Just got home a little bit ago after traveling this week for work. Enjoyed seeing/reading the RP discussion. I will move things along once I get a sense as to the group's plan.
Dysis:
Not sure if I could cast anything else, like Talons, though... is it possible to have more than one spell going at a time? Once the duration begins to tick, is concentration still needed, or can you let one spell run, and cast another?
Good question.
I think to no surprise the rules are somewhat vague.
Rule Book Players Manual p.29:
Unless otherwise specified, using magic normally
requires one full battle round of full concentration,
during which no other action can be performed,
including movement. If the magician’s concentration
is disrupted, the process will be aborted. Otherwise,
the power will take effect at the end of the ongoing
battle round. If two enemy magicians are using their
magical powers against one another, these powers
will take effect simultaneously
As I read this it makes sense that casting a spell is going to use your entire turn for a round of battle. No big surprise there.
Looking for other references for concentration, I've only found the following:
Gale Fury Spell Description, p.33:
The whirlwind lasts for a number of rounds equal to
the Elementalist’s Mastery. It can move at a speed
equal to (Mastery x 10’) per round, which requires
the magician’s full concentration
Blazing Sphere Spell Description, p.34:
Moving the sphere requires the Elementalist’s full
concentration, up to a number of rounds equal to
the Elementalist’s Mastery bonus.
Volcanic Disruption Spell Description, p.34:
The center of the eruption cannot be more than 20’
away from the magician himself, who will be
affected too. Since calling the eruption requires his
full concentration, the magician automatically takes
2D6 damage on the first round (no saving roll
allowed) but will suffer no further damage thereafter.
Song of Prophecy, p. 38:
The Lyrist must enter a state of prophetic trance,
during which he improvises with his harp and voice.
This state of supreme inspiration requires absolute
concentration and lasts for one minute (10 rounds),
at the end of which the Lyrist spends 6 Power points
and receives a prophetic illumination. Unlike a
Priest’s Divine Vision, this illumination does not take
the form of a verbal prediction which can be shared
with others but as a deep, subconscious insight that
will find its true meaning when Fate manifests itself.
The way I read it, those
particular spells are special in that not only do you need your full concentration to cast it in the first place but that you need to maintain your concentration for however long it lasts, like in moving the winds or a blazing sphere... and so keeping them active for rounds means that the spellcaster is not going to be able to take other actions.
Applied here, should Dysis cast
Gale Fury that would be all she could do until either the spell ran its course or she let her concentration go and the spell dissipated. This would be because she is literally controlling the direction of the whirlwind, and so could not take another action.
However it would appear that in round one she could cast
Talons of the Wind, which once active would be independent of her will during round two. This would mean that should the target escape that lesser whirlwind they are no longer effected, unless Dysis were to target them again during round two or say round three, etc.
It looks like
M&M Miscellanea has some comments on concentration with respect to magicians though that looks like it deals more with penalties for armor and with what happens if concentration were to break through distraction or injury. I do see this passage though
M&M Miscellanea, p.8:
In the case of powers which require a magician
maintain his concentration over several rounds
(such as the various Songs
have to play for a whole minute before their magic
takes effect)
Which seems to confirm that if it that should the spell's description specifically state that it requires the full concentration of its caster they aren't going to be able to take another action.
This message was last edited by the GM at 22:24, Fri 19 July 2019.