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OOC: Character Concepts.

Posted by GamemasterFor group 0
Sunphoenix
PC, 7 posts
Arthur Aerin Weldensson
Fri 31 Aug 2012
at 15:38
  • msg #137

Re: OOC: Character Concepts

You make some good points but.. The Muster is NOT 'publicly' a Slavers guild.

Quote 2nd ED FS Core p.51 - The Muster(Chainers), bottom of 4th paragraph, "Chainers are well-known among the peasantry for kidnapping people on small worlds and shipping them off far away where they'll never be recognized.  The Church frowns on this and punishes it when discovered."

Quote 2nd ED FS Core p.52 - Roleplaying Notes, latter part of paragraph, "They are much less willing to talk about the slaves who make much of what they do possible.  They may enjoy the fear their reputation causes, but it often seems they would prefer not to have that reputation at all."

So I get the feeling that the public face of The Muster is one of a legitimate skilled labor resources and that in general the Imperium public frowns {as the Church sets policy in the Imperium} on the practice of shanghaied freeman put into slavery at gun or sword point.

Plus I'd bet ANY noble that was accused of their serfs being slaves would have words to the opposite.  A Serf is NOT a slave.  Serf's have rights, Serf's can sue for justice to the Reeves, Serf's can own possessions.  A 'Slave' cannot do ANY of that!  A marginal difference but one that counts the Noble-Serf relationship is one of mutually agreed upon duties.  The Noble owns the land and materials on that land that the Serf works and tends for the noble in exchange for protection and material support to make their living.  They are NOT slaves.  There are no penalties for harming a slave but a Serf has protections... albeit minor ones under the law.
Certainly a Noble could not kill a Serf out of hand but a slave is a possession and can be done with as they chose... at least as long as its not too public.  Though there are some Decados courts where such extravagances would be quietly tolerated.  Though in general I'd expect it be seen as wasteful.

As for Arthur's actively freeing slaves, it is not his intention to slaughter and kill members of the Muster just because they are leading a train of slaves around... but he would take every opportunity to quietly, if possible, see to it they lost possession of their human-cattle.  If he was discovered freeing slaves he would not shirk his action having been discovered and would be willing to use force and indeed, if needed, Lethal force to effect his and the slave's escape or stop opposition to freeing them.  Though, with 'Slapper' rounds in his .47 Revolver he can subdue with limited force - he is not a murderer.  Though more likely his fist and foot are more than adequate to deal with 'Chainers' not anywhere near as skilled in dealing with a fully trained, armed and armored Brother Battle Warrior Monk!

That said YES, Arthur is an Outlaw... but considering what he is wanted for by the Muster, I'm sure not very many local authorities or for that matter freemen would be interested in pursuing or even informing on his location and activities to the Muster because of the general opinion of such nefarious Muster Activities.  Even still in play he would make every attempt to conceal his identity and travel because he is being pursued by them Muster for this... and other reasons not known to him... currently.

Though ...like I said before it will make a difficult situation playing a wanted outlaw even if pursued be a faction of a major guild.  Remember the 3rd Imperium has not internet or easy access news network connecting all the world with a rapid flow of information.  Arthur's actions have helped quite a few and I'm sure he could find available safe-houses as needed or even temple sanctuary {not with Brother Battle as he is effectively AWOL} to avoid pursuit.

The MAJOR issue is the time period which I was not aware of...

I will obviously have to do some discussion with the GM about the particulars to see how the character may need to be modified to fit within his universe...but I'm still waiting on a response to my PM character I sent him.

We shall see what works for the GM's game and make needed adjustments.
This message was last edited by the player at 15:45, Fri 31 Aug 2012.
Lord Rafael Santiago Eduardo
PC, 13 posts
Human
Hazat Baron
Fri 31 Aug 2012
at 15:48
  • msg #138

Re: OOC: Character Concepts

Well as I sort of indicated earlier, the issues of slavery, the Chainers, the Muster, and the law and how they are viewed in this game's campaign have not yet been clarified by the GM.  So the GM may have a very different view on those issues than what I am more familiar with from other FS games (which is cool, I can roll with however the GM sees the FS universe working for this campaign).

As for character concepts, if the GM is fine with it then that's cool.  I just mentioned the timeline thing because the issue of whether PCs would start out as QKs was raised a little while back (and the GM clarified that given the earlier starting date/time for the campaign, the QK concept is brand new to the Known Worlds and thus their numbers are likely small and there probably aren't any "experienced" QKs at the moment).
Captain Kidhido'on
PC, 46 posts
Etyri
Charioteer Captain
Fri 31 Aug 2012
at 16:01
  • msg #139

Re: OOC: Character Concepts

Just to toss my hat into the ring:

Per Pandemonium Unchained, authored by Andrew Greenberg, "The Church has labeled slavery a grave sin, and anyone suspected of trafficking in slave (sic) may well have to face the Inquisition."
Lord Rafael Santiago Eduardo
PC, 14 posts
Human
Hazat Baron
Fri 31 Aug 2012
at 16:09
  • msg #140

Re: OOC: Character Concepts

Captain Kidhido'on:
Just to toss my hat into the ring:

Per Pandemonium Unchained, authored by Andrew Greenberg, "The Church has labeled slavery a grave sin, and anyone suspected of trafficking in slave (sic) may well have to face the Inquisition."

Of course this raises the issue of Sin vs. Crime.  While I knew that publicly the Church frowned upon slavery, I didn't realize they actively pursued slavers.

I wonder what Imperial (or Noble) law is on the issue of slavery?

I guess I never realized that Chainers were in such a precarious position (profitable though slavery is supposed to be, with various notations that the reason the Chainer faction of the Muster is tolerated is due to the significant income they bring into the Guild, I didn't realize the work was so dangerous as to risk being attacked by Church forces who would have legal impunity).

Then again... this could be one of those areas where Church Law and Guild Law clash with the Nobles & the Imperials preferring to be "hands off" (ie let the priests and the guilders sort the mess out).

EDIT: Then again, it could just be that prior FS GMs had a grittier view of slavery in the Known Worlds and didn't stress the dangerous sinful element.  Not having played a Muster or had a PC deal directly with slavery, I never really looked that closely into the issue (I just skimmed the general slavery/Chainer bits in the sourcebooks).
This message was last edited by the player at 16:12, Fri 31 Aug 2012.
Whiskey Jack
PC, 4 posts
Fri 31 Aug 2012
at 18:41
  • msg #141

Re: OOC: Character Concepts

Going on the idea that the prevailing morality in the FS universe is similar to that in pre-Renaissance Europe, though, it's important to remember that while outright (chattel) slavery is not allowed, the same can't necessarily be said for things like indentured servitude or penal laborers.

It's always been my assumption that the majority of the Muster's trade in humans (or aliens) falls most publicly on the latter two.  Now, that's not to say that there aren't those Chainers who're a deft hand at trumping up legal charges, or in setting up fees for indentured servants that keep them perpetually in that state.  As well, the Chainers are probably the main force behind anything like press gangs, and this likely helps further their reputation as "People thieves"
This message was last edited by the player at 18:44, Fri 31 Aug 2012.
Sunphoenix
PC, 10 posts
Arthur Aerin Weldensson
Fri 31 Aug 2012
at 19:03
  • msg #142

Re: OOC: Character Concepts

Indeed Whisky!  I'm sure that 'Slavery' may also be on the books as an acceptable punishment for high crimes not quite deserving of death.

Indentured servitude is also a form of potential punishment and also outside my character's point of view as being something that needs to be stopped his issue is with the worse kind of abduction chattel whole-sale purchase and trafficking in sentient life.

Yes that would include the buying and sale of aliens as well... Arthur is not a racist believing that sentience in all its forms is a gift and a divine expression of the Pancreator's bounteous love and creativity.

Yes a very forward thinking mindset considering the churches usual feeling on alien species.
Lord Rafael Santiago Eduardo
PC, 16 posts
Human
Hazat Baron
Fri 31 Aug 2012
at 19:12
  • msg #143

Re: OOC: Character Concepts

Ahh well that's an interesting (and logical) take on "Chainers".  After all, if taking/owning a slave is illegal, then it would seem logical for the Chainers to find "legal loopholes" (perhaps guided by paid legal advice from the Reeves?).

Of course the question is, do indentured servants and/or penal laborers have the same (albeit limited) rights enjoyed by a serf?  Or due to their indentured or penal status, do these people now have fewer/lesser rights compared to the standard serf?

Of course the rights of a serf seem to me to be more "on paper" than anything else unless the serf has some practical/pragmatic way of "enforcing" his or her rights.  I would imagine that the further away one gets from cities and civilization, the more those in charge become "laws unto themselves" (making it very difficult for a mere serf to stand up for his or her rights when there's no neutral 3rd party around to see that justice is done).

If slavery is in fact Illegal (according to Imperial Law), then I would imagine that it is not very likely that a Chainer would parade his or her slaves around in public (or admit that the peopel he or she has in chains are in fact slaves as opposed to something more "legimitate") or that a "buyer" (who could be Noble, Guilder, or even Priest) would show off or admit to owning slaves.

And of course there's the interesting problem of verifying that someone who claims to be a slave actually is one.  I imagine the word of someone already in chains is not held to be as credible as the person wielding the chains (or whips).  And what happens to the honorable/helpful 3rd party who accepts the word of the alleged slave, frees that "slave" from his or her chains... only to discover that he/she has just released a convicted criminal rightfully punished?  And who decides if someone is a true slave (probably depends on who claims "ownership" of the person in chains... so maybe a Guilder court or a Noble court or even perhaps a Church court).

Interesting.  ;)
This message was last edited by the player at 19:53, Fri 31 Aug 2012.
Sunphoenix
PC, 11 posts
Arthur Aerin Weldensson
Sat 1 Sep 2012
at 04:07
  • msg #144

Re: OOC: Character Concepts

Well, not exactly.  I think calling slavery illegal is a bit strong.  It is 'frowned' upon by the church... but the church is not everywhere!  Known space is huge, and though the church effectively controls most of the 3rd Imperium it is not every at once and neither can it look everywhere at once.

Obviously the 'Chainers' have enough freedom on worlds not so well watched with church presence to make a very lucrative trade in sentients... they are after all known as the "Chainers" for a reason.  I expect that on very closely monitored world like Holy Terra, Delphi, Rampart and Pyre... no Muster slaver would dare ply their trade there... but other backwater worlds like say Ungavorox, Tethys, or League Worlds like Bannockburn, Leagueheim or even the noble worlds of the al-Malik or Decados; the Muster/Chainers find rich opportunity to abduct or press innocents into forced slavery with little worry of drawing too much Church or Imperial attention to their trade practices.

Plus, remember corruption IS the name of the game in the balance of power between Church, Noble, Guild, and now the Emperor all vying for dominance... sometimes it may be just easier or more profitable... politically and perhaps even financially for the powers that be to simply look the other way and ignore some of the Muster's excesses.

Political and Resource expedience can make for strange and corrupt under the radar deals and tacit acceptance of a practice {though publicly rebuked and reviled} that is not always actually pursued and stopped or opposed.
This message was last edited by the player at 04:12, Sat 01 Sept 2012.
Lord Rafael Santiago Eduardo
PC, 17 posts
Human
Hazat Baron
Sat 1 Sep 2012
at 05:59
  • msg #145

Re: OOC: Character Concepts

Sunphoenix:
Well, not exactly.  I think calling slavery illegal is a bit strong.  It is 'frowned' upon by the church... but the church is not everywhere!  Known space is huge, and though the church effectively controls most of the 3rd Imperium it is not every at once and neither can it look everywhere at once.

Actually based on some of the quoted source material by others, it isn't clear to me whether or not Slavery is in fact "illegal" (in a formal & official sense) based on Imperial Law.

So while there is always corruption and people who will choose (or be paid) to look the other way, it actually makes a considerable difference if the taking & keeping of slaves is technically Illegal by Imperial Law.  As you say, if this is merely a matter of the Church "frowning" on the practice (without the Church actually stating that Slavery violates Church Law), that is one thing.  After all, the Church frowns on a great deal of Guilder activity in general without such activity actually being criminal or in violation of Imperial (or Church) Law (and thus legitimately pursued/persecuted by Church officials/forces).

But if slavery & Chainer activity is in fact legally criminal, that puts the activity of freeing slaves in a very different light.  After all one would think that the Muster could not officially/publicly sanction (ie hunt down) a person for freeing slaves if it was illegal for the Chainer to have the slaves in the first place since legally the Muster would have to official & publicly disavow knowledge of the slaver operation/activity (of course unofficially they may have a contract out on the person).

But this issue of the official legality (or criminal illegality) of Slavery in the Known Worlds will likely need to be ruled upon by the GM when he gets more free time to address it (ie after the Labor Day holiday).  If Imperial Law doesn't cover the issue, I suspect it may become a regional thing where the local law dictates and, as such, slavery may be legal on some worlds or on some portions (estates/fiefs) on certain worlds but then be illegal on other worlds or parts of a world.  If this is the case, that could make for an interesting dynamic... sort of like pre-Civil War USA where the legality of slavery depended on which side of the Mason-Dixon line one found one's self.  Of course using pre-Civil War USA as an example, as I remember it the Fugitive Slave Act required the non-slave northern states to respect the "rights" of slave holders living in the pro-slavery southern states with regards to "escaped property" and I think similar legal thinking formed the basis for the shameful Dred Scott Supreme Court decision.
This message was last edited by the player at 06:28, Sat 01 Sept 2012.
Gamemaster
GM, 88 posts
Sat 1 Sep 2012
at 08:49
  • msg #146

Re: OOC: Character Concepts

In the year 4996, slavery is neither illegal, nor upheld or enforced by Imperial law. Its legality or illegality falls under the jurisdiction of local governments on each individual planet, and thus is up to those governments to enforce themselves. Imperial law enforcement will not interfere with local law enforcement, but neither will it provide any support or make any attempt to apprehend or try slavers (or slave-thieves) in Imperial courts. If a person is wanted for crimes committed on a certain planet that are not in violation of Imperial law, the most Imperial authorities will do is defer to local authorities' jurisdiction, and enable those authorities to enforce their laws, whatever those laws may be.

The Church, as well as a few other factions - most notably House Juandaastas - is pressuring the new Emperor to outlaw slavery (at least in regard to human slaves - the Church is less concerned about alien rights, though of course House Juandaastas and other alien rights activists are championing that fight) with an Imperial mandate that would make slavery illegal across all the Imperium, while the Muster and certain Noble Houses (most notably the al-Malik and Decados) are lobbying opposing political pressure. The Emperor has yet to make a judgment regarding this matter.
Sunphoenix
PC, 12 posts
Arthur Aerin Weldensson
Sat 1 Sep 2012
at 12:53
  • msg #147

Re: OOC: Character Concepts

Yep! Mr. GM that is how I figured it worked as well.  Arthur has chosen to take up that 'cause' against the evil of slavery and whenever he can he makes every effort to oppose its spread and take a stand for freedom.
Gamemaster
GM, 139 posts
Tue 13 Nov 2012
at 22:12
  • msg #148

Re: OOC: Character Concepts

Marcus Val-den:
Hello everyone, I have decided to be your entertainment until the GM gets back, and once the GM gets back I will be another player.

My method of providing entertainment is to ask you to each help me get a feel for the game, and how you think a priest type character could be of use to you and your character in it.

Anyone with ties to or opinions about one of the branches of the Orthodoxy is encouraged to make suggestions about how they would like to see another character with such ties integrated into the story.

It is my objective to add something to the game as a whole, and hopefully to each other character in the game so please speak up about ways you could see that help happening.

Lord Rafael Santiago Eduardo:
Well I am in favor of a Universal Church Priest.  I think Andreas is a Hesychast monk (though I could be wrong)?  And I believe Tchak’Ikhlul is a priest of the Ukari native Banjak faith.

Personally I wouldn't have minded having a confessor for Rafael, though that might be tricky to incorporate into Rafael's subplot/story at the moment.

While Rafael isn't exactly pious in a traditional sense (ie he's no Li Halan or even a member of the religious Bursandra Hazat family)... he is a traditional enough noble to respect the Church and its clergy.

I believe in some of the background development I worked out with the GM for Rafael, the local priest for Rafael's family's fief is an Amalthean.  In fact I seem to remember that some distant cousin of Rafael's was sponsored by Rafael's father to train with Sanctuary Aeon on Artemis and then the cousin returned to serve as the parish priest for the fief controlled by Rafael's father.

Rafael spent time among the Decados as a sort of liaison/ambassador, it could be interesting if Marcus had been sent by the Church to the Decados (also this could be a tie-in with Daniel since he was a Hawkwood ambassador to the Decados).

Or if Marcus served the Church on the battle lines of Kurga/Hira against the Kurgan barbarians/heathens, he might have met Rafael's late older sister Fidela (she died in the line of duty on Hira fighting the Kurgans).

Marcus Val-den:
Seeing as Marcus is an Urth native there could easily have been some crossover between him and your cousin who went to Artemis although Marcus has spent most of his life on Urth he has been sent various places.

House Dacados is a somewhat unlikely posting for Marcus but a stint on the Church ships that fought the Kurgan Heathens is quite possible, and he could have been your sister's confessor, or depending on the circumstances of her death he could have been there when that happened too.  Perhaps even been compelled by her to bring you some item or personal message not to be entrusted to any sort of postal system?

Lord Rafael Santiago Eduardo:
I am open to those ideas, the sister connection is probably the better one (the Amalthean cousin is distant and not that close to Rafael).  Rafael was very close to his older sister Fidela and he's still taking her death rather hard (although his father Marquis Santiago Eduardo has taken Fidela's death even harder).

Rafael's sister died sometime in the past 6 months to a year... shortly after the Emperor Wars ended (while the Hazat were bitterly engaged with the Kurgan barbarians and still recouping/repairing their losses from the Emperor Wars).

Of course it could be that Marcus had to wait a few months to get permission to leave his posting on Hira to seek out Rafael (to fulfill his oath or promise to a dying Fidela) and by the time he reached Vera Cruz, Rafael had already left.  So it could be that Marcus has been traveling the space lanes trying to pick up Rafael's trail for the past several months.  Perhaps we'll meet up for the first time IC?

Assuming you (and the GM) are cool with this idea.

I have no problem with that idea. Inter-weaving characters' backgrounds pre-RP can help incentivize PCs to group together and galvanize them when the plot's events would not otherwise motivate them to do so, though I often remind players that it's equally possible to form lasting bonds without any preexisting ties. The drama-propelled nature of FS epics tends to push characters from vastly different walks of life together for common goals or concerns (take Alustro's group for example), and sometimes it's rewarding to see those bonds develop without any pre-contrived nudging.
E_V_I_L
player, 2 posts
Sun 17 Nov 2013
at 22:33
  • msg #149

Re: OOC: Character Concepts

Hi all; just wanted to throw me few proposals into the ring, so to speak. So in order of preference at the moment (But open to change):

  • Muster or Scraver Hironem sharpshooter/sniper who served the Decardos in the War.
  • Scraver smuggler in "reclaimed"/salvaged items. Street-smart and socially savvy.
  • Engineer who cannot help but be interested in various proscribed technologies especially nanotech when/if he can lay his hands on it.
  • Young Hawkwood, 3rd son so unlikely to inherit much, somewhat of an Obun expert.

Lord Rafael Santiago Eduardo
PC, 35 posts
Human
Hazat Baron
Mon 18 Nov 2013
at 04:34
  • msg #150

Re: OOC: Character Concepts

Well EVIL... I know you have him listed as the 4th of your preference options, but assuming that Sir Daniel Hawkwood does not return to the game (he hasn't logged on in months)... what do you think about playing a Hawkwood Questing Knight and thus a comrade-in-arms to Lord Rafael who is also a QK?

I have to admit that I would like it if Rafael wasn't the only QK (or at least the only PC associated with the QKs/Imperial Cohorts).
Marcus Val-den
player, 9 posts
Mon 18 Nov 2013
at 07:12
  • msg #151

Re: OOC: Character Concepts

It was always my plan to link up Marcus with Lord Rafael at some point and if there are so few of us it may just be a good idea to bring him into the game that way, and interact with whatever you and your QKs end up doing.
E_V_I_L
player, 3 posts
Mon 18 Nov 2013
at 08:13
  • msg #152

Re: OOC: Character Concepts

Well I'm not overly attached to any of the ideas so if the GM wanted me to play a Hull rat exterminator I would. :)

The initial thoughts about the Hawkwood Obun expert is that he isn't a QK but rather a younger noboe of the house potentially looking to be cohort for a QK. A protege of sorts.

The Hironem is my first idea purely in that it's an idea/concept I've had for a long time and would like to see him realised eventually, he has a vaguely "Wild-west" feel to him, all slug guns, dusty desert gear, slightly surly attitude and very rough around the edges.

Happy to go with most ideas though.
Lord Rafael Santiago Eduardo
PC, 36 posts
Human
Hazat Baron
Mon 18 Nov 2013
at 08:54
  • msg #153

Re: OOC: Character Concepts

Well depending on who comes back and who does not (and trying to avoid having too many former PCs turned into GM controlled NPCs)... we may all need to do a little revamping.

Also I suspect that the story may be altered or adjusted so as to get the existing Players/PCs together in a single active IC thread (which again may mean tweaking both the former storyline as well as perhaps adjusting some potential shared backstories).

I am certainly open to the idea of shared backgrounds.  Anyone with ties to: 1) The Hazat, 2) House Decados, and/or 3) Questing Knights (Imperial Cohorts) could potentially have a logical tie-in with Rafael but I can expand that if need be.
Sir David Juandaastas
PC, 96 posts
Human
Juandaastas Knight
Mon 18 Nov 2013
at 10:19
  • msg #154

Re: OOC: Character Concepts

Given House Juandaastas' backstory of having the only half-human half-Obun plus its close allies of House Hawkwood. A Hawkwood Ur-Obun Expert might have come in contact with my house at some time. If so that character could provide a link between our two groups.

Idea: The Questing Knights (Lord Rafael and company) needing an Obun Expert to translate some Ur writing or an artifact with the Expert being currently squiring/employed with a Juandaastas noble.

But Evil, I would suggest you pick a type of character you feel comfortable playing and we'll do our best to find a place for you.
Gamemaster
GM, 146 posts
Mon 18 Nov 2013
at 21:45
  • msg #155

Re: OOC: Character Concepts

I will attempt to get in touch with the missing players via email, as that is originally how I brought many of them into the game in the first place. Let's hope we can get at least some of them back. I'm not too keen on retconning the existing threads and character backstories.

One other option for both Marcus and EVIL to consider, in the event that we cannot get those players back, is for both of you to take on the roles of missing PC's (most notably Sir Daniel Windsor Hawkwood and either Sergeant Shikaalgargund or Tchak'Ikhlul). I know that isn't anyone's favorite solution, including mine, but we're currently in an unusual situation in which we both have important PC's that are missing and two new players who haven't yet created characters.
E_V_I_L
player, 4 posts
Mon 18 Nov 2013
at 22:07
  • msg #156

Re: OOC: Character Concepts

There's potential in that idea, though I'm usually loathe to take on a former PC character, I wouldn't necessarily shun it in this case.

Sir Daniel (My first ever FS character was a Sir Daniel!) may be a good match, dependent on backstory etc and how tweakable it is. Also I'd have to change the profile picture!

The Vorox, whilst I love 'em, might be something too combat orientated for me; it's something I've done numerous times now!

The Ukar ... let's just say my own game is going to feature them a fair bit so I've plenty of Ukari NPCs rolling round my head at the moment!
Gamemaster
GM, 148 posts
Mon 18 Nov 2013
at 22:49
  • msg #157

Re: OOC: Character Concepts

Now that Shik's player is back, that leaves Sir Daniel, Tchak'Ikhlul, and Andreas. Sir Daniel might be a good fit for EVIL if his player doesn't return. Marcus, if we can't get Tchak's player back, how do you feel about playing an Ukar Banjak disciple in the entourage of a traveling Juandaastas Knight?
E_V_I_L
player, 6 posts
Thu 21 Nov 2013
at 13:02
  • msg #158

Re: OOC: Character Concepts

Fingers crossed Sir Daniel returns and I can play my Kigazi Hironem!

Failing that ... a Hawkwood it is. They are, after all, the best noble house to hail from.

:)
Gamemaster
GM, 151 posts
Thu 21 Nov 2013
at 21:50
  • msg #159

Re: OOC: Character Concepts

We've got more players joining the game, which is always a good thing. Marcus, still waiting on your reply to my post above.
Marcus Val-den
player, 11 posts
Fri 22 Nov 2013
at 05:39
  • msg #160

Re: OOC: Character Concepts

I tend to do badly when playing characters not of my own design, I am either unsatisfied with the quality of their construction or rapidly find myself bored due to not having forged a connection to them, often both.
Gamemaster
GM, 154 posts
Fri 22 Nov 2013
at 06:16
  • msg #161

Re: OOC: Character Concepts

Very well. In that case, lasombradeluz and searchr999, would either of you be willing to play Sir Daniel Windsor Hawkwood or Tchak'Ikhlul?
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