Re: All at Sea
OK, I will run with this as a plan.
Ori, Hebdomar was one of your fellow bandit gang, also captured in the failed attempt to kill Safra at the Floundering Turtle.
Since he was clearly only in the bandit gang in the first place as a former pirate washed up on the shores of Brotomagia and in need of a home, you know his loyalties are malleable, like yours. Hebdomar is right now still booty. but he is a sailor, speaks Archipelagan, is physically tough and could be useful.
If the plan is to bring Hebdomar (someone can roll him up or I will flesh out his NPC stats), decide what he will be allowed as equipment. Otherwise the set up now is:
Party landed at beach; find a good spot to stash equipment enabling team to travel light. Leave a volunteer sailor there to cover it. Skiff returns to the ship, ship hides out on the open ocean?
For now, if you move at March speed, you could get to your objective and back again in about 6 hours - ie back before dusk. At Search speed, night will fall (First Watch starts circa 7pm, it's Spring) and you may not be back at the beach befopre morning.
NOW:
Sanjar Zand is rested from his earlier magical exertions (GM handwaive in the conversion restores his MPs to full), and sets about leaving Safra spell-protected (and flattered) before joining others in the boat, cutting a dashing figure as he ties the sash that secures his scimitar tightly around his waist.
Orinastron shows himself a practical fellow in trying to get everything organised; Sanjar looks on approvingly. Bows and arrows are placed in the boat, together with bags of milled corn for making bread or porridge, and strips of dried meat, a cheese, and some hard biscuits. finally, a jar of strong wine, two goastkins of weak beer, considered 'safe' drink if fresh water is hard to find, and an assortment of empty skins to fill up with if you do come across a spring or fresh pool.
Tanek climbs aboard, his shield covered with a fine canvas case. He cannot resist a remark about how little room his sling takes, and how readily he will be able to find ammunition for it if their supplies run low. Slings are, after all, better than bows.
The mighty Bessum attempts to reassert his brawny reputation by taking a pair of oars - he is joined by Valosh and Vashtar, the latter having volunteered to guard the 'camp'.
Kordan sits at the back, using the sterring oar to find the path of least resistance towards the shore and through the light surf. Kordan misses Sallantus' banter, and still wonders what happened that night at Thalvi's Place that the marine should disappear and miss out on the mission. Perhaps his love of dry land finally got the better of him. In any event, it has done nothing for Korantine reputations for steadfastness, as Kordan finds himself the only Korantine among Safra's crew...now he is the foreigner.
For now, the party has a narrow objective - discover if the suspected camp or settlement is Haliskome's stronghold, the rest all rather depends on what transpires. But in preparing the next step, the decision required is when the Foamfollower should return; Zenduf is anxious that at least for now he moves off shore as far as possible to reduce the chance of detection.