Re: The Game is Afoot...
In reply to Sanjar Zand (msg # 476):
OK, all sounds good. treaures are gathered; Rhaskos makes some amusing daubings on the cavern walls for posterity. Shield ornaments - attempting some temporary rig now, or going to fix those when you get back to town?
So the party spends a little time while Rhaskos sets about Gorkas' corpse, taking parts for personal use or to burn in the fire as a small ritual (for which, without any particular game rules in mind, I will allow him an accelerated MP recovery).
And with that, it is decided to camp away from this place in case there should be someone on the trail...and an hours deeply exhausted - and for Tanek, painful - walk, picking a way through scrub and brush using the bright full moon to ensure the general trend is in the desired direction, until a spot suitable for camp is found. Shelsom still seems to be tagging along, at a loss what to do. It seems you have made sure he is best not around when Varoteg or others next arrive at the old mine, and he has nowhere else to go - except perhaps to try his luck at home, off to the east across the river.
Nobody wants to do first watch so straws are drawn and Sallantus loses. everyone gets as much sleep as they can, however as first light breaks and people begin to stir, the aches and fatigue of the night before are still with you. any expended MPs are not recovered. The party waits well into the day, and matters do not improve. Eventually, it being mid morning, it is decided to move on lest you be found to close to the scene of your last actions.
There is no track here, the advice to detour further to the east means you are not following a known route. Here and there a trail is encountered, but not necessarily going in the right direction, and inevitably it is necessary to follow a stream or just plunge through a copse or pick through a rock-strewn patch of scrub. Going is slow.
Within the hour Rhaskos wrinkles his nose and calls a halt, then stalks quietly ahead. On his return,
"There are the remains of a kill ahead. Fresh - this morning. A predator of some sort. This side of the river it must be a bear or perhaps wolves...I hope nothing worse. But there is something lurking in the undergrowth yonder where the stream banks are thick with briars. We should take great care - wait for whatever it is to move on, or go hunt it, or retrace our steps" (NB - GM rolled and Rhaskos flunked everything but Perception)
Nobody seems much up for expending the energy on a fight with 'whatever it is', and Tanek doesn't feel like sprinting from an angry bear...so the party quietly retraces its steps and attempts to find a longer route round.
By late afternoon all energy is spent. It seems prudent to make camp again already, as with a good rest it should be possible to reach Thyrta before nightfall the following day. The weather has stayed fine all day, and warm, which is some consolation. Shelsom however seems increasingly sullen and worried. You are probably now close by, even within, Sakrovar's territory, which lies between you and Thyrta. Orinastron is well aware that if Sakrovar gets his hands on one of Varoteg's men, it won't go well for the individual concerned, and even he himself must trust to the protection of his erstwhile 'owners'. More than that Shelsom seems struck with some regret at having been a very inept bandit, and even mutters how he "should not have left Gorkas all alone like that".
You settle down around a small campfire with intention of making good distance on the next day (day 4). A watch roster is organised, and the plan is to head out as soon as first kindly light is given