OOC Chat.   Posted by Tony.Group: 0
Tony
 GM, 4 posts
Sun 5 Aug 2012
at 00:58
OOC Chat
Welcome one and all, the first order of business is to discuss how we want to do combat.  Champions combat will not work in a PbP environment.  So we will be using this,
1- Divide the combatants into Hero's, Villians and innocents/normals (possibly more if there are enough distinct sides).
2- Determine which group goes in what order.
(probably a random roll + dex, this is still to be decided)


3A- Divide the turn into 3 subturns of 4 seconds/segments long.  If you would normally get multiple actions within that time frame, you may act multiple times.
 Example; a 5 speed hero would normally act on 3,5,8,10,12 and would get 1 action on subturn 1(segemnts 1-4) but 2 actions on both subturns 2(5-8) and 3(9-12).  A speed 2 normal would get 0 actions on subturn 1, and 1 action on subturns 2 and 3.

or
3B- All characters must have the same speed normals2, agents4, supers6.
(we can discuss this before the game starts)

Would you rather everyone had a 4 speed or divide each 12 second turn into 3 or 4 subturns and have people getting 2 actions sometimes.


> I use the following conventions;
blue=npc
orange=ooc
Serif, Monotype, Cursive are used to indicate unusual accents or strange sounding voices.
Louder/yelling is bold
whispers are small
PC are;
Gunndelore
Bubbles

MONO
Flashpoint

> Please don't start another private message to ask private questions, just use your characters Private Chat.  Thanks.

> I am usually online from 3-5am or 5-7pm PST m-f.  I am also online most of sat.
I will try to answer your posts asap.

> Usually I will use combat maps.

This message was last edited by the GM at 01:24, Thu 23 Aug 2012.

Flashpoint
 player, 1 post
 Fiery nature and powers
 Loves Explosions!!!
Mon 13 Aug 2012
at 21:56
Re: OOC Chat
I like the 3 subturns idea. But it'll take a few combats to see if this idea speed things up or not. We'll also need something in place in case someone isn't posting in time to keep a combat flowing. Maybe a 48-hour rule? If player doesn't post a combat action in that time, either GM plays the character's action, or the charactewr is in 'Full Defense' until he can act again?
MONO
 player, 1 post
Mon 13 Aug 2012
at 23:18
Re: OOC Chat
I agree. The 3 subturn idea seems promising. I'm still working on some details about my character but I don't like the 6 speed she initially has. I also like the 48 hour rule with the GM playing the character's actions.
Tony
 GM, 6 posts
Tue 14 Aug 2012
at 00:52
Re: OOC Chat
Sorry, I meant to enable your character sheets, but forgot.  Sheets are ready to be used.
Durablast
 player, 1 post
 Powered Armor
Tue 14 Aug 2012
at 01:23
Re: OOC Chat
In reply to Tony (msg # 4):

Ok, glad I saw the message as I was starting to put the sheet into his description at the same time.

The three subturns is worth a shot to speed things up. Every one at 4 speed would hurt any type of speed characters.
Gunndelore
 player, 2 posts
Tue 14 Aug 2012
at 04:34
Re: OOC Chat
It seems that the three subturn method is going to be tried, the only question now is, what is everyone's speed going to be?
Tony
 GM, 7 posts
Tue 14 Aug 2012
at 12:18
Re: OOC Chat
The subturn method does preserve the Champions feel of high vs low speed characters.  One of the effects I am worried about is having characters get multiple actions in a row.  I guess we will try it and find out.

quote:
2- Determine which group goes in what order.
 (probably a random roll + dex, this is still to be decided)

So how should we determine which side goes first in any given subturn.  Some ideas are;
a- roll 3d6 + the highest dex on each side
b- roll 3d6 + the sum of all dexs on a side
c- roll 3d6 + the sum of all spds on a side
d- a simple 3d6, no modifiers
e- ?

This message was last edited by the GM at 12:45, Wed 15 Aug 2012.

Durablast
 player, 2 posts
 Powered Armor
Tue 14 Aug 2012
at 17:17
Re: OOC Chat
In reply to Tony (msg # 7):

I would go with using the average speed/dex and bump up or down. Use an average of 5, then those with 6 would get +1 or -1 for those with a 4. Then those with dex of +21 get a +1 and under 18 get a -1. (18-21 would be 0 mod) Just a thought.
Flashpoint
 player, 2 posts
 Fiery nature and powers
 Loves Explosions!!!
Tue 14 Aug 2012
at 18:52
Re: OOC Chat
Well, at Speed 5, Flashpoint wouldn't be hurting from either method. I like the idea of 'highest' dex on each side rolling a Dex-check, although I'd expect someone with Fast-draw getting a bonus. And even if someone got multiple actions in a subturn, just have one at the beginning of the subturn, and one at the end. Spacing it out lets others play while preserving the benifits of a higher speed.
MONO
 player, 2 posts
Tue 14 Aug 2012
at 19:22
Re: OOC Chat
I plan on making MONO a speed 5. I also like the higher dex rolled, but what if both are high with the same Dex?
Tony
 GM, 9 posts
Wed 15 Aug 2012
at 12:45
Re: OOC Chat
I edited post 7 for clarity.
Gunndelore
 player, 3 posts
Wed 15 Aug 2012
at 20:09
Re: OOC Chat
I like the 3d6 and highest dex roll myself.
Tony
 GM, 10 posts
Sat 18 Aug 2012
at 12:25
Re: OOC Chat
Alright, I am looking over the characters and will soon kick this game into gear.
MONO
 player, 3 posts
Sun 19 Aug 2012
at 01:50
Re: OOC Chat
"I am ready."
Tony
 GM, 12 posts
Wed 22 Aug 2012
at 02:06
Re: OOC Chat
I am working on the 1st adventure/scenario, look for it soon.
Flashpoint
 player, 3 posts
 Fiery nature and powers
 Loves Explosions!!!
Wed 22 Aug 2012
at 21:15
Re: OOC Chat
Tweaks finished, and ready to go.
Tony
 GM, 13 posts
Thu 23 Aug 2012
at 00:38
Re: OOC Chat
Howdy folks, so first we all need to pick unique voice colors.  When your character says something, please use it.

> I use the following conventions;
blue=npc
orange=ooc
Serif, Monotype, Cursive are used to indicate unusual accents or strange sounding voices.
Louder/yelling is bold
whispers are small


Gunndelore
Bubbles




Usually I will use combat maps, anyone know of a program that does hex maps?
Flashpoint
 player, 4 posts
 Fiery nature and powers
 Loves Explosions!!!
Thu 23 Aug 2012
at 01:08
Re: OOC Chat
I usually use purple for conversation, orange for OOC, and Red for combat info.
MONO
 player, 4 posts
Thu 23 Aug 2012
at 01:17
Re: OOC Chat
I usually use green for conversation, orange for OOC, and Red for combat info.
Tony
 GM, 14 posts
Thu 23 Aug 2012
at 01:25
Re: OOC Chat
I thought for sure you would use yellow or red for Flashpoint, being all fire based and all.  But purple and green it is.
Durablast
 player, 3 posts
 Powered Armor
Thu 23 Aug 2012
at 01:34
Re: OOC Chat
In reply to Tony (msg # 20):

I use blue for conversation,orange for OOC (Seems to be the default color), and [...]for combat info.  Sorry, can't help you with the maps. Closest that I have is an old AD&D program that has some mapping but nothing that would work for this game.
Flashpoint
 player, 5 posts
 Fiery nature and powers
 Loves Explosions!!!
Thu 23 Aug 2012
at 19:10
Re: OOC Chat
Hey, I can always add 'sticky' to my Immolation attack......we can ALL watch as the RED spreads from person to person.....


I like the setup so far.
Do the members of Roadkill have names like Squirrel,Rabbit,Raccoon,Armadillo,Skunk...you know, popular Road Kill trophies
(or menu items)?

This message was last edited by the player at 19:10, Thu 23 Aug 2012.