 31 Jul 2012
at 07:27
  • msg #129

Re: The Game is Afoot...

Sallantus plants his foot in his fallen opponent's stomach, driving his short sword into Orinastron's side (CM Impale).

08:15, Today: Sallantus rolled 33 using 1d100. Sallantus' Attack (Combat Style 47)

08:21, Today: Sallantus rolled 5 using 1d20. Where does Orinastron get stabbed?

Sallantus drives the short sword deep in Orinastron's left leg.

08:25, Today: Sallantus rolled 3,1 using 1d6,1d2. Damage. [So not too deep, that was the best roll!]

Sallantus is out of CA, so he can't withdraw the sword until the next round. But Orinastron is now outmanned, so...
Simulacrum
GM, 141 posts
Tue 31 Jul 2012
at 09:48
  • msg #130

Re: The Game is Afoot...

In reply to Sallantus (msg # 129):

Although Orinastron is unarmoured, nevertheless Sallantus' blade is slowed as it bites home. The sword still draws blood, its point lodged at least momentarily in Orinastron's thigh...

Round 5

Before Orinastron gets to react to this new attack, and the collapse of his comrade leaving him struggling alone against two foes, and before Sallantus can withdraw his blade in order to parry or strike again - as if out of nowhere Rhaskos pops up from the shadows of the Atrium, immediately behind Orinastron...

Intents please - Rhaskos' action comes before all others and may well change the set-up....
This message was last edited by the GM at 09:57, Tue 31 July 2012.
Tanek Sanasin
player, 47 posts
Taskan mercenary
Slings beat bows
Tue 31 Jul 2012
at 15:40
  • msg #131

Re: The Game is Afoot...

In reply to Simulacrum (msg # 130):

Tessenber surrendered and Hebdomar is unconscious. Tanek plans to ask for Orinastron to surrender as well; if he's still alive by the time Tanek gets his mouth open that is. Now that we have the upper hand, finishing them off isn't so much self defense as murder.  I don't have much hope for Hebdomar, he seems like a rabid zealot. But we might be able to get information out of Tessenber.

We could restrain the others and tend to Tessenber to get the spear out safely. Then move on from there.
Sallantus
player, 41 posts
Tue 31 Jul 2012
at 16:15
  • msg #132

Re: The Game is Afoot...

Sallantus will growl, "Don't make me cripple you," at Orinastron. He's prepared to twist the sword in the wound and pull it from Orinastron's leg, but he'd rather not.

He's also prepared to let go of the sword and Evade, if it comes to that. Sallantus' threats are always a lower priority than self-preservation.
Rhaskos
player, 41 posts
Tue 31 Jul 2012
at 17:23
  • msg #133

Re: The Game is Afoot...

   Rhaskos popped up out of nowhere, delivering a crippling rabbit punch to Orinastron's kidney from behind.

   "Kneel, dog." Rhaskos growled at the man from behind.

OOC: Attack!  success!  They underestimated the sneakiness!!!  Damage: 2 Points.  Location, Abdomen.  CM: Stun Location.  If 2 CM...Stun Location, trip opponent.

 10:14, Today: Rhaskos rolled 2,9 using D3+1,d20. Damage, Location.
10:13, Today: Rhaskos rolled 30 using 1d100. Knuckleduster punch! (51+20+20=91).

Simulacrum
GM, 142 posts
Tue 31 Jul 2012
at 18:40
  • msg #134

Re: The Game is Afoot...

In reply to Rhaskos (msg # 133):

Rhaskos' blow does no damage and the stun is, in physical terms, ineffective. But on another level, orinastron has a sword in his thigh, he's alone, and any notion he might run for it is squashed by the realization he is also now surrounded. On SR 18 he does as he is commanded and drops to his knees, dagger clattering to the floor.

This fight  seems to be over and despite being  caught with only one of the party properly armed, Kordan's sacrifice of a nasty cut to his arm appears to be the only damage done. It's an exemplary performance, and the  courage with which all parties set themselves in harm's way surely will not go unnoticed. At the very least  a new mutual respect is born within the team.
Kordan Mardahar
player, 66 posts
Korantine
Sea Captain
Tue 31 Jul 2012
at 23:55
  • msg #135

Re: The Game is Afoot...

In reply to Simulacrum (msg # 134):

"Good work lads!"
Rhaskos
player, 42 posts
Wed 1 Aug 2012
at 00:35
  • msg #136

Re: The Game is Afoot...

   Rhaskos grabbed the hair of the kneeling man before him and pulled his neck straight, whispering in Thenault in the man's ear, "Why do you attack us?  Who sent you?"

OOC: Good job fellas!

Sanjar Zand
player, 63 posts
Wed 1 Aug 2012
at 16:45
  • msg #137

Re: The Game is Afoot...

Sanjar stands a bit behind Tanek as things wind down, looking about with keen eyes to survey the others and make sure that there are not more enemies waiting to reveal themselves... as his knowledge of the situation was low.  After a few moments he lowers his scimitar and braves a broad grin, looking down at the prisoners.  Turning his gaze then towards Tanek he slaps the other man on the shoulder as he exclaims "Well done!" in Korantine.

A critical eye is then set upon Kordan and his wound, and he grimaces slightly.  "If that is our worst, then we have come away well.  All the same, send for a physician at once and lets get you sewn up at once.  Is it painful?" he says to the big man.  Then, to Tanek he continues.  "See about these men, will you Sirrah?  There must be a store room or the like where we could move them to and keep them a bit more securely.  Perhaps you and Sallantus could see to that, while I check on our Lady.  Set a guard on them afterwards and then come back and resume guard duty.  We shouldn't assume that this is all that will happen today, so be mindful.  Don't let down your guard."

Nodding with approval and a big smile for all, including the prisoners in a wry manner, he then turns and picks his barefoot way back up the stairs into the lounge looking for Safra.  In Djesmiri he calls out for her. "Lady?  Lady Safra?  They didn't make it to you did they?" he says as he comes back, turning his scimitar downwards in the grip of one hand as he draws closer.  He holds up one empty hand as he does so.  His manner betrays some mild concern, yet overall he seems quite enthused, pleased even.  "You are not hurt?  May I check, to be certain?  Often one may overlook an injury in the moment and for some time afterwards."  ( If she consents he will inspect her limbs and such, if not he will nod, and in either case continue speaking. ) "We have our prisoners.  Blood spilt and shed for you today.  And I think, when all is told, a great step taken towards your vengeance." he says, meeting her eyes with his own, his smile broadening slightly.
Simulacrum
GM, 143 posts
Wed 1 Aug 2012
at 21:54
  • msg #138

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 137):

Orinastron drops to his knees and begins to squeal

"You hand me over I'm a dead man, you know that. So let me go, I'll talk. I'm not like these scum" he says, jutting his chin towards where Tessenber lies groaning nearby. His speaks Korantine, his accent pronounced. He's a Jekkarene.

Hebdomar, on the stairs, starts to stir as he is being tied up -he's still snarling, but Sanjar quickly clocks that he's under the effects of a spell -perhaps this will wear off shortly. He likewise is clearly not local - Kordan has seen his sort before. He's Archipelagan, an islander from across the ocean.

Cardrerus, out on the veranda steps, won't come round unless someone applies First Aid as he's got a head injury. Tessenber is apopleptic and foaming at the mouth into his beard, but his state is apparently natural.

As the Adventurers busy themselves variously flirting with Safra (Sanjar) or trussing up the defeated foes and looking after their wound - there is a lot of kicking and shouting as answers are demanded.

"Who sent us? We're no more than hired lackeys" Says Orinastron. "Local man sent us your way, said the woman had to be dealt with. You've heard of Varoteg, right?"

[[Everyone with local knowledge knows that name - Varoteg is basically Robin Hood round here. A freedom fighter, or a robber and bandit, depending on your point of view. Varoteg is a bit of a folk hero among those Thennalts who resent the loss of their ancestral lands to the Korantine colonists from Borissa - but who reserve their real hatred for Lord Sakrovar, a Thennalt Chieftain who has embraced Korantine culture, and whose ancestors actually allowed the Korantines to settle here in the first place. Varoteg's run-ins with, and escapes from, Sakrovar are the stuff of legend. Of course Rhaskos may or may not sympathise with such people]]

"So we had no choice you know - if Varoteg says we jump, we jump. Don't ask why, and he doesn't tell us. I've got a stash you know...let me go, and I'll tell you how to find it. The hideout, I mean. It's not much, but it's something. Nothing to you if I'm dead. Hand these other fellows over to Aparinaon. At least the Korantine fellow out there probably has some sort of bounty on his head. Me, I'm nobody. but you never know - could be useful, eh?"

Tessenber rages, helplessly, as Orinastron blurts out his information.

At this point, you find you are not alone. Melosson (Korantine Wastrel) and Bazagar (Thennalt beardy prospector), who have watched events from the courtyard, have joined in. They sat tight while everyone else scattered as the violence kicked off. now they seem curious.  Jovial, even. A few admiring comments, Bazagar looks at Tessenber, and mutters how he's a filthy useless example of his race...

"You know", says Bazagar, if you can get anything out of these people about Varoteg, Sakrovar will pay handsomely for it. Maybe you should get proper persuasive..." with which he quickly produces a little prospector's hammer from his belt. Can start with the fingers...and move on to more sensitive parts?"

Melosson intervenes - "Forgive my friend's bluntness...unseemly I know. But really, he has a heart of gold".
Kordan Mardahar
player, 67 posts
Korantine
Sea Captain
Wed 1 Aug 2012
at 23:31
  • msg #139

Re: The Game is Afoot...

In reply to Simulacrum (msg # 138):

Kordan can cast Heal 1, which he'll cast on Cardrerus' abdominal wound after he's tied up, to keep him from dying.  Head wound as well if necessary.  As it's not a stressful situation and common magic doesn't expend magic points on a failure (unless fumble), I don't know if you want rolls or not.

If so, here's 15 rolls.  1 fumble will waste a magic point, 5 successes will heal 1 point each.  Which should be enough to stabilize any life threatening injuries and take care of my arm, while leaving me above 0 MP's so no roll needed for fatigue or passing out.  Before going to sleep tonight, I'll take care of any leftover amount of damage to my arm.

23:25, Today: Kordan Mardahar rolled 46,71,79,92,25 using d100,d100,d100,d100,d100. Common magic Heal (37).
23:25, Today: Kordan Mardahar rolled 32,26,54,99,14 using d100,d100,d100,d100,d100. Common magic Heal (37).
23:26, Today: Kordan Mardahar rolled 22,89,42,66,93 using d100,d100,d100,d100,d100. Common magic Heal (37).

In regards to the prisoners, I'm not keen on torturing them.  However, I'm not too concerned with what happens to them after turning them in to Aparinaon.  Being that Orinastron is volunteering useful information to us, I'm not completely opposed to letting him go if the others (notably Safra) are so inclined.
Simulacrum
GM, 144 posts
Thu 2 Aug 2012
at 16:33
  • msg #140

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 139):

You presume it will take at least a few more minutes yet for any constables (Aparinaon's clubmen) to appear, or any higher authority. It's not clear at this juncture whether anyone has run off to fetch them, but Rhaskos ran into Malthus the Innkeeper heading out as Rhaskos was heading in.

Safra meanwhile thanks Sanjar for his concern, and its clear from her eyes that she is beaming with excitement. She puts her knife away, but takes the little side table and strides over to where Hebdonmar lies helpless on the stairs and starts beating him with it with abandon, uttering language and curses that might make those who can understand her native Morkeshite blush.

When she has done with that, brought back to earth by Sanjar's soft words...she expresses delight at her choice of hireling. As Sanjar can translate..."What fine fellows! What courage! This Tanek here, what fine soldiers the Taskans produce!...and you, Kordan you launched yourself into the fray with nothing but that little knife!"

Decide where you go from here, and whether you hand over your prisoners 'intact', and whether you want to use the opportunity to engage with one or two of the bigwigs. There will be some talking to do around this incident, but failing that - is it set sail tomorrow, or poke around to see what goes on and what news or events may unfold as a result of this fight?

IMPROVEMENT ROLLS

2 For everyone
Tanek - bonus IR for you (so 2 total when modifier applied)
Kordan - have a Hero Point
Sanjar Zand
player, 64 posts
Thu 2 Aug 2012
at 18:33
  • msg #141

Re: The Game is Afoot...

Sanjar puts forth that holding the men prisoner ourselves for an undue ammount of time may raise the ire of the Governor.  Instead we can occupy ourselves drawing information out of Orinastron at length and then hand the prisoners over to the Governor while a very sympathetic Safra pleads for assitance from the Governor's wife and explains how very put upon she is in those whole affair regarding Kortano and Valsus... and who knows what else.  I mean, really, filthy Jekkarene assassins here in Thyrta!  However can the Governor reasonably put up with such things?

We may find him amenable to being an ally in things afterwards.  Though perhaps not.

The prospect that has been raised of getting involved in the Thennalt conflict, or perhaps ... the information that we are already involved somehow whether we like it or not, is interesting as well.  Orinastron seems to have taken his orders from Varoteg, which is... curious.

Does Safra profess to have any knowledge of the guy or any dealings/association with her father?

It raises many questions ICly about how/why such a man might be interested in her and her affairs, and provokes response that he ordered such an attack besides.

Sanjar then would think the play to most advantage would be to extract everything they can about Varoteg from Orinastron, play upon the conflict with the Governor's Wife and Kortano for acquiring an ally, and then throw the gambit before the Governor ( and/or this Sakrovar ) of having information about Varoteg ( whom he no doubt wishes would be kind enough to just die... ) and see what opens up.  I get the feeling that things may have many more angles and threads thereabouts now... a bit more complicated of a situation. ( Thank you so kindly Baron... )

Thoughts?
Kordan Mardahar
player, 69 posts
Korantine
Sea Captain
Fri 3 Aug 2012
at 01:15
  • msg #142

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 141):

For a man such as Vorteg to be interested in our affairs, and murdering Safra, there must be a conspiracy that's much deeper than we had originally anticipated.

Haliskone.
Valsus.
Vorteg.
Safra's father.

I'm at a loss to come up with something that ties all of these players together.
Tanek Sanasin
player, 49 posts
Taskan mercenary
Slings beat bows
Fri 3 Aug 2012
at 17:19
  • msg #143

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 142):

Yeah those are some odd connections. I don't know as if we have enough info yet to put them all together.
I think Sanjar's idea has merit. Let's try to get some info out of Orinaston since he's talking. We could use that information with the Governor and then still sell it to Sakrovar.

Was tomorrow was our expected day to set sail?  How badly would sticking around longer affect our shipping plans?  I imagine Safra wouldn't want us deviating too far from what we were hired to do unless we can figure out some way to connect one of these personages with her father.
Simulacrum
GM, 146 posts
Sat 4 Aug 2012
at 21:53
  • msg #144

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 143):

Well - Orinastron is glancing from one face to another, wondering who is going to put him to he question or make the call on his life or freedom.

He repeats that he doesn't know why he was told to do this job, "just following orders, right?" He doesn't know what Varoteg's business is. He does say he heard Varoteg himself was in town until only a day or two ago, and thinks that's very smart. Nobody in Thyrta would recognise the famous Varoteg.

Bazagar scoffs, 'why would the man be so stupid as to walk into his enemy's town risking recognition and capture? He's either very cocky or very stupid'.

Time is ticking by. If no other comments or questions I'll assume you have the whole lot tied, brought round and ready to hand over to the authorities if and when they arrive, and will then follow Sanjar's plan to make some capital out of it all.

No pressure on the sailing unless the weather threatens to turn. But from a preparation point of view, the Foam Follower is ready to leave port.
Kordan Mardahar
player, 72 posts
Korantine
Sea Captain
Sat 4 Aug 2012
at 23:07
  • msg #145

Re: The Game is Afoot...

In reply to Simulacrum (msg # 144):

As the other prisones seem angry at Orinastrom for talking, I'm inclined to believe he's speaking truth in order to save himself.

This may be a stretch, but as he was hired by Varoteg, can he give a good description of him?  His rumor may be false, but with an excellent description of Varoteg I'm inclined towards accepting his other offer of spoils, any other info he can provide on Varoteg or other hired men, and then let him go.

Then we can spend some time running down the description he gave us (while keeping Safra adequately safe). Who knows? We may get lucky and catch up with Varoteg and be able to make another connection in the conspiracy.

Thoughts?
Rhaskos
player, 46 posts
Mon 6 Aug 2012
at 05:58
  • msg #146

Re: The Game is Afoot...

OOC: What does Safra know of Varoteg?  Is there any known reason he would want to attack us, or have interest in our endeavor, as far as Safra knows.

Also, in a related, yet unrelated request, is it possible to get a "Cast of Characters" thread that has a brief list and description of the NPC's and their roles/relationships as are known to us.  Some individuals may know more than others about individual NPCs, but that could either be ignored of included in private lines.  It would help me a bit :).
Sanjar Zand
player, 67 posts
Tue 7 Aug 2012
at 00:23
  • msg #147

Re: The Game is Afoot...

I conjecture ... and think I have a decent guess at 'most' of what is going on, though I think it is largely based in some OOC knowledge from my reading and wouldn't really care to posit it for that reason.

That is also part of why I am holding back to let someone else take the lead on putting Orinastron to the question, because I don't want to ask 'leading' questions etc.

Sanjar however very much wants to play situations to best advantage.  To him the best move here is to squeeze Orinastron for as much as they can get, and then use the appearance of their situation and how it all appears to local politics to their advantage... against Kortano with the Governor, and likewise against Varoteg etc.

As to who the ultimate villain is, well... we may have to go and ask Varoteg ourselves.  Or Haliskome.  My hesitancy with Haliskome, however, would be that... she seems a capable naval sort with a warship, and we are in a trader class vessel.  I would be quite hesitant to sail into unknown waters after a ship that thoroughly outclasses us.

Do either of our nautical characters care to comment?  What do we know about the ship that Haliskome commands?  What are our chances if it came to a sea battle with it?

Someone question Orinastron and the others.  Sanjar likewise will advocate for not torturing him, or the others, as long as they play nicely.  He will however instruct that they be seperated from each other and then questioned individually, after being told that only two of them will be released.  The most cooperative two, the other two will be turned over to the governor.  After all 'someone' will need to be made a spectacle of at this flagrant disregard of the security of the city.  The governor will need to keep up appearances.  So they can decide to help us, or they can decide that 'they' will be the spectacle that the governor will need to put on.  Their choice to make.  Seperated, pressured, etc.

That is Sanjar's instructions for questioning them unless countermanded by Safra.  Mmm.  Perhaps Captain Kordan will accept that one?

Rhaskos, would you perhaps be interested in hitting the bricks and trying to find out what there is to know about Varoteg and Sakrovar from your countrymen?  I would like to know more, and get a feel for them both.  How hard to get a meeting with Sakrovar?

Tanek I think is still best right where he is, looking grim and mean next to Safra.

Sanjar will publicly ( at least, in front of the group that is ) recommend to Safra that all of those involved in the recent fighting receive a bonus for their displayed willingness to fight, bear wounds, and risk more on her behalf.  He also recommends that he himself does not receive said bonus, as he feels he contributed very little to the engagement.

---

Given the recent magical discussions I think I will maintain only on the previously warded folks and rethink my scheme a bit.  I confess that while quite an enthusiast of this system I have very little play experience with it.  Don't feel bashful about suggesting things or correcting me... that is one reason I asked.  I want to make sure I am using Sanjar's abilities to best effect.
Kordan Mardahar
player, 74 posts
Korantine
Sea Captain
Tue 7 Aug 2012
at 00:34
  • msg #148

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 147):

I like the way you think.

Orinastrom has already talked, so by offering another one a chance at freedom, we can potentially corroborate what Orinastrom is saying as well as find out additional new information.

Additionally, Orinastrom may volunteer additional information to ensure he is amongst the two.

In regards to questioning, do we have sufficient private space to keep four prisoners separated from each other?  Or at the very least, keep three prisoners bound and gagged while a fourth is away potentially talking?

Also, will it be possible to hang on to the prisoners for a couple hours before turning them over?  All this is moot if the local law enforcement shows up to take them off our hands.

[ OOC so far I'm thinking along the lines of:
Who is Varoteg?
How did you come to be hired by him?
Where can he be found?
What is his interest in Thyrta?
What is his interest in Safra?
Why should I pick you as one of the two who goes free?

Regardless of their answers, sit there for 10 minutes to make it appear like they're talking.  Then go get the next one.

After all four have gone, come back and ask if anybody would like to add anything? ]

Tanek Sanasin
player, 51 posts
Taskan mercenary
Slings beat bows
Tue 7 Aug 2012
at 02:36
  • msg #149

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 148):

We can surely keep them hogtied and under watch in the lounge while you drag them away one-by-one for questioning.  Safra seems like she might like to kick one or beat him over the head with something from time to time while you're questioning.
Rhaskos
player, 47 posts
Tue 7 Aug 2012
at 18:34
  • msg #150

Re: The Game is Afoot...

   Rhaskos is certainly up for trying to to set up a meeting. I would think, based on his character, he would be very familiar with the history of the two factions, but not really aligned with either. He would be educated on the situation, but consider the two factions "politics" and neither necessarily "in harmony with the earth." Therefore, he can speak with real sympathy to either side, but he would not buy into any rhetoric.

  Also, Rhaskos would be interested in talking to the inn keeper he passed to see if that man knew anything. I've a suspicion he was paid off and might have information.

  Finally, in real life...

I'm going to be traveling tomorrow on business for almost 16 hours out of the country, so I will not be posting for a moment.

My feeling is once I arrive there I will be able to post, but if there are connectivity problems, maybe not.

Just wanted to give everyone the heads up.
Simulacrum
GM, 149 posts
Tue 7 Aug 2012
at 20:04
  • msg #151

Re: The Game is Afoot...

In reply to Rhaskos (msg # 150):

To Rhaskos: A little Insight roll before you go?
Rhaskos
player, 48 posts
Tue 7 Aug 2012
at 23:26
  • msg #152

Re: The Game is Afoot...

   Due to the fact Rhaskos spends so much time alone, he is not always keen at being able to read the hidden meanings in men's words, or the lies told by their eyes.

   He is much better with animals.

   Rhaskos thought such thoughts as the group asked the questions of their captives.

OOC: 16:23, Today: Rhaskos rolled 72 using 1d100. Insight (31).

Sallantus
player, 45 posts
Wed 8 Aug 2012
at 09:01
  • msg #153

Re: The Game is Afoot...

"I imagine Safra wouldn't want us deviating too far from what we were hired to do unless we can figure out some way to connect one of these personages with her father."

Sallantus finally pipes up, "Well, unless Varoteg has some kind of grudge against one of us, these men, and Varoteg, are connected with Safra and the murder of her father."

"I suggest we seize the initiative. These men were sent to stop us, and they failed. The enemy, whoever it is, is unbalanced, even if just for a moment. They way I see it we either set sail now, before our enemies can scheme against us anew, or we turn the tables on Varoteg and track this plot against us to its source. Whatever we do, we do immediately, before the dust has settled."

"These men," Sallantus nods his head towards the captives (hopefully out of earshot), "can help us if we choose the latter. If they were to somehow... escape, we might find an honest, fresh trail easier to follow than one built from the deceptive words of frightened men."
Simulacrum
GM, 150 posts
Wed 8 Aug 2012
at 11:43
  • msg #154

Re: The Game is Afoot...

In reply to Sallantus (msg # 153):

The team gets on swiftly with the process of picking out the would-be assassins one by one and subjecting them to some intense questioning. Safra insists on being present, and assisting in the process of applying some physical duress to add stick to the carrot of possible freedom.

"I don't know where to find Varoteg. He finds us when we're needed"

"He doesn't tell me his plans, why he wanted us to do the job - just to do it. You don't argue with the man. He has no love for this place - would rather the settlers packed up and left. Everyone knows that it won't be long before more of the region is handed over to Thyrtan farmers. But he saves his real hate for Sakrovar"

Cardrerus seems grimly resigned to a fate, and makes no bones about his chances of survival if handed over to the local authorities. "If you let me go free you save a life. I've slipped away from the executioner's hooks once before. I don't suppose Aparinaon would be so careless then next time".

He is clearly a robber by trade - you learn from him only that Varoteg keeps him and his fellow 'misfits'in supply and occasional work.

Tessenber former sense of outrage at his talkative companion's indiscretion seems to collapse when he is questioned on his own.

"Varoteg, well he's a cool one, a cunning plunderer, a first class fighter...I'm sure he sets no more store by all that Children of the Earth nonsense than I do. I don't know why he sent us here or what he's got against the woman there. And keep her off me, would you, what is she, some sort of fury? Mother Earth spat me out, my idiot people tried to as well. They don't deserve a champion like Varoteg, but fool themselves into thinking they do. no better than sheep, I tell you...A man's got to make his own way in the face of Fortune - looks like Fortune just cast the bones for me and I lost, right? But let me live, I can show you where we hide, there's stuff there you can take - worth more than you'll get for turning me in..."

Hebdomar seems to have come down off his battle fury. His korantine is rubbish, as is his Thennalt. Kordan can get some sense out of him in Archipelagan, but he's not talking. Points to the tattoos, stylized sharks and octopus chase each other around his forearms and about his wrists. "I'm a fighting man of Koremchai (the Archipelagan god of piracy and plunder) washed up on a foreign shore, and without my shipmates these men here are my family and Varoteg is my captain. So you'll get nothing out of me. Put me to the fire if you like, I won't talk. But I can handle a ship, if you need a hand at sea and someone a pirate might trade you a life for...".

Orinastron remains talkative. "Like I told you, let me live and I'll take you to our stash. I'm sure the others said the same.  But I bet that Thennalt fool didn't tell you about the 'Thing' you'll find there, bloody monster it is. Even Varoteg is ashamed of it, but we have to live with it. I'll say no more now unless you let me go".


[GM NOTE - beyond the questioning there seem to be some competing plans or at least nuances on the plan...authorities will arrive shortly, you would assume; unless I hear otherwise fairly soon I will run with Sanjar's outline as stands]
This message had punctuation tweaked by the GM at 11:48, Wed 08 Aug 2012.
Sanjar Zand
player, 69 posts
Fri 10 Aug 2012
at 00:53
  • msg #155

Re: The Game is Afoot...

[OOC:  Does anyone else wish to continue asking questions?  Sanjar may if no one else has anything further? /OOC]
Tanek Sanasin
player, 53 posts
Taskan mercenary
Slings beat bows
Fri 10 Aug 2012
at 01:08
  • msg #156

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 155):

I've got no more questions.  I'm inclined to take Orinastron up on his offer.
Simulacrum
GM, 151 posts
Fri 10 Aug 2012
at 09:01
  • msg #157

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 156):

Unless someone makes a Culture (Korantine) roll, Melosson of Thrigos points out for the PCs that one way to secure one or more of the prisoners is to claim 'ownership' of them. If they submit willingly and the state has no prior claim either on the basis they are wanted for a crime against someone other than you, or on the basis they are citizens, then the defeated enemy becomes your property. On the whole a captured bandit, robber or murderer is not worth anything as a slave and the state is likely to pay a higher bounty than their slave value for the removal of such undesireables from society (by being handed over for a brief interview with the fellow in charge of law and order and subsequently to the executioner).

Interestingly as a Taskan, if Tanek were the 'owner' he knows the slave would be immediately given freedom if he makes it to a Zygas Taga temple and takes citizenship. But the nearest one of those is more hundreds of miles away. Also, the Jekkarenes are a 'protectorate' of the Taskan Empire, and Tanek would, unless he fails a Culture (Taskan) roll, suppose that it is his duty as a good citizen - if he is such a thing - to promise to release Orinastron from slavery at a later date, unless of course Orinastron is himself an outcast from his home nation and not due such consideration.

Of course there's a reason that criminals intent on escape don't make good slaves...
Tanek Sanasin
player, 54 posts
Taskan mercenary
Slings beat bows
Fri 10 Aug 2012
at 14:00
  • msg #158

Re: The Game is Afoot...

In reply to Simulacrum (msg # 157):

06:54, Today: Tanek Sanasin rolled 20 using 1d100. Culture (Korantine) (26).
06:56, Today: Tanek Sanasin rolled 59 using 1d100. Culture (Taskan) (54).


(Guess I've been away from home too long.)

"It doesn't really sit that well with how I was brought up, but we could just claim ownership of whoever we feel like keeping out of the hands of the law."
Simulacrum
GM, 152 posts
Fri 10 Aug 2012
at 14:18
  • msg #159

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 158):

Cardrerus at least is clearly already someone the law wants to get its hands on. So it won't work in his case, you'd have to smuggle him out or let him 'escape'. Situation with the others is unknown.
Simulacrum
GM, 153 posts
Sun 12 Aug 2012
at 07:27
  • msg #160

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 155):

Any more questions, or move on?
Kordan Mardahar
player, 75 posts
Korantine
Sea Captain
Mon 13 Aug 2012
at 16:16
  • msg #161

Re: The Game is Afoot...

I vote for move on, following through with our plan to release the two that gave us the best information.  Assigning them to the Taskan as slaves has a nice touch to it.
Simulacrum
GM, 154 posts
Mon 13 Aug 2012
at 18:51
  • msg #162

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 161):

Orinastron and which other?
Kordan Mardahar
player, 76 posts
Korantine
Sea Captain
Tue 14 Aug 2012
at 02:25
  • msg #163

Re: The Game is Afoot...

I'm rather liking Hebdomar.

We don't have to let them go right away, we can make them earn it first.

Being Archipelagan, Hebdomar may prove useful when heading west.  Plus he offered to fight for us anyways.  He might prove useful to have on the crew, as long as we don't think he'll murder us in our sleep.

Does anybody else want to weigh in?
Simulacrum
GM, 155 posts
Wed 15 Aug 2012
at 13:23
  • msg #164

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 163):

As the evening draws in, the PCs have done with their questioning and have debated through what to do with their prisoners. A new commotion now, as a party of torch-bearers appears at the inn, clubmen escorting a stocky, middle-aged man in a short sleeved tunic. his face is stern, his thinning hair cropped short. Melcro quickly informs you that Aparinaon, the city's Protector, has arrived.

Aparinaon greets the characters, and looks over the trussed prisoners. He nods gruffly at Tanek the Taskan, pats Kordan (who towers over him) on the shoulder in an avuncular fashion, muttering something about how the future Thyrtan Navy could use such a fellow. Then Aparinaon instructs Melcro to clear the courtyard enough to make room for him to conduct his enquiry.

For non-Korantines, and perhaps for those not from the state of Borissa, it seems like a casual affair. Noone is excluded, and eventually there are people crowded on the veranda and in the garden trying to see or hear what goes on, with more joining as word gets around. Aparinaon calls for water and wine, bread and tidbits, and sits casually on a bench, in command of his impromptu courtroom, leaning his elbow on a table picking at food while he asks the facts of what has gone on. Melosson of Thrigos is happy to push himself forward to provide his account; one or two people you did not even know were in the vicinity eagerly offer overblown stories of the bloody struggle they witnessed. Kordan and Sallantus are asked their accounts, then Tanek. And then Aparinaon gets to the matter of the prisoners.

Much of the information they have given the PCs is imparted again under his further questioning. It is clear Aparinaon thinks Cardreus is a rogue he has met before; that Orinastron is some despicable foreigner, not to be trusted and potentially involved in some infamous plot. But Orinatsron maintains he is simpy an exile from his suffocating homeland, destitute and forced to do whatever it takes to make ends meet. Aparinaon thinks Tessenber may be some sort of rebel, but is not clear against what or whom. And he has no idea what to make of Hebdomar - he has Kordan intervene to do a little translation.  Aparinaon takes a weary, almost off-hand manner with Cardrerus. At the end of the interview he simply gestures to his men to drag Cardrerus away so as not to soil this fine establishment with the man's blood. Cardreus turns white as a sheet and there is terror in his eyes - but says nothing.

Finally Aparinaon pronounces that:

"If you wish to claim these two prisoners, he says, gesturing at Orinastron and Hebdomar, you may. I will otherwise incarcerate them, and perhaps sell them on to the slavers if nobody lodges a case against them in the meantime; they have succeeded in doing no harm that I am aware of. If you wish to press a suit against them for deadly assault, again you may, and be assured that it is a capital crime and I will waste no time in seeing justice done. This man [gesturing at Tessenber] appears to be useful perhaps, I know a man who would be pleased to have the chance to extract what information from him he can, and will award you 20 Silver Pieces from the public treasury for him, and a further 30 for the capture of the known criminal Cardrerus of Vestrikina."

With this, Aparinaon gets to his feet with a 'job done' attitude, and calls one of his torchbearer to hang a mantle over his shoulders as it is getting cooler. Turning to the PCs, he suggests,

"I am, I am afraid, in the dark as to why these men set upon you, and I suspect they are also. In the morning I suggest that your lady here calls at the basilica to allow the governor a chance to discuss the matter with you."

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


To be continued....
Simulacrum
GM, 156 posts
Thu 16 Aug 2012
at 17:15
  • msg #165

Re: The Game is Afoot...

In reply to Simulacrum (msg # 164):

Let me know any inputs overnight - otherwise I will move on to narrate the next sequence. This will, as it goes, leave you with a straight choice between setting sail and dealing with local matters on your presumed safe return, or pursuing one or two little side quests and possible punch ups before taking to the open sea.
Simulacrum
GM, 158 posts
Sat 18 Aug 2012
at 22:52
  • msg #166

Re: The Game is Afoot...

In reply to Simulacrum (msg # 165):

The next day there is a buzz around Safra Amprishad and her escort as she proceeds to the main square to find governor Rikalos at the Basilica. Sanjar accompanies to translate for her, and her other hirelings join in too, since anyone who wants to make a mark should have a gang of supporters to show they matter. Her companions, and Safra herself, are reminded that it is illegal to bear arms of any kind in the basilica unless a state official whose job it is to do so.

Led through the vaulted entrance halls, the meeting with the governor takes place in an office at the back of the building reached though areas populated by scribes and officials. The doors are open onto a small ornamental garden behind, and apart from Sanjar, Safra's hirelings are ushered out onto the veranda.

Rikalos is probably in his 40s, seems formal, polite and...unimpressive once you get past the aura of his position. His wife occasionally wanders into the room and interrupts the meeting, pausing to pass comment and in particular to make sure everyone knows she believes Safra to be some paragon of female virtue and self-assertion in a dangerous and brutish male dominated world (not a typical Korantine point of view).

As it happens the meeting appears to be a formality. Rikalos assures Safra that she has his sympathy for her loss, that she has his apologies that law and order should be so lapsed as to allow an outrage such as an attack on her life in so public a place as the Floundering Turtle. Rikalos ventures no suggestions as to why such a thing should have taken place, but if she will only tarry a while, he will introduce her to someone who has an opinion on the matter.

Some ten minutes of small talk later, a tall, slender man with a fine head of hair, a square jaw and intelligent but serious eyes enters the room with a formal greeting to Rikalos and an informal one to Rikalos' guests. He is dressed in a long tunic of fine wool that reaches to his ankles, with decorated borders.  This man is Kortano the Syndic.

Kortano explains that he understands that Safra is of the opinion her father's killing may have been on the orders of a business rival and hence suspicions have been voiced about the metic Valsus. A man like Valsus, who is prepared to heap dishonour on his own name by being the agent for the acquisition of goods from the Jekkarenes, is clearly very useful to the syndics - someone has to do it - but also someone about whom it is appropriate to harbour suspicions. The fact that those attempting to kill Safra took orders from Varoteg is the reason why Kortano is here. If a connection between Valsus and these Varoteg is confirmed, then that suggests there is much more to his plot than protecting a monopoly over Jekkarene imports.

Valsus, it may be noted, is also an exile from Himela, a city with which Borissa (and thus Thyrta) are intense rivals, and have even been at war.

So Kortano would be pleased to entertain any decisive information that Safra and her people come across in these matters, and Safra can be assured it will be acted upon. If Valsus is too adept at keeping his own business quiet, then perhaps when Safra does indeed get her hands on Haliskome as she intends...that woman has, for four years or more past, brought Jekkarene goods to Thyrta for Valsus, and if there is anything untoward in that trade, she surely will know.

This appears to be the end of the meeting.

The PCs are left with the decision to press ahead with their quest, in the hope that they may also find in Solisand some answers to questions raised here in Thyrta - or to dig around a little further. Heading out of the city to follow Orinastron's lead to wherever he has been hiding out and keeps his stash is something that would delay travel by at least another 4-5 days, and Safra is not in favour of this sidetrack (would require an opposed Influence roll). Alternatively a more 'direct' investigation of Valsus seems to have some tacit backing from the local authorities, but could perhaps be put off to your return.

Decision time.
Tanek Sanasin
player, 55 posts
Taskan mercenary
Slings beat bows
Sun 19 Aug 2012
at 02:54
  • msg #167

Re: The Game is Afoot...

In reply to Simulacrum (msg # 166):

I'm in favor of persuading Safra that following Orinastron to this stash might help us find more information about Varoteg.  That was the reason we spared him right?  But someone else would need to do the influencing.

If not, I'd vote to be on our way to Solisand and hopefully Haliskome.
Kordan Mardahar
player, 77 posts
Korantine
Sea Captain
Sun 19 Aug 2012
at 05:34
  • msg #168

Re: The Game is Afoot...

I am in agreement with Tanek.  I'll volunteer to do the influence check.

Just want to hear back from the other folks before I roll, and whether it's a standard difficulty or whatnot.
Simulacrum
GM, 159 posts
Sun 19 Aug 2012
at 06:44
  • msg #169

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 168):

Standard difficulty on the roll. It will however be opposed by her Persistence.
Kordan Mardahar
player, 78 posts
Korantine
Sea Captain
Mon 20 Aug 2012
at 02:43
  • msg #170

Re: The Game is Afoot...

In reply to Simulacrum (msg # 169):

Kordan waxes poetic as he puts forth a compelling argument towards investigating Orinastrom's information, otherwise why did we free him?  And besides, the more we know about Varoteg the better.


19:42, Today: Kordan Mardahar rolled 42 using 1d100. Influence (54) check.
Sallantus
player, 47 posts
Mon 20 Aug 2012
at 13:56
  • msg #171

Re: The Game is Afoot...

Sallantus bites his tongue, aware of his own limitations. He supports Kordan's decision, but knows that his own rough manners are as likely disaude Safra as they are to convince her. He limits himself to nods and murmurs of approval.
Simulacrum
GM, 160 posts
Tue 21 Aug 2012
at 07:38
  • msg #172

Re: The Game is Afoot...

In reply to Sallantus (msg # 171):

Safra listens to Kordan's entreaty to allow an expedition to follow Orinastron's guide to his lair and see what can be found - and despite needing Sanjar to translate the big man's words, she seems sympathetic. However in the end her confidence in these hirelings who only so recently have proved their worth so well is tempered by the overriding desire to see her personal mission resolved (Safra's Persistence test is modified).

She sighs and speaks as follows, with Sanjar translating:

"You are all good fellows, and I can see that you bravely hanker after the chance for immediate action and perhaps some more proper reward for the risks you have borne thus far.  However as I understand it, such an expedition would take you out of town for perhaps four days, and leave me here uncertain as to your return, not to mention relying now only on my ship's crew for my safety should another attack take place. I cannot contemplate such a delay that puts my true mission at risk."

Unless Sanjar, now her trusted advisor, has some means or argument to rescue this one, it's a no-go, and the Foam Follower will sail tomorrow.
Kordan Mardahar
player, 79 posts
Korantine
Sea Captain
Sat 25 Aug 2012
at 01:27
  • msg #173

Re: The Game is Afoot...

In reply to Simulacrum (msg # 172):

Kordan bows his head respectfully to Safra, "Milady be knowin' best.  Me be off ta oversee the Foam Follower's prepardness so as ta be expectin' no surprises and all."

Adjusting his focus to Tanek, "Please be ta makin' sure that the Lady is assuredly protected until we be settin' sail in the mornin'."

[ OOC - did we decide what to do with the Archipelagan lad?  I'd be interested in bringing him along with us as a seamen.  Work with us while we're in the Inner Sea in exchange for his freedom.  Not sure he wouldn't murder someone and escape the moment we moored at the first island though. ]
Simulacrum
GM, 161 posts
Sat 25 Aug 2012
at 09:39
  • msg #174

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 173):

You still have Orinastron and the Archipelagan. Both know that unless with a clear path to escape and little chance of recapture they are better off submitting to Tanek's control - the alternative is likely terminal.

Orinastron may have uses - he speaks Korantine, a little Thennalt, and given your target is Jekkarene, he could come in handy as a translator. Alternatively you would need to give him over to someone's custody here until your return, which would involve paying over his cost of maintenance and a mark up.

Hebdomar the Archipelagan is a willing additional deck hand. Sure, he's obviously dangerous in that he's no stranger to violence - but this could be useful as he's no coward either, and an experienced seaman. Up to you if and when you arm these people.

He starts with a small piece of useful information, that nobody has explicitly asked about so far:

"The Purple Wanderer [Haliskome's ship] is a galley - but it is famously well enchanted, and can make good speed without oars. So it can sail with a small crew.  I doubt you are up against more than a hard core gang of pirates...just Haliskome and her close associates. But you can bet they are a tough and wily bunch"


GM Note: NB in some circumstances these two could provide replacement characters in event of PC death
Tanek Sanasin
player, 57 posts
Taskan mercenary
Slings beat bows
Tue 28 Aug 2012
at 01:09
  • msg #175

Re: The Game is Afoot...

In reply to Simulacrum (msg # 174):

Since there are 4 of us, I imagine we'd split the 50sp reward up as 12.5 apiece.

As we'll be at sea, I'd like to get a good set of sling ammo, as it won't be readily available on the ground.
I'd also like to try to find a Taskan to lead me in worship to Zagas Taga.  Who knows how long we'll be gone and I don't want to neglect my pact with the Emperor. Hopefully the same person could also lead me in worship to Jarmost (to gain a blessing).


Expenditures:
1 sp to get 20 sling stones. (Updated on sheet.)
However much worship fees are.
Sanjar Zand
player, 71 posts
Thu 30 Aug 2012
at 02:12
  • msg #176

Re: The Game is Afoot...

[OOC: 20:59, Today: Sanjar Zand rolled 51 using 1d100. Influence: 52. /OOC]

Sanjar spends most of his time seeming to play his role of translator and vizier appropriately and with discretion.  Once again however, when private discussions of strategy are at hand, he shares his thoughts.  "I am in favor of pursuing the matter of Varoteg, and the spoils of Orinastron.  Mmm.  I consider it the more concrete potential lead that we have in this affair.  Haliskome is supposedly the killer, indeed, yet she outmatches us at sea, and the more active trail is on those who object to your course with violence.  Will we chase Haliskome only to find another set of assassins waiting for us on this journey?  And will we be so fortunate in a future encounter?  Mmm.  I would take the fight more immediately to our foe.  They strike at us and do not fear any reprisal.  Teach them how foolish that estimation is.  Varoteg ordered your death.  Likely at the behest of another, who I would wager ordered your father's death.

The wife of the Governor clearly favors you and your cause, even if only because you call into question Kortano and Valsus.  Yet that is a moment of opportunity that may pass.  Just like this one with Varoteg and Orinastron.

If you remain here you could seek to capitalize on the good will of the governess.  To draw closer to her.  Perhaps even offer to intwine your interests with hers as you seek to pursue things further.  Meanwhile we would potentially gain greater knowledge of our enemies.  Which is what we need most.

I am willing to accompany either group, those who stay in Thyrta with you, or those who pursue this matter."

Simulacrum
GM, 165 posts
Thu 30 Aug 2012
at 15:01
  • msg #177

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 175):

quote:
Since there are 4 of us, I imagine we'd split the 50sp reward up as 12.5 apiece.


Actually there are 5 - unless someone has slipped away when I wasn't looking: Sanjar, Khordan, Rhaskos, Sallantus, Tanek
Simulacrum
GM, 166 posts
Thu 30 Aug 2012
at 15:14
  • msg #178

Re: The Game is Afoot...

In reply to Simulacrum (msg # 177):

Safra gives Sanjar her attention. She has dismissed entreaties to tarry in Thyrta a little further, but clearly is of the opinion that her hirelings are really in pursuit of booty at whatever hideout Orinastron would lead them to.

Sanjar makes every effort to convince her that the purpose will contribute directly to her own mission. Yet there is a concern that she will be left alone in Thyrta - and in which case whether the best course is seeking the hospitality and protection of the governor (or his wife), or remaining at the Turtle, or decamping to the discomfort of the ship.

GM: Safra rolls a 34, a natural success, but with Sanjar's line of reasoning, unmodified. So Sanjar needs to beat this number with a successful Influence roll (or critical).

If Sanjar fails, that's that unless the hirelings essentially go on strike for what they want, and we'll move to the ocean.

If Sanjar succeeds then she will indulge this expedition - but how will her own safety be best assured?

She will grant 4 days to pursue the quest, and will seek alternative sell-swords if the party has not returned or sent word by the fifth.
Tanek Sanasin
player, 59 posts
Taskan mercenary
Slings beat bows
Thu 30 Aug 2012
at 16:39
  • msg #179

Re: The Game is Afoot...

In reply to Simulacrum (msg # 177):

Oops.
I probably did something dumb like didn't count myself.  I'll fix my cash.
Sanjar Zand
player, 72 posts
Fri 31 Aug 2012
at 00:16
  • msg #180

Re: The Game is Afoot...

Simulacrum:
GM: Safra rolls a 34, a natural success, but with Sanjar's line of reasoning, unmodified. So Sanjar needs to beat this number with a successful Influence roll (or critical).

If Sanjar fails, that's that unless the hirelings essentially go on strike for what they want, and we'll move to the ocean.

If Sanjar succeeds then she will indulge this expedition - but how will her own safety be best assured?

She will grant 4 days to pursue the quest, and will seek alternative sell-swords if the party has not returned or sent word by the fifth.


Is this a needed check in addition to the one I referenced in my post?  Or was that one overlooked?  I'll repost the roll just incase.
Sanjar Zand:
[OOC: 20:59, Today: Sanjar Zand rolled 51 using 1d100. Influence: 52. /OOC]

Simulacrum
GM, 167 posts
Fri 31 Aug 2012
at 02:04
  • msg #181

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 180):

[GM NOTE: Apologies - your roll noted in the post was overlooked. Contest won...]

Safra declares herself persuaded to indulge this expedition.

Orinastron notes that if the party leave quickly, they may be first to arrive at the bandit lair, before Aparinaon turns his thennalt friend over to Sakrovar who will soon have him talking. It should take no more than a day and a half if you travel light - or by setting out at first light, it may be possible to get there around nightfall.

He expects there will be no more than two or three of his comrades left at the site, an abandoned mineworking, and they may easily be scared away or captured. But there is the THING that lives with them, horrible cursed creature with the horned head of a bull. He'll have to be killed, nothing else for it.
Kordan Mardahar
player, 81 posts
Korantine
Sea Captain
Fri 31 Aug 2012
at 03:02
  • msg #182

Re: The Game is Afoot...

In reply to Simulacrum (msg # 181):

"I be for starting out as soon as possible. The Archipelegan has yet to earn trust, so I be thinking he either come with us, or else be locked up on ship. The Lady's safety being utmost and all."
Simulacrum
GM, 168 posts
Fri 31 Aug 2012
at 22:31
  • msg #183

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 182):

Easily done - if Tanek is happy for 'his' property to be dealt with this way, Hebdomar can be thrown in the hold and supervised by the Foam Follower's crew.

Orinastron says that the route is more or less straight north from town, skirts the Western edge of Sakrovar's territory (called the Sakrovist Fields), then takes you to the Southern part of Oleg's hills.

Once you have passed beyond the extensive cultivation immediately around the city the terrain will transition to open country, gentle hills and vales, where scattered farms and pastures are interspersed with light woods, streams and some rougher areas of thickets or rocky outcrops. Nothing demanding special equipment. The further from Thyrta you get the fewer paths there will be and the farmland gets more and more patchy.

If you are ready to set out, then tell me:

How many days' provisions?
Any special gear or just as character sheets plus rations?
All on foot, or anyone seeking mount or pack animals?
What is your marching order, stretched over what space?
Speed - regular hiking or fast to accomplish in a day?
Travel openly or try to avoid contact with locals?
Weapons and armour on show/at ready or 'civilian' when moving (weapons concealed, slung or packed, minimal armour)?

Bear in mind Rhaskos is more or less local - at least he knows the language and customs even if this is not his neck of the woods

If you have questions to ask before you can specify the above, please let me know. This is not a major military expedition, above questions relevant if there are any 'encounters' so don't waste too much time working it all out and just give me your main points and direction. If you don't specify, I'll adjudicate if and when necessary.
Kordan Mardahar
player, 82 posts
Korantine
Sea Captain
Fri 31 Aug 2012
at 22:44
  • msg #184

Re: The Game is Afoot...

In reply to Simulacrum (msg # 183):

My recommendation would be
  • Obtain use of some sort of pack animal
  • 1 weeks provisions (extra food is always good)
  • Fastest reasonable travel pace
  • Rhaskos in front scouting ahead
  • Avoiding unnecessary contact
  • Armor on pack animals until we get close to destination


Idea being to fast travel it up to nearby our destination.  Rhaskos, with his local knowledge and scouting skills, ahead to surveil the surroundings and notify us in advance if/when we need to clear trail.

Weapons for defense, but armor packed on animal to allow faster transport.  With Rhaskos' scouting, perhaps we can avoid interaction along the way.

Once arriving near destination, rest and recuperate for a bit, eat, armor up and head on in.  If Sanjar comes with us, spell up, etc.
Tanek Sanasin
player, 60 posts
Taskan mercenary
Slings beat bows
Sat 1 Sep 2012
at 00:23
  • msg #185

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 184):

Yeah, I'm fine with having Hebdomar tied up for now.  We'll have to come to a better arrangement in the future but I wouldn't want him to finish the job on Safra while we're gone.

I'm not sure how much armor everyone else has, but I'm just wearing soft leather for the most part.  I don't see that as much different from what I'd be wearing otherwise.  It doesn't really affect walking speed anyway.

If Rhaskos is in front and separate from the rest of us, I'll be at the front of our portion of the train.  My spear can double as a walking staff.

If we're getting a pack animal, we'll probably need some rope along with some carrying containers.
Kordan Mardahar
player, 83 posts
Korantine
Sea Captain
Sat 1 Sep 2012
at 05:03
  • msg #186

Re: The Game is Afoot...

I've got metal armor myself. You low SOC people may not have seen it before :-P
Sallantus
player, 48 posts
Sun 2 Sep 2012
at 21:38
  • msg #187

Re: The Game is Afoot...

Sallantus is in leather. The question might be asked, 'where does he carry his shield?' I'd guess that for a long journey, it'll be stowed in an accessible place on a pack animal. I imagine that he'd have his weapons on him, particularly given the circumstances.

As for metal armour - Sallantus likes the way it'll catch a sword or arrow. He's less excited with the way it tends to drag over-dressed seafarers to the bottom of the ocean.
Simulacrum
GM, 169 posts
Sun 2 Sep 2012
at 22:22
  • msg #188

Re: The Game is Afoot...

In reply to Sallantus (msg # 187):

quote:
As for metal armour - Sallantus likes the way it'll catch a sword or arrow. He's less excited with the way it tends to drag over-dressed seafarers to the bottom of the ocean.
LOL

XXX

A caravan-master named Athlazo rents a mule for 10SP for the week including tack and pack, but he expects 100 SP if you don't bring him back... The mule is called Bastard (yes, really).

Athlazo is curious as to where you are going and why [Insight Roll, just one of you], but moves on to tell how the country hereabouts is very fine this time of year, but the natives can be a little surly. no problem if you treat them right - not usually, anyways.

With a morning departure, a regular day's travel of 20+ miles will put you just South of Oleg's Hills - which is your destination. At that point the intention is to camp out, and make your way into the hill country on the following morning, so as to get to Orinastron's hideout in daylight.

Alternatively you can push on into the evening and arrive in the night, depending on whether you consider darkness your friend or enemy. Rhaskos seems pretty confident about making his way by night, the rest may not be so sure in unfamiliar territory. If you take this option everyone will be asked to make an Athletics test, and if this is failed, will be subject to one level of fatigue until a good night's rest is had.

XXX

ON THE ROAD

Before the morning is out you are beyond the heavily cultivated territory immediately around the city. All of a sudden Rhaskos, who has been scouting ahead, appears in the path. His hands are bloodied, and he carries something ragged. Grinning, Rhaskos explains with some pride how he completely surprised a party of hunters (local farmers), and almost literally stole their lunch. He spooked their quarry, but it came close enough to Rhaskos for him to let fly with a javelin. The encounter was ultimately good humoured, Rhaskos killed the beast they followed, but he turned it over to them in return for haunch.

XXX

Late afternoon. You have been crossing territory known to be under the control of the Thennalt lord Sakrovar, although his own hall is somewhat further to the East. The hills are before you, and it is time to make camp.

Decide whether to press on tonight as described above, or make camp here before darkness falls.
Kordan Mardahar
player, 84 posts
Korantine
Sea Captain
Mon 3 Sep 2012
at 02:38
  • msg #189

Re: The Game is Afoot...

In reply to Simulacrum (msg # 188):

I'm game for pressing on, if it works best for timing and all. Athletics 42. Someone with a better insight than my 23 should roll.
Tanek Sanasin
player, 61 posts
Taskan mercenary
Slings beat bows
Mon 3 Sep 2012
at 06:12
  • msg #190

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 189):

I'm game to push on as well but will stop if requested.
I also ask that someone else make the insight check.
Sanjar Zand
player, 73 posts
Mon 3 Sep 2012
at 07:36
  • msg #191

Re: The Game is Afoot...

Who all stayed and who accompanied the 'away team'?  Safra would likely be 'much' more comfortable if Sanjar remained with her ( unless I vastly misjudge? ).  My general feeling however is that most everyone else should go on this particular romp?  How does everyone else feel about our division?

I recommend that you take 'two' pack animals.  One for all of your supplies/gear, and one for any loot and/or captives that you may acquire on the mission.

Sanjar would have urged extreme haste to attempt to reach the hideaway before any word of the failed assassination can reach whomever might be there.

How far away from Sakrovar's hall will the team be going?

How much information have we acquired, generally speaking, on Varoteg from our current captives?  My general impression has been not all that much?

If I am wrong and we know enough to at least have a worthwhile conversation on the topic with Sakrovar ... perhaps we should plan on a trip to his hall besides?

Would it be possible for Sanjar to make some sort of Lore or Education roll to see if he knows anything about 'bull-headed monstrosities'?

Assuming Sanjar does indeed end up staying behind, inbetween accompanying ( and ingratiating himself to... ) Safra, Sanjar will spend some time speaking to Hebdomar.  Trying to get a feel for the fellow, and find out about his thinking/attitudes on things etc.  He is curious about where he is from, and the strange god he mentioned being a follower of.  All of which he would ask him about.

Sanjar likewise is not the most skilled individual in Insight ( 30 ) ... though I do perhaps find it likely that Sanjar was present during the negotiations with Athlazo.  If I am the likely candidate, I'll roll?  Would it be possible to roll an Influence check to haggle him a little bit?  He is probably better at it than Sanjar, but ... Sanjar would try.  ;P

With the new variation on magnitudes/duration and such, Sanjar is really back to where he was, or worse even with the additional mp requirements.  Likely he will only be able to protect himself and Safra for now once again.  Perhaps Tanek?
Sallantus
player, 49 posts
Mon 3 Sep 2012
at 10:07
  • msg #192

Re: The Game is Afoot...

Sallantus knows that he isn't a great reader of men (Insight 34). He's also not keen on pushing on through the night, figuring that we risk arriving at the bandits' lair weary (Athletics 41). Unlike in town, when we were attacked at a time (and location) of our enemies choosing, on this occassion we are the hunters and should make decisions to secure our advantage.

Sallantus is, though, wary of disagreeing too stongly with Rhaskos, respecting his expertise out in the wilds. He just needs the advantages of arriving at a fight tired spelled out to him.
Simulacrum
GM, 170 posts
Mon 3 Sep 2012
at 16:43
  • msg #193

Re: The Game is Afoot...

In reply to Sallantus (msg # 192):

Re pressing on at night or waiting until morning:

If I have it right, if Sanjar does not accompany, he could provide 24 hours of cover to a maximum two people (Duration 5 + Targets 1 + Combine 1) at a cost of 4MP, and perform this rite twice to cover 4 people. This would leave him (and Safra) very vulnerable back in Thyrta - although he could squeeze one more spell out for them, he would be at zero Magic Points and in need of taking to his bed, nothing in reserve for unforseen circumstances.

Anyway - a reasonable tactic with Sanjar back in Thyrta might at least be to cover Tanek and one other and give them serious damage resistance cover for a night attack - in the morning it would be gone.

Re Sanjar's (good) Questions:

A second mule, 10SP if required. This one Athlazo calls Bitch (his line of humour is fairly one-dimensional). These are adding up to serious money. Can try and negotiate for a rate of 5SP for each with a successful (but opposed) Influence roll, on the promise you'll be back within 3 days. But for Athlazo, a shorter deal is a less good deal, because it will net him less cash overall.

Distance from Sakrovar's hall - his home estate is in the east of his territory, within sight of the fringes of Bear Woods (he is "married" to the Dryad who lives there). So at least a day would be added to your journey to take it in on a round trip.

You have not acquired a great deal of info on Varoteg from your captives. This is not because the GM is being stingy with information...it crosses Sanjar's mind they don't know much. Why is that?

The bull-headed monstrosity is something Sanjar can speak of. Man-beast combinations come in three sorts:

1) spirits of the wilderness capable of physical manifestation - e.g. satyrs.
2) were-creatures. The Jekkarenes have a penchant for cursing malefactors with lycanthropy. Werewolves are the most famous
3) sorcerous abominations (or clever tinkering with nature, depending on your point of view). Minotaurs, Centaurs etc. Only rarely are these creatures capable of procreation, they are usually one-offs.

The sort of magic to accomplish (3) is not familiar to people from these parts, so most would assume (1) or (2). Sanjar may differ.

In no case assume these are RAW/textbook examples of the 'monster' type. for example Rhaskos can speak of Satyrs as powerful male versions of the nymphs who haunt the wilder and numinous natural features, a lot more scary and unpredictable than a fellow with hairy legs and a set of pipes.

Hebdomar - will provide some more detail if Sanjar confirms he is hanging out in Thyrta while the expedition to the hills happens.
Kordan Mardahar
player, 85 posts
Korantine
Sea Captain
Mon 3 Sep 2012
at 18:38
  • msg #194

Re: The Game is Afoot...

Con: arriving in dark, unfamiliar surroundings fatigued.
Pro: arriving prior to report of failed assassination, ensuring element of surprise beyond that afforde simply by attacking at night.

Unknown: whether we'll actually arrive before word, if word even being sent. Also whether it will make any difference on our fight vs whatever must be slain.

Roughly how long after the failed attempt on Safra are we actually setting out?
Simulacrum
GM, 171 posts
Mon 3 Sep 2012
at 21:07
  • msg #195

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 194):

In the early hours of the second day after the attack - to use our terminology, if the attack happened on Wednesday evening, you are setting forth at the crack of dawn on Friday morning.
Kordan Mardahar
player, 86 posts
Korantine
Sea Captain
Mon 3 Sep 2012
at 22:43
  • msg #196

Re: The Game is Afoot...

In reply to Simulacrum (msg # 195):

Well, we know for a fact that the advantage of surprise is deadly.  I would leave the decision up to Rhaskos, as he's our scout, knows the area, and is probably the most qualified to answer the following issue:

Goal - surprise and eliminate any threats found at our destination.
Day time - would we be able to approach unawares?
Night time - same question?

Unawares meaning not only unobserved, but be able to get into position quietly enough.

If he fails a lore check, doesn't have an opportunity to know, or indicates that the answer to night time unawares is "No", then I vote for arriving unfatigued, because we know someone's going to fail their check.

If day time is "No" and night time is "Yes", I would vote for pushing on, even if it means fatigue, as the benefit of surprise is huge for the initial attack, allowing us to possibly outnumber immediately.
Sallantus
player, 50 posts
Mon 3 Sep 2012
at 23:55
  • msg #197

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 196):

Sallantus will agree with Kordan, more or less, but will ask - Is time too tight for us to rest tonight, travel tomorrow, set a camp a short distance from our destination, and then get the drop on whoever our enemies are by travelling the final portion of the journey after dark? With Rhaskos scouting ahead, of course.

We could even push on for a portion of the night, catch some sleep after midnight, and then sleep the first part of tomorrow night, so we're all (partially) rested before attacking after midnight.

(Or is Sallantus getting his thinking in tangles here?)

If we're going to march through the night to make up time, then better we do so on the march back to town, and relative safety, rather than the march into unknown danger.
Kordan Mardahar
player, 87 posts
Korantine
Sea Captain
Tue 4 Sep 2012
at 00:47
  • msg #198

Re: The Game is Afoot...

In reply to Sallantus (msg # 197):

Per Simulacrum, if Sanjar is not accompanying us on the mission, then:
quote:
Anyway - a reasonable tactic with Sanjar back in Thyrta might at least be to cover Tanek and one other and give them serious damage resistance cover for a night attack - in the morning it would be gone.


That's only good if we attack at night though.

One level of fatigue is -10 to all skills, if we arrive too worn out to feel comfortable attacking then we have the option of simply resting.  However, for example, if Tanek and Sallantus both pass their athletics tests, and are covered with a DR 8 (not sure what Sanjar can actually provide), then they could wade into combat and potentially forsake defense in favor of offense.
Sanjar Zand
player, 74 posts
Tue 4 Sep 2012
at 01:13
  • msg #199

Re: The Game is Afoot...

Kordan Mardahar:
In reply to Sallantus (msg # 197):

Per Simulacrum, if Sanjar is not accompanying us on the mission, then:
quote:
Anyway - a reasonable tactic with Sanjar back in Thyrta might at least be to cover Tanek and one other and give them serious damage resistance cover for a night attack - in the morning it would be gone.


That's only good if we attack at night though.

One level of fatigue is -10 to all skills, if we arrive too worn out to feel comfortable attacking then we have the option of simply resting.  However, for example, if Tanek and Sallantus both pass their athletics tests, and are covered with a DR 8 (not sure what Sanjar can actually provide), then they could wade into combat and potentially forsake defense in favor of offense.


Would it be possible to try out the draft ritual rules for extended/ritual casting and getting the bonus from Sanjar's Rites skill?

If so Sanjar could use the bonus points, allocating them to Spellcraft/Manipulation, and get another degree of manipulation out of the castings.

If this is feasible in a reasonable ammount of time another degree of duration applied could extend the effect to 12 days and give the group the option of doing more in-depth inspection/surviellance of the target before attacking... and not being forced to rush besides.

( Damage Resistance: +Combine:Enchant, +Duration:6, +Targets:1 )

So that would be 4mp for covering two people, in such a fashion for 12 days.

Sanjar is willing to cast this on the four group members departin, though it will put him down 8mp for the duration of the excursion, meaning he will be literally strained to the limit to maintain this and some defense on himself and Safra.

If the inclusion of the ritual rules is allowable it would also open up the possibility of investing in ritual sacrifice to overcome that particular limitation... so that the defenses on the departing group and on those staying behind could all be comfortably maintained... though a worthwhile sacrifice ( magically speaking ) would I think be rather expensive monetarily and likely viewed with some negative reception by our Korantine hosts.

Thoughts?
Tanek Sanasin
player, 63 posts
Taskan mercenary
Slings beat bows
Tue 4 Sep 2012
at 16:32
  • msg #200

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 199):

Yeah, do we have the option to push on and see how we fare on fatigue and optionally rest, or would that require additional time?
Simulacrum
GM, 172 posts
Wed 5 Sep 2012
at 11:41
  • msg #201

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 199):

quote:
Would it be possible to try out the draft ritual rules for extended/ritual casting and getting the bonus from Sanjar's Rites skill?

If so Sanjar could use the bonus points, allocating them to Spellcraft/Manipulation, and get another degree of manipulation out of the castings.

If this is feasible in a reasonable ammount of time another degree of duration applied could extend the effect to 12 days and give the group the option of doing more in-depth inspection/surviellance of the target before attacking... and not being forced to rush besides.

( Damage Resistance: +Combine:Enchant, +Duration:6, +Targets:1 )

So that would be 4mp for covering two people, in such a fashion for 12 days.


Yes it would, and happy to see the Ritual rules applied here. For sacrificial animals, you could look at livestock costs in the Companion and halve the Taskeen price to find the SP price. I'll get round to a Korantine-specific price list one day!

GM commentary
Adopting the RQ6 Enchant spell to produce a 'temporary enchantment' in which extended AoT durations apply is to represent making the spell a fixture of the world's 'physics' rather than an emanation of the sorcerer's will. As such the fixed (game world) time rather than POW multiple should be used. It also follows that the spell would remain in force until duration expires if (heaven forbid) the caster gets killed.

As it happens the Duration bracket it falls into at 6 points of manipulation was the most problematic - AoT setting does not so far use weeks, as it is modelled on real-world ancient norms where a 'week' is an astrological abstraction rather than something that people manage their time by. I may in future editions revise that for simplicity's sake as the game week is a handy device, and consequently use a week as the Duration 6 time, rather than the current 10 days which is approximating 1/3 of a month (round up).


In this instance the difference between 7, 10 and 12 days is fairly academic as the mission should be accomplished or not well before expiry. But it's good to settle how things will work in play prior to landing on Solisand, assuming you ever get there, as the durations may be more critical.

The RP opportunity is in my view improved with the change here. The sorcerer character has more to think about, more to consider, and the use of ritual and potentially of sacrifice for the MP fuelling adds more colour. Unless the GM keeps throwing a lot of countermagic effects and spells around (somewhat artificial in many cases), forcing the sorcerer to divert points to Magnitude rather than duration, the sorcerer with a limited spell list to reserve his MPs for can be caught in the trap of having done his job last week and be very much in the back seat when things kick off. Good for a spell-slave, bad for an adventurer.

quote:
Yeah, do we have the option to push on and see how we fare on fatigue and optionally rest, or would that require additional time?


Pushing on into the night or a forced march will, if it produces fatigue, do so as 'long term' fatigue that would require a proper rest period (night's sleep or day's rest) to recover from, as it is not the fatigue experienced from a short burst of frantic activity. So you could try it and decide to rest up somewhere rather than plunge into action if fatigue checks go badly, but it would indeed require additional time.

xxx

Anyhoo -
Sanjar: sort your casting out;
I await an Insight roll from someone (frankly, someone roll and I'll treat as a team test to save messing about);
Decide if you want to hire both Bitch and Bastard from Athlazo and negotiate if you want to (Athlazo has a 53 rolled, fail on Commerce);
I have already rolled and resolved encounters for the first part of your journey, which resulted in Rhaskos finding lunch;
Next step is what happens as the party comes into view of Oleg's Hills and darkness is approaching...
Kordan Mardahar
player, 88 posts
Korantine
Sea Captain
Wed 5 Sep 2012
at 16:11
  • msg #202

Re: The Game is Afoot...


08:54, Today: Kordan Mardahar rolled 41 using 1d100. Insight (group check).

Let's just hire the both mules for the week (10sp x2) and not press on through the night.  I don't think our collective athletics skills are high enough, we'll likely end up with half the party (or more) fatigued.

Unless - Sanjar elects to cover the entire party with a protective spell that will expire before reaching our destination without forced march.  Should he go that route then I'm in favor of pushing it.  (in which case we should bargain for 3 days as well)
Simulacrum
GM, 173 posts
Fri 7 Sep 2012
at 22:55
  • msg #203

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 202):

[OK - Insight roll is a fail]

Athlazo's questioning about your direction of travel and purpose is innocent enough, he's just one of these people who can't mind his own business. But he's obviously a wrangler and caravan master rather than just a liverer.

Waiting on Sanjar's ritual work to prepare the party.
Simulacrum
GM, 174 posts
Sun 9 Sep 2012
at 08:54
  • msg #204

Re: The Game is Afoot...

In reply to Simulacrum (msg # 203):

Bump - waiting on some inputs here - let me know if there's some reason you can't post for a while and I'll make a call
Sanjar Zand
player, 77 posts
Sun 9 Sep 2012
at 19:39
  • msg #205

Re: The Game is Afoot...

Well drat.  I made a nice long post earlier but it seems to have been lost to the ether.

13:24, Today: Sanjar Zand rolled 28 using 1d100. Sorcery4:82.
13:23, Today: Sanjar Zand rolled 64 using 1d100. Sorcery3:82.
13:23, Today: Sanjar Zand rolled 22 using 1d100. Sorcery2:82.
13:23, Today: Sanjar Zand rolled 88 using 1d100. Sorcery1:82.
13:13, Today: Sanjar Zand rolled 74 using 1d100. Influence: 52.

I will briefly summarise, as I don't have the patience to rewrite the whole thing.

  • Sanjar attempted to convince the local Korantine authorities that a suitably horrid fate for the condemned prisoners was to allow him to use them as ritual sacrifices for his sorceries to protect their intended targets etc.  Failed influence roll above.  This, instead of generating magic points, would generate points of manipulation, much more advantageous.
  • Sanjar pitches the potential use of animal sacrifices and the funding thereof to Safra and/or the group at large.  If possible this will allow all to be accomplished without leaving Sanjar bedridden during the interim.
  • Either way, Sanjar will set up the defenses for everyone, even if it does leave him bedridden, and stay behind with Safra.
  • Sanjar advises the group on the information he has concerning beast-headed types, and that he considers a sorcerous construct the most likely given what he knows and what information they have about the creature itself.  This raises the prospect of it having or knowing something regarding some hitherto unknown local magic or sorcerer, and/or it being valuable as a prisoner for resale purposes whether as a slave/gladiator or for a lab specimen.  Sanjar does not order the capture he simply points out the potential value and leaves the decision as to whether it is worth attempting to those who will be present at the time.

Kordan Mardahar
player, 89 posts
Korantine
Sea Captain
Mon 10 Sep 2012
at 02:53
  • msg #206

Re: The Game is Afoot...

What is the duration of the protective magic?  Need to know whether we need to hustle or not.

Also, not having been a recipient before, what is the nature of the protection?  Is it straight damage reduction? Or is it block all if equal to or less than (x) and block none if in excess?
Sanjar Zand
player, 78 posts
Mon 10 Sep 2012
at 03:21
  • msg #207

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 206):

( Damage Resistance: +Combine:Enchant, +Duration:6, +Targets:1 )

So that is a 'Damage Resistance' Spell of intensity 8, duration roughly 10 days standard, 12 if going by Sanjar's POW.  The intensity 8 means, by Legend standard rules, it will totally absorb damage of 8 or less, while doing nothing for an attack that does 9+.

So no hurrying beyond what you feel is necessary for the situation, at least... no hurrying based on the spell.
Kordan Mardahar
player, 90 posts
Korantine
Sea Captain
Mon 10 Sep 2012
at 04:06
  • msg #208

Re: The Game is Afoot...

Question for Simulacrum. I noticed that RQ6 damage resistance spell Is just straight reduction, but acts like armor. Whereas the Legend version is all or nothing, but I believe armor still protects if the threshhold is exceeded.

What version of the spell are we using?  If the RQ6 version the. The only benefit armor will provide is if the spell gets nullified.
Sallantus
player, 52 posts
Mon 10 Sep 2012
at 11:50
  • msg #209

Re: The Game is Afoot...

[OOC: I'm still here...]

Sallantus hopes that Sanjar's protective ward lasts until the danger is over. His stomach churns a little, thinking about the practicalities of capturing a sorcerously constructed half-man, half-beast. He sharpens his axe.
Simulacrum
GM, 175 posts
Mon 10 Sep 2012
at 16:10
  • msg #210

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 208):

quote:
Question for Simulacrum. I noticed that RQ6 damage resistance spell Is just straight reduction, but acts like armor. Whereas the Legend version is all or nothing, but I believe armor still protects if the threshhold is exceeded.

What version of the spell are we using?  If the RQ6 version the. The only benefit armor will provide is if the spell gets nullified.


Legend version, so far as spell effects are concerned. If the Damage resist is overblown, armour still applies.
Tanek Sanasin
player, 64 posts
Taskan mercenary
Slings beat bows
Mon 10 Sep 2012
at 17:52
  • msg #211

Re: The Game is Afoot...

In reply to Simulacrum (msg # 210):

Yeah I was surprised when I saw that difference since it alters how sorcery damage resistance has worked in every prior version.
Simulacrum
GM, 177 posts
Mon 10 Sep 2012
at 22:46
  • msg #212

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 211):

After much discussion and debate, Sanjar embarks upon his plan to provide his comrades with magical protection for their journey. First he bids all members move to Safra's ship, which it has been decided shall, for the next few days, be Safra's little fortress, where her crew can take turns at keeping watch over both their mistress and the sorcerer himself, for he has determined upon a course of action that will leave him utterly exhuasted until the safe return of the expedition. Sanjar ushers everyone below decks, where he has prepared a space and laid out his magical equipment in a place away from the prying eyes of the dockside community...

Safra demures on the matter of spending many Silver Peices on an animal big enough to use for sacrifice, especially since Sanjar informs her there will be no flesh left to distribute as food after the rite. And, indeed, Sanjar's mention of blood sacrifice to the authorities in the same breath as discussing what might be done with the prisoners has caused sufficient raised eybrows and muttering about barbarous foreign customs that she is anxious to avoid a 'scene' even if the only thing injured is a goat. Nevertheless it amuses her to see Hebdomar dragged into the hold of the Foam Follower shortly thereafter, with a very worried look on his face.

Next, he impresses upon Sallantus, Kordan, Tanek and Rhaskos the need to behave with suitable solemnity while he goes through elaborate preparations, and indeed to do nothing that may prove disruptive to his task..."in fact, just do nothing"  - since they have no knowledge of the rites he will perform, and anything they do can only be a liability. This intriguing foreigner with his thoughtful and serious tone has them all standing before him in nought but a breech clout while he chants in his alien tongue, paces slowly aroud them, occasionally splashing them with droplets of water or shaking dust over them...until at last the ritual is done.

The party makes its way as soon as it can the following morning....


...The rest you know, until you reach the limit of your day's journey, and settle down to camp in sight of the hills. Only a couple of hours out of Thyrta it felt as if you passed into a more ancient landscape, hardly tamed by human hand. Farmsteads and pastures are few and far between; from late morning onwards, the hunters surprised by Rhaskos are the only people you have seen. Signs of recent human activity are there - but thinly scattered. The route in some places picks up an old trackway that once led to Bilinthus - this now seems largely disused and returning to nature.
Simulacrum
GM, 178 posts
Tue 11 Sep 2012
at 21:18
  • msg #213

Re: The Game is Afoot...

In reply to Simulacrum (msg # 212):

The party settles down for the night - Orinastron has got you so far without complaint, and, it seems, without guile. He tells you that when morning comes there are no more than 3 or 4 hours to reach his camp, a disused mine working among the hills. The normal form - given the party is made up of former soldiers and sailors - is to set out at first light. This is a literal phrase - at the very break of dawn, while it is still quite dark.

In the meantime - you all decide, I presume, it is best to have someone on watch at all times, and be sure that Orinastron is in plain sight at all times. Perhaps you can tell me:

1) Do you make a fire?
2) What is your watch roster (I'll take this as normal form henceforth until told otherwise)?

"I'll take third watch" says Orinsatron, with a grin.
Kordan Mardahar
player, 91 posts
Korantine
Sea Captain
Tue 11 Sep 2012
at 21:39
  • msg #214

Re: The Game is Afoot...

I'll take first watch.
Tanek Sanasin
player, 65 posts
Taskan mercenary
Slings beat bows
Tue 11 Sep 2012
at 22:12
  • msg #215

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 214):

I'll take second.
And I think we should not make a fire. The light and smoke would be too likely to be seen.
Simulacrum
GM, 179 posts
Wed 12 Sep 2012
at 20:00
  • msg #216

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 215):

Darkness closes in. Tonight is a bright moon with little cloud, which Kordan takes as a good sign, particularly without the comfort of a fire. A meal of hard tack and nothing warm hasn't exactly set him up for the night. He can see Orinastron in the moonlight, and feels sure that if the fellow tries to make a break for it, he'll not take Kordan Mardahar by surprise.

The night is quiet, just the sound of bats in the twilight, then an occasional beast call or howl - so every time Bitch and Bastard decide to kick off or bray at the darkness it feels like the whole world must hear it. Kordan eventually forces them apart, tethering the brutes at opposite sides of the camp.

By the time he wakes Tanek, all is once more quiet.

Tanek is roused to the coldest hour of the night, and wraps himself up to take a position where Kordan had been. A few clouds have bubbled up in the sky starting to obscure the moon, and by the time Kordan is asleep he feels the brush of rain. There's something brewing in the air.

When first light breaks in the gloom Tanek rouses the camp and reminds his fellows of their morning military routines - something that bridges the divide between Korantine and Taskan. Heavy clouds have settled overhead. There's a rain storm coming, and it looks like it could get ugly. As if to herald the day, a peal of thunder rumbles across the sky. There seems hardly any wind to drive these black clouds away.

Right now the group is exposed to the elements. If this unseasonal storm unleashes with full fury, you can forget about making the distance that was planned for today - not without a serious struggle anyway.

As the mules are loaded and all are ready, Orinastron looks the worst prepared and most miserable of all; having no cloak to his name and borrowed a mule blanket for his sleep he seems very loathe to give it up. Sallantus looks almost relieved that for once he has his feet on dry land when the storm hits.

There may be time to make it to higher ground before the rain starts in earnest - or take shelter somewhere here and wait it out?

You may choose to bank some rolls - Drive, Survival, Athletics, Resilience - and indicate a course of action - otherwise give me a more detailed narrative and i'll adjudicate based on that...
Kordan Mardahar
player, 92 posts
Korantine
Sea Captain
Wed 12 Sep 2012
at 22:16
  • msg #217

Re: The Game is Afoot...

In reply to Simulacrum (msg # 216):

Can Rhaskos make some sort of regional lore check to determine the risk level of being flooded out? I would not like to take shelter and then be caught by rising water.

I'm somewhat in favor of pushing on, at least to high ground. I would not be the best candidate for drive or survival checks as both are they are 20 and 19 respectively. My athletics and resilience are 42 and 40, so decent odds there. Will be banking rolls for those 2, if one of the lesser skills is called for by me I'm fine with it being rolled on my behalf.

Any suggestions from the troop?  I also want to try to strike up a friendly conversation with Orinastrom, as he doesn't seem like a terrible guy - just bad circumstances. If he seems rather worse for wear due to weather I'll loan him the use of my cloak for a spell.
Tanek Sanasin
player, 66 posts
Taskan mercenary
Slings beat bows
Wed 12 Sep 2012
at 23:48
  • msg #218

Re: The Game is Afoot...

In reply to Simulacrum (msg # 216):

Tanek mutters, "This is what I get for neglected Sumis when catching up on my worship.  I didn't give her proper favor and this is how she repays me. Remind me to try to attend a worship sometime soon."

After making ready to go, Tanek looks out at the heavy clouds, "This rain looks bad.  It's too bad that as a civilized nation, our military training lacks good wilderness survival training."  He looks around to see if anyone wants to rise to some friendly national bragging.  It'd at least take his mind off the weather.  "I've always been stationed in at least a fortified location.  I'd be more comfortable if we pushed on to higher ground."

[OOC: Who's been taking care of the vile beasts so far?  My drive is 20 as well.]
Banked rolls:
16:43, Today: Tanek Sanasin rolled 8 using 1d100. Athletics (52) Banked.
16:44, Today: Tanek Sanasin rolled 90 using 1d100. Drive (20) Banked.
16:45, Today: Tanek Sanasin rolled 67 using 1d100. Resilience (55) Banked.
Kordan Mardahar
player, 93 posts
Korantine
Sea Captain
Thu 13 Sep 2012
at 03:04
  • msg #219

Re: The Game is Afoot...


20:03, Today: Kordan Mardahar rolled 36 using 1d100. Banked Survival (18).
20:03, Today: Kordan Mardahar rolled 13 using 1d100. Banked Resilience (40).
20:03, Today: Kordan Mardahar rolled 41 using 1d100. Banked Drive (20).
20:03, Today: Kordan Mardahar rolled 74 using 1d100. Banked Athletics (42).
Tanek Sanasin
player, 67 posts
Taskan mercenary
Slings beat bows
Thu 13 Sep 2012
at 03:24
  • msg #220

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 219):

(We better come up with a plan that doesn't require the banked rolls Kordan!)
Simulacrum
GM, 180 posts
Thu 13 Sep 2012
at 17:47
  • msg #221

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 220):

[Gm note: OK - no input from Rhaskos for a while, so have banked some rolls for him, and...he's done rather well. If Rhaskos wants to jump on and reroll or give some direct RP instruction all well - but meanwhile I have enough to narrate up to next 'situation'.]

The little hunter stands and stares at the sky, which seems so close and oppressive now as the droplets start to strike hard and heavy. A flash in the sky and another peal of thunder, angrier this time. No time to spare, get out of here and up to the hills before the sky pisses all over them and the hills send the run-off in our direction. Even if we don't get washed out we can find a stream where there was a path or be forced to find a long way around it. I don't know these parts. Back home we know where you can stay and where you cannot.

Suffice to say, Rhaskos' regional lore is enough to warn that when one of these storms lets loose round here it can be awesome. If you are out in it with no shelter, that's awesome in a bad way. Thankfully it usually spends its fury in a few hours...

The group grimly presses on quickly...but as you may all have surmised Bitch and Bastard are proving very troublesome and foiling every effort to make good progress. If anyone has a steer for me as to whether you will cut them loose or tether them somewhere to return later so you can make it to shelter or higher ground...let me know. Only Sallantus left to bank any rolls. At this stage a Drive fumble would be disastrous or narratively amusing, depending on your POV.
Kordan Mardahar
player, 94 posts
Korantine
Sea Captain
Thu 13 Sep 2012
at 19:08
  • msg #222

Re: The Game is Afoot...

Picking between tethering them and possibly drowning them versus cutting them loose and never seeing them again, well, at least if they're alive Rhaskos might be able to find them again.

Let's see if Sallantus can save the day or fail disastrously :)
Tanek Sanasin
player, 68 posts
Taskan mercenary
Slings beat bows
Thu 13 Sep 2012
at 20:50
  • msg #223

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 222):

Yeah man! Blame Sallantus if the plan fails horribly.

That's a good idea!
Sallantus
player, 53 posts
Thu 13 Sep 2012
at 23:30
  • msg #224

Re: The Game is Afoot...

00:25, Today: Sallantus rolled 25 using 1d100. Drive [26].

"Bitch and Bastard! Why didn't they fit you things with oars!" Sallantus grumbles as he attempts to control the animals.

00:27, Today: Sallantus rolled 59 using 1d100. Athletics [41].

00:28, Today: Sallantus rolled 16 using 1d100. Resilience [61].

Sallantus laughs in the rain, roaring to the others, "At least the ground under our feet is steady. And if we fall, the worst that will happen is a bruised arse!"
Tanek Sanasin
player, 70 posts
Taskan mercenary
Slings beat bows
Fri 14 Sep 2012
at 03:02
  • msg #225

Re: The Game is Afoot...

Sallantus:
00:25, Today: Sallantus rolled 25 using 1d100. Drive [26].


/cheer!
Simulacrum
GM, 181 posts
Sat 15 Sep 2012
at 08:12
  • msg #226

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 225):

The rain is hammering down, turning everything underfoot sodden, little rivulets of watter everywhere, sometimes joining into wider streams, sometimes forming great standing puddles. The ground is getting more treacherous underfoot, the combination of the sudden heavy rain and trudging feet churns up the ground that is at times slippery, at others seeks to grasp the traveller's foot and not let go.

Rhaskos does his best to keep the party to the firmest ground he can find, but the mules are causing trouble, refuse to budge, show their teeth to anyone who tries to pull at the halter, pay no heed to the stick. Every few yards seems to be a battle with the two brutes as characters variously pull, push, beat and dodge their mean-spirited counter-attacks, and the way is getting harder with every few minutes of delay.

At last Sallantus steps up with a plan. Having observed how the mules are more aggressive to one another even than to their handlers, he sets Bitch in front, noting that Bastard is more motivated to bite at his four-legged friend than the other way round and hates to come last in anything.

"Let's apply all our work to this one, the other will seek its chance to bite its fellow's flanks and tail and follow on behind".

This seems to work - the whole party concentrates on driving Bitch through the storm, and Bastard follows behind, with Orinastron detailed now to hold him back if it appears he will to easily catch his fellow.

"Remind me of two ladies I knew once" he howls through the rain.

At last Rhaskos finds a suitable shelter in a copse some way into the hills. The rain is still driving hard, and everyone now misses a fire to dry out their rain-soaked clothes and kit.

Indeed even after finding shelter, it is another 3 hours before the sky starts to clear ever so slowly, and the rain slackens off, eventually to a drizzle. there is a band of bright sky approaching from the west, but with little wind it is taking its sweet time to arrive.

Clearly a whole day has now been lost, more or less. Six hours of torrential rain and two dumb beasts have frustrated all progress.

What's more, as the rain stops and Orinastron stands on the hillside looking out at the surrounding land, Rhaskos asks which way they must go next to their destination.

"I don't know", says Orinastron. "I think we're lost".
Kordan Mardahar
player, 95 posts
Korantine
Sea Captain
Sat 15 Sep 2012
at 15:17
  • msg #227

Re: The Game is Afoot...

In reply to Simulacrum (msg # 226):

< howling with laughter >

"Ah this be a mite bit o' a pickle we be getting into.  We be having three more days ta get there, deal with whatever, and get back ta Thyrta. Being lost ain't ta be helpin' wit dat.

Heyyah! Ori! Don't be supposing you be knowin' abouts any obvious landmarks or whatnot we can be looking out for?

While we be on the subject, feel like telling what valuables we be heading towards?  We be no faulting ye on account o' the weather. But if'n we be well and truly lost well, mayhap we must be weighing that benefit against out shortened time frame.

Rhaskos!  We been huntin' in these parts before? Ye be reco'nizing anything?"
Simulacrum
GM, 182 posts
Sat 15 Sep 2012
at 18:03
  • msg #228

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 227):

It is around midday when the rain finally abates. As the clouds begin to move, you can at least get a general bearing from the sky. Any glimpse of the moon (which is stationary and visible by day) gives you South (actually you know it is SSE of here). The sun is high, its direction of travel is not true West, so it is less help even when you can see it.

The copse is on a gentle slope, one side of a shallow vale. Quite green.

GM: Perception Rolls

To Kordan's enquiry, Orinastron:

"Well, we don't have much - wouldn't be in the business we are in if we did now, would we? But all have a bit of money, an advance on the price for...well...you know that bit.

But if you are expecting some gleaming pile of treasure to set you up in life, you are to be disappointed, and maybe you should have taken your chances on the ocean instead. But now the Thing - that horrible beast - Varoteg keeps it there, tucked away where it doesn't frighten the locals, and now and again bits of loot get stashed there as he knows nobody will try and rob it. Saved up for a rainy day. Me and the boys we thought about it many times, but never had the nerve. Not that we didn't think we could take it - but crossing Varoteg out here in his country - that's different, right? Now you boys, that's nothing to you, seeing as for some reason you already crossed him or someone who has something on him. So I think you fellows, with Orinastron's help - wee, we can take that beast, and have its treasure, right?...So long as we can find it, obviously"
Tanek Sanasin
player, 71 posts
Taskan mercenary
Slings beat bows
Sat 15 Sep 2012
at 18:39
  • msg #229

Re: The Game is Afoot...

In reply to Simulacrum (msg # 228):

11:27, Today: Tanek Sanasin rolled 34 using 1d100. Perception (31).

"Three more days? Safra only gave us four and we've blown two already."

He scratches at what beard is starting to come in and peers around for a few minutes.

"I know we must be close, cause Orinastron said we could have made it there in a forced march if we had pushed on. But I'll be damned if I can even tell which way is North right now.  How likely do you think it is that the rain is done and won't come down on us like that again?"

Kordan Mardahar
player, 96 posts
Korantine
Sea Captain
Sat 15 Sep 2012
at 18:40
  • msg #230

Re: The Game is Afoot...

In reply to Simulacrum (msg # 228):

13:38, Today: Kordan Mardahar rolled 43 using 1d100. Perception (23).
Failure - unless check is easy.
Simulacrum
GM, 184 posts
Sun 16 Sep 2012
at 00:06
  • msg #231

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 230):

GM: I rolled Perception for Rhaskos. No luck there either.

"I don't recognise this place. But look, we can't have come far in that storm - so unless we are further astray than I imagine," says Orinastron, "that if we head East then surely we'll come across some familiar ground and pick up the right trail"

Rhaskos chimes in "By the time we have dried out our stuff an' all we can still make a few hours by daylight - if we delay setting camp. But no use blundering about in the dark unless we've found our way again".
Kordan Mardahar
player, 97 posts
Korantine
Sea Captain
Sun 16 Sep 2012
at 03:21
  • msg #232

Re: The Game is Afoot...

In reply to Simulacrum (msg # 231):

Let's dry out and head East then.
Simulacrum
GM, 185 posts
Sun 16 Sep 2012
at 08:06
  • msg #233

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 232):

Everyone gets back to the business of drying out clothes and taking the opportunity for a meal - cold hard rations again - to push back the need to for a stop as long as possible. Having not felt the warmth of a fire since yesterday's lunch, and feeling tired, damp and uncomfortable, nobody is in good spirits when the party sets out again. Rhaskos scouts the area and finds a trail.

"But that's not all", he says. "Look at this".

A stone's throw from where you have taken shelter among the trees is a natural rock formation; on closer inspection it is a boulder covered all over in weathered carvings, and in the sheltered spots are painted designs, some of them animals, some of them people, some of them too stylised or roughly drawn to tell. However in one place there is a crude graffito depicting a bearded (Thennalt) figure 'penetrating' a beardless (Korantine) and submissive figure wearing nothing but a surprised expression. This particular image does not look like it is very old.
Kordan Mardahar
player, 98 posts
Korantine
Sea Captain
Sun 16 Sep 2012
at 16:46
  • msg #234

Re: The Game is Afoot...

"And here I be think the local Thennaults were happily welcoming the Korantine settlers."

Kordan chuckles wryly.

"Looks like we be on the right path, good work Rhaskos."
Sallantus
player, 55 posts
Tue 18 Sep 2012
at 10:09
  • msg #235

Re: The Game is Afoot...

"Anyone got any paint? I'm in an obscenely artistic mood," Sallantus says.
Tanek Sanasin
player, 73 posts
Taskan mercenary
Slings beat bows
Tue 18 Sep 2012
at 15:45
  • msg #236

Re: The Game is Afoot...

In reply to Sallantus (msg # 235):

Tanek chuckles and says, "There's plenty of mud around. You could make a temporary contribution."
Simulacrum
GM, 192 posts
Sun 23 Sep 2012
at 22:36
  • msg #237

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 236):

An armed man just appeared on a nearby rise, set upon an enormous shaggy horse. He sports a helmet with a pair of horns almost jutting forward, hefts a battleaxe and shield and appears to be in tooled leather armour. He is perhaps at a regular bowshot distance (assume 75-80m away), the ground between you being uneven grassy banks broken here and there by outcroppings of rocks.

Actions please, banking any rolls if your actions are likely to call for skill checks.
Sallantus
player, 56 posts
Mon 24 Sep 2012
at 09:50
  • msg #238

Re: The Game is Afoot...

He's obviously quite a dangerous man, but does Sallantus have any idea of his cultural origins (and how usual it is to see a man from such a culture in full gear, etc.)?
Simulacrum
GM, 196 posts
Mon 24 Sep 2012
at 13:39
  • msg #239

Re: The Game is Afoot...

In reply to Sallantus (msg # 238):

He's obviously a Thennalt (local barbarian bumpkins to you, present company [Rhaskos] accepted, in any event perhaps not to his face when wielding a battleaxe). Seeing anyone kitted out in such a fashion, bumpkins included - perhaps bumpkins especially - is enough to trigger alarm bells. The fact he sits astride a big hefty horse is similarly alarming.
Kordan Mardahar
player, 102 posts
Korantine
Sea Captain
Mon 24 Sep 2012
at 17:27
  • msg #240

Re: The Game is Afoot...

In reply to Simulacrum (msg # 239):

Kordan does an active 360 degree scan for other activity, as well as a good solid tree trunk that can be stood behind to avoid a charge attack.

10:23, Today: Kordan Mardahar rolled 24 using 1d100. Banked Perception (23).

Also, I warily ready my bow.

"Heya, Ori!  How close are we to our destination?  Should we be assuming a fight here or possibly try communicatin' with him?
Sallantus
player, 57 posts
Mon 24 Sep 2012
at 19:52
  • msg #241

Re: The Game is Afoot...

Sallantus eyes the mounted man warily, and scans the outcroppings of rock for movement. Do any hide other armed men? Could they? Would the rocks impede a man fighting from horseback?

20:48, Today: Sallantus rolled 49 using 1d100. Perception (33).

Sallantus looks to locate his shield and his bow, ensuring that he is able to get them from the back of the mule in short order. He doesn't move to draw his bow. Yet.
Tanek Sanasin
player, 74 posts
Taskan mercenary
Slings beat bows
Mon 24 Sep 2012
at 21:20
  • msg #242

Re: The Game is Afoot...

In reply to Sallantus (msg # 241):

Tanek also looks around to see if there is more danger than just the mounted man.

14:16, Today: Tanek Sanasin rolled 25 using 1d100. Perception (31).

Meanwhile he's readying his sling surreptitiously and keeping an eye on his shield and spear.
Simulacrum
GM, 198 posts
Mon 24 Sep 2012
at 22:35
  • msg #243

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 242):

None of you see anything untoward when looking nervously about (Rhaskos yet to roll, Sanjar's player covering his role, just passed him relevant stats). But there's plenty of scrub, bushes dead ground and trees about, you can't be sure nobody is sneaking up on you.

Tanek notes this warrior is riding with nothing but a blanket on the horse and a simple halter. Strange.

Tanek slips his sling from his wrist, drops a stone into his hand. He sidles closer to where his shield sits on the back of a mule, and his spear is propped against the painted stone. He finds Sallantus looking at him from the other side of Bastard, ready to lay hands on his weapons. Kordan is taking no chances, and readies his bow, trying to look nonchalant as he tests the string he set before breaking camp and fumbles to check there are arrows at hand.

The armoured man lets his great pale horse pace and snort, and seems to be calling out to you, but he's some way off.

Orinastron looks nervous - "you are forgetting we are still lost, I don't know this country", he says. "But I may know him, if he's one of the local yahoos. Hard to tell from here. But it's probably trouble, him being all tooled up like that. Means to rob us, I'd guess. I could go talk to him...tell him we're friendly, like. After all if he's one of Varoteg's boys then me and him are on the same side, right?"
Kordan Mardahar
player, 103 posts
Korantine
Sea Captain
Mon 24 Sep 2012
at 22:57
  • msg #244

Re: The Game is Afoot...

In reply to Simulacrum (msg # 243):

"Yeah, I'd say it would be worthwhile to try to avoid a fight for as long as possible.  Sending one person up to see if we can get our bearings from him sounds worthwhile.

Your suggestion has merit, and I appreciate your volunteering.  Unless anybody else has an objection for some reason?"
Sallantus
player, 58 posts
Tue 25 Sep 2012
at 00:03
  • msg #245

Re: The Game is Afoot...

"Wait. If he's one of Varoteg's boys, then we'll have just handed the bandit another sword arm. And everything he needs to know about us."

Sallantus retrieves his bow from Bastard and readies it, though he takes care not to make the gesture that threatening.

"If he's got something to say to us, he'll ride a little closer."
Tanek Sanasin
player, 75 posts
Taskan mercenary
Slings beat bows
Tue 25 Sep 2012
at 04:18
  • msg #246

Re: The Game is Afoot...

In reply to Sallantus (msg # 245):

"Yeah, Orinastron has certainly been helpful. But I don't think he's earned autonomy yet.  Let's try to get closer and see if we can make out what he's trying to say."
Sanjar Zand
player, 86 posts
Tue 25 Sep 2012
at 11:33
  • msg #247

Re: The Game is Afoot...

[OOC:

06:28, Today: Sanjar Zand rolled 36 using 1d100. Rhaskos:Culture(SavageMonkeys):58.
06:27, Today: Sanjar Zand rolled 87 using 1d100. Rhaskos: Insight:31.
06:19, Today: Sanjar Zand rolled 82 using 1d100. Perception: Rhaskos: (61).

Hoping for some insight into the nature of our new 'friend'... though it seems like little will be forthcoming. ]

Rhaskos transfers his javelins from hand to hand, redistributing them so that his shield hand holds two plus his fighting spear, and his throwing arm only holds one at the ready.  He looks at the mounted man for only a moment before turning about where he stands to look in every other direction before turning back to focus on him more intently.  Watching the others begin to walk towards the mounted man, he frowns slightly yet does likewise, pacing out to be at an angle from the others... and have an unobstructed throw for his javelins should things turn hostile.
Simulacrum
GM, 199 posts
Tue 25 Sep 2012
at 21:53
  • msg #248

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 247):

Orinastron goes to step forward but is pulled short by Tanek. He glances at Kordan and shrugs and slips back behind the mules.

[GM Note: There's some confusion and conflicting intents here - do you wait here by the mules and your stuff, wait for him to come closer, or approach? Bear in mind that apart from Rhaskos, shields are still stowed as hands reach for missile weapons. Tanek's spear is propped against the Thennalt stone]

Rhaskos seems sure what the score is - "Orinastron is right, he's not dressed like that for fun. And his attitude is threatening. This man will issue a threat if he thinks he can take us all, and maybe offer a challenge if he doesn't. Maybe he won't observe the social niceties for a bunch of foreigners. Either way, he'll think it a dishonour not to rob us".

A steer on your movement please so I can frame the situation - stand fast and invite his approach or move forward to parlay? Or of course, just shoot him ;). no time for prolonged debate, that will burn time so is the same intent as 'stand fast'.
Sallantus
player, 59 posts
Wed 26 Sep 2012
at 21:42
  • msg #249

Re: The Game is Afoot...

Sallantus makes no move towards the man, but is ready to take his lead from the actions of his comrades. He nocks an arrow.
This message was last edited by the player at 08:50, Thu 27 Sept 2012.
Tanek Sanasin
player, 76 posts
Taskan mercenary
Slings beat bows
Wed 26 Sep 2012
at 22:20
  • msg #250

Re: The Game is Afoot...

In reply to Sallantus (msg # 249):

"Ok how 'bout Orinastron and I advance towards the rider and attempt to make contact while the rest of you cover us?"

If that's amenable, I'll wrap my sling back up and take up my spear and shield.
Kordan Mardahar
player, 104 posts
Korantine
Sea Captain
Thu 27 Sep 2012
at 15:11
  • msg #251

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 250):

"That is amenable to me. I'll cover you."
Simulacrum
GM, 200 posts
Thu 27 Sep 2012
at 21:51
  • msg #252

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 251):

Tanek retrieves his spear and puts his shield on his arm. "Right then", he says to Orinastron, "let's see of you carry any weight with the local thieves you were so recently attached to". Tank beckons Orinastron to accompany him as he walks cautiously forward.

"I'm unarmed, don't forget" he says. "You won't be expecting any heroics if it all kicks off, right?"

Rhaskos skirts out to the right so he has a clear view, a javelin in hand. He's hanging back a little to allow Tanek to take the lead.

The mounted warrior checks himself as he sees the Adventurers approach. As they do, he dismounts, letting his great horse wander off behind him. This may be a little suprising. The next move is perhaps more so. He strikes his heel upon the the earth, then strikes a pose (a combat stance in fact)  and begins to 'surf' towards you.  Literally. His legs aren't moving, he seems to be riding a slow ripple current of churning earth beneath his feet.

He is now 30m In front of Tanek and Orinastron "It's a good trick, I'll give him that", says Orinastron coolly.

And the Thennalt stops. The ground subsides beneath his feet.

The man in the horned helmet smashes his axe against his shield, and shouts at Tanek. Tanek's Thennalt is pretty poor, and even that in a dialect spoken hundreds of miles from here. But Orinastron gets the drift.

"He's says if you dare to come and fight him, he'll make Mother Earth a gift of your brains, if you have any..although that word can also mean private parts..."

Rhaskos is in earshot (still a little out of javelin range). He knows the protocol now is to take the bait or offer something in tribute.

The Thennalt continues his rant...

"That last bit was directed at me," says Orinastron. "It wasn't complimentary. I think he knows who I am."

GM Note: Actions, please?

At any point from now, this may go to Combat Rounds. If you declare an aggressive action, Roll for Initiative and frame it as a statement of intent.
Sanjar Zand
player, 88 posts
Fri 28 Sep 2012
at 11:25
  • msg #253

Re: The Game is Afoot...

Rhaskos calls out to Tanek.  "This is the way.  He is testing you.  Your courage.  Either you pass the test and defeat him, or you give way to him.  And then he is the greater, and you owe him tribute.  If you pay him tribute he might take it and go away.  Or it might make things worse."
Tanek Sanasin
player, 77 posts
Taskan mercenary
Slings beat bows
Sun 30 Sep 2012
at 20:22
  • msg #254

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 253):

13:17, Today: Tanek Sanasin rolled 12 using 1d10+9. Strike Rank.

"Well, bugger him and his test. I care not for it." Tanek assumes a ready posture and shouts, "Turn him into a pin cushion!" He then turns his head and says, "Orinastron, grab my sidearm. And don't screw me over."
This message was last edited by the player at 20:26, Sun 30 Sept 2012.
Sallantus
player, 62 posts
Sun 30 Sep 2012
at 20:39
  • msg #255

Re: The Game is Afoot...

21:37, Today: Sallantus rolled 18 using 1d10+11. Sallantus' Initiative.

21:38, Today: Sallantus rolled 100 using 1d100. Attack vs the Stranger (60).

Sallantus' responds quickly to Tanek's instruction, drawing his bowstring back and...

[OOC: Are we using the Legend fumble tables?]
Kordan Mardahar
player, 106 posts
Korantine
Sea Captain
Sun 30 Sep 2012
at 21:38
  • msg #256

Re: The Game is Afoot...


14:36, Today: Kordan Mardahar rolled 12 using 1d10+6. Initiative.
[ accidental double roll for initiative, disregarded second result ]
14:37, Today: Kordan Mardahar rolled 66 using 1d100. Missile attack (62).
Simulacrum
GM, 202 posts
Sun 30 Sep 2012
at 21:49
  • msg #257

Re: The Game is Afoot...

In reply to Sallantus (msg # 255):


Priceless.


Orinastron moves fast, reaching for Tanek's weapon with an initiative of 22

Tanek - awaiting your initiative roll and statement of intent, let me know if advancing or not. He's not charging at you, but then he's not acting until SR 16.

Sallantus sees Tanek turn and bark a military order to let fly, and loses his head in the excitement of the moment...

GM Note: I have to say - given the set-up, what with Sallantus taking a shot at a guy more or less the other side of Tanek and Orinastron, and rolling a natural 100 - in my world that fumble HAS to be hit friend. But make a roll on the fumble table as normal. If the result is 15-16, you hit Tanek, the 17-18 Misfire result is hit Orinastron. In either case I'll probably (certainly) be very mean and impose impale as a CM. Thank goodness for Damage Resistence. Well, so long as your name isn't Orinastron, anyways

Upon Tanek's intent and any further elaboration form Rhaskos required - I'll sketch the layout.
Sallantus
player, 63 posts
Sun 30 Sep 2012
at 22:18
  • msg #258

Re: The Game is Afoot...

23:14, Today: Sallantus rolled 3 using 1d20. Sallantus' Fumble.

[Disorientated - attacker loses target and next active Combat Action]

A rush of blood to the head, and Sallantus' arrow flies wildly off target. He fumbles as he moves to draw another arrow from his quiver, the normally smooth action interrupted by his rebellious hands.
Tanek Sanasin
player, 78 posts
Taskan mercenary
Slings beat bows
Sun 30 Sep 2012
at 23:34
  • msg #259

Re: The Game is Afoot...

In reply to Simulacrum (msg # 257):

Oh sorry.  My initiative roll was 12.  I'll charge. (Based on my understanding of the much debated charging rules, my longer reach weapon will allow me to strike first.  If he dodges he'll have to evade and won't be able to strike back.  If he elects to swing back at me, his attack won't occur until after my attack's resolution.  My first CA would be to move 16m, my second would be to move the remaining distance and attack.)

16:28, Today: Tanek Sanasin rolled 59 using 1d100. Charging Spear attack (72). 

16:31, Today: Tanek Sanasin rolled 11 using 1d20. hit location.
Hit would be to the chest.

If a CM is gained, I'll select Impale. Resulting in 9 damage.
16:32, Today: Tanek Sanasin rolled 8,1 using 1d8+1,1d2. Spear damage.
16:32, Today: Tanek Sanasin rolled 5,2 using 1d8+1,1d2. Spear damage (impale).

Simulacrum
GM, 203 posts
Mon 1 Oct 2012
at 17:04
  • msg #260

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 259):

GM Correction - forgot to deduct Armour Penalty - opponent's Initiative is 13 (not 16).

Await initiative roll and intent from Rhaskos (Sanjar) on hearing Tanek's command from the front, but it would be good if I can resolve first cycle tonight UK time - default is I'll have Rhaskos move up enough to be in Javelin range as Tanek rushes forward, and cast his javelin as soon as he is close enough. Sallantus and Kordan are sending arrowshafts all over the place but not actually at anybody just yet, so their action are covered for first cycle.

Presume next actions are to knock another arrow unless you tell me otherwise.

On Charging

The rules unhelpfully state that Tanek can move up to 3 x his move rate in a round for a charge (but sprint is x5). I'll hand waive this and allow the (roughly, after all) 30m distance to be covered, but his hit will come at the end of the round.

Incidentally, I don't buy the 'defender only has one CA if being charged' rule, only that he only has 1 CA with which to respond to the charge itself - evade, hit back, whatever. And that if he has any left at the time.
This message was last edited by the GM at 20:13, Mon 01 Oct 2012.
Tanek Sanasin
player, 79 posts
Taskan mercenary
Slings beat bows
Mon 1 Oct 2012
at 21:43
  • msg #261

Re: The Game is Afoot...

In reply to Simulacrum (msg # 260):

Yeah. I believe the longest threads on any Legend related forum always seem to be on how to resolve charging.
I think the 1 CA thing is to represent only one action as a mounted attacker charges by them.
If you'd prefer not to deal with the ambiguity, just have me approach at a standard move rate and close the distance part way.
Sanjar Zand
player, 89 posts
Mon 1 Oct 2012
at 23:52
  • msg #262

Re: The Game is Afoot...

Rhaskos will indeed move into throwing range, throw a javelin etc. as described.

I'm not sure about this as far as rules, but my personal take on tactics would be to try and put the javelin into the guy's shield and hopefully take it away from him or at least severely impede use.  So, to that end my CM choices would be Impale and/or Choose Location to put it into the shield.  Impale being preferred I suppose.

18:49, Today: Sanjar Zand rolled 7 using 1d100. Javelin Throw: 71.
18:50, Today: Sanjar Zand rolled 7 using 1d8+1. Damage.
18:50, Today: Sanjar Zand rolled 5 using 1d8+1. Damage.

Tanek Sanasin
player, 80 posts
Taskan mercenary
Slings beat bows
Tue 2 Oct 2012
at 00:16
  • msg #263

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 262):

Oh I believe that might be our first combat critical.
Simulacrum
GM, 204 posts
Tue 2 Oct 2012
at 12:45
  • msg #264

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 263):

Tanek decides its time to take decisive action...

He bids Orinastron to slip the hatchet from his belt, growling a warning that he expects not to regret the moment of trust...and barks at his companions to let fly at this shouting warrior before him.

SR22  Orinastron reacts as quickly as can be, yanking the hatchet free... and quickly transferring it to his left hand.

SR21 Rhaskos appears level with Tanek and Orinastron, leaping forward to make a cast with the javelin prepared in his hand. The Thennalt sees the move, and raises his shield to parry - but it is exactly what Rhaskos wanted. It is a powerful and accurate throw, the javelin smashes into the warrior's shield and lodges there, both damaging the shield and yanking it down by its weight - rendering the shield useless and the foe open

(NB CMs here I have applied Pin Weapon and Maximise Damage, as that will do 9 to the shield rather than your Impale's 7, and the Pin Weapon already achieves your intent with the Impale choice)

SR18 Sallantus hurries a shot in response to Tanek's call to put arrows into the Thennalt, and fumbles...

SR13 The Thennalt shakes his useless shield from his arm and grasps his axe with two hands as he sees Tanek about to launch himself forward. SR12 Tanek lets out his best Tasken war-cry and hurls himself towards the enemy, spear levelled. He barely notices the arrow that whizzes disconcertingly close over his shoulder from behind, as Kordan looses a shaft from his powerful Kitan bow that fails to find a mark.

2nd Cycle

Tanek is commited to charging. TANEK, MAKE AN EVADE ROLL

The Thennalt warrior lets out a great booming shout. Orinastron spins about looking terrified.


ALL Party members now -10 Initiative for the rest of the round (in Tanek's case this is academic, as he has a rather singular focus and probably does not know what goes on behind him unless some other factor intervenes)

SR18 From the rocks and shrubs to the party's right, spring up three more attackers, not 50m distant. A fourth appears on the other side a little further away, and takes aim at Orinastron. The Jekkarene is taken completely by surprise, on his own in the open is immedfiately struck in the abdomen, and goes down, badly hurt with the wind knocked out of him (5 CAs Stunned!)

Kordan and Rhaskos are also struck by well-aimed slingshot, but in this case Sanjar's magical protection sees the stones bounce harmlessly away...the third shot misses Sallantus, who is yet to recover from his fumble.

Statments of intent...
Kordan Mardahar
player, 107 posts
Korantine
Sea Captain
Tue 2 Oct 2012
at 17:09
  • msg #265

Re: The Game is Afoot...

In reply to Simulacrum (msg # 264):

- By "appears on the other side" does that mean the 4th is to our left such that we in somewhat of a crossfire?
- Is there any cover around?
- Are the enemies wearing armor?

CA 1 - Kordan will fire at the 4th man with his readied bow.
CA 2 - reload, hunting arrow if they are unarmored, bodkin if armored.

10:05, Today: Kordan Mardahar rolled 97 using 1d100. Archery (62) vs. 4th.
(at least it wasn't a fumble!)

Trusting to Sanjar's magic and his own armor, Kordan will not attempt to evade incoming missile fire.
Simulacrum
GM, 205 posts
Tue 2 Oct 2012
at 17:40
  • msg #266

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 265):

Hold on Kordan - you are still in round 1 - 2nd CA cycle (first CA was a missed shot, your second CA will be reload?)

Re questions on appearance/armour - right now, you are surprised (all but one failed their perception, and that was beaten by an opposed roll team test Stealth check), it's all rather sudden. More details will emerge in the next round.

But to answer your question - yes, there are three to your right and one to your left - I'll try get a sketch done tonight.

Next to act won't be Orinastron because he's gasping for breath on the floor...Rhaskos goes on SR11, Sallantus on 8, Kordan and Tanek (completing his charge) on 2.

Then onto anyone who has 3+CAs and still has one left


NB on round 2, when we get there, the -10 SR penalty will be removed.
Kordan Mardahar
player, 108 posts
Korantine
Sea Captain
Tue 2 Oct 2012
at 18:05
  • msg #267

Re: The Game is Afoot...

In reply to Simulacrum (msg # 266):

Oh right sorry, yeah I'll reload.
Sallantus
player, 64 posts
Tue 2 Oct 2012
at 21:51
  • msg #268

Re: The Game is Afoot...

Sallantus is too busy fumbling with his arrows (he loses his next active CA) to do anything on his next strike rank. Presumably he can still fling himself behind one of the mules if necessary...
Simulacrum
GM, 206 posts
Tue 2 Oct 2012
at 21:58
  • msg #269

Re: The Game is Afoot...

In reply to Sallantus (msg # 268):

Quick sketch map uploaded.

Meanwhile the Floundering Turtle map is smuggled away to add the internal doorway needed between the kitchen and the rest of the house.
Tanek Sanasin
player, 81 posts
Taskan mercenary
Slings beat bows
Tue 2 Oct 2012
at 23:38
  • msg #270

Re: The Game is Afoot...

In reply to Simulacrum (msg # 264):

16:37, Today: Tanek Sanasin rolled 86 using 1d100. Evade (53).

Guess you were right about how single-minded I was!
Sanjar Zand
player, 90 posts
Wed 3 Oct 2012
at 11:31
  • msg #271

Re: The Game is Afoot...

Rhaskos settles back on his feet after his throw, eyes widening as he turns where he stands attempting to get a full view of all of the new arrivals.  As he turns and shifts about he shifts another javelin from his shield hand to is throwing hand, readying it for use.

[OOC: It will take him a CA to ready another javelin before he can throw again, yes?]
Simulacrum
GM, 207 posts
Wed 3 Oct 2012
at 13:42
  • msg #272

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 271):

Yes it will. But he can move while doing so.

He's got 3 CAs, so he'll get another go this round if there's a target in range.
Simulacrum
GM, 208 posts
Wed 3 Oct 2012
at 14:49
  • msg #273

Re: The Game is Afoot...

In reply to Simulacrum (msg # 272):

SR 11: Rhaskos, aware of sudden danger,quickly grasps another javelin from behind his shield and looks about to see if there is anyone other than the helmeted warrior in range

Sallantus is fumbling with his bow, while Kordan takes another arrow and knocks it to his bow

SR2 Tanek charges on, oblivious to what is going on around him. As his comrades look anxiously on, they see the very earth between him and his adversary open up like a yawning chasm, and Tanek, still screaming, disappear momentarily within! The ground heaves and snaps shut, and for a split second he is presumed swallowed up and lost forever, but...he appears the other side, planting his spear squarely in the enemy's breast!

GM NOTE Just as I was adjudicating his hit back after yours, I realised you had under-rolled on your damage dice - charge increases the DB by one step to 1D4. I re-rolled the damage bonus...it became 4. Any increase is the same effect...bad man down

The startled Thennalt is immediately laid flat upon the ground, and his battleaxe is cast aside. Tanek is left pulling himself up short, his spear still in the adversary's breast, have struck right through his hard leather armour, wondering what on earth just happened...

GM Note. Tanek, thus far, has some smiling gods on his side. That was an astonishing moment...

Only Rhaskos left to act this round, he has a CA in hand.
Tanek Sanasin
player, 82 posts
Taskan mercenary
Slings beat bows
Wed 3 Oct 2012
at 18:33
  • msg #274

Re: The Game is Afoot...

In reply to Simulacrum (msg # 273):

Woo hoo!
Kordan Mardahar
player, 109 posts
Korantine
Sea Captain
Wed 3 Oct 2012
at 23:21
  • msg #275

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 274):

[ OOC Sarcasm - All I saw from here was him stabbing some guy with his spear, since stabbing guys with spears is what he brought to the table, I don't see anything special in it. ]
Sanjar Zand
player, 91 posts
Thu 4 Oct 2012
at 00:27
  • msg #276

Re: The Game is Afoot...

Rhaskos spends several long seeming seconds looking back and forth trying to gauge the situation.  As Tanek finishes his charge through death and destruction to fell his enemy Rhaskos seems to settle on a target, the slinger who is alone on one side.  Hefting his javeling he takes a pair of very long strides as part of his wind-up for his throw, then lets loose ... sending the weapon hurtling at the enemy quivering with the vibration of the toss.

[OOC:

CM if any is Impale.

19:25, Today: Sanjar Zand rolled 26 using 1d100. Javelin Throw: 71.
19:25, Today: Sanjar Zand rolled 8 using 1d8+1. Damage.
19:25, Today: Sanjar Zand rolled 2 using 1d8+1. Damage.

/OOC]
Simulacrum
GM, 209 posts
Thu 4 Oct 2012
at 14:49
  • msg #277

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 276):

It's a low blow - Rhaskos is quick, accurate and deadly, sends his second javelin into one of the ambushers and impales him in the groin. He's down and howling.

At the end of round 1, Tanek is out front, his spear still lodged in the helmeted warrior who appears to be hors de combat. He's in a buzz of exhilaration, covered in soil from where it seemed the very earth had erupted around him and tried to swallow him up, but he miraculously passed through unscathed.

Tanek - +1 Hero Point.

Kordan has notched another arrow, Sallantus is groping for his. Orinastron is on the floor in the open gasping from the wound to his abdomen. Rhaskos has one javelin left (and his spear) but NB he also knows Multimissile (1) spell (cast at 63% if you want to).

You don't yet know what these attackers are going to do next - the probable leader is down, and so is one other. There are three left to deal with.

Round 2 - Intent
Kordan Mardahar
player, 110 posts
Korantine
Sea Captain
Thu 4 Oct 2012
at 16:09
  • msg #278

Re: The Game is Afoot...

Round 2 intent

Shoot the nearest slinger that's still up by my turn.

09:03, Today: Kordan Mardahar rolled 1 using 1d00. Archery (62).
Bullseye!

CM 1 - choose location: Head
CM 2 (if earned) - bypass armor if target has head armor, if not then maximize damage

09:05, Today: Kordan Mardahar rolled 6,2 using 1d8,1d4. Damage rolls.

If 1 CM is earned, 8 damage to the head, 10 if damage maximized.
Sanjar Zand
player, 92 posts
Fri 5 Oct 2012
at 03:29
  • msg #279

Re: The Game is Afoot...

Rhaskos will ready his last javelin and manuever to flank the three remaining slingers in a long-strided jog.  Moving at an easy pace he watches the enemy as he shifts the weight of his weapons and selects which will be the best target once he is in position.

Coming to a stop on their flank he raises the javelin and shakes it threateningly at them.  "Hoh!  You there!  You fellows got the drop on me!  Hah!  Well now who is surprised?" he yells, hefting the javelin tossing it up just a bit to catch it back in his hand.  "Throw down your arms, and those of you who do can at least live!"
Tanek Sanasin
player, 83 posts
Taskan mercenary
Slings beat bows
Fri 5 Oct 2012
at 04:35
  • msg #280

Re: The Game is Afoot...

In reply to Simulacrum (msg # 277):

Round 2 intent

Tanek removes his spear from the crumpled form, causing 5 more damage on the way out.
"Now you've been formally introduced to the Taskan Empire!"

21:21, Today: Tanek Sanasin rolled 17 using 1d100. Brawn (52).
21:25, Today: Tanek Sanasin rolled 5 using 1d8+1. Un-impale damage.

Tanek then takes cover behind his hoplite shield and starts walking towards the nearest slinger he can see.
Sallantus
player, 65 posts
Fri 5 Oct 2012
at 08:10
  • msg #281

Re: The Game is Afoot...

Sallantus finally manages to nock an arrow, but will delay his CA until he sees what the ambushers are going to do.

[Is he acting before them? If not, it doesn't matter, he gets to see what they are going to do anyhow.]

If they do not make a clear move to surrender, he will shoot at the easiest target.

So, in one version of the future:

09:07, Today: Sallantus rolled 8 using 1d100. Sallantus (Archery 60). [So close]

09:08, Today: Sallantus rolled 6 using 1d6. Sallantus - bow damage. [Sorry GM, I rolled this before selecting a CM - if one will be applicable. GM, do you want to select a CM, perhaps at random? Who knows, I might have chosen 'maximise damage'...]
Kordan Mardahar
player, 111 posts
Korantine
Sea Captain
Fri 5 Oct 2012
at 18:10
  • msg #282

Re: The Game is Afoot...

Sallantus:
09:08, Today: Sallantus rolled 6 using 1d6. Sallantus - bow damage. [Sorry GM, I rolled this before selecting a CM - if one will be applicable. GM, do you want to select a CM, perhaps at random? Who knows, I might have chosen 'maximise damage'...]


You couldn't have chosen maximize damage, that's only available on a crit.  You might have chosen impale though.  Still, that wouldn't be bad even if you already rolled one of the damage dice, the -10% for having an arrow sticking out is helpful for us.
Simulacrum
GM, 210 posts
Fri 5 Oct 2012
at 18:35
  • msg #283

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 282):

No worries, will probably take the impale if a cm is awarded as best default if there isn't a specific strategy.

Incidentally I have a business trip departing Sunday morning and I'll pretty much be unable to post until at least Thursday night UK time as I'll be doing  18 hr days.

I hope before I go we know whether any of these guys are alive enough to ask directions. Party seems to have found its dice mojo.h
Simulacrum
GM, 211 posts
Fri 5 Oct 2012
at 23:31
  • msg #284

Re: The Game is Afoot...

In reply to Simulacrum (msg # 283):

Rnd 2

SR21. Rhaskos is circling the attackers position, his hunter's blood is up...his last javelin is now in his hand.

SR18. Sallantus finally looses another arrow and this one finds a mark, just as his target is leaps up as if to charge forward or run for his life - hard to tell which. Either, way Sallantus' arrow takes him in the leg and brings him down. Impale.

SR18. The two slingers left standing look like they are making a break for it, hurrying off while looking back to see if anyone is following or shooting at them.

SR12 Tanek pulls his spear from the downed foe, who expires with a sigh of air from his chest wound, and marches towards the man who took down Orinastron, who is already running for it. Tanek feels a tremor beneath his feet.

Kordan takes aim at the last man standing on the right flank, who is trying to scuttle off and is half running, half back pedalling away. The man sees Kordan loose an arrow, attempts to veer out of the way but instead walks right into the shot which from Kordan's Kitan bow is moving much faster than he though.

The enemy awards Kordan a 3rd CM as he rolls a 99 fumble for his evade.

It's a 10 point impale to the head. instant kill.

The last one is running away from Tanek as fast as his legs can carry him...
Sanjar Zand
player, 93 posts
Sat 6 Oct 2012
at 02:54
  • msg #285

Re: The Game is Afoot...

Rhaskos waits a moment to give them all a chance to surrender as he offered, then when it is plain the last standing is not... he steps forward with another powerful throw, again with the two-step windup and a quivering shaft that blurs towards the target.

[OOC:

CMs if any Impale / Trip / Choose Location Leg
21:48, Today: Sanjar Zand rolled 4 using 1d100. Javelin Throw: 71.
21:48, Today: Sanjar Zand rolled 4 using 1d8+1. Damage.
21:49, Today: Sanjar Zand rolled 9 using 1d8+1. Damage.

/OOC]
Simulacrum
GM, 212 posts
Sat 6 Oct 2012
at 07:39
  • msg #286

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 285):

Actually - there's no enemy standing in range of Rhaskos' javelin - he took one out with a javelin himself, and as he attempted to circle the ambushers immediately south of his position and call for their surrender, they, being at missile range rather than close combat range, opted for flight instead. But Kordan and Sallantus have brought them both down before they got more than a few metres.

[GM note - We're still in combat round timescale - hence Rhaskos has only moved a maximum of 8m, or more if declaring a sprint, which he'd have to to arrive on the enemy's flank by his next CA (sorry if that was the intention, I didn't read as such). When I'm responding to statements of intent and judging those of the NPCs, bear in mind that even if in sequence actions are near-simultaneous and a round is only 5 seconds].

One of the attackers is howling from the javelin stuck through his groin (even without going up to inspect the wretched fellow, Rhaskos' hunting experience knows that fellow is as good as dead if left to his own). Another is now somewhere in the undergrowth, you saw him take an arrow in the leg, so he's not running anywhere. If you want a surrender, he's your choice.

So not sure if Rhaskos wants to let fly at one of these wounded people  (and I'll apply the attack rolled) or just go deal with them in some other way.

Tanek is, or at least was, heading towards the attacker positioned to the north, but frankly this guy is now in a sprint, and nobody is going to catch him without dropping their kit and taking part in opposed Athletics contests, and the foe has a head start.

There's one arrow shot at him at -20 before he's out of sight and/or out of range, should Kordan or Sallantus want to try it at the beginning of round 3 when they are both reloaded.
Kordan Mardahar
player, 112 posts
Korantine
Sea Captain
Sat 6 Oct 2012
at 14:35
  • msg #287

Re: The Game is Afoot...

07:29, Today: Kordan Mardahar rolled 7,2 using 1d8,1d4. Damage.
07:28, Today: Kordan Mardahar rolled 18 using 1d20. Hit location .
07:27, Today: Kordan Mardahar rolled 7 using 1d100. Archery (42).

Dunno why I rolled hit location, CM will be choose location: right leg.

-20 applied to base skill of 62.  Easy to dodge shot, but of he's not looking for it he's gonna take a big old world of hurt in his leg.
Tanek Sanasin
player, 84 posts
Taskan mercenary
Slings beat bows
Sat 6 Oct 2012
at 15:49
  • msg #288

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 287):

So he tried to run, but then he took an arrow to the knee?

I'll head over to where Orinastron is and see how's he's doing.


In case it's needed
08:48, Today: Tanek Sanasin rolled 66 using 1d100. First Aid (31) banked.

I'll also be travelling this weekend and will be home late Monday night. I'll have my phone with me but will be driving most of the time.
Kordan Mardahar
player, 113 posts
Korantine
Sea Captain
Sat 6 Oct 2012
at 17:57
  • msg #289

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 288):

[ OOC - hopefully it was just "stun location" to the abdomen. ]
Simulacrum
GM, 214 posts
Sun 14 Oct 2012
at 20:28
  • msg #290

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 289):

A brief and sharp encounter - the party is all unscathed, save Orinastron, writhing on the ground...(yes, Stun location, but as that wears off also 0HP in the abdomen, he needs some help).

In the space of 1-2 minutes after the last shot, you can make the following assessment:

Three of the attackers are already dead or beyond help (basically dead by the time you get round to investigating). This includes the axe-wielding leader, stretched out on his native earth by Tanek's spear. His axe is by him, his shield also, with one of Rhaskos' javelins through it. Another of the dead has one of Kordan's arrows through his eye, the third has one of Rhaskos' javelins in his groin.

Two others have been brought down with arrows and are still alive, Rhaskos has no trouble tracking them down even as they attempt to crawl into some thick undergrowth. These two survivors are pretty scared...

Aside from the 'leader' they are carrying rudimentary gear - slings, little wooden bucklers, a knife, dagger or club. One or two sport a leather or sinew cap. Very little by way of provisions, and no trail gear.
Sanjar Zand
player, 94 posts
Sun 14 Oct 2012
at 23:53
  • msg #291

Re: The Game is Afoot...

[OOC:

From the state/appearance of these new prisoners, whom Rhaskos will waste no time binding up even before their wounds are tended, what would Rhaskos think?  What would his impressions being from this culture be?

They don't have an appearance that would make me think they are from very far away for starters?  Unlikely for actual raiders with no trail gear...

/OOC]

Rhaskos will tie the hands of the prisoners and wrangle them back to the pack animals of the party.  Once there he will give space for others to tend their wounds or the like if need be while he recovers his javelins and briskly loots the dead... dropping the loot into a pile near their animals as well.  Once that is done he returns to the prisoners, cleaning his javelins with a handful of long grass he snatches from the terrain while eyeing them.  "Where are you out of?" he says, a slight smirk on his features. "And why shouldn't we sell you to the galleys back in Thyrta?"
Kordan Mardahar
player, 115 posts
Korantine
Sea Captain
Mon 15 Oct 2012
at 06:40
  • msg #292

Re: The Game is Afoot...

23:33, Today: Kordan Mardahar rolled 74,100,12,99,41 using 1d100,1d100,1d100,1d100,1d100. Rites Korantine (37).

"I be always gettin' jittery after fightin' for me life." bemoans Kordan, as he sees to tending to Orinastrom's injury.

"Sorry mate" he says, cuffing Orinastrom's shoulder. "That'll have to do for now."

[ OOC - heal 1, two fumbles and a single success. 3 of 6 mp spent. Ori's abdomen back up to 1hp. ]
Sallantus
player, 66 posts
Mon 15 Oct 2012
at 11:30
  • msg #293

Re: The Game is Afoot...

Aside from a brief growl at their captives, Sallantus concerns himself with inspecting the leader's axe and shield, comparing their workmanship to his own.
Orinastron
player, 3 posts
Mon 15 Oct 2012
at 11:54
  • msg #294

Re: The Game is Afoot...

In reply to Sallantus (msg # 293):

Orinastron coughs and groans as Kordan attends to his latest wound, gritting his teeth against the pain of stitching that would look better on sailcloth than across his belly...  Orinastron looks slightly wild-eyed as he thanks Kordan, 'Thank you Captain.'  He continues, 'But what kind of madness is this?  Tanek simply ran through that bucking wave of Earth that came at us.  I've seen such before - a golem we call them in the Jekkarid.  I saw one once in a scrape I got into in Sard - the fellow swallowed by it didn't come out - simply a helmet crushed flat and ruddy with gore spat out.  How is such a feat possible as Tanek just performed'

Orinastron rolls over as a wave of nausea overcomes him.  Fortunately he has little but rainwater and trail biscuits so he simply dry reaches into the grass and groans some more.

As he staggers to his feet he respectfully offers Tanek back his hatchet. 'Here, this is yours Tanek.  Thank you for the loan but I'm better with a bow.  Or a sword for that matter.  Well I guess I'd be better with just about anything but an axe in fact but I appreciate the gesture.'

Orinastron will shuffle off and attempt to round up the mules and get things back together.  He'll have a look around too in case they are still being watched from elsewhere.

[OOC - not sure yet how to put a dice roll into a message so will do that separately /OOC]
Orinastron
player, 4 posts
Mon 15 Oct 2012
at 12:02
  • msg #295

Re: The Game is Afoot...

In reply to Orinastron (msg # 294):

OOC

23:03, Today: Orinastron rolled 27 using 1d100. Perception (45).

I think this was what I should have done, sorry...

Roll in the Die Roller and Copy and Paste to the Game Message, right?

/OOC
This message was last edited by the player at 12:22, Mon 15 Oct 2012.
Simulacrum
GM, 216 posts
Mon 15 Oct 2012
at 22:15
  • msg #296

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 291):

Rhaskos guesses right. These are local yahoos. They speak the same dialect of Thennalt as he does, but with a different accent.

[GM Note: I presume that Rhaskos will relay their words, but let me know if you want me to make info private by language so you can choose whether to pass it on and how.]

"We're the boys from Simblay" says one.

"You shouldn't have killed Franskum", says the other. "He had a ransom of two cows. And his father is the head man"

"You boys are like heroes, right? Blessed by the gods? Or wizards?" adds the first. "our stones just bounced off you"

"And that one over there, he walked right through Franskum's gnome and killed him stone dead"

(Rhaskos, regional lore, -20 (=53). culture roll at 58. Orinastron straight regional lore, Brotomagia)


Sallantus picks up the battleaxe belonging to this Franskum. Nice piece of work. The shield is damaged by Rhaskos' javelin though, needs time and a bit of timber to repair it. The javelin needs a brawn roll to remove it without busting the javelin.
Orinastron
player, 7 posts
Mon 15 Oct 2012
at 22:39
  • msg #297

Re: The Game is Afoot...

In reply to Simulacrum (msg # 296):

At the mention of Simblay, Orinastron comes back over to stand beside Rhaskos and the others. 'Hey, I know Simblay it's not far from our hideout.  We used to raid their cattle now and again.  If we can get directions to Simblay we'll be back on track.'

Making the bold assumption that the others won't mind him questioning the (newer!) captives he leans forward, 'Which way to Simblay maggot?  You've seen what this lot can do, don't make them ask you twice.'

If we can get directions, Orinastron will try to get the party moving.  It's cold and wet, they've been in a fight, he's been wounded and he has no sidearm or protection other than a simple cantrip.  This is not one of his better days.
Sallantus
player, 67 posts
Mon 15 Oct 2012
at 23:03
  • msg #298

Re: The Game is Afoot...

"Sallantus picks up the battleaxe belonging to this Franskum. Nice piece of work."

Worth swapping for his own? Sallantus isn't a sentimental man, so far as possessions go, but he's wary about wandering around with a dead man's axe - his friends might see it - unless it is worth it.
Tanek Sanasin
player, 86 posts
Taskan mercenary
Slings beat bows
Tue 16 Oct 2012
at 00:43
  • msg #299

Re: The Game is Afoot...

In reply to Simulacrum (msg # 296):

While Rhaskos is translating, Tanek sidles up to the others and asks, "What's a gnome?  I gather it's some kind of conjuring but I'm not familiar with it.  The camp magicians we had in the militia had mostly utilitarian magics."  When there's a lull in the conversation he calls out, "Hey Rhaskos, want me to try to get your spear out without breaking it?"
Sanjar Zand
player, 97 posts
Tue 16 Oct 2012
at 01:19
  • msg #300

Re: The Game is Afoot...

[OOC:

20:15, Today: Sanjar Zand rolled 43 using 1d100. Culture: 58.
20:14, Today: Sanjar Zand rolled 48 using 1d100. Region Lore -20 ( 53 ).

/OOC]

"Simblay eh?  Whereabouts?  Spill it, as the man says.  Maybe we will take you back and ransom you to your Cheif.  If he will pay for you." Rhaskos says, noncommitally.

When Tanek asks about his Javelin, Rhaskos smiles and shrugs his shoulders at the spear that is so firmly lodged in the shield.  "If you don't mind.  Otherwise I think I'll be at it a while."
Orinastron
player, 8 posts
Tue 16 Oct 2012
at 04:25
  • msg #301

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 300):

Orinastron will heft the captives to their feet, bind their wrists together and tie them off to the mules' harnesses.  Rounding the beasts up and the other party members too he'll start heading off in the direction indicated by the captives (assuming they are compliant with Rhaskos' request...)

He'll broach a subject with the party he's been mulling over some time, 'Would now be a good time to mention the subject of my ransom?  I'm leading you to a modest stash which includes all my own kit, for what that's worth.  I appreciate I'm your captive and my future is in your hands but despite my recent misfortunes I'm a good man to have at your side and keen with a bow.  Would my share of the stash to youreselves make good my freedom?  Indeed, if you would have me I'd travel your road for a while - I've no others plans.'
This message was last edited by the GM at 07:32, Tue 16 Oct 2012.
Simulacrum
GM, 217 posts
Tue 16 Oct 2012
at 21:35
  • msg #302

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 299):

A gnome - an earth elemental. It swallows you up, crushes you, suffocates you. See note in OOC thread
Simulacrum
GM, 219 posts
Tue 16 Oct 2012
at 22:03
  • msg #303

Re: The Game is Afoot...

In reply to Sallantus (msg # 298):

To Sallantus re Franskom's Axe:

Its a decent axe, well looked after, worth a few silvers, certainly. Recognisable to anyone looking closely at it, you'd assume.

Rhaskos and Orinastron ask for directions:

"Simblay is 2 miles from here, that way" says one, indicating the South East.  "Now can I get this arrow out of my leg...?"

Orinastron knows that places the party's destination the other side of Simblay

Rhaskos's rolls:

Regional Lore: Simblay is well known for its Earth Temple, maybe one of the most important this side of the Malonthe river*.
Culture: And what's more the temple there is responsible for a herd of sacred cattle - the cows can only be milked by the priestesses, and the bullocks are used for sacrifice.

* GM Note: dont expect this to mean big architecture and a staff of temple attendants - expect a rustic temple and a priestess.

There are a few hours of travel still possible this afternoon (which is day 2). Maybe as the crow flies you could get there by nightfall - but Simblay is in the way...
Kordan Mardahar
player, 117 posts
Korantine
Sea Captain
Tue 16 Oct 2012
at 23:40
  • msg #304

Re: The Game is Afoot...

In reply to Simulacrum (msg # 303):

[ OOC - how is our time table looking?  We had what, 4? 5? days for this little excursion before our benefactress started looking for alternative crew.  Do we have time to skirt Simblay? ]
Tanek Sanasin
player, 88 posts
Taskan mercenary
Slings beat bows
Wed 17 Oct 2012
at 00:27
  • msg #305

Re: The Game is Afoot...

In reply to Orinastron (msg # 301):

"There's technically no slavery within the Taskan Empire.  If you request citizenship at any temple of the Emperor, you become a citizen and the entire Empire will uphold your claim to freedom against your former master."  Tanek nods towards Kordan and continues, "The big guy there thought it would be funny to make me your owner since we have no slavery.  But as far as I'm concerned Orinastron, I'm just escorting you to the first temple within the Empire that we come across, and then you're a free man.  If you give me your word that you'll request citizenship on your own, I'm willing to treat you as a free citizen ahead of time."

With that he returns to trying to dislodge the spear. "Hey look at that Rhaskos!  Good as new!"
17:24, Today: Tanek Sanasin rolled 1 using 1d100. Brawn (52).

Tanek walks back over to everyone else and returns the spear. After listening for a bit, he says, "With being tied up with the rain, I certainly can't think that we would have time for any other side trips."
Orinastron
player, 9 posts
Wed 17 Oct 2012
at 02:23
  • msg #306

Re: The Game is Afoot...

Orinastron is slightly dumbfounded.  No slavery...  How does anything get done, how did the Taskan Empire ever get off the ground?  By the Silver moon there are certainly some strange practices beyond the Forest of Sard.

Orinastron was certainly aware of these practices having spent a fair amount of time on patrol in the region but to be confronted with it is quite a different thing.

Nevertheless a place where everyone is a citizen is much closer to his family's own private ideals and dreams.

'Tanek.  I am grateful by your offer.  I cannot pretend to be familiar with this concept of there being no slavery - there must surely always be a place in society for foreigners.  But, no matter - I accept your offer and make that pledge.'

Orinastron will look to equip himself from what can be salvaged from the dead and the hostages.  Ideally some light padding or leather a bow and a knife or other sidearm.  Needs must though... anything is better than nothing which is what he has right now.

'Fellows.  You are two days out, it is late in the day and Simblay is just over two miles away.  I suggest we make straight for the village - we'll get there by dusk. We then skirt quickly around or through it in the dark and make light camp on the far side.  We could strike early tomorrow for the hideout and still have the best part of two days or more to get you back to your patron.  Alternatively, head back to Safra now and be back in good time.'
This message was last edited by the player at 09:38, Wed 17 Oct 2012.
Simulacrum
GM, 220 posts
Thu 18 Oct 2012
at 17:48
  • msg #307

Re: The Game is Afoot...

In reply to Orinastron (msg # 306):

If orinastron wants to loot the bodies for some armour he can avail himself of some basic 1 point defences for head and torso. Better and more valiable is franskom's stuff, but it is both distinctive looking, fits a SIZE 14, and tanek's prize. Oh, and it has a hole in it.

Meanwhile, since orinastron doesn't call the shots, what's the plan?

Unless anyone wants to enter simblay and tell the headman you killed his son, is it fair to assume you will detour around?

What are you going to do with your two wounded prisoners?
Orinastron
player, 11 posts
Thu 18 Oct 2012
at 19:45
  • msg #308

Re: The Game is Afoot...

OOC

Re captives

Orinastron:
Orinastron will heft the captives to their feet, bind their wrists together and tie them off to the mules' harnesses.  Rounding the beasts up and the other party members too he'll start heading off in the direction indicated by the captives (assuming they are compliant with Rhaskos' request...)


/OOC

Orinastron has the captives bound to the mules at the moment and is happy to go with the flow on what the party want to do. He's just happy and surprised to discover he's not a slave anymore.
Kordan Mardahar
player, 118 posts
Korantine
Sea Captain
Thu 18 Oct 2012
at 20:02
  • msg #309

Re: The Game is Afoot...

"My vote would be to tie them up somewhere they'll be found eventually.  Give them a stern talking to about randomly assaulting strangers, and ask them to apologize to the chief on our behalf that his son was reckless enough to attack a group of seasone veterans passing through the area.

Then skirt around the village and make haste for Orinastron's hideaway."
Simulacrum
GM, 221 posts
Thu 18 Oct 2012
at 22:05
  • msg #310

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 309):

The big sea captain calls the shots, the prisoners are given rudimentary 1st aid and left trussed up. [Is Franskom's body stripped of his armour and equipment? This would be normal enough]

Rhaskos scouts ahead, looking to pick a way around the village to a point from where Orinastron can then lead the party to its target. As the afternoon wears on, no enemies are seen - although at one point the party stumbles into an empty pasture liberally scattered with cowpats, suggesting they could meet some of the locals at any time.

But all is well and the detour around Simblay is successful until the darkness closes in, and Orinastron finds a little vale that he knows leads to another narrow valley at the head of which is his former home.

"We are less than an hour's walk from the hideout", he says, clearly pleased with himself. "If we camp, we camp here, any closer and we may be detected"
Tanek Sanasin
player, 89 posts
Taskan mercenary
Slings beat bows
Fri 19 Oct 2012
at 00:48
  • msg #311

Re: The Game is Afoot...

In reply to Simulacrum (msg # 310):

Sure, I'll take Franksom's gear.  What was it, a battleaxe, a shield, a horned helm, and tooled leather armor? (What DR is that?) I happen to be size 14 as well so this could be a pretty good defensive upgrade for me.  Well, at least when not covered by Sanjar's magic.
Orinastron
player, 12 posts
Fri 19 Oct 2012
at 03:04
  • msg #312

Re: The Game is Afoot...

Orinastron will have gathered the basic padding he could find.  More for its protection from the wind and cold than for its ability to stop an arrow or a blade.

Orinastron will check around the vicinity to see if there is somewhere decent to make camp, sheltered from the wind and which might afford a small fire if some smokeless tinder can be found and we are out of the line of sight of Simblay.   And if Kordan is open to the idea....  The ground will most likely be sodden after the rain earlier.

13:55, Today: Orinastron rolled 34 using 1d100. Lore (Brotomagia) 40.
13:54, Today: Orinastron rolled 35 using 1d100. Survival (27).


'I'm happy to take a watch if you want me to but understand if you would prefer not.  Just let me know.'
This message was last edited by the player at 03:04, Fri 19 Oct 2012.
Simulacrum
GM, 222 posts
Fri 19 Oct 2012
at 16:00
  • msg #313

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 311):

Sallantus has been toying with the battleaxe already - rather likes the look of it.

As for the armour - it's nice 2 point leather, with a 3 point, face-framing helm, mostly of leather but reinforced and with two 'horns', also of leather, pointing to the front.
Simulacrum
GM, 223 posts
Fri 19 Oct 2012
at 16:01
  • msg #314

Re: The Game is Afoot...

In reply to Orinastron (msg # 312):

In case it changes anyone's plan - Rhaskos has a special ability - a controlled spirit that grants the Echolocation trait - so he can operate well in the dark.

If you choose to press on under cover of night - then I'll ask for a Fatigue roll - team test, one roll fits all.
Kordan Mardahar
player, 119 posts
Korantine
Sea Captain
Fri 19 Oct 2012
at 17:49
  • msg #315

Re: The Game is Afoot...

In reply to Simulacrum (msg # 314):

I vote we press on and cross our fingers on the fatigue roll.  Many of us have DR buff, and we're running behind schedule.

Thoughts?
Sanjar Zand
player, 98 posts
Fri 19 Oct 2012
at 17:55
  • msg #316

Re: The Game is Afoot...

[OOC: Seconded. ]
Simulacrum
GM, 224 posts
Fri 19 Oct 2012
at 18:20
  • msg #317

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 315):

You know how much of a drain the day has been. So feel free to roll now and find out who is and is not suffering the effects. D100 against each characters athletics. If nobody steps up for the roll I'll do it on behalf of party later.
Orinastron
player, 13 posts
Fri 19 Oct 2012
at 21:41
  • msg #318

Re: The Game is Afoot...

Orinastron is happy enough to push on.

08:38, Today: Orinastron rolled 24 using 1d100. Athletics (40).
Simulacrum
GM, 225 posts
Fri 19 Oct 2012
at 22:21
  • msg #319

Re: The Game is Afoot...

In reply to Orinastron (msg # 318):

I haven't checked, but I guess that a roll of 24 is probably a success against everyone's Athletics - anyone that's not true for?
Tanek Sanasin
player, 90 posts
Taskan mercenary
Slings beat bows
Fri 19 Oct 2012
at 22:24
  • msg #320

Re: The Game is Afoot...

In reply to Simulacrum (msg # 319):

Success for me.  Good roll.
Orinastron
player, 14 posts
Sat 20 Oct 2012
at 02:06
  • msg #321

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 320):

OOC

Oops sorry.  I thought I was rolling just for Orinastron.  Lucky it turned out OK!

Perhaps as Orinastron knows the area a little he found a short cut.

/OOC
Kordan Mardahar
player, 120 posts
Korantine
Sea Captain
Sat 20 Oct 2012
at 04:15
  • msg #322

Re: The Game is Afoot...

Success for Kordan.
Simulacrum
GM, 227 posts
Sun 21 Oct 2012
at 09:50
  • msg #323

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 322):

Orinastron's player has the brief on what he knows is there - so it is up to the party now to formulate a plan an let me know what it is.
Orinastron
player, 15 posts
Sun 21 Oct 2012
at 11:19
  • msg #324

Re: The Game is Afoot...

Simulacrum:
But all is well and the detour around Simblay is successful until the darkness closes in, and Orinastron finds a little vale that he knows leads to another narrow valley at the head of which is his former home.

"We are less than an hour's walk from the hideout", he says, clearly pleased with himself. "If we camp, we camp here, any closer and we may be detected"


As they press on in the dark, Orinastron will explain the lie of the land ahead, 'So, if it were daylight you would see that a short way ahead this vale narrows up into a thickly wooded valley on the right.  Near the head of that valley, less than an hour away, is an old mine.  It's all ruins now - long abandoned.  The mine entrance itself is a little higher on the valley wall above the treeline but you can reach it easy enough now because there's a big apron of rubble, mud and rubbish forming a slope up to it.  We camp just in the entrance of the mine - it's good shelter with good sight-lines and elevation.  Hard to approach without being heard because of all the loose detritus on the slope leading up to it.

'Further down in the mine itself is where Varoteg's bull-headed beast lives.  It's rank, fetid and best avoided if you ask me.  Needless to say the brute is guarding Varoteg's stash down there, or so we reckon.  Our stuff was up at the entrance.

'Shelsum was the one of our band we left behind when we headed into Thyrta. He's a Thennalt, like you Rhaskos.  Talks the same as far as I can tell.  I can't deny others won't be there but it was just Shelsum when I left.  Varoteg has people come and go as it's a useful place to billet.

'So here's a thing.  Shelsum is expecting me and the others back and he's no reason to expect trouble.  If I am with you we might bluff our way through claiming you are new recruits or some-such with me as guide.  We'll be arriving middle of the night and I doubt he will be thinking too clearly.  It's really up to you but I ask that you do not murder him in his sleep - he has not wronged you.  He might be quickly overpowered or sent away leaving us to recover the gear and take on the beast if you wish.'


Orinastron will keep up the pace through the vale in the darkness, setting a course for where the valley should be.  Everyone seems to be keeps up despite the darkness.

'So...  You're all pretty handy, no doubt.  But don't imagine that fighting in the dark in a beast's own lair is the same deal as a brawl with me and my mates or some clumsy bandits on a hillside.  Varoteg's many things but he is no fool yet he trusts that thing to guard his stash.  I've no cunning plan for taking it but you might want to think of one.'
This message was last edited by the player at 11:21, Sun 21 Oct 2012.
Sallantus
player, 68 posts
Mon 22 Oct 2012
at 12:05
  • msg #325

Re: The Game is Afoot...

[OOC: Athletics test success for Sallantus, too (41). Sorry for absence]

"Could we smoke the beast out of the mine? Barrels of burning pitch and straw, perhaps? Like you might use in a catapult to set a ship alight?" asks Sallantus, as much to the rest of the group as to Orinastron.
Simulacrum
GM, 230 posts
Mon 22 Oct 2012
at 19:38
  • msg #326

Re: The Game is Afoot...

In reply to Sallantus (msg # 325):

For info the sky is almost completely clear (7% could cover) and it being around the middle of the month (the 16th) there is a big, bright moon tonight. So nobody is blundering around in the pitch dark.
Orinastron
player, 16 posts
Tue 23 Oct 2012
at 06:34
  • msg #327

Re: The Game is Afoot...

Orinastron will press on up into the valley and track the treeline towards the mine.

He's not intending to 'sneak' up on the mine unless directed to as he expects Shelsum to be there by himself.  But... he will keep an eye out in case there are signs of recent activity in the mud from today's rain that suggest it's not just Shelsum who is there now.
Simulacrum
GM, 231 posts
Tue 23 Oct 2012
at 16:15
  • msg #328

Re: The Game is Afoot...

In reply to Orinastron (msg # 327):

Hmmm. Orinastron seems to be driving everyone forward - what is the rest of the party doing? Checking his enthusiasm to press on? Following in his wake?
Kordan Mardahar
player, 122 posts
Korantine
Sea Captain
Tue 23 Oct 2012
at 17:31
  • msg #329

Re: The Game is Afoot...

In reply to Simulacrum (msg # 328):

I think his "we're new recruits" plan has merit and am content to let him drive for a bit.
Tanek Sanasin
player, 92 posts
Taskan mercenary
Slings beat bows
Wed 24 Oct 2012
at 00:01
  • msg #330

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 329):

I'm inclined to let Shelsum live if he doesn't attack us.  We could walk up, Orinastron make a statement like, "These are new recruits, the others didn't make it." While Shelsum is taking that in, we could surround him and then order him to surrender and be tied up.
Sanjar Zand
player, 100 posts
Wed 24 Oct 2012
at 01:33
  • msg #331

Re: The Game is Afoot...

I agree.  Though I am willing to attempt stealth, as well, given Rhaskos ability to see in the dark ( or something like it ).  He might be able to guide the group up the slope if required.
Orinastron
player, 17 posts
Wed 24 Oct 2012
at 07:29
  • msg #332

Re: The Game is Afoot...

Orinastron is conscious that whilst he is leading the way he is not leading the party...  He will stop within sight of the mine entrance in the moonlight but just below the treeline.

'What do you want me to do?  Is Rhaskos going in or do I bluff Shelsum while you overpower him?'
Kordan Mardahar
player, 123 posts
Korantine
Sea Captain
Wed 24 Oct 2012
at 15:32
  • msg #333

Re: The Game is Afoot...

"Rhaskos may be able to navigate in the dark, but that doesn't make me any quieter.

I say we bluff him."
Simulacrum
GM, 232 posts
Wed 24 Oct 2012
at 21:51
  • msg #334

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 329):

Leaving the mules to the rear, Orinastron makes his way forward through the trees and the shafts of moonlight, shadowed by Rhaskos and followed by Tanek, Sallantus and Kordan. The disused mineworking is in an ideal place for a hideout, as only when the party makes the turn into this little valley is the glow of firelight from its entrance visible. Orinastron continues, stops briefly at the treeline, and as one the party scans the ruined buildings, empty shells open to the sky,  that sit at the bottom of the slope up to the mine entrance.

There is no sound, no movement.

So Orinastron emerges from the shadows into the open and the broad moonlight, and stalks up past the buildings to the apron of rocks. He halts again, glances back at the rest of the party. Still nothing, no movement though he can clearly see the fire. So he continues, and on reaching the top beckons his fellows to catch up, signalling also to move quietly. Eventually there stands the party in the mouth of the mine, looking down on a huddled figure curled up asleep by his campfire.

Orinastron gives the figure a gentle kick, upon which a tousled young man wakes with a start and looks up at him.

"Hello Shelsom" says Orinastron.

"Orinstron!", says the fellow. Then he realises they are not alone, and after another beat, that the people with Orinastron are not the fellow bandits that set out together some days ago. He raises both hands in a gesture of submission, not sure what will happen next.

"You alone?" Asks Orinastron

Shelsom nods, but glances back to where the tunnel disappears into the darkness.
Orinastron
player, 18 posts
Thu 25 Oct 2012
at 12:45
  • msg #335

Re: The Game is Afoot...

'Shelsom, sorry about this.  I'll explain later.  These men have come to kill the Beast.  They'll bind  you now but you won't be harmed.  They are honourable men as far as I can tell - they have treated me well.'

Orinastron will attempt to bind Shelsom.  He'll then do as he agreed with the others that he would and reveal the stash, such as it is.  He'll retrieve his own kit, given the chance?
Simulacrum
GM, 234 posts
Sat 27 Oct 2012
at 12:44
  • msg #336

Re: The Game is Afoot...

In reply to Orinastron (msg # 335):

You are all in a rough-hewn chamber about 8m across, with a single passageway about 3m across, similarly rough-hewn, leading off into the darkness. On the floor are a pair of wheel ruts, At least that's what it looks like.
Orinastron
player, 19 posts
Sun 28 Oct 2012
at 04:54
  • msg #337

Re: The Game is Afoot...

Orinastron liked Sallantus' idea for smoking out the Beast rather than just blundering down there in the dark.  Did he have any luck finding his gear and the rest of the kit they kept in the mine entrance?
Simulacrum
GM, 235 posts
Sun 28 Oct 2012
at 14:21
  • msg #338

Re: The Game is Afoot...

In reply to Orinastron (msg # 337):

Shelsom has submitted to being tied up. His own stash is very little, a few coins (8 SP) and his kit, which includes a serviceable dagger, a club and flat bow with 12 arrows.

There is kit in the chamber for the other four men - Orinastron's included. Nothing much to consider treasure. As Orinastron knows, Hebdomar has next to nothing anyway, Cardrerus had only what he had been given by Varoteg. However hidden in a pile of rocks on one side is a broken clay pot with some actual cash in it - this being money belonging to the gang - there are 120 coins in there altogether, from a variety of sources. About half are bullion (therefor worth 1SP each), the remainder are local issues from different mints, worth half their supposed face value. And there's one gold imperial (worth 25SP), so a stash altogether of 115SP value in coin. There's also a decent shortsword, a single edged, slightly curved blade in the Korantine style that belonged to Tessenber.

What's the plan? Orinastron knows the mineworks go on for quite a few (40+) meters, and there are a couple of dead-end branches leading off the main passage. The chamber at the end, where the mineworks stopped before being abandoned, isn't so big, but includes a pit where the good stuff is thrown for retrieval later. It's not all of Varoteg's loot -after the bandit chief would not be so foolish as to leave everything he has with a motley crew of ne'er do wells as Orinastron and his associates. But it's tempting. That 'thing' tho - he's a horror and no mistake. And he's skulked about in the dark long enough to have an advantage in it.
Tanek Sanasin
player, 93 posts
Taskan mercenary
Slings beat bows
Mon 29 Oct 2012
at 03:43
  • msg #339

Re: The Game is Afoot...

In reply to Simulacrum (msg # 338):

What do we have in the way of lighting?  Is there enough stuff around to generate a ton of smoke like Sallantus suggested?  Or enough to at least light our way if we decide to go into the darkness?
Simulacrum
GM, 236 posts
Mon 29 Oct 2012
at 09:46
  • msg #340

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 339):

Well there's a lit campfire in the mine entrance - glowing embers now - and outside there is a whole world of damp wood and forest litter after the morning's torrential rain. Trick is getting the smoke to carry into the mineworkings rather than escape to the night air.

As for light - at this point only the dim firelight, and the moonlight outside, but I'd be surprised if there were not some lamps or torches in the party's kit...
Sallantus
player, 69 posts
Mon 29 Oct 2012
at 11:19
  • msg #341

Re: The Game is Afoot...

Sallantus asks Shelsom,

"What does the thing eat? Do you feed it? Could we tempt it out, or at least into a trap, by offering it food?"

Sallantus thinks for a moment, and then follows up with a more daring line of thought,

"Does the monster eat people? How complex are the mineworkings? Could the quickest and nimblest among us lead the monster on a chase straight into an ambush? How clever is this thing?"

Sallantus asks Shelsom a lot of questions, but he has little intention of disappearing undergound, torch in hand, braving an unknown monster in the mere hope of finding a few gold coins...
Simulacrum
GM, 237 posts
Mon 29 Oct 2012
at 17:02
  • msg #342

Re: The Game is Afoot...

In reply to Sallantus (msg # 341):

Shelsom speaks in Thennalt - so one of he others needs to translate the questions:

"He its anything if he's hungry enough. Whenever Varoteg comes here he brings food, but that's not so often. If varoteg gives him a goat, he just rips out the soft parts and throws the rest away, so we eat it.

But he doesn't come out much, old Gorkas, and when he does its just cos he's hungry or wants to see the outside world, I guess. We just stand back and let him take whatever he wants. You would to. Sometimes if we're cooking he'll smell it and just come out and steal whatever we have. Doesn't take the meat, I think he has trouble chewing it. but if we've gutted an animal outside to cook it he'll come out, take the offal and eat it raw...and he likes sausages. If we haven't got nothing, which happens a lot,  he'll go out and pull up handfulls of grass"

"There's nowhere to run from him down there - just a couple of side passages that are dead ends."

"I don't know if he's smart or not. Doesn't say nothing, don't even know if he can. But Varoteg talks to him in Thennalt, and he seems to get the drift, but then its hard to tell. But he knows his name"
Kordan Mardahar
player, 124 posts
Korantine
Sea Captain
Mon 29 Oct 2012
at 19:54
  • msg #343

Re: The Game is Afoot...

"I wonder if we could draw it out of it's lair by offering it food, and then ambush it at the entrance.  Do you know when the last time it ate was?  And how long it usually goes between meals?"
Simulacrum
GM, 238 posts
Mon 29 Oct 2012
at 23:32
  • msg #344

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 343):

"Hasn't bothered me none for a while. He came out when the rainstorm hit us. Went and sniffed the air. Stood there in the rain, the monstrous bastard, seemed like a long time. But then after a while just turned around again and went back in his hole. But I haven't seen him eat in a day or two."
Orinastron
player, 20 posts
Wed 31 Oct 2012
at 12:03
  • msg #345

Re: The Game is Afoot...

Orinastron will have retrieved his kit leaving the other items for the others as their booty.  He follows on from Kordan and Sallantus' idea, 'Would have been handy if we still had those prisoners from earlier on.  They would make a tasty morsel, I guess.  That's not to say we'd have actually let Gorkas eat them but it might have been enough to tempt him out. Has anyone got anything we could use...  Rhaskos do you still have some venison that you could spare as a lure?'
This message was last edited by the player at 13:09, Wed 31 Oct 2012.
Simulacrum
GM, 239 posts
Wed 31 Oct 2012
at 12:44
  • msg #346

Re: The Game is Afoot...

In reply to Orinastron (msg # 345):

GM Note: Sorry, while Orinastron had stated he was tieing prisoners to mules, the last post on th subject was for leaving them tied up somewhere, which is the outcome I have assumed - and in fairness these wounded fellows would ahve been a severe hindrance.

You may have some venison haunch left from the meat Rhaskos acquired yesterday when he bumped into some hunters a few hours out of Thyrta. other than that you can provide some speculation on what might reasonably be among your trail rations...
Orinastron
player, 22 posts
Wed 31 Oct 2012
at 13:06
  • msg #347

Re: The Game is Afoot...

OOC

OK, no problem.  Will edit prior message to maintain the flow of the dialogue

/OOC

Simulacrum
GM, 240 posts
Wed 31 Oct 2012
at 18:18
  • msg #348

Re: The Game is Afoot...

In reply to Orinastron (msg # 347):

OK Thanks Ori

So...what's the plan?

Rhaskos [player currently on exercise] has a few shreds of meat left on a bone - maybe Gorkas can be tempted out with the scent of reheated venison? Or you going to smoke him out? Or go down there into the dark, dark tunnel and see if you bump into him? Or send someone to act as bait and get him to chase them out into the entrance? That is,of course, assuming he can't hear you all and smell you all, from down there in a dark, empty, echoing tunnel...
Kordan Mardahar
player, 126 posts
Korantine
Sea Captain
Thu 1 Nov 2012
at 04:13
  • msg #349

Re: The Game is Afoot...

In reply to Simulacrum (msg # 348):

/OOC

From a purely logistical perspective, Rhaskos' echolocation trait probably gives him the best chance at being "bait".  I'd recommend building a plan around that, though dunno how Rhaskos feels about that.

Largest potential problem:
- Rhaskos gets jumped down below and we aren't there / can't support him so he dies.
Orinastron
player, 24 posts
Sat 3 Nov 2012
at 12:33
  • msg #350

Re: The Game is Afoot...

OOC

Agree that the Rhaskos echolocation is a good idea but loathe to follow that plan with his player (Sanjar) temporarily out of the loop...

/OOC


Orinastron will string his bow and retrieve a handful of arrows, putting them in his goathide quiver which he then slings over his shoulder.  Assuming Rhaskos doesn't object he will rifle out the scraps of venison from Rhaskos's kit and skewer it on a stake over Shelsom's fire to lure the beast out.

'Gorkas will sure have heard us by now and it may be that he even understands us what we've been discussing.' Lowering his voice, 'If we fight him in the tunnels the darkness works for him and we can't use our numbers.  This chamber is large enough for us to rush him.  The smell of the cooking meat should draw him.  I say we back out of the cave and rush him when he appears.  I fear that he could be just an arms reach away in the darkness listening to us and it is we who will be ambushed any moment!'

Orinastron will haul Shelsom (who is now bound?) out of the cave mouth and away from the line of sight of Gorkas were he to emerge. With that done, Orinastron, bow in hand and his sidearm thrust through his belt, will try and find cover outside the cave from which he would be able to see Gorkas illuminated by the campfire.

'Come on.  We might not have long!'
This message was last edited by the player at 12:36, Sat 03 Nov 2012.
Sanjar Zand
player, 103 posts
Mon 5 Nov 2012
at 02:17
  • msg #351

Re: The Game is Afoot...

[OOC:  Myself, I'm willing to take the risk with Rhaskos, as a rather logical and viable strategy.  However... I'm less than willing to take such an obvious risk with someone else's character.  I would hate for their to be ill feelings about whether I made an undue risk with a character that wasn't mine should something bad happen.]
Tanek Sanasin
player, 94 posts
Taskan mercenary
What gnome?
Mon 5 Nov 2012
at 04:38
  • msg #352

Re: The Game is Afoot...

In reply to Simulacrum (msg # 348):

(Apparantly I never hit post message on this two days ago. So I've adjusted to take into account more recent posts.)

Tanek will set up to where has room to maneuver with his spear, but is out of line of fire into the cave.  If Gorkas comes out, he'll wait for a volley of arrows.  If Gorkas retreats, Tanek will do his best to charge him.  If Gorkas emerges to chase down the arrow fire, Tanek will strike from the rear.
Simulacrum
GM, 241 posts
Mon 5 Nov 2012
at 16:55
  • msg #353

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 352):

GM NOTE - Roll with it - make the right choice for Rhaskos's character - player has not logged in since August, if he get's hurt that's too bad, but don't RP him as suicidal creature-fodder, and let's wrap up this quest one way or t'other!

It's reasonable to use his echolocation ability to try and scout down the mineworkings, but you also have the 'scent of burning venison' approach -

Orinastron says he wants to get out onto the apron of rubble outside the entrance ready to use a bow.

Tanek, is, I think, planning to position himself inside the chamber, ready to strike at the monster if it follows the scent - or Rhaskos - out of the passageway, preferably from a flank. Shelsom has been hauled out of the cave to a point of relative safety.

Kordan is encouraging Rhaskos to go down the cave in case the scent doesn't draw out the monster, but otherwise I don't know what his plan is.

Sallantus...?
Kordan Mardahar
player, 127 posts
Korantine
Sea Captain
Mon 5 Nov 2012
at 16:58
  • msg #354

Re: The Game is Afoot...

My plan would be for Rhaskos to bait the creature out of the cave if the scent doesn't draw out the monster, we then cut it off from retreat back down the tunnel and ambush it outside where it won't have all the advantages.

So very similar to Tanek's plan, just also with interposing someone (myself?) to prevent easy flight down the cave tunnels.
Simulacrum
GM, 242 posts
Mon 5 Nov 2012
at 17:01
  • msg #355

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 354):

OK - if trying the scent of venison plan - how long do you wait for, before going the dangerous route...?
Tanek Sanasin
player, 95 posts
Taskan mercenary
What gnome?
Tue 6 Nov 2012
at 01:22
  • msg #356

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 354):

So are you recommending that I station myself outside the cave then?
Orinastron
player, 25 posts
Tue 6 Nov 2012
at 07:48
  • msg #357

Re: The Game is Afoot...

OOC

Looks like we have the green light from Simulacrum to play Rhaskos without fear or favour and Sanjar's last post said he was up for taking the risk so it sounds like we're arranged with:

Orinastron outside the cave mouth waiitng for Gorkas to appear and fire a volley of arrows;
Tanek in a corner of the cave agaist the back wall waiting to ambush Gorkas from behind;
Rhaskos venturing down the passageway using his echolocation and accompanied by the sizzle and pop of fat from the venison dropping into the fire.
Kordan is the other side of the tunnel entrance waiting to block Gorkas' flight back down into the dark

/OOC

Simulacrum
GM, 243 posts
Tue 6 Nov 2012
at 22:55
  • msg #358

Re: The Game is Afoot...

In reply to Orinastron (msg # 357):

GM Note: No instructions from Sallantus - unless I hear otherwise he is outside near Orinastron with his bow.

Kordan and Tanek flanking the passage, hoping to cut off the creature and get a sneak attack in as soon as it emerges into the 'cave'. Rhaskos keeping watch down the passageway using his echolocation, waiting to see if the scent of reheated venison is enough, ready to scout down the passage and try and provoke Gorkas to come out after him...how long does he wait?
Sanjar Zand
player, 104 posts
Wed 7 Nov 2012
at 00:28
  • msg #359

Re: The Game is Afoot...

[OOC: I am torn between the patience a hunter would normally employ and the compressed timeline we are under in regards to getting back to Thyrta on time etc.  Mmm.  Given our timeline, he probably wouldn't wait 'that' long.  Perhaps thirty minutes to an hour.  The scent value of the 'bait' would have to be drawn into question at that point anyway.  If nothing has happened by then, Rhaskos would probably start working his way inward. ]
Tanek Sanasin
player, 96 posts
Taskan mercenary
What gnome?
Wed 7 Nov 2012
at 14:57
  • msg #360

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 359):

That sounds like a reasonable timeline to me.
Sallantus
player, 70 posts
Wed 7 Nov 2012
at 15:24
  • msg #361

Re: The Game is Afoot...

Simulacrum:
GM Note: No instructions from Sallantus - unless I hear otherwise he is outside near Orinastron with his bow.


That's fine by Sallantus - he'd always stay some distance from this monster. In his imagination it has been getting bigger and more grotesque by the minute.

[OOC: I am really sorry. I'm trying to build RPOL into my daily routine.]
Simulacrum
GM, 244 posts
Wed 7 Nov 2012
at 17:52
  • msg #362

Re: The Game is Afoot...

In reply to Sallantus (msg # 361):

[GM - no worries - glad you are still with us, Sallantus. Scene is now set. Let's hope this beast isn't getting bigger and bigger in my imagination too before it emerges from the shadows ;)]

...a few minutes pass...then a bizarre and inhuman noise, a grinding, screeching sound. Rhaskos stares down the tunnel from the chamber. There's something coming...slowly at first, now a little faster, picking up speed...it's something...big. What in Theyna's earth is that noise...getting louder, turning into a rumbling sound, echoing off the passage, causing havoc with his echolocation? A shape...what is that? Broad, solid, low to the ground...coming towards us...?
Tanek Sanasin
player, 97 posts
Taskan mercenary
What gnome?
Thu 8 Nov 2012
at 00:48
  • msg #363

Re: The Game is Afoot...

In reply to Simulacrum (msg # 362):

*gulp*

Grip spear tightly.
Sanjar Zand
player, 105 posts
Thu 8 Nov 2012
at 01:36
  • msg #364

Re: The Game is Afoot...

Rhaskos shifts a bit, away from the approaching noise.  Moving quietly he tries to allow it to pass him by, and position himself behind it.  His breath seems loud in his ears as he gently pulls it in, letting his senses stretch out into the dark...
Kordan Mardahar
player, 128 posts
Korantine
Sea Captain
Thu 8 Nov 2012
at 04:53
  • msg #365

Re: The Game is Afoot...

The big sea captain grips his spear and shield tightly. Anchoring his foot against the outside of the cave entrance, Kordan prepares to interpose his large frame between the coming monstrosity and an easy retreat back down the tunnel.
Sallantus
player, 71 posts
Thu 8 Nov 2012
at 09:15
  • msg #366

Re: The Game is Afoot...

Sallantus sets a few arrows in the earth by his feet, ready. He half draws his bow, on the one hand wary of fatigue, on the other afraid of being caught unready.
Orinastron
player, 26 posts
Thu 8 Nov 2012
at 13:02
  • msg #367

Re: The Game is Afoot...

Orinastron reaches over his shoulder and slowly draws an arrow out, bringing it round silently to his bow.  He slows his breathing as he nocks the shaft, ready to draw...
Simulacrum
GM, 245 posts
Thu 8 Nov 2012
at 22:35
  • msg #368

Re: The Game is Afoot...

In reply to Orinastron (msg # 367):

The approaching sound gets quicker, louder...louder, closer... Rhaskos can see something coming fast up the passage and shifts to one side to get out of the way and moments later...out of the darkness bursts:

A WOODEN CART, great heavy thing on small, screeching solid wooden wheels with iron tyres, hurtling along the ruts in the floor of the chamber. It's heading towards the entrance (where the ruts stop) and the rubble apron down to the valley floor.

Round 1

Roll for initiative. Statement of intent. Keep 'em brief. One line. No debate
Tanek Sanasin
player, 98 posts
Taskan mercenary
What gnome?
Fri 9 Nov 2012
at 02:33
  • msg #369

Re: The Game is Afoot...

In reply to Simulacrum (msg # 368):

18:31, Today: Tanek Sanasin rolled 9 using 1d10+7. Init.

I believe that I'm out of the way of the cart standing where I am?  If so, I'll just hunch back closer to the side of the cave and keep my shield raised.
Orinastron
player, 27 posts
Fri 9 Nov 2012
at 06:25
  • msg #370

Re: The Game is Afoot...

06:17, Today: Orinastron rolled 26 using 1d10+16. Initiative.

Orinastron, nerves as taught as his bowstring, almost senses the approaching cart and moves calmly to sidestep it, should it be heading in his direction.  He wants to maintain focus on the cave entrance with his bow ready to loose an arrow.

06:18, Today: Orinastron rolled 1 using 1d100. Evade 64 (Banked).

OOC

Wow. I don't think I'll ever get a pair of rolls like that again!  Love the Dice Roller!

/OOC

Sallantus
player, 72 posts
Fri 9 Nov 2012
at 11:11
  • msg #371

Re: The Game is Afoot...

[11:07, Today: Sallantus rolled 20 using 1d10+11. Sallantus Initiative.]

Sallantus is slow to act, but keeps his eyes on the mine entrace, waiting for an opportunity to loose an arrow. Anything monstrous and...

[Is Sallantus in the path of the cart? If so, here's an Evade roll:

11:08, Today: Sallantus rolled 48 using 1d100. Sallantus (Evade 51).]

Phew! All that marching through the rain and the night has clearly dulled Sallantus' reactions, but (assuming no penalties to the roll, and that the mine cart was heading towards him) he is able to step out of the way of the cart. Or anything else he might need a banked Evade roll for.
Kordan Mardahar
player, 129 posts
Korantine
Sea Captain
Fri 9 Nov 2012
at 21:52
  • msg #372

Re: The Game is Afoot...

In reply to Simulacrum (msg # 368):

21:47, Today: Kordan Mardahar rolled 16 using 1d10+6. Initiative.

Ready to strike at the first monstrosity-like thing to poke it's head out.

Banked roll:
21:52, Today: Kordan Mardahar rolled 54 using 1d100. Spear (48).
Simulacrum
GM, 246 posts
Sat 10 Nov 2012
at 01:17
  • msg #373

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 372):

The cart crashes through the chamber, Rhaskos steps aside bumps off the ruts and comes noisily to rest on the slope outside the entrance. Orinastron and Sallantus take care to avoid its path, but remain focussed on the passageway - as does everyone (translates to DELAY action).


First action cycle is passed, action lost in delay

A beat

Rhaskos looks down the dark passageway - there's something there, a hulking figure. right now Rhaskos is probably the only one it can see, and with his echolocation, the only one who can see it. It's big - maybe SIZ 22-24. And it has horns.



Second Cycle

Initiative

Orinastron 26
Rhaskos 24 (rolled by GM)
Sallantus 20
Kordan 16
Tanek 9

Gorkas 13

Rhaskos can act - for example use a missile weapon - on his SR. Noone else has a target.  Unless statements are changed, everyone else waiting for something to happen.
Tanek Sanasin
player, 99 posts
Taskan mercenary
What gnome?
Sat 10 Nov 2012
at 01:22
  • msg #374

Re: The Game is Afoot...

In reply to Simulacrum (msg # 373):

Waits apprehensively.
Kordan Mardahar
player, 130 posts
Korantine
Sea Captain
Sat 10 Nov 2012
at 01:43
  • msg #375

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 374):

Waits as well.  (Having bow ready to shoot a [magic] missile into the darkness would have been funny.)
Orinastron
player, 28 posts
Sat 10 Nov 2012
at 06:37
  • msg #376

Re: The Game is Afoot...

Hold position, bow half drawn ready to let fly...
Sallantus
player, 73 posts
Sat 10 Nov 2012
at 11:44
  • msg #377

Re: The Game is Afoot...

Sallantus' is aware that his mouth is very dry...
Simulacrum
GM, 247 posts
Mon 12 Nov 2012
at 14:19
  • msg #378

Re: The Game is Afoot...

In reply to Sallantus (msg # 377):

Rhaskos dithers, his javelin in hand, as if not sure whether to cast it at the beast hulking in the darkness, or wait until it moves towards him...

...The moment passes. Rhaskos' nervous stance, ready to backpedal or evade if he needs to, shifts - 'the beast withdraws!'

GM: Unless anyone wants to MOVE at this point, second cyle is done, CAs expired.

Rhaskos, Orinastron, Sallantus all have a 3rd CA.
Orinastron
player, 29 posts
Mon 12 Nov 2012
at 15:41
  • msg #379

Re: The Game is Afoot...

Orinastron will stay focussed and in position.

OOC Strictly speaking he doesn't know that Gorkas has withdrawn as he is outside the cave. /OOC

Orinastron muses to himself that if Gorkas doesn't take the bait it doesn't seem worthwhile pursuing him into the darkness.  It was something he, Shelsom and the others had discussed many times in the past and always concluded that it would be tantamount to suicide - taking the great hulking beast on in the dark, in its own lair.

OOC Last CA /OOC

Orinastron calls out in a loud whisper to those in the cave, 'What's going on?  What's the plan?'
Simulacrum
GM, 248 posts
Wed 14 Nov 2012
at 23:22
  • msg #380

Re: The Game is Afoot...

In reply to Orinastron (msg # 379):

OK shall I just count out the third CA cycle - nobody seems to be moving. It's a five second round?
Orinastron
player, 30 posts
Thu 15 Nov 2012
at 02:27
  • msg #381

Re: The Game is Afoot...

OOC

Speaking for myself, a bit stumped.  Mexican stand-off certainly not going in after the bloody thing.  It's not Orinastron's call but tempted to pull the pin and head back to the main mission?

/OOC

Kordan Mardahar
player, 131 posts
Korantine
Sea Captain
Thu 15 Nov 2012
at 07:13
  • msg #382

Re: The Game is Afoot...

In reply to Orinastron (msg # 381):

Yeah, I'm not inclined to go down into the hole after it.  Some of us have a good DR going, but still...

Unless anybody's got a bright idea, I'm ready to chalk this up at a failed attempt at drawing out the beast.  Maybe interrogate Shelsom about Varoteg some and then head home?
Sallantus
player, 74 posts
Thu 15 Nov 2012
at 11:19
  • msg #383

Re: The Game is Afoot...

I can't imagine Sallantus is going to lead a charge into the dark. His arm might tire, but until then, he's got his bowstring drawn partway back, waiting for the first opportunity.
Orinastron
player, 31 posts
Thu 15 Nov 2012
at 22:35
  • msg #384

Re: The Game is Afoot...

Orinastron probably knows as much about Gorkas as Shelsom does ... Not much other than that he appears when he's hungry and you stay well out of his way.  Shame he didn't take the bait as Orinastron would have happily put an arrow in the brute for all all the times it stole food from them.

Orinastron would move cautiously up towards the cave and the others, switching his bow for his sidearm.  His intention is to gather up his kit and make ready to hit the trail back to town.  He will enquirer of Kordan, 'What do you want to do with Shelsom?  I would like to set him free.  Varoteg already has you marked so it is only me that is at further risk if Shelsom talks of what Varoteg will see as my treachery...'

Orinastron is careful not to stand in direct line of the tunnel at the back of the cave, just in case Gorkas is feinting...
Kordan Mardahar
player, 132 posts
Korantine
Sea Captain
Fri 16 Nov 2012
at 00:32
  • msg #385

Re: The Game is Afoot...

In reply to Orinastron (msg # 384):

"I have no cause against Shelsom and do not object to him being set free.  His fate is his own.  Though I would like to know more about Varoteg and determine why he ordered your assault upon our lady, I sincerely doubt that Shelsom has that knowledge."
Tanek Sanasin
player, 100 posts
Taskan mercenary
What gnome?
Fri 16 Nov 2012
at 04:13
  • msg #386

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 385):

"Hsst!  What's going on?  Is it coming out?"

Tanek holds fast, but also isn't going to charge headlong into the darkness after the beast.

If it isn't going to come out, then I agree that we'll turn Shelsom loose, swallow our pride, and head back to Thyrta.
Simulacrum
GM, 249 posts
Fri 16 Nov 2012
at 16:45
  • msg #387

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 386):

Well - it's late, after a night with no campfire, a terrible morning in a rainstorm, a deadly combat, and a forced march to get to this place. While spirits were still high when you got here, despondency and fear's icy touch is likely to accelerate the onset of fatigue.

There's a monster in that there tunnel and he clearly knows you are out here...

A brief time out perhaps - keeping watch over the dark entrance to the mine tunnel while you decide what to do. Is camping here an option? Retreat into the woods to rest up until morning hoping there's noone or nothing tracking you?
Kordan Mardahar
player, 133 posts
Korantine
Sea Captain
Fri 16 Nov 2012
at 17:29
  • msg #388

Re: The Game is Afoot...

In reply to Simulacrum (msg # 387):

I don't think camping here is much of an option with Gorkas right there and all.

"I dunno about the rest of you guys, but I ain't sleeping here.  I'd rather march until too tired to go further than just hope Gorkas doesn't eat me in my sleep."
Simulacrum
GM, 250 posts
Sat 17 Nov 2012
at 10:42
  • msg #389

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 388):

Well there seems to be some sort of consensus here. The expedition has achieved its basic aim - to grab the bandits' stash - and has also yielded some kit, both from the attackers encountered en route and Orinastron's gang. Everyone knows that real treasure may lay down there in the dark, but the thought that this monster who stands between you and it is trusted by Varoteg to keep it safe suggests the beast is quite scary. The last few moments, with the careering minecart hurtling from the mine passage, and the monster's refusal to charge out into your ambush suggests it may not be entirely stupid and instinct-driven either...

Rhaskos keeps his spirit running and watches the dark while the rest of the team exchange glances and shuffle back out of the cave mouth, watching behind them as they go. Then Rhaskos backs out last, all the while fixed on the passageway. Orinastron puts his bow aside and steps over to Shelsom where he quickly cuts his bonds.

As the team retrieves the mules and heads off into the moonlit night (remember it is a full moon and a cloudless sky), what's to be done with Shelsom. He's a young 'rootless' Thennalt - someone who has walked away from, or been thrown out of his community. He is one of Varoteg's men, indeed, but as you have gathered from Orinastron, this little gang comprise people Varoteg regards as 'outsiders' to his core following, and who can count on no protection from the locals whether they are fans of Varoteg's or not.
Sanjar Zand
player, 106 posts
Mon 19 Nov 2012
at 01:48
  • msg #390

Re: The Game is Afoot...

[OOC:

Well crap.  My fault for falling off for a bit.  I certainly would have gone in after the critter, at least to try and get him to come out and engage.  Meh.  I've been busier than I care for lately.  ;P  My apologies.

/OOC]
Orinastron
player, 32 posts
Mon 19 Nov 2012
at 11:17
  • msg #391

Re: The Game is Afoot...

I think we've agreed that Shelsom won't be collateral damage and gets  to walk away from this.  I guess he's basically on his own or free to tag along if Kordan, Tanek, Rhaskos and Sallantus don't mind.  What does Shelsom want to do?
Sallantus
player, 75 posts
Mon 19 Nov 2012
at 11:20
  • msg #392

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 390):

Sallantus would've needed a bit of persuading to have followed Sanjar down there! He's relieved to be on his way.
Simulacrum
GM, 251 posts
Mon 19 Nov 2012
at 18:44
  • msg #393

Re: The Game is Afoot...

In reply to Orinastron (msg # 391):

Shelsom has been cleaned out of his paltry treasure...and Orinatsron probably knows he has nowhere to go. his options are to tag along (to what end? As a 5CP/day plus food hireling?) Or to hang out here and find out if Varoteg has any plans for him? He's not much more than a boy. If he were not already a robber, he has little other option now.

"What are you going to do?" he asks. "If you tell about this place, someone else will be along soon enough...and I'll wind up dead as well as hungry, or on the run from Sakrovar and his dogs"
Simulacrum
GM, 252 posts
Mon 19 Nov 2012
at 18:52
  • msg #394

Re: The Game is Afoot...

In reply to Simulacrum (msg # 393):

The party are now with their mules in the valley floor, some 60m or so from the mine entrance among the scrub and broken buildings, readying themselves to hurry off into the night, discussing what to do with their captive. Something catches the eye, and you all glance up. There at the cave mouth there's a shower of sparks as the little campfire is kicked out. A momentary glimpse of a hulking figure, then darkness punctuated by scattered points of red light from the dying embers.
Sallantus
player, 76 posts
Mon 19 Nov 2012
at 20:20
  • msg #395

Re: The Game is Afoot...

'Axe! Axe! Axe!' screams Sallantus' mind as he tries to ready himself in a panic.

What light sources does the party have? With a quick scan around, how close are the ruined buildings? Walls that might be defensible?
Kordan Mardahar
player, 134 posts
Korantine
Sea Captain
Mon 19 Nov 2012
at 21:21
  • msg #396

Re: The Game is Afoot...

[ OOC - I forget, what time of afternoon / evening is it?  Is it totally dark outside or do we have some light at least? ]
Simulacrum
GM, 253 posts
Tue 20 Nov 2012
at 00:01
  • msg #397

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 396):

It is night (not yet midnight). Bright, full moon. Clear sky.
Sanjar Zand
player, 107 posts
Tue 20 Nov 2012
at 00:27
  • msg #398

Re: The Game is Afoot...

Rhaskos readies a javelin and settles low onto his feet, the weapon drawn back for a throw.  His other hand reaches tentatively forth with his small shield, a wary warding gesture as he starks to stalk closer to the entrance to the cave.  He moves quietly, surely, questing in the darkness with his eyes... and other senses.

He remains silent, not even attempting to quiet his companions.  If they draw attention, he can do little about it for now without doing so himself.
Kordan Mardahar
player, 135 posts
Korantine
Sea Captain
Tue 20 Nov 2012
at 01:05
  • msg #399

Re: The Game is Afoot...

Kordan sighs heavily and turns back towards the cave.  Consciously relaxing his eyes, he attempts to get a spot on Gorkas's location.

16:58, Today: Kordan Mardahar rolled 62 using 1d100. Perception (23) (banked).

Gripping his shield and spear tightly, Kordan offers a quick prayer to Pyrolus that he'll live to taste the sea air again.
Tanek Sanasin
player, 101 posts
Taskan mercenary
What gnome?
Tue 20 Nov 2012
at 03:53
  • msg #400

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 399):

"Ahhh! Crap, crap crap! This is no good. At least we have a full moon."

Tanek hurries to get his shield and spear readied.
Orinastron
player, 34 posts
Tue 20 Nov 2012
at 05:21
  • msg #401

Re: The Game is Afoot...

Orinastron's military training kicks in as the adrenalin starts to surge...

'Stay together.  We have numbers on our side.  If we break up we die.'

Orinastron quickly grasps his bow and nocks (sp?) an arrow, taking position behind Tanek's left shoulder (or his right shoulder if he is left handed), covering Tanek's offside and facing slightly off to his left in case Gorkas tries to flank us.  Orinastron slowly moves his centre of vision around the gloom hoping for movement to trigger in his peripheral vision.

16:18, Today: Orinastron rolled 72 using 1d100. Perception (45) (banked).
This message was last edited by the player at 10:03, Tue 20 Nov 2012.
Simulacrum
GM, 254 posts
Tue 20 Nov 2012
at 14:14
  • msg #402

Re: The Game is Afoot...

In reply to Orinastron (msg # 401):

Pre-Initiative - assume you have a round's worth of reaction, prep, grabbing weapons and, if wanted, spell casting (self only, offensive magic must wait until we are counting through) before the roll for initiative point.

(To Sallantus)
Sallantus reaches for the axe - maybe the nice one he took off the guy Tanek killed only this afternoon? and maybe his shield - they come recommended. He glances about - plenty of trees, those shells of buildings - scrub and bushes, big rocks - no shortage of cover if he is looking for some. Plenty of cowering places ;) His comrades are hurredly prepping their arms and turning towards the assumed threat.

There are two almost intact stone buildings near you - they are just missing doors -and have no roof.

(To Rhaskos)
Rhaskos quietly stalks off in the direction of the cavern entrance and the apron of crushed stone and rubble that leads up to it. He alone is without penalty in the dark [GM note: am assuming he still has his echolocation spirit running, no need to roll]

Orinastron knocks and arrow to his bow. How thin and reedy those arrows look now...

Tanek takes up spear and shield and get's into his best warlike posture.

Kordan - Like Tanek, takes up his spear and shield and gets ready for whatever is coming.


Shelsom looks momentarily stunned.


Round 1. ROLL FOR INITIATIVE

Gorkas is bounding down the slope, moving fast, a great, hulking figure, moonlight glinting off his horns. Rhaskos is first in line, but not yet in javelin range

[GM - Range is closing from 60m..quite quickly, I am presuming Rhaskos advances at regular 8m/round speed - he will be in range at the beginning of next round as things are at present].

Orinastron is lined up to take a shot with his bow.

-10 fast moving target (ruling - whatever the SR, it is Gorkas's move that provokes the shot). -20, partial darkness. so that's -30 altogether...a fumble will hit friend.
Orinastron
player, 35 posts
Tue 20 Nov 2012
at 19:43
  • msg #403

Re: The Game is Afoot...

06:22, Today: Orinastron rolled 20 using 1d10+16. Initiative.

Orinastron spots the flicker of movement in the corner of his eye, calmly raises his bow and fires in a single fluid motion.

06:24, Today: Orinastron rolled 23 using 1d100. Archery (80 - 30 = 50).

The arrow flies true and connects.

06:37, Today: Orinastron rolled 9 using 1d20. Location.
06:36, Today: Orinastron rolled 4 using 2d8, dropping the lowest dice only with rolls of 3,4. Bow Damage Impale (drop lowest).

OOC. Hope I'm doing this right.  The only combat manoeuvre for a ranged weapon is an Impale. /OOC

Kordan Mardahar
player, 136 posts
Korantine
Sea Captain
Wed 21 Nov 2012
at 02:50
  • msg #404

Re: The Game is Afoot...

18:47, Today: Kordan Mardahar rolled 11 using 1d10+6. strike rank.

Goal is to charge with my spear when Gorkas gets close or once he's engaged another of my allies.
Tanek Sanasin
player, 102 posts
Taskan mercenary
What gnome?
Wed 21 Nov 2012
at 02:59
  • msg #405

Re: The Game is Afoot...

In reply to Orinastron (msg # 403):

8:42, Today: Tanek Sanasin rolled 11 using 1d10+7. Strike Rank.

Tanek will charge as well. It worked out spectacularly before, I see no reason why it shouldn't again. (I'm aware that I am sorely tempting fate here.)
Orinastron
player, 36 posts
Wed 21 Nov 2012
at 12:00
  • msg #406

Re: The Game is Afoot...

Tanek Sanasin:
Tanek will charge as well. It worked out spectacularly before, I see no reason why it shouldn't again. (I'm aware that I am sorely tempting fate here.)


OOC role playing gold my friend... memorable moments made of such decisions.../OOC
Simulacrum
GM, 255 posts
Wed 21 Nov 2012
at 12:20
  • msg #407

Re: The Game is Afoot...

In reply to Orinastron (msg # 406):

Orinastron's arrow flits off into the moonlight, and Orinastron is sure he found his mark. The monster breaks its rapid advance and stoops momentarily before continuing on its course. A loud bellow breaks the air.

Everyone else is prepping to move - Charges launched this round won't reach the mark, so presume the deal is to delay and launch as round 2's action (correct me if I am wrong, maybe there is a little forward movement to ensure charge is in range next round on the off-chance the beast does not move forward?)

Other than that...second cycle - presuming Ori is reloading...any other actions to declare before Ori's second shot in the third cycle?
Sanjar Zand
player, 108 posts
Wed 21 Nov 2012
at 12:24
  • msg #408

Re: The Game is Afoot...

Rhaskos continues forward and to the side, approaching  the charging enemy on a slant.  He does his best to control his breathing  as he moves, though this is even more difficult when in a semi-hurried ascent.  When within range he rears back for a throw, taking a slight step forward as he winds up.  There, placing his foot in the rubble of the slope, he slips slightly and it almost ruins his throw.  It is a momentary lapse however, as he maintains his grip on the weapon and recovers.  Sighting and winding up again, he throws  again, the missile streaking towards the target.

[OOC:

06:23, Today: Sanjar Zand rolled 1 using 1d8. Javelin Damage: Rhaskos.
06:13, Today: Sanjar Zand rolled 29 using 1d100. Javelin Throw2: Rhaskos.
06:12, Today: Sanjar Zand rolled 82 using 1d100. Javelin Throw: Rhaskos.
06:11, Today: Sanjar Zand rolled 24 using 1d10+16. Strike Rank: Rhaskos.

Intent is to attempt to flank slightly, as to not be in the direct path of the charge, and throw.  Flubbed the first roll, desired to spend a hero point for a  reroll.  Combat maneuver desired is Trip.

/OOC]
Simulacrum
GM, 256 posts
Wed 21 Nov 2012
at 14:37
  • msg #409

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 408):

Actual combat rolls premature - not in range this round under current circumstances (see private note for what Rhaskos observes). Banked for next round unless there is a major change of situation...since you are using a Hero Point, you can change intent: declare a sprint and you can have the within range shot, but your buddies will be well behind you...and I won't take a trip CM from a javelin throw unless it's a leg hit...need LOC roll.


[GM Ruling: As up thread the rate of move (stalking, so 8m not running) means that you will be within javelin range only some time next round. If you cast the javelin on one of your SRs this round, you are beyond 30m unless you declare a sprint (which would leave you one CA this round (1)), and therefor at half chance...71/2 = 36, -10 for fast moving target, and that's a miss]
Sanjar Zand
player, 109 posts
Wed 21 Nov 2012
at 16:42
  • msg #410

Re: The Game is Afoot...

In reply to Simulacrum (msg # 409):

[OOC:

I'll go with the rush forward, otherwise the same in the description of things.  I suppose I'll go with the trip if the location ends up leg, otherwise impale.

10:37, Today: Sanjar Zand rolled 1 using 1d20. Location.

So, trip!

/OOC]
Simulacrum
GM, 257 posts
Wed 21 Nov 2012
at 21:29
  • msg #411

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 410):

<g>

Cycle 2

Rhaskos is rushing forward in steering towards the right flank, dodging amongst the brush,rapidly closing the distance on the oncoming beast and ready let fly with his javelin...

Meanwhile Tanek and Khordan begin their advance, slowly for now, winding up for a charge next round. In absence of any other instructions, Sallantus is providing his 'best support', just behind his big friend Khordan...

Cycle 3
...But before this round is done (and before Rhaskos makes his cast on SR16 - Orinastron has a chance for a second shot with his bow on SR20 (the monster has slowed, so this shot now only -20 for darkness)
Sallantus
player, 77 posts
Wed 21 Nov 2012
at 23:33
  • msg #412

Re: The Game is Afoot...

[23:30, Today: Sallantus rolled 13 using 1d10+11. Sallantus' Initiative.]

Sallantus figures that the best chance they have in the circumstances is to keep tight and mob the beast. He sticks close to has comrades in order to present a wall of sharp metal to the monster.
Orinastron
player, 37 posts
Thu 22 Nov 2012
at 04:02
  • msg #413

Re: The Game is Afoot...

Orinastron moves slowly forward to maintain his proximity to Tanek.  His toe catches a divot in the ground just as he looses his second arrow and it flies off into the dark

14:55, Today: Orinastron rolled 79 using 1d100. Archery (80 - 20 = 60).

OOC roll for initiative /OOC

14:56, Today: Orinastron rolled 22 using 1d10+16. Initiative

Simulacrum
GM, 258 posts
Thu 22 Nov 2012
at 10:29
  • msg #414

Re: The Game is Afoot...

In reply to Orinastron (msg # 413):

Rhaskos attempts to slow the oncoming beast by dashing forward and casting a javelin low, attempting to stop or trip him, and Gorkas stumbles over the javelin shaft as it clatters about his feet [Evade 34 vs trip, beats the attack roll 29] but stays upright...


Round 2
no need to reroll initiative, so it's:

Rhaskos: SR 24 (apologies, misread post before as SR 16). NB Looks like Gorkas might be about to heft a rock at him as he is closest

Orinastron: SR 20

Gorkas 17

Sallantus: SR 13
Kordan and Tanek: SR 11


Declarations of intent, please - I know what Kordan and Tanek are doing; however note that as Gorkas paused on his way if he Gorkas does not now continue forward quickly, only Tanek will get close enough to also attack with spear at the end of the round (2CA spent on charging covers 36m, distance is exactly that...Kordan can attack also only if using his shield CA, so a shield charge/bash from him and a spear charge from Tanek is possible within the available time and distance).

Orinastron will have to declare a Sprint action if he wants to keep up, likewise Sallantus
Orinastron
player, 38 posts
Thu 22 Nov 2012
at 10:36
  • msg #415

Re: The Game is Afoot...

Orinastron is not sprinting to keep up.  His intent is to keep firing arrows at Gorkas whilst Tanek and Kordan close.  When they are in hand to hand, Orinastron will then put his bow over his shoulder and sprint to join the fight, drawing his sidearm and aiming to take Gorkas in the flank or from behind.
Kordan Mardahar
player, 137 posts
Korantine
Sea Captain
Thu 22 Nov 2012
at 21:30
  • msg #416

Re: The Game is Afoot...

In reply to Simulacrum (msg # 414):

Kordan will be completing his charge, will shield bash if there's not enough forward progress by Gorkas.



13:32, Today: Kordan Mardahar rolled 6 using 1d20. hit loc.
13:31, Today: Kordan Mardahar rolled 26 using 1d100. attack roll.

Shield & spear skill 48, so a hit to left leg for 7.
16:36, Today: Kordan Mardahar rolled 3,4 using d4,d4. shield bash damage.
CM for knockdown.


edit: added shield bash damage
This message was last edited by the player at 00:37, Mon 26 Nov 2012.
Sallantus
player, 78 posts
Fri 23 Nov 2012
at 23:51
  • msg #417

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 416):

If Sallantus has to sprint to keep up with Kordan, then that is what he'll do.
Simulacrum
GM, 259 posts
Sun 25 Nov 2012
at 08:43
  • msg #418

Re: The Game is Afoot...

In reply to Sallantus (msg # 417):

OK - just waiting on Rhaskos' statement of intent before resolving this round - will make a call if nothing by Monday morning UK time.
Tanek Sanasin
player, 103 posts
Taskan mercenary
What gnome?
Sun 25 Nov 2012
at 19:59
  • msg #419

Re: The Game is Afoot...

In reply to Simulacrum (msg # 418):

11:57, Today: Tanek Sanasin rolled 97 using 1d100. Spear attack (72).

Well, that'll be a pretty strong miss on the charge.  But at least I didn't tempt myself into a fumble.
Kordan Mardahar
player, 138 posts
Korantine
Sea Captain
Mon 26 Nov 2012
at 00:37
  • msg #420

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 416):

Looks like shield bash damage should be d4 from shield, + d4 from my damage bonus.

16:36, Today: Kordan Mardahar rolled 3,4 using d4,d4. shield bash damage.

So 7 damage to the leg, if not avoided, with a trip combat maneouver.
Simulacrum
GM, 260 posts
Mon 26 Nov 2012
at 11:31
  • msg #421

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 420):

SR 24 Rhaskos readies another javelin, and circles his position in relation to Gorkas, in order to keep just within range - and probably therefor still out of the range of Gorkas' intent to throw a rock at him

SR 20 - Orinastron reloads

SR17 - Gorkas Sees Tanek and Kordan coming his way and Rhaskos out of range of a throw, and drops the rock in his hand, bracing himself to sweep at one of his attackers with the great club they can now see grasped in his massive hands

Tanek, Kordan and Sallantus are all either Move or charge action this cycle

[GM Note: At risk of inconsistency, I am going to allow kordan's charge spear attack after all - I think it is reasonable it can take place in the same CA as his second action of charging...]

Kordan, please note a charge increases your damage dice one step (to 1D6) - reroll damage as D8+1+D6

Also note - as the two yelling spearmen close on the monster before them, they see him turn his attention your way - drawing up to his full height - much bigger even than Kordan, his head dipped towards you, horns forward, and a massive club in his hands...you will strike simultaneously, as all parties are using L size weapons...and there's no parrying...I'll randomise which one is being hit at...with an extra CA Tanek has the option of extending his charge past the target, assuming he isn't smashed into a pulp as he does so.

Cycle 2

SR 24 - Javelin from Rhaskos catches Gorkas in the arm, but only grazes, with not enough damage to impale.

SR 20 - Orinastron Bow shot

After which I'll roll Gorkas...
Orinastron
player, 39 posts
Mon 26 Nov 2012
at 12:42
  • msg #422

Re: The Game is Afoot...

Orinastron calmly draws a bead on the hulking brute and lets fly...

23:33, Today: Orinastron rolled 22 using 1d100. Archery (80 - 20 = 60).

On target. The only CA eligible is an Impale:

23:34, Today: Orinastron rolled 12 using 1d20. Location.
23:34, Today: Orinastron rolled 7 using 1d8. Damage.
23:35, Today: Orinastron rolled 1 using 1d8. Second damage roll. (Drop lowest).


That's a solid 7 damage to the Chest.
Simulacrum
GM, 261 posts
Mon 26 Nov 2012
at 13:58
  • msg #423

Re: The Game is Afoot...

In reply to Orinastron (msg # 422):

Thunk...ROAR!...then the target obscured by the Taskan and the big Korantine fellow, charging home.

Gorkas winds up for a big sweep with a very big club...and criticals (even with the -10 penalty for this second impaling arrow).

Damage roll will be...brutal


Gorkas strikes low, to take the legs out from under the charging Taskan. 11 Damage to the right leg, Bypass Armour and Trip. Tanek goes sprawling.

His only option here is to use a Hero Point (Glancing Blow changes damage outcome to a leg with -4, or use 'Second Chance' to Reroll Gorkas' attack or Damage rolls).
Tanek Sanasin
player, 104 posts
Taskan mercenary
What gnome?
Mon 26 Nov 2012
at 14:45
  • msg #424

Re: The Game is Afoot...

In reply to Simulacrum (msg # 423):

Lets go with a hero point to reroll the attack.  Changing it to a non-crit would at least allow armor to apply and give a better chance on any resilience check.
A miss would be ideal but I'm not gonna hold out for that result :)

Kordan Mardahar
player, 139 posts
Korantine
Sea Captain
Mon 26 Nov 2012
at 16:19
  • msg #425

Re: The Game is Afoot...

08:18, Today: Kordan Mardahar rolled 4,6 using d8+1,d6. damage correction

So 10 damage to left leg with trip CM then.

"Hold fast, Taskan!"
Simulacrum
GM, 262 posts
Mon 26 Nov 2012
at 17:13
  • msg #426

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 425):

OK - the re-roll is in. 29 is a hit, but the Bypass Armour CM is negated (not sure of the protocol of rerolling damage, but given he did not use a CM to fudge the damage roll, I'll keep it as is)

11 Damage, right leg, armour protects, maintain the Trip CM, beat a 29 with an Evade to avoid it, but I think Tanek has an appointment with the floor either way...

Kordan's spear hits home with all the ooomph his big frame can put behind it. Big gout of blood! - big roar! - but the beast beats the trip and is still standing!

Cycle 3...
Tanek Sanasin
player, 105 posts
Taskan mercenary
What gnome?
Mon 26 Nov 2012
at 19:50
  • msg #427

Re: The Game is Afoot...

In reply to Simulacrum (msg # 426):

I forget how much DR Sanjar applied on us, but I don't think it was 12.
So that 11 damage drops to 9 from my armor and I still end at -4 hp in the leg.

I failed the trip check but made the resilience so I'm in fighting shape, just prone.

Intentions are to stand for CA 1, parrying if necessary. If I get to CA 3 and haven't parried twice I'll attack.
Kordan Mardahar
player, 140 posts
Korantine
Sea Captain
Mon 26 Nov 2012
at 20:10
  • msg #428

Re: The Game is Afoot...

Statement of intent:

If Gorkas appears to be focusing his attention on finishing off Tanek, I'll stab at him for both CA's.  If he changes to direct his attention to me, then I'll parry twice and stab once.

Should Gorkas attack me and miss, then I'll forfeit the parry to preserve the CA for another attack or parry.
Sanjar Zand
player, 110 posts
Tue 27 Nov 2012
at 02:58
  • msg #429

Re: The Game is Afoot...

Rhaskos will ready his last javelin and continue manuevering to flank and throw when ready.  The sight of Tanek hitting the ground widens his eyes and makes him rush forward with the throw, readying his own spear after the weapon is loosed and prepping for a charge.

[OOC:  Not sure by which point Rhaskos will be prepared to throw again? /OOC]
Simulacrum
GM, 263 posts
Tue 27 Nov 2012
at 06:59
  • msg #430

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 429):

Cycle 3

Yet to hear from Sallantus - he was moving fast (Sprint) to keep up close behind Tanek and Kordan. That leaves him an action now...

Orinastron has a shot this cycle but no clear target. He can take his shot but under firing into melee rules...

Rhaskos is grasping his last javelin (he still has 3 right?) ready to loose it next round.

All other CAs are done for round 2
Orinastron
player, 40 posts
Tue 27 Nov 2012
at 11:15
  • msg #431

Re: The Game is Afoot...

Orinastron will stick to his original statement of intent (#415)...  Tanek and Kordan are in contact now and Gorkas is obscured, Orinastron is slinging his bow over his shoulder and running towards the mêlée as he draws his sidearm in an attempt to flank Gorkas and impale him from behind.
Sanjar Zand
player, 112 posts
Wed 28 Nov 2012
at 02:20
  • msg #432

Re: The Game is Afoot...

[OOC:

Yes, the last javelin throw.  I think I spent all of Rhaskos' luck in the first fight...

20:17, Today: Sanjar Zand rolled 1 using 1d8. Damage: Rhaskos.
20:15, Today: Sanjar Zand rolled 13 using 1d20. Hit Location: Rhaskos.
20:14, Today: Sanjar Zand rolled 26 using 1d100. Javelin Throw: Rhaskos.

/OOC]
Sallantus
player, 79 posts
Wed 28 Nov 2012
at 08:22
  • msg #433

Re: The Game is Afoot...

As the beast concentrates on Tanek, Sallantus chops with his axe.

[08:12, Today: Sallantus rolled 47 using 1d100. Attack vs Gorkas (68).]

If Gorkas doesn't evade or parry, or fails to do so, Sallantus' axe sweeps down towards the monster's right leg (can he hit the one that Kordan hit?) [CM: Choose Location]. If he can't reach he right leg, Sallantus is going for a trip [CM: Trip].

[08:20, Today: Sallantus rolled 2,2 using 1d6+1,1d2.
08:20, Today: Sallantus rolled 2,2 using 1d5+1,1d2. Sallantus' Battle Axe damage.
A typo in my first dice roll is dealt with by the dice gods! 4 points of damage, either way]

Tanek Sanasin
player, 107 posts
Taskan mercenary
What gnome?
Wed 28 Nov 2012
at 14:43
  • msg #434

Re: The Game is Afoot...

In reply to Sallantus (msg # 433):

I forgot to roll for how many CA I can't attack for due to the serious wound:
06:41, Today: Tanek Sanasin rolled 2 using 1d3. CA no attack.

That doesn't really change my plans though.
Simulacrum
GM, 265 posts
Wed 28 Nov 2012
at 15:33
  • msg #435

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 434):

Recap Cycle 2...
As Tanek's leg is taken out from under him with a swipe of Gorkas' great club, Kordan piles in and strikes home, eliciting a great gout of blood from the massive thigh of this man-beast.

Cycle 3...A moment later, and another javelin comes clattering through, drawing no blood

[GM note - not happy about javelin doing no more damage than an arrow...hmmm may need some house rule here].

..but there appears Sallantus, craftily following his comrades in their charge, and at the last moment taking a small bite of hair hide and flesh out of the creature's wounded leg

[NB - 3AP tough hide - only 1HP left in the leg after Kordan's spear charge reduced so to 0 for a serious wound!]

Gorkas fails his resilience check, and the mighty bellowing beast sinks to the ground! He's down - but not out of the fight yet...

Orinastron is running forward - CA 3 move 8m while stashing bow/drawing sidearm...following which he is 28m from the fight at the start of next round.


ROUND 3

Statements of intent?
Kordan Mardahar
player, 144 posts
Korantine
Sea Captain
Wed 28 Nov 2012
at 16:59
  • msg #436

Re: The Game is Afoot...

In reply to Simulacrum (msg # 435):

Statement of intent (now with dice rolls!):

If Gorkas appears to be focusing his attention on finishing off Tanek, I'll stab at him for both CA's.  If he changes to direct his attention to me, then I'll parry twice and stab once.

Should Gorkas attack me and miss, then I'll forfeit the parry to preserve the CA for another attack or parry, unless I'm down to my bonus CA from a shield - in which case I'll try to trip him.

08:54, Today: Kordan Mardahar rolled 43 using 1d100. banked parry.
08:54, Today: Kordan Mardahar rolled 13 using 1d100. spear attack.
08:54, Today: Kordan Mardahar rolled 7,4,4 using d20,d8,d4. hit loc, damage.

CM of choose location : Left Leg, if the CM doesn't apply it will hit abdomen instead.
Sanjar Zand
player, 113 posts
Wed 28 Nov 2012
at 19:58
  • msg #437

Re: The Game is Afoot...

[OOC:  Spear charge as already declared.  Once again Rhaskos seems rather short on luck in the damage department... lol.  I may need to buy some new dice!


13:56, Today: Sanjar Zand rolled 2 using 1d8+1. Spear Damage: Rhaskos.
13:55, Today: Sanjar Zand rolled 15 using 1d20. Hit Location.
13:54, Today: Sanjar Zand rolled 55 using 1d100. Spear Charge!: Rhaskos.

Manuever, if any, will be a disarm or trip.

/OOC]
Tanek Sanasin
player, 108 posts
Taskan mercenary
What gnome?
Wed 28 Nov 2012
at 23:00
  • msg #438

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 437):

I'll repost my intent for r3 as

CA 1: Stand up.
CA 2: Declare parry if I haven't needed to use yet.
CA 3: Attack Gorkas if not already used up by parrying.
Orinastron
player, 42 posts
Thu 29 Nov 2012
at 09:58
  • msg #439

Re: The Game is Afoot...

Orinastron will close as fast as possible.  However, given Gorkas is now down on the ground he doesn't see the sense in closing within its reach simply to stab it with his sword.  Better to stand a short distance back and simply fire arrows into it until it expires.  Thus, Orinastron will cease drawing his sword as he runs and recover his bow and an arrow.  If he is close enough by CA 3 to have an unobstructed shot he will do so otherwise he will manoeuvre to obtain one.
Sallantus
player, 80 posts
Thu 29 Nov 2012
at 15:25
  • msg #440

Re: The Game is Afoot...

Sallantus will keep hacking away, attacking on when his CA roll round. He had thought about trying to capture the beast, and by selling, exhibiting, or some other way making a few months of shore money. But if the monster is being struck through with spears...

15:23, Today: Sallantus rolled 28 using 1d100. Attack vs Gorkas (68 + 20 [prone] = 88).

Presuming that Gorkas doesn't manage a parry, Sallantus will Choose Location: Head

15:24, Today: Sallantus rolled 6,2 using 1d6+1,1d2. Sallantus' Battle Axe damage.
Simulacrum
GM, 269 posts
Fri 30 Nov 2012
at 07:38
  • msg #441

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 437):

Ist Cycle

Rhaskos arms himself with spear for an attack

Orinastron is running, skirting round, looking for an angle to use a bow

Gorkas delays and attempts to parry Kordan's attack and fails

Kordan's spear bites home again to the left leg, drawing blood

Tanek is hauling himself up onto his feet

Sallantus snacks the beast on his horny head with his axe, causing a wound



The damn thing won't go down...

2nd Cycle

Rhaskos charges home, his spear makes a mark - but the disarm attempt fails (Gorkas crits)

Gorkas takes a swipe at Sallantus but its a wild stroke from the ground and easily avoided ....
Kordan Mardahar
player, 146 posts
Korantine
Sea Captain
Fri 30 Nov 2012
at 17:07
  • msg #442

Re: The Game is Afoot...

I believe I have another attack coming up

09:05, Today: Kordan Mardahar rolled 59 using 1d100. attack roll.
(hit due to prone bonus, if Gorkas is standing by my SR then this is a miss)

09:05, Today: Kordan Mardahar rolled 3,3,1 using d20,d8+1,d4.

CM = choose loc, left leg again, if no CM then hits right leg.  Rather a glancing blow of 4 damage, but it might be enough on the injured leg...
Simulacrum
GM, 270 posts
Sun 2 Dec 2012
at 14:12
  • msg #443

Re: The Game is Afoot...

In reply to Simulacrum (msg # 441):

2nd Cycle...(continued)
Orinastron has sprinted into place where he can get a shot and can reload on his 3rd CA. But the monster is down and obscured, and as your teammates are hacking and stabbing away at this huge man-beast as fast as they can possibly manage, it's a -40 to hit (darkness, plus crowding) and if you roll under skill but fail, you have an automatic hit friend result.

Kordan stabs again at Gorkas's leg, and again draws blood - the beats is now howling in rage and distress, bleeding from head, chest, abdomen and arm, two feathered arrow shafts sticking out of his body, his leg limp and useless, forcing him to fight from the ground until what appears now to surely be an inevitable death.

Sallantus has another blow he can take this cycle (he did declare he'll keep attacking when his turn comes up), I do note Sallantus is now inside the creatures club reach and he should not have had the option to hit Sallantus, but he missed anyway so that's that. Kordan is to Gorkas' front, Rhaskos to his left, Sallantus to his right, Tanek picking himself up to Gorkas' rear.


Cycle 3 Orinastron notches an arrow, Tanek, Rhaskos and Sallantus all have an attack they can make, Kordan can have a shield strike if he wants to.

Cycle 4 - and Sallatus has a fourth attack if he wants to try a shield bash...There are now four characters all trying to get a piece of this monster in close combat.

Looking ahead to next round - If Gorkas not out for the count, Orinastron and Rhaskos both get an attack prior to Gorkas attempt to clobber one of his persecutors.
Sallantus
player, 83 posts
Sun 2 Dec 2012
at 14:51
  • msg #444

Re: The Game is Afoot...

In reply to Simulacrum (msg # 443):

Sallantus: 2nd Cycle

14:43, Today: Sallantus rolled 86 using 1d100. Attack vs Gorkas (68 + 20 [prone] = 88).

If Gorkas doesn't parry, Sallantus will Choose Location: Head

14:44, Today: Sallantus rolled 4,1 using 1d6+1,1d2. Sallantus' Battle Axe damage. [so 5 damage]

Sallantus: 3rd Cycle

(presuming that nothing changes...)

14:47, Today: Sallantus rolled 22 using 1d100. Attack vs Gorkas (68 + 20 [prone] = 88).

Again, if Gorkas doesn't parry, the shield is coming down on his head.

14:49, Today: Sallantus rolled 4,2 using 1d4,1d2. [so 6 damage]

So, presuming that nothing changes, Sallantus rains down blows upon the poor beast's head. This is grim work, and the flush excitement fades as the the fight turns from battle into slaughter.

btw, this was a mistake - I changed the dice type to D100, but left the custom dice on the right - 14:47, Today: Sallantus rolled 5,2 using 1d6+1,1d2. Attack vs Gorkas (68 + 20 [prone] = 88).
Tanek Sanasin
player, 110 posts
Taskan mercenary
What gnome?
Sun 2 Dec 2012
at 18:06
  • msg #445

Re: The Game is Afoot...

In reply to Sallantus (msg # 444):

Tanek 3rd Cycle (If we're not done by then.)

10:01, Today: Tanek Sanasin rolled 3 using 1d100. Spear attack (72+20).
Oh look at that!

Choose location: Left Leg (as it's only hanging on by a thread right?)
Bypass armour.

10:05, Today: Tanek Sanasin rolled 4,1 using 1d8+1,1d2. Spear damage.

If it gets to me, 5 damage bypassing armor to the L.Leg ought to finish Gorkas off.
Kordan Mardahar
player, 147 posts
Korantine
Sea Captain
Sun 2 Dec 2012
at 18:23
  • msg #446

Re: The Game is Afoot...


10:22, Today: Kordan Mardahar rolled 94 using 1d100. Shield strike (48+20).

Kordan tries to do something fancy with his shield, nobody's quite sure what it was - even Kordan.
Orinastron
player, 44 posts
Sun 2 Dec 2012
at 19:06
  • msg #447

Re: The Game is Afoot...

Orinastron won't take an obscured shot - there seems no urgency.  The beast is down and the others are crowded around it alternately trying to stove its skull in with their shield rims and impale it with their spears. From where Orinastron now stands this appears to be just a matter of time.  Orinastron will advance slowly, bow ready in case a shot is needed to support the others.
Sanjar Zand
player, 115 posts
Mon 3 Dec 2012
at 14:50
  • msg #448

Re: The Game is Afoot...

[OOC:

08:46, Today: Sanjar Zand rolled 8 using 1d8+1. Damage.
08:45, Today: Sanjar Zand rolled 8 using 1d20. Hit Location.
08:45, Today: Sanjar Zand rolled 7 using 1d100. Spear Attack: Rhaskos.

Selections: Impale + Choose Location: Head

Some luck at last?  Once it is no longer really needed of course.  ;P

/OOC]

Rhaskos draws back a step and and recloses the distance with a slight hop, which he uses in motion that twists his body to change the angle of his strike in an attempt to bring the tip of his spear directly down into the head of Gorkas.
Simulacrum
GM, 271 posts
Mon 3 Dec 2012
at 17:48
  • msg #449

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 448):

2nd Cycle (still going!)

The blows rain down on Gorkas, as everyone stabs, hacks and beats at the monster with everything they have.

Sallantus' axe glances off the monster's horns...then

3rd Cycle

Rhaskos gets in first and manages to get his spear at Gorkas' head, drawing blood and eliciting another howl from Gorkas, his monstrous face flecked with bloody foam; Orinastron hovers in the background, uncertain whether to shoot, his bow still bent in case an opening appears...then from behind, Tanek, hauled to his feet despite a badly hurt leg, plants his spear in the open wound left by Kordan's own thrust and bites deep.

Even as Sallantus brings his shield rim into the creature's head, Gorkas is slipping down, a great, heaving mound of blooded flesh and hide taking shallow, rasping breaths, his gnarled club slipped from his grasp, his great cow-eyes still open, staring up at his killers - perhaps in animal rage, perhaps in fear - awaiting the coup de grace.

This fight is over.
Simulacrum
GM, 274 posts
Tue 4 Dec 2012
at 16:25
  • msg #450

Re: The Game is Afoot...

In reply to Simulacrum (msg # 449):

So are you finishing Gorkas off, leaving him to die, or patching him up and shaking hands...

And what about that dark passageway now - with the beast down, who is planning to go and loot its treasures?
Tanek Sanasin
player, 113 posts
Taskan mercenary
What gnome?
Wed 5 Dec 2012
at 16:25
  • msg #451

Re: The Game is Afoot...

In reply to Simulacrum (msg # 450):

Err, is patching up and shaking hands a real option? I don't think any of us have a way to communicate with him. As such I'd think finishing him off to end his suffering and prevent any nasty surprises would be the best idea.

After that, my leg hurts quite a bit, but lets go see what it is we came here to get.
Sanjar Zand
player, 116 posts
Wed 5 Dec 2012
at 16:50
  • msg #452

Re: The Game is Afoot...

[OOC:

The other option is attempting to bring him back as a prisoner.  But I'm biased, since that is what Sanjar wants... and he isn't present.  ;P  Rhaskos would probably be fine killing him and looting everything.

/OOC]
Orinastron
player, 45 posts
Wed 5 Dec 2012
at 19:43
  • msg #453

Re: The Game is Afoot...

This beast isn't worthy of mercy.  Finish it off at arm's length and grab the loot.  Varoteg's no fool though so let's not assume that Gorkas was the only safeguard he had.  If Rhaskos is up for it his dark sense may be of help in searching the caves.
Kordan Mardahar
player, 149 posts
Korantine
Sea Captain
Thu 6 Dec 2012
at 04:24
  • msg #454

Re: The Game is Afoot...

Orinastron:
This beast isn't worthy of mercy.  Finish it off at arm's length and grab the loot.  Varoteg's no fool though so let's not assume that Gorkas was the only safeguard he had.  If Rhaskos is up for it his dark sense may be of help in searching the caves.


I agree, give the great beast a merciful end, then be careful searching the cave.  Assuming Rhaskos is up for scouting the cave, Kordan will grab his war bow and maintain a lookout position - as best he can in the dusk / near dark.

If we're not too tired for it, I would also be in favor of putting some distance between us and the hideout rather than risking another contingent of Varoteg's men wandering in.
Sallantus
player, 84 posts
Thu 6 Dec 2012
at 11:03
  • msg #455

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 454):

How badly injured is Gorkas? Just how big is he? Do we have the rope etc. that we would need to transport him to 'market', if indeed there is a market in exotic humanoid monsters... the arena, perhaps, or menageries of the too-wealthy-for-sense? Could Gorkas be worth more, in the right environment than whatever treasure Varoteg has?

And not only that, but bringing such a beast into town would create a stir, surely. Would it be a source of glory, and fame? And therefore free booze and other luxuries?
Simulacrum
GM, 275 posts
Thu 6 Dec 2012
at 12:02
  • msg #456

Re: The Game is Afoot...

In reply to Sallantus (msg # 455):

Oh - I thought this debate was over and was about to move on to describe the killing and the search of the old mine...but is there another way to go here?

Bear in mind he is really big - SIZ23, with STR to match. Not an easy thing to transport, or keep under control...
Sanjar Zand
player, 117 posts
Thu 6 Dec 2012
at 12:22
  • msg #457

Re: The Game is Afoot...

We have two pack animals, one of which could be used to transport him I should think?  Or is he too large for it?

If it is sizable enough to make that a reasonable task, we could bind him up on the animal and have someone assigned to guard him the duration, in shifts.

The question I suppose becomes 'how much treasure is there here that we need to carry?' after investigating the cave, and after that 'do we have space for Gorkas on the animals?', and finally if we do 'is the potential reward thereof worth the risk?'.

My impression is that if we can get him back to the city he could be sold to either an arena or some other magical type like Sanjar but with more money ( ;P ) for a rather sizable sum.  If we could manage it.

The other two concerns however are getting back around the villagers to get to Thyrta... and doing so swiftly since you are somewhat behind schedule.

And of course I don't think any of us would really care to see 'Fight With Gorkas #2' anytime soon.

Mmm.

How much is Gorkas really worth, Simulacrum?  If he could be brought back to Thyrta for sale anyway.
Simulacrum
GM, 276 posts
Thu 6 Dec 2012
at 17:01
  • msg #458

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 457):

Common sense would dictate Thyrta is not perhaps the place you would sell him - people react badly to monsters, tend to riot, break out the torches and pitchforks and all. Especially such an unnatural travesty of nature, who muct surely be sorcerer-made? Thyrta is not the kind of place with over-rich aristos keeping menageries of strange beasts. And arenas...apart from some private pit-fighting venues you may be aware of back home, only the Taskans are known for arenas, and then only as a means of public execution.

On the other hand, if you could get him back to Morkesh or somesuch - then maybe a lot. An Evaluate? But you would need a pretty convincing plan of how to pack so much angry muscle onto the back of Bitch or Bastard, and keep him subdued for long enough...
Sallantus
player, 85 posts
Thu 6 Dec 2012
at 18:19
  • msg #459

Re: The Game is Afoot...

In reply to Simulacrum (msg # 458):

With that in mind, perhaps the group would best simply take trophies, both to sell and to ensure that they receive the deserved acclaim. His head, for certain, but perhaps also his hands and any other parts of... cultural significance?

Sallantus growls, "We'll never get this beast to market. His head on the other hand..."
Kordan Mardahar
player, 150 posts
Korantine
Sea Captain
Thu 6 Dec 2012
at 19:36
  • msg #460

Re: The Game is Afoot...

In reply to Sallantus (msg # 459):

"If'n you be planning on takin' his head home as a souvenir, you best be planning good on how to deal with the stench of it.  We be likely ta be shippin out soon as we gets back to Thyrta.  When you be finding the time to cook the flesh offa that thing?

Never be minding the fact that having the head all but announces to Varoteg who killed his pet.

Not that I wouldn't be minding having a fine trophy piece like that hanging on the wall in me ship cabin."
Sallantus
player, 86 posts
Thu 6 Dec 2012
at 22:32
  • msg #461

Re: The Game is Afoot...

Sallantus laughs, "I don't think Varoteg was much our friend before this trek in country, and I'll expect that he'll figure us for his pet's killers, trophy or not. Marching back into port with this things head strapped to Bastard would be some statement though, no?"

He pauses, and wrinkles his nose.

"You might be right about the smell. Course, we hardly smell of a fresh sea breeze ourselves. Let's see what's in this beast's hole and then work out whether we need carry bits of rancid monster with us as plunder."
This message was lightly edited by the player at 07:28, Fri 07 Dec 2012.
Sanjar Zand
player, 118 posts
Thu 6 Dec 2012
at 23:42
  • msg #462

Re: The Game is Afoot...

Meh.  So the only reason would be to indulge Sanjar's fool curiosity and desire to study the critter.  lol.  Forget it then.

Rhaskos is certainly up for, carefully, leading the search of the cave and treasure trove.  He also is very keen to take trophies from Gorkas and in fact will go ahead and proceed with slitting Gorkas' throat and moving to take his skull, hands, heart+liver, and phallus immediately while the kill is fresh.
Simulacrum
GM, 277 posts
Fri 7 Dec 2012
at 14:48
  • msg #463

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 462):

Debate is cut short by Rhaskos stepping forward with his hunter's knife and cutting the beast's neck. It's a natural enough creature that its large vein is where it is supposed to be. gorkas can no longer struggle, there is simply a sigh as he expires his last breath.

"Let's have a look" says Kordan, beckoning towards the mine. "Set aside your butchery for now, let's see what jewels lie there before you take his".

The party, with Shelsom tagging along, make their way back up the slope and into the entrance cavern. While Rhaskos can call on echolocation to make his way into the void, others need a light. A torch is lit. and the eventually everyone stalks cautiously down the rough-hewn passage to find out what lies at its end.

Some way down the passage curves slightly to the right. A big shape looms out of the dark, but quickly you realise it is the remains of another mine cart, this one lacking an axle and turned on its end. The stench here is powerful, it is Gorkas' smell, and the stink of his waste and the dirty straw and rags from which he made a bed are pretty heady. Beyond his little camp in a chamber at the end of a tunnel is a slope down into a natural pit, perhaps a meter deep and two across, littered it seems with rubbish. Animal bones, bits fo straw, broken pieces of wood. But there is a gleam there, and the party quickly gets to scrabbling around for these things that appear to have been casually thrown into the pit:

A scatter of coins: Small silver (0.5SP each), 47 of them, a jumble from different cities.
3 Gold imperials, worth 20SP each
A silver ingot (0.5kg), worth 80SP
A bronze shield boss of Korantine type engraved with a sunburst, and 5 shield ornaments in the shape of stars (Perhaps worth 3 SP overall)
A dagger with a bone (or ivory?) handle and a fine iron blade with nicely wrought pommel and lozenge hilt (perhaps 20SP)
A rather dirty but fine helm to fit SIZ 13 comfortably, with cheek plates and reinforced brow ridge (4 AP, value 30SP)

Orinastron notices the broken halves of an amphora (wine jar) of a distinctively Jekkarene style. He sniffs at it. A faint trace of sweetened wine. Then he looks down Underneath there is another smaller pot, which contains a trove of 9 more Silver Pieces, 22 copper pieces, 9 little chunks of gold (worth 5SP each) and 3 small rough-cut stones (need an evaluate).


Bullion - all the following items are precious metal, but all dented, twisted or deliberately broken and/or torn, their value only in the metal content:

Sallantus finds a small silver cup (32SP), and nearby a fancy bronze oil lamp (4SP)
Kordan picks up a broken gold broach shaped like a grasshopper (20SP)

Rhaskos gathers up several pieces of silver, perhaps decorative mounts for a belt or bridle, that have spilled out of a leather bag (7 x 2SP)

Tanek finds scraps of gold and silver decorative mounts that seems torn from a very fancy sword hilt or Korantine workmanship (60SP)

A bent gorget of copper and gold small in size, perhaps an ornament for a very fine lady, finely decorated with leaves and petals picked out in gold on the copper background (evaluate).

And you can all now have 2 Improvement rolls (=/- IR modifier).

Sanjar can have one too to spend on his Rites, Grimoire or spellcraft skills.
Kordan Mardahar
player, 152 posts
Korantine
Sea Captain
Fri 7 Dec 2012
at 17:17
  • msg #464

Re: The Game is Afoot...

[ OOC - Spent my IR's on Archery and Spear/shield, as I believe those were the primary skills used during this short story arc.

+2 Spear & Shield
+1 Archery

  OOC ]

"Aright boys, let's be about our business and be moving along.  We can count out the neat, pretty piles and divvy up when we get back ta Thyrta.  I got me eye on that dagger though lads, it be lookin' mighty nice on me belt I be thinking."
Orinastron
player, 46 posts
Sat 8 Dec 2012
at 10:33
  • msg #465

Re: The Game is Afoot...

Orinastron agrees with Kordan.  It has been a very, very long day - a fight with elemental summoning bandits followed by a run in with the ugly brute we left outside the cave.  Lets round up the loot both from the cave mouth as well as Varoteg's stash.  Not sure how far it is back to Thyrta and therefor whether it's worth camping here.  Happy to push on home if the others want to.
Tanek Sanasin
player, 117 posts
Taskan mercenary
What gnome?
Sat 8 Dec 2012
at 23:36
  • msg #466

Re: The Game is Afoot...

In reply to Simulacrum (msg # 463):

15:30, Today: Tanek Sanasin rolled 54 using 1d100. Evaluate (38) bent gorget ornament.
15:29, Today: Tanek Sanasin rolled 81 using 1d100. Evaluate (38) 3 rough-cut stones.


Tanek takes a look at the rough-cut stones and the ornament looking thing and shrugs.

"Hey, anyone have anything to leave a note with?  Something like, 'Safra sends her regards!' heh.  Anyway, lets get out of here."

I forget, do we have a party coffer being recorded anywhere? 
Simulacrum
GM, 279 posts
Sun 9 Dec 2012
at 01:43
  • msg #467

Re: The Game is Afoot...

In reply to Tanek Sanasin (msg # 466):

Town is more than a day away (perhaps could do it in one stretch with a forced march). It's now probably after midnight. Fatigue is setting in - but there is also a concern that maybe the party should move away from here before camping and trying to get some sleep.
Sanjar Zand
player, 120 posts
Sun 9 Dec 2012
at 05:50
  • msg #468

Re: The Game is Afoot...

[OOC:

How are we doing on our timeline?  How much time does the group have to get back to Thyrta on schedule?

/OOC]
Simulacrum
GM, 280 posts
Sun 9 Dec 2012
at 12:28
  • msg #469

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 468):

You were given 5 days maximum. Day 1 was the journey to within sight of the hills. Day 2 has been the day of the rainstorm, the fight with the bandits...and by nightfall, arrival at the old mine. So due to having pressed on and driven through the fatigue, it is now middle of the night on the second day. Trying to make any distance from here tonight will result in another fatigue roll to see what shape you are in tomorrow.
Orinastron
player, 47 posts
Sun 9 Dec 2012
at 19:05
  • msg #470

Re: The Game is Afoot...

Not sure that hanging around here is a good idea, despite being tired. How about we load up and head in the general direction of Thyra for an hour or so, to try and cover a mile or two?  Then we can find shelter and rest up maybe till late morning.
Sallantus
player, 88 posts
Sun 9 Dec 2012
at 22:45
  • msg #471

Re: The Game is Afoot...

Sallantus has no intention of sleeping in the location of an enemy camp, surrounded by stolen loot and the body of the enemy's pet. He proposes that the party push off, perhaps only a relatively short distance, and set a rough camp.

He's also been eyeing up some of the treasure, displaying a keen interest in the helmet.

"Maybe we could adopt those stars, them shield ornaments over there, as our symbol, so long as we're in Lady Safra's employ?"

[How many of the party carry shields?]
Kordan Mardahar
player, 153 posts
Korantine
Sea Captain
Sun 9 Dec 2012
at 23:51
  • msg #472

Re: The Game is Afoot...

Tanek and Kordan both use spear and shield style.
Sanjar Zand
player, 121 posts
Mon 10 Dec 2012
at 01:58
  • msg #473

Re: The Game is Afoot...

Rhaskos advocates going slightly farther away from Thyrta and in another direction than our intended route before making camp so as to have the camp be in a hopefully unexpected quarter should anyone come calling.  Then returning by a slightly roundabout route attempting to skirt the lands between here, the recently agitated village, and Thyrta in a forced march to arrive in the one day and evade any search as the area of it might over time begin to extend.
Kordan Mardahar
player, 154 posts
Korantine
Sea Captain
Mon 10 Dec 2012
at 04:11
  • msg #474

Re: The Game is Afoot...

"That sounds like a reasonable plan to me, make it so!  And that sounds like a fun plan with the shields."
Orinastron
player, 48 posts
Mon 10 Dec 2012
at 12:17
  • msg #475

Re: The Game is Afoot...

Orinastron uses a shield and would be honoured to  take a star if there is one spare.  Presuming he found his shield amongst the kit in the cave mouth (I believe so).

Rhaskos's idea is a good one - let's not make it easy for someone to stumble upon us by having taken a direct route.

Sounds like we push on for a couple of miles but drifting away froma direct route, find a good spot to rest up and then crash for a rest.  Suggest short watches as everyone is probably exhausted.
Sanjar Zand
player, 122 posts
Mon 10 Dec 2012
at 13:54
  • msg #476

Re: The Game is Afoot...

Before departing the mine Rhaskos will burn Gorkas' heart and liver in the firepit there as a sacrifice to his gods/spirits.

Also he will endeavor some graffiti on the walls of the mine of similar crudeness to that which the group previously encountered which emphasizes the very small phallus of Varoteg and depicts Safra shoving something suitably large up his rear.
Simulacrum
GM, 281 posts
Mon 10 Dec 2012
at 15:40
  • msg #477

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 476):

OK, all sounds good. treaures are gathered; Rhaskos makes some amusing daubings on the cavern walls for posterity. Shield ornaments - attempting some temporary rig now, or going to fix those when you get back to town?


So the party spends a little time while Rhaskos sets about Gorkas' corpse, taking parts for personal use or to burn in the fire as a small ritual (for which, without any particular game rules in mind, I will allow him an accelerated MP recovery).

And with that, it is decided to camp away from this place in case there should be someone on the trail...and an hours deeply exhausted - and for Tanek, painful - walk, picking a way through scrub and brush using the bright full moon to ensure the general trend is in the desired direction, until a spot suitable for camp is found. Shelsom still seems to be tagging along, at a loss what to do. It seems you have made sure he is best not around when Varoteg or others next arrive at the old mine, and he has nowhere else to go - except perhaps to try his luck at home, off to the east across the river.

Nobody wants to do first watch so straws are drawn and Sallantus loses. everyone gets as much sleep as they can, however as first light breaks and people begin to stir, the aches and fatigue of the night before are still with you. any expended MPs are not recovered. The party waits well into the day, and matters do not improve. Eventually, it being mid morning, it is decided to move on lest you be found to close to the scene of your last actions.

There is no track here, the advice to detour further to the east means you are not following a known route. Here and there a trail is encountered, but not necessarily going in the right direction, and inevitably it is necessary to follow a stream or just plunge through a copse or pick through a rock-strewn patch of scrub. Going is slow.

Within the hour Rhaskos wrinkles his nose and calls a halt, then stalks quietly ahead. On his return,

"There are the remains of a kill ahead. Fresh - this morning. A predator of some sort. This side of the river it must be a bear or perhaps wolves...I hope nothing worse. But there is something lurking in the undergrowth yonder where the stream banks are thick with briars. We should take great care - wait for whatever it is to move on, or go hunt it, or retrace our steps" (NB - GM rolled and Rhaskos flunked everything but Perception)

Nobody seems much up for expending the energy on a fight with 'whatever it is', and Tanek doesn't feel like sprinting from an angry bear...so the party quietly retraces its steps and attempts to find a longer route round.

By late afternoon all energy is spent. It seems prudent to make camp again already, as with a good rest it should be possible to reach Thyrta before nightfall the following day. The weather has stayed fine all day, and warm, which is some consolation. Shelsom however seems increasingly sullen and worried. You are probably now close by, even within, Sakrovar's territory, which lies between you and Thyrta. Orinastron is well aware that if Sakrovar gets his hands on one of Varoteg's men, it won't go well for the individual concerned, and even he himself must trust to the protection of his erstwhile 'owners'. More than that Shelsom seems struck with some regret at having been a very inept bandit, and even mutters how he "should not have left Gorkas all alone like that".

You settle down around a small campfire with intention of making good distance on the next day (day 4). A watch roster is organised, and the plan is to head out as soon as first kindly light is given
Orinastron
player, 49 posts
Wed 12 Dec 2012
at 11:37
  • msg #478

Re: The Game is Afoot...

Orinastron starts yelling, rousing the rest of the party from their slumber, ”Shelsom, you stay right there.  Don't you move one step more or I'll put you down.  No-one is going to start slinking off whilst we sleep in hostile territory."

The others will awake to see Orinastron. who is on watch, raising his bow, an arrow ready and pointed at Shelsom's chest.  Shelsom on the other hand appears caught as if he was about to make off.

Statement of intent - if Shelsom attempts to back off away from the camp, Orinastron will put an arrow in him.  Orinastron sees no upside in having Shelsom wander off into the night whilst the party is asleep and vulnerable.
This message was last edited by the player at 18:56, Wed 12 Dec 2012.
Kordan Mardahar
player, 155 posts
Korantine
Sea Captain
Wed 12 Dec 2012
at 23:11
  • msg #479

Re: The Game is Afoot...

Kordan jumps up with a start and grabs his knife.  Surveying the situation, he calms down slightly, grabs some rope, and puts his most intimidating, towering-above, captain's glare towards Shelsom.

"Shelsom, we can do this the easy way or the hard way.  Now are you going to sit still while I tie you up?  Or are you going to make me kill you?

I promised Ori that I wouldn't kill you, so please don't make me break my promise."
Sanjar Zand
player, 124 posts
Wed 12 Dec 2012
at 23:23
  • msg #480

Re: The Game is Afoot...

Rhaskos stirs and raises his brows as he wakes and comes to understand the events unfolding.  One hand slides over to his spear and pulls it closer as he raises himself to a seated position, leaning on the shaft and ready to stand.  "Is this how you repay us for letting you live?" he says with some derision in his tone.
Tanek Sanasin
player, 118 posts
Taskan mercenary
What gnome?
Thu 13 Dec 2012
at 04:31
  • msg #481

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 480):

Tanek stirs to see what the commotion is.  After seeing the others seem to have a handle on the situation, however they end up handling it, he rolls back over and tries to go back to sleep.
Sallantus
player, 89 posts
Thu 13 Dec 2012
at 11:05
  • msg #482

Re: The Game is Afoot...

Sallantus wakes and grumbles, "Ruin a perfectly good dream, eh!"

With Orinastron all set to put an arrow through Shelsom, Sallantus sees no need to leap to his feet, but he adjusts his body so that he is ready to gather up his axe and move quickly. Seemingly unwilling to rouse himself much further, Sallantus tries to persuade Shelsom to return to the camp and sit down.

"I've got no wish to take a man to sea against his will. But I think we'll be insisting on your company until we're at most an hour or so from the gates of Thyrta."

Sallantus rolls over, giving the impression of indifference while he stays alert.

"Not really worth ransoming anyway."
Orinastron
player, 50 posts
Thu 13 Dec 2012
at 13:06
  • msg #483

Re: The Game is Afoot...

Orinastron on the other hand is pretty riled up.  He made the case to spare Shelsom and has been repaid poorly.  He is sensitive to his precarious status with the party and conscious that having Shelsom make a run for it might jeopardise it.  With Kordan having Shelsom covered, Orinastron will lower his bow and help bind Shelsom, roughly. "What were you thinking, Shelsom?  Make me look bad will you?  Sneak off to sell us out while we sleep, huh?"

Orinastron isn't much interested in a questioning as trust has now broken down and Sallauntus' point is well made - Shelsom is pretty much a captive until we are in sight of Thyrta, he would think.  And it's possible he has just enlisted as a sailor...
Simulacrum
GM, 283 posts
Thu 13 Dec 2012
at 14:46
  • msg #484

Re: The Game is Afoot...

In reply to Orinastron (msg # 483):

Shelsom has no stomach to break and run, he maybe expected Orinastron to give him the chance to flee the camp. He raises his hands in a gesture of submission, and sits back down. The great burly sea capatain finds soem twine and binds his hands and feet. "Won't make for a comfortable night I grant you, but I'm sure your and we are all safer if you stay right here like a good boy".

Shelsom rattles out nervously (in Thennalt) how he only wanted to go make his way before "...we all run into Sakrovar's men, who knows what would happen then...can't blame me for wanting to make for home, I mean...I don't know what's to become of me or anything...I didn't mean no harm in it" and then seems to start gently sobbing to himself.

When dawn breaks Kordan cuts Shelsom's ties so he won't slow everyone down. Thyrta town is the next stop, but you need a good day's travel to get there.

[GM note - nobody seems to have done any first aid on poor Tanek...have they?]
Simulacrum
GM, 284 posts
Thu 13 Dec 2012
at 15:27
  • msg #485

Re: The Game is Afoot...

In reply to Simulacrum (msg # 484):

The weather is fine to start with, clouds begin to gather as you make your way towards Thyrta, through land you imagine must be part of 'Sakrovist Fields', effectively the fiefdom of the local Thennalt lord. Mostly the land has the feel of a managed wilderness - there are tumbledown huts here and there on your journey, long abandoned and overgrown. here and there are small farms dotted about, but few crop fields and small, and what may be otherwise fine pasture left to natural meadow. Spring flowers, woodlands with little by way of ground bushes and cover amongst the trees. There is plenty of wildlife, singing birds and all.

As you pass out of this land and approach the environs of Thyrta, you see a clear transition into closely packed farms where the best land lies, little hamlets, forestry cleared...people at work - and then as clouds gather with the darkness you come into sight of town atop the sea bluffs.

It is the end of Day 4 and you have kept your promise.
Tanek Sanasin
player, 119 posts
Taskan mercenary
What gnome?
Thu 13 Dec 2012
at 16:56
  • msg #486

Re: The Game is Afoot...

In reply to Simulacrum (msg # 484):

[OOC]
Based on my understanding of the injury rules, I don't require any medical attention to begin healing and will gain 1 hp in the limb per 24h of inactivity, or per 36h of activity (like travelling.) In fact, I would have been worse off receiving first aid initially as a failure by more than 30 would have caused 1 damage and pushed me into a major wound.
Silly, I know.
[/OOC]
Kordan Mardahar
player, 156 posts
Korantine
Sea Captain
Thu 13 Dec 2012
at 17:40
  • msg #487

Re: The Game is Afoot...

[ooc yeah well, I should have been dumping my magic points into healing your leg 1 point at a time ]
Simulacrum
GM, 285 posts
Fri 14 Dec 2012
at 12:57
  • msg #488

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 487):

Well what is your plan for Shelsom before you enter the city? Let him run off (either into the country or loose on the streets)?. Or present him as a prisoner to somebody?

Answer me this...and then we can move on to reunion with Sanjar and Safra and the crew of the Foamfollower, division of spoils, and your final preparations - and some OOC stuff on revising Character sheets to RQ6...
Kordan Mardahar
player, 157 posts
Korantine
Sea Captain
Fri 14 Dec 2012
at 19:18
  • msg #489

Re: The Game is Afoot...

I promised I wouldn't kill him. Other than that I'm indifferent, I'll leave it up to Ori. Should he really want a new life he can always start one as a sailor.
Orinastron
player, 51 posts
Fri 14 Dec 2012
at 22:05
  • msg #490

Re: The Game is Afoot...

I say we cut him loose and let him decide. If he wants to crew the vessel there's probably space for him and a chance to win a share of some booty.  Otherwise he can take his chances elsewhere.
Kordan Mardahar
player, 158 posts
Korantine
Sea Captain
Fri 14 Dec 2012
at 22:27
  • msg #491

Re: The Game is Afoot...

That works for me, unless anybody else raises an objection.
Sallantus
player, 91 posts
Sat 15 Dec 2012
at 13:56
  • msg #492

Re: The Game is Afoot...

If the chance arises, Sallantus makes it plain to the others in private that he doesn't care for the idea of Shelsom joining the crew. Nevertheless, he sees no need to treat him as a prisoner, now that they are back to relative safety. He proposes cutting him loose outside town, and allowing Shelsom to make his own choice.
Orinastron
player, 52 posts
Sat 15 Dec 2012
at 14:13
  • msg #493

Re: The Game is Afoot...

Orinastron turns to Shelsom and cuts his bonds free, "Shelsom, you're on your own now.  You're free of Varoteg and free of us.  You can make your way as you wish.  May your gods guide and protect you.'"

Turning to the others, "I think I owe you all a drink in thanks for sparing me.  Shall we?'"
Tanek Sanasin
player, 120 posts
Taskan mercenary
What gnome?
Sat 15 Dec 2012
at 18:45
  • msg #494

Re: The Game is Afoot...

In reply to Orinastron (msg # 493):

"I could use a drink where someone else is paying. Perhaps we should have it at the Turtle?  I'm sure Safra and Sanjar would be interested in hearing our story right away."
Kordan Mardahar
player, 159 posts
Korantine
Sea Captain
Sat 15 Dec 2012
at 19:16
  • msg #495

Re: The Game is Afoot...

"Be sounding good to me."

Turning to Orinastrom, the big captain extends a handshake and says, "Ori lad, I know we had a bit of a rough start, but I'm glad ta have you at me back and would be proud to have you on me crew. Welcome aboard."
Sanjar Zand
player, 125 posts
Sat 15 Dec 2012
at 20:57
  • msg #496

Re: The Game is Afoot...

[OOC:  Sanjar, Safra, and the rest are holed up aboard the ship awaiting the return of the group. /OOC]

Rhaskos agrees wholeheartedly with the suggestion of going to the turtle for drinks!  In fact he leads the way enthusiastically.  His attitude is full of a newfound swagger.  After the party arrives he will spend a few coins to hire a local bard ( or equiv. ) to sing the saga of their being attacked in the turtle, turning out victorious, and then enacting revenge on Varoteg and his unholy creature without losing a man, for the next day or three.  All while the evidence of the trophies from Gorkas is on display.  Thennalt honor demands one make the most of an opportunity for good boasting!  A cunning bard will interweave many opportunities for such aggrandizing of the party and belittling of their enemies into things... which is quite the point.

Meanwhile Rhaskos has every intention of drinking and eating his fill after a few days on a hard trail.
Simulacrum
GM, 286 posts
Sat 15 Dec 2012
at 23:25
  • msg #497

Re: The Game is Afoot...

In reply to Sanjar Zand (msg # 496):

Shelsom looks a little suprised - cast his eyes over the town in front of you, then looks vaguely East towards what you presume may be homeward. He grins - and finally turns on his heel and speeds off in the direction of Thyrta.

Thirsty you may be - but there is still work to do.  Returning Bitch and Bastard to their livery, unload everything, report to the Foamfollower - which is where you will likely find Safra and Sanjar. And then there's the swag to be divided.

As you make your way into Thyrta a small crowd gathers to take a look, and it's not long before Kordan's urchins are running about, gawping at the grim trophies. No sign of Shelsom. The gang may feel tired, but they also feel very rich right now, so a drink beckons. The urchins steer the party to where they expect a bunch of dirty travellers to go to - Thalvi's Place. A friendly audience here, and this streetside tavern is as sweet as the Turtle to a weary man, and is of course next door to the bakery. The mules can simply be hitched to a post, and plenty of folk who hang out here recognise the group. It's a dramatic arrival, and there's much to be said. Despite having money to spend, noone needs it tonight as drinks are passed around, food appears, and other people are paying.  Someone has had a real adventure. Everyone wants to know.

A black humour pervades. Someone wonders what smells worse, Gorkas' head or Kordan straight from 4 days on the road. Gorkas' head ends up sitting atop a pedestal set up for a statue but not yet occupied. Someone throws a garland of spring flowers over the grisly head, someone else well into his third pitcher of wine strikes up a conversation with it. Rhaskos calls for a bard, and everyone looks blank, that being an odd barbarian thing to do (of course a highly literate Korantine poet may compose a few lines given a couple of days and a bunch of silver to do it).

But there's a point where it is time to move on - maybe you go right past it, maybe discipline catches up, returning Bitch and Bastard before Athlazo has locked up for the night, getting people and kit to the Foamfollower, announcing your return, allowing Sanjar to cancel his Damage Resistance spell and start healing his magical resources. Maybe you need a Persistence Test not to find yourselves drinking through rather longer than you should.
Kordan Mardahar
player, 160 posts
Korantine
Sea Captain
Sun 16 Dec 2012
at 03:03
  • msg #498

Re: The Game is Afoot...

[ failed persistence test, by a lot ]

"Aww don't go lads, we still got a day left don't we?  Why spoil a good thing by throwing business after it?  Bartender, another round for the house!"
Tanek Sanasin
player, 121 posts
Taskan mercenary
What gnome?
Sun 16 Dec 2012
at 05:54
  • msg #499

Re: The Game is Afoot...

In reply to Kordan Mardahar (msg # 498):

[ failed worse than Kordan ]

"Yeah man!  That's a GOOD IDEA!  Let's have another drink!"
Orinastron
player, 53 posts
Sun 16 Dec 2012
at 09:49
  • msg #500

Re: The Game is Afoot...

Orinastron likes to stay in control, drinking to excess isn't his thing.  Furthermore he is aware that Varoteg will see him as having turned coat and he could be in danger.  With that it mind he will keep aim to keep a lid on things.

[ fails persistence roll by a wide margin ]

"Nah...  Minotaur's bollocks.  Lets get on it.  Bring me another beer and one of those fine mutton pies from the bakery next door.  Someone sing me a song.  Did you war the one about the sailor, the priest and the courtesan?.  Woo Hoo, let's go!"

[ooc: hmmm this feels like somewhere I've been before.  'No darling, I won't be late, I promise' ... /ooc]
Sanjar Zand
player, 126 posts
Sun 16 Dec 2012
at 15:48
  • msg #501

Re: The Game is Afoot...

Rhaskos at first seems more into the revelry than the others, putting away a large amount of food and drink in short order.  However it seems once he has had his fill he is quite ready to be done with the rest of their errands.  And aware of the potential of further danger.  " I've had enough for tonight.  My feet hurt and I'm tired of carrying all of this.  I'm for turning in.  I'll see the bottom of a barrel or two tomorrow." he says, though he is already showing signs of mild intoxication.  That said he will then turn to the street urchins the group has used before and buy promise them some bread if they carry the message of their return to the Foam Follower, and that most of the group is busy getting drunk here at Thalvi's Place.  Rhaskos doesn't seem much inclined towards trying to persuade the others out of their revelry however, slapping a back here and there as he makes ready to depart and finish the other errands before nightfall.
Sign In