Once again, Corym makes a circuit of a new room, though this time he's not surprised to find nothing unusual. This is the sort of casting room he's very familiar with; an open space where anything that might be dangerous, hazardous, or just accidentally explosive gets handled, and where you keep nothing of value for fear of it getting burned/melted/etc.
With this branch fully explored, Corym leads the group to the southern door. It opens into a room thirty feet by forty feet. Unlike the rest of the rooms, this one has wood paneling, completely covering the stone floor, walls, and ceiling. The paneling is tastefully, though not excessively, carved with abstract scrollwork. In the center of the room is a large, oval table, and eight chairs are set around it. All of the chairs are of a similar style, and the chair at the head is noticeably more ornate than the others. There's one door to the south, which is currently closed.
Corym begins to fan out, checking the room, while the rest of the group is coming down the hallway.
((ooc: Pausing here to let everyone else chime in.))