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09:02, 29th March 2024 (GMT+0)

Chapter One: Captain's Orders (Ori/Hector/Duran)

Posted by GMFor group archive E
Oriana Cy'Kast
player, 751 posts
Hot Wire
Tech Specialist
Thu 30 Aug 2012
at 18:06
  • msg #568

Re: Captain's Orders

Oriana tosses a grin over her shoulder, commenting offhandedly, "Gotta watch that, it'll get you killed."  Granted, she was clearly just teasing the Jedi, since he'd been the first to trust Hector and herself.  Deep down, she really didn't want him losing that trusting nature... just maybe learning to be a bit more discerning with it.  After all, it just wasn't smart to trust some people.

In the absence of a response from the Imperials, she turns her attention to the scanners, alert to the possibility that the Imperials might not have fallen for their ploy, in addition to keeping an eye on the area they were passing over.  She's curious if the husk of the transport they'd shot down was still around, in particular, and desperately hoping to spot a pair of Sith corpses.
Duran
player, 583 posts
Proper preperation and
the Force, all we need.
Thu 30 Aug 2012
at 18:25
  • msg #569

Re: Captain's Orders

Duran's eyes flicked open and he looked at Oriana with a grin,"So far all it's done is make me a new friends, a bearded advisor and kark me if I don't have a girlfriend too....." His face burst into a beautiful round of blushes as he added,"Shanda's going to have a baby...if that were possible."

"I recognize one of the minds, that said the only mind on this planet I know, other than Ori's and Helene's, is Shanda....wonder what the kark she was saying about Space ports...man I've picked up swearing as well. They're going to send me back to training school. 24 hours and I swear, drink and...well we'll see."


He flushed again, but threaded his fingers into Helene's hair as though drawing courage from her.
Dame Helene Decrilla
player, 189 posts
Knight of the Expanse
Fri 31 Aug 2012
at 00:56
  • msg #570

Re: Captain's Orders

"Oh, you're just seeing how far you can run before the leash goes taught. We all do it at some point... outside of the Jedi Temple, we call it, growing pains, because it happens when you're growing up and because you tend to be a giant pain in your parents rear end at the time," Helene interject.
Hector Terrachova
player, 495 posts
Dashing Smuggler
Fri 31 Aug 2012
at 18:45
  • msg #571

Re: Captain's Orders

Hector strokes his chin.  "The only good reason I can think of to mention the spaceport is to meet them there.  Where else would all these special kids be?  But they're at least an hour away themselves, and I'm not flying into something that's for all I know been converted into a karking prison."  He turns his attention to Ori, bereft of amusement at this point.  "Do you think you can find out if there's anywhere safe to land?  Where's that major the good general wanted us to meet, maybe?"
This message was last updated by the GM at 18:45, Fri 31 Aug 2012.
Dame Helene Decrilla
player, 190 posts
Knight of the Expanse
Fri 31 Aug 2012
at 18:04
  • msg #572

Re: Captain's Orders

"I do recall our orders being to locate the rest of your team, and then meet up with this Havoc Squad. But I don't think flying directly into that complex is a great idea, either. Let's find a good place to set down, perhaps, before anything else. I can go check out the mining facility if you decide to seek out the other squad, first."
Hector Terrachova
player, 495 posts
Dashing Smuggler
Fri 31 Aug 2012
at 18:45
  • msg #573

Re: Captain's Orders

"I still don't understand why we can't ask for clarification.  I can easily take the ship down one of the mining shafts.  Why can't we just go get them?"
This message was last updated by the GM at 18:45, Fri 31 Aug 2012.
Oriana Cy'Kast
player, 755 posts
Hot Wire
Tech Specialist
Fri 31 Aug 2012
at 18:24
  • msg #574

Re: Captain's Orders

"Captain Wromm, I think it was,  or somethin' like that."  Oriana frowns slightly as it dawns on her that good General Garza didn't seem to think to give them a means to locate Havoc on the surface...nor did they think to ask for one.  Kark.  "Hey little guy, run a sweep for anything in the area operating on the Republic frequency, and let's see if we can't figure out where the heck Havoc's at."

She knows X2's better at it and her efforts are likely wasted, but Oriana fires up the Skyfisher's sensors manually as well, mainly just to have something to do with her hands as she continues, "Honestly, I'm all for going down there and hauling those two back on the ship by force if need be.  We know where the ground team is right now, if we wait, they're liable to have moved again."

Use Computer: Sweeping the area using the Skyfisher's sensors, taking 20 = 41
This message was last edited by the player at 19:16, Fri 31 Aug 2012.
Duran
player, 584 posts
Proper preperation and
the Force, all we need.
Fri 31 Aug 2012
at 18:34
  • msg #575

Re: Captain's Orders

Duran blinked at Helene's comment, did she think this was all just a rebellion? Was it all just a rebellion? He moved away and slid into the seat,"Perhaps we should go fetch them. I think that might be best. If the Sky Fisher fits down the tunnel we can fly but if it doesn't I can always go down and get them...we can't send Helene she doesn't know them..."

He glanced at her,"I could take Ori with me..but I'm not sure if that's a good idea if some more Sith shooters show up."
Dame Helene Decrilla
player, 191 posts
Knight of the Expanse
Fri 31 Aug 2012
at 18:43
  • msg #576

Re: Captain's Orders

"Psh, of course I can go. They wouldn't even see me," Helene retorts, "But if we're of the mind to go and grab them, let's all go and grab them."
X2-C39
NPC, 15 posts
Fri 31 Aug 2012
at 19:27
  • msg #577

Re: Captain's Orders

X2 acknowledges Oriana's request and sets to work.  [Private to group Binary: "Preliminary scan result = Faint evidence of communication on one known Republic frequency | Traffic = encrypted | Estimated time to find cipher = twelve minutes."]  [Private to Oriana Cy'Kast: You discover the same thing, except that you're not sure you could do it as quickly.]
Oriana Cy'Kast
player, 756 posts
Hot Wire
Tech Specialist
Fri 31 Aug 2012
at 19:33
  • msg #578

Re: Captain's Orders

"Find that cipher, little guy."  Oriana nods, as much to herself as to the astromech, and flips off her own sensor sweep to let X2 do his work.  Almost as an afterthought, she adds, "And see if you can triangulate the location of origin."

That done, she turns to Hector.  "It'll take him a bit, but he can find Havoc's location while we go fetch our strays, if you wanna."
Hector Terrachova
player, 496 posts
Dashing Smuggler
Sun 2 Sep 2012
at 04:17
  • msg #579

Re: Captain's Orders

Hector weighed their choices.  On the one hand, the mineshaft would be a tight fit, and a risky move for a ship this size.  She was agile for a freighter, but the tough shields would be no help in a situation like that.  On the other hand... taking the safe route would give the Sith and their fighters more than enough time to decide to blow them out of the sky.  The fighters might not have the speed the Skyfisher did in a vacuum, but in atmosphere, if they wanted to, they wouldn't have too much trouble catching up.

"Pit stop it is,"
Hector replied, pulling the ship into a sharp vertical climb.  He then rolled it onto its side and leaned over to look out the viewport to spot one of the mentioned mineshafts.  "Even the gutsy Sith pilots won't follow us down there, not after what they believe is a smuggler on a spice run.  Hold on - and Ori, shut off out shields as we head in.  Don't need them rubbin' the walls and bringing the roof down on us.  Oh, and flick the lights on, would ya?"

Once they were high enough, and at the right angle, Hector rolled the ship over and aimed it at the mineshaft - one that was large enough to fit the ship.  He didn't plan to head in at full speed, but the thing was big enough to allow the ship to pivot - thus, they would be heading in nose first, and probably at a higher speed than most pilots would risk.  With Duran in the turret... it would be quite the hairy ride racing own the tunnel.

00:15, Today: Hector Terrachova rolled 36 using 1d20+16. Pilot - fly into Mineshaft/Tunnel.  Looks like its time to move over, Mobius 1, we have a new Ace Pilot...
Oriana Cy'Kast
player, 757 posts
Hot Wire
Tech Specialist
Sun 2 Sep 2012
at 16:53
  • msg #580

Re: Captain's Orders

Oriana nods, reaching out and flicking the toggles to deactivate the Skyfisher's shields with one hand, while the other finds the row of switches for the exterior floodlights.  One after another, the lights embedded in the front of the freighter come to life, illuminating the mineshaft with a false bluish-white glow that lent an eerie quality to the entire experience.

"They're that way, and down a bit," she adds, gesturing vaguely off in the direction she'd registered the presence of Shanda and the others.  She could probably give more precise directions, but at the Skyfisher's speed, and not knowing the layout the mining facility, general was probably just as good at the time being.
Duran
player, 585 posts
Proper preperation and
the Force, all we need.
Mon 3 Sep 2012
at 16:51
  • msg #581

Re: Captain's Orders

Duran, once he heard the orders, slipped out not bothering to ask Helene this time, she seemed to do what she wanted to anyway, and she was smart enough to figure out the best place for her skills.

He was a warrior, he had already proven his social skills were hardly as well developed as the other more silver tongued members, who was everyone here. Smiling he buckled himself into the Ion Cannon, at least he knew what he was doing here, he felt calm, in control and at peace with himself and the force.

Only time he felt more in tune would be if he had his lightsaber in hand, the smile that creased his face there was one of pure joy at the thought of that. Hands on the control he let out a little whoop as he felt the ship turn fast.

Inertia pressed him into the guns seat and next thing he knew the walls of the mine were flying past almost in arms length. He couldn't resist he flicked the controls and said in a dead pan voice++Mr Terrachova, you are aware that ships are meant for flying in the sky....don't sneeze now.++
GM
GM, 482 posts
Tue 4 Sep 2012
at 14:26
  • msg #582

Re: Captain's Orders

[OOC: Sorry, the shafts are quite wide.  Check PM.  Feel free to edit posts as desired.  No need though.]

As you descend, one thing becomes quite clear: the bottom of this shaft is a warzone.  Scattered mining equipment and other detritus litters the floor level of the long cylinder, and even from the top you can see evidence of blaster fire.  Oriana is able to note that your former squadmates are not part of that particular battle, which is at least a small relief as you watch a pair of explosions batter one side of the circle.

As you get closer, more details come into view.  You're watching the Corellian resistance attempt to fend off the Imperial advance.  Corellian soldiers alongside what Hector identifies as Selonians (humanoids with rodent features) have blockaded one of two large openings in the sides of the structure.  On the exact opposite side, the Imperials have their own blockade set up.  Two large guns, artillery by the looks of it, sit like a pair of eyes looking for their next targets.

It's not impossible that they'd be able to aim those guns at you, but you know they're calibrated to fire at the ground, rather than an object in the air.  The entire shaft is approximately three kilometers deep, and you're about 500 meters from the floor now.  Your charges, as indicated by Oriana, are on a level about 200 meters from the floor.  They haven't moved much since you initially found them, slightly farther away from the edge of the shaft.
Dame Helene Decrilla
player, 192 posts
Knight of the Expanse
Tue 4 Sep 2012
at 18:21
  • msg #583

Re: Captain's Orders

"Artillery cannons? At this range? Cowards," Helene comments incredulously, before bringing the comm on her arm over in front of her face and pulling up Durans, "Duran, I suggest you use those cannons the Sith have for target practice."
Oriana Cy'Kast
player, 760 posts
Hot Wire
Tech Specialist
Wed 5 Sep 2012
at 17:35
  • msg #584

Re: Captain's Orders

"Under the circumstances..." Oriana starts, trailing off as she flicks the toggles to reactivate the Skyfisher's shields.  She had been expecting the mineshaft to narrow dramatically as well, but it seems it's their lucky day and that's not the case after all.

Or maybe not, she notes, realizing that their strays are - of course - behind the guns.  Oriana sighs, and points that way, "Of course, they couldn't conveniently be located with the resistance.  That would be too easy."
Duran
player, 588 posts
Proper preperation and
the Force, all we need.
Wed 5 Sep 2012
at 17:48
  • msg #585

Re: Captain's Orders

Duran didn't need to be told twice, he breathed in deeply, swivelled the Ion Cannons to face the nearest of the artillery guns and let the force flow through him. He felt the guns, he felt the artillery gun and then as they connected in his mind unleashed a bolt of sizzling energy at the machine.

It would hopefully silence it and give the resistance a chance against the Imperial troops, he just hoped they'd have a chance to unleash the guns against the second one as well. It should even things up more than a little.

OOC:
19:43, Today: Duran rolled 11 using 2d6. Battle Strike Damage.
19:43, Today: Duran rolled 36 using 6d10. Attack - Ion Cannons.
19:43, Today: Duran rolled 27 using 1d20+15. Attack - Ion Cannons - +6AP+1BS.
19:42, Today: Duran rolled 22 using 1d20+15. Use Force (Battlestrike).
19:42, Today: Duran rolled 6 using 1d6. Action Point.

So hit AC 27, 78 dmg in terms of threshold but 42 actual damage to the guns...say they go boom?

GM
GM, 488 posts
Wed 5 Sep 2012
at 18:54
  • msg #586

Re: Captain's Orders

The ion cannons are right on-target despite the distance.  Crackling electricity envelops one of the guns, and the resulting plume of smoke would seem to indicate that it's at least temporarily out of commission.
GM
GM, 492 posts
Wed 5 Sep 2012
at 20:27
  • msg #587

Re: Captain's Orders

Moving on...

The ship descends the rest of the way, to the level where your wayward fellows are.  Looking out, you can see into the ring that is open to the shaft.  Poorly lit, it is difficult to make out details, but it is definitely littered with storage crates in a haphazard manner, signifying disuse.  At the back, between a pair of forklifts, you can make out a door that leads to a set of stairs.  On it are a half-dozen Imperial troopers, sort of idling but armed and ready to move by the looks of it.  Some of them look your way and signal your presence to the others.
Dame Helene Decrilla
player, 193 posts
Knight of the Expanse
Wed 5 Sep 2012
at 23:40
  • msg #588

Re: Captain's Orders

"I'm not even reaching out with the Force, but our luck gives me the impression your uhm, associates, are going to be behind those troops who just spotted us," Helene comments, pointing with her off hand casually.

"Could we get dropped off on this level?"
GM
GM, 493 posts
Thu 6 Sep 2012
at 14:10
  • msg #589

Re: Captain's Orders

Sorry, I thought I had mentioned this but I don't see it anywhere:

There are loading platforms jutting out from the sides of the structure into the open area.  This level has one big enough for the Skyfisher, though it connects to 3 o'clock on the circle, if the direction you're looking is 12 o'clock.
Hector Terrachova
player, 499 posts
Dashing Smuggler
Thu 6 Sep 2012
at 23:10
  • msg #590

Re: Captain's Orders

Hector rolled his eyes at Helene's comment.  "I know I'm the smuggler and the pilot here, but luck isn't everything. Probably be a good idea to confirm they're back there before I put her down and risk getting shot by more artillery," he said, swinging the nose around towards the door.  "But you're probably right.  I'll bring the ship down, boarding ramp open, but I won't land it.  You've got some ground to cover to get to that door, and I have a good shot on those troops.  So does the Jedi in my pocket down there."
Oriana Cy'Kast
player, 761 posts
Hot Wire
Tech Specialist
Fri 7 Sep 2012
at 00:10
  • msg #591

Re: Captain's Orders

"Here I thought you were just happy to see me," Oriana murmurs under her breath, unable to keep the grin from her lips as she finishes a pocket reference the only way she knows how.

"Oh, they're back there, straight behind the doors and up a bit, of course,"
she continues in a louder voice, to answer the question.  She peels off her headset and tosses it on the console, rising from her seat as she adds in a slightly exasperated tone that says she just can't believe what she's about to say, "And moving away from us, to boot.  Can I drag her back by the scruff of her neck?"

Standing at her chair, Oriana runs through a hasty series of preparations: twisting her hair up into a knot, fishing a hands-free commlink from her utility belt and tucking it onto her ear, and finally running her hands over her weapons and tools to verify by touch that they were all present and accounted for and ready for use.  Once done, she turns and stands between the seats, one hand resting on the shoulder of Hector's chair as is her wont, clearly waiting for Helene to precede her out of the cockpit.  "Let's go if we're goin', won't take them long to clear that last gun or those troops."

Almost as an afterthought, while she waits, Oriana twists around and cues up the Skyfisher's short-range comms, on the last known frequency the ground team was using, "You're about fifty meters too far north for your ride, ladies, and headin' the wrong way.  Turn around if you want off this rock."
This message was last edited by the player at 00:12, Fri 07 Sept 2012.
GM
GM, 494 posts
Fri 7 Sep 2012
at 15:20
  • msg #592

Re: Captain's Orders

I'm going to move you guys into the other thread with the ground team now.  Wheeee.
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