Discussions about rules.   Posted by Co-GM.Group: 0
Co-GM
 GM, 52 posts
Thu 13 Aug 2015
at 06:29
Discussions about rules
I am making this the placeholder in this forum for discussions about rules, their problems, updates, ect.

Usually, the latest rules proposal will be posted to the Files section of the main website (https://sites.google.com/site/2300adgame/file-cabinet). Edits to the original text will be in green font. Rules proposals are just that, they will not have any force until the GM says so. The GM usually will only formally update the rules between turns, though often proposals are written to cover some critical flaw that has been exposed in the course of game play so the GM may think it best to rule that way.

This message was last edited by the GM at 17:23, Mon 05 June.

Combat Cycle Ref
 GM, 53 posts
Thu 13 Aug 2015
at 16:38
Rules proposal 20150810
Rules_proposal_20150810 (https://sites.google.com/site/...tredirects=0&d=1)

Many little changes, most visibly the deletion of large amounts of text which was either duplicate, unnecessary, or a fossilized remnant of long cast off ideas.

Probably the biggest change is getting rid of battalion sized units. I think for the size and scope of this game we just should never be dealing with units that small. Very proud of that simplification, heck, the rules in the first iteration of the game were so crazy as to allow for Platoon sized units. I worry though that I made a huge error in settling on Brigade sized units. As is there are around 2000 cataloged military units for player nations alone and combat/supply rules which, in spite of many simplifications since game start, I worry is still cumbersome and distracting. Further experience will have to tell if it is necessary to go to the traumatic step of converting everything to division sized units; I can foresee that going to division sized will allow us to reduce the number of Supply units which have to be tracked by 1/5 (by making each one x5 bigger) and that alone may be enough reason to justify it.

This message was last edited by the player at 18:51, Thu 13 Aug 2015.

Referee
 GM, 76 posts
Thu 13 Aug 2015
at 17:28
Re: Rules proposal 20150810
In reply to Combat Cycle Ref (msg # 2):

I see a future for Division sized units...
/Andreas
Germany
 player, 118 posts
Fri 14 Aug 2015
at 11:20
Re: Rules proposal 20150810
Combat Cycle Ref:
Rules_proposal_20150810 (https://sites.google.com/site/...tredirects=0&d=1)

Many little changes, most visibly the deletion of large amounts of text which was either duplicate, unnecessary, or a fossilized remnant of long cast off ideas.

Probably the biggest change is getting rid of battalion sized units. I think for the size and scope of this game we just should never be dealing with units that small. Very proud of that simplification, heck, the rules in the first iteration of the game were so crazy as to allow for Platoon sized units. I worry though that I made a huge error in settling on Brigade sized units. As is there are around 2000 cataloged military units for player nations alone and combat/supply rules which, in spite of many simplifications since game start, I worry is still cumbersome and distracting. Further experience will have to tell if it is necessary to go to the traumatic step of converting everything to division sized units; I can foresee that going to division sized will allow us to reduce the number of Supply units which have to be tracked by 1/5 (by making each one x5 bigger) and that alone may be enough reason to justify it.


I understand that brigada sized may seem too detailed for thsoe countries with large armies, but moving it to division sized will also have problems:
  • many countries have smaller armies where división sized will left them without as ingle unit or with too Little capacity to maneuver (e.g. while in the game Germany has increased its army, IRW it has only 2 divisions)
  • Division sized units are not applicable to some specialized units (e.g. artillery)
  • Air and Sea units must be enlarged accordingly
  • In the case of insurgencies, I don't believe division sized units are a good idea
  • (for the future) unless you allow them to be broken up, transport for military units will become a nightmare, needing quite large space ships (and a lot of Naval Base Modules) to move them


If you really want to simplify military, it would probably need a full remaking of military rules (that I must admit work better tan I expected, though I understand that a great cost for the GM):
  • Make it just force points, disregarding specific kind of units (ŕ la Castle's proposal)
  • Disregard specific unit's quality, assuming all of them to be according to its MR
  • Reduce the different kind of units (e.g. for land just heavy, light and artillery) and specialties
  • Use different rules for insurgencies, wehre insurgent's units are not relaly units, as suggested in the past


Except the first option, they will just avoid the need to keep trace of each and every unit, I hope making it more beareble

This message was last edited by the player at 14:49, Sat 15 Aug 2015.

Combat Cycle Ref
 GM, 54 posts
Fri 14 Aug 2015
at 18:41
Re: Rules proposal 20150810
In reply to Germany (msg # 4):

See section 13.2, those problems and the possible solutions to them have long been recognized and considered. One thing we will not be doing is creating a whole, new, separate, section of rules for insurgencies. Simplification is goal, not adding complications as we try to make the new rules work with every other rule or situation which can occur. A full remaking of the rules would suffer from the same problem for the same reasons.

This message was last edited by the player at 18:42, Fri 14 Aug 2015.