GM:
Guys! Guys! Wait for me! Wait! Whew! Thought for a second you were going in without my help and I mean, I'm sure you guys are awesome, your reputation says you're awesome, but without me something unexpected might have happened and you could be injected with a weaponized acid compound liquefying your internal organs and turning you into squishy bags of human soup and that doesn't sound Kosher, and I'd be sad for losing you because we just met.
What? Who? Huh?
Israel's mouth opens as if to speak, but the strange little man continues before he has the chance.
GM:
First, imagine you are alone, in a library, maybe using the out of the way card catalog when books and cards start flying everywhere and ghosts are terrorizing the patrons and not being quiet! Who ya gonna call? The guy with this sawed off shotgun, that's who. I was a little bit rushed, so I only got 6 shots of the Ghost Shot. It's mostly salt, but I wouldn't lick it, the part that's not mostly salt can cause illnesses in humans like allergic reactions, sinus infections, baldness, sterility, brainwarts, maybe even cancer or, you know, spontaneous decapitation. Ooh, I had an accident getting the recipe exactly right, and ended up giving myself spontaneous bowel evacuations. They hit randomly. I'm still not allowed back at that Chuck E. Cheese. Don't worry though! I haven't had an episode in months! Wizard Listens to Wind assures me there is a 45% chance I'm cured...
What hath God wrought?
Israel zones out momentarily, too many fast paced words coming from the little wizard's mouth at once for him to deal with. His mind drifts to the past, to his grandmother, fleeing the house from Hitler and Himmler's insane schemes...
GM:
A-a-agent Levy, I have one more thing for you. Or whoever you want to carry it.
Israel jolts back to reality when he hears his name, accepting the pouch more by instinct, than actually having payed attention.
gm:
Please don't tell Wizard Morgan I gave you this! Try not to let him know you have it, though its use is permitted in these circumstances. Everyone knows ghosts can possess the living. What you do is unstopper the bottle, hold it up to the possessed's nose, and it sucks out the unwanted guest. Left nostril works best. It almost always works properly, but you might want to check with your buddy before, oh, dumping the trapped spirit. Once a spirit is in the bottle, you can free them, dump them, or, well, those are the legal options. The bottle can be used to consume the spirit, but that's highly forbidden, or used to possess someone else, which is usually forbidden. I'm giving it to you because you can use it to depossess yourselves, then just use the bottle to return the spirit to the immaterial plane.
Exorcism in jar. Cool.
gm:
Any questions? I can get everyone equipped if you want, or explain anything I can. I might also be able to get special requests, but it needs to be somewhat easy.
I'm not usually the shotgun type, but if you are handing out multiples, I guess it wouldn't hurt to take one. Give Williams the Dragon rounds - that's more of his thing. We'll divide the ghost shot. The exorcism in a jar is mine.
GM:
Marshall, please go get that pair of glasses from Wizard Osbourne. He's a good sort, but a little odd...for a wizard. Also, he's found his calling from something called a "television program" entitled Alias. Apparently he has remade his image based on an imaginary guy who makes gadgets for spies. Granted, wizardy gadgets are fun and instructive, and occasionally lethal. And Marshall has a gift. His tools are top notch.
You have been authorized to take these if you want, or we can keep them out here and send someone in with them if you want. They're reading glasses, only, you know, most any language. There are limits, like how long you can use them per day before they make your brain hemorrhage, also, they don't work on items with too high magic saturation. On the other hand, most scripts can be translated, or seen in case of invisible runes, those crafty svartalves. We thought you might need them if there are instructions on getting to the goal in German or Yiddish or anything else you might not have.
"
Mine", Israel replies simply. Should anyone question his decision he adds "
I'm a historian and it's my family's house, therefore magical glasses are mine. Besides, I look distinguished with glasses."
gm:
right everyone! Enough chewing the fat! It's time to kick the tires and light the fires! Stay frosty and alert, try to be in and out before sundown. ETA 121 minutes. Make your way to the basement door, both teams get in position, report to base camp, then proceed.
Ireal closes his eyes, ans quietly whispers the Sheheḥeyanu "
Barukh atah Adonai Eloheinu melekh ha'olam, she'hehiyanu v'kiy'manu v'higi'anu la - z'man ha - ze.
(Blessed are You, LORD, our God, King of the universe, Who has kept us alive, sustained us, and enabled us to reach this season.)
gm:
You walk onto the porch, the large, ornate doors, weathered with the passing of years and lack of loving upkeep, have lost much of the intricate patterns and ornamentation, yet manage most successfully to loom before you as though daring you to enter into the madness contained behind this last bastion of hope.
Israel closes his eyes and runs his hands across the carved patterns in the door. His feeling is less of fear, and more of unfinished business. This was his familiy's home, their fortress, their bastion, and by all that is holy he WILL take it back from whatever evil has claimed it for their own. He feels Rivkah's squeeze and turns to see her smile, and returns his own - with a slight hint of mischief in his grin.
gm:
Down the steps, and then you can go straight or left, whichever you choose. We're going right. You know how to contact us if you need to, we will let you know if we find anything...or anyone.
Straight. We'll go straight. That is more likely to keep the teams closer should things go horribly wrong.