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18:49, 5th May 2024 (GMT+0)

Glissom City- Dockside II.

Posted by GMFor group 0
Kores Varias
player, 724 posts
sickly, feeble man
with attitude...
Sat 8 Aug 2015
at 06:18
  • msg #2

Re: Glissom City- Dockside II

In reply to GM (msg # 1):
"..Tom...  it seems that there is an extensive tunnel network, that might be the cause of rats or other...  'distractions'...  until we understand the nature of the 'issues' we can't say for sure whether you will have more 'visitors'..."

"However there is some archaeological value in this, my friends and I would like more time to explore this, perhaps you can accept this for your trouble...  ...Ten florins?  I'm sure we can find someone to repair your wall when we're finished."

"Oh and do you have any spare lantern oil?"
This message was last edited by the player at 06:26, Sat 08 Aug 2015.
Brenar
player, 35 posts
Sun 9 Aug 2015
at 15:55
  • msg #3

Re: Glissom City- Dockside II

"Tough to say what is best, but indeed, there's a huge network of tunnel. If we do not explore them, you rat problem will persist." Brenar offered.
This message was last edited by the player at 15:56, Sun 09 Aug 2015.
GM
GM, 1020 posts
Games Master.
Mon 10 Aug 2015
at 02:42
  • msg #4

Re: Glissom City- Dockside II

Kores Varias:
In reply to GM (msg # 1):
"..Tom...  it seems that there is an extensive tunnel network, that might be the cause of rats or other...  'distractions'...  until we understand the nature of the 'issues' we can't say for sure whether you will have more 'visitors'..."

"However there is some archaeological value in this, my friends and I would like more time to explore this, perhaps you can accept this for your trouble...  ...Ten florins?  I'm sure we can find someone to repair your wall when we're finished."

"Oh and do you have any spare lantern oil?"


Tom perks up at the mention of cash and after some shuffling up and down stairs Kores has a leather wrapped clay flask holding two litres of lantern oil.

Tom takes the ten florins and wanders off upstairs to have another cuppa.
Kores Varias
player, 726 posts
sickly, feeble man
with attitude...
Mon 10 Aug 2015
at 12:27
  • msg #5

Re: Glissom City- Dockside II

In reply to GM (msg # 4):

OOC:

Kores will hold one lantern.  As long as he's not in the front.

Recommended battle order single file


Rabbie
Brenar
Dann

Kores

Grwn
Colm

This message was last edited by the GM at 08:17, Tue 11 Aug 2015.
Brenar
player, 39 posts
Militiaman and Mercenary
Mon 10 Aug 2015
at 12:31
  • msg #6

Re: Glissom City- Dockside II

Brenar gives the 10 Florin to Tom, certain it was a good bargain.
This message was last edited by the GM at 08:17, Tue 11 Aug 2015.
Dann of Clan Valin
player, 361 posts
Barbarian
Borderer clan warrior
Tue 11 Aug 2015
at 06:36
  • msg #7

Re: Glissom City- Dockside II

OOC: Dann will prefer to be at the back of the line, if only to have Kores in front of him rather than behind.
This message was last edited by the GM at 08:18, Tue 11 Aug 2015.
Kores Varias
player, 729 posts
sickly, feeble man
with attitude...
Tue 11 Aug 2015
at 06:58
  • msg #8

Re: Glissom City- Dockside II

In reply to Dann of Clan Valin (msg # 7):

OOC: Sorcerors in front!



Rabbie
 Brenar

 Kores

 Dann
 Grwn
 Colm

This message was last edited by the GM at 08:18, Tue 11 Aug 2015.
Brenar
player, 41 posts
Militiaman and Mercenary
Tue 11 Aug 2015
at 23:40
  • msg #9

Re: Glissom City- Dockside II

"I can take the lead." Offered Brenar as he made his way to the entrance "Keep close and stay within the light." He advised.
Colm Cernach
player, 255 posts
Pyromancer from Glissom.
The 7th Son of a 7th Son.
Thu 13 Aug 2015
at 20:30
  • msg #10

Re: Glissom City- Dockside II

"I have a crossbow which I can carry loaded if you want me to?  I have the ability to illuminate the party quickly should the lantern go out, among other things.  Perhaps I should walk behind Kores too." Added Colm.
Kores Varias
player, 730 posts
sickly, feeble man
with attitude...
Fri 14 Aug 2015
at 01:44
  • msg #11

Re: Glissom City- Dockside II

In reply to Colm Cernach (msg # 10):

Is that crossbow pointed at my back?

  Brenar
Rabbie

  Kores (Lantern)

  Colm
  Dann
  Grwn

This message was last edited by the GM at 00:05, Sat 15 Aug 2015.
GM
GM, 1021 posts
Games Master.
Sat 15 Aug 2015
at 00:11
  • msg #12

Re: Glissom City- Dockside II

Brenar leads the way followed by an uncharacteristically quiet Rabbie and then the four others.

The passageway leads towards the centre of the city on a slight upward incline, at points along it you see where other cavitys have been excavated these appear to have been well picked over or perhaps there was nothing there to begin with.

About 300m along the passage it stops suddenly at a dead end, looking up there appears to be a drop of about 10m from a wooden obstruction...possibly the floor, or a trapdoor in said floor, of a building above. The floor here is a mess of footprints but there is no visible means of egress..perhaps they lowered a rope or ladder from above....
Brenar
player, 43 posts
Militiaman and Mercenary
Sat 15 Aug 2015
at 00:25
  • msg #13

Re: Glissom City- Dockside II

"That explains the "rats". Any idea how to get up there?" He asked the others in a low voice.
This message was last edited by the player at 00:26, Sat 15 Aug 2015.
Dann of Clan Valin
player, 362 posts
Barbarian
Borderer clan warrior
Sun 16 Aug 2015
at 08:03
  • msg #14

Re: Glissom City- Dockside II

"We get out of here and track back to this place from above?" answers Dann half joking, half serious.
Brenar
player, 45 posts
Militiaman and Mercenary
Mon 17 Aug 2015
at 23:47
  • msg #15

Re: Glissom City- Dockside II

"Unless one of our more mystical companions has a spell that would help us do so, I seriously doubt we would manage to  figure it out...at least not in a timely manner." Replied Brenar as he started to look for potential hand or foothold.
Kores Varias
player, 733 posts
sickly, feeble man
with attitude...
Tue 18 Aug 2015
at 12:16
  • msg #16

Re: Glissom City- Dockside II

In reply to Brenar (msg # 15):

"Might be locked from the outside.  See if you can find a rope up there."
GM
GM, 1022 posts
Games Master.
Wed 19 Aug 2015
at 02:49
  • msg #17

Re: Glissom City- Dockside II

Brenar:
"Unless one of our more mystical companions has a spell that would help us do so, I seriously doubt we would manage to  figure it out...at least not in a timely manner." Replied Brenar as he started to look for potential hand or foothold.


Brenar determines that if someone boosted him he could probably make his way up with his back against one wall and his feet against the other.


OOC: Would require 2 Strength checks and 2 Ref checks.
This message was last edited by the GM at 02:49, Wed 19 Aug 2015.
Dann of Clan Valin
player, 363 posts
Barbarian
Borderer clan warrior
Wed 19 Aug 2015
at 10:59
  • msg #18

Re: Glissom City- Dockside II

If Brenar asks, Dann will help him start his ascension.
Colm Cernach
player, 257 posts
Pyromancer from Glissom.
The 7th Son of a 7th Son.
Wed 19 Aug 2015
at 13:05
  • msg #19

Re: Glissom City- Dockside II

"I have a shield!" cries Colm unslinging it from his back.
"Take one side Dann, and Brenar can step onto it.  You others can lift him up, shield and all to head height,
and don't forget to give him a rope!"

Brenar
player, 46 posts
Militiaman and Mercenary
Wed 19 Aug 2015
at 13:13
  • msg #20

Re: Glissom City- Dockside II

"Sounds like a good plan." Agreed Brenar, removing his pack to lighten the load.

OOC

Just to clarify, is it 2 strength and 2 reflex check per person involved?

Kores Varias
player, 735 posts
sickly, feeble man
with attitude...
Wed 19 Aug 2015
at 15:35
  • msg #21

Re: Glissom City- Dockside II

In reply to Brenar (msg # 20):

Kores steps out of the way and coordinates...  he doesn't want to be a landing pad....
GM
GM, 1023 posts
Games Master.
Wed 19 Aug 2015
at 23:06
  • msg #22

Re: Glissom City- Dockside II

Brenar:
"Sounds like a good plan." Agreed Brenar, removing his pack to lighten the load.

OOC

Just to clarify, is it 2 strength and 2 reflex check per person involved?


OOC: If you go with the shield option theres no need to roll just find a place to secure the rope and the others can easily ascend.
Brenar
player, 47 posts
Militiaman and Mercenary
Thu 20 Aug 2015
at 20:51
  • msg #23

Re: Glissom City- Dockside II

As Colm and Dann(?) get the shield ready, Brenar fishes his rope out of his bag, and slip one arm trough the coil. I'm ready. Are you ready?" He asked before climbing on the shield.
This message was last edited by the player at 13:54, Thu 27 Aug 2015.
GM
GM, 1024 posts
Games Master.
Wed 26 Aug 2015
at 02:57
  • msg #24

Re: Glissom City- Dockside II

Brenar:
As Colm and Dann(?) get the shield ready, Brenar fishes his rope out of his bag, and slip one arm through the coil. I'm ready. Are you ready?" He asked before climbing on the shield.


Brenar is lifted into the air and keeps his balance on the shield, about 5m above him he can see a solid wooden trapdoor. He decides to risk trying to ascend the rest of the way....

He easily wedges himself in and is able to shuffle up the rest of the shaft with his back against one wall and his feet against the other. When he reaches the top he notes a recessed bolt is holding the trapdoor in place and attempts to slide it across with the point of his dagger.

He does so with exceptional ease, and fastens the rope around a support beam, letting it down to give his companions a way up.

Carefully pushing the trapdoor up slightly he wedges himself in securely and peers through.

The room above is dusty and unlit but some sunlight does penetrate the windows and gaps in the timbers...
Brenar
player, 48 posts
Militiaman and Mercenary
Thu 27 Aug 2015
at 00:21
  • msg #25

Re: Glissom City- Dockside II

Drawing his morning star, He give a good scan of the area, then (once satisfied he was alone), he quietly call out"All clear, you can come up...and don't forget my pack."
This message was last edited by the player at 00:21, Thu 27 Aug 2015.
Dann of Clan Valin
player, 364 posts
Barbarian
Borderer clan warrior
Thu 27 Aug 2015
at 10:48
  • msg #26

Re: Glissom City- Dockside II

Dann shrugs and tries to climb next.
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