Money and Equipment
Please make an assumption you have some basic clothing and tools of your prof skills trade ( also the basic versions thereof!), without going through the process of purchasing it.
However, beyond that there are some important money issues to consider.
Currency
We have a very diverse group. So Taskeens are not the common currency here. If you have generated your starting money from AoT as a Taskeens number, that's fine, but convert as follows according to your place of origin to see what you actually have in your pocket when chargen is done:
Exchange Rates
The international trade economy is still based on bullion coins, and more or less pure silver coins are still issued by mints in Sharranket (the Sharranketan Dinar) and across Korantia by the Syndics of the merchant societies under the tutelage of the trade god Sabateus. The Korantine Emperor also mints gold coins that are little short of 100% purity, and a little larger than most silver coins. Despite the power and reach of the Taskan Empire these high purity foreign coins are still popular because they are easily moved and accepted internationally, without a money changer taking a cut.
The usual conversion rates are as follows:
10 pennies = 2 Taskeens = 1 Korantine Guilder = 0.05 Korantine Gold Imperials = 1 Sharranketan Dinar
1 Taskeen = 1 Djesmiri Dinar = 1 Morkeshite Dinar = 0.2 Yegusan Silvers = 5 Jekkarene Iron Bars
To convert your currency to bullion - ie Korantine Guilders or Sharranketan Dinars - you have to pay a price - 5% on the transaction.
Equipment:
Armour
All nations make use of soft leather, reinforced leather and linen and padded armours. for the fancier stuff, the following are the norm:
Taskan armour is mostly lamellar, but can be made of different materials, and hence have variable AP
Korantine armour is often scale, and also plate (6 point)
Thennalt armour might include chain mail.
Kit Pricing - MUCH cheaper than Legend core rules - the prices below are in Taskeens, and also reflect prices for stuff readily found in Taskan lands, but a spear is a spear is a spear, and you can expect it to cost much the same anywhere. Ask me about anything missing from the list, which is not exhaustive. If you want Korantine scale you can buy that at same price as metal lamellar, ie at equivalent of 50 Taskeens per location, from Assabian or Korantine armourers.
Availability:
In general, items noted as being Common can be found almost anywhere in town and country; items noted as Uncommon can be found in outlying towns as well as the key cities; goods that are Rare are only found in the cities, and those that are Very Rare are usually only found in specific cities that are on the right trade routes or that have a specialist outlet. Special Order indicates that no-one actually advertises this service, you have to track down someone who will provide it.
War Gear
Tarsenian Dirk Uncommon 50
Mace or Battleaxe Uncommon 12
Shortsword or Falchion Uncommon 60
Warsword Uncommon 100
Club Common 1
Ashkorian pike Uncommon 24
Militia shield Common 20
Pikeman's Shield Rare 25
War shield Uncommon 30
Taskan militia spear Common 6
"Kitanian" (composite) bow Rare 80
Hunting (flat) bow Common 4
Arrows Common 0.2 each
War or specialist Arrows, each Uncommon 0.4 each
Simple quiver Common 2
Case and quiver for comp.bow Rare 10
Javelin or hunting spear Common 8
Dagger Uncommon 20
Metal or composite helmet, simple (3-4 points) Uncommon 30
Metal helmet, fancy (5 points) Rare 60
Metal Helmet, premium, full face (6 points) Rare 100
Lamellar Armour, Leather or horn Rare 10 per Location
Lamellar Armour, bronze or iron Rare 30-50 per Location
Padded cloth or Leather Armour Uncommon 4 per location
Taskan layered armour 25-50sp/location, being leather (2 pnt), leather and horn (3pnt), composite (4pnt) or metal lamellar (5pnt) backed with padding (+1 or +2 pnt) and with overlapping joints Rare 350-700
Taskan half armour As above, leaving arms and legs exposed Rare 60-100 per location
PLease let me know any other key equipment areas you want some pointers for.