Dysis'
Talons were still in effect and the slavers continued to struggle against their impacts. Most of the net carriers were able to resist however, as well as one of the clubmen. Those that resist, steadily move forwards towards the party's position, weapons in hand.
Meanwhile, Itylus had moved back towards Arthanos' position. Spying his target from across the battlefield, he took careful aim and fired another arrow from his quiver. This was an arrow seemingly blessed by Apollo himself, as this time it did not merely graze his opponent, but instead struck the archer in the chest with such force that it knocked him off his feet! Itylus pauses for a second even as he drew another arrow, and he recognizes that this distant enemy is still alive for the moment, but is very likely near death.
Unfortunately, during this time a net carrier that had been able to resist Dysis'
Talons had rushed towards Itylus and with practiced ease threw his net over him, ensnaring him in the net, and with a pull, Itylus fell to the ground. Itylus fumbled, looking for a blade he could use to cut through the rope, but was unable to do so. Looking up, he sees an evil grin now cross the slaver's face as he pulls out his own dagger.
While this situation looked grim, The Gods smiled on Itylus through the actions of his friends. Indeed, Arthanos, noticing the bandits approaching their position, had put his bow and arrow away in favor to his sword and dagger, and seeing the danger posed now goes to his companion's assistance. Truly, the Nobleman's weapons are blessed by Ares and Athena, and with deadly poise, the Noble swings his sword down with such force upon the net carrier that the man nearly loses his arm, and falls to the ground screaming in agony looking at his now nearly severed limb in horror. Arthanos takes advantage of the enemy's stumble and jumps on top of him. Coldly, he stomps on the injured limb, eliciting more cries, and then with great force plunges his dagger into the enemy's heart, killing him and silencing his screams.
Drawing himself back up, Arthanos has no time to savor this victory, and so moves to free his companion so that he could rejoin the battle.
A short distance away, Mugarod faces down his own opponent, however he times his swing poorly and misses the club carrier he was targeting. Fortunately, the Orki is aided by the sword sister, who, with her twin in tow renders aid and with one quick blow ends the life of the club carrier. Unfortunately, this put Myrine in a vulnerable position which an approaching enemy takes advantage of, rendering a stunning blow upside the sword sister's head which bruises and bloodies her face, as well as breaking her nose. Myrine cries out in pain and spits out blood as she turns her gaze upon her attacker, enraged.
Lysandros faced his own bandit and he regarded the enemy with disdain. With a short thrust of his sharpened sword, he pierces his enemy's leather jerkin doing a significant amount of damage to him, and indeed, almost kills the man outright. However, as he withdraws his weapon, he is met with an attack in return though it does comparatively minor damage to the warrior as he is struck in the face by the club, though it would result in a very nasty bruise later on.
Despite all the battle going on though and with screams of the enemy invading their eyes, the more "magically" inclined were busy as well.
For his part, Eurenomes took stock of the battlefield. His clothes were still drenched by the river water. While he could see the whirlwinds impacting the enemy, he did not want to face down a line of enemy archers should they somehow resist the spell, and so began a mad dash towards his party lines.
As for Dysis, the Elementalist had retreated behind Arthanos and Itylus, and would be protected by the two men for the time being, as well as Lysandros who was just a short distance ahead. Despite the pain radiating up and down her arm from the arrow, she focuses her concentration on the Air and Winds once again. This time something that would be more
defensive especially given the number of archers that they still faced.
With her allies faces in her mind whom she wanted to protect, she opened her mouth and exhaled ever so slightly. The gentle hot air then began to multiply as it left her mouth, and quickly moved to swirl around herself, and her friends that she had pictured being Lysandros, Arthanos, Mugarod, Myrine, and Efimia. The only friend nearby that she did not envision in engaging this power of hers was Itylus but this was because she knew that this power would interfere with his Gods Given gift of archery.
The men and women watch as these
swirling winds begin to whip around them, but unlike the whirlwinds affecting the enemy, these gentler winds did not interfere with their ability to move, but rather would protect them from the archers down the field. However, they would do nothing to stop a club, sword, spear, or net.
Finally, Efimia, the sorceress, uses her powers to aide her wounded sister, by casting a simple
confusion spell on the club carrier now menacing her, something that would attack the mind directly. While those strong of will could shrug off the effects, many were unable to do so especially when confronting an experienced practitioner. Indeed, this enemy was weak of mind and so Efimia now projected confusing and disorienting images into the man's mind, weakening his resolve and ability to defend himself further.
OOC:
Round Summary: I NPCed actions for Eurenomes, Lysandros, and Arthanos. Club 4, and Nets 1, 3, 4 were able to resist the Talons spell this round and moved forward if they were far away, and if closer engaged in attacks. The others failed their DE saving throw and were unable to take an action this round. Myrine was able to kill Clubman 3 who was already wounded, and the combination of his attacks and critical hits Arthanos killed Netman 1. Itylus scored a critical hit on Archer 6, knocking him down (and thus the Archer wasn't able to take an action this round). Lysandros successfully struck his opponent, and I figured that Eurenomes would probably want to move to his allies as opposed to taking an enemy, so he moved his maximum range of 60 feet.
I did
not take any actions for Doria and Aleta, as it was not definitely stated that one or both would re-join combat as Eurenomes had. They are still outside combat range and it will take 1 round for them to re-join if that is something they wish to do.
Finally - FYI - on map, a character shaded in
yellow is to indicate that they are dead. Those in
Red are immobilized by the Talons spell, those in
Purple resisted the effects this round.
This message was last edited by the GM at 16:44, Sat 18 Feb 2017.