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14:49, 5th May 2024 (GMT+0)

Holonet 2.0 [OOC]

Posted by GMFor group archive E
Duran
player, 193 posts
Proper preperation and
the Force, all we need.
Sun 10 Jun 2012
at 07:06
  • msg #28

Re: Holonet 2.0 [OOC]

please see previous comment, from Hector's POV, not Duran ;)
Duran
player, 194 posts
Proper preperation and
the Force, all we need.
Sun 10 Jun 2012
at 07:09
  • msg #29

Re: Holonet 2.0 [OOC]

Serina Ryo:
"I'm sorry, but does anyone else get the feeling that went far too easily? I've got a bad feeling about this whole thing"


What? Don't you learn, never, never say things like that! Gee, what movies do you watch that you think we can say that and get away with it?
Hector Terrachova
player, 264 posts
Dashing Smuggler
Sun 10 Jun 2012
at 07:10
  • msg #30

Re: Holonet 2.0 [OOC]

Sorry, Duran, but you couldn't see where Oriana and I said that like a dozen times.  We're screwed anyway.
Oriana Cy'Kast
player, 358 posts
Hot Wire
Tech Specialist
Sun 10 Jun 2012
at 07:11
  • msg #31

Re: Holonet 2.0 [OOC]

Duran:
please see previous comment, from Hector's POV, not Duran ;)


Somehow, I'm not sure "worldly" and "experienced" would be the first two descriptors that came to mind, there...
Duran
player, 195 posts
Proper preperation and
the Force, all we need.
Sun 10 Jun 2012
at 07:16
  • msg #32

Re: Holonet 2.0 [OOC]

Oh dear, and I'm pretty sure that Hector might attach a few more adjectives but I can't read all of what he's written ;) So I'm just going with what I got.
EAS-05
player, 58 posts
Sun 10 Jun 2012
at 07:37
  • msg #33

Re: Holonet 2.0 [OOC]

Did Oriana just unload on Sith that the ground team was dealing with?
Hector Terrachova
player, 266 posts
Dashing Smuggler
Sun 10 Jun 2012
at 07:39
  • msg #34

Re: Holonet 2.0 [OOC]

Aye.
EAS-05
player, 59 posts
Sun 10 Jun 2012
at 07:40
  • msg #35

Re: Holonet 2.0 [OOC]

Terrifying.  Hope Easy wasn't caught up in that.
Hector Terrachova
player, 267 posts
Dashing Smuggler
Sun 10 Jun 2012
at 07:41
  • msg #36

Re: Holonet 2.0 [OOC]

Well, we do have a top-class Engineer on board if she was.
Oriana Cy'Kast
player, 360 posts
Hot Wire
Tech Specialist
Sun 10 Jun 2012
at 07:42
  • msg #37

Re: Holonet 2.0 [OOC]

We're having a bit of a discussion about the placement, but I don't think Easy should be caught in it.  And... what Hector said.
EAS-05
player, 60 posts
Sun 10 Jun 2012
at 07:43
  • msg #38

Re: Holonet 2.0 [OOC]

Oh, I don't mind if Easy was blasted mostly blasted to smithereens.  I think it could handle that.
Oriana Cy'Kast
player, 361 posts
Hot Wire
Tech Specialist
Sun 10 Jun 2012
at 07:44
  • msg #39

Re: Holonet 2.0 [OOC]

Easy would probably welcome the chance to prove how tough he is. And earn some distinctive scuffs. :)
Duran
player, 197 posts
Proper preperation and
the Force, all we need.
Sun 10 Jun 2012
at 07:45
  • msg #40

Re: Holonet 2.0 [OOC]

As long as we don't hit any of the soft ones.
EAS-05
player, 61 posts
Sun 10 Jun 2012
at 07:50
  • msg #41

Re: Holonet 2.0 [OOC]

Didn't realize you felt that way about droids, Duran.
Duran
player, 198 posts
Proper preperation and
the Force, all we need.
Sun 10 Jun 2012
at 07:52
  • msg #42

Re: Holonet 2.0 [OOC]

:D Duran doesn't have special feelings for the machine, not yet....it's like getting attached to a blaster....no attachments!
Oriana Cy'Kast
player, 362 posts
Hot Wire
Tech Specialist
Sun 10 Jun 2012
at 07:53
  • msg #43

Re: Holonet 2.0 [OOC]

...

*backs slowly away*
Seely Komad
player, 281 posts
Twi'lek Commander
Warrior Turned Professor
Sun 10 Jun 2012
at 13:47
  • msg #44

Re: Holonet 2.0 [OOC]

Oriana, I think you messed up halfing damage.  I might be wrong, though.
Hector Terrachova
player, 268 posts
Dashing Smuggler
Sun 10 Jun 2012
at 14:02
  • msg #45

Re: Holonet 2.0 [OOC]

Its also not going to hit any allies when last I chEcked, unless Shandra dove infront of it.
Seely Komad
player, 283 posts
Twi'lek Commander
Warrior Turned Professor
Sun 10 Jun 2012
at 14:21
  • msg #46

Re: Holonet 2.0 [OOC]

I don't think it is either, but it looks and feels a LOT bigger on the ground.
GM
GM, 241 posts
Sun 10 Jun 2012
at 15:16
  • msg #47

Re: Holonet 2.0 [OOC]

Someone please use their comms before the party kills itself.
Shanda Rell
player, 129 posts
Sun 10 Jun 2012
at 15:25
  • msg #48

Re: Holonet 2.0 [OOC]

Hard to relieve someone of a weapon while standing ten feet off :P
Oriana Cy'Kast
player, 363 posts
Hot Wire
Tech Specialist
Sun 10 Jun 2012
at 15:27
  • msg #49

Re: Holonet 2.0 [OOC]

Seely Komad:
Oriana, I think you messed up halfing damage.  I might be wrong, though.


The damage is 6d10+2 x2.  Half of the damage is what I roll, and then we multiply it by 2 to get the full.  The additional damage for my 1/2 level and point-blank shot don't get multiplied.

The damage is correct.
Seely Komad
player, 285 posts
Twi'lek Commander
Warrior Turned Professor
Sun 10 Jun 2012
at 15:31
  • msg #50

Re: Holonet 2.0 [OOC]

Oh.  Well.  Always good to have a proper sort of the situation.
Oriana Cy'Kast
player, 364 posts
Hot Wire
Tech Specialist
Sun 10 Jun 2012
at 15:32
  • msg #51

Re: Holonet 2.0 [OOC]

And no, it's not hitting anyone else unless they foolishly dove in front of it.  We made sure.  :)
Seely Komad
player, 286 posts
Twi'lek Commander
Warrior Turned Professor
Sun 10 Jun 2012
at 15:34
  • msg #52

Re: Holonet 2.0 [OOC]

Oh, I knew (or at least assumed that since the GM didn't say HEY YO SEELY, YOU BE TAKING THIS MUCH DAMAGE), but I'm more just having Seely react out of alarm of fire coming down that close than anything else.

That said, I'd probably have her react just about the same (with a few more cuss words) if she had actively been fired upon.
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