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Questions & Answers.

Posted by GamemasterFor group 0
Gamemaster
GM, 8 posts
Tue 26 Jun 2012
at 02:41
  • msg #1

Questions & Answers

This thread is for all miscellaneous questions about the game, the GM's interpretations of various elements in the setting, clarifications of rules and technical aspects, information not covered in the sourcebooks, etc. It's meant to serve as an informative resource for players to refer back to when in doubt about something.
LaserEye
player, 5 posts
Wed 27 Jun 2012
at 04:14
  • msg #2

Re: Questions

In reply to Gamemaster (msg # 1):

I do have one question. If we do a space travel or even a most stable planet based storyline. How do you see communication happening in this game? I mean message buoys or Can nobles transmit messages from world to world without much trouble.
Gamemaster
GM, 16 posts
Wed 27 Jun 2012
at 06:17
  • msg #3

Re: Questions

Communication between worlds will operate much the same way as communication between distant lands in medieval times - couriers and heralds will have to deliver messages manually to their destinations. This can take anywhere from 5 days (for example, a fast ship can travel from Cadiz to Malignatius within 5 days with optimum conditions) to several weeks or even months, depending on how many jumps away the destination is and whether or not the courier is able to jump back through the gate without first journeying to a system's planet to change ships or acquire the next jumpkey.

Generally, professional couriers within the Charioteers guild are able to gain passage through multiple systems without having to travel back and forth between each system's planet and jumpgate, meaning they may only have to make two trips - one to the first system's jumpgate and one to the destination system's planet. But of course, this service is very expensive and not everyone can afford such expediency.

Some worlds are closer to their systems' jumpgates than others, meaning ships can make trips between them more quickly. Some examples of systems whose jumpgates are very close to their capitol planets are:

Malignatius        (a little over 2 days travel to the jumpgate with a fast ship)
Midian             (a little over 2 days)
Cadiz              (just under 2 and a half days)
Vera Cruz          (just over 2 and a half days)
Byzantium Secundus (just under 3 days)
Kish               (3 days)
Istakhr            (just over 3 days)
Cadavus            (just over 3 days)
Delphi             (a little over 3 days)

mrstrange
player, 9 posts
Ukar traveler
Thu 12 Jul 2012
at 21:35
  • msg #4

Re: Questions

Misc question about posting rules : Is there a place I could read about pbp rules/etiquette ?
GM, your post is pretty detailed but for example, while I definitively have waited for all the characters to react before moving a scene forward too much, I wouldn't have found it obvious to limit myself to a round robin style of posting (especially if there was some kind of discussion going on for example).
Gamemaster
GM, 57 posts
Thu 12 Jul 2012
at 22:26
  • msg #5

Re: Questions

I'm not aware of any particular source for all-encompassing PBP rules or etiquette, it's more dependent on individual PBP games and GMs' preferences. If a discussion is going on between characters, it's generally a good idea to give every player involved a chance to post something before each player posts again. That way dialogue can proceed in a linear, forward direction rather than players going back and quoting other characters' statements and inserting their comments inbetween retroactively (which makes following the sequence of the conversation awkward and confusing).

The exception to this rule is when only a couple or a few of the characters present are actually conversing, while the rest stay out of it and do something else. As long as it's clear that the rest of the characters are not taking part in the discussion and not reacting to it in some way, it's fine for those involved in the conversation to keep posting at a rapid rate without waiting for other players' posts.
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