RolePlay onLine RPoL Logo

, welcome to [SWSE] Eye of the Storm

13:04, 8th May 2024 (GMT+0)

Holonet [OOC]

Posted by GMFor group archive E
GM
GM, 2 posts
Tue 22 May 2012
at 00:33
  • msg #1

Holonet [OOC]

You know what to do.
This message was last updated by the GM at 20:53, Tue 22 May 2012.
Oriana Cy'Kast
player, 1 post
Tue 22 May 2012
at 20:22
  • msg #2

Re: Holonet [OOC]

Hrm.

quote:
Here is a character sheet you can use!  Hit "quote" and copy/paste, from the first tt tag all the way down.


For whatever reason (Because that thread is closed, or set to public perhaps without a Group?) we don't have the option to quote the character sheet... or to post in that thread for questions and discussion, either.
Seely Komad
player, 1 post
Tue 22 May 2012
at 20:25
  • msg #3

Re: Holonet [OOC]

Weird, huh?

How's it going?
Oriana Cy'Kast
player, 2 posts
Tue 22 May 2012
at 20:26
  • msg #4

Re: Holonet [OOC]

It goes. Sitting here doing character creation math. Whee!

You?
GM
GM, 6 posts
Tue 22 May 2012
at 20:27
  • msg #5

Re: Holonet [OOC]

Forgive me; I had assumed poorly that a public thread would allow people to post in it.  I will fix!
Seely Komad
player, 2 posts
Tue 22 May 2012
at 20:27
  • msg #6

Re: Holonet [OOC]

Buying kit.  I've pretty much figured out the easy part of character creation.
GM
GM, 7 posts
Tue 22 May 2012
at 20:32
  • msg #7

Re: Holonet [OOC]

I basically just switched it to group 0, I think...please let me know if it works now.

I have not run a game in some time, and it is a tad less intuitive than I'd hoped now that I'm actually doing it again.  I don't see a way to edit thread permissions directly, for instance.
Seely Komad
player, 3 posts
Tue 22 May 2012
at 20:39
  • msg #8

Re: Holonet [OOC]

Directly?  Sadly you have to go into the GM menu and edit players/characters to do that.
Hector Terrachova
player, 1 post
Tue 22 May 2012
at 20:42
  • msg #9

Re: Holonet [OOC]

Yeah, if you go into the GM menu, you can bring up a table of all characters, and edit permissions for everyone like that with little check-boxes.
GM
GM, 8 posts
Tue 22 May 2012
at 20:44
  • msg #10

Re: Holonet [OOC]

I can see where I'd give access to the labeled groups (1-E), but not "public"...unless that is Z?
Oriana Cy'Kast
player, 3 posts
Tue 22 May 2012
at 20:48
  • msg #11

Re: Holonet [OOC]

From what I recall, anyone can see stuff in Group 0, which is also our default group.
GM
GM, 9 posts
Tue 22 May 2012
at 20:48
  • msg #12

Re: Holonet [OOC]

Ohhhhh, neat.  Thank you.
Hector Terrachova
player, 2 posts
Tue 22 May 2012
at 20:50
  • msg #13

Re: Holonet [OOC]

Oriana is correct.  Basically, Group 0 is where you want to put only the threads necessary for players looking to join.  I usually then stick player relevant stuff and OOC in group 1, then game threads in 2+.
Oriana Cy'Kast
player, 4 posts
Tue 22 May 2012
at 20:50
  • msg #14

Re: Holonet [OOC]

Most of the games I've played in have their set-up notices, RTJ, creation information, etc in Group 0, and then the actual game threads and OOC and what-not tagged as Group 1+, so everyone and their brother can't stumble by and read it.

Edit: Or Hector could be reading my mind. Out of my head, Hector! :)
This message was last edited by the player at 20:51, Tue 22 May 2012.
Hector Terrachova
player, 3 posts
Tue 22 May 2012
at 21:28
  • msg #15

Re: Holonet [OOC]

Never!

And for those interested, there's a pic in my bio now of Hector.  Specifically, the TOR character he's based on.  Picture shows him better than I could describe after all.
Oriana Cy'Kast
player, 5 posts
Tue 22 May 2012
at 21:33
  • msg #16

Re: Holonet [OOC]

Handsome fellow, indeed. *sagenod*

So I see the RTJ post is edited to no more smugglers or pilots, so I'm assuming we're the smugglers and pilots.  <.<

Are either of you heavily int-based or cha-based, as far as skills go? I'm waffling between a few choices to fill in my last slots, and don't want to overlap too terribly much in one spot at the expense of another.
GM
GM, 10 posts
Tue 22 May 2012
at 21:36
  • msg #17

Re: Holonet [OOC]

I received a surprising number of pilot RTJs.  Still looking for a good jedi.
Oriana Cy'Kast
player, 6 posts
Tue 22 May 2012
at 21:37
  • msg #18

Re: Holonet [OOC]

That's shocking.  I mean, really shocking.  I assumed that everyone would be sending in their Jedi ideas. o.O
Hector Terrachova
player, 4 posts
Tue 22 May 2012
at 21:39
  • msg #19

Re: Holonet [OOC]

Why yes, I am a smuggler and a pilot...

Its amusing though that we're looking for Jedi still... then again, you did specify GOOD Jedi.  There are often many... not so good Jedi.

I haven't started working on the character yet, but Hector is likely to be a Dex/Cha build, with enough Int to get the skill focuses needed - Pilot, Knowledge: Underworld, and probably mechanics.

Basically, he's a Smuggler with a Heart of Gold, and hands that might as well be.
GM
GM, 11 posts
Tue 22 May 2012
at 21:40
  • msg #20

Re: Holonet [OOC]

Well I should say that I have some Jedi RTJs, but am waiting on one person who said he or she is at work and will be providing the actual RTJ later.  I shouldn't have done this to myself though, I hate telling people "No"...
Hector Terrachova
player, 5 posts
Tue 22 May 2012
at 21:43
  • msg #21

Re: Holonet [OOC]

I'm the same way, GM.  Usually though, the problem solves itself for me.  Whenever I give constructive criticism, as friendly as I can be... I tend to type a lot.  So, when people see like, two or three paragraphs of input - no matter how friendly or helpful - those who aren't truly interested tend to just disappear.

It helps weed out the 'noobs' I find.
Oriana Cy'Kast
player, 7 posts
Tue 22 May 2012
at 21:45
  • msg #22

Re: Holonet [OOC]

Surprisingly, most people handle being turned down for games here fairly graciously.  Just say 'You had a great concept, but unfortunately I received <X so many> RTJs for only a few slots, and went with someone else.'

(Goodness knows I've failed to make the cut on plenty of games. The only time it bugs me is when I spend two days working on a character with a GM, to be turned away -after- that point.)

quote:
I haven't started working on the character yet, but Hector is likely to be a Dex/Cha build, with enough Int to get the skill focuses needed - Pilot, Knowledge: Underworld, and probably mechanics.


I can save you at least one skill point there, Hector.  Ori's going down the Tech Specialist tree, if you have something better to put that Mechanics point in. :)

quote:
Basically, he's a Smuggler with a Heart of Gold, and hands that might as well be.


...so, so leaving that one alone. <.<
Hector Terrachova
player, 6 posts
Tue 22 May 2012
at 21:48
  • msg #23

Re: Holonet [OOC]

I'll think about it, Oriana, but I do like to build my character according to the background and such as well.  Mechanic fits, since he does (did) a lot of the work on his starship.  We'll see though... he did also have a crew member along who was proficient at that for a while as well.

Also, ahem, *Heyooo*.
Seely Komad
player, 4 posts
Tue 22 May 2012
at 21:49
  • msg #24

Re: Holonet [OOC]

I made an actual soldier!  Twi'leks are awesome!
Oriana Cy'Kast
player, 8 posts
Tue 22 May 2012
at 22:02
  • msg #25

Re: Holonet [OOC]

Yes, yes they are. I was dithering earlier on whether or not I wanted to go Twi'lek also, but I've decided on human. :)
Hector Terrachova
player, 7 posts
Tue 22 May 2012
at 22:03
  • msg #26

Re: Holonet [OOC]

You know what's fun to play?  Barabel.  Not enough games suit that kind of PC though...
Oriana Cy'Kast
player, 9 posts
Wed 23 May 2012
at 01:36
  • msg #27

Re: Holonet [OOC]

Oof. There's the hard part of the character sheet done.  Now onto the fun part of buying stuff.
Serina Ryo
player, 1 post
Wed 23 May 2012
at 03:23
  • msg #28

Re: Holonet [OOC]

Twi'lek's are awesome indeed!
Hector Terrachova
player, 8 posts
Wed 23 May 2012
at 03:24
  • msg #29

Re: Holonet [OOC]

All right, time to get started on my character sheet...
Seely Komad
player, 5 posts
Wed 23 May 2012
at 03:24
  • msg #30

Re: Holonet [OOC]

Still working on the description.  At least I don't have to go hunting for a portrait!
Oriana Cy'Kast
player, 10 posts
Wed 23 May 2012
at 03:39
  • msg #31

Re: Holonet [OOC]

There's a surprising amount of decent female Twi'lek portraits, actually.
Serina Ryo
player, 2 posts
Wed 23 May 2012
at 03:51
  • msg #32

Re: Holonet [OOC]

I need to decide on a color to be first :p
Seely Komad
player, 6 posts
Wed 23 May 2012
at 03:59
  • msg #33

Re: Holonet [OOC]

I just picked dark green.  Easier that way.
Hector Terrachova
player, 9 posts
Wed 23 May 2012
at 04:47
  • msg #34

Re: Holonet [OOC]

All right, all finished.  Hector's so far a very good pilot, quick on his feet, and quite good with his pistol.  Eventually, I'll get another skill focus or two for Deception and Persuasion, but at level 6, not enough feats yet!
Seely Komad
player, 7 posts
Wed 23 May 2012
at 04:49
  • msg #35

Re: Holonet [OOC]

Seely's got skills in commanding, is a fairly well trained combatant, and isn't bad at Academic Pursuits; her teaching at a University definitely helped!
Hector Terrachova
player, 10 posts
Wed 23 May 2012
at 05:04
  • msg #36

Re: Holonet [OOC]

Commanding, huh?  Don't you go barkin' orders at me while I'm in the cockpit...
Seely Komad
player, 8 posts
Wed 23 May 2012
at 05:07
  • msg #37

Re: Holonet [OOC]

Stay by me and I'll keep you alive!
Oriana Cy'Kast
player, 11 posts
Wed 23 May 2012
at 06:10
  • msg #38

Re: Holonet [OOC]

Ori, on the other hand is smart and socially slick.  Not only can she sweet-talk her way into a starship captain's bed: once he's asleep she can bypass all of his vessel's security systems so her associates can selectively redistribute some of the cargo; dismantle and creatively rearrange the engines to malfunction; reprogram the droids to have seen nothing out of the ordinary; and stroll out the next morning having convinced him that she was asleep the entire time...

Oh, and she's not spectacular with her blaster, but she doesn't suck with it either.

Edit: Okay, sheet's done. Far too tired to put a description in now, so will fix that tomorrow.
This message was last edited by the player at 06:58, Wed 23 May 2012.
GM
GM, 13 posts
Wed 23 May 2012
at 14:58
  • msg #39

Re: Holonet [OOC]

Quick update:  just trying to find our Jedi now.  Looks like we'll end up with 6 players.

As well, I'll probably be doing some brief individual RP stuff with the lot of you before you all meet in the briefing room.  More on that to come.
Seely Komad
player, 9 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 14:58
  • msg #40

Re: Holonet [OOC]

We don't have a Jedi yet?  How strange!
GM
GM, 14 posts
Wed 23 May 2012
at 15:03
  • msg #41

Re: Holonet [OOC]

I'm being a little harsh on my Jedi selection.

[Private to EAS-05; Hector Terrachova; Oriana Cy'Kast; Seely Komad; Serina Ryo: They're all a bit similar.  They're all excellent Jedi of course, but not much beyond that.  So I'm a little harsh on their backgrounds, probing each one for more information, trying to get the wheat out of the chaff etc etc.]
Oriana Cy'Kast
player, 12 posts
Wed 23 May 2012
at 15:11
  • msg #42

Re: Holonet [OOC]

Nothing wrong with that.  So many of them, even in the Star Wars canon, are kind of...vanilla.  Give us a Jedi with flavor, and character! :)

[Private to EAS-05; Hector Terrachova; Seely Komad; Serina Ryo: Take your time, chief.  I'm pretty sure we're all patient, when the end result is quality. *sagenod*]
Seely Komad
player, 10 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 15:13
  • msg #43

Re: Holonet [OOC]

I understand.  I wanted to put a Jedi idea in but Seely struck me like a bus.

Higher Education is important, even in Star Wars, after all!
EAS-05
player, 1 post
Wed 23 May 2012
at 15:17
  • msg #44

Re: Holonet [OOC]

Hahaha, vanilla is totally a flavor.  How cruel of you to say otherwise!
GM
GM, 15 posts
Wed 23 May 2012
at 15:21
  • msg #45

Re: Holonet [OOC]

Yeah!  What the droid said!
Seely Komad
player, 11 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 15:24
  • msg #46

Re: Holonet [OOC]

I actually liked Obi-Wan.  And...uh...who is that one.  Barriss Offee.  That was her.
Oriana Cy'Kast
player, 13 posts
Wed 23 May 2012
at 15:29
  • msg #47

Re: Holonet [OOC]

Oh, I like several of them. Obi-wan and Quinlan Vos, actually, are my two favorite characters out of the entire universe.

But you can't argue that a lot of them kind of get relegated to "Default Background Jedi" status. :(
Seely Komad
player, 12 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 15:37
  • msg #48

Re: Holonet [OOC]

I mostly liked Obi-Wan because that defensive combat style is nothing but troll.
Oriana Cy'Kast
player, 14 posts
Wed 23 May 2012
at 16:10
  • msg #49

Re: Holonet [OOC]

Blast. I hate trying to narrow down languages.  I seem to always find myself with one more that would make sense for the character than I have slots to take.

*shakes fist at the sky*
GM
GM, 16 posts
Wed 23 May 2012
at 16:10
  • msg #50

Re: Holonet [OOC]

Part of the problem (in my opinion) is that, like soldiers, Jedi are stripped of a lot of individuality.  They keep some of their personality traits for sure, but in order to stand out, well...if you stand out too much, you're probably not a very good Jedi!

Similarly, you see a lot of troping, as in order to be let out into the world (even at this level) you've got to be pretty strong with the Force, quite capable.  Which goes back to being a good Jedi: by and large, bland.
This message was last edited by the GM at 16:11, Wed 23 May 2012.
Oriana Cy'Kast
player, 15 posts
Wed 23 May 2012
at 16:13
  • msg #51

Re: Holonet [OOC]

A friend and I had this discussion just the other day, actually, about how some of the best Jedi as far as accomplishments, were in fact not very good Jedi when it came to following the rules.
This message was last edited by the player at 16:14, Wed 23 May 2012.
Seely Komad
player, 13 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 16:17
  • msg #52

Re: Holonet [OOC]

Pretty much; the rules of doing good at any job are knowing when the rules can go screw themselves without going over the line.
Hector Terrachova
player, 11 posts
Wed 23 May 2012
at 16:27
  • msg #53

Re: Holonet [OOC]

I dunno about that.  Look at Obi-wan - aside from the slight defiance trained into him by Qui-Gon, he was pretty much a model Jedi.

In fact, as Oriana said... pretty much all the best Jedi - and the vast majority shown in the movies and other fiction - are not so much perfect Jedi.  But, they uphold the tenets accordingly, while keeping a personality.

However, I don't see why people need to be 'exceptional'.  As soon as you reach Padawan level and get assigned a Knight as a Master, you're ready to head out into the world with them.  Then once you're a Knight yourself, you're qualified to go solo - regardless of 'power level'.
Seely Komad
player, 14 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 16:32
  • msg #54

Re: Holonet [OOC]

Seely's not really exceptional (she drew lucky and survived the war, and did well enough to become an officer), either.  Jedi just sorta draw that 'Exceptional' quality to them, though.  An average Jedi is a little beyond our conception as far as a Main character or PC.
Oriana Cy'Kast
player, 16 posts
Wed 23 May 2012
at 16:41
  • msg #55

Re: Holonet [OOC]

Even Obi-wan had his struggles with the Order's restrictions.  Heck, he even left the Order once while he was a padawan.

It's just that most of his struggles were with himself, and ultimately he tended to do "the right thing" as far as what the Order expected of him in the end.  So on the surface, he appears to be the model Jedi - and is definitely one of the closest, I think, but he still wasn't perfect.

Truly, there were probably more of them that fit that bill than we know about.  The canon is rife with secret Jedi romances and all that stuff that was "against the rules", but I think we miss hearing about most of it because those involved just kind of acknowledged that it was a no-no, and that they were going to do it anyway, and just kind of kept their heads down to not draw attention to themselves.

(Unlike Anakin, who seems to have screamed and railed and fought the restrictions from Day One, and we all know where that got him. <.< )
Hector Terrachova
player, 12 posts
Wed 23 May 2012
at 17:06
  • msg #56

Re: Holonet [OOC]

Anakin was a whiney bitch anyway.  But, I think we've illustrated the point adequately.  GM, I trust you in choosing a suitable Jedi.  And if they're stale, well, I'm gonna be showing you all up with my awesomeness anyway.
This message was last edited by the player at 17:08, Wed 23 May 2012.
GM
GM, 17 posts
Wed 23 May 2012
at 17:14
  • msg #57

Re: Holonet [OOC]

I attribute most of the things I don't like about Anakin (pre-Vader) to the actors who had to play him.  Though, I haven't seen anything about him except what's in the prequels.
EAS-05
player, 2 posts
Wed 23 May 2012
at 17:19
  • msg #58

Re: Holonet [OOC]

Hard to live up to James Earl Jones.  I have to agree though, Anakin was a bit underwhelming.
Serina Ryo
player, 3 posts
Wed 23 May 2012
at 17:28
  • msg #59

Re: Holonet [OOC]

My character kind of warped around from Twi'lek to human, but never mind that :P
As Medic I'll be able to patch you back together if you loose any appendages!
Hector Terrachova
player, 13 posts
Wed 23 May 2012
at 17:38
  • msg #60

Re: Holonet [OOC]

The kid who played him in episode 1 wasn't bad - he was a young kid, which was Anakin at that time.  Hayden Kristinsen however... I believe he is just a terrible actor.  Just look at his "rage" moments in ep. 3.
GM
GM, 18 posts
Wed 23 May 2012
at 17:40
  • msg #61

Re: Holonet [OOC]

I certainly like child Anakin more.  I'm also convinced some of it must be Lucas' fault.
Hector Terrachova
player, 14 posts
Wed 23 May 2012
at 17:47
  • msg #62

Re: Holonet [OOC]

I agree to that too.  He didn't write a good transition.  I could buy Anakin turning for fear of hos loved one and child... But to do so with only a few word from a politician and Sith, while ignoring the much wiser and proven words of a whole council of Jedi Masters... That was ridiculous.  Thank god for epic battle scenes.  Oh, and the romance was gag enducing at best.  LeiaxHan was much more convincing.
Seely Komad
player, 15 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 18:04
  • msg #63

Re: Holonet [OOC]

I think Anakin was written badly.  I felt that Padme had more in common romantically with Obi-Wan (and she had nothing (or very little)) than that little scrub.

But you can hardly blame an Obi-Wan fan (someone who read some of the older books where he's a Padawan and he nearly gets rejected) for being a little skeptical of the Plot Coupon'd Hero Boy.
Hector Terrachova
player, 15 posts
Wed 23 May 2012
at 18:12
  • msg #64

Re: Holonet [OOC]

I don't think anyone can reasonably argue against Obi-wan being the most awesome Jedi and character in the prequel trilogy, alongside only Qui-gon who was also awesome.
Seely Komad
player, 16 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 18:28
  • msg #65

Re: Holonet [OOC]

Qui-Gon had the virtue of having (one of) the best actors to be in the Prequels.
Hector Terrachova
player, 16 posts
Wed 23 May 2012
at 18:45
  • msg #66

Re: Holonet [OOC]

Yeah - an area Obi-wan took over for the second two, heh.
Seely Komad
player, 17 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 18:52
  • msg #67

Re: Holonet [OOC]

Yup!

It helped that he had the benefit of going (in the movies) from skeptical and snarky apprentice to only sane (and somewhat snarky) man with the same actor; it makes the character all the more credible in the series of movies that are pretty much reamed among the more critical for their acting.
Oriana Cy'Kast
player, 17 posts
Wed 23 May 2012
at 19:00
  • msg #68

Re: Holonet [OOC]

I honestly and truly think that there's nothing wrong with the prequels that wouldn't be fixed by having every scene that involves Anakin and Amidala together condensed into five-minute montages.

<.<

But that's just me.

(Edit: I'll make an exception for Geonosis, but that's it.)
This message was last edited by the player at 19:02, Wed 23 May 2012.
Seely Komad
player, 18 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 19:03
  • msg #69

Re: Holonet [OOC]

I agree.  It would have made more time for cracking jokes, shooting bad guys, and *snaphiss*!
Hector Terrachova
player, 17 posts
Wed 23 May 2012
at 19:16
  • msg #70

Re: Holonet [OOC]

More time for Obi-wan to show up beryone else in the movie(s).
Seely Komad
player, 19 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 19:18
  • msg #71

Re: Holonet [OOC]

And his brilliant tactical decisions.

...well, you know.  Brilliant in the narrative sense.
Hector Terrachova
player, 18 posts
Wed 23 May 2012
at 19:21
  • msg #72

Re: Holonet [OOC]

Sometimes its best to be unpredictable!  I tend to act the same way.

Think of it like this - if I don't know what I'm doing there is no way my enemies will know what i'm going to do!
EAS-05
player, 3 posts
Wed 23 May 2012
at 19:23
  • msg #73

Re: Holonet [OOC]

I dunno, that sounds a bit scary.  For your allies.
Seely Komad
player, 20 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 19:25
  • msg #74

Re: Holonet [OOC]

To be fair, Obi-Wan's in Episode 3 was probably able to dodge a heck of a lot more than most of what was thrown at him.
Oriana Cy'Kast
player, 18 posts
Wed 23 May 2012
at 19:29
  • msg #75

Re: Holonet [OOC]

Or flat-out deflect it. Omnom, Master of Soresu.
Hector Terrachova
player, 19 posts
Wed 23 May 2012
at 19:30
  • msg #76

Re: Holonet [OOC]

Now, see, thats where acting alone comes in.  I act brazenly, which forces enemies to react and play their hand, which allows my allies - those that skipped the fun - to have some time to think and hen act accordingly.  That is, if theres any enemies left after I'm done...
Seely Komad
player, 21 posts
Twi'lek Commander
Warrior Turned Professor
Wed 23 May 2012
at 19:33
  • msg #77

Re: Holonet [OOC]

Oriana Cy'Kast:
Or flat-out deflect it. Omnom, Master of Soresu.


What he can't dodge, by the Maker can he cut through, deflect, or reflect!
Oriana Cy'Kast
player, 19 posts
Wed 23 May 2012
at 20:56
  • msg #78

Re: Holonet [OOC]

Well, it took most of the day, but I finally got around to fixing up a description block. Whoo.
GM
GM, 19 posts
Wed 23 May 2012
at 21:13
  • msg #79

Re: Holonet [OOC]

Looks like I won't be hearing back from one of the Jedi apps til tomorrow.  I'll get to work on these prologue-y bits though, and have posts up for them...probably tomorrow!
GM
GM, 21 posts
Thu 24 May 2012
at 02:22
  • msg #80

Re: Holonet [OOC]

Well *that* Jedi is out.

I don't mean to ridicule but I had to share this bit:

"She raised the boy until he was old enough to work the field with his father. His father gave him a pair of burgundy gloves to work the field. The only problem with that is that his physical make up wouldn't allow that."

No further mention of the burgundy gloves.  It is clarified that the inability to work the field is due to...back problems?  But, at first, I could not get my head around why his physical make up wouldn't allow wearing burgundy gloves!
Hector Terrachova
player, 20 posts
Thu 24 May 2012
at 02:26
  • msg #81

Re: Holonet [OOC]

What is this, I don't even...

Reminds me of a recent youtube video I watched: http://www.youtube.com/watch?v=0ugFEy1pOCQ

I don't know what's going on half the time, but its hilarious.

But yeah... maybe he's allergic to class?  Thems some classy gloves after all.
Serina Ryo
player, 4 posts
Thu 24 May 2012
at 02:47
  • msg #82

Re: Holonet [OOC]

That's weird, maybe he's got scissors for hands, or claws!
Oriana Cy'Kast
player, 20 posts
Thu 24 May 2012
at 02:55
  • msg #83

Re: Holonet [OOC]

I'm sorry, you lost me at the notion of a Jedi raising children in the first place...

*slow headtilt*

...or was the boy the Jedi?  I'm not drunk enough for this, clearly.
Hector Terrachova
player, 21 posts
Thu 24 May 2012
at 02:57
  • msg #84

Re: Holonet [OOC]

By the by, I found a pretty good 'theme' song for Hector.  Until I find something better (Or something better to do than peruse youtubes):

http://www.youtube.com/watch?v=KQMBz6HvSoM
Seely Komad
player, 22 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 03:07
  • msg #85

Re: Holonet [OOC]

Oriana Cy'Kast:
I'm sorry, you lost me at the notion of a Jedi raising children in the first place...


Well, I could see it.

Jolee Bindo would be a baller of a father if his life hadn't gone to pot for a while there.
Oriana Cy'Kast
player, 21 posts
Thu 24 May 2012
at 03:11
  • msg #86

Re: Holonet [OOC]

I dunno. It's one of those things, I guess.

Can a Jedi be a parent? Sure. But I think that's where having a bit of an exceptional story to cover it comes in.  Jedi with families and children strike me (even in this era) as more of the exception than the rule, so my immediate thought when presented with a single sentence that seems to indicate a Jedi raising children is:

"This person doesn't know diddly about Jedi."

Kind of like my immediate reaction to such phrases as "He's a good Drow..." for D&D games. (Yes, I hear that far too often.)
Hector Terrachova
player, 22 posts
Thu 24 May 2012
at 03:14
  • msg #87

Re: Holonet [OOC]

Jedi as parents and, well, husbands and/or wives isn't something that happens until the New Jedi Order, under Luke Skywalker.  Before that, its both Taboo, and enough to get you kicked out of the order.

Course, a child can be born to a non-Jedi pair of parents, then become a Jedi.

Basically... any Jedi raising their own child is a Jedi no longer, unless under Luke (who is an awesome Grand Master).

So yeah... along the lines of 'good Drow'.
Seely Komad
player, 23 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 03:18
  • msg #88

Re: Holonet [OOC]

I could see a good Drow if they were orphaned/stolen/sold as slaves.

But it's a relative good rather than a DnD Good without a good back story.

In any case, a Jedi being a parent pretty much relies on the story being told well; you wouldn't get a Bastila type raising a kid very easy, but you could make a case for Revan or the Exile doing it.

It all relies on good writing.

Some people do not have that.  I honestly wasn't sure I had that when I submitted my concept, but...my concept was slightly easier than child having Jedi.
Oriana Cy'Kast
player, 22 posts
Thu 24 May 2012
at 03:19
  • msg #89

Re: Holonet [OOC]

Actually, that's not 100% true about the parents and spouses not happening.

*holds up http://starwars.wikia.com/wiki/Krynda_Draay as an example*

It's just pretty rare.  There was a point, though, that it wasn't -illegal-, per se, however.  But it was on its way towards being Seriously Frowned Upon by the time period we're set in, so yeah...
Serina Ryo
player, 5 posts
Thu 24 May 2012
at 03:21
  • msg #90

Re: Holonet [OOC]

I haven't been able to find a D&D game I enjoy in a long time but anyway, I do think well written good drow are theoretically feasible. If someone has a great deal of knowledge of Eilistraee and a really good story, it could be a fine character.

But i think it's being overdone far too much, everyone wants to play a true drow, but most games don't allow for evil characters, so they say "oh well my drow is good"? I dunno, just rambling :P
Oriana Cy'Kast
player, 23 posts
Thu 24 May 2012
at 03:22
  • msg #91

Re: Holonet [OOC]

Also, I am a bad person GM.  If you get a random RTJ for a Jedi that's not a total idiot tonight, it's my fault. Totally my fault.  I had to share the comedy of errors that is finding a Jedi here with a friend.

*cowers*  Don't beat me!

Edit: And that's true about Drow.  A lot of games dismiss them out of hand, however, because they forget that Evil doesn't necessarily equal Stupid. (Which isn't to say that a lot of players might forget that, also.)

I see entirely too many games just up and say "NO DROW!" without giving characters a chance. It's sad.
This message was last edited by the player at 03:24, Thu 24 May 2012.
Seely Komad
player, 24 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 03:24
  • msg #92

Re: Holonet [OOC]

Serina Ryo:
I haven't been able to find a D&D game I enjoy in a long time but anyway, I do think well written good drow are theoretically feasible. If someone has a great deal of knowledge of Eilistraee and a really good story, it could be a fine character.

But i think it's being overdone far too much, everyone wants to play a true drow, but most games don't allow for evil characters, so they say "oh well my drow is good"? I dunno, just rambling :P


Lol.  I played in a game where you could be Drow in the Underdark.

My character...sorta had a spiritual LE going on; she'd totally murder and kill to be more powerful, but she was...well.  She was good for a drow who was faithful to the Spider Queen.  It's complicated.  She was a ninja (by class) and that was written as them being a sort of ascetic/spiritual assassin group of social inferiors within House Freth.
Hector Terrachova
player, 23 posts
Thu 24 May 2012
at 03:35
  • msg #93

Re: Holonet [OOC]

See, the thing is... one can easily be a FORCE USER and have a kid.  But a Jedi in a relationship, with a child, is something that doesn't exist (at least not for very long).  Don't forget, Jedi is an Order, or religion, not someone who can use the Force and a lightsaber.

Anyway.  Exceptions always exist, if course.  But the general rule is, unless NJO, you're not going to be a Jedi for very long after you have a kid.

The Exile and Revan don't really count, since they're Jedi in the Force User sense, not so much Jedi as in The Order... the Exile moreso.



In any case... here's to hoping we get a good Jedi!  I'm hoping for one of those hot Jedi women who doesn't take their role in the Order too seriously...
GM
GM, 22 posts
Thu 24 May 2012
at 03:36
  • msg #94

Re: Holonet [OOC]

In reply to Oriana Cy'Kast (msg #83):

The boy was the Jedi.
Oriana Cy'Kast
player, 24 posts
Thu 24 May 2012
at 03:37
  • msg #95

Re: Holonet [OOC]

quote:
In any case... here's to hoping we get a good Jedi!  I'm hoping for one of those hot Jedi women who doesn't take their role in the Order too seriously...


Someone wants to be the fox in the henhouse, methinks.
Seely Komad
player, 25 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 03:38
  • msg #96

Re: Holonet [OOC]

Yeah, it's very rarely two Jedi in a relationship.  If they are, they've probably chosen specifically to turn their backs on the Order in that respect.
Hector Terrachova
player, 24 posts
Thu 24 May 2012
at 03:42
  • msg #97

Re: Holonet [OOC]

Oriana Cy'Kast:
quote:
In any case... here's to hoping we get a good Jedi!  I'm hoping for one of those hot Jedi women who doesn't take their role in the Order too seriously...


Someone wants to be the fox in the henhouse, methinks.


That's how I roll, baby!
Serina Ryo
player, 6 posts
Thu 24 May 2012
at 04:02
  • msg #98

Re: Holonet [OOC]

Hector Terrachova:
Oriana Cy'Kast:
quote:
In any case... here's to hoping we get a good Jedi!  I'm hoping for one of those hot Jedi women who doesn't take their role in the Order too seriously...


Someone wants to be the fox in the henhouse, methinks.


That's how I roll, baby!


Poor guy still thinks he'll get to make any decisions for himself.....
Hector Terrachova
player, 25 posts
Thu 24 May 2012
at 04:09
  • msg #99

Re: Holonet [OOC]

As long as I get no fewer than 3 separate sandwiches.
Oriana Cy'Kast
player, 25 posts
Thu 24 May 2012
at 04:19
  • msg #100

Re: Holonet [OOC]

Sure thing. You want that knuckle sandwich for lunch, or dinner?
Seely Komad
player, 26 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 04:20
  • msg #101

Re: Holonet [OOC]

Just try to not get shot, Hector; we need someone to fly the ship.
Hector Terrachova
player, 26 posts
Thu 24 May 2012
at 04:23
  • msg #102

Re: Holonet [OOC]

Knuckles, huh?  Kinky.

Don't worry though.  I'm much more likely to get a lightsaber through the neck for being too awesome.
EAS-05
player, 4 posts
Thu 24 May 2012
at 05:16
  • msg #103

Re: Holonet [OOC]

Huh.  The Estrogen is strong in this group.

Feeling a little outnumbered yet, Hector?
Hector Terrachova
player, 27 posts
Thu 24 May 2012
at 05:23
  • msg #104

Re: Holonet [OOC]

EAS-05:
Huh.  The Estrogen is strong in this group.

Feeling a little outnumbered yet, Hector?


Outnumbered?  Three women and me on an epic adventure, full of bravado?

Yeah baby.
EAS-05
player, 5 posts
Thu 24 May 2012
at 05:27
  • msg #105

Re: Holonet [OOC]

But...  You forgot about me...  How very sad that makes me.
Hector Terrachova
player, 28 posts
Thu 24 May 2012
at 05:30
  • msg #106

Re: Holonet [OOC]

But you're a droid.  I don't swing that way bro.  Um, tin?  What's the easy slang for droid?
Seely Komad
player, 27 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 05:37
  • msg #107

Re: Holonet [OOC]

I got all of this craziness out of the way back when I was a Sergeant, back during shore leave during the war.
Hector Terrachova
player, 29 posts
Thu 24 May 2012
at 05:39
  • msg #108

Re: Holonet [OOC]

So are you like Stumpy, best character of Starship Troopers?

Are we gonna see you in the classroom, think you're an ass, then later see you on the battlefield, and add bad- to that description?
Seely Komad
player, 28 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 05:42
  • msg #109

Re: Holonet [OOC]

Lots of those students at Coruscant U need to have a teacher they don't like every once in a while, or they get soft.
GM
GM, 23 posts
Thu 24 May 2012
at 13:37
  • msg #110

Re: Holonet [OOC]

I've narrowed it down to two.  Oriana, should I wait for one from your friend?
GM
GM, 24 posts
Thu 24 May 2012
at 13:40
  • msg #111

Re: Holonet [OOC]

Also good morning, all!

I brought some internet donuts.  None of the calories, but also none of the flavor.
Serina Ryo
player, 7 posts
Thu 24 May 2012
at 13:41
  • msg #112

Re: Holonet [OOC]

What are the two you picked like?
Seely Komad
player, 29 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 13:44
  • msg #113

Re: Holonet [OOC]

I had some internet salmon this morning.  All of the salt, none of the sharing.
GM
GM, 25 posts
Thu 24 May 2012
at 13:45
  • msg #114

Re: Holonet [OOC]

I'll let you know when I hear back from Oriana.
Oriana Cy'Kast
player, 26 posts
Thu 24 May 2012
at 14:01
  • msg #115

Re: Holonet [OOC]

Sorry for the delay. RL reared its ugly head early this morning.

No, don't wait on them if you didn't get a surprise RTJ last night, GM.  I was just covering my bases in case they got a wild hair up their behind and sent one in.

:)
GM
GM, 26 posts
Thu 24 May 2012
at 14:13
  • msg #116

Re: Holonet [OOC]

If we weren't at 5 players I'd probably take both.  (I still want to keep the group small.)

[Private to EAS-05; Hector Terrachova; Oriana Cy'Kast; Seely Komad; Serina Ryo: The first is from an agriworld near the outer rim who was picked up by the Jedi.  It's a human who will be front-and-center (or front-and-next-to-the-droid) with the saber.

The other has been in a library meditating up til this point.  A Miralukan consular specializing in Force powers and...consularity?

Neither are very tried in battle, which ought to make things interesting for character development.
]
Oriana Cy'Kast
player, 27 posts
Thu 24 May 2012
at 14:46
  • msg #117

Re: Holonet [OOC]

Well, there's not much difference in 7 vs. 6.  It's almost a pity we're at level 6, or I'd suggest that maybe one could be the padawan of the other, to give a reason for us to be assigned both simultaneously.

[Private to EAS-05; Hector Terrachova; Seely Komad; Serina Ryo: My initial inclination is that we might be lacking in someone to stand on the front line with the droid?  I don't have a really good grasp of what the rest of us can do, but my gut instinct says we're more ranged and social, and less get in the bad guys' faces.

Course, depending on what the Republic is sending us to do, they could assign one to us to be the "face" of the operation, and another to be the muscle.
]
GM
GM, 27 posts
Thu 24 May 2012
at 14:49
  • msg #118

Re: Holonet [OOC]

I suppose you're right.  I'll just take both.

But that is the last time I let anyone compromise my ideals for the next 10 minutes!
Seely Komad
player, 30 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 14:53
  • msg #119

Re: Holonet [OOC]

Really, I think it'll all work out.

[Private to Duran; EAS-05; GM; Hector Terrachova; Oriana Cy'Kast; Serina Ryo: Seely is sorta a half-frontliner.  She does have a few levels of soldier.]
This message was last edited by the player at 15:00, Thu 24 May 2012.
Oriana Cy'Kast
player, 28 posts
Thu 24 May 2012
at 14:56
  • msg #120

Re: Holonet [OOC]

*watches clock*

So there's a ten-minute lockout on ideal compromising? Got it. :)

[Private to EAS-05; Hector Terrachova; Seely Komad; Serina Ryo: Aye. I figured Seely had some ability in that regard, I just wasn't sure how much. :)

Also, hoi, Miralukan Force Sight is going to get Ori in trouble in all kinds of fun ways, if she doesn't come into the first scene already in it. <.<
]
GM
GM, 29 posts
Thu 24 May 2012
at 16:19
  • msg #121

Re: Holonet [OOC]

Some posts are up!  Feel free to begin!  If you're not in them, you will be soon!
Oriana Cy'Kast
player, 30 posts
Thu 24 May 2012
at 19:32
  • msg #122

Re: Holonet [OOC]

*waves at the new folks*

Ahoy there, Jedi!
Shanda Rell
player, 2 posts
Thu 24 May 2012
at 19:36
  • msg #123

Re: Holonet [OOC]

Ahoy non-jedi meatshields :D
Hector Terrachova
player, 30 posts
Thu 24 May 2012
at 19:39
  • msg #124

Re: Holonet [OOC]

Meatshield?  I bet I can hit them from arther away than you can.
Duran
player, 2 posts
Thu 24 May 2012
at 19:40
  • msg #125

Re: Holonet [OOC]

So many ladies, hmmmm now why did I take all these Jedi oaths again? Damn.

Hello all.
Seely Komad
player, 38 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 19:41
  • msg #126

Re: Holonet [OOC]

Just remember that one guy flies the ship.  Try to not get him killed.
Oriana Cy'Kast
player, 31 posts
Thu 24 May 2012
at 19:43
  • msg #127

Re: Holonet [OOC]

Hector Terrachova:
Meatshield?  I bet I can hit them from arther away than you can.


Starship laser batteries > Force lightning.

<.<

*runs*
Shanda Rell
player, 4 posts
Thu 24 May 2012
at 19:45
  • msg #128

Re: Holonet [OOC]

*Jedi Mindtrick with finger wiggles*

You want to crash into the sun. You're feeling really cold.
Hector Terrachova
player, 31 posts
Thu 24 May 2012
at 19:49
  • msg #129

Re: Holonet [OOC]

Duran:
So many ladies, hmmmm now why did I take all these Jedi oaths again? Damn.

Hello all.


Boy, its a pity you did.  I'll tell ya, ladies like a guy wih experience.
Shanda Rell
player, 5 posts
Thu 24 May 2012
at 19:52
  • msg #130

Re: Holonet [OOC]

Not that the Oaths really ever stop any of the known jedi from staying celibate. ;)
Oriana Cy'Kast
player, 32 posts
Thu 24 May 2012
at 19:53
  • msg #131

Re: Holonet [OOC]

Shanda Rell:
*Jedi Mindtrick with finger wiggles*

You want to crash into the sun. You're feeling really cold.


Brb. Adjusting character to have Mind Trick.

Can you just imagine how wrong it would be to be a smuggler with Mind Trick?

"This cargo isn't stolen."
"Of course, I have the permits for that right here."
"You're mistaken, I wasn't anywhere near this sector."

Oh, the possibilities...
Shanda Rell
player, 6 posts
Thu 24 May 2012
at 19:58
  • msg #132

Re: Holonet [OOC]

Yeah Mind Trick is the ultimate scoundrels back drop for when skills fail. Wave a hand and unless they're really disciplined or a Dug...all those problems go away for a bit. :)
Oriana Cy'Kast
player, 33 posts
Thu 24 May 2012
at 20:00
  • msg #133

Re: Holonet [OOC]

Without a doubt.

[Private to GM: Amusingly, I almost took Mind Trick for Ori, but then I figured the hook of being caught by the authorities wouldn't work, because she'd just have hand-waved herself out of it. *laugh*]
Hector Terrachova
player, 32 posts
Thu 24 May 2012
at 20:05
  • msg #134

Re: Holonet [OOC]

Shanda Rell:
Not that the Oaths really ever stop any of the known jedi from staying celibate. ;)


Yeah, they only stop like, what, 99% of them?

That said... a good scoundrel has no need for Mind Trick.  All he needs is charm and wit.

That said, this does remind me of a moment from the Smuggler story in TOR, where he's between a Sith and a Jedi, who are both trying to Mind Trick him into helping them.   Your conversation options include flirting with the Jedi, flirting with the Sith, and deciding you've had enough of this crap.
GM
GM, 35 posts
Thu 24 May 2012
at 20:05
  • msg #135

Re: Holonet [OOC]

I find it interesting that Hector seems to be behaving OUT OF character exactly the same way I'd expect him to IN character.

[Private to Oriana Cy'Kast: "Oh no I don't work with these people.  In fact, I'm pretty sure they're not criminals.  And, yeah, you're not sure either."]
Hector Terrachova
player, 33 posts
Thu 24 May 2012
at 20:06
  • msg #136

Re: Holonet [OOC]

What can I say, I'm a classy guy!

Plus, this sort of thing happens in most games with me.  I get into my characters, and I find it fun to let it bleed over a bit.  If it starts annoying everyone, let me know and I'll stop.
This message was last edited by the player at 20:06, Thu 24 May 2012.
Shanda Rell
player, 7 posts
Thu 24 May 2012
at 20:12
  • msg #137

Re: Holonet [OOC]

Hector Terrachova:
Yeah, they only stop like, what, 99% of them?


Probably stops a good number but nowhere near that if the 'prime' examples all had thier adventures on the side.

I mean even old Ben seems to have had a relationship with the Mandalorian Ambassador at some point. (assuming the CW animated series is canon)

Hell look at Yoda, 900 years old and you don't think at some point just for the sake of life experiences he'd have explored those options himself? Though the picture of that wrinkly old muppet gettin sexy time is just so very wrong.
Oriana Cy'Kast
player, 34 posts
Thu 24 May 2012
at 20:16
  • msg #138

Re: Holonet [OOC]

Actually, Obi-wan's been in love a few times, but never actually *did* anything about it.  It's really cute.
Seely Komad
player, 39 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 20:17
  • msg #139

Re: Holonet [OOC]

Yoda's a baller.  Probably had a lot of stuff going on back in the day.
Hector Terrachova
player, 35 posts
Thu 24 May 2012
at 20:17
  • msg #140

Re: Holonet [OOC]

You can't use an old person and say 'they had to have, right?' as an example.

While yes, many of them will have had crushes and such - no Jedi is immune to that sort of thing - only the few less valiant ones have actually acted on them.  Or, you know, the whiny-ass kids who think too much of themselves.
Oriana Cy'Kast
player, 35 posts
Thu 24 May 2012
at 20:21
  • msg #141

Re: Holonet [OOC]

I think characters like Yoda and Mace Windu were just entirely too much in love with the Order itself to have had a little somethin'-somethin' on the side.

Which is, ironically, in and of itself an attachment. Go figure. :)

[Private to Hector Terrachova: Hector so reminds me of Tony Stark. I love it.]
Hector Terrachova
player, 36 posts
Thu 24 May 2012
at 20:24
  • msg #142

Re: Holonet [OOC]

Actually, I could see Mace having had a fling sometime in the past.  Of all the Council Members, he strays closest to the Dark Side just through the use of Vapaad alone.  He's always been a 'do what must be done' kind of guy.

That in mind... he probably wouldn't have had a fling, actually.  It would get in the way of things.

[Private to Oriana Cy'Kast: Awesome.  That's the kind of thing I've been aiming for, heh.  Glad to hear Hector's coming off right!  Now all I need is a compliment or two on the beard, and I'm all set.]
Seely Komad
player, 40 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 20:28
  • msg #143

Re: Holonet [OOC]

Hector Terrachova:
That in mind... he probably wouldn't have had a fling, actually.  It would get in the way of things.


I could see it as having happened.  I just think he wouldn't have called back after saying it was over.
Oriana Cy'Kast
player, 37 posts
Thu 24 May 2012
at 20:51
  • msg #144

Re: Holonet [OOC]

I'm being lazy, so I won't go find it now, but I seem to recall reading a line somewhere that explicitly stated that Mace could never be bothered with trivial pursuits like romance, because all of his devotion was to the Force and the Order.

What's really funny about the Vaapad, too, is that Mace is the only one of the four Jedi I can think of that knew it that -didn't- fall to the Dark Side.  (Although two of the others that fell did come back.)
Hector Terrachova
player, 38 posts
Thu 24 May 2012
at 21:00
  • msg #145

Re: Holonet [OOC]

Well, as I recall, Mace did pretty much create the Vapaad style, which is a variation on the more traditional Juyo.  The two are pretty much the same in that one respect though.  Just goes to show how badass Mace Windu was (and how ****ing STUPID it was for Anakin to have killed him, especially like that).
Seely Komad
player, 42 posts
Twi'lek Commander
Warrior Turned Professor
Thu 24 May 2012
at 21:01
  • msg #146

Re: Holonet [OOC]

Hector Terrachova:
Well, as I recall, Mace did pretty much create the Vapaad style, which is a variation on the more traditional Juyo.  The two are pretty much the same in that one respect though.  Just goes to show how badass Mace Windu was (and how ****ing STUPID it was for Anakin to have killed him, especially like that).


It was also a bit stupid for Mace to not just kill the Sith Lord in one strike.  I mean, we all know why it had to happen, but still.
Oriana Cy'Kast
player, 38 posts
Thu 24 May 2012
at 21:05
  • msg #147

Re: Holonet [OOC]

*nod* Mace finished Vaapad, with Sora Bulq's assistance.  He also taught it to his Padawan, Depa Billaba.  Mace and Billaba were considered Masters of it.  Sora Bulq, after he fell and became a Dark Acolyte, taught some of it to Quinlan Vos, as well.

Billaba fell to the Dark Side, kind of came back, and wound up in a coma.  Sora Bulq fell to the Dark Side completely, and was killed by Vos.  Vos dipped a toe (or a whole leg, depending on how you look at it) into the pool of the Dark Side, but then came back.

Vaapad's cursed, I tell you. Cursed. *sagenod*
Hector Terrachova
player, 39 posts
Thu 24 May 2012
at 21:07
  • msg #148

Re: Holonet [OOC]

If by cursed you mean *awesome*, then yes.  It just goes to show that everyone except Mace was a noob.
Oriana Cy'Kast
player, 40 posts
Thu 24 May 2012
at 21:17
  • msg #149

Re: Holonet [OOC]

Noob or not, one of those four survived Order 66.  Mace, on the other hand, is pushing daisies.  :)

(Admittedly, though, Mace is a badass. I won't even attempt to argue that.)
Hector Terrachova
player, 44 posts
Dashing Smuggler
Fri 25 May 2012
at 01:49
  • msg #150

Re: Holonet [OOC]

I feel I should point out that whenever Hector's referring to a ship, he's not referring to the stolen prototype.  Rather, his ship is the one in the impound, and is the one that he believes is the best around.  The prototype was one he stole as part of a job that would likely have paid out quite a bit.  That, of course, is back in Republic hands...
Oriana Cy'Kast
player, 45 posts
Fri 25 May 2012
at 01:50
  • msg #151

Re: Holonet [OOC]

Right.  But Ori disagrees, and is interpreting his comments as she sees fit. :)

Edit: Although Marigg never tried to steal Hector's personal ship. <.<
This message was last edited by the player at 01:51, Fri 25 May 2012.
Hector Terrachova
player, 45 posts
Dashing Smuggler
Fri 25 May 2012
at 01:51
  • msg #152

Re: Holonet [OOC]

Just making sure.  The prototype was an assault gunboat - not exactly suitable for the kind of work he does, heh.
GM
GM, 44 posts
Fri 25 May 2012
at 15:01
  • msg #153

Re: Holonet [OOC]

How's everyone doing today?
Oriana Cy'Kast
player, 47 posts
Fri 25 May 2012
at 15:02
  • msg #154

Re: Holonet [OOC]

Wide awake, thanks to the wondrous liquid that is coffee.  You?
Seely Komad
player, 44 posts
Twi'lek Commander
Warrior Turned Professor
Fri 25 May 2012
at 15:02
  • msg #155

Re: Holonet [OOC]

All right.  Going out to sell some knives (or at least get paid for the appointments).
GM
GM, 45 posts
Fri 25 May 2012
at 15:06
  • msg #156

Re: Holonet [OOC]

I'm at work, getting paid to dink around on rpol <_<  It's a Friday before a holiday, so just about no one's here.
GM
GM, 46 posts
Fri 25 May 2012
at 15:09
  • msg #157

Re: Holonet [OOC]

Seely Komad:
Going out to sell some knives


Knives would seem to be an uncommon door-to-door selling item.  I don't know that I'd open the door to someone with a bunch of sharp objects.
Seely Komad
player, 45 posts
Twi'lek Commander
Warrior Turned Professor
Fri 25 May 2012
at 15:10
  • msg #158

Re: Holonet [OOC]

We make appointments to avoid coming off as telemarketers/door to door salesmen, and they're very high quality materials and construction.
Oriana Cy'Kast
player, 49 posts
Fri 25 May 2012
at 16:37
  • msg #159

Re: Holonet [OOC]

Mmm. Shiiiiiiip.  I'm glad I let you sell me on Tech Specialist, GM. :)

[Private to GM: Also, totally waiting to let Hector respond to the General before Ori says anything else. I'm not ignoring her! ]
This message was last edited by the player at 16:37, Fri 25 May 2012.
Seely Komad
player, 48 posts
Twi'lek Commander
Warrior Turned Professor
Fri 25 May 2012
at 17:51
  • msg #160

Re: Holonet [OOC]

Didn't sell any knives, but I get paid just to work!  Feels good!
GM
GM, 48 posts
Fri 25 May 2012
at 17:53
  • msg #161

Re: Holonet [OOC]

I admit I'm a little envious, Seely.  I just keep thinking "Why am I even here?"

[Private to Oriana Cy'Kast: No worries.  My guess is Hector's a west-coaster AND a late sleeper.  This may not work out well with Duran's being in England, since they seem to have opposite waking hours.]
Oriana Cy'Kast
player, 50 posts
Hot Wire
Tech Specialist
Fri 25 May 2012
at 18:03
  • msg #162

Re: Holonet [OOC]

Meanwhile, I'm doing laundry. And hanging it out in 90 degree weather. Want to trade?

[Private to GM: I think it'll be fine, as long as they both post at least once a day.  I find that most RPoL games tend to get into a cycle of a round per day when you get into combat situations and such.  Besides, I'm not getting the feeling that Hector and Duran will likely be having many one-on-one chats where their schedule would be an issue, anyway.]
Hector Terrachova
player, 47 posts
Dashing Smuggler
Fri 25 May 2012
at 18:10
  • msg #163

Re: Holonet [OOC]

GM:
How's everyone doing today?


Wuzzat?  Is it daytime already?
Duran
player, 8 posts
Fri 25 May 2012
at 18:15
  • msg #164

Re: Holonet [OOC]

Hector Terrachova:
GM:
How's everyone doing today?


Wuzzat?  Is it daytime already?


pffft, daytime? It's almost time to go to bed, wake up already.
Hector Terrachova
player, 54 posts
Dashing Smuggler
Fri 25 May 2012
at 23:57
  • msg #165

Re: Holonet [OOC]

So I just watched Red Tails and, I gotta say, if there's one thing Lucasfilm knows how to do, its make an epic air/space battle.  God damn!
Oriana Cy'Kast
player, 58 posts
Hot Wire
Tech Specialist
Sat 26 May 2012
at 00:42
  • msg #166

Re: Holonet [OOC]

So true. I still need to watch that one.
Hector Terrachova
player, 56 posts
Dashing Smuggler
Sat 26 May 2012
at 00:51
  • msg #167

Re: Holonet [OOC]

I reccomend it.  Its quite good - a tad predictable, but a solid and excitig film nonetheless.
Oriana Cy'Kast
player, 60 posts
Hot Wire
Tech Specialist
Sat 26 May 2012
at 01:04
  • msg #168

Re: Holonet [OOC]

It's on my netflix, just not at the top yet.

At the moment, however, I'm gleefully awaiting making my children watch the Band of Brothers marathon on TV Monday.  That should be entertaining.
Shanda Rell
player, 12 posts
Sat 26 May 2012
at 01:55
  • msg #169

Re: Holonet [OOC]

Home from a long 12 hour work day only to sleep and do it again tomorrow. Yay.

*falls over dead*
GM
GM, 57 posts
Sat 26 May 2012
at 15:09
  • msg #170

Re: Holonet [OOC]

Goin to see the Avengers, finally.
Oriana Cy'Kast
player, 62 posts
Hot Wire
Tech Specialist
Sat 26 May 2012
at 15:11
  • msg #171

Re: Holonet [OOC]

Ooh. Have fun. :)
Serina Ryo
player, 15 posts
Sat 26 May 2012
at 15:16
  • msg #172

Re: Holonet [OOC]

Shanda Rell:
Home from a long 12 hour work day only to sleep and do it again tomorrow. Yay.

*falls over dead*


Sounds like a horrible job...
Hector Terrachova
player, 58 posts
Dashing Smuggler
Sun 27 May 2012
at 00:13
  • msg #173

Re: Holonet [OOC]

So I was in the mood for movies and started rewatching Star Wars... out of all the things said in the prequels, even some of Obi-Wan's best lines... my favorite has to be one of Padme's in the Senate:

"So this is how liberty dies... with thunderous applause."

Such a simple, yet powerful line.  I dunno why, but its always stuck with me.
Seely Komad
player, 53 posts
Twi'lek Commander
Warrior Turned Professor
Sun 27 May 2012
at 00:39
  • msg #174

Re: Holonet [OOC]

It's probably the most insightful thing mentioned in the movie.  Especially since it doesn't involve 'absolutes' and who deals in them.
Hector Terrachova
player, 59 posts
Dashing Smuggler
Sun 27 May 2012
at 00:54
  • msg #175

Re: Holonet [OOC]

Or underestimating one's power.  Or anything fucking Hayden Christensen says.

Also, soldier and Jedis, wesa waitin'!  But seriously, I'm looking forward to this RP.  Already I can tell Ori and I are gonna have a lot of fun together.
Seely Komad
player, 54 posts
Twi'lek Commander
Warrior Turned Professor
Sun 27 May 2012
at 00:57
  • msg #176

Re: Holonet [OOC]

Seriously though, 'Only Sith deal in absolutes' is probably the most comedic line ever.

This heat is hot.  Hopefully we'll be meeting the less regular members of our squad soon enough.
Shanda Rell
player, 14 posts
Sun 27 May 2012
at 01:14
  • msg #177

Re: Holonet [OOC]

Serina Ryo:
Shanda Rell:
Home from a long 12 hour work day only to sleep and do it again tomorrow. Yay.

*falls over dead*


Sounds like a horrible job...


Catering. Just alot of standing around preping and cooking food for people that will coimplain anyways :) Least the pay is half way decent, plus you get a free meal out of it.
Hector Terrachova
player, 60 posts
Dashing Smuggler
Sun 27 May 2012
at 01:33
  • msg #178

Re: Holonet [OOC]

Hell, I'd do it for the free food.
Duran
player, 15 posts
Proper preperation and
the Force, all we need.
Sun 27 May 2012
at 08:20
  • msg #179

Re: Holonet [OOC]

Hector Terrachova:
Also, soldier and Jedis, wesa waitin'!  But seriously, I'm looking forward to this RP.  Already I can tell Ori and I are gonna have a lot of fun together.


Hey, don't rush us

There is no hurrying, there is roleplaying.

So sayeth MAster Gygax
Seely Komad
player, 56 posts
Twi'lek Commander
Warrior Turned Professor
Sun 27 May 2012
at 08:21
  • msg #180

Re: Holonet [OOC]

There's also no excuse to be a Gungan, Mr. Terrachova; unless you're like me and don't care about stat penalties.
Hector Terrachova
player, 61 posts
Dashing Smuggler
Sun 27 May 2012
at 08:44
  • msg #181

Re: Holonet [OOC]

Gungan Smuggler?  That sounds like fun actually...
Seely Komad
player, 57 posts
Twi'lek Commander
Warrior Turned Professor
Sun 27 May 2012
at 08:46
  • msg #182

Re: Holonet [OOC]

I played a Gungan Scoundrel once.  Wasn't that bad, but the poor creature was a bit of a brick.
Oriana Cy'Kast
player, 63 posts
Hot Wire
Tech Specialist
Sun 27 May 2012
at 15:13
  • msg #183

Re: Holonet [OOC]

Well, you did say 'Gungan'.  *flee*
Hector Terrachova
player, 63 posts
Dashing Smuggler
Sun 27 May 2012
at 21:15
  • msg #184

Re: Holonet [OOC]

Oh man, are we Easy Company?  Awesome.
Oriana Cy'Kast
player, 64 posts
Hot Wire
Tech Specialist
Sun 27 May 2012
at 22:07
  • msg #185

Re: Holonet [OOC]

Well dang, I disappear for three hours and the party starts hopping!
Hector Terrachova
player, 64 posts
Dashing Smuggler
Sun 27 May 2012
at 22:12
  • msg #186

Re: Holonet [OOC]

Heh, no kidding.  I was busy racing in a Forza 4 league when this all began.
Oriana Cy'Kast
player, 66 posts
Hot Wire
Tech Specialist
Sun 27 May 2012
at 22:44
  • msg #187

Re: Holonet [OOC]

Hm. Out of curiosity, how -old- does everyone appear to look?  I realize that Jedi tend to not show their age quite as much as non-Force Sensitives, but I'm curious how Ori should be placing everyone in the mental hierarchy she's already forming. :)


Oriana, for the record, physically appears to be somewhere around 25, but the exceptionally jaded look in her eyes might make one place her closer to 30.
Hector Terrachova
player, 65 posts
Dashing Smuggler
Sun 27 May 2012
at 22:49
  • msg #188

Re: Holonet [OOC]

On that note, Hector's never really kept track of his age, nor does he really feel its important.  He's as old as he appears in the pic, heh.  Actual age I've not decided, but in the range of late 20s, more likely early 30s.
Oriana Cy'Kast
player, 67 posts
Hot Wire
Tech Specialist
Sun 27 May 2012
at 22:51
  • msg #189

Re: Holonet [OOC]

I figure it's a fair question.  Suddenly realizing you're assigned to a job with a bunch of teenagers is slightly more unsettling than being assigned to a group of adults and all. :)
Hector Terrachova
player, 66 posts
Dashing Smuggler
Sun 27 May 2012
at 22:52
  • msg #190

Re: Holonet [OOC]

I dunno, I'd be more worried about joining a bunch of Padawans in their late 20s than I would a team of young teenage Jedi.
Serina Ryo
player, 18 posts
Sun 27 May 2012
at 22:54
  • msg #191

Re: Holonet [OOC]

Serina's 23 so I'm assuming she looks somewhere around that age :)
Oriana Cy'Kast
player, 68 posts
Hot Wire
Tech Specialist
Sun 27 May 2012
at 22:55
  • msg #192

Re: Holonet [OOC]

Hector Terrachova:
I dunno, I'd be more worried about joining a bunch of Padawans in their late 20s than I would a team of young teenage Jedi.


Hey now, Obi-wan was 25 circa Phantom Menace, and he turned out awesome.  I wouldn't worry about it. :)
Shanda Rell
player, 24 posts
Sun 27 May 2012
at 23:02
  • msg #193

Re: Holonet [OOC]

Could ber worse. 'Hi I'm youngling Jedi wanna be!'

Not only am I in training I can't enter cantinas either!


As for Shanda she looks to be in her mid twenties. Which is approximately her actual age.
Seely Komad
player, 59 posts
Twi'lek Commander
Warrior Turned Professor
Sun 27 May 2012
at 23:17
  • msg #194

Re: Holonet [OOC]

To be fair, most places with the kind of Cantinas this outfit would end up in don't care who or what you bring in to 'em unless they're from a rival gang or something.
Oriana Cy'Kast
player, 69 posts
Hot Wire
Tech Specialist
Sun 27 May 2012
at 23:33
  • msg #195

Re: Holonet [OOC]

That's why the younglings are usually in the Temple, not traipsing about the galaxy. :)
GM
GM, 62 posts
Tue 29 May 2012
at 00:19
  • msg #196

Re: Holonet [OOC]

I've not watched it yet, but it might be good:  Star Wars as spoken by some of the big names in voice acting.

http://www.youtube.com/watch?v=SBzRmWeC6Ds
Duran
player, 27 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 13:42
  • msg #197

Re: Holonet [OOC]

Oh it came up earlier but Duran is about the same age as Obi Wan was just before he became a knight, about 24.

Also, just because I'm too lazy too look, what feat or skill do you need to shoot ship guns?
Oriana Cy'Kast
player, 84 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 13:52
  • msg #198

Re: Holonet [OOC]

I'm under the impression that anyone can handle a turret gun, given the number of times we see everyone and their bother hop on one.  I'll dig around the starship PDF and verify that, though.
Shanda Rell
player, 31 posts
Tue 29 May 2012
at 13:54
  • msg #199

Re: Holonet [OOC]

yeah there's no real 'Weapon Proficiency(Gunnery)' anymore. Use to exist in the old d6 RPG. However there is talents (I think for scout or scoundrel) that generally give some bonuses. Like most ranged weapons though generally a good dexterity will be key.
Duran
player, 28 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 13:59
  • msg #200

Re: Holonet [OOC]

Bah, had to have a look, apparently it's WP heavy weapons, so Duran get's -5....but I think size bonuses do help.
Oriana Cy'Kast
player, 86 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 14:02
  • msg #201

Re: Holonet [OOC]

The bonus on the guns themselves will offset that minus, and then some.  Duran might not be the best shot in the world, but he won't be in the negatives.

Not on the Skyfisher, at least. <.<
Duran
player, 29 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 14:10
  • msg #202

Re: Holonet [OOC]

Well dex is pretty good, and his BAB is full as a Jedi so he should be a pretty good shot all in all, might consider the investment in a heavy weapon prof if we fly around a lot.

And Oriana! How dare you ruin my galant gesture? This is not how it goes in the holo-vids....for saving you from the groping of the dredful Captain Terrorchova I expect at least eternal gratitude and possible unrequited love.
Seely Komad
player, 70 posts
Twi'lek Commander
Warrior Turned Professor
Tue 29 May 2012
at 14:12
  • msg #203

Re: Holonet [OOC]

Nevermind that expecting the old stubborn Captain to not have an opinion is just silly.  Never expect a nearly middle-aged Twi'lek to not have an opinion.
Shanda Rell
player, 32 posts
Tue 29 May 2012
at 14:12
  • msg #204

Re: Holonet [OOC]

And to think Shanda was going to offer to be the one sleeping in the cargo hold. Bad Padawan, no cookie for you :P
Duran
player, 30 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 14:14
  • msg #205

Re: Holonet [OOC]

No cookie? Shanda, please no attachments, what did your master teach you?

Don't you guys know we Jedi love self sacrifice..

What I don't understand is why two girls don't get the double bed, then everyone is happy....I think.
Oriana Cy'Kast
player, 87 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 14:15
  • msg #206

Re: Holonet [OOC]

Well, to be honest, it's not that Oriana doesn't expect Seely to have an opinion:  It's that on the ship, the only two opinions that really matter are hers and Terrachova's.  As far as she's concerned, when it comes right down to it, the passengers will take the cabins assigned to them and like it.

Oriana's also used to people that aren't used to living in the cramped confines of a starship having a reasonable expectation of some personal space, Jedi included - especially Jedi, really, for their daily meditations.

(But she does appreciate the gallant gesture, and it's not like she's going to be sleeping WITH our resident lecher. :) )
Duran
player, 31 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 14:17
  • msg #207

Re: Holonet [OOC]

Oriana Cy'Kast:
(But she does appreciate the gallant gesture, and it's not like she's going to be sleeping WITH our resident lecher. :) )


Heh, don't count Terrachova out just yet, still a simple call to said gallant Jedi and a lightsaber could be laid between the two of you to preserve the maiden's innocence.
Seely Komad
player, 71 posts
Twi'lek Commander
Warrior Turned Professor
Tue 29 May 2012
at 14:21
  • msg #208

Re: Holonet [OOC]

I think Sergeant Ryo might get the closest thing this ship has to a maiden.  Or maybe Shanda, but I'm not sure if Jedi can count as maidens.
Oriana Cy'Kast
player, 88 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 14:22
  • msg #209

Re: Holonet [OOC]

Sleeping next to a lit lightsaber sounds decidedly dangerous. o.O

Both for one's self, and the integrity of the ship.
This message was last edited by the player at 14:22, Tue 29 May 2012.
Shanda Rell
player, 33 posts
Tue 29 May 2012
at 14:25
  • msg #210

Re: Holonet [OOC]

Well really don't have to worry about meditations Jedi are trained to do it anywhere. Only the Masters get the big cushy beanbag chairs to rest thier rumps on :)
Seely Komad
player, 72 posts
Twi'lek Commander
Warrior Turned Professor
Tue 29 May 2012
at 14:25
  • msg #211

Re: Holonet [OOC]

I'd just use a blaster.  Not quite as much risk of overpenetrating the ship's hull, and just as much 'hey, stop it' if you have to actually pull the trigger.
Oriana Cy'Kast
player, 90 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 14:30
  • msg #212

Re: Holonet [OOC]

Hey, hey, hey... let's not be shooting up the nice ship just yet.  We just got this baby back from Republic impound.
Duran
player, 32 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 14:33
  • msg #213

Re: Holonet [OOC]

Ahh, you guys are going to ruin all his romantic ideas I can see it know. Just because he can't fall in love doesn't mean he doesn't think it's something special, and believe in all that stuff...now you're going to tell him none of the woman are maidens!

Oh dear this is not going to end well.
Shanda Rell
player, 34 posts
Tue 29 May 2012
at 14:37
  • msg #214

Re: Holonet [OOC]

Shanda is a maiden, though for all intents and purposes she's also a nun so yeah, yer kinda screwed there.
Oriana Cy'Kast
player, 91 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 14:37
  • msg #215

Re: Holonet [OOC]

Duran:
Ahh, you guys are going to ruin all his romantic ideas I can see it know. Just because he can't fall in love doesn't mean he doesn't think it's something special, and believe in all that stuff...now you're going to tell him none of the woman are maidens!

Oh dear this is not going to end well.


D'aw.  I support Duran's notions of romance, and I don't imagine that (unless he directly asks or someone's really, really crass) he's really going to know who is and isn't a proper maiden.

<.<

Okay, maybe I couldn't type that with a straight face.  But if he's grown up in the Jedi Temple, surrounded by Jedi, it's entirely possible that he's a bit of a hayseed as it comes to non-Jedi, and treats all females the same, not being able to really identify the difference between the virtuous and non-virtuous?
Duran
player, 34 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 14:42
  • msg #216

Re: Holonet [OOC]

Oriana Cy'Kast:
Okay, maybe I couldn't type that with a straight face.  But if he's grown up in the Jedi Temple, surrounded by Jedi, it's entirely possible that he's a bit of a hayseed as it comes to non-Jedi, and treats all females the same, not being able to really identify the difference between the virtuous and non-virtuous?


What? there are non-virtuous females?

Oh dear, I was in fact counting on there being a number of non-virtuous females on the crew and them taking great delight in his...naivety. He's a hero's hero, or at least he's trying to be.
Oriana Cy'Kast
player, 92 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 14:45
  • msg #217

Re: Holonet [OOC]

Hrm.  Seducing Jedi and working off their naivete.  As entertaining as that sounds, that also sounds like the sort of pastime that might not lend itself to being conducive to a happy work environment.

[Private to Duran: Duran's been searching out with his feelings and sensing things, is his mind closed off at the moment, or open?]
Duran
player, 35 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 14:48
  • msg #218

Re: Holonet [OOC]

Nononono, don't seduce him, please! You only get to laugh at him when he treats you like some kind of holy virgin.....he's still a Jedi!

[Private to Oriana Cy'Kast: his mind is almost always open, he has the Force perception talent so he doesn't close his mind just about at all.]
GM
GM, 63 posts
Tue 29 May 2012
at 14:48
  • msg #219

Re: Holonet [OOC]

Shanda Rell:
a nun

Shanda Rell:
kinda screwed there.


?

[Private to Oriana Cy'Kast: Hey!  I got this!  Duran may or may not know yet either!  (Unless that is not what you were going to talk about, in which case, carry on.)]
Seely Komad
player, 74 posts
Twi'lek Commander
Warrior Turned Professor
Tue 29 May 2012
at 14:50
  • msg #220

Re: Holonet [OOC]

Ahahahahahahahahahahahahahahahahaha!
Oriana Cy'Kast
player, 93 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 14:50
  • msg #221

Re: Holonet [OOC]

If Duran treats Oriana like a holy virgin, that's going to be the most comical thing ever. <.<

[Private to GM: Nope, not that! Just going to touch his mind with a bit of telepathy, because he seems a little upset. :)]
GM
GM, 64 posts
Tue 29 May 2012
at 14:52
  • msg #222

Re: Holonet [OOC]

And on THAT note, just letting you all know that I'm having a busy morning but should be able to post at some point.  Carry on, this is fun to read.
Duran
player, 36 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 14:52
  • msg #223

Re: Holonet [OOC]

Oriana Cy'Kast:
If Duran treats Oriana like a holy virgin, that's going to be the most comical thing ever. <.<


Well, here is how it works, go to sleep in the same room as Terrachova and have distressing feelings.....

Your response will not be:

Seely Komad:
Ahahahahahahahahahahahahahahahahaha!

Shanda Rell
player, 36 posts
Tue 29 May 2012
at 14:53
  • msg #224

Re: Holonet [OOC]

Hey Romancing the Habit!
Duran
player, 38 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 15:07
  • msg #225

Re: Holonet [OOC]

Hmmm, actually now that I think about it the Jedi could even share a bunk. If we can force trance then we only need four hours each....forgot about that.[Private to Oriana Cy'Kast: This of course includes others trained in the force.....naughty girl.]
Oriana Cy'Kast
player, 96 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 15:19
  • msg #226

Re: Holonet [OOC]

Now we just need Hector to wake up... <.<
Hector Terrachova
player, 77 posts
Dashing Smuggler
Tue 29 May 2012
at 18:46
  • msg #227

Re: Holonet [OOC]

Maybe we should get into a habit of waiting for others a bit earlier...

Man, and I missed so much fun too...
This message was last edited by the player at 19:05, Tue 29 May 2012.
Oriana Cy'Kast
player, 97 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 19:08
  • msg #228

Re: Holonet [OOC]

Hey now, I've been waiting for you for the past four hours! <.<
Duran
player, 40 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 19:09
  • msg #229

Re: Holonet [OOC]

Hector Terrachova:
Maybe we should get into a habit of waiting for others a bit earlier...


Judging by your post count you don't wait much yourself ;) Oh and just to point out I'm about to go to sleep, so if I waited I'd never post...wake up earlier ;)
Hector Terrachova
player, 78 posts
Dashing Smuggler
Tue 29 May 2012
at 19:10
  • msg #230

Re: Holonet [OOC]

Forgive me for having things to do today, heh.
Oriana Cy'Kast
player, 98 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 19:12
  • msg #231

Re: Holonet [OOC]

In reply to Duran (msg #229):

If you wait a few minutes, you can have a response to your last post.  I'm just letting Hector get one in first.

quote:
Forgive me for having things to do today, heh.


Believe me, I know. I'm going to be out of the house for a few hours tomorrow too. :(
Duran
player, 41 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 19:15
  • msg #232

Re: Holonet [OOC]

np, wasn't moaning, just letting Hector know we had our priorities right :D
Hector Terrachova
player, 80 posts
Dashing Smuggler
Tue 29 May 2012
at 19:17
  • msg #233

Re: Holonet [OOC]

Oh, its all good, I'm just giving you a hard time.  I'm entitled to it.  Because I say so.
EAS-05
player, 16 posts
Tue 29 May 2012
at 19:26
  • msg #234

Re: Holonet [OOC]

Man...  Disappear to do some work and I fall so far behind.
GM
GM, 66 posts
Tue 29 May 2012
at 20:38
  • msg #235

Re: Holonet [OOC]

At the moment, unless anyone has any questions for me or needs to talk to an NPC, you guys are on your own until takeoff.

Oriana, I don't see any explosives on your character sheet so you won't be getting them back ;)

[Private to Oriana Cy'Kast: Also, you can decide where X2 is hiding, but I was going to put it in the engine room, out of sight as much as it can manage and powered down due to shock (the "fear" kind, not electric).  I may add it as an actual NPC depending on how often the party interacts with it.]
Oriana Cy'Kast
player, 100 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 20:40
  • msg #236

Re: Holonet [OOC]

That's because Ori didn't have any explosives on her character sheet. She was trying to bullshit Seely into getting her some. ;)

[Private to GM: Out of my head! I was just asking that in the PM thread. :)]
GM
GM, 67 posts
Tue 29 May 2012
at 20:41
  • msg #237

Re: Holonet [OOC]

Oh oops.  <_<
Seely Komad
player, 76 posts
Twi'lek Commander
Warrior Turned Professor
Tue 29 May 2012
at 20:46
  • msg #238

Re: Holonet [OOC]

Little too bad that the stuff's so expensive, though.  Seely will wrangle one block out of the military while they yet have time, if she may (with appropriate payments and hand-greasings, of course).
Oriana Cy'Kast
player, 101 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 20:48
  • msg #239

Re: Holonet [OOC]

Yeah. If it'd been a more reasonable price, I'd have stocked up to begin with, but alas.
Seely Komad
player, 77 posts
Twi'lek Commander
Warrior Turned Professor
Tue 29 May 2012
at 20:51
  • msg #240

Re: Holonet [OOC]

Someone else is going to have to pay for the Timer, though.
GM
GM, 68 posts
Tue 29 May 2012
at 20:54
  • msg #241

Re: Holonet [OOC]

I'll just resolve that OOC to keep things moving in there.  You are able to request it via a system similar to email through your datapad.  Garza acknowledges it fairly quickly and sends it on through.  It'll have been delivered to the Skyfisher by the time you got there.

Oriana's original request to the letter, fulfilled, unless you wanted something else.
Oriana Cy'Kast
player, 102 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 20:55
  • msg #242

Re: Holonet [OOC]

Hang onto your credits, we might need them more on Corellia.  If push comes to shove, I'm certain that Hector or Oriana can find someone willing to deliver explosives in a pinch.

It's not like we really -need- explosives yet, Ori was just going to milk the military for them if she could, as a 'thank you' for her incarceration vacation, and the manhandling of her ship. :)
Oriana Cy'Kast
player, 103 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 20:58
  • msg #243

Re: Holonet [OOC]

Anyone speak Binary besides Easy?
Shanda Rell
player, 39 posts
Tue 29 May 2012
at 20:59
  • msg #244

Re: Holonet [OOC]

I do.

/edit

Well Shanda understands it, she can't speak it.
This message was last edited by the player at 20:59, Tue 29 May 2012.
Seely Komad
player, 78 posts
Twi'lek Commander
Warrior Turned Professor
Tue 29 May 2012
at 20:59
  • msg #245

Re: Holonet [OOC]

Oriana Cy'Kast:
Anyone speak Binary besides Easy?


Yo!
Duran
player, 43 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 21:02
  • msg #246

Re: Holonet [OOC]

Oriana Cy'Kast:
Anyone speak Binary besides Easy?


Have a personal translator, so can understand
Oriana Cy'Kast
player, 105 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 21:04
  • msg #247

Re: Holonet [OOC]

I am amused, greatly, at the number of us that can understand Binary. <.<
Hector Terrachova
player, 82 posts
Dashing Smuggler
Tue 29 May 2012
at 21:05
  • msg #248

Re: Holonet [OOC]

Don't worry, I'm still Binary-illiterate.
Seely Komad
player, 79 posts
Twi'lek Commander
Warrior Turned Professor
Tue 29 May 2012
at 21:07
  • msg #249

Re: Holonet [OOC]

In reply to Oriana Cy'Kast (msg #247):

I got like six languages because of Linguistics, so...yeah.  I thought Binary was an important language for a soldier.
Duran
player, 44 posts
Proper preperation and
the Force, all we need.
Tue 29 May 2012
at 21:07
  • msg #250

Re: Holonet [OOC]

Oriana Cy'Kast:
I am amused, greatly, at the number of us that can understand Binary. <.<


Technically I need to roll a DC 10 check to understand, or at least to get my translator to translate. But I think it makes sense for what is essentially a droid brain without the droid to understand binary easily enough.
Oriana Cy'Kast
player, 106 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 21:07
  • msg #251

Re: Holonet [OOC]

Thanks, Hector, for reaffirming my faith in humanity.

(There's a line you'll probably never see again.)
Oriana Cy'Kast
player, 107 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 21:09
  • msg #252

Re: Holonet [OOC]

Seely Komad:
I got like six languages because of Linguistics, so...yeah.  I thought Binary was an important language for a soldier.


What's going to make me laugh, here, is if all of ours overlap.

[Private to Seely Komad: Huttese, Bocce, Binary?]
Seely Komad
player, 80 posts
Twi'lek Commander
Warrior Turned Professor
Tue 29 May 2012
at 21:10
  • msg #253

Re: Holonet [OOC]

Not linguistics...uh...that Noble feat.

...wait a minute, I didn't take enough languages.  I forgot Ryl is a Twi'lek base language.

[Private to Oriana Cy'Kast: Basic, Ryl, Binary, Zabrak, Huttese, Shyriiwook]
Oriana Cy'Kast
player, 108 posts
Hot Wire
Tech Specialist
Tue 29 May 2012
at 21:13
  • msg #254

Re: Holonet [OOC]

I wanted to take Durese, too, but just couldn't spend the feat for it, since I couldn't think of more languages that made sense for the character to go with it.
Seely Komad
player, 81 posts
Twi'lek Commander
Warrior Turned Professor
Tue 29 May 2012
at 21:22
  • msg #255

Re: Holonet [OOC]

I just didn't want to take a redundant feat (MCing from Soldier to Noble).
Shanda Rell
player, 40 posts
Tue 29 May 2012
at 21:28
  • msg #256

Re: Holonet [OOC]

heh mine likely overlaps a bit as Shanda can speak Ryl as well. Even got wookie screech speech for the heck of it. Coulda probably picked gungan for an equally unlikely encounter language :)
Seely Komad
player, 82 posts
Twi'lek Commander
Warrior Turned Professor
Tue 29 May 2012
at 21:32
  • msg #257

Re: Holonet [OOC]

Rectified.  Added Rodese.
Serina Ryo
player, 24 posts
Wed 30 May 2012
at 05:58
  • msg #258

Re: Holonet [OOC]

Ungh some mornings it just doesn't pay to get out of bed.

Oh and Serina has binary too
Oriana Cy'Kast
player, 110 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 12:06
  • msg #259

Re: Holonet [OOC]

I think we've all got Binary, then, save for Hector.  So much for being that rare language only known by people who spent so much time with their droids that they picked up fluency with it, huh?
Duran
player, 46 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 12:09
  • msg #260

Re: Holonet [OOC]

Once again I point out, Duran has a translator, he only knows Basic and Ryl....

Also this is a select group of elite commandos, the rules might not apply :P
Oriana Cy'Kast
player, 111 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 12:11
  • msg #261

Re: Holonet [OOC]

Yes, yes. I know Duran has his translator, and there's not a "rule" for Binary anyway.  I was just making the observation. <.<
Shanda Rell
player, 42 posts
Wed 30 May 2012
at 13:00
  • msg #262

Re: Holonet [OOC]

Don't worry I'm sure you and X2 can share sweet nothings with each other in some other language that not all of us might know ;)
Oriana Cy'Kast
player, 112 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 13:01
  • msg #263

Re: Holonet [OOC]

There's a dirty joke here about droids and vibrate settings, isn't there?

*looks around cautiously*

Ori likes the little droid, but not like that!
Shanda Rell
player, 43 posts
Wed 30 May 2012
at 13:02
  • msg #264

Re: Holonet [OOC]

Well there was a modified B.o.B. joke coming up but I think it would require a higher game rating :P
Duran
player, 47 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 13:05
  • msg #265

Re: Holonet [OOC]

I'm sure it would require a higher rating, and the lower rating is why I'm happy to play a jedi ;)

LOL, joking....
Oriana Cy'Kast
player, 113 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 13:06
  • msg #266

Re: Holonet [OOC]

Hah!

Actually, we're tagged Mature.  I believe we're covered for insinuations, just not graphic descriptions. ;)

(Edit: Yup, just double-checked the FAQ. We're in the clear! \o/ )
This message was last edited by the player at 13:11, Wed 30 May 2012.
Shanda Rell
player, 44 posts
Wed 30 May 2012
at 13:08
  • msg #267

Re: Holonet [OOC]

Can never be too sure. Those sneaky mods are everywhere trying to moderate me :P
This message was last edited by the player at 13:09, Wed 30 May 2012.
GM
GM, 71 posts
Wed 30 May 2012
at 13:56
  • msg #268

Re: Holonet [OOC]

BTW: Binary is a private group now.  Just going to be for the droid though.  Already tired of Private to 5 of you.
GM
GM, 72 posts
Wed 30 May 2012
at 14:00
  • msg #269

Re: Holonet [OOC]

Also, Quaker's "Chewy Dipps" are not very tasty.
EAS-05
player, 18 posts
Wed 30 May 2012
at 14:03
  • msg #270

Re: Holonet [OOC]

You should go with Nature's Valley Sweet and Salty bars.  Those are pretty tasty.
GM
GM, 73 posts
Wed 30 May 2012
at 14:17
  • msg #271

Re: Holonet [OOC]

I was thinking about it but went with Oats n Honey instead.
Oriana Cy'Kast
player, 114 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 15:04
  • msg #272

Re: Holonet [OOC]

Mmm. Nature's Valley bars. Omnomnom.
Oriana Cy'Kast
player, 116 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 16:15
  • msg #273

Re: Holonet [OOC]

My youngest has just built a fleet of Republic Gunships with magnetix.  I find this awesome.
Duran
player, 48 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 16:17
  • msg #274

Re: Holonet [OOC]

Oriana Cy'Kast:
My youngest has just built a fleet of Republic Gunships with magnetix.  I find this awesome.


+1 to awesome vote from me. Post coming shortly, there is a disturbance in the Children, I have to  feed the little blighter's.
Hector Terrachova
player, 84 posts
Dashing Smuggler
Wed 30 May 2012
at 16:24
  • msg #275

Re: Holonet [OOC]

Awesome vote from me too.  When I have mids someday, I will be teaching these things for sure.  They will know that the X-wing is the ship they should fantasize about flying someday in the future, and they shall always have enough lego/current building toy to build as big a fleet as they want.

On that note, its still a plan of mine to buy all the pieces needed to build that 5 foot long SSDbmodel that one guy made.  He put up a pdf of instructions and I still have it, backed up in three places no less.
Oriana Cy'Kast
player, 117 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 16:34
  • msg #276

Re: Holonet [OOC]

What's funny is that I haven't taught mine any of this.  Star Wars Lego is his favorite Xbox game, and he constantly builds stuff.  I suppose it's just a natural progression that he can build identifiable versions of pretty much everything with Legos or magnetix.

(I've lost count of the number of droid tanks and X-wings and B-wings and ARC fighters that have been made and sat on my desk.  Today's the first for Republic gunships, though.  Droidekas are the ones made the most.)
Hector Terrachova
player, 86 posts
Dashing Smuggler
Wed 30 May 2012
at 16:42
  • msg #277

Re: Holonet [OOC]

Sounds a lot like me when I was younger, only a lot better at building recognizeable stuff.  You've got an awesome kid, heh.
Duran
player, 50 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 16:43
  • msg #278

Re: Holonet [OOC]

Hmmm, so how many pilots did we end up with? I'm thinking about my next talent and the possibility of taking a solider cross class, but I can't see a real advantage so Force Pilot seems pretty cool....still lots to look for.
Hector Terrachova
player, 87 posts
Dashing Smuggler
Wed 30 May 2012
at 16:44
  • msg #279

Re: Holonet [OOC]

Oh, Duran, I got my post inwhile you were typing yours it seems.  You may want to edit a bit, if you plan to dignify me with a reply to Hector's comment.
Oriana Cy'Kast
player, 118 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 16:47
  • msg #280

Re: Holonet [OOC]

Hector's our only true pilot, as far as excessive amounts of skill are involved, as far as I'm aware.

I imagine some of the rest of us can fake it in a pinch, for simple things, but as far as fancy maneuvers we want to keep Hector in one piece.
Duran
player, 51 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 16:48
  • msg #281

Re: Holonet [OOC]

Hector Terrachova:
Oh, Duran, I got my post inwhile you were typing yours it seems.  You may want to edit a bit, if you plan to dignify me with a reply to Hector's comment.


Will look now, edit should be in the next 5 minutes.
Duran
player, 52 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 16:51
  • msg #282

Re: Holonet [OOC]

Edited
Hector Terrachova
player, 88 posts
Dashing Smuggler
Wed 30 May 2012
at 16:56
  • msg #283

Re: Holonet [OOC]

Force pilot is cool and all, but a waste of a talent or feat when you have me along planning to take levels in Ace Pilot.
Seely Komad
player, 85 posts
Twi'lek Commander
Warrior Turned Professor
Wed 30 May 2012
at 17:00
  • msg #284

Re: Holonet [OOC]

It's never a waste to have a backup, but it might be a waste if someone had planned on making that their niche.
Duran
player, 53 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 17:01
  • msg #285

Re: Holonet [OOC]

Hector Terrachova:
Force pilot is cool and all, but a waste of a talent or feat when you have me along planning to take levels in Ace Pilot.


It's just a thought, don't co-pilots help a lot? I don't really know the ship piloting stuff by heart. I've still got to earn the XP to get to 7th level, and then I can actually by it, just planning early.
Oriana Cy'Kast
player, 119 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 17:07
  • msg #286

Re: Holonet [OOC]

Really depends on the ship.  If the ship's set up to be run by a single pilot (like the Skyfisher is, for example), then it could kind of be a waste.  If we wind up upgrading to a ship with a larger crew requirement, well, it could be handy.

Kind of hard to say at this point, really.
Hector Terrachova
player, 90 posts
Dashing Smuggler
Wed 30 May 2012
at 17:09
  • msg #287

Re: Holonet [OOC]

They do, but I figure thats what Ori will be doing.  Plus, if you're going full saber Jedi, I can guarantee you there is a better talent you can take..  Saber Jedi gets almost all of his most useful abilities through talents.  For example, block, deflect, and redirect are essential first.  Also, check the Force talents, and talents added to the Jedi class in other books like the Jedi Academy book.
Oriana Cy'Kast
player, 121 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 17:14
  • msg #288

Re: Holonet [OOC]

God. Talents and saber-based Jedi.  There's never enough. And don't even get me started on the Force Powers, and having to take Force Training over and over as a regular feat to pick up saber form powers, because for some idiot reason it's not on the bonus feat list for Jedi.

(I mean, really, you'd think that should be on that list. :P )
Hector Terrachova
player, 91 posts
Dashing Smuggler
Wed 30 May 2012
at 17:18
  • msg #289

Re: Holonet [OOC]

Trust me, a well built or focused Jedi is still overpowered the way it is now, heh.  Really, you only need like, half the eats you get as a Jedi, leaving a lot of room for more skill training or focus, or force training.
This message was last edited by the player at 17:19, Wed 30 May 2012.
Oriana Cy'Kast
player, 122 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 17:21
  • msg #290

Re: Holonet [OOC]

quote:
They do, but I figure thats what Ori will be doing.


Yes. Because I missed this. Make no mistake, that co-pilot's seat on the Skyfisher is hers - until something breaks elsewhere and she has to go fix it.
Duran
player, 54 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 17:26
  • msg #291

Re: Holonet [OOC]

Hector Terrachova:
For example, block, deflect, and redirect are essential first.


Right two out of three right there, but I took force perception rather than redirect for now. Redirect was highest on my list and Force Training, what is with that not being on the list, well I got that twice already so all good so far.

Lightsaber forms I'm looking at so far are Shien and Soresu, so that should keep those of you with blasters busy :D
Oriana Cy'Kast
player, 123 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 17:27
  • msg #292

Re: Holonet [OOC]

Shien is my favorite. I approve.

Reverse grip, or traditional, though? *dubious eyebrow*
Seely Komad
player, 87 posts
Twi'lek Commander
Warrior Turned Professor
Wed 30 May 2012
at 17:30
  • msg #293

Re: Holonet [OOC]

As long as no one holds their blaster sideways...
Hector Terrachova
player, 92 posts
Dashing Smuggler
Wed 30 May 2012
at 17:31
  • msg #294

Re: Holonet [OOC]

Ahem, Makashi.  Though, that is sometimes better suited towards force-focused Jedi.
Duran
player, 55 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 17:36
  • msg #295

Re: Holonet [OOC]

Oriana Cy'Kast:
Reverse grip, or traditional, though? *dubious eyebrow*


Traditional, Duran is traditional, plus then he can swap between the two without problems.

I'm debating at the moment whether or not to just build a standard lightsaber or go with the double handed lightsaber, not double sided, the two handed version.

And I'm still knew to this particular Starwars, the last time I played starwars they were still using d6 only :D
Oriana Cy'Kast
player, 124 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 17:39
  • msg #296

Re: Holonet [OOC]

Long-handle lightsaber?

I love those. They're a Jedi with low Str's best friend. <.<
Seely Komad
player, 88 posts
Twi'lek Commander
Warrior Turned Professor
Wed 30 May 2012
at 17:40
  • msg #297

Re: Holonet [OOC]

I gotta go for Soresu or Ataru, if only because I can't player hate.
Duran
player, 56 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 17:47
  • msg #298

Re: Holonet [OOC]

Oriana Cy'Kast:
Long-handle lightsaber?

I love those. They're a Jedi with low Str's best friend. <.<


That they are, particularly with Rapid Strike :D And I always get the name wrong. They do keep the level damage though don't they?
Oriana Cy'Kast
player, 125 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 17:55
  • msg #299

Re: Holonet [OOC]

Delightfully, longhandle sabers upgrade their damage die to a d10, if you forego the application of a Str bonus when wielding them two-handed.
GM
GM, 75 posts
Wed 30 May 2012
at 18:15
  • msg #300

Re: Holonet [OOC]

A DC10 Knowledge(galactic lore) check garners you most of the period-relative (ie, you don't know who Han Solo is because he hasn't been born yet, etc) information here: http://starwars.wikia.com/wiki/Corellia.  DC20 would get you more specific stuff, like names of nobles etc.

The companies from there, like CEC, are fairly pervasive throughout the galaxy, to the extent that if you've been anywhere near a spaceport you've probably seen a Corellian ship.
Oriana Cy'Kast
player, 127 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 18:23
  • msg #301

Re: Holonet [OOC]

Hot diggity.  A roll I can actually make. I knew Galactic Lore was going to come in handy.

*starts making out a list of the best cantinas on Corellia*
Hector Terrachova
player, 94 posts
Dashing Smuggler
Wed 30 May 2012
at 18:31
  • msg #302

Re: Holonet [OOC]

I took knowledge in underworld/crime world, so we're well balanced, heh.

Also, dual-phase lightsaber for the win.  Especially if you get yourself a barab ingot crystal.
Duran
player, 58 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 18:40
  • msg #303

Re: Holonet [OOC]

In reply to Hector Terrachova (msg #302):

Hector who is the arrogant comment aimed at, I can't see anything in Duran's reply that is arrogant, but I might be wrong :D Would love to respond, I can see these two getting on about as well as Han and Luke did to start with :D
Hector Terrachova
player, 95 posts
Dashing Smuggler
Wed 30 May 2012
at 18:45
  • msg #304

Re: Holonet [OOC]

It was aimed at both you Jedifor that "oh thats just like our training" comment.  I thought that would be easy to catch... You yuys were hardly humble there, heh.

With regards to the mention of Luke, the Family Guy parody got it right.  Luke defends the Force like a zealot, despite having learned about just a couple hours back, heh.
Duran
player, 59 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 18:52
  • msg #305

Re: Holonet [OOC]

Ummm, that's what I thought, Duran didn't say anything that was why I asked. He simply smiled at Shanda....

That said how many masters don't hang their apprentice's upside down and swing them about while they try and focus on the force to lift something with their mind....or perhaps that's only what I would do if I was a Jedi Master.

EDIT: NO he did say something, yay I can reply.
This message was last edited by the player at 18:53, Wed 30 May 2012.
Hector Terrachova
player, 96 posts
Dashing Smuggler
Wed 30 May 2012
at 19:07
  • msg #306

Re: Holonet [OOC]

Hector addressed 'Jedi', not Duran specifically.  Shandra is mainly the one he is calling arrogant - not maliciously, as he knows he is every bit as arrogant.  But, he does also see Duran's confidence as a bit misplaced.

I also really, really doubt theres a way to practically train for this sort ofthig without specifically training for it.  The experience would be completely different, even from havig your master throw you around.  A simulator would be best, but that doesn't train dealing with g-forces and such.  Anyway, thats just me ranting, don't mind it, heh.
Oriana Cy'Kast
player, 129 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 19:08
  • msg #307

Re: Holonet [OOC]

Suddenly I find myself wondering if you can spend Force points for additional damage on ship guns...and if you only get one die still, if you can.

Edit: Apparently not, but boy would that be pretty entertaining if you could. :)
This message was last edited by the player at 19:11, Wed 30 May 2012.
Duran
player, 61 posts
Proper preperation and
the Force, all we need.
Wed 30 May 2012
at 19:11
  • msg #308

Re: Holonet [OOC]

Heh, Hector rant away :D

We're both using the fact that we have full attack bonus and most likely good dex to assume we can do this. So we're one worse, we're metagaming ;)

That said, farm boy luke could do it without a problem and he blamed the force and he's barely trained.
Hector Terrachova
player, 97 posts
Dashing Smuggler
Wed 30 May 2012
at 19:15
  • msg #309

Re: Holonet [OOC]

Yes, but don't forget, Luke did it while the Falcon was flying straight and level.  Try gunning while the ship is, say, weaving through an asteroid field, and things become a deal more complicated.
Seely Komad
player, 90 posts
Twi'lek Commander
Warrior Turned Professor
Wed 30 May 2012
at 20:00
  • msg #310

Re: Holonet [OOC]

Hector Terrachova:
Yes, but don't forget, Luke did it while the Falcon was flying straight and level.  Try gunning while the ship is, say, weaving through an asteroid field, and things become a deal more complicated.


Thankfully, at that point, the asteroid field gives the enemy penalties too.

Regardless, just don't crash the ship while Seely's on it.
GM
GM, 77 posts
Wed 30 May 2012
at 20:13
  • msg #311

Re: Holonet [OOC]

Read: Make sure to jettison Seely out the airlock before crashing the ship.
Oriana Cy'Kast
player, 130 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 20:15
  • msg #312

Re: Holonet [OOC]

Because that's totally safer.
Hector Terrachova
player, 98 posts
Dashing Smuggler
Wed 30 May 2012
at 20:15
  • msg #313

Re: Holonet [OOC]

But what if I only crash it a little bit?  Is that okay?
Oriana Cy'Kast
player, 131 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 20:21
  • msg #314

Re: Holonet [OOC]

That's not crashing, it's landing with flair.
Hector Terrachova
player, 100 posts
Dashing Smuggler
Wed 30 May 2012
at 20:22
  • msg #315

Re: Holonet [OOC]

Oriana's got the right idea.
Oriana Cy'Kast
player, 132 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 21:22
  • msg #316

Re: Holonet [OOC]

Hm. Where's Seely physically standing in the cockpit?
Hector Terrachova
player, 102 posts
Dashing Smuggler
Wed 30 May 2012
at 21:24
  • msg #317

Re: Holonet [OOC]

I get the idea she's like, leaning against the entryway, or against the back wall just inside.
Shanda Rell
player, 46 posts
Wed 30 May 2012
at 22:00
  • msg #318

Re: Holonet [OOC]

heh sorry if Shanda came across as arrogant, wasn't the intent. She was just interjecting that jedi training is pretty much like what Hector was describing :)
Hector Terrachova
player, 105 posts
Dashing Smuggler
Wed 30 May 2012
at 22:04
  • msg #319

Re: Holonet [OOC]

I know what you meant, although I don't agree.  I don't really see Jedi training being in any way similar to trying to hit a fast moving, agile target with a high powered cannon while sitting in the equivalent of a high-speed teacup ride.

But anyway, better get yourself strapped in.
Seely Komad
player, 94 posts
Twi'lek Commander
Warrior Turned Professor
Wed 30 May 2012
at 22:05
  • msg #320

Re: Holonet [OOC]

Depends on the level of training.

Oh well.
Hector Terrachova
player, 106 posts
Dashing Smuggler
Wed 30 May 2012
at 22:08
  • msg #321

Re: Holonet [OOC]

I'd like to think its more akin to defending from an assault that's whirling around you at that pace.  Similar, but different perspective.
Oriana Cy'Kast
player, 134 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 22:16
  • msg #322

Re: Holonet [OOC]

Aw man. I was writing up a post to get them out of the docking bay. :(
Hector Terrachova
player, 107 posts
Dashing Smuggler
Wed 30 May 2012
at 22:17
  • msg #323

Re: Holonet [OOC]

Could always do it retroactively or something.
GM
GM, 80 posts
Wed 30 May 2012
at 22:18
  • msg #324

Re: Holonet [OOC]

Go for it.  I'll delete mine or something.

(ie, pretend my post isn't there for now)

.../edit: Unless you already wrote it up, saw my post, and trashed it, and it's not worth doing again :P  (in which case, sorry?)
This message was last edited by the GM at 22:20, Wed 30 May 2012.
Oriana Cy'Kast
player, 136 posts
Hot Wire
Tech Specialist
Wed 30 May 2012
at 22:22
  • msg #325

Re: Holonet [OOC]

<.<

I didn't trash it.  You'll just have to pretend those two posts are in reverse order. :)
GM
GM, 82 posts
Wed 30 May 2012
at 22:24
  • msg #326

Re: Holonet [OOC]

Simple transposition.  Sort of.  Delete and re-post.
Duran
player, 62 posts
Proper preperation and
the Force, all we need.
Thu 31 May 2012
at 10:14
  • msg #327

Re: Holonet [OOC]

And Hector complained that we didn't wait ;) Right time for rooting through Oriana's things.
Oriana Cy'Kast
player, 147 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 13:12
  • msg #328

Re: Holonet [OOC]

Hey, GM said he was going to pull us out of hyperspace in a post this morning, so we only had one shot to get that conversation in uninterrupted. :)

(besides, it was probably all of maybe an hour's worth of talk, in a ten-hour trip, if that much!)
Seely Komad
player, 95 posts
Twi'lek Commander
Warrior Turned Professor
Thu 31 May 2012
at 13:13
  • msg #329

Re: Holonet [OOC]

Enough talk to be sneaky, if that's what one is into.
Oriana Cy'Kast
player, 148 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 13:15
  • msg #330

Re: Holonet [OOC]

Bwahaha. Oh, Duran, that post is priceless. I'm so glad I didn't have a hot cup of coffee while reading that, my keyboard would be wearing it.

Well done! *two thumbs up*
This message was last edited by the player at 13:15, Thu 31 May 2012.
Duran
player, 64 posts
Proper preperation and
the Force, all we need.
Thu 31 May 2012
at 13:18
  • msg #331

Re: Holonet [OOC]

Oriana Cy'Kast:
Well done! *two thumbs up*


Thank you :D

Duran Jedi Knightttttt!

Fearless in battle,

Powerful in the force,

Unbeatable with a lightsaber,

No idea how to deal with woman's negligee!

I like every character to have a weakness, and a chance for comedy occasionally, his are both in the same area. Just be glad you didn't walk in while he was with the Underwear, he would have thrown himself out the airlock.
Seely Komad
player, 96 posts
Twi'lek Commander
Warrior Turned Professor
Thu 31 May 2012
at 14:50
  • msg #332

Re: Holonet [OOC]

Just to be clear: are those class of cruisers Republic, Sith, or otherwise?
GM
GM, 86 posts
Thu 31 May 2012
at 14:54
  • msg #333

Re: Holonet [OOC]

Sorry, editted message for requested clarity.  I wrote over that a few times, and must have taken out the one instance of "Sith" with the intent to put it back somewhere else and forgot.
Duran
player, 65 posts
Proper preperation and
the Force, all we need.
Thu 31 May 2012
at 14:58
  • msg #334

Re: Holonet [OOC]

Do the jedi get any warning? Any sudden disturbance in the force?

Presumably we're all done sleeping, and there's even been some ion gun training :D
GM
GM, 87 posts
Thu 31 May 2012
at 15:03
  • msg #335

Re: Holonet [OOC]

No.

And yeah, probably some ion gun training has happened, at least in simulation (I'm not sure now shooting into hyperspace works?) but it's not like you suddenly get a weapon proficiency feat :P
Duran
player, 66 posts
Proper preperation and
the Force, all we need.
Thu 31 May 2012
at 15:08
  • msg #336

Re: Holonet [OOC]

LOL, of course but don't want to jump in the gun and say I know how the thing works when I've don't even know the way to the ladder....

Say how do force powers work in starship combat? Can I use any of them that might be useful? Basically Battle Strike the main one I'm interested in.
GM
GM, 88 posts
Thu 31 May 2012
at 15:10
  • msg #337

Re: Holonet [OOC]

I'll look it up in a few minutes.  If it just says "an attack roll" then yeah it would work.

And yeah, everyone's rested enough, particularly the Jedi with their trances.  I'm not imposing any penalties here for lack of sleep.
Seely Komad
player, 98 posts
Twi'lek Commander
Warrior Turned Professor
Thu 31 May 2012
at 15:14
  • msg #338

Re: Holonet [OOC]

Heh.  Too bad Born Leader requires a line of sight.
Serina Ryo
player, 26 posts
Thu 31 May 2012
at 15:16
  • msg #339

Re: Holonet [OOC]

Starships of the galaxy says that you count as having line of sight to any ship with which you are in communication, so it could work..
Seely Komad
player, 99 posts
Twi'lek Commander
Warrior Turned Professor
Thu 31 May 2012
at 15:20
  • msg #340

Re: Holonet [OOC]

I was just thinking of hanging out in the ladder to the gunports and relaying information between gunners and the front.

Also, I think our comms are down.
GM
GM, 89 posts
Thu 31 May 2012
at 15:23
  • msg #341

Re: Holonet [OOC]

The comms in the ship ought to work, but jammers are often wonky, from what I've read.  I'll let you use it, just run around the ship screaming at everyone.

Just kidding, you're fine to use it on the ship.  But no shots have been fired yet, guys!  Settle down!  :P
Seely Komad
player, 100 posts
Twi'lek Commander
Warrior Turned Professor
Thu 31 May 2012
at 15:26
  • msg #342

Re: Holonet [OOC]

Oh that's just a future consideration, of course!  We're not exactly in a position to argue with the Sith Fleet.
GM
GM, 90 posts
Thu 31 May 2012
at 15:28
  • msg #343

Re: Holonet [OOC]

Duran: Yes, Battle Strike will work with ship guns.
Oriana Cy'Kast
player, 149 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 15:57
  • msg #344

Re: Holonet [OOC]

Ah, I wander away for an hour and stuff starts hopping. Let me catch up.

Also, GM, the Skyfisher -does- have an IFF transponder, and if he's not been wiped, X2 should have a frequency we can transmit to the Imperials using it that will make them not want to blast us out of orbit.
Oriana Cy'Kast
player, 150 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 16:04
  • msg #345

Re: Holonet [OOC]

Seely Komad:
I was just thinking of hanging out in the ladder to the gunports and relaying information between gunners and the front.

Also, I think our comms are down.


The ship is not so large that you can't holler from one end to the other.  Her total length and width are under 80 feet, the interior corridors are significantly less.

Even then, the onboard PA system doesn't have anything that can be jammed. It's just a series of intercoms between points, hard-wired into the ship.  The turrets are going to have communication with the cockpit, as is the engine bay.  Marigg was no dummy.

Edit: And we should probably wait for Hector to get in a post before we start doing things, too.
This message was last edited by the player at 16:05, Thu 31 May 2012.
Seely Komad
player, 101 posts
Twi'lek Commander
Warrior Turned Professor
Thu 31 May 2012
at 16:06
  • msg #346

Re: Holonet [OOC]

He's kinda flying the ship unless he gets knocked out by turbulence, so, it'd be prudent to let him get a post in, yeah.
Oriana Cy'Kast
player, 151 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 16:18
  • msg #347

Re: Holonet [OOC]

Does X2 still have his Imperial IFF code, GM?

Also, is this a massive jamming array that we happen to be caught in, or a single jamming suite locked onto us specifically? (The former seems like the obvious answer, but never can be too cautious.)

[Private to GM: If he doesn't, Ori's second action is going to be to start trying to access the Imperial matrix to get a proper IFF code online. ]
GM
GM, 91 posts
Thu 31 May 2012
at 16:29
  • msg #348

Re: Holonet [OOC]

It's listed on the ship specs you gave me, so yes it's there.

And I'm not sure how Oriana would find out the answer to your second question.  The idea is your ship's scanners have a equivalent of a very bright light shining at them, making it difficult to detect anything.  Of course, the Imperials wouldn't be able to do much with their scanners either, so they'd be relying on visible spectrum scanning as well (ie, with their eyes).  They've blanketted the frequencies with static and gibberish, basically.

Let's have Seely (and anyone else with it) roll a Knowledge(Tactics).
Seely Komad
player, 102 posts
Twi'lek Commander
Warrior Turned Professor
Thu 31 May 2012
at 16:32
  • msg #349

Re: Holonet [OOC]

They laughed at me at Captain School.  They told me Skill Focus: Know: Tactics was for cowards who were afraid to fight.

Who is dying now, generic Republic officers?

Seely Komad rolled 33 using 1d20+15. Knowledge Tactics?  My favorite!
Oriana Cy'Kast
player, 152 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 16:32
  • msg #350

Re: Holonet [OOC]

Yeah. I actually wasn't sure how one would tell, either. Hence the asking. :)

And the IFF transponder is built into the ship. It'll use any code we put into it.  The question was whether or not X2 still had an Imperial code we could put in. (Since we'd not clarified whether or not he'd been memory wiped, ever.)

Minorly irrelevant at the moment, perhaps. I can't find anything that clarifies whether or not the transponder will work independently of our currently jammed communications, although I think it would, being a different system.
Seely Komad
player, 103 posts
Twi'lek Commander
Warrior Turned Professor
Thu 31 May 2012
at 16:37
  • msg #351

Re: Holonet [OOC]

Knowledge check's sorta pointless until the question comes up IC, but, hey, the knowledge is there, all we gotta do is use it!
GM
GM, 92 posts
Thu 31 May 2012
at 16:40
  • msg #352

Re: Holonet [OOC]

Given the static on the scanners, they're likely jammed as well.

[Private to Seely Komad: So given how quickly your ship was jammed, and given the size of the Sith force, they're probably not here for you unless someone on board is really not who they claim to be (cuz I mean, an entire fleet?  they'd probably just hire a few bounty hunters).  With the number of ships the Sith have, they're looking to do some damage, thus if they threw the jammers up that quickly, they're hoping to do that damage by surprise, and to the Corellians.

Also, they'll need to lower the veil they're producing with their scanning jammers as well if they plan to deploy any missile-type ordnance (which they usually do, from fighter-bombers), otherwise they're relying entirely on blind-fired turbolaser batteries.
]

[Private to Oriana Cy'Kast: Also, from your Knowledge(gal.lore) earlier, you probably know that Corellia is quite famous for its ships.  This would confirm Serina's comment about them probably having some defenses.  Whether or not they're ready to bear is a question you don't know the answer to.]
GM
GM, 93 posts
Thu 31 May 2012
at 16:44
  • msg #353

Re: Holonet [OOC]

PM stuff

[Private to Seely Komad: And yeah, not enough time to relate that to everyone just yet.]
Oriana Cy'Kast
player, 154 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 16:46
  • msg #354

Re: Holonet [OOC]

Well, that was a pretty craptastic time to roll a 3. *sob*

Edit: Although I suppose there's still hope the jamming ship rolls poorly on it's Use Computer check.
This message was last edited by the player at 16:47, Thu 31 May 2012.
Duran
player, 67 posts
Proper preperation and
the Force, all we need.
Thu 31 May 2012
at 17:40
  • msg #355

Re: Holonet [OOC]

Hmm before I have my heroic Jedi jumping into his Ion Cannon and trying to work out what to shoot, is there anyone who actually has heavy weapons proficency? Or has some other thing that would qualify them to be a better gunner?

Although I'm so hoping the IFF and staying behind something big will work better...

Stupid Master, it's not a disturbance it's a whole damn army!
GM
GM, 94 posts
Thu 31 May 2012
at 17:41
  • msg #356

Re: Holonet [OOC]

ALSO btw, you and the Imps are 8 squares from the planet, in starship scale.  IF they're using jamming arrays to blanket the area, those cover a 6-square radius.

The Skyfisher has a speed of 3 squares in that scale.
Oriana Cy'Kast
player, 155 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 18:34
  • msg #357

Re: Holonet [OOC]

Duran:
Hmm before I have my heroic Jedi jumping into his Ion Cannon and trying to work out what to shoot, is there anyone who actually has heavy weapons proficency? Or has some other thing that would qualify them to be a better gunner?


Ori's probably a smidge better, but she's busy.  That being said, I don't think we're a target until (as Seely said) we make ourselves one, so let's not be hasty. :)

quote:
Although I'm so hoping the IFF and staying behind something big will work better...


Still waiting to hear if X2's got a working Imperial IFF code we can send*, or if the IFF transponder will even work through being jammed.

*-I assume that Ori knows if the little bugger's got one or not, and will certainly have him put it in if he does. -I- just don't know.

quote:
IF they're using jamming arrays to blanket the area, those cover a 6-square radius.


Presumably per-ship that's carrying an array. *sadface*  I still have my fingers crossed that the Imperial ship will roll less than a 24 on its part of the opposed check. *rubs horseshoe, for good measure*
Duran
player, 68 posts
Proper preperation and
the Force, all we need.
Thu 31 May 2012
at 18:36
  • msg #358

Re: Holonet [OOC]

Heh, I just want to sit in the seat in case someone comes shooting, and I assume you're better because you have the feat....lucky you ;)

Will wait till Terror has posted before I jump in, perhaps he'll even make it an order.
GM
GM, 95 posts
Thu 31 May 2012
at 18:37
  • msg #359

Re: Holonet [OOC]

X2 was not memory wiped.  Sorry, the benefit to PbP is I have so much more time to think of NPC responses.  The drawback is I can face a lot more questions at one time, and memory is not my strong suit.
Oriana Cy'Kast
player, 156 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 18:41
  • msg #360

Re: Holonet [OOC]

It's all good chief.  We were kind of bombarding you with questions. I wasn't worried, since the comms aren't back up yet anyway. :)

quote:
The Skyfisher has a speed of 3 squares in that scale.


Interesting question on this note, because the PDF doesn't seem to say:  Using the Pilot skill to Increase Vehicle Speed adds 1 square to the vehicle's move, plus an additional one square for each 5 over the DC of 20.  The Skyfisher gives a +5 or +10 (for all out movement) on that check, so it's a safe bet that Hector can really light 'er up if he wants to.

Which begs the question: Are those additional squares regular squares, or starship-scale squares?
This message was last edited by the player at 18:43, Thu 31 May 2012.
Seely Komad
player, 105 posts
Twi'lek Commander
Warrior Turned Professor
Thu 31 May 2012
at 18:43
  • msg #361

Re: Holonet [OOC]

Oriana Cy'Kast:
It's all good chief.  We were kind of bombarding you with questions. I wasn't worried, since the comms aren't back up yet anyway. :)

quote:
The Skyfisher has a speed of 3 squares in that scale.


Interesting question on this note, because the PDF doesn't seem to say:  Using the Pilot skill to Increase Vehicle Speed adds 1 square to the vehicle's move, plus an additional one square for each 5 over the DC of 20.  The Skyfisher gives a +5 or +10 (for all out movement), so it's a safe bet that Hector can really light 'er up if he wants to.

Which begs the question: Are those additional squares regular squares, or starship-scale squares?



Aren't Starship squares scaled up heavily?

If so, a regular square wouldn't be worth DC 20.
Serina Ryo
player, 27 posts
Thu 31 May 2012
at 18:49
  • msg #362

Re: Holonet [OOC]

I think they are starship squares... but the pilot skill also tends to get kinda nerfed in saga doesn't it? Don't get to use your own dexterity, instead have to use the ships, and you get the ships size modifier, which is a -10 in everything not a starfighter basically? That's how it was explained to me anyway. It was too confusing so i never made a pilot character again :P
Oriana Cy'Kast
player, 157 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 18:50
  • msg #363

Re: Holonet [OOC]

There doesn't appear to be a precise proportion for regular squares to starship-scale squares, from looking at the Starship Codex.  Depending on the vessel, they get anywhere from 6 squares of regular move per square of starship-scale move, to 3.

The Skyfisher has a regular move of 15 squares, with a top velocity of 1000 km/h (until Hector boosts her), but only 3 squares of starship-scale movement.

There are probably ways to tweak that higher (the Millennium Falcon, for example, is 16/6 with a max velocity of 1050 km/h), but she's not there yet.
Oriana Cy'Kast
player, 158 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 18:51
  • msg #364

Re: Holonet [OOC]

In reply to Serina Ryo (msg #362):

Methinks someone told you wrong. :(

Edit: My understanding is that Hector uses his own Pilot skill, and applies the ship's Pilot modifier on top of his, which may or may not increase or decrease his regular modifier.

But he still gets his Dex, not the ship's.
This message was last edited by the player at 18:55, Thu 31 May 2012.
GM
GM, 96 posts
Thu 31 May 2012
at 18:55
  • msg #365

Re: Holonet [OOC]

The Skyfisher's speed of 3 is in starship scale squares.

As for the Increase Vehicle Speed thing, yeah I can't find anything about if or how that works differently on Starship scale.  There is the All-Out Movement maneuver though.
Serina Ryo
player, 28 posts
Thu 31 May 2012
at 18:57
  • msg #366

Re: Holonet [OOC]

In reply to Oriana Cy'Kast (msg #364):

Yeah I can't really find anything about not using your own dexterity either so I guess that guy just made that up. I did find that you subtract the size modifier though. It's on page 167 under size modifier it seems.
Oriana Cy'Kast
player, 159 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 19:02
  • msg #367

Re: Holonet [OOC]

In reply to Serina Ryo (msg #366):

Yeah, I'm looking at that table now.  I would think that the modifiers come into play for Pilot checks when they're opposed, mostly, since having two (or more) vehicles of different sizes in combat can have a huge impact.

I'm not sure that would apply on a flat DC check for things like Increase Vehicle Speed.  GM's call on that, though.

Edit: Also, since that's core book vs. the information in the Starships of the Galaxy book, I'd be inclined to say that the ship's own Initiative modifier and Pilot modifier supercede the core book's default.  Maybe.

Second Edit: Actually, now that I look at how the calculations are done in the main book, compared to the data given in Starships of the Galaxy, I'm pretty confident in saying that the Skyfisher's already had those modifier numbers applied*, and that we'll just be using the ship's data as written on the ship's sheet. (Unless GM reaches out and smacks me down, now. :) )

*-With the exception of adding the pilot's heroic level to her Reflex Defense
This message was last edited by the player at 19:18, Thu 31 May 2012.
GM
GM, 97 posts
Thu 31 May 2012
at 19:50
  • msg #368

Re: Holonet [OOC]

I am always a fan of more recent information.  We'll go with that.

Just to make sure though, what we're saying is that the rolls we're doing with the ship in combat are as they are on a ship's "character sheet", rather than using any of the pilot's information?  (Excepting as you said, his or her level added to the Reflex Def.)  I.E., a pilot's main contribution is in using their Pilot skill to execute maneuvers?
Oriana Cy'Kast
player, 160 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 20:01
  • msg #369

Re: Holonet [OOC]

Using Pilot as an example, what I'm saying is this:

Hector has a Pilot modifier of +15 (completely making this up for example purposes.)

The Skyfisher has a Pilot modifier of -3.

When Hector is at the controls of the Skyfisher, and needs to make a Pilot check, he takes his own skill (15) and adds the ship's skill (-3) to get a total modifier of 12.

(Unless of course he's specifically doing an Increase Speed maneuver, because the Skyfisher has additional modifiers for that, because she's a fast little thing.)
GM
GM, 98 posts
Thu 31 May 2012
at 20:02
  • msg #370

Re: Holonet [OOC]

Acknowledged.  Speaking of, I would have bet he'd posted by now.  <_<
Oriana Cy'Kast
player, 161 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 20:05
  • msg #371

Re: Holonet [OOC]

Mm. *eyes clock* Give him another hour or two, and I bet he'll be here. :)

We're still missing Easy's contribution as well, too.
This message was last edited by the player at 20:06, Thu 31 May 2012.
Hector Terrachova
player, 119 posts
Dashing Smuggler
Thu 31 May 2012
at 20:15
  • msg #372

Re: Holonet [OOC]

I have hings to do early in the day, so y'all can just chill.

Also, I took some time to look over the rules a bit.  And in doing so, I realized I forgot to take Vehicular Combat, derp.  Ah well, I'll get to it later, along with a level or two in Starship Tactics.

Anyway, those size modifiers Serina was talking about - they do apply.  However, it should be noted that they are automatically applied within the vehicle's Init and reflex defense.  So, you don't need to count them again.  Look at the Skyfisher's Init (-3) compared to say, a T47 (+10).  Basically, that -3 is the net of the Skyfisher's Init bonus, less the size modifier.  Same goes for the rest of the stuff on its character sheet.

And my pilot is at +16, so I'll be doing stuff at +13.

Oriana, or anyone planning on being a dedicated gunner, there are several Maneuvers you might find useful.
This message was last edited by the player at 20:24, Thu 31 May 2012.
Oriana Cy'Kast
player, 162 posts
Hot Wire
Tech Specialist
Thu 31 May 2012
at 20:24
  • msg #373

Re: Holonet [OOC]

Hey! I was chilling!

<.<

*runs like hell*

[Private to Hector Terrachova: Honestly, we totally were.  I've learned by now.  Even if everyone else is chomping at the bit, I'll rein them in. :)

Also, out of my head on the starship rules. Didn't I already say all that? *duck!*
]
GM
GM, 99 posts
Thu 31 May 2012
at 20:26
  • msg #374

Re: Holonet [OOC]

No worries, Hector.

Oh, and go ahead and roll initiative.
This message was last edited by the GM at 20:27, Thu 31 May 2012.
Hector Terrachova
player, 121 posts
Dashing Smuggler
Thu 31 May 2012
at 20:28
  • msg #375

Re: Holonet [OOC]

Right, I'll edit that into my post.

And no worries.  Not like I was angry or anything.
This message was last edited by the player at 20:29, Thu 31 May 2012.
Hector Terrachova
player, 123 posts
Dashing Smuggler
Fri 1 Jun 2012
at 02:12
  • msg #376

Re: Holonet [OOC]

Having just recently rewatched Rome (the 2 season TV series), I have to say, Titus Pullo and Lucius Vorenus have probably one of my favorite 'bromances' of most media.
Oriana Cy'Kast
player, 165 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 03:01
  • msg #377

Re: Holonet [OOC]

I know, right? I have to say, Pullo's my favorite.

In other news, I just finished the second Fullmetal Alchemist movie. Sadly, not as good as the first. I am sad.
This message was last edited by the player at 03:01, Fri 01 June 2012.
Hector Terrachova
player, 124 posts
Dashing Smuggler
Fri 1 Jun 2012
at 03:06
  • msg #378

Re: Holonet [OOC]

Not a fan of FMA, but that is unfortunate.

I could do with another season or two of Rome, but they couldn't really go anywhere else with it, heh.

Maybe a series around the fall of Rome?  That might be interesting.
Oriana Cy'Kast
player, 166 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 03:13
  • msg #379

Re: Holonet [OOC]

Pretty much anything dealing with ancient Rome I've found to be a good watch.  Even some of the most incredibly obscure movies (recently, I watched Centurion. It surprisingly didn't suck.  Ditto for The Eagle.) have been enjoyable.

I'm trying now to think of a -bad- movie/series I've seen that dealt with ancient Rome at all.  I'm failing.
This message was last edited by the player at 03:14, Fri 01 June 2012.
Hector Terrachova
player, 125 posts
Dashing Smuggler
Fri 1 Jun 2012
at 03:28
  • msg #380

Re: Holonet [OOC]

Yeah, The Eagle was pretty awesome.  To be honest, its a time period that doesn't have enough exposure, yet obviously makes for great material.
Oriana Cy'Kast
player, 167 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 03:34
  • msg #381

Re: Holonet [OOC]

I am both shocked and impressed that someone else has seen The Eagle.  It really was far, far better than it probably had any right to be.

Ironclad was a pretty good diamond in the rough movie, too, but that's medieval, not ancient Roman.
Hector Terrachova
player, 126 posts
Dashing Smuggler
Fri 1 Jun 2012
at 03:48
  • msg #382

Re: Holonet [OOC]

Saw it in theaters, heh.  Part of the thing about The Eagle was the atmosphere.  Even if the story was mediocre and the acting meh, the atmosphere was spot on.

Never heard of Ironclad, but I've seen a lot of Medieval movies.  Not quite as good as Roman times, I think.
Oriana Cy'Kast
player, 168 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 04:00
  • msg #383

Re: Holonet [OOC]

I'd never heard of it either, but I stumbled across it on netflix.  It was good enough to watch it twice, so... take that as you will.  Did have a couple of great lines in it.
EAS-05
player, 21 posts
Fri 1 Jun 2012
at 04:02
  • msg #384

Re: Holonet [OOC]

I'm probably not going to be around for the next few days.  Going to be staying at my job til Monday.  Good times.
Oriana Cy'Kast
player, 169 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 04:04
  • msg #385

Re: Holonet [OOC]

Sucktastic.  We'll be sure to wheel you around with us and not let the Imperials blow you up, in the meantime. :)
Hector Terrachova
player, 127 posts
Dashing Smuggler
Fri 1 Jun 2012
at 07:15
  • msg #386

Re: Holonet [OOC]

So Star Wars 1313 was kinda-sorta announced.  No huge details, but its gonna be  3rd person action/adventure game where you play a Bounty Hunter in a story about uncovering some criminal conspiracy or something in the Star Wars verse - likely a lot of it on Coruscant.

Also, its aimed at a more mature audience, and Lucasarts is teaming up with all the Star Wars devs - Lucasfilm, Skywalker Sight and Sound or whatever, all of them.

Honestly, if its anything like one forum poster said they're trying to do (in an attempt to make it sound lame) - a Star Wars themed Uncharted - then I say *** yes!
Seely Komad
player, 107 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 11:36
  • msg #387

Re: Holonet [OOC]

A Star Wars game where you're not a Jedi?

Somewhat sad, but also somewhat want.
Hector Terrachova
player, 128 posts
Dashing Smuggler
Fri 1 Jun 2012
at 11:41
  • msg #388

Re: Holonet [OOC]

Some of the best Star Wars games have focused on non-Jedi!  Rogue Squadron, Battlefront, Tie Fighter series...
Seely Komad
player, 108 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 12:12
  • msg #389

Re: Holonet [OOC]

I knew that, but still.
Hector Terrachova
player, 129 posts
Dashing Smuggler
Fri 1 Jun 2012
at 12:13
  • msg #390

Re: Holonet [OOC]

Were they to make another Jedi game in this market, it would likely be Force Unleashed III, which would suck ass like II did.

Hopefully, with this - and an M rating - it will be something different... something awesome.
Seely Komad
player, 109 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 12:18
  • msg #391

Re: Holonet [OOC]

Well, I don't count those games.  They're a good start, but...
GM
GM, 101 posts
Fri 1 Jun 2012
at 13:09
  • msg #392

Re: Holonet [OOC]

I thought that was going to be a TV series, rather than a game.
Hector Terrachova
player, 130 posts
Dashing Smuggler
Fri 1 Jun 2012
at 13:10
  • msg #393

Re: Holonet [OOC]

You're thinking of something else, GM... George did mention he wanted to work on a TV series, but this is something else.

I think so, anyway...
GM
GM, 102 posts
Fri 1 Jun 2012
at 13:50
  • msg #394

Re: Holonet [OOC]

I suppose if it's rated M instead of R or whatever, it's probably a game.  XD

I'll have a post up soon.
Oriana Cy'Kast
player, 170 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 14:05
  • msg #395

Re: Holonet [OOC]

Isn't half the fun of the other games *eyes TOR* being the non-Jedi, anyway?
Hector Terrachova
player, 131 posts
Dashing Smuggler
Fri 1 Jun 2012
at 14:06
  • msg #396

Re: Holonet [OOC]

What she said!  Amusingly enough, exactly half the player classes are non-Jedi, or Sith for that matter.
Oriana Cy'Kast
player, 171 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 14:10
  • msg #397

Re: Holonet [OOC]

I find myself gravitating towards my smugglers and my inquisitors as the most enjoyable of all of the options.  I suppose the inquisitors are technically Jedi type characters, but they really feel more like the old Force Witch characters I used to play in d6.
Hector Terrachova
player, 132 posts
Dashing Smuggler
Fri 1 Jun 2012
at 14:15
  • msg #398

Re: Holonet [OOC]

I only played through the Smuggler line myself before getting bored with the game.  Loved the story and all, but the side quests and such... well, I played it out, got my fill.  I've never been a big MMO player - that much repetition isn't my type of thing.  Actually, the only MMO I've played more than a month or two was Eve Online, and I only stopped playing that because... well, I did everything I planned to.  Got myself rich and feasibly able to buy anything I wanted, was able to fly most of the ships I wanted (barring Capitals, but I'm not gonna train for three years...), and participated in massive fleet operations.
Oriana Cy'Kast
player, 172 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 14:19
  • msg #399

Re: Holonet [OOC]

Get the hell out of my head, Hector. Seriously. <.<

My current intention with TOR is, actually, to just play through it once (albeit with multiple characters) and then never touch it again.  It just doesn't have an MMO feel to me, it's too clunky.  It feels more like a really fancy version of KotOR - which was quite enjoyable, but didn't exactly pack much replay value once you'd seen the available storyline options.
GM
GM, 103 posts
Fri 1 Jun 2012
at 14:29
  • msg #400

Re: Holonet [OOC]

I keep wishing this were facebook so I could juts "like" your posts and not have to say anything.

Inquisitor is my favorite too.  Working on Knight, Trooper, and Operative when I have time.

I think I missed out on KOTOR.  I've tried to get into it but it just feels too dated at this point.
Seely Komad
player, 111 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 14:29
  • msg #401

Re: Holonet [OOC]

My only real regret is that no one made a KOTOR 2 like game but without all of the bugs and crap that Obsidian left in by being rushed to the presses by the developers.

Also that I can't just buy KOTOR 2 on steam, but that's me being a whiner more than anything else.
Hector Terrachova
player, 133 posts
Dashing Smuggler
Fri 1 Jun 2012
at 14:32
  • msg #402

Re: Holonet [OOC]

Honestly, KOTOR 2 was a pretty good game, even with the bugs.  I commend Obsidian for what they did, and releasing what they couldn't finish - its just a pity Team Gizka never finished it.

Anyway, for those who want a glimpse at the full story and never got the chance, this LP is pretty much the best you'll find.  Goes into a lot of cut material, and makes the connections I was never able to.  Its quite good.

Also, Jedi Jesus.

http://lparchive.org/Knights-of-the-Old-Republic-II/
Seely Komad
player, 112 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 14:33
  • msg #403

Re: Holonet [OOC]

Oh I LOVE the game.  I just know it missed near perfection by this much.
GM
GM, 104 posts
Fri 1 Jun 2012
at 14:36
  • msg #404

Re: Holonet [OOC]

...did someone just screenshot the entire game?
Seely Komad
player, 113 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 14:40
  • msg #405

Re: Holonet [OOC]

You aren't really doing the game properly unless you make both Atton and Mira Jedi and ball through it the whole way.

All Ballers, all day, every day.
Duran
player, 70 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 14:41
  • msg #406

Re: Holonet [OOC]

Yay, finally talking about something I know about!

KOTOR 2 was very, very good..it is one of the few d20 rip off games I actually enjoy because you levelled quite fast...and you got force powers and a lightsaber.

I can't play TOR as my connection is horrible so text based is as good as it gets :D

Although I agree with Hector that I don't really enjoy MMO's they tend to be repetitive, grinding I believe is the word, I much prefer roleplay....which should come as no surprise on this site.
Hector Terrachova
player, 134 posts
Dashing Smuggler
Fri 1 Jun 2012
at 14:42
  • msg #407

Re: Holonet [OOC]

GM: Pretty much.  Its an entertaining read too.

Duran: Agreed.  Which is why I spent so much time on Eve, I think.  See below, heh.

This much being the stuff they had to leave out, heh.

In any case, after thinking about it for a while... having tried out just about every MMO aside from WoW (since, well, I know what to expect), I have to say that Eve Online is really the one true MMO.  It embodies everything you expect from the genre better than every other game.  You can be literally anything you want within the game - pirate, fleet commander, soldier, miner, industrialist... hell, there's people who make their money as web designers for corporations.  The entire in-game economy is run by players, thus everything you buy - literally, everything - was made by a player at some point.

That, and... well, once you've been in a fleet battle where there's over 500 ships involved - each one of them piloted by a single player (plus a few who dual-box, mostly with a scouting alt) - nothing else really comes close to matching that scale.

It ain't for everyone, but every MMO should strive to be more like it, at least in some areas, I believe.

Fortunately, a method for me to continue my time in the Eve-verse, while tending to my more long-lasting tastes, is coming out soon.  They're making an FPS which will link with Eve Online.  Dust 514 will essentially allow corporations in Eve Online to hire mercenaries - players in Dust 514 on the PS3 - to fight land battles across planets.  It will even go so far as to allow us to get orbital bombardment from a player in Eve Online flying a dreadnaught in space.

...yeah, that's an MMO alright.


Anyway, with that short rant, I gotta head off.  I'll post when I return later in the day folks!  And if you like, I can regail you with some awesome Eve stories.
This message was last edited by the player at 14:43, Fri 01 June 2012.
GM
GM, 105 posts
Fri 1 Jun 2012
at 14:53
  • msg #408

Re: Holonet [OOC]

Also, EAS, thanks for letting us know.  I'll get that post up here in a few minutes.
GM
GM, 107 posts
Fri 1 Jun 2012
at 15:37
  • msg #409

Re: Holonet [OOC]

The Sith fighters, by the way, look like this:
http://4.bp.blogspot.com/-aCsc...tor+sith+fighter.jpg

/edit: I was hoping for a link, but copy-paste will have to work I guess.  Maybe this one?  http://evil-wizards.org/swtor-.../Sithstarfighter.jpg
This message was last edited by the GM at 15:39, Fri 01 June 2012.
Oriana Cy'Kast
player, 173 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 15:40
  • msg #410

Re: Holonet [OOC]

D'aw.

And when they grow up, they'll get to be real TIE fighters!

(That's a surprisingly sleek and delicate looking Sith ship. I like it.)

Edit: Also, how close are we to the planet's surface?
This message was last edited by the player at 15:45, Fri 01 June 2012.
GM
GM, 108 posts
Fri 1 Jun 2012
at 16:02
  • msg #411

Re: Holonet [OOC]

Currently 5 squares away.  Most of the Imperial capital ships behind you are 7, with the newcomers at 8.
Duran
player, 71 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 16:08
  • msg #412

Re: Holonet [OOC]

Secret Messages for my Sith Lover:
[Private to Oriana Cy'Kast: Worried yet?]
[Private to GM: That description, is that just me sensing the Sith as he arrived, and not him unleashing a power? Second is he in the new arrivals? Also could be a she of course]
[Private to Shanda Rell: Worried yet?]
GM
GM, 109 posts
Fri 1 Jun 2012
at 16:13
  • msg #413

Re: Holonet [OOC]

I am apparently his "Sith Lover".  Looks like you get to miss out, everyone else.

[Private to Duran:  You're still a little bit reeling to make that kind of a determination, but he or she was using the Sense Force application of the Use the Force skill.  Just...really, really heavily.  Also, no telling anyone else what happened unless you do it IC ;)]
Oriana Cy'Kast
player, 175 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 16:15
  • msg #414

Re: Holonet [OOC]

Oh baby?
Seely Komad
player, 115 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 16:17
  • msg #415

Re: Holonet [OOC]

Inappropriately appropriate?

http://www.youtube.com/watch?v=-Tgt3pn37qo
Duran
player, 72 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 16:21
  • msg #416

Re: Holonet [OOC]

Heh, not being a Sith I don't know the rule of two...I count at least three messages in that post....I'm polygamous or something ;)
[Private to GM: NP, not planning on saying anything till I get a chance to post. With my force perception roll of 34 do I see the ships coming in?]
Oriana Cy'Kast
player, 176 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 16:21
  • msg #417

Re: Holonet [OOC]

Yeah...clicking on that BSOD'd my computer. You'll just have to give cliff's notes, because I'm not touching that link again.
GM
GM, 110 posts
Fri 1 Jun 2012
at 16:21
  • msg #418

Re: Holonet [OOC]

I forgot to include Duran on one of the PMs in my post there.  Fixed.
Oriana Cy'Kast
player, 177 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 16:25
  • msg #419

Re: Holonet [OOC]

Duran:
Heh, not being a Sith I don't know the rule of two...I count at least three messages in that post....I'm polygamous or something ;)


Actually, the rule of two isn't in place during the current timeline.  There are LOTS of Sith in the Old Republic.
Seely Komad
player, 116 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 16:27
  • msg #420

Re: Holonet [OOC]

The rule of 2...was made up by Darth Bane, I think?  Or maybe it was Darth Bane's master who made it up.

I don't remember.

Right now, Sith are going by the Rule of whoever the heck sits on the throne.
GM
GM, 111 posts
Fri 1 Jun 2012
at 16:51
  • msg #421

Re: Holonet [OOC]

The video, btw, was a bit from the Rocko's Modern Life cartoon on Nickelodeon.  I don't have sound here at work so I can't really tell you what happened, though.

[Private to Duran: Yes, by the way.]
This message was last edited by the GM at 17:00, Fri 01 June 2012.
Seely Komad
player, 117 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 17:03
  • msg #422

Re: Holonet [OOC]

It's the one scenen from Rocko's Modern Life where he works as a 'Special Phone Operator'.

And he goes "Oh baby, oh baby, oh baby." in a complete flat tone, as if reading it off of a card.
GM
GM, 112 posts
Fri 1 Jun 2012
at 17:04
  • msg #423

Re: Holonet [OOC]

Every time I hear about that show now, it's got surprisingly more adult content than I ever remember it having 15 years ago or however long it's been.

/edit:  Ok not that that's explicitly adult, just maybe more mature than expected for a kid's show.
This message was last edited by the GM at 17:06, Fri 01 June 2012.
Seely Komad
player, 118 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 17:07
  • msg #424

Re: Holonet [OOC]

Much like a lot of cartoons at the time; they loved through in side benefits for adults.
Duran
player, 73 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 17:43
  • msg #425

Re: Holonet [OOC]

It was Darth Bane, yes I know it didn't exist at this time but it so fitted with me having multiple Sith Lovers!

And yes, I'm going to post now, I love children don't you all?

EDIT: Now might be a good time to tell us what bonuses we get from the guns on the ship...
This message was last edited by the player at 17:51, Fri 01 June 2012.
Oriana Cy'Kast
player, 178 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 17:53
  • msg #426

Re: Holonet [OOC]

I have to ask, are we using the terms 'Sith' and 'Imperial' interchangeably?

Ori's been using 'Sith' as specifically their Force-users, and 'Imperial' for everything else, so if that's wrong let me know.  Or don't, and we can have some delightfully confusing IC conversations. :)
GM
GM, 113 posts
Fri 1 Jun 2012
at 17:54
  • msg #427

Re: Holonet [OOC]

You get your BAB + Dex, and -5 for lacking the proficiency.  /edit: the ship grants +7 also.

/edit:  And yeah, unfortunately it's the "Sith Empire" right now so it can get a little weird with nomenclature.
This message was last edited by the GM at 17:56, Fri 01 June 2012.
Seely Komad
player, 119 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 17:56
  • msg #428

Re: Holonet [OOC]

I thought the group as a whole was called the 'Sith Empire', and most people just called 'em 'The Sith' or 'The Empire'.

Two different people could use two different terms.

A soldier, for example, would probably refer to them all as the Sith.

Then again, some people still use Dark Jedi.

It's all a matter of different lingustics.
Duran
player, 75 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 17:56
  • msg #429

Re: Holonet [OOC]

GM:
You get your BAB + Dex, and -5 for lacking the proficiency.


Hmmm, I thought the ship gave some bonuses...otherwise I'm going to miss most things.
Seely Komad
player, 121 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 17:58
  • msg #430

Re: Holonet [OOC]

I thought it was BAB + Ship's Int mod - Non Prof for lacking Weapon Prof (Ship Weapons).
This message was last edited by the player at 18:02, Fri 01 June 2012.
Duran
player, 76 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 18:00
  • msg #431

Re: Holonet [OOC]

Also is this a light/medium/heavy double Ion Cannon?

Just looking up stats so I can figure out if I can blow these things up quick or not :D
GM
GM, 114 posts
Fri 1 Jun 2012
at 18:05
  • msg #432

Re: Holonet [OOC]

Seely's right.  This system is even less like the original D20 it was based on.  Forgive me.

p157 in Core book.  d20 + BAB + vehicle's int + range modifier

Now, the ship has an 18 Int, so +4.  On many vehicle descriptions it lists a weapon and adds a number much higher than the vehicle's int.  Is that number used in place of the int mod, or added to the entire attack roll?
Oriana Cy'Kast
player, 179 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 18:11
  • msg #433

Re: Holonet [OOC]

The ship's weapons are +7.  I'm assuming, as we discussed yesterday with everything else, that the ship's Int mod is factored in there already.  You just need to add your BAB and then subtract the non-proficiency.

The calculations in the core book are over-ridden by the Skyfisher's specific stats, as we covered when talking about the Pilot stuff yesterday. :)

Edit: The damage for all three sets of guns is 6d10 x2, the ion cannon's damage type is just ion.
This message was last edited by the player at 18:12, Fri 01 June 2012.
GM
GM, 115 posts
Fri 1 Jun 2012
at 18:16
  • msg #434

Re: Holonet [OOC]

Yeah I just wish I could find something in the book (or even a google search) to confirm or deny.
Oriana Cy'Kast
player, 180 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 18:33
  • msg #435

Re: Holonet [OOC]

Well, to be perfectly fair, GM caveat applies. If you say that's how it works, that's how it works. :)

But I personally think it's like looking at character sheets when you're creating a character, versus looking at ones for NPCs.

One tells you how to calculate your attacks.

The other tells you what you add to the roll, because the calculation has already been done.
Duran
player, 77 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 18:35
  • msg #436

Re: Holonet [OOC]

If it's a prestated ship it may have crew skill added in, next to crew what is the stats?

If it says anything higher than normal we need to remove some bonus.
Oriana Cy'Kast
player, 181 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 18:38
  • msg #437

Re: Holonet [OOC]

It does not have crew stats added in. The Skyfisher is a custom make, not a pre-existing ship.
Seely Komad
player, 122 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 18:38
  • msg #438

Re: Holonet [OOC]

Assuming the ship gives a +4, Seely would be a +9 with her BAB and +4 with the penalty for no proficiency.
Duran
player, 78 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 18:39
  • msg #439

Re: Holonet [OOC]

Oriana Cy'Kast:
It does not have crew stats added in. The Skyfisher is a custom make, not a pre-existing ship.


Just checking :D Thank you for making the ship up, they can be a bitch are we allowed to swear?
GM
GM, 116 posts
Fri 1 Jun 2012
at 18:40
  • msg #440

Re: Holonet [OOC]

Until someone cites an explicit explanation, attacking with a Skyfisher gun:

d20 + Gunner's BAB + 7 (- 5 if not proficient)
Seely Komad
player, 123 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 18:41
  • msg #441

Re: Holonet [OOC]

So d20+7.  That's good pretty good, all told.
GM
GM, 117 posts
Fri 1 Jun 2012
at 18:41
  • msg #442

Re: Holonet [OOC]

If we're not, Hector's got some retconning to do.
Duran
player, 79 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 18:45
  • msg #443

Re: Holonet [OOC]

Seely Komad:
So d20+7.  That's good pretty good, all told.


Yup according to the book expert is +5 ace is +10 so we're pretty good all round...time to bust some little buggers ;)
Duran
player, 80 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 18:55
  • msg #444

Re: Holonet [OOC]

Duran:
++Got them Captain, they look Sith to me but I'll wait for your order to fire.....++


Why is everyone shouting? Duran isn't going to fire? He said he wasn't going to fire and now everyone is shouting at him :(

Poor Jedi, going to sulk now!

Say can I borrow one of your holobooks please Oriana, the fables one.
Seely Komad
player, 125 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 18:56
  • msg #445

Re: Holonet [OOC]

I must have removed one of the earlier portions of my posts where Seely was supposed to say 'we're not going to fire until fired upon'.

Edited into the current post.
This message was last edited by the player at 18:57, Fri 01 June 2012.
Oriana Cy'Kast
player, 183 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 19:06
  • msg #446

Re: Holonet [OOC]

Oriana's just going off the comments in #171, to make sure that no one takes the instructions given there as an indication that they should start shooting.  That's all. :)
This message was last edited by the player at 20:42, Fri 01 June 2012.
Seely Komad
player, 126 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 19:08
  • msg #447

Re: Holonet [OOC]

The comments are much more interpretable without a return fire only notation, of course.
Oriana Cy'Kast
player, 184 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 19:17
  • msg #448

Re: Holonet [OOC]

That, and we're dealing with a crew that doesn't know each other yet.  Ori's just covering her bases, in case someone's got an itchy trigger finger.

It's all good.
Seely Komad
player, 127 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 19:19
  • msg #449

Re: Holonet [OOC]

Yep!  I was just irritated at myself for deleting that comment in the first place.
Duran
player, 81 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 19:19
  • msg #450

Re: Holonet [OOC]

LOL, wasn't really worried, just talking crap, it's my night cycle so I'm heading to bed soon so this is about as much time as I have. I fill it with posts or OOC :D
GM
GM, 118 posts
Fri 1 Jun 2012
at 19:28
  • msg #451

Re: Holonet [OOC]

Just in case Hector orders you to fire, will you?  Maybe can get another round of combat knocked out.
Duran
player, 83 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 19:30
  • msg #452

Re: Holonet [OOC]

of course I'll fire if Hector orders me too :D
Seely Komad
player, 128 posts
Twi'lek Commander
Warrior Turned Professor
Fri 1 Jun 2012
at 19:35
  • msg #453

Re: Holonet [OOC]

Same goes if they shoot at us, I hope.
Duran
player, 84 posts
Proper preperation and
the Force, all we need.
Fri 1 Jun 2012
at 19:41
  • msg #454

Re: Holonet [OOC]

Duh!

Oh and just to point out Ion Cannons have a longer range than normal so I'd be getting lesser penalties, depending on how far they are when they start shooting.

With 6d10 x2 they should be dying fairly quick, as soon as I get over their threshold they go -2 down the condition track...got to love Ion Cannons :D
Oriana Cy'Kast
player, 185 posts
Hot Wire
Tech Specialist
Fri 1 Jun 2012
at 19:51
  • msg #455

Re: Holonet [OOC]

I love ion cannons too.  If there had been more physical places to put them, the Skyfisher would have more than one.
Hector Terrachova
player, 135 posts
Dashing Smuggler
Fri 1 Jun 2012
at 22:44
  • msg #456

Re: Holonet [OOC]

Boy, yo guys have been busy.  I suppose I can spare a post before I go make dinner.
Oriana Cy'Kast
player, 188 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 06:20
  • msg #457

Re: Holonet [OOC]

Somehow, I am amused at how much fun Duran's having.
Duran
player, 86 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 07:16
  • msg #458

Re: Holonet [OOC]

Oriana Cy'Kast:
Somehow, I am amused at how much fun Duran's having.


Heh, good! He's still young ;) I imagine him like a cross between Luke Skywalker before he was trained and Obi Wan right at the start when he still knew how to smile and watch Anakin do pod racing...I seem to remember him even giving a little cheer when Anakin won...but I could be misremembering.

Just because you're a Jedi doesn't mean you can't enjoy things ;)
Oriana Cy'Kast
player, 189 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 07:18
  • msg #459

Re: Holonet [OOC]

I swear I thought Duran was like, twenty-five or something.  Which isn't to say 25 year-olds can't have fun, too!
Duran
player, 87 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 07:19
  • msg #460

Re: Holonet [OOC]

Oriana Cy'Kast:
I swear I thought Duran was like, twenty-five or something.  Which isn't to say 25 year-olds can't have fun, too!


He's a 24 year old, stuck in a temple his whole life. This is in fact the first time he's been on a mission alone...what do you expect straight face :D
Hector Terrachova
player, 138 posts
Dashing Smuggler
Sat 2 Jun 2012
at 07:20
  • msg #461

Re: Holonet [OOC]

I would from a Jedi... but who am I to talk, heh.
Duran
player, 88 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 07:23
  • msg #462

Re: Holonet [OOC]

Hector Terrachova:
I would from a Jedi... but who am I to talk, heh.


Yeah, I know but if you control your emotions all the time you are very boring to play don't you think?

If I'm doing it wrong let me know and I'll throttle back, make him enjoy himself less.

Always wondered how they expected them to form no attachements then give them for one master to train for some many years? What do they think is going to happen with two people so close all the time?
Hector Terrachova
player, 139 posts
Dashing Smuggler
Sat 2 Jun 2012
at 07:26
  • msg #463

Re: Holonet [OOC]

Different kind of attachment, heh.  In Obi-wan's words, "You were my brother, Anakin!"  The Jedi have always been basically a brotherhood.

I'm not saying you're doing it wrong, heh.  Normal, or by-the-books Jedi, are pretty boring.  Sometimes, to be a good Jedi, you have to be a bad Jedi.
Oriana Cy'Kast
player, 190 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 07:28
  • msg #464

Re: Holonet [OOC]

quote:
Sometimes, to be a good Jedi, you have to be a bad Jedi.


So, so true.

And don't be silly, Duran.  Just because someone else expects Jedi to be stoic doesn't mean YOUR Jedi is stoic.  That's half the fun. :)

(I was just making sure I wasn't misremembering ages!)
Duran
player, 89 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 07:29
  • msg #465

Re: Holonet [OOC]

Hector Terrachova:
I'm not saying you're doing it wrong, heh.  Normal, or by-the-books Jedi, are pretty boring.  Sometimes, to be a good Jedi, you have to be a bad Jedi.


Well I figured his 24 and still a Padawan, he's most likley a borderline case, if that exists, strong in the force but still a powerful personality. I imagine his master as something of a very long suffering master, who keeps lecturing him for various things, and perhaps he's been hooked up with Shanda in hopes her calmer personality would rub off on him....

That said putting him in the same ship as Oriana and Terrachova was perhas not the best idea to keep him calm. I imagine he gets excited but not emotionally so, so he's eager to do things but keeps his head, even enjoys things from time to time.
Oriana Cy'Kast
player, 191 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 07:30
  • msg #466

Re: Holonet [OOC]

*mock gasp*

Duran...are you... are you saying we're a bad influence? ;)
Seely Komad
player, 130 posts
Twi'lek Commander
Warrior Turned Professor
Sat 2 Jun 2012
at 07:32
  • msg #467

Re: Holonet [OOC]

We're shaping this young man into a fine example of a Republic citizen, we are.  No bad influence round these parts.
Hector Terrachova
player, 140 posts
Dashing Smuggler
Sat 2 Jun 2012
at 07:32
  • msg #468

Re: Holonet [OOC]

*harumph*

Well I never!  Come on, Oriana, lets go get a bottle of liquor and burn down an abandoned building.  Clearly we're not on the straight and narrow enough for this guy!


Aaanyway, I dunno.. from the little bit of interaction I've had with her, Shandra might not have been the best choice for that.
Duran
player, 90 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 07:36
  • msg #469

Re: Holonet [OOC]

Oriana Cy'Kast:
*mock gasp*

Duran...are you... are you saying we're a bad influence? ;)


Not at all, you may just encourage certain behaviours that his master may not approve of....particularly with your holobooks!

Seely Komad:
We're shaping this young man into a fine example of a Republic citizen, we are.  No bad influence round these parts.


Nope, none what so ever. Viva Le Republique!

Hector Terrachova:
Well I never!  Come on, Oriana, lets go get a bottle of liquor and burn down an abandoned building.  Clearly we're not on the straight and narrow enough for this guy!


Hmmmmm, wait you ain't going any whre alone with Oriana, I'm coming too. Just in case you try and take advantage of her.....

*Wonders what happens to a drunk Jedi*

Hector Terrachova:
Aaanyway, I dunno.. from the little bit of interaction I've had with her, Shandra might not have been the best choice for that.


Heh, they've taken all the exciting Jedi and sent them to go get into fights all over the Repbulic with an elite team of misfits...sounds like the A-Team just met up with George Lucas.
Hector Terrachova
player, 141 posts
Dashing Smuggler
Sat 2 Jun 2012
at 07:37
  • msg #470

Re: Holonet [OOC]

*cigar*

I love it when a plan comes together.
Oriana Cy'Kast
player, 192 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 07:38
  • msg #471

Re: Holonet [OOC]

Dammit! I was just typing that!

Fine. I'll be Face, then! *hmphs*
Duran
player, 91 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 07:38
  • msg #472

Re: Holonet [OOC]

Hector Terrachova:
*cigar*

I love it when a plan comes together.


Strange, that was exactly the position I imagined Terrachova taking, that or Murdoch ;)
Hector Terrachova
player, 142 posts
Dashing Smuggler
Sat 2 Jun 2012
at 07:39
  • msg #473

Re: Holonet [OOC]

Yeah, honestly, he's probably split between the two.  He's both really good at coming up with plans on the fly, and, well, the team's pilot.
Duran
player, 92 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 07:40
  • msg #474

Re: Holonet [OOC]

Hector Terrachova:
Yeah, honestly, he's probably split between the two.  He's both really good at coming up with plans on the fly, and, well, the team's pilot.


Seely gives me the more serious BA sort of feel, Oriana is a cross between Murdoch and Face....and the rest of us...we just watch while you blow up things ;)
This message was last edited by the player at 07:40, Sat 02 June 2012.
Oriana Cy'Kast
player, 193 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 07:42
  • msg #475

Re: Holonet [OOC]

Actually, by sheer skill, Ori is probably BA. He was the mechanic of the group, after all. Or a cross between BA and Face.  She can schmooze, too... You just haven't seen her need to.

In fact, I imagine that Ori and Hector both have dangerous levels of social manipulation right under their fingertips.
Oriana Cy'Kast
player, 194 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 16:37
  • msg #476

Re: Holonet [OOC]

Quiet morning today. :)
Hector Terrachova
player, 143 posts
Dashing Smuggler
Sat 2 Jun 2012
at 16:38
  • msg #477

Re: Holonet [OOC]

No kidding... and I'm actually up!
Oriana Cy'Kast
player, 195 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 16:40
  • msg #478

Re: Holonet [OOC]

I know, right?!
Seely Komad
player, 131 posts
Twi'lek Commander
Warrior Turned Professor
Sat 2 Jun 2012
at 16:41
  • msg #479

Re: Holonet [OOC]

Saturdays and Sundays are horridly quiet.
Duran
player, 93 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 17:06
  • msg #480

Re: Holonet [OOC]

Seely Komad:
Saturdays and Sundays are horridly quiet.


Unfortunately.
Oriana Cy'Kast
player, 196 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 17:08
  • msg #481

Re: Holonet [OOC]

I always figured it was because most people surfed RPoL from work. <.<
Duran
player, 94 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 17:10
  • msg #482

Re: Holonet [OOC]

In reply to Oriana Cy'Kast (msg #481):

LOL, I surf RPOL everywhere!

Summer in the America's is the worst. Sun shines and suddenly every weekend they want to go outside...damn silly you ask me...inside by computer is better ;)
Oriana Cy'Kast
player, 197 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 17:15
  • msg #483

Re: Holonet [OOC]

I can assure you, given the heat and humidity outside, you are 100% correct. *sagenod*
Seely Komad
player, 132 posts
Twi'lek Commander
Warrior Turned Professor
Sat 2 Jun 2012
at 17:15
  • msg #484

Re: Holonet [OOC]

Oriana Cy'Kast:
I always figured it was because most people surfed RPoL from work. <.<


Most jobs I work don't have that kind of stuff.  You know.  Computers.
GM
GM, 121 posts
Sat 2 Jun 2012
at 17:18
  • msg #485

Re: Holonet [OOC]

Oriana Cy'Kast:
I always figured it was because most people surfed RPoL from work. <.<


This.
GM
GM, 122 posts
Sat 2 Jun 2012
at 17:21
  • msg #486

Re: Holonet [OOC]

And I mean, I'm at home and on the computer, but mostly playing video games.  :)
Oriana Cy'Kast
player, 198 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 17:24
  • msg #487

Re: Holonet [OOC]

I tend to be more 'in the vicinity of the computer', whether I'm doing something on it or not, so I habitually check for updates when I pass it by.
Duran
player, 95 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 17:32
  • msg #488

Re: Holonet [OOC]

Heh, I'm looking forward to landing let me tell you now :D

Do we know where our target is? And how much space is there at that spot for the Starfisher to land?
Oriana Cy'Kast
player, 199 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 17:34
  • msg #489

Re: Holonet [OOC]

We don't even know if we're on the right section of planet for Ussol Manor yet, unless someone wants to pull up a map and start looking.

(or roll better on a Galactic Lore than Ori did)
Shanda Rell
player, 50 posts
Sat 2 Jun 2012
at 17:37
  • msg #490

Re: Holonet [OOC]

well when I get back from work (and Shanda scrapes herself off the bulkhead) I'll give it a try.

Would access from work but they don't have a wifi jackpoint in range that my ereader can piggy back on :(
Oriana Cy'Kast
player, 200 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 17:42
  • msg #491

Re: Holonet [OOC]

Someone can tell X2 to pull it up, if they like. Ori just hasn't thought about it at the moment, being more concerned with getting the heck out of the firefight first.
Duran
player, 96 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 17:48
  • msg #492

Re: Holonet [OOC]

Oriana Cy'Kast:
Someone can tell X2 to pull it up, if they like. Ori just hasn't thought about it at the moment, being more concerned with getting the heck out of the firefight first.


He understands basic right? I don't need to be able to whistle binary at him ;)

I'll ask him since I'm sitting waiting....
Oriana Cy'Kast
player, 201 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 17:51
  • msg #493

Re: Holonet [OOC]

He does. Besides her greeting when he was hiding, Ori hasn't talked to him in anything other than Basic, you would know. :)
Duran
player, 98 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 17:52
  • msg #494

Re: Holonet [OOC]

Oriana Cy'Kast:
He does. Besides her greeting when he was hiding, Ori hasn't talked to him in anything other than Basic, you would know. :)


I was ripping you off for whistling at a droid when Hector and I were there to be whistled at ;)
Oriana Cy'Kast
player, 202 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 17:57
  • msg #495

Re: Holonet [OOC]

Sorry. Oriana doesn't whistle, she reaches for her gun.
Duran
player, 99 posts
Proper preperation and
the Force, all we need.
Sat 2 Jun 2012
at 18:11
  • msg #496

Re: Holonet [OOC]

Oriana Cy'Kast:
Sorry. Oriana doesn't whistle, she reaches for her gun.


Hmmm, not quite what I had in mind, thanks for the warning. I shall try to look unsexy around her...damn, some girls.
Hector Terrachova
player, 145 posts
Dashing Smuggler
Sat 2 Jun 2012
at 20:12
  • msg #497

Re: Holonet [OOC]

...is Serina in the cockpit then?
Oriana Cy'Kast
player, 204 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 20:14
  • msg #498

Re: Holonet [OOC]

She could be in the main hold. There are seats there, too, after all.

(Edit: Which is actually kind of where I assumed everyone was, if they didn't specifically put themselves in a turret, or post that they were moving somewhere else.)
This message was last edited by the player at 20:16, Sat 02 June 2012.
Serina Ryo
player, 31 posts
Sat 2 Jun 2012
at 20:20
  • msg #499

Re: Holonet [OOC]

Main hold works fine for me. The first post about us arriving said we were all strapped in, so I assumed i was sitting somewhere :)
Oriana Cy'Kast
player, 205 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 20:22
  • msg #500

Re: Holonet [OOC]

Aye.  There's five seats in the main hold for that, which is why I assumed everyone but Hector and Oriana were in there, strapped in. :)

(well, and Easy, if he was still in the comm room talking to X2)
Hector Terrachova
player, 146 posts
Dashing Smuggler
Sat 2 Jun 2012
at 21:18
  • msg #501

Re: Holonet [OOC]

With that in mind then, Hector couldn't have heard her comment on his simple maneuvers.
Oriana Cy'Kast
player, 206 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 21:24
  • msg #502

Re: Holonet [OOC]

That's a pity. Course, there's no one left in the main hold now that Shanda's headed into the cockpit.  Serina could plot-convenience-playhouse herself along behind Shanda, just to get in on conversation?

Edit: Not saying she has to, but I've got no problem with teensy retcons for increased awesome interaction. :)

This message was last edited by the player at 21:30, Sat 02 June 2012.
Hector Terrachova
player, 147 posts
Dashing Smuggler
Sat 2 Jun 2012
at 21:26
  • msg #503

Re: Holonet [OOC]

Up to her.  I'll give you guys time to decide, I gotta run out quickly.
Serina Ryo
player, 32 posts
Sat 2 Jun 2012
at 21:30
  • msg #504

Re: Holonet [OOC]

I was kinda thinking that the intercom was on all over the place, since half the people are in the cockpit, and some in the turrets and all. But it doesn't matter, she could be talking to herself :P I do that sometimes too
Oriana Cy'Kast
player, 207 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 21:32
  • msg #505

Re: Holonet [OOC]

The intercoms are accessible in all the major points of the ship, yeah.  You just have to key them up, like a push-to-talk button.  They're not on constantly.
GM
GM, 124 posts
Sat 2 Jun 2012
at 21:35
  • msg #506

Re: Holonet [OOC]

She could be talking to Easy.  :P
Oriana Cy'Kast
player, 208 posts
Hot Wire
Tech Specialist
Sat 2 Jun 2012
at 22:12
  • msg #507

Re: Holonet [OOC]

You and your logic!

*shakes fist*
Hector Terrachova
player, 149 posts
Dashing Smuggler
Sat 2 Jun 2012
at 23:01
  • msg #508

Re: Holonet [OOC]

Group 0?
Hector Terrachova
player, 150 posts
Dashing Smuggler
Sat 2 Jun 2012
at 23:10
  • msg #509

Re: Holonet [OOC]

Aaand now I can't see the previous thread...
Seely Komad
player, 134 posts
Twi'lek Commander
Warrior Turned Professor
Sat 2 Jun 2012
at 23:58
  • msg #510

Re: Holonet [OOC]

We just entered over Coruscant?
Hector Terrachova
player, 151 posts
Dashing Smuggler
Sat 2 Jun 2012
at 23:59
  • msg #511

Re: Holonet [OOC]

Technical difficulties, heh.
GM
GM, 126 posts
Sun 3 Jun 2012
at 00:01
  • msg #512

Re: Holonet [OOC]

This may happen every time by the way.  Sorry.  It is good to know you want to post so badly, I guess!
Oriana Cy'Kast
player, 210 posts
Hot Wire
Tech Specialist
Sun 3 Jun 2012
at 00:03
  • msg #513

Re: Holonet [OOC]

It's all good. :)

To err is human, but to really, really screw things up takes a computer.
Oriana Cy'Kast
player, 216 posts
Hot Wire
Tech Specialist
Sun 3 Jun 2012
at 15:20
  • msg #514

Re: Holonet [OOC]

I suppose it's a bonus that if we leave the ship hidden somewhere with X2 on it, maybe anyone that finds it will think we're Imperials and leave it alone.

<.<

(Or that might just seem like a brilliant idea because of lack of caffeine. Also a possibility.)
Seely Komad
player, 138 posts
Twi'lek Commander
Warrior Turned Professor
Sun 3 Jun 2012
at 15:26
  • msg #515

Re: Holonet [OOC]

The worst it can do is confuse the heck out of them and buy us JUST a few seconds.
Hector Terrachova
player, 155 posts
Dashing Smuggler
Sun 3 Jun 2012
at 21:42
  • msg #516

Re: Holonet [OOC]

Lets split the party guys!

GMs love when you do that!
Oriana Cy'Kast
player, 217 posts
Hot Wire
Tech Specialist
Sun 3 Jun 2012
at 21:44
  • msg #517

Re: Holonet [OOC]

Hey, it really depends on how long the party is split for.

Dropping the assault group off to go run into the manor and retrieve the owner? That's not a split, that's just us driving the getaway car. ;)
Seely Komad
player, 141 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 03:57
  • msg #518

Re: Holonet [OOC]

Shanda actually raised a good point IC.  I think I'll have to make some last minute alterations to the Assault Group's composition.
Oriana Cy'Kast
player, 220 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 03:57
  • msg #519

Re: Holonet [OOC]

Okay, I have to ask... Is Shanda looking down her nose at Oriana?

That's the only way I can interpret the "Sightless face tilted up staring firmly at the woman" line, given that Oriana's still seated (and shorter than Shanda, even if she wasn't), but I don't want to interpret snootiness by accident if it's not intentional.
Shanda Rell
player, 55 posts
Mon 4 Jun 2012
at 04:05
  • msg #520

Re: Holonet [OOC]

Accidental, usually Shanda keeps her head inclined forward so its more lifting her head so her face can be seen and not shrouded by the hood. Essentially she's trying to show respect by looking you in the face rather than partially hiding hers, sorry if its not coming across so well.
Oriana Cy'Kast
player, 221 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 04:07
  • msg #521

Re: Holonet [OOC]

No no, it's all good. I just wanted to make sure before I let Ori interpret things wrong. :)
Hector Terrachova
player, 157 posts
Dashing Smuggler
Mon 4 Jun 2012
at 04:08
  • msg #522

Re: Holonet [OOC]

This is fun.  Also, I just wanna point out that the phrase 'tactically moronic' is one of my new favorite phrases.  Its fun to say, and has an amusing meaning.
GM
GM, 128 posts
Mon 4 Jun 2012
at 04:13
  • msg #523

Re: Holonet [OOC]

By the way, I don't mind a split party in the least, not here on rpol, anyway.  Thanks all of you for making this easy to gm and giving me plenty of reading material.  :)
Seely Komad
player, 143 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 04:32
  • msg #524

Re: Holonet [OOC]

I don't mind (in fact, I plan restructuring to fit the plan), but I just realized that Seely has a pretty big reason to not let Hector and Oriana alone on the ship when the easiest decision is to leave.
Hector Terrachova
player, 158 posts
Dashing Smuggler
Mon 4 Jun 2012
at 04:33
  • msg #525

Re: Holonet [OOC]

Oh dear, this is going to be interesting.  I'm gonna keep my retorts to myself though - they'll be much more interesting to express IC!

This is great, heh.
Oriana Cy'Kast
player, 222 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 04:34
  • msg #526

Re: Holonet [OOC]

What Hector said. :)
Hector Terrachova
player, 159 posts
Dashing Smuggler
Mon 4 Jun 2012
at 05:14
  • msg #527

Re: Holonet [OOC]

Not exactly a palace, Serina... or was that intentional?
Seely Komad
player, 144 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 05:17
  • msg #528

Re: Holonet [OOC]

Come Hector!  Be the reasonable soul!  Or the angry soul!  I need a basis from which to properly formulate my response!

Grrr!  So excited!

The early morning with so little sleep makes me so excited for roleplaying!
Hector Terrachova
player, 160 posts
Dashing Smuggler
Mon 4 Jun 2012
at 05:18
  • msg #529

Re: Holonet [OOC]

Okay, fine, I'll go post.  Bur Duran's gonna have a lot of reading when he returns.

Or a fight to break up, one or the other.
Hector Terrachova
player, 162 posts
Dashing Smuggler
Mon 4 Jun 2012
at 05:46
  • msg #530

Re: Holonet [OOC]

Not entirely sure how I feel about that post, but I can't really think of a way to do it better, heh.  Enjoy.
Duran
player, 103 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 06:01
  • msg #531

Re: Holonet [OOC]

Oh goodie time for theatrics....can I ask everyone to give me ten minutes to post....then we can keep fighting if we need to?
Hector Terrachova
player, 163 posts
Dashing Smuggler
Mon 4 Jun 2012
at 06:01
  • msg #532

Re: Holonet [OOC]

Oh good, I thought you were going to miss the party!
Oriana Cy'Kast
player, 224 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 06:03
  • msg #533

Re: Holonet [OOC]

*gets popcorn, shares*

Ten minutes! Clock's ticking!

Chop chop!
Seely Komad
player, 145 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 06:03
  • msg #534

Re: Holonet [OOC]

I was just about to get a (semi-reasonable) response in, but I suppose I can hold off for your sake.

EDIT: I did post but it doesn't actually move things forward.
This message was last edited by the player at 06:05, Mon 04 June 2012.
Serina Ryo
player, 35 posts
Mon 4 Jun 2012
at 06:13
  • msg #535

Re: Holonet [OOC]

Well I'm at work so I guess I can spend ten minutes doing some actual working, just this once :p
Duran
player, 105 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 06:19
  • msg #536

Re: Holonet [OOC]

There we go, sorry for the theatrics, he really has no trained social skills, but he does want attention right now ;)

And I've always wanted to say 'The Force is with us' in character :D
Hector Terrachova
player, 164 posts
Dashing Smuggler
Mon 4 Jun 2012
at 06:20
  • msg #537

Re: Holonet [OOC]

I... don't know how well that bit of acrobatics would work... last I checked we were still in the cockpit, and there's not that much headroom...
Seely Komad
player, 147 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 06:21
  • msg #538

Re: Holonet [OOC]

...maybe he used the Force-th dimension?
Duran
player, 106 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 06:22
  • msg #539

Re: Holonet [OOC]

Sigh, you know that being able to run on a cieling and throw people with your mind is also not realistic ;)

Just bear with me for the cool factor, he ran on his knees if it makes you feel better ;)
Hector Terrachova
player, 165 posts
Dashing Smuggler
Mon 4 Jun 2012
at 06:24
  • msg #540

Re: Holonet [OOC]

Jury's out on the cool factor, but I'll let you have that point, heh.
Duran
player, 107 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 06:26
  • msg #541

Re: Holonet [OOC]

What? Being able to run on the cieling and say 'the force is with us' isn't cool? My goodness, did I mention the hiss of the lightsaber igniting? That's like automatic cool factor all on its own:P

And I've just woken up, give me a break, I can't even spell right now.
Seely Komad
player, 149 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 06:37
  • msg #542

Re: Holonet [OOC]

Could always be worse!
Duran
player, 108 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 07:30
  • msg #543

Re: Holonet [OOC]

Only two blasters? How dissapointing :D

I'm going to wait a little for any other responses before Duran replies.....
Oriana Cy'Kast
player, 226 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 07:32
  • msg #544

Re: Holonet [OOC]

Hey, there's a limited number of things Ori can do with both hands at once.

Shooting's not one of them.
Hector Terrachova
player, 167 posts
Dashing Smuggler
Mon 4 Jun 2012
at 07:34
  • msg #545

Re: Holonet [OOC]

Oriana Cy'Kast:
Hey, there's a limited number of things Ori can do with both hands at once.

Shooting's not one of them.


http://www.youtube.com/watch?v=u2ALsvU50wQ
Duran
player, 109 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 07:39
  • msg #546

Re: Holonet [OOC]

LOL, I'd prefer it if it was one blaster per person but I was hoping for a common response from everyone :D Anyway, at least now we're moving forward again....

Although Duran is not happy leaving Terrachova alone with Oriana, he hasn't really thought about that yet...damn, alone the whole time!

:D

Funny that the people that I supported both want to moan at me :D I love irony.
Oriana Cy'Kast
player, 227 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 07:43
  • msg #547

Re: Holonet [OOC]

Hey, there's no moaning going on!

It's like watching trained soldiers, or cops, hit the deck when guns go off, though.  It's just that us smugglers shoot back first, then hit the deck. :)
Duran
player, 110 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 07:44
  • msg #548

Re: Holonet [OOC]

Mentally of course, you're both going to have words with Duran when you can...and I think he may have a few things to say to you as well :P
Hector Terrachova
player, 168 posts
Dashing Smuggler
Mon 4 Jun 2012
at 07:46
  • msg #549

Re: Holonet [OOC]

Bring it on, yo!
Serina Ryo
player, 37 posts
Mon 4 Jun 2012
at 08:11
  • msg #550

Re: Holonet [OOC]

So as I see it, the entire correlian system is about to be invaded, billions of beings might loose their freedom and become enslaved to the sith empire, the entire galaxy is at the brink of war. And his main concern is who's shacking up with who? :P

Boys...
Hector Terrachova
player, 169 posts
Dashing Smuggler
Mon 4 Jun 2012
at 08:13
  • msg #551

Re: Holonet [OOC]

I know, its no big deal right?

So Serina, that bed of yours comfortable enough?
Duran
player, 111 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 08:13
  • msg #552

Re: Holonet [OOC]

LOL, who is going to take advantage of who...not shaking up, he thinks woman are innocent and need protection, not physicall obviously ;)

He'd do the same for you, but Hector's only displayed an interest in Oriana so far...that and she displayed a lack of interest...at least too start.

Poor Duran, so confused ;)
Serina Ryo
player, 38 posts
Mon 4 Jun 2012
at 08:47
  • msg #553

Re: Holonet [OOC]

Hector Terrachova:
I know, its no big deal right?

So Serina, that bed of yours comfortable enough?


I spend like 10 minutes trying to think of a witty reply and came up with nothing lol, i need coffee.


And I think this is so many jedi men go to the dark side :P
Oriana Cy'Kast
player, 228 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 13:58
  • msg #554

Re: Holonet [OOC]

Oh, I don't think the Jedi men have a monopoly on falling to the dark side.

On the other hand, temptation is a bitch.
Seely Komad
player, 150 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 14:00
  • msg #555

Re: Holonet [OOC]

Everyone can be evil; most just don't have some of the worst of the universe whispering in their ear.

I could fall to the darkside over how bad this five dollar rice is.

God.
Oriana Cy'Kast
player, 229 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 14:03
  • msg #556

Re: Holonet [OOC]

I don't know what scares me worse about that statement: That you paid five dollars for rice, or that you paid five dollars for rice and it's bad. o.O
GM
GM, 130 posts
Mon 4 Jun 2012
at 15:07
  • msg #557

Re: Holonet [OOC]

This is where if this were Facebook, I would "like" Oriana's post and be done with it.
Seely Komad
player, 152 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 15:15
  • msg #558

Re: Holonet [OOC]

Oriana Cy'Kast:
I don't know what scares me worse about that statement: That you paid five dollars for rice, or that you paid five dollars for rice and it's bad. o.O


It was a pound of rice with vegetables in it.

The bad part scares me.  I've eaten military food before, I ain't faint of tongue.
GM
GM, 132 posts
Mon 4 Jun 2012
at 15:38
  • msg #559

Re: Holonet [OOC]

Also, for the record, Corellia might be an ally of the Republic, but they are not currently represented in the Senate, maintaining their neutrality.  In case that was not clear.
Oriana Cy'Kast
player, 230 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 15:41
  • msg #560

Re: Holonet [OOC]

Hey, it's Corellia.  I can't speak for Hector, but Ori's already not a fan, courtesy of a few extended "visits" with CorSec's SID.  <.<

(On that note, I'll get a post up shortly. RL beckons first.)
Seely Komad
player, 153 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 16:18
  • msg #561

Re: Holonet [OOC]

So the Republic probably wouldn't even help them with any sort of urgency.

Oh boy.

Also, does anyone know if Gungans have been off the homeworld before Jar Jar the GRAND AMBASSADOR OF HIS PEOPLE left the planet?
GM
GM, 133 posts
Mon 4 Jun 2012
at 18:02
  • msg #562

Re: Holonet [OOC]

The planet is really big on ship production.  Leaving that in the Empire's hands may not be in the Republic's best inerests.
Seely Komad
player, 154 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 18:04
  • msg #563

Re: Holonet [OOC]

Darnable Corellians, for not having a proper defense system set up.

And by proper, I mean by allying with the Republic so we'd have a few extra hours to get done with our mission and get out.
Oriana Cy'Kast
player, 232 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 18:05
  • msg #564

Re: Holonet [OOC]

The Empire is good, but even then I don't think they can take full control of an entire planet - especially an entire planet with a heavy-duty defense force, in a matter of hours.
Seely Komad
player, 155 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 18:08
  • msg #565

Re: Holonet [OOC]

Oriana Cy'Kast:
The Empire is good, but even then I don't think they can take full control of an entire planet - especially an entire planet with a heavy-duty defense force, in a matter of hours.


They can take over our AO, though.  I personally, as a player, don't think we're getting off the planet or we'll be coming back when the Sith have a foothold.
Oriana Cy'Kast
player, 233 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 18:11
  • msg #566

Re: Holonet [OOC]

Sshh!  I'm thinking like the character, not the player! :)
Hector Terrachova
player, 170 posts
Dashing Smuggler
Mon 4 Jun 2012
at 18:13
  • msg #567

Re: Holonet [OOC]

Its the Republic's own fault for not prioritizing the defense of such a valuable asset.  In all honesty, they're pretty terrible at waging war compared to the Sith Empire.
Seely Komad
player, 156 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 18:36
  • msg #568

Re: Holonet [OOC]

Hey, the Corellians are the ones who have to worry about their planet burning or being invaded because they didn't petition for more aid or push for a proper alliance.

In the end, the Republic might not even move if it's occupied on other fronts, and the Corellians will have themselves to blame for not having been more committed to the Republic in the first place.

Was it a dumb move on the Republic's?  Yep.

Does the Republic really have to deal with the consequences unless the Sith win the whole war?  Nope!
Hector Terrachova
player, 172 posts
Dashing Smuggler
Mon 4 Jun 2012
at 18:45
  • msg #569

Re: Holonet [OOC]

You're assuming the Republic would even send aid had they asked.  Answer is... No, not likely.  Apparently the burnt wreck of Coruscant is more important than a set of highly capable shipyards.
Seely Komad
player, 158 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 18:47
  • msg #570

Re: Holonet [OOC]

You'd be surprised.  The aid would probably not be enough because the Sith are the bad guys and are committing to a surprise attack, but, the Republic is almost always semi-competent for an undermanned and outnumbered group.
Hector Terrachova
player, 173 posts
Dashing Smuggler
Mon 4 Jun 2012
at 18:49
  • msg #571

Re: Holonet [OOC]

Only when one of their heroes is present, and all semblance of high command has been killed off leaving only the experienced, capable squad commanders and captains in charge.

Seriously, with a few exceptions, the good guys have rarely had smart people in command of their armed forces...
Seely Komad
player, 159 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 18:50
  • msg #572

Re: Holonet [OOC]

Well, yeah, but that's a narrative convention.  Basically, when the Republic's on-screen they're usually not completely pants on head.
Hector Terrachova
player, 174 posts
Dashing Smuggler
Mon 4 Jun 2012
at 18:53
  • msg #573

Re: Holonet [OOC]

Right.  Only most of them are, heh.
GM
GM, 136 posts
Mon 4 Jun 2012
at 19:15
  • msg #574

Re: Holonet [OOC]

I don't think Hector's let anyone off the ship or even actually put it on the ground yet.
Seely Komad
player, 162 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 19:16
  • msg #575

Re: Holonet [OOC]

Goddamn it.  I knew I something was getting edgy.  Let me fix that.
GM
GM, 137 posts
Mon 4 Jun 2012
at 19:17
  • msg #576

Re: Holonet [OOC]

Though he said he would as soon as he heard no shooting, which he didn't.  So ok, no need to edi- wait come back!  :P
Seely Komad
player, 163 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 19:17
  • msg #577

Re: Holonet [OOC]

Fixed it.
Hector Terrachova
player, 175 posts
Dashing Smuggler
Mon 4 Jun 2012
at 19:17
  • msg #578

Re: Holonet [OOC]

Actually, in my post, I state that, if no shots are fired by Oriana in the turret, he'd set it down wih the ramp pointed at the entrance...  Thats enough, isn't it?
This message was last edited by the player at 19:18, Mon 04 June 2012.
Seely Komad
player, 164 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 19:18
  • msg #579

Re: Holonet [OOC]

Technically, the GM could have us get hit with an RPG right about then, so...eh. Sorted it!
GM
GM, 138 posts
Mon 4 Jun 2012
at 19:19
  • msg #580

Re: Holonet [OOC]

I suppose getting the encryption thing sorted out is a good idea.  Maybe.  What do I know?  I'm just the GM.

Carry on.
Duran
player, 116 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 19:27
  • msg #581

Re: Holonet [OOC]

Serina, just checking, is this flinching enough that Duran would notice it...his regular perception is rubbish(+5 I think) so unless you're putting out a lot of emotions he's not going to pick it up if you're subtle about it...I do want to react though :D
Oriana Cy'Kast
player, 236 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 19:34
  • msg #582

Re: Holonet [OOC]

GM:
I suppose getting the encryption thing sorted out is a good idea.  Maybe.  What do I know?  I'm just the GM.

Carry on.


Honestly, I figure that if the Republic wanted us to have encrypted commlinks, they'd have provided them as part of the mission gear.
Seely Komad
player, 165 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 19:35
  • msg #583

Re: Holonet [OOC]

Honestly, I thought an Encrypted Commlink was just paranoia.  I figured a long range commlink would be important, though, as part of my general player justified paranoia operation, however.
Duran
player, 117 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 19:35
  • msg #584

Re: Holonet [OOC]

heh, Duran is an electronics freak, with no idea how to use them, he bought his own ;) He was a farm boy you know...
Seely Komad
player, 166 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 19:37
  • msg #585

Re: Holonet [OOC]

Either way, I just want to make sure Duran doesn't try to contact us if he gets separated and to end up spitting garbage at us.  Miserable way to lose a squadmate.

I played some old school DnD.
Duran
player, 118 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 19:40
  • msg #586

Re: Holonet [OOC]

Seely Komad:
I played some old school DnD.


So did I, hence all the security measures to ensure communication gets through :D

I mean he's got encryption, a pocket scrambler, a personal translator....now he just needs a long range version :D

Crazy boy this one. We just need to let our comlinks talk for a few seconds.
Oriana Cy'Kast
player, 237 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 19:40
  • msg #587

Re: Holonet [OOC]

Pretty sure that Duran can just cut the encryption off.  It's -capable- of sending encrypted messages, it doesn't -only- send encrypted messages.
Seely Komad
player, 167 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 19:43
  • msg #588

Re: Holonet [OOC]

Well, then that's sorted easily enough.
Serina Ryo
player, 42 posts
Mon 4 Jun 2012
at 19:45
  • msg #589

Re: Holonet [OOC]

Duran:
Serina, just checking, is this flinching enough that Duran would notice it...his regular perception is rubbish(+5 I think) so unless you're putting out a lot of emotions he's not going to pick it up if you're subtle about it...I do want to react though :D



Well her reaction in the cockpit was by far a lot stronger, wasn't anything subtle about that. But this could be noticed too, she sucks at deception too :p just do whatever feels right I say.
Duran
player, 119 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 19:47
  • msg #590

Re: Holonet [OOC]

Right Encryption turned off :D

And in the cockpit I was trying not to cut anyone up as I spun it around...focused ;) Now I'm looking around for anything strange...wait she flinched when I grabbed my lightsaber....oooo, is it my turn to post?
GM
GM, 141 posts
Mon 4 Jun 2012
at 19:48
  • msg #591

Re: Holonet [OOC]

Just remembered I wanted to award XP at the end of the prologue.

[Private to Duran: Gain 500 xp.]
[Private to Hector Terrachova: Gain 750 xp.]
[Private to Oriana Cy'Kast: Gain 750 xp.]
[Private to Seely Komad: Gain 660 xp.]
[Private to Serina Ryo: Gain 500 xp.]
[Private to Shanda Rell: Gain 500 xp.]
GM
GM, 142 posts
Mon 4 Jun 2012
at 19:53
  • msg #592

Re: Holonet [OOC]

Also, we're going to assume EAS has short-circuited temporarily.  Darn unreliable prototype technology!

If you're out there Easy, feel free to let me know and we'll get you right back into the game.
Seely Komad
player, 169 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 19:54
  • msg #593

Re: Holonet [OOC]

He's watching the ship...unless the player comes back in which case he will be catapulted out to us via special dimensional catapult technology!
Oriana Cy'Kast
player, 238 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 19:54
  • msg #594

Re: Holonet [OOC]

He said he would be back today, I believe.  Might want to just have him tagging along with the group, since he realistically would be?

Edit: Or he could be on the ship. Damn simultaneous postings!
This message was last edited by the player at 19:55, Mon 04 June 2012.
GM
GM, 143 posts
Mon 4 Jun 2012
at 19:55
  • msg #595

Re: Holonet [OOC]

Sounds fair.  I'll keep an eye out, but he'll short-circuit at the first sign of combat unless he reports in :)
GM
GM, 144 posts
Mon 4 Jun 2012
at 19:56
  • msg #596

Re: Holonet [OOC]

Nah he'll be with the ground team, just sort of in the background.  He's not the talkative sort anyway.
Seely Komad
player, 170 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 19:58
  • msg #597

Re: Holonet [OOC]

We need a Wookie to lug him around, I think.
Shanda Rell
player, 60 posts
Mon 4 Jun 2012
at 20:03
  • msg #598

Re: Holonet [OOC]

woohoo a game has actually lasted long enough to earn XP!

Darn what no achievement?

10 - A Star Wars game on RPOL hasn't died during the prologue, aren't you lucky!


;)
Duran
player, 121 posts
Proper preperation and
the Force, all we need.
Mon 4 Jun 2012
at 20:06
  • msg #599

Re: Holonet [OOC]

5 - Game reached a 1000 posts or more.

See there we go, two achievements one day.
GM
GM, 146 posts
Mon 4 Jun 2012
at 20:07
  • msg #600

Re: Holonet [OOC]

This game involves some post-a-holics.  Quickly got more posts than the other two games I'm in combined.
Oriana Cy'Kast
player, 239 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 20:07
  • msg #601

Re: Holonet [OOC]

SHHH! Don't jinx it!
GM
GM, 147 posts
Mon 4 Jun 2012
at 20:09
  • msg #602

Re: Holonet [OOC]

No worries, I'm already working on the next quest.  :D  Sort of, anyway.  Conceptualizing it.
Seely Komad
player, 172 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 20:09
  • msg #603

Re: Holonet [OOC]

You guys got me in a good week for posting.  My work has dried up and my friends are on vacation.
GM
GM, 151 posts
Mon 4 Jun 2012
at 21:08
  • msg #604

Re: Holonet [OOC]

Depending on what happens in the next few in-game minutes, I may split up the party soon.
Hector Terrachova
player, 177 posts
Dashing Smuggler
Mon 4 Jun 2012
at 21:10
  • msg #605

Re: Holonet [OOC]

Woo, split the party!
Oriana Cy'Kast
player, 242 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 21:12
  • msg #606

Re: Holonet [OOC]

*sharpens the cleaver*

Wait, what? Wrong split? Oops...
GM
GM, 155 posts
Mon 4 Jun 2012
at 21:39
  • msg #607

Re: Holonet [OOC]

Yep, teams are separate.  Your comms are still up at this point, so I'll relay messages back and forth as it comes up.
EAS-05
player, 22 posts
Mon 4 Jun 2012
at 22:28
  • msg #608

Re: Holonet [OOC]

After many trials and tribulations, I have returned.

And I missed a bit, it seems?
Oriana Cy'Kast
player, 244 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 22:37
  • msg #609

Re: Holonet [OOC]

Welcome back, Easy :)
EAS-05
player, 23 posts
Mon 4 Jun 2012
at 22:59
  • msg #610

Re: Holonet [OOC]

Thank you, thank you.

Would have been back earlier, but I wanted to sleep in my own bed.

So what's going on?
GM
GM, 161 posts
Mon 4 Jun 2012
at 23:01
  • msg #611

Re: Holonet [OOC]

X2 is very sad that you abandoned him.
EAS-05
player, 24 posts
Mon 4 Jun 2012
at 23:03
  • msg #612

Re: Holonet [OOC]

Pastry protocols had to be initiated.
Oriana Cy'Kast
player, 245 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 23:03
  • msg #613

Re: Holonet [OOC]

The cliff's notes version is that we arrived on Corellia, only to have an Imperial fleet warp out of hyperspace right after us, and commence bombardment of the orbital shipyards.  (And presumably, the surface once they finished, but they haven't gotten there yet as far as we know.)

We out-raced them to the planet surface, and then there was some bickering about how to go about entering the Manor proper, which has just now commenced.  You should be with the ground team of Seely, Duran, Shanda, and Serina, I believe.

For maximum enjoyment, however, you should read through all that you missed. Some of it's pretty rich. :)
Oriana Cy'Kast
player, 247 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 23:28
  • msg #614

Re: Holonet [OOC]

Yay, X2 gets to be his own NPC!  \o/
EAS-05
player, 25 posts
Mon 4 Jun 2012
at 23:48
  • msg #615

Re: Holonet [OOC]

All caught up, but I think that was almost more than just bickering.

Let's see, still deactivated on the ship or was someone kind enough to drag my body around?
GM
GM, 162 posts
Mon 4 Jun 2012
at 23:49
  • msg #616

Re: Holonet [OOC]

You're all set, following the ground team in.  Never deactivated unless you did it yourself.  Just quiet til now.  :D
Seely Komad
player, 178 posts
Twi'lek Commander
Warrior Turned Professor
Mon 4 Jun 2012
at 23:49
  • msg #617

Re: Holonet [OOC]

It proves we're all civilized Republic citizens that no one drew their blasters until Duran snapped his lightsaber on in a tight space.
Oriana Cy'Kast
player, 249 posts
Hot Wire
Tech Specialist
Mon 4 Jun 2012
at 23:52
  • msg #618

Re: Holonet [OOC]

Say, roughly how far past the Treaty of Coruscant are we? Roughly.  No need for exacts. :)
EAS-05
player, 26 posts
Mon 4 Jun 2012
at 23:54
  • msg #619

Re: Holonet [OOC]

Ah, I just saw that short-circuit thing a page back.
GM
GM, 163 posts
Tue 5 Jun 2012
at 00:07
  • msg #620

Re: Holonet [OOC]

I'm not exactly sure Ori.  Call it ten years?
Hector Terrachova
player, 181 posts
Dashing Smuggler
Tue 5 Jun 2012
at 00:09
  • msg #621

Re: Holonet [OOC]

Just look up the timeline and place us around he start of TOR, that would make the most sense, wouldn't it?  Maybe a year or two before?
Oriana Cy'Kast
player, 251 posts
Hot Wire
Tech Specialist
Tue 5 Jun 2012
at 00:13
  • msg #622

Re: Holonet [OOC]

Ten years works. Good enough for government work, at least!
GM
GM, 165 posts
Tue 5 Jun 2012
at 00:24
  • msg #623

Re: Holonet [OOC]

Ah that was just a fail-safe in case you weren't back.  You're up and running!
GM
GM, 166 posts
Tue 5 Jun 2012
at 00:42
  • msg #624

Re: Holonet [OOC]

Ok I looked it up.  It has been twelve years since the Treaty was signed.
Oriana Cy'Kast
player, 254 posts
Hot Wire
Tech Specialist
Tue 5 Jun 2012
at 00:45
  • msg #625

Re: Holonet [OOC]

Excellent. *rubs hands together* Thank you. :)
Hector Terrachova
player, 183 posts
Dashing Smuggler
Tue 5 Jun 2012
at 01:06
  • msg #626

Re: Holonet [OOC]

Well, that's not good for me.  Guess I have to rethink how Hector's ship got its name then.
Serina Ryo
player, 43 posts
Tue 5 Jun 2012
at 04:01
  • msg #627

Re: Holonet [OOC]

Ungh my home lost internet, have to get a mechanic later, ill get a post in on my phone though
GM
GM, 171 posts
Tue 5 Jun 2012
at 13:56
  • msg #628

Re: Holonet [OOC]

This is where Serina starts rattling off in-character things like "C U L8R" and it's all very confusing.
Oriana Cy'Kast
player, 261 posts
Hot Wire
Tech Specialist
Tue 5 Jun 2012
at 15:15
  • msg #629

Re: Holonet [OOC]

*shudders at the thought*

That'd be awful. :(
Seely Komad
player, 181 posts
Twi'lek Commander
Warrior Turned Professor
Tue 5 Jun 2012
at 15:17
  • msg #630

Re: Holonet [OOC]

We'd have to get Duran and Shanda to do an exorcism, eyup.
Duran
player, 125 posts
Proper preperation and
the Force, all we need.
Tue 5 Jun 2012
at 15:25
  • msg #631

Re: Holonet [OOC]

Exorcism? We're going to del33t her and her messages immediately  :D
Oriana Cy'Kast
player, 262 posts
Hot Wire
Tech Specialist
Tue 5 Jun 2012
at 15:27
  • msg #632

Re: Holonet [OOC]

*double-handed facepalm*

That was...  So bad, it was good. Well done.
Duran
player, 127 posts
Proper preperation and
the Force, all we need.
Tue 5 Jun 2012
at 15:29
  • msg #633

Re: Holonet [OOC]

I don't like it that I can't see what you two are up to...I'm very suspicious....:D
Oriana Cy'Kast
player, 263 posts
Hot Wire
Tech Specialist
Tue 5 Jun 2012
at 15:40
  • msg #634

Re: Holonet [OOC]

I'm sure if you ask X2 nicely, he'll play back all the recorded porn.
Duran
player, 128 posts
Proper preperation and
the Force, all we need.
Tue 5 Jun 2012
at 15:45
  • msg #635

Re: Holonet [OOC]

Now I'm really worried :P
Oriana Cy'Kast
player, 264 posts
Hot Wire
Tech Specialist
Tue 5 Jun 2012
at 15:46
  • msg #636

Re: Holonet [OOC]

I'm -teasing-.  Darn Jedi, and their inability to take a joke.

*runs*
Shanda Rell
player, 63 posts
Tue 5 Jun 2012
at 16:26
  • msg #637

Re: Holonet [OOC]

The power of Bill Gates compells you!
Serina Ryo
player, 45 posts
Tue 5 Jun 2012
at 16:36
  • msg #638

Re: Holonet [OOC]

Got my home internet fixed! Amazing how repair men think just because i need my internet fixed they're free to roam the apartment.
Duran
player, 130 posts
Proper preperation and
the Force, all we need.
Tue 5 Jun 2012
at 16:37
  • msg #639

Re: Holonet [OOC]

Oriana Cy'Kast:
I'm -teasing-.  Darn Jedi, and their inability to take a joke.

*runs*


You cannot run from the Force, the end is inevitable....why does this feel like the Dark Side calling?
Oriana Cy'Kast
player, 266 posts
Hot Wire
Tech Specialist
Tue 5 Jun 2012
at 16:43
  • msg #640

Re: Holonet [OOC]

Well, you know, as long as they don't call collect...

(Next thing you know, you'll be lecturing Ori about being a temptation, or something silly like that.)
Duran
player, 131 posts
Proper preperation and
the Force, all we need.
Tue 5 Jun 2012
at 16:45
  • msg #641

Re: Holonet [OOC]

Hmmm, somehow I think force sense will let me know that is a very quick way to end my sorry little existence ;)

Although I'd love to lecture her it would only happen if I could take all her blasters away first, I'm a Jedi, not an idiot!
Oriana Cy'Kast
player, 267 posts
Hot Wire
Tech Specialist
Tue 5 Jun 2012
at 16:56
  • msg #642

Re: Holonet [OOC]

Ori would never shoot a teammate!*

* Even in the case of said teammate igniting a weapon behind the back of one of the galaxy's jumpiest native species: the smuggler, she didn't actually fire! <.<

Also, lectures? Bring it on. Hilarity will ensue.
Seely Komad
player, 183 posts
Twi'lek Commander
Warrior Turned Professor
Tue 5 Jun 2012
at 16:58
  • msg #643

Re: Holonet [OOC]

Oriana Cy'Kast:
*igniting a weapon behind the back of one of the galaxy's jumpiest native species: the smuggler


Second only to Sith Initiates during mating season.
Shanda Rell
player, 65 posts
Tue 5 Jun 2012
at 17:05
  • msg #644

Re: Holonet [OOC]

Seely Komad:
Oriana Cy'Kast:
*igniting a weapon behind the back of one of the galaxy's jumpiest native species: the smuggler


Second only to Sith Initiates during mating season.


Or any season for that matter.

Touchy lot.
Duran
player, 132 posts
Proper preperation and
the Force, all we need.
Tue 5 Jun 2012
at 17:07
  • msg #645

Re: Holonet [OOC]

Oriana Cy'Kast:
Ori would never shoot a teammate!*

* Even in the case of said teammate igniting a weapon behind the back of one of the galaxy's jumpiest native species: the smuggler, she didn't actually fire! <.<


Heh, well I was fairly sure I could deflect the bolts ;) Even if there were two of you :D

Oriana Cy'Kast:
Also, lectures? Bring it on. Hilarity will ensue.


Hilarity? And lasting damage to their relationship? Or she'll turn difficult and try and show him what temptation is...I don't think Duran could handle that.
Seely Komad
player, 184 posts
Twi'lek Commander
Warrior Turned Professor
Tue 5 Jun 2012
at 17:08
  • msg #646

Re: Holonet [OOC]

You might want to learn Soresu before you mess with any shooters, there, young Padawan.
Oriana Cy'Kast
player, 268 posts
Hot Wire
Tech Specialist
Tue 5 Jun 2012
at 17:11
  • msg #647

Re: Holonet [OOC]

Soresu or not, deflecting bolts into the instrument panels of the starship you're currently hurtling through the atmosphere in: Generally a bad plan.

quote:
Hilarity? And lasting damage to their relationship? Or she'll turn difficult and try and show him what temptation is...I don't think Duran could handle that.


I think it'd take more than a lecture to make Oriana dislike anyone so strongly that it would cause lasting damage to their relationship.  She's a tough cookie.  You just have to expect her to give an equal amount of lip back.

Seely Komad:
You might want to learn Soresu before you mess with any shooters, there, young Padawan.


Shien, actually, is just as good for blaster deflection.
This message was last edited by the player at 17:12, Tue 05 June 2012.
Duran
player, 133 posts
Proper preperation and
the Force, all we need.
Tue 5 Jun 2012
at 17:20
  • msg #648

Re: Holonet [OOC]

He is in the process of learning both Shein and Soresu, so I think he'll be fine ;)

The instrument panel...well that's why we have Oriana, isn't it?

Oriana Cy'Kast:
I think it'd take more than a lecture to make Oriana dislike anyone so strongly that it would cause lasting damage to their relationship.  She's a tough cookie.  You just have to expect her to give an equal amount of lip back.


Hmmm, in that case I may actually consider it not only an option but an inevitability, although she'd have to do it more than once :D Right now he's giving her the benefit of the doubt, isn't he kind ;)
Seely Komad
player, 185 posts
Twi'lek Commander
Warrior Turned Professor
Tue 5 Jun 2012
at 17:21
  • msg #649

Re: Holonet [OOC]

Shien too.

You can live through your ship malfunctioning and crashing, though; being shot by a heavy blaster at point blank range in narrative terms is next to lethal, especially if it gives you more brain ventilation.

I never really want to see a Pregnant Sith, though.  They're probably among the scariest beings in the galaxy.
Oriana Cy'Kast
player, 269 posts
Hot Wire
Tech Specialist
Tue 5 Jun 2012
at 17:32
  • msg #650

Re: Holonet [OOC]

Contrary to how some games choose to portray it, being pregnant does not automatically make a woman psychotic and irrational.  If anything, a breeding female is less likely to cause fights, due to the subconscious need to keep her unborn offspring safe from harm.

(Which is not to say that mothers aren't some of the fiercest fighters in existence, when protecting their young, but "fierce" != "nuts")
This message was last edited by the player at 17:34, Tue 05 June 2012.
Seely Komad
player, 186 posts
Twi'lek Commander
Warrior Turned Professor
Tue 5 Jun 2012
at 17:33
  • msg #651

Re: Holonet [OOC]

Yeah, but when you're in that kind of culture, succumbing to the stereotype is the most entertaining thing for me.

Outside of that, I pretty much agree with you.

EDIT: The real thing to be afraid of is Sith that do drugs.
This message was last edited by the player at 17:36, Tue 05 June 2012.
Shanda Rell
player, 66 posts
Tue 5 Jun 2012
at 17:39
  • msg #652

Re: Holonet [OOC]

Oh yeah a sith on a bad trip...scary.
Seely Komad
player, 187 posts
Twi'lek Commander
Warrior Turned Professor
Tue 5 Jun 2012
at 17:44
  • msg #653

Re: Holonet [OOC]

Scarface with the Force would have probably lived through the end of the movie.
Hector Terrachova
player, 191 posts
Dashing Smuggler
Tue 5 Jun 2012
at 21:00
  • msg #654

Re: Holonet [OOC]

PMSing Sith... that is a scary thought.
Seely Komad
player, 191 posts
Twi'lek Commander
Warrior Turned Professor
Tue 5 Jun 2012
at 21:25
  • msg #655

Re: Holonet [OOC]

Not so scary, IMO.  What's scary is if someone is dumb enough to razz them off them.
Oriana Cy'Kast
player, 271 posts
Hot Wire
Tech Specialist
Tue 5 Jun 2012
at 21:34
  • msg #656

Re: Holonet [OOC]

That's not scary, that's Darwinism at work, and it's glorious.
Seely Komad
player, 192 posts
Twi'lek Commander
Warrior Turned Professor
Tue 5 Jun 2012
at 21:46
  • msg #657

Re: Holonet [OOC]

No, Darwinism is when someone kicks a goat about ten times.
Hector Terrachova
player, 193 posts
Dashing Smuggler
Tue 5 Jun 2012
at 22:06
  • msg #658

Re: Holonet [OOC]

Darwinism is when a hillbilly says "Watch this!"


Also, THIS: http://www.youtube.com/watch?v=U08QNPk0ZNE

About 10 seconds into the gameplay part and I'm already having a nerdgasm.  The 'elder' bounty hunter is already my favorite.

"Was that really necessary?"

"Hahaha, NOPE!"
Seely Komad
player, 193 posts
Twi'lek Commander
Warrior Turned Professor
Tue 5 Jun 2012
at 22:18
  • msg #659

Re: Holonet [OOC]

1313 looks pretty cool.
Serina Ryo
player, 48 posts
Wed 6 Jun 2012
at 04:47
  • msg #660

Re: Holonet [OOC]

Morning folks
Seely Komad
player, 195 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 04:48
  • msg #661

Re: Holonet [OOC]

Good evening!  I fixed my room!
Serina Ryo
player, 49 posts
Wed 6 Jun 2012
at 05:13
  • msg #662

Re: Holonet [OOC]

It was broken?
Hector Terrachova
player, 199 posts
Dashing Smuggler
Wed 6 Jun 2012
at 05:15
  • msg #663

Re: Holonet [OOC]

There's something wrong with the house!  I don't like change!
Seely Komad
player, 196 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 05:20
  • msg #664

Re: Holonet [OOC]

Quoting Family Guy?

Very good.

I fixed my room so the computer gets less window glare adn I have more floor space, so I should be able to exercise in here.

Better room flow means better life!
Oriana Cy'Kast
player, 278 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 05:21
  • msg #665

Re: Holonet [OOC]

Window glare *is* the devil.
Shanda Rell
player, 69 posts
Wed 6 Jun 2012
at 05:23
  • msg #666

Re: Holonet [OOC]

nah the devil is wireless phone signals jamming your router wireless connection...
Seely Komad
player, 197 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 05:24
  • msg #667

Re: Holonet [OOC]

The devil is having to use a wireless connection.
Hector Terrachova
player, 200 posts
Dashing Smuggler
Wed 6 Jun 2012
at 05:25
  • msg #668

Re: Holonet [OOC]

Not if its an N router with 5ghz capabilities.  Nothing uses that frequency.

2.4ghz however... my microwave causes it to reset.
Oriana Cy'Kast
player, 279 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 05:30
  • msg #669

Re: Holonet [OOC]

Seely Komad:
The devil is having to use a wireless connection.


This.

You can have my hardwired connection when you come pry it from my cold, dead hands.
Seely Komad
player, 198 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 05:33
  • msg #670

Re: Holonet [OOC]

I like wireless, of course, but I prefer my wired connection at home because it's secure.
Serina Ryo
player, 50 posts
Wed 6 Jun 2012
at 05:45
  • msg #671

Re: Holonet [OOC]

Ungh don't talk to me about exercise, I just started again because the summer is coming, but it's a lot harder then I remember :p


And I am soooooooo bored at work
This message was last edited by the player at 06:01, Wed 06 June 2012.
Duran
player, 139 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 15:15
  • msg #672

Re: Holonet [OOC]

Right, just edited my last post after some discussion with the GM. Turns out last time I tried to sense things I was distracted by Oriana's underwear, I'm all better now :P
Seely Komad
player, 200 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 15:21
  • msg #673

Re: Holonet [OOC]

What is it with you Jedi and getting distracted by attractive males and females.  We've got boring sensor readouts to look at, people!
Duran
player, 140 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 15:31
  • msg #674

Re: Holonet [OOC]

Damn, forgot about those readouts, remember Duran has to put up with four attractive woman not just one!  Hector is happy with the job I think ;)
Oriana Cy'Kast
player, 283 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 15:39
  • msg #675

Re: Holonet [OOC]

So, so leaving this one alone.

*backs away*
Duran
player, 141 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 16:05
  • msg #676

Re: Holonet [OOC]

Oriana Cy'Kast:
So, so leaving this one alone.

*backs away*


Most likley a really good idea.....sarcasm? Oriana? Really..I'm disappointed, after the warning I gave you, you give me sarcasm?
Oriana Cy'Kast
player, 285 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 16:05
  • msg #677

Re: Holonet [OOC]

Under the circumstances, don't you think it warranted? :)
Duran
player, 143 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 16:11
  • msg #678

Re: Holonet [OOC]

You have no idea....Oh forgot something in my post, will put it here.

EDIT: secret message moved to IC, whoops.
This message was last edited by the player at 16:13, Wed 06 June 2012.
GM
GM, 183 posts
Wed 6 Jun 2012
at 16:12
  • msg #679

Re: Holonet [OOC]

Try to keep that stuff in the IC threads so I can keep trying to manage the timing of this mess.  :)
GM
GM, 185 posts
Wed 6 Jun 2012
at 16:24
  • msg #680

Re: Holonet [OOC]

Also I find the concept of a Jedi using the word "Crap" as a curse humorous.
Shanda Rell
player, 73 posts
Wed 6 Jun 2012
at 16:28
  • msg #681

Re: Holonet [OOC]

hey she spends her times amongst old holocrons and tomes. She'd probably know a few ancient curses from a few languages she knows :P
Oriana Cy'Kast
player, 286 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 16:33
  • msg #682

Re: Holonet [OOC]

<-- Totally curses in Huttese.  Doesn't everyone?
Seely Komad
player, 203 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 16:34
  • msg #683

Re: Holonet [OOC]

Binary curses are downright FOUL.

You crazy droids.

And Gamorrean curses are tame...
Shanda Rell
player, 74 posts
Wed 6 Jun 2012
at 16:34
  • msg #684

Re: Holonet [OOC]

Don't you mean....

Totally curses at hutts?
Oriana Cy'Kast
player, 287 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 16:42
  • msg #685

Re: Holonet [OOC]

At Hutts. With Hutts. In the general direction of Hutts.

Ori's got no greater innate dislike of Hutts than she does any other species.  They're just like any other galactic crimelords, as far as she's concerned, and it pays well to be on their good side.
Seely Komad
player, 204 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 16:45
  • msg #686

Re: Holonet [OOC]

Isn't half the galaxy on a Hutt's good 'side' at any given time?
GM
GM, 187 posts
Wed 6 Jun 2012
at 16:46
  • msg #687

Re: Holonet [OOC]

Yeah, the winning side.
EAS-05
player, 30 posts
Wed 6 Jun 2012
at 16:46
  • msg #688

Re: Holonet [OOC]

The other half is on the back side.
Oriana Cy'Kast
player, 288 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 16:47
  • msg #689

Re: Holonet [OOC]

*snerk*

Easy wins.
Shanda Rell
player, 76 posts
Wed 6 Jun 2012
at 16:50
  • msg #690

Re: Holonet [OOC]

On the back side of a hutt?

ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Oriana Cy'Kast
player, 289 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 16:52
  • msg #691

Re: Holonet [OOC]

Hey now. Jedi aren't supposed to be judgmental like that.  It's not the Hutts' fault they look like giant anthropomorphic slugs.

Poor Hutts.
Seely Komad
player, 205 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 16:58
  • msg #692

Re: Holonet [OOC]

Poor Hutts?  The only poor Hutt is a dead one.  If a Hutt isn't a mover and shaker by nature, he's either related to one or moving to become one.  Or he's dead.
Shanda Rell
player, 77 posts
Wed 6 Jun 2012
at 16:59
  • msg #693

Re: Holonet [OOC]

Hell even JEdi have standards...and back sides of hutts are definately in the 'you aren't paying me enough' zone.
Hector Terrachova
player, 204 posts
Dashing Smuggler
Wed 6 Jun 2012
at 17:12
  • msg #694

Re: Holonet [OOC]

Last I checked, Hutts don't do much moving or shaking.  They tell other people to do it for them.
Oriana Cy'Kast
player, 290 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 17:13
  • msg #695

Re: Holonet [OOC]

They just kind of jiggle in place? <.<

*runs*
Duran
player, 145 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 17:20
  • msg #696

Re: Holonet [OOC]

Shanda Rell:
Hell even JEdi have standards...and back sides of hutts are definately in the 'you aren't paying me enough' zone.


We get paid? Great!
EAS-05
player, 31 posts
Wed 6 Jun 2012
at 17:20
  • msg #697

Re: Holonet [OOC]

Gratitude is a kind of currency.
Oriana Cy'Kast
player, 291 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 17:23
  • msg #698

Re: Holonet [OOC]

I would think that given the expected level of Jedi calm detachment, that one backside is really no more or less attractive than another.

Unless, of course, said Jedi is Duran. ;)
Duran
player, 147 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 17:24
  • msg #699

Re: Holonet [OOC]

Backside...did she say...back......

*Thoughts of lacy bits dance through his mind*

*blush*
Hector Terrachova
player, 205 posts
Dashing Smuggler
Wed 6 Jun 2012
at 17:30
  • msg #700

Re: Holonet [OOC]

Poor innocent kid...
Shanda Rell
player, 79 posts
Wed 6 Jun 2012
at 17:32
  • msg #701

Re: Holonet [OOC]

Oriana Cy'Kast:
I would think that given the expected level of Jedi calm detachment, that one backside is really no more or less attractive than another.

Unless, of course, said Jedi is Duran. ;)


I'm sorry but when it comes to hutts...and rancors. There's a definite difference. :)
Hector Terrachova
player, 206 posts
Dashing Smuggler
Wed 6 Jun 2012
at 17:37
  • msg #702

Re: Holonet [OOC]

Yeah, one will tear you apart and leave you a broken remnant of a man.

The other is a 20 foot tall monster.
Duran
player, 148 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 17:49
  • msg #703

Re: Holonet [OOC]

Hector Terrachova:
Poor innocent kid...


Some girls like innocent, better than a man whore...

yeah right ;)
Hector Terrachova
player, 207 posts
Dashing Smuggler
Wed 6 Jun 2012
at 17:52
  • msg #704

Re: Holonet [OOC]

There's a difference between experienced and manwhore, lad.  Perhaps someday I'll enlighten you on the differences.
Shanda Rell
player, 80 posts
Wed 6 Jun 2012
at 17:55
  • msg #705

Re: Holonet [OOC]

Hector Terrachova:
There's a difference between experienced and manwhore, lad.  Perhaps someday I'll enlighten you on the differences.


Hopefully not through personal experience between you two. Really don't need any Yaoi. :P
Oriana Cy'Kast
player, 292 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 17:58
  • msg #706

Re: Holonet [OOC]

Pretty sure it's a safe bet they aren't each others' type. :P
Hector Terrachova
player, 208 posts
Dashing Smuggler
Wed 6 Jun 2012
at 18:00
  • msg #707

Re: Holonet [OOC]

I was thinking more along the lines of a gentlemanly conversation over a glass of fine liquor and a cigar, preferably in a study by a warm fire or something.
Duran
player, 149 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 18:01
  • msg #708

Re: Holonet [OOC]

Oriana Cy'Kast:
Pretty sure it's a safe bet they aren't each others' type. :P


Quite right, Duran, if he ever does decide to break the code to which he has dedicated his life would go for a girl....

Hector, well, manwhore in denial really ;) I mean just look at the beard :P
Shanda Rell
player, 81 posts
Wed 6 Jun 2012
at 18:02
  • msg #709

Re: Holonet [OOC]

Oriana Cy'Kast:
Pretty sure it's a safe bet they aren't each others' type. :P


Rough and tumble smuggler

Young hayseed padawan.


All the makings of a bad japanese manga right there!

Throw in schoolgirl uniforms for all and its perfect seller!
EAS-05
player, 32 posts
Wed 6 Jun 2012
at 18:03
  • msg #710

Re: Holonet [OOC]

Hard to not look at that beard.
Duran
player, 150 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 18:04
  • msg #711

Re: Holonet [OOC]

Shanda Rell:
Throw in schoolgirl uniforms for all and its perfect seller!


Hmmm, what about a Twi'lek and a Miraluka in schoolgirl uniform?
Oriana Cy'Kast
player, 293 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 18:04
  • msg #712

Re: Holonet [OOC]

Shanda Rell:
Throw in schoolgirl uniforms for all and its perfect seller!


If that doesn't make Duran's head asplode, nothing will.
Hector Terrachova
player, 209 posts
Dashing Smuggler
Wed 6 Jun 2012
at 18:08
  • msg #713

Re: Holonet [OOC]

Its all about appearances, lad.  The beard, however, is just awesome.  Can't help it if it makes me popular with the ladies.
Duran
player, 151 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 18:09
  • msg #714

Re: Holonet [OOC]

Oriana Cy'Kast:
If that doesn't make Duran's head asplode, nothing will.


And that is why we spend so many hours training with one of those blast visors on, put it down, no asploding and I'm still good with my saber....yeah should have played a Sith or other force using tradition....damn straight laced Jedi.
Seely Komad
player, 207 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 18:18
  • msg #715

Re: Holonet [OOC]

Given what Twi'lek females usually get involved in when they can't get out of the 'physical' industry, a schoolgirl outfit is probably relatively chaste.
Hector Terrachova
player, 210 posts
Dashing Smuggler
Wed 6 Jun 2012
at 18:21
  • msg #716

Re: Holonet [OOC]

For the innocent of mind, a schoolgirl outfit is as good as it gets.  For me, needs more leather.
Shanda Rell
player, 82 posts
Wed 6 Jun 2012
at 18:26
  • msg #717

Re: Holonet [OOC]

So you want the puppygirl harness not the school girl uniform? Kinky but whatever rocks Hectors boat ;)
Duran
player, 152 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 18:27
  • msg #718

Re: Holonet [OOC]

Shanda Rell:
So you want the puppygirl harness not the school girl uniform? Kinky but whatever rocks Hectors boat ;)


Is that a proposition...from a Jedi.

Wow Hector, I'm impressed, very impressed. I got to get me a moustache!!!
Serina Ryo
player, 54 posts
Wed 6 Jun 2012
at 18:27
  • msg #719

Re: Holonet [OOC]

Ungh, my apartment is too hot, feel like i'm in a sauna.

And I don't know, I think Duran and Hector might make a cute couple! :P
Seely Komad
player, 208 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 18:28
  • msg #720

Re: Holonet [OOC]

I could drink to that.
Duran
player, 153 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 18:28
  • msg #721

Re: Holonet [OOC]

Serina Ryo:
And I don't know, I think Duran and Hector might make a cute couple! :P


*Looks, scratches his head and draws a line through Serina's name on his list of friends to protect while fighting*
Seely Komad
player, 210 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 18:30
  • msg #722

Re: Holonet [OOC]

Remember kids, don't protect the person who can stitch your hand back on, protect the old Twi'lek who has Knowledge: History.  That can't go wrong.
Seely Komad
player, 211 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 18:33
  • msg #723

Re: Holonet [OOC]

Sorry Shanda, I think I nearly cross-posted with you.
Hector Terrachova
player, 211 posts
Dashing Smuggler
Wed 6 Jun 2012
at 18:33
  • msg #724

Re: Holonet [OOC]

As long as he's the one wearing the harness and not me, Shandra.  If you guys insist on doing this, we're at least doing it my way.  Buckle up.

But seriously, I shouldn't be surprised that the blind Jedi is the perviest of all of us.  Probably imagines Hector walking around naked all the time.
Serina Ryo
player, 55 posts
Wed 6 Jun 2012
at 18:34
  • msg #725

Re: Holonet [OOC]

Duran:
Serina Ryo:
And I don't know, I think Duran and Hector might make a cute couple! :P


*Looks, scratches his head and draws a line through Serina's name on his list of friends to protect while fighting*



Awww *Sad face*
Shanda Rell
player, 84 posts
Wed 6 Jun 2012
at 18:36
  • msg #726

Re: Holonet [OOC]

Hector Terrachova:
As long as he's the one wearing the harness and not me, Shandra.  If you guys insist on doing this, we're at least doing it my way.  Buckle up.

But seriously, I shouldn't be surprised that the blind Jedi is the perviest of all of us.  Probably imagines Hector walking around naked all the time.


Well technically Force sight ignores everything but total concealmeant so yeah I guess you could say she does have x-ray vision to a limited point :P
Oriana Cy'Kast
player, 294 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 18:37
  • msg #727

Re: Holonet [OOC]

At the same token, Force Sight also reveals things that are connected to living beings (like their clothes), otherwise Miraluka would never be able to notice jack squat that people are carrying. :P
Seely Komad
player, 212 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 18:38
  • msg #728

Re: Holonet [OOC]

Yeah, but it really doesn't let them SEE, it just let's them perceive accurately.

Or so I've been misled.
Duran
player, 155 posts
Proper preperation and
the Force, all we need.
Wed 6 Jun 2012
at 18:39
  • msg #729

Re: Holonet [OOC]

Hector Terrachova:
As long as he's the one wearing the harness and not me, Shandra.  If you guys insist on doing this, we're at least doing it my way.  Buckle up.


I thought she was offering to wear the harness for you tbh....but maybe I read it wrong....

Hmmmm, I think that my next comment about Hector, myself and a harness doesn't belong in a mature game so I'm going to opt out and hum Darth Vaders Theme song instead....
Shanda Rell
player, 85 posts
Wed 6 Jun 2012
at 18:39
  • msg #730

Re: Holonet [OOC]

shhh no need to tell them that. :P
Oriana Cy'Kast
player, 295 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 18:40
  • msg #731

Re: Holonet [OOC]

I always pictured it as being somewhat like when Frodo puts on the One Ring.  Kind of hazy, and definitely supposedly black and white.
Hector Terrachova
player, 212 posts
Dashing Smuggler
Wed 6 Jun 2012
at 18:47
  • msg #732

Re: Holonet [OOC]

Hey, as long as I'm not the one wearing a harness I don't care much about it.  Besides, I don't think leather would suit Shandra that well.  I'm thinking something more regal.  See-through, maybe.
Seely Komad
player, 213 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 18:50
  • msg #733

Re: Holonet [OOC]

When in doubt, lace and gossamer garments are always good choices.
Seely Komad
player, 215 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 18:56
  • msg #734

Re: Holonet [OOC]

...playing Chess with a Dark Jedi is hard.
Hector Terrachova
player, 213 posts
Dashing Smuggler
Wed 6 Jun 2012
at 18:58
  • msg #735

Re: Holonet [OOC]

And you guys were worried about us scoundrels wasting time...
Shanda Rell
player, 86 posts
Wed 6 Jun 2012
at 18:58
  • msg #736

Re: Holonet [OOC]

Seely Komad:
...playing Chess with a Dark Jedi is hard.


Nah it's like playing chess with a wookie. When you win be prepared to defend yourself.
Seely Komad
player, 216 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 18:59
  • msg #737

Re: Holonet [OOC]

Shanda Rell:
Seely Komad:
...playing Chess with a Dark Jedi is hard.


Nah it's like playing chess with a wookie. When you win be prepared to defend yourself.


Win?  You just throw the game right before you win.  Saves time.

Saves a lot of time.
Oriana Cy'Kast
player, 296 posts
Hot Wire
Tech Specialist
Wed 6 Jun 2012
at 18:59
  • msg #738

Re: Holonet [OOC]

Hector Terrachova:
And you guys were worried about us scoundrels wasting time...


Inorite?
Seely Komad
player, 218 posts
Twi'lek Commander
Warrior Turned Professor
Wed 6 Jun 2012
at 20:41
  • msg #739

Re: Holonet [OOC]

The muzak in the turbolift is probably worse than anything the Sith can do, amirite?
GM
GM, 195 posts
Thu 7 Jun 2012
at 00:18
  • msg #740

Re: Holonet [OOC]

Feel free to begin posting your actions for the first round of combat.
GM
GM, 196 posts
Thu 7 Jun 2012
at 02:31
  • msg #741

Re: Holonet [OOC]

Here's the ship the Skyfisher's engaging.  http://www.swtoritem.com/images/d/d4/Fury-Portal.png
GM
GM, 197 posts
Thu 7 Jun 2012
at 02:34
  • msg #742

Re: Holonet [OOC]

And by the way for those of you coming out the door now, it's basically late evening.  The manor is well-lit, however, with the equivalent of street lamps illuminating the surroundings.
Hector Terrachova
player, 218 posts
Dashing Smuggler
Thu 7 Jun 2012
at 02:40
  • msg #743

Re: Holonet [OOC]

Can no one see that the ship is not on fire and, thus, perfectly okay?
Serina Ryo
player, 56 posts
Thu 7 Jun 2012
at 03:57
  • msg #744

Re: Holonet [OOC]

Ungh I've been having stomach aches for three days in a row, think ill call in today
EAS-05
player, 34 posts
Thu 7 Jun 2012
at 04:12
  • msg #745

Re: Holonet [OOC]

Did you eat something funny?
Serina Ryo
player, 57 posts
Thu 7 Jun 2012
at 04:20
  • msg #746

Re: Holonet [OOC]

Nothing out of the ordinary, went to a restaurant last Wednesday on a date but that was more then a week ago, and the good was great
Oriana Cy'Kast
player, 301 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 06:15
  • msg #747

Re: Holonet [OOC]

Clearly, I need more alcohol.
Seely Komad
player, 220 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 06:16
  • msg #748

Re: Holonet [OOC]

I went to a restaurant tonight and ate nothing, essentially because my mates were here to eat something.
Duran
player, 158 posts
Proper preperation and
the Force, all we need.
Thu 7 Jun 2012
at 06:17
  • msg #749

Re: Holonet [OOC]

Oriana Cy'Kast:
Clearly, I need more alcohol.


Hmmm, good morning to you all as well.
Oriana Cy'Kast
player, 302 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 06:18
  • msg #750

Re: Holonet [OOC]

Psh. It's not morning until after I sleep. Hold that sentiment for a few more hours. :)
Oriana Cy'Kast
player, 303 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 06:33
  • msg #751

Re: Holonet [OOC]

Okay... I have to ask.

Is there a squad of Sith chasing you all back out from the building, or something?
Seely Komad
player, 221 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 06:36
  • msg #752

Re: Holonet [OOC]

Oh no, no.  We were being greeted by the finest Sith courtesans.  Duran didn't want to leave, but we decided to come back to the surface in a hurry to work on our cardio.  Can't have this not all that young Twi'lek's joints getting creaky on us.
Oriana Cy'Kast
player, 304 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 06:41
  • msg #753

Re: Holonet [OOC]

I think my sarcasm decoder batteries are charged enough to translate that into a "No". :P
Seely Komad
player, 222 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 06:46
  • msg #754

Re: Holonet [OOC]

Maintaining proper health in the nearly middle-aged is important in ensuring that we'll have a happy transition into later adulthood.

Very serious.  Like running from an enemy battalion.
Duran
player, 159 posts
Proper preperation and
the Force, all we need.
Thu 7 Jun 2012
at 07:07
  • msg #755

Re: Holonet [OOC]

Seely Komad:
Duran didn't want to leave


Yeah, it was a hard choice...Sith Courtesans vs Oriana and her lacy bits.....but in the end I decided to go for what I know....sort of.
Oriana Cy'Kast
player, 305 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 12:31
  • msg #756

Re: Holonet [OOC]

Duran:
Hmmm, good morning to you all as well.


Now. NOW it's morning. *shares the coffee*
Shanda Rell
player, 89 posts
Thu 7 Jun 2012
at 12:34
  • msg #757

Re: Holonet [OOC]

Nope we left the Sith Lord back in the meeting room, we've come to deal with the acloytes. We're even on first name basis with them :)


At least I think Wikk is a first name...might be like Logan....is it your first or your last name?

"Yup."
EAS-05
player, 35 posts
Thu 7 Jun 2012
at 12:42
  • msg #758

Re: Holonet [OOC]

That makes it sound like we have an angry Sith Lord behind us.
Oriana Cy'Kast
player, 306 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 12:42
  • msg #759

Re: Holonet [OOC]

Actually, I do think it was a legitimate question. None of you seemed to indicate in your posts that you were hurrying through the door, or fighting anything from behind as you emerged - yet everyone seems convinced there's some big ground battle going on.

So I felt the need to clarify whether or not you were being chased out by something that just had been neglected to be described.
Duran
player, 160 posts
Proper preperation and
the Force, all we need.
Thu 7 Jun 2012
at 13:09
  • msg #760

Re: Holonet [OOC]

We are not being chased but we were lead to believe that you guys were in serious danger.....so we ran and worried, excuse us for coming to rescue you ;)
Oriana Cy'Kast
player, 307 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 13:11
  • msg #761

Re: Holonet [OOC]

Hey, we've got it well in hand. ;)

(I was just making sure!)
Duran
player, 161 posts
Proper preperation and
the Force, all we need.
Thu 7 Jun 2012
at 13:11
  • msg #762

Re: Holonet [OOC]

Good, so you know about the Sith Force Users then?
Shanda Rell
player, 90 posts
Thu 7 Jun 2012
at 13:12
  • msg #763

Re: Holonet [OOC]

EAS-05:
That makes it sound like we have an angry Sith Lord behind us.


It's a Sith Lord, they're always angry.
Oriana Cy'Kast
player, 308 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 13:13
  • msg #764

Re: Holonet [OOC]

Duran:
Good, so you know about the Sith Force Users then?


I'm not answering that, on the basis that Duran doesn't know whether or not Oriana and Hector know.  Perhaps if he thought back through her sarcastic message... ;)
Duran
player, 162 posts
Proper preperation and
the Force, all we need.
Thu 7 Jun 2012
at 13:16
  • msg #765

Re: Holonet [OOC]

Oriana Cy'Kast:
Duran:
Good, so you know about the Sith Force Users then?


I'm not answering that, on the basis that Duran doesn't know whether or not Oriana and Hector know.  Perhaps if he thought back through her sarcastic message... ;)


:D You know my sarcasm just didn't carry as well as I had hoped...perhaps you need to read my messages again.....why do I get the feeling we're going to be arguing a lot about what the other one said....

Oh, and is it just me or do we not have lives? We post to much.
Shanda Rell
player, 91 posts
Thu 7 Jun 2012
at 13:17
  • msg #766

Re: Holonet [OOC]

We're gamers. we have lives they just don't mean as much as our characters lives :P

And Oriana...you can ask for sith behind us but we can't ask for the sith we all know about up here? tsk tsk :P
Oriana Cy'Kast
player, 309 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 13:27
  • msg #767

Re: Holonet [OOC]

I wasn't asking for information, I was clarifying whether or not something had been overlooked in a description.  That's a bit different.
EAS-05
player, 36 posts
Thu 7 Jun 2012
at 13:28
  • msg #768

Re: Holonet [OOC]

Sounds like weaseling to me!
Oriana Cy'Kast
player, 310 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 13:29
  • msg #769

Re: Holonet [OOC]

Careful droid, I know where your deactivation switch is! ;)
EAS-05
player, 37 posts
Thu 7 Jun 2012
at 13:32
  • msg #770

Re: Holonet [OOC]

Carefully locked away behind some locked panel thing. So, ha!  You may know where that is, but the key, you'll never know!
Duran
player, 163 posts
Proper preperation and
the Force, all we need.
Thu 7 Jun 2012
at 13:32
  • msg #771

Re: Holonet [OOC]

Oriana Cy'Kast:
Careful droid, I know where your deactivation switch is! ;)


Careful woman, I know where your underwear is....that doesn't sound right to me somehow.

I'd imagine his switch is covered at the very least, otherwise they'd be turning him off with the Force.
Oriana Cy'Kast
player, 311 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 13:34
  • msg #772

Re: Holonet [OOC]

I swear, you let one Jedi riffle through your footlocker, and you never hear the end of it.  Good thing Oriana didn't have anything actually embarrassing in there.
Duran
player, 164 posts
Proper preperation and
the Force, all we need.
Thu 7 Jun 2012
at 13:36
  • msg #773

Re: Holonet [OOC]

Oriana Cy'Kast:
I swear, you let one Jedi riffle through your footlocker, and you never hear the end of it.  Good thing Oriana didn't have anything actually embarrassing in there.


Hmmm, fine I'll think of other things to say, but I'm having trouble you know. Oriana spends all her time locked up with Hector.

I've picked up several things to say about the others who came with me, but they just aren't cheeky like Oriana.
EAS-05
player, 38 posts
Thu 7 Jun 2012
at 13:39
  • msg #774

Re: Holonet [OOC]

Huh... Do you think that Jedi get the Birds and the Bees talk?
Oriana Cy'Kast
player, 312 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 13:40
  • msg #775

Re: Holonet [OOC]

If not, I know a conversation that's going to be really entertaining to watch...
Duran
player, 165 posts
Proper preperation and
the Force, all we need.
Thu 7 Jun 2012
at 13:41
  • msg #776

Re: Holonet [OOC]

EAS-05:
Huh... Do you think that Jedi get the Birds and the Bees talk?


OF course we do, the birds and the bees are all part of the force, we must be able to sense the force in them as well....wait, I get the feeling I'm barking up the wrong tree.
Seely Komad
player, 223 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 13:44
  • msg #777

Re: Holonet [OOC]

I like to think Jedi totally just drink, have parties, and all that other nonsense, but nothing ever really happens because they're all prudes unless someone plays Never Have I Ever or Ale Pong.
GM
GM, 198 posts
Thu 7 Jun 2012
at 13:47
  • msg #778

Re: Holonet [OOC]

Someone double check my work here, because I don't have my books right this minute.

Hypothetical example:

Object has 10 hp, 10 shield rating.

Attack A hits Object for 11 damage.  Shields reduce damage by 10, object takes 1 damage.  Shield rating goes down to 5.

Attack B hits Object for 6 damage.  Shields reduce damage by 5, object takes 1 damage.  Shield rating is now 0.

Further attacks would not have their damage reduced by the shields, unless the Object has some way to recharge.

That all correct?
Oriana Cy'Kast
player, 313 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 13:48
  • msg #779

Re: Holonet [OOC]

I can double check if you give me a moment.  There's also DR to take into account (at least for the Skyfisher)

Found it, give me a second to type it up.
This message was last edited by the player at 13:50, Thu 07 June 2012.
Seely Komad
player, 224 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 13:52
  • msg #780

Re: Holonet [OOC]

That seems correct by the book's definition.  Damage has to exceed the shields to damage the shields, though.
GM
GM, 199 posts
Thu 7 Jun 2012
at 13:53
  • msg #781

Re: Holonet [OOC]

Right, so if Attack A had only done 9 damage, SR would remain at 10, and further attacks would have to do at least 10 damage to have an effect.  That is what I needed.
Duran
player, 166 posts
Proper preperation and
the Force, all we need.
Thu 7 Jun 2012
at 13:55
  • msg #782

Re: Holonet [OOC]

On other unrelated topic:

Bad, bad news, my daughter is watching Hello Kitty and they've just put an episode together called....Cat Wars...a rip off of Star wars, complete with flea encircled lightsabers and the power of the Furs.
Seely Komad
player, 225 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 13:55
  • msg #783

Re: Holonet [OOC]

I'd like to note, however, that it doesn't matter if the object takes damage (unless DR can't reduce damage to zero); it only matters that you beat the shields.
GM
GM, 200 posts
Thu 7 Jun 2012
at 13:55
  • msg #784

Re: Holonet [OOC]

"flea encircled lightsabers"

wut
Oriana Cy'Kast
player, 314 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 13:56
  • msg #785

Re: Holonet [OOC]

Don't forget the DR, though.

quote:
Shield Rating: Whenever a target with SR takes damage from an attack, reduce the damage by the shield rating.  The remaining damage (if any) is dealt to the target's hit points, subtracting damage reduction normally.

Shield Damage: If the damage dealt by an attack exceeds the target's SR, reduce the shield rating by 5.  This reduction is cumulative, so a target's shield rating can eventually be reduced to zero.  A character may recharge the shields of a device or vehicle by spending three swift actions on the same or consecutive rounds to make a DC 20 Mechanics check; if the check succeeds, the target's SR improves by 5 points (up to its normal maximum).


So, for the Skyfisher, an attack hits us, then gets 35 points subtracted. Then whatever is left from that (if any) gets 15 more points subtracted. THEN we start actually taking damage.

We don't take Shield Damage until we take DAMAGE exceeding the shield rating (35, in Skyfisher's case).  So, we need to be hit with an attack that causes 36 points of damage to take shield damage.
This message was last edited by the player at 14:39, Thu 07 June 2012.
GM
GM, 201 posts
Thu 7 Jun 2012
at 13:57
  • msg #786

Re: Holonet [OOC]

Nah, mostly the problem here is that you guys didn't hit the Sith ship as hard as I thought.
Oriana Cy'Kast
player, 315 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 15:16
  • msg #787

Re: Holonet [OOC]

You know, we might want to be paying attention to the initiative order.  I could see it seriously affecting action options, this round.
Seely Komad
player, 227 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 15:28
  • msg #788

Re: Holonet [OOC]

Yeah probably.
Duran
player, 168 posts
Proper preperation and
the Force, all we need.
Thu 7 Jun 2012
at 15:30
  • msg #789

Re: Holonet [OOC]

Ummm, well I don't have a list of initiatives, I know the ones who came with me but not the two in the ship.

EDIT: Also didn't think it mattered that much as long as we stuck to a them/us routine. It works out that way unless each of the bad guys has their own initiative.
This message was last edited by the player at 15:32, Thu 07 June 2012.
GM
GM, 203 posts
Thu 7 Jun 2012
at 15:35
  • msg #790

Re: Holonet [OOC]

I was going to handle initiative thus:

Everyone state your action for the round, I resolve the round in initiative order.  Repeat.

I personally think it works better for play-by-post.  For now, just post in initiative order.

22 - Shanda
21 - Hector
19 - EAS-05
19 - Seely
16 - Oriana
16 - Duran
13 - bad guys
12 - Serina (I rolled for you)

Those of you with the same initiative, just post as soon as the initiative before you is done.  ie, EAS or Seely can post as soon as Hector does.

AFTER this combat we can decide what we want to do as a group.
Serina Ryo
player, 59 posts
Thu 7 Jun 2012
at 15:38
  • msg #791

Re: Holonet [OOC]

D'oh! But it's actually best if i go last, or at least after the bad guys, that's when you'll all need patching up!
Hector Terrachova
player, 219 posts
Dashing Smuggler
Thu 7 Jun 2012
at 15:40
  • msg #792

Re: Holonet [OOC]

It matters in cases like this where my actions will definitely affect what you guys do in your turns after me.  When I get time to sit down and type one out that is which may not be until tonight or tomorrow I'm afraid.
Oriana Cy'Kast
player, 316 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 15:41
  • msg #793

Re: Holonet [OOC]

I don't think initiative order -usually- matters in play-by-post.  Most of the time, everyone just posts their action, and then the GM resolves it in order.

But in special cases, like say, when the giant starship might get set down and block your way to move anywhere, I can see it making a difference.

It's kind of flexible like that. :)
Seely Komad
player, 228 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 15:44
  • msg #794

Re: Holonet [OOC]

It helps to include an alternate behavior in case your first behavior becomes impossible.
Oriana Cy'Kast
player, 317 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 17:39
  • msg #795

Re: Holonet [OOC]

Omnomnom streaming Walking Dead.  I love zombies.  Doesn't everybody?
GM
GM, 204 posts
Thu 7 Jun 2012
at 18:16
  • msg #796

Re: Holonet [OOC]

I do feel like zombies are a little overdone at this point, but as a player of video games it's difficult not to feel that way.  Have never seen that show though.  Don't have cable or netflix, and generally just watch Dr. Who on our amazon prime account.  Also the Avatar cartoons, that stuff is really good for a kid's show.
Shanda Rell
player, 93 posts
Thu 7 Jun 2012
at 18:18
  • msg #797

Re: Holonet [OOC]

Anyone see the new ad for the next 'zombie' action game? Cheerleader Lollipop for PS3/Xbox360...

I did such a face palm when I saw the ad.
Hector Terrachova
player, 220 posts
Dashing Smuggler
Thu 7 Jun 2012
at 18:21
  • msg #798

Re: Holonet [OOC]

Lollipop Chainsaw, dear.  Seems par for the course to be honest.  I still think the Dead Rising games were the best Zombie games.

Post-apoc needs to be explored more, and Last Of Us seems to be doing it just right.
Seely Komad
player, 229 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 18:28
  • msg #799

Re: Holonet [OOC]

Deadrising would have been great if they included one very basic feature; the ability to move, at all, when holding a firearm.  When some of the enemies in the game can shoot you, that's crucial.
Shanda Rell
player, 94 posts
Thu 7 Jun 2012
at 18:34
  • msg #800

Re: Holonet [OOC]

ah that's right yeha mixed up the title with what the main character is.
Hector Terrachova
player, 221 posts
Dashing Smuggler
Thu 7 Jun 2012
at 18:52
  • msg #801

Re: Holonet [OOC]

Now Seely, Its a Capcom game after all.  We all know thats beyond their technical capabilities.
GM
GM, 205 posts
Thu 7 Jun 2012
at 18:54
  • msg #802

Re: Holonet [OOC]

Hector must be referring to RE4/5...
Seely Komad
player, 230 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 19:02
  • msg #803

Re: Holonet [OOC]

GM:
Hector must be referring to RE4/5...


In those games, though, it's actually possibly to aim reasonably quickly.  In Dead Rising (didn't play 2), you're pretty much get boned against the human bosses, especially ones with guns.
EAS-05
player, 39 posts
Thu 7 Jun 2012
at 19:11
  • msg #804

Re: Holonet [OOC]

The Mega Buster worked out alright, but that was kinda cheating.
Oriana Cy'Kast
player, 318 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 19:30
  • msg #805

Re: Holonet [OOC]

GM:
Also the Avatar cartoons, that stuff is really good for a kid's show.


Great cartoon, but holy cow what a horrible movie. :(
Seely Komad
player, 231 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 19:47
  • msg #806

Re: Holonet [OOC]

That movie wasn't even remotely faithful.  Not even remotely.
GM
GM, 206 posts
Thu 7 Jun 2012
at 19:48
  • msg #807

Re: Holonet [OOC]

What you guys said, though I admit I haven't seen it.  I'd only heard about it.
Oriana Cy'Kast
player, 319 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 20:07
  • msg #808

Re: Holonet [OOC]

I watched it.  Being a big fan of the cartoon, I said 'It can't be that bad'.

Lo and behold, it was, in fact, THAT BAD.  Not the worst movie I've ever seen, but definitely in my Top Five Worst Movies Ever.
GM
GM, 207 posts
Thu 7 Jun 2012
at 20:09
  • msg #809

Re: Holonet [OOC]

Oriana Cy'Kast:
in my Top Five Worst Movies Ever


Really?  Ouch!
Oriana Cy'Kast
player, 320 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 20:14
  • msg #810

Re: Holonet [OOC]

Partially because it was just such a let-down, compared to the cartoon.  There are a plethora of things that are wrong with it, but the one thing that sounds out as really irritating me was the absence of Zuko and Iroh's topknots.  Especially because that's kind of, you know, significant in the cartoon.

The other four movies, in no particular order, would be: Queen of the Damned; X-men III; Bad Girls; and I'll roll all of the Twilight movies into one giant ball of film that should be burnt, preferably at the stake.
GM
GM, 208 posts
Thu 7 Jun 2012
at 20:19
  • msg #811

Re: Holonet [OOC]

That is a good list of terrible movies.

How about Top Five? /edit: Top Five Best...realized that might be helpful
This message was last edited by the GM at 20:20, Thu 07 June 2012.
Shanda Rell
player, 95 posts
Thu 7 Jun 2012
at 20:19
  • msg #812

Re: Holonet [OOC]

To be fair it DOES follow Book 1 loosely.

Is not like they called it the Last Airbender and made a Ghandi film. Just alot of key bits from the series are omitted so 99% of the motivators for the characters are left as a complete mystery to anyone with no prior experience to the title.

And yeah the whole 1 'foreign' actor (I don't know the exact nationality that would fit the characters but americans weren't it) for the film throws it off.

But yeah it just is that bad. Between the pacing and missing scenes that tie everything together better its almost a slap to the face of anyone who followed the series. Count yourself lucky to have not seen it, just go out buy the box set of the cartoon and be happy in the ignorance of the wrongness of 'the Last Airbender'.
Seely Komad
player, 232 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 20:23
  • msg #813

Re: Holonet [OOC]

Top Five Best?

Hm.

The Dark Knight
The Raid: Redemption
Hitman
Star Wars Episode 3
Star Wars Episode 6

I'm a bit biased.
Shanda Rell
player, 96 posts
Thu 7 Jun 2012
at 20:28
  • msg #814

Re: Holonet [OOC]

Episode 3? ehhhh I'd go with episode 2. Though agree with 6 (before George butchered it with additional lines) and add episode 4.
Seely Komad
player, 233 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 20:29
  • msg #815

Re: Holonet [OOC]

I like the Lightsaber fights better in 3, to be honest.
Oriana Cy'Kast
player, 321 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 20:33
  • msg #816

Re: Holonet [OOC]

GM:
How about Top Five?


That's a bit harder for me.  I'd have to base it on movies that I can watch over and over again, without being disappointed.  Worst Five, I get to lump a lot of those in there simply for the sheer combo of crappy story + crappy effects. (Bad special effects really annoy me, for some reason.)

Hm.

Princess Bride; Tombstone; Saving Private Ryan; Lucky Number Slevin; Desperado; Star Wars; Aliens; Fellowship of the Ring; the Mummy; and The Last Unicorn.

...with an honorable near-mention of Braveheart; Blackhawk Down; Last of the Mohicans; The Lion King; and Advent Children.

Yeah. I know that's 15. Deal with it. I like movies.
GM
GM, 209 posts
Thu 7 Jun 2012
at 20:37
  • msg #817

Re: Holonet [OOC]

No Fifth Element on either of yours, awwww
Oriana Cy'Kast
player, 322 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 20:42
  • msg #818

Re: Holonet [OOC]

Oh, I left off a lot of movies I really like, trying to get to the top of the list. (Fifth Element being one of them)

Gone in Sixty Seconds
The Rock
Interview With the Vampire
3:10 to Yuma
Terminator 2
Forrest Gump
Aladdin

<the other Star Wars movies>
<the other LotR movies>
Top Gun
Troy
Legends of the Fall
Iron Man
Transformers
Thor
Dark Knight

etc, etc.
This message was last edited by the player at 20:50, Thu 07 June 2012.
Shanda Rell
player, 97 posts
Thu 7 Jun 2012
at 20:44
  • msg #819

Re: Holonet [OOC]

My own worst five:

1. Dumb and Dumber (and its sequel)
2. Beavis and Butthead do America
3. the Last Airbender
4. Bill & Teds (insert any and all thier movies but especially Bogus Journey)
5. TMNT2: Secret of the ooze

My top five:

1. Disneys Hunchback of Notre Dame
2. Iron Man
3. The Avengers
4. Avatar
5. Mulan
Hector Terrachova
player, 222 posts
Dashing Smuggler
Thu 7 Jun 2012
at 20:45
  • msg #820

Re: Holonet [OOC]

No Starship Troopers, Die Hard, R.E.D., Law Abiding Citizen, or Liar Liar?  For shame.  That said, I fully back Oriana's list.  I'm surprised someone else even remembers Slevin!

Though... Hitman?  Somethng tells me you need to watch the Bourne movies, or any movie with Liam Neeson... Not saying it wasn't good, but other movies do what it did better.
Oriana Cy'Kast
player, 323 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 20:46
  • msg #821

Re: Holonet [OOC]

Hector Terrachova:
I'm surprised someone else even remembers Slevin!


*high-fives*

"Someone's here to kill you."
"Who?"
"Me."
EAS-05
player, 40 posts
Thu 7 Jun 2012
at 20:49
  • msg #822

Re: Holonet [OOC]

Hmm... Top five....

1. Pulp Fiction
2. Leon the Professional
3. Bourne Identity
4. The Losers
5. The Avengers
Shanda Rell
player, 98 posts
Thu 7 Jun 2012
at 20:51
  • msg #823

Re: Holonet [OOC]

My 'honorible mentions' tend to go out to...

Stargate, Dune, Fifth Element, Titan A.E., The Bourne Trilogy, Harry Potter series, Final Fantasy: Spirits Within (yeah alot hated it but I also like Battlefield Earth so sue me)...
Oriana Cy'Kast
player, 324 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 20:54
  • msg #824

Re: Holonet [OOC]

That's terrifying Shanda.  Barry Pepper is one of my favorite actors, and even then I couldn't watch the horror that was Battlefield Earth.

*shudder*
Hector Terrachova
player, 223 posts
Dashing Smuggler
Thu 7 Jun 2012
at 20:56
  • msg #825

Re: Holonet [OOC]

Man, I remember Titan AE... Great movie.  MIB I and II were great too.
GM
GM, 210 posts
Thu 7 Jun 2012
at 20:56
  • msg #826

Re: Holonet [OOC]

I'm not sure I can come up with a Top Five, based on movies I'd continually watch.

Really I can only think of WALL-E and Fifth Element.  And the original three Star Wars, with my favorite of those probably being VI.

I saw Slevin once, but it was with an ex-girlfriend so my perception of it might be tainted.
Hector Terrachova
player, 225 posts
Dashing Smuggler
Thu 7 Jun 2012
at 21:16
  • msg #827

Re: Holonet [OOC]

Now, fifteen seconds should be enough for two rounds... But takig all out move would brig you on board in one move I beliee.  Plus, Hector's never been amazing at judging time.
Shanda Rell
player, 99 posts
Thu 7 Jun 2012
at 21:16
  • msg #828

Re: Holonet [OOC]

I simply don't see what is so bad about Battlefield Earth, course is like Spirits Within, people hate that too but I see nothing overtly wrong with it other than the whole Gaia concept needing slightly better fleshing out (anyone who has played a FF before though shouldn't really need any explination since Square Enix tends to beat the concept over your head every FF)
Oriana Cy'Kast
player, 325 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 21:18
  • msg #829

Re: Holonet [OOC]

Perhaps it's that I think Travolta is horribly over-rated.  I mean, I love Pulp Fiction as much as the next person, and Michael was brilliant, (Face/Off, too, but Nicholas Cage made that movie), but I just don't dig Travolta.  At all.
Hector Terrachova
player, 226 posts
Dashing Smuggler
Thu 7 Jun 2012
at 21:20
  • msg #830

Re: Holonet [OOC]

Johnny Revolting (Travolta) was also very good in Swordfish.  Thats another rarely mentioned good movie.
Oriana Cy'Kast
player, 326 posts
Hot Wire
Tech Specialist
Thu 7 Jun 2012
at 21:24
  • msg #831

Re: Holonet [OOC]

I've not actually managed to see all of that one. I keep catching just the end, which is irritating.
Seely Komad
player, 235 posts
Twi'lek Commander
Warrior Turned Professor
Thu 7 Jun 2012
at 21:25
  • msg #832

Re: Holonet [OOC]

Swordfish is okay.  Someone gave it to me as a throwaway Christmas gift.

Totally worth it.
Duran
player, 169 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 10:12
  • msg #833

Re: Holonet [OOC]

22 - Shanda
21 - Hector
19 - EAS-05
19 - Seely
16 - Oriana
16 - Duran
13 - bad guys
12 - Serina (I rolled for you)

Right, just posting this again because I had to go looking for it, which means others will.

So where are we right now? Shanda had to wait, EAS and Seely I think it's there turn. Oriana went out of turn but it doesn't matter because she's going to shoot whenever.

Ummm, if I can ask, where are we going? We haven't got all the information, we left early to come help you gus....so if we leave we're going off half-cocked, at least in my opinion.
Oriana Cy'Kast
player, 328 posts
Hot Wire
Tech Specialist
Fri 8 Jun 2012
at 11:11
  • msg #834

Re: Holonet [OOC]

Post at will. The action that was going to potentially make a difference in what people might choose to do was Hector's, and he's gone.

edit: Also, everyone's put up an action but EAS and Serina.
This message was last edited by the player at 11:24, Fri 08 June 2012.
Hector Terrachova
player, 227 posts
Dashing Smuggler
Fri 8 Jun 2012
at 12:03
  • msg #835

Re: Holonet [OOC]

Well, that ain't our problem, heh.
Seely Komad
player, 236 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 12:13
  • msg #836

Re: Holonet [OOC]

The relevance of the initiative order became irrelevant as soon as the ship set down and its pilot declared that anyone on the ground in sixteen seconds could expect to remain there.  Seely might be waiting until everyone gets on, but she did shout for you kids to get aboard.

If there has ever been a time to disobey orders, I do not think this is it.
Duran
player, 171 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 13:10
  • msg #837

Re: Holonet [OOC]

Yay! Go Shanda, I'm not letting them leave....I hope, I'm just going to shoot the damn ship down then land. The buggers will just chase us where ever we go anyway, they're too good at sensing force.
Seely Komad
player, 237 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 13:18
  • msg #838

Re: Holonet [OOC]

Even a blind Jedi can't be left behind...
Shanda Rell
player, 101 posts
Fri 8 Jun 2012
at 13:23
  • msg #839

Re: Holonet [OOC]

*Waves her walking stick at the sassy twi'lek menacingly*
Seely Komad
player, 238 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 13:33
  • msg #840

Re: Holonet [OOC]

You better keep your lightsaber and your walking stick pointed at the enemy or this case of 'Always Faithful' might go more than a bit wrong.
Hector Terrachova
player, 228 posts
Dashing Smuggler
Fri 8 Jun 2012
at 13:44
  • msg #841

Re: Holonet [OOC]

You know, Qui-Gon ran from better odds...
This message was last edited by the player at 13:49, Fri 08 June 2012.
Seely Komad
player, 239 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 13:54
  • msg #842

Re: Holonet [OOC]

Qui-Gon was a far wiser Jedi, I surmise.  The apprentice of Dooku, of course, would have to be very good...or else would just be very disappointing, all told.
Hector Terrachova
player, 229 posts
Dashing Smuggler
Fri 8 Jun 2012
at 14:00
  • msg #843

Re: Holonet [OOC]

Also... Its a good thing Hector doesn't have all the information you guys do, else he'd be slamming you all wih logic over the comms.  Right now, all he can do is take the only sensible course of action, heh.
GM
GM, 211 posts
Fri 8 Jun 2012
at 14:02
  • msg #844

Re: Holonet [OOC]

Will resolve this round soon, sorry for the delay.  Work, and all that.
Hector Terrachova
player, 230 posts
Dashing Smuggler
Fri 8 Jun 2012
at 14:07
  • msg #845

Re: Holonet [OOC]

Its all good.

Honestly, if someone could find me that meme picture of Jackie Chan wih his hands up to his head, that would be about how Hector feels right now, heh.
GM
GM, 212 posts
Fri 8 Jun 2012
at 14:11
  • msg #846

Re: Holonet [OOC]

Shanda Rell
player, 102 posts
Fri 8 Jun 2012
at 14:13
  • msg #847

Re: Holonet [OOC]

Yeah Shandas choice doesn't seem wise but its for the greater good.

As for Qui-gon running with better odds. Unlike Shanda he had an ambassador to protect, a supposed Force Balancer to protect and a padawan learner to lead by example.

Shanda is one Jedi living the Jedi Code. Think Luke Skywalker. He didn't HAVE to face Vader and the Emporer by himself, he went in knowing if he was wrong he was indeed going to die. But in doing so he kept powerful Sith from interfering with the rest of the mission. Such is Shandas choice. She can't help battle the Sith from inside the Skyfisher and what is going on deserves EVERYONES support. So rather than sitting in the ship being useless she'll face the Sith personally alone if needs be.
Shanda Rell
player, 103 posts
Fri 8 Jun 2012
at 14:15
  • msg #848

Re: Holonet [OOC]

oh
dear
god.


*Face barrel roll*
Seely Komad
player, 240 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 14:17
  • msg #849

Re: Holonet [OOC]

Well, when in doubt, it comes to command to make the hard decisions.
Hector Terrachova
player, 231 posts
Dashing Smuggler
Fri 8 Jun 2012
at 14:20
  • msg #850

Re: Holonet [OOC]

All Hector knows is that, one, the Sith are taking the planet.  Two, we still don't even know what the mission entails.  Three, some Sith that conpletely outclass our Jedi have arrived and four, you all came up which should logically mean you don't have any more business down below.

I can't really speak with all the logic I want though given much of it is IC knowledge.  Also, Luke is a bad comparison because he was in a hopess situation as the last Jedi, and as a part of a Rebellion on the edge of destruction.  We're a part of an equally matched Republic, with an entire Jedi Order.

Someone please fill Hector in on the rest, heh.

Oh, and thank you, GM.  That is exactly it.
Hector Terrachova
player, 232 posts
Dashing Smuggler
Fri 8 Jun 2012
at 14:22
  • msg #851

Re: Holonet [OOC]

I should point out that Hector has no plan to battle that Sith ship.  Once everyone is on board, GTFO is on the agenda.
This message was last edited by the player at 14:22, Fri 08 June 2012.
Duran
player, 172 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 14:24
  • msg #852

Re: Holonet [OOC]

Duran did sort of point out they weren't done as he jumped in the ship, and that they had to come back....does that count Hector?
Shanda Rell
player, 104 posts
Fri 8 Jun 2012
at 14:24
  • msg #853

Re: Holonet [OOC]

Yeah even with a full republic and full order soloe Jedis keep marching off to thier deaths for hopeless causes. It's the Martyr Order! It's in the subsection over how to become a force ghost...die valiantly (or stupidly). ;)


And yes someone tell him that we're in a Sith Lords employ, I'm sure that'll improve the decision making process dramatically. *Watches the Skyfisher turn around and haul ass out of the system*
Seely Komad
player, 241 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 14:28
  • msg #854

Re: Holonet [OOC]

Don't worry, I've got a plan for everything.  And this is easier with the dice having told me to do the foolish plan.

The first part of the plan is to tell Hector to make lines.  The second part is to assist Shanda in finishing the mission planet side.
Oriana Cy'Kast
player, 329 posts
Hot Wire
Tech Specialist
Fri 8 Jun 2012
at 14:28
  • msg #855

Re: Holonet [OOC]

Honestly, I think it comes down to the following question at the moment:

DO YOU THINK HECTOR WILL LEAVE YOU?

If 'YES', you should probably be GTFO'ing the ship.

If 'NO', carry on.

(Ultimately, we can try to explain things here, but that's metagaming somewhat.  Do what you'd do IC.)

Edit: And because it's driving me nuts, his name is Duran.
This message was last edited by the player at 14:30, Fri 08 June 2012.
Shanda Rell
player, 105 posts
Fri 8 Jun 2012
at 14:34
  • msg #856

Re: Holonet [OOC]

heh damn didn't catch that. He just looks like a Duncan of the Macloud family!
This message was last edited by the player at 14:35, Fri 08 June 2012.
Seely Komad
player, 242 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 14:34
  • msg #857

Re: Holonet [OOC]

I do think he'll leave, even if it's just temporarily or to a fallback point (though I expect permanently at this point).

That fits into the plan.

I never promised it was a GOOD plan, but it's a plan and it has a conclusion that involves us escaping with around the same number of limbs.
This message was last edited by the player at 14:35, Fri 08 June 2012.
Oriana Cy'Kast
player, 330 posts
Hot Wire
Tech Specialist
Fri 8 Jun 2012
at 14:34
  • msg #858

Re: Holonet [OOC]

So right.  I just wanted to point it out, before Oriana screamed 'Who the hell is Duncan?!' over the comm. <.<
Duran
player, 173 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 14:35
  • msg #859

Re: Holonet [OOC]

Shanda Rell:
heh damn didn't catch that. He just looks like a Duncan of the Macloud family!


There can be only one...and it's the Clan Macloud okay?
Shanda Rell
player, 106 posts
Fri 8 Jun 2012
at 14:37
  • msg #860

Re: Holonet [OOC]

Least you have a plan Seely, Shanda is kinda winging it. Well other than...

1. March off bravely.
2. Fight Sith.
3. If win, change robes. If don't, won't matter.
Hector Terrachova
player, 233 posts
Dashing Smuggler
Fri 8 Jun 2012
at 14:38
  • msg #861

Re: Holonet [OOC]

Once its my turn again, you all are gonna get an earfull of everything Hector can state wihou metagaming, I swear... Seely, you should be on his side in this given the tactical hopelessness of the situation.
Seely Komad
player, 243 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 14:38
  • msg #862

Re: Holonet [OOC]

A good officer always has a plan.

A bad officer sticks to the plan longer than it's prudent.
Oriana Cy'Kast
player, 331 posts
Hot Wire
Tech Specialist
Fri 8 Jun 2012
at 14:39
  • msg #863

Re: Holonet [OOC]

I do have to ask one thing, just for clarification purposes in case no one's taken it into account.

Shanda was telling us all before we departed the ship that she was useless in a fight.

Am I the only one that thinks there is therefore something wrong with her marching to face not one, but two Sith, and the blasts from their ship, ALONE?
Seely Komad
player, 244 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 14:41
  • msg #864

Re: Holonet [OOC]

Oh I CERTAINLY think the noble ideals of the Order are getting in the way of her logic.

On the upside, she won't be alone.
Duran
player, 174 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 14:43
  • msg #865

Re: Holonet [OOC]

Seely Komad:
On the upside, she won't be alone.


Somehow I guessed that...can we please keep the OOCing off topic perhaps? Otherwise I end up with a million questions, and I really want to ask them but I don't want to spoil the surprise....it's too hard.

No Leaking of IC information OOC....I just canna stand it Cap'in, I just don' have the powa.
Seely Komad
player, 245 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 14:44
  • msg #866

Re: Holonet [OOC]

Yeah, we probably should.  I don't like the metagaming much, myself.
Oriana Cy'Kast
player, 332 posts
Hot Wire
Tech Specialist
Fri 8 Jun 2012
at 14:45
  • msg #867

Re: Holonet [OOC]

Agreed. Hence the reason I put up message #855.
Seely Komad
player, 246 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 14:49
  • msg #868

Re: Holonet [OOC]

Of course, I also hold true to that other thing yous aid in 855: anything said here is just idle talking, unless it's quick hashing of tactics for combats.
Hector Terrachova
player, 234 posts
Dashing Smuggler
Fri 8 Jun 2012
at 14:50
  • msg #869

Re: Holonet [OOC]

Well, I gotta go hijack get on a plane.  See you all again in a couple hours.

When I get back, if its next round, please give me a moment to post.  I won't be leaving this round of course as its only been half the time Hector will wait, but I would like a chance to reply to those who have spoken to him before they speak again.
Duran
player, 175 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 14:52
  • msg #870

Re: Holonet [OOC]

Hector Terrachova:
but I would like a chance to reply to those who have spoken to him before they speak again.


And some of us would love to respond ;)
Oriana Cy'Kast
player, 333 posts
Hot Wire
Tech Specialist
Fri 8 Jun 2012
at 14:52
  • msg #871

Re: Holonet [OOC]

I'm also about to head out for a few hours, so yeah... what Hector said.
Seely Komad
player, 247 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 14:54
  • msg #872

Re: Holonet [OOC]

I''ll be around, but, I'm watching the house so it's not like I have nothing else to do.
Duran
player, 176 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 14:57
  • msg #873

Re: Holonet [OOC]

Gm, Duran is a Jedi, an amazing person and super fantastic but he can't fly the plane and shoot the gun...I think the first Duran is supposed to be Hector ;)
GM
GM, 214 posts
Fri 8 Jun 2012
at 14:59
  • msg #874

Re: Holonet [OOC]

I was in a hurry!

I should be available for the rest of the day now.
Shanda Rell
player, 107 posts
Fri 8 Jun 2012
at 14:59
  • msg #875

Re: Holonet [OOC]

In terms of facing two sith alone and thier ship it's under the impression that Shandas IC belief of inability to fight is also a character build. It's not.

While Shandas powers are some what situational she believes she can meet Wikk on even ground. I mean the first time he probed us Shanda shrugged off his intrusion. The second time she nearly did again so despite his power he is within her range of ability to combat, just gonna be close and how much the diceroller hates me and oh god how it usually does when I try to pull off something heroicly stupid.

As for Wikks Master....that would be metagaming as to why I'm not too worried about her. Ask Duran IC :P

The ship...eh its logical to assume that the ship would just fire on the jedi but by the same token sith have as much ego as jedi do when it comes to facing off against each other. A sith is more likely to leave thier ship and face the jedi directly than stay on board and bombard the area.
Oriana Cy'Kast
player, 334 posts
Hot Wire
Tech Specialist
Fri 8 Jun 2012
at 15:01
  • msg #876

Re: Holonet [OOC]

I'm just saying, Oriana finds this current situation about as logical as if she'd said: "Hey guys, I'm terrified of heights, planes, and falling."

...and then followed it up with, "LET'S GO SKYDIVING!"

That's strictly based on the IC comments, and in no way a commentary on Shanda's actual build. :)
Duran
player, 177 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 15:01
  • msg #877

Re: Holonet [OOC]

Shanda Rell:
The ship...eh its logical to assume that the ship would just fire on the jedi but by the same token sith have as much ego as jedi do when it comes to facing off against each other. A sith is more likely to leave thier ship and face the jedi directly than stay on board and bombard the area.


Ahem, you'll note this Jedi is quite happy to shoot the ship up with the Sith inside, Ego is one thing, winning quite another....Duran likes to win...a lot. Hopefully the Sith, and some of the people on board the ship, never realise this, otherwise it's a hop skip and a jump to the Dark Side and then all those rules about woman....

Gone!

Yeha!
EAS-05
player, 42 posts
Fri 8 Jun 2012
at 15:04
  • msg #878

Re: Holonet [OOC]

At least with skydiving you have a parachute.
Shanda Rell
player, 108 posts
Fri 8 Jun 2012
at 15:04
  • msg #879

Re: Holonet [OOC]

Well yeah she was technically 'forced' to come to break her out of that shell. It's exactly like the situation you propose, shock therapy. If you're scared of flying/heights. The usual prescribed solution is to get on a plane or go sky diving (though more as one of those joint dives where you're strapped to someone who isn't crapping themselves).

Though nice to see my estimate over what the sith would do is pretty accurate. :)

/edit

And yes Duran I know. There's the weirdos in every order. :P
This message was last edited by the player at 15:05, Fri 08 June 2012.
Oriana Cy'Kast
player, 336 posts
Hot Wire
Tech Specialist
Fri 8 Jun 2012
at 15:34
  • msg #880

Re: Holonet [OOC]

Okay, that was a slightly early post, but Ori's shooting doesn't really depend on what anyone else does, and as aforementioned I'm about to head out for a bit.

No one get themselves dead. :)
Shanda Rell
player, 110 posts
Fri 8 Jun 2012
at 15:35
  • msg #881

Re: Holonet [OOC]

*Sacrafices a bucket of good ol KFC to the diceroller* Here's hoping.
Seely Komad
player, 248 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 15:36
  • msg #882

Re: Holonet [OOC]

No promises!

Us Republic soldiers don't tend to live that long.

I'm going to use my extra couple of hours to prepare my post, though it's probably not going to be affected by anything anyone does.

Courtesy, of course.
EAS-05
player, 43 posts
Fri 8 Jun 2012
at 15:39
  • msg #883

Re: Holonet [OOC]

Does my post count as after the summary?
GM
GM, 215 posts
Fri 8 Jun 2012
at 15:40
  • msg #884

Re: Holonet [OOC]

Go ahead and post.  I can huck it in to the previous round since not much is happening with you guys on the ground.  Get your next round's action up as well while you're at it.
GM
GM, 216 posts
Fri 8 Jun 2012
at 18:41
  • msg #885

Re: Holonet [OOC]

EAS-05:
Does my post count as after the summary?

Oh jeez I'm sorry, you must have posted right before I did, and I didn't see it until now.  I'll get it in there.
Hector Terrachova
player, 236 posts
Dashing Smuggler
Fri 8 Jun 2012
at 18:56
  • msg #886

Re: Holonet [OOC]

Since talking is a free action, we're fine to continue yelling at each other, since our actions for the round have been stated, heh.
EAS-05
player, 44 posts
Fri 8 Jun 2012
at 19:02
  • msg #887

Re: Holonet [OOC]

That's fine, that's fine.  I probably should have clarified when your response just left me with more confusion.
Seely Komad
player, 251 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 19:03
  • msg #888

Re: Holonet [OOC]

Gotta love talking being a free action.

Just a good thing that no one's reciting the history of the Rodian Clans.
Duran
player, 180 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 19:03
  • msg #889

Re: Holonet [OOC]

Well. team work might not be a big word for our group at the moment but man am I having fun ;) Not so sure about those who about to die...no wait that's gladiators :P

Perhaps after a few missions we'll work together as a team....I doubt there will be less yelling though.
Hector Terrachova
player, 237 posts
Dashing Smuggler
Fri 8 Jun 2012
at 19:04
  • msg #890

Re: Holonet [OOC]

I would like to point out, Seely, that Hector's not wasting time, he's waiting for Serina to get off.  She comes after me in the initiative, so I can't leave until the next round.
GM
GM, 217 posts
Fri 8 Jun 2012
at 19:05
  • msg #891

Re: Holonet [OOC]

You're just delaying your action, so it'll be this round.  She acts last, though, so it might as well be next round that you get to act, I guess.  :)
Seely Komad
player, 252 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 19:06
  • msg #892

Re: Holonet [OOC]

Well, yeah.  It's a MY CHARACTER'S STRESSED OUT thing, not a MAN I'M SO MAD AT THIS PLAYER FOR WASTING TIME thing.

Sorry if it came off as the latter rather than the former.  My real opinion tends to be far more neutral than how I write my posts.
Hector Terrachova
player, 239 posts
Dashing Smuggler
Fri 8 Jun 2012
at 19:09
  • msg #893

Re: Holonet [OOC]

No, I know, Seely, no worries.

However, I was just pointing it out, as Serina did say what she was doing over comms.  Seely would know - if she heard that is.

In any case, I'd delay the action, but wouldn't that permanently place me at the bottom of the initiative order for the rest of the encounter?  Hence why I'd just wait for next round.
GM
GM, 218 posts
Fri 8 Jun 2012
at 19:09
  • msg #894

Re: Holonet [OOC]

I think that's going to be it for talking, free action or not.
GM
GM, 219 posts
Fri 8 Jun 2012
at 19:10
  • msg #895

Re: Holonet [OOC]

Hector: yes.  Will lift you off on your normal initiative.
Oriana Cy'Kast
player, 338 posts
Hot Wire
Tech Specialist
Fri 8 Jun 2012
at 19:10
  • msg #896

Re: Holonet [OOC]

Fair enough. Oriana can't say what she wants to say right now anyway, until knowing whether or not that Sith ship is a bigass fireball.
Duran
player, 181 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 19:12
  • msg #897

Re: Holonet [OOC]

Fine, no more talking, although I have lots to say to Hector right now....gee, I'm going to have to go back and reread things to see but he gets insulted easy like :D
Hector Terrachova
player, 240 posts
Dashing Smuggler
Fri 8 Jun 2012
at 19:14
  • msg #898

Re: Holonet [OOC]

Calling a man a coward when he is anything but is a good way to insult him, heh.

Especially considering what's going on right now...
Seely Komad
player, 253 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 19:16
  • msg #899

Re: Holonet [OOC]

I think if we all get together afterward, there's going to be a lot of shouting and a misuse of blasters set to stun.
Oriana Cy'Kast
player, 339 posts
Hot Wire
Tech Specialist
Fri 8 Jun 2012
at 19:17
  • msg #900

Re: Holonet [OOC]

What's this mythical 'stun' setting you speak of?
Hector Terrachova
player, 241 posts
Dashing Smuggler
Fri 8 Jun 2012
at 19:18
  • msg #901

Re: Holonet [OOC]

Yeah, mine has an 'autofire' setting instead...

Well, it would, had I remembered you could strip the stun setting.  Hector did pull off that switch though.
Seely Komad
player, 254 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 19:18
  • msg #902

Re: Holonet [OOC]

That probably comes after the argument.
Duran
player, 182 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 19:18
  • msg #903

Re: Holonet [OOC]

A lightsaber set to stun? hmm, maybe you've been watching Hello Kitty...

And Hector, I think we're all on edge so we can thrash it out afterwards, what he meant exactly......
Oriana Cy'Kast
player, 340 posts
Hot Wire
Tech Specialist
Fri 8 Jun 2012
at 19:21
  • msg #904

Re: Holonet [OOC]

Hector Terrachova:
Yeah, mine has an 'autofire' setting instead...

Well, it would, had I remembered you could strip the stun setting.  Hector did pull off that switch though.


Just wait till we have spare credits and some time for Oriana to play with the blaster...

<.<
Hector Terrachova
player, 242 posts
Dashing Smuggler
Fri 8 Jun 2012
at 19:23
  • msg #905

Re: Holonet [OOC]

Duran:
A lightsaber set to stun? hmm, maybe you've been watching Hello Kitty...

And Hector, I think we're all on edge so we can thrash it out afterwards, what he meant exactly......


Training sabers would like a word... also, though not standard, regular lightsabers can be built with such alternate settings rather easily.
Duran
player, 183 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 19:25
  • msg #906

Re: Holonet [OOC]

Heh, I don't take training sabers out to combat, most people don't, and I can't make my own saber so I'm afraid I've only got old 'chop off your arms without trying' and nothing else.
Seely Komad
player, 255 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 19:44
  • msg #907

Re: Holonet [OOC]

A lightsaber doesn't need a stun setting; a Jedi should have some self-control.  Well, except for training purposes, anyway, so teenagers don't cut their arms off.

...oh wait.
Shanda Rell
player, 112 posts
Fri 8 Jun 2012
at 20:10
  • msg #908

Re: Holonet [OOC]

Actually with certain crystals lightsabers can in fact deal only stun damage. Why would you? Same reason you'd set a blaster, baton or whatever to stun. In situations where alive is prefable to individual doggy bags.
GM
GM, 221 posts
Fri 8 Jun 2012
at 20:15
  • msg #909

Re: Holonet [OOC]

Shanda, can you include what your character is doing this round, please?
Shanda Rell
player, 113 posts
Fri 8 Jun 2012
at 20:19
  • msg #910

Re: Holonet [OOC]

am updating it now :)
Hector Terrachova
player, 243 posts
Dashing Smuggler
Fri 8 Jun 2012
at 20:38
  • msg #911

Re: Holonet [OOC]

Seely took a hit?  From where?
GM
GM, 222 posts
Fri 8 Jun 2012
at 20:39
  • msg #912

Re: Holonet [OOC]

You can't see!
Seely Komad
player, 257 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 20:40
  • msg #913

Re: Holonet [OOC]

Reminds me of XCOM: HIDDEN MOVEMENT.
Shanda Rell
player, 114 posts
Fri 8 Jun 2012
at 20:43
  • msg #914

Re: Holonet [OOC]

Is a force power, is why Shanda advised everyone to scatter. She knew the sith would center most of his attacks on her (or Duran, possibly oriana too) so being several feet away from her was the best suggestion she could give people.

I'm just thankful it's not force lightning.
GM
GM, 223 posts
Fri 8 Jun 2012
at 20:43
  • msg #915

Re: Holonet [OOC]

PM!
[Private to Seely Komad; Shanda Rell; EAS-05; Serina Ryo: As you close distance and focus, you see that the larger of the humanoids is a Felucian.  Your characters probably don't know what Felucians are, but they're in the Force Unleashed book as a species, if you'd like a picture.  I know I haven't said you can see them yet Serina, but this saves me having to do explain it so many times.  You'll see them this round.]
This message was last edited by the GM at 20:45, Fri 08 June 2012.
Seely Komad
player, 258 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 20:46
  • msg #916

Re: Holonet [OOC]

Seely hadn't been thinking about it at the time, she had been thinking about keeping Shanda from getting shot or snatched.

Twi'leks do have that impulsive nature about them, though.
Shanda Rell
player, 115 posts
Fri 8 Jun 2012
at 20:49
  • msg #917

Re: Holonet [OOC]

heh we're facing sith not troopers. Besides Shanda has a few powers to help her avoid both situations. :P


[Private to GM: Hrm wonder if this check would be able to tell Shanda anything a bit more.
18:17, Today: Shanda Rell rolled 31 using 1d20+11. Knowledge Galactic Lore Check.
]
Seely Komad
player, 259 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 20:52
  • msg #918

Re: Holonet [OOC]

Well yeah, but sometimes you get troopers along with Sith.

Or Sith that are also troopers.

Or troopers that stole a lightsaber and are kinda dangerous until they lop their own arms off.
Shanda Rell
player, 116 posts
Fri 8 Jun 2012
at 20:53
  • msg #919

Re: Holonet [OOC]

ahhh if we couldn't more and more of the third kind.
Seely Komad
player, 260 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 20:53
  • msg #920

Re: Holonet [OOC]

Oh I know.  They can't even reflect Blaster shots.
Duran
player, 184 posts
Proper preperation and
the Force, all we need.
Fri 8 Jun 2012
at 20:54
  • msg #921

Re: Holonet [OOC]

Right, as lovely as all you ladies are I'm off to bed. Hopefully Hector will have lifted off so I can shoot something tomorrow as well as argue, but for now, good night.
Shanda Rell
player, 117 posts
Fri 8 Jun 2012
at 20:55
  • msg #922

Re: Holonet [OOC]

awww well think of it this way, had you staye doutside you coulda been on the front lines getting your ass kicked with the rest of us :D
Seely Komad
player, 261 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 22:00
  • msg #923

Re: Holonet [OOC]

Either we're all dead, or this is gonna frickin rule!
EAS-05
player, 46 posts
Fri 8 Jun 2012
at 22:46
  • msg #924

Re: Holonet [OOC]

Should we make a betting pool on how this is going to fare?
Seely Komad
player, 262 posts
Twi'lek Commander
Warrior Turned Professor
Fri 8 Jun 2012
at 22:59
  • msg #925

Re: Holonet [OOC]

Totally.
Serina Ryo
player, 62 posts
Sat 9 Jun 2012
at 04:28
  • msg #926

Re: Holonet [OOC]

Glad I took precise shot so I don't hit our Jedi! Once I'm around the corner ill shoot em down! No really....
Seely Komad
player, 263 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 15:43
  • msg #927

Re: Holonet [OOC]

You took Precise Shot too?

I thought I just took it out of paranoia/potential MCing into Gunslinger later.
Oriana Cy'Kast
player, 342 posts
Hot Wire
Tech Specialist
Sat 9 Jun 2012
at 15:44
  • msg #928

Re: Holonet [OOC]

I'd be surprised if we don't all have Precise Shot.  Those of us with blasters, at least.

Hey GM, did the Sith ship not fire back at the Skyfisher this round?
Serina Ryo
player, 63 posts
Sat 9 Jun 2012
at 15:45
  • msg #929

Re: Holonet [OOC]

I have no idea what prestige class i'll try to take, i figure i'll just try to survive to level 8 first, then see what i like :P
GM
GM, 225 posts
Sat 9 Jun 2012
at 15:45
  • msg #930

Re: Holonet [OOC]

No, it didn't have good facing.  It was trying to circle-strafe you but apparently their pilot sucks.
Seely Komad
player, 264 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 15:47
  • msg #931

Re: Holonet [OOC]

I have a few PrCs in mind, depending how Seely's experiences are (or if she even survives all that long).

I am a little surprised that most people with blasters would invest in a second step feat, but I guess that's a bit standard with combat focused groups. (I usually play non-Jedi melee)
Oriana Cy'Kast
player, 343 posts
Hot Wire
Tech Specialist
Sat 9 Jun 2012
at 15:50
  • msg #932

Re: Holonet [OOC]

Precise Shot isn't really a second-step feat for Scoundrels, since we start with Point Blank Shot just for being Scoundrels. ;)
Seely Komad
player, 265 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 15:51
  • msg #933

Re: Holonet [OOC]

Another side effect of having only really played the rare Melee Noble or Soldiers, I suppose, that the features of Scoundrels confuse me.
Hector Terrachova
player, 245 posts
Dashing Smuggler
Sat 9 Jun 2012
at 17:50
  • msg #934

Re: Holonet [OOC]

Melee Noble is fun.  You can move on to Duelist or Master Privateer.  Those are fun classes to play.
Seely Komad
player, 266 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 17:53
  • msg #935

Re: Holonet [OOC]

Nothing really quite says SURPRISE! like a noble busting out kung-fu or a concealable vibro-weapon.
Serina Ryo
player, 64 posts
Sat 9 Jun 2012
at 18:04
  • msg #936

Re: Holonet [OOC]

Wonder what we're going to do with this Sith Couple, I want to shoot the felucian but i'll wait to see if anyone wants to like.. talk to them or something :P
Hector Terrachova
player, 246 posts
Dashing Smuggler
Sat 9 Jun 2012
at 18:05
  • msg #937

Re: Holonet [OOC]

Um, kill them?

I don't see any other logical choice.
Seely Komad
player, 267 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 18:05
  • msg #938

Re: Holonet [OOC]

I was going to give them a chance to talk, at blaster point, but I figure that they're just going to trip the readied action and attack.

You know, as Sith are wont to do.
Shanda Rell
player, 118 posts
Sat 9 Jun 2012
at 18:29
  • msg #939

Re: Holonet [OOC]

well just re-read the manor thread towards the end, it'll remind you of who to shoot and who we might be able to talk to. Course we're most likely going to shoot them both but never hurts to try...even if Oriana is gonna space Shanda :D
Oriana Cy'Kast
player, 344 posts
Hot Wire
Tech Specialist
Sat 9 Jun 2012
at 18:31
  • msg #940

Re: Holonet [OOC]

I think she's safe, as long as she doesn't try to bring a Sith on the ship and claim he's her new best friend. ;)
Shanda Rell
player, 119 posts
Sat 9 Jun 2012
at 18:34
  • msg #941

Re: Holonet [OOC]

eh even a defector is gonna be at saber point. Shandas a touch naive, not utterly stupid (barring previous decision). ;)
Seely Komad
player, 269 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 18:38
  • msg #942

Re: Holonet [OOC]

We'll talk once their lightsaber has been dismantled and they're safely cuffed.  You know, assuming we get past this whole 'shooting each other' thing.
Hector Terrachova
player, 248 posts
Dashing Smuggler
Sat 9 Jun 2012
at 18:39
  • msg #943

Re: Holonet [OOC]

Yeah, Hector's totally gonna let you bring them aboard the ship...
Oriana Cy'Kast
player, 346 posts
Hot Wire
Tech Specialist
Sat 9 Jun 2012
at 18:39
  • msg #944

Re: Holonet [OOC]

...especially given that there's no brig on the Skyfisher.
Shanda Rell
player, 121 posts
Sat 9 Jun 2012
at 18:45
  • msg #945

Re: Holonet [OOC]

heh Rathik is the one we're more inclined to reason with, Wikk not so much. Besides The ship is gonna be cramped anyways these aren't the ones we're actually after to begin with, they're just a potential bonus. ;)
Duran
player, 187 posts
Proper preperation and
the Force, all we need.
Sat 9 Jun 2012
at 18:46
  • msg #946

Re: Holonet [OOC]

Oriana Cy'Kast:
...especially given that there's no brig on the Skyfisher.


There is an easy solution, strap them to the hull....
Seely Komad
player, 270 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 19:03
  • msg #947

Re: Holonet [OOC]

They're not going to surrender anyway.  Crazy Sith.
Shanda Rell
player, 122 posts
Sat 9 Jun 2012
at 19:12
  • msg #948

Re: Holonet [OOC]

eh I don't see Wikk surrendering. Rathik might, if she doesn't oh well :)
Seely Komad
player, 271 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 19:14
  • msg #949

Re: Holonet [OOC]

If we're particularly fortunate (or unfortunate, depending on how luck goes), Wikk might kill his Mistress and save us the trouble of having to have our shots deflected.
EAS-05
player, 47 posts
Sat 9 Jun 2012
at 20:16
  • msg #950

Re: Holonet [OOC]

I'm having a problem visualizing how the battlefield is setup.  Where are the Sith in relation Easy?
GM
GM, 226 posts
Sat 9 Jun 2012
at 20:22
  • msg #951

Re: Holonet [OOC]

It's basically the two of them, 1 square between them and the nearby building.  You were knocked back next to Shanda, who was directly in front of them but 6 squares away.  Seely stepped 6 squares to Shanda's left, and Serina's jumped up to be between you and Seely, but one square back.

Shanda and Seely have moved up a bit.


***K********
************
**R*********
************
***E********
***S****L*W*
************
XXXXXXXXXXXX


K-Komad
R-Ryo
E-EAS
S-Shanda
L-Lord Rathik
W-Wikk

I'm not sure how far Shanda and Seely are is moving up.  I didn't think she was going to fully close distance with Rathik though.
This message was last edited by the GM at 20:24, Sat 09 June 2012.
Hector Terrachova
player, 249 posts
Dashing Smuggler
Sat 9 Jun 2012
at 20:26
  • msg #952

Re: Holonet [OOC]

Maps really do make ground combat easier.  Once you have one its easy to adjust, though making one up to begin with can be a pain.
EAS-05
player, 49 posts
Sat 9 Jun 2012
at 20:37
  • msg #953

Re: Holonet [OOC]

It was very helpful indeed.
GM
GM, 227 posts
Sat 9 Jun 2012
at 20:45
  • msg #954

Re: Holonet [OOC]

Sorry, I should have specified - the Xs are the walls of the building, so you can't really go that way.
Shanda Rell
player, 123 posts
Sat 9 Jun 2012
at 20:46
  • msg #955

Re: Holonet [OOC]

Yeah most powers have a distance of 6 squares or line of sight so was pretty much moving up to be within that range rather than toe to toe.

Besides dancing adjacent to a sith is a surgeon generals warning...may lead to ventilated lungs, torn muscles, profuse bleeding and a lightsaber through the chest. Avoid closing with Sith unless absolutely necessary!
Seely Komad
player, 272 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 20:50
  • msg #956

Re: Holonet [OOC]

We're going to do our best to NOT get in stabbing range, if for no other reason than 1d4+4 is not enough damage.
EAS-05
player, 50 posts
Sat 9 Jun 2012
at 21:14
  • msg #957

Re: Holonet [OOC]

Too late!  The die is cast!
Oriana Cy'Kast
player, 347 posts
Hot Wire
Tech Specialist
Sat 9 Jun 2012
at 21:16
  • msg #958

Re: Holonet [OOC]

Hey, at least Easy's... easy to put back together. <.<
Seely Komad
player, 273 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 21:16
  • msg #959

Re: Holonet [OOC]

We, of course, being those that don't do well in melee.

Those that need to be in stabbing range to initiate pacification protocols may (and should) do so at their leisure.
EAS-05
player, 51 posts
Sat 9 Jun 2012
at 21:21
  • msg #960

Re: Holonet [OOC]

It helps that there isn't a lot of organs or other meaty bits.
Seely Komad
player, 274 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 22:10
  • msg #961

Re: Holonet [OOC]

Let's just hope we have time to bring the parts back!  We still have yet to 'commandeer' an escape vessel.
Hector Terrachova
player, 250 posts
Dashing Smuggler
Sat 9 Jun 2012
at 22:20
  • msg #962

Re: Holonet [OOC]

Why would you need one?
Seely Komad
player, 275 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 22:21
  • msg #963

Re: Holonet [OOC]

With our luck and how many moves ahead the enemy is (on the strategy board, anyway), I suspect the Skyfisher will be disabled, destroyed, or have to flee.
Hector Terrachova
player, 251 posts
Dashing Smuggler
Sat 9 Jun 2012
at 22:27
  • msg #964

Re: Holonet [OOC]

Wow, you sure have confidence.

You might just need to get yourself another ride with an attitude like that.

*hmph*
EAS-05
player, 52 posts
Sat 9 Jun 2012
at 22:28
  • msg #965

Re: Holonet [OOC]

Well, sounds like some of us could be super doomed.
Hector Terrachova
player, 252 posts
Dashing Smuggler
Sat 9 Jun 2012
at 22:29
  • msg #966

Re: Holonet [OOC]

Yeah, those of you on the ground maybe.
Seely Komad
player, 276 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 22:30
  • msg #967

Re: Holonet [OOC]

Confidence is being sure you can succeed no matter what happens, not being blind to everything that could contribute to failure.

Overconfidence is the latter, I was told by one of my instructors once.
Hector Terrachova
player, 253 posts
Dashing Smuggler
Sat 9 Jun 2012
at 22:31
  • msg #968

Re: Holonet [OOC]

Has no one noticed that the Skyfisher has taken a single hit, while the Sith ship is smoking and dying?
Seely Komad
player, 277 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 22:33
  • msg #969

Re: Holonet [OOC]

I've noticed that, indeed, but, that is not where there is a matter of debate.

Didn't someone else also point out that the Sith have the army, not us?
Hector Terrachova
player, 254 posts
Dashing Smuggler
Sat 9 Jun 2012
at 22:34
  • msg #970

Re: Holonet [OOC]

Mhm.  Seems to me you guys have a lot more to worry about.
Seely Komad
player, 278 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 22:36
  • msg #971

Re: Holonet [OOC]

Really now?  How could you tell?
EAS-05
player, 53 posts
Sat 9 Jun 2012
at 22:37
  • msg #972

Re: Holonet [OOC]

An army on the ground and a fleet in the sky/space.  We get to pick our flavor of doom!
Hector Terrachova
player, 255 posts
Dashing Smuggler
Sat 9 Jun 2012
at 22:37
  • msg #973

Re: Holonet [OOC]

Lets see... We're in a relatively undamaged ship that's a fair bit faster than just about anything the Sith throw at us.

You're on the ground with at least two Sith, a double agent or something in the Manor, and an approaching army.

Hmm.
Seely Komad
player, 279 posts
Twi'lek Commander
Warrior Turned Professor
Sat 9 Jun 2012
at 22:39
  • msg #974

Re: Holonet [OOC]

...you, uh, can read sarcasm, right?

In any case, the Skyfisher escaping safely is part of Seely's plan.  It's actually the most important contingency.
Oriana Cy'Kast
player, 348 posts
Hot Wire
Tech Specialist
Sun 10 Jun 2012
at 00:18
  • msg #975

Re: Holonet [OOC]

Ooh. Those master lists are handy, thanks! \o/
GM
GM, 229 posts
Sun 10 Jun 2012
at 00:27
  • msg #976

Re: Holonet [OOC]

My favorite part: they're *searchable*!

Also, I guess I need to start a new OOC thread soon, eh
Oriana Cy'Kast
player, 349 posts
Hot Wire
Tech Specialist
Sun 10 Jun 2012
at 00:30
  • msg #977

Re: Holonet [OOC]

Holonet 2.0!
Shanda Rell
player, 124 posts
Sun 10 Jun 2012
at 00:33
  • msg #978

Re: Holonet [OOC]

You know a game is going really well when you need multiple OOC threads :)
Hector Terrachova
player, 256 posts
Dashing Smuggler
Sun 10 Jun 2012
at 00:41
  • msg #979

Re: Holonet [OOC]

Welll.....
Oriana Cy'Kast
player, 351 posts
Hot Wire
Tech Specialist
Sun 10 Jun 2012
at 01:08
  • msg #980

Re: Holonet [OOC]

These poor last 21 message slots. We can't leave them all empty and such, they'll feel all neglected.

<.<
GM
GM, 234 posts
Sun 10 Jun 2012
at 01:48
  • msg #981

Re: Holonet [OOC]

Message slots have feelings too?
Sign In