In reply to Germany (msg # 399):
Question about increasing tech levels
5.2.1:
Each Core Settlement has their own Economic tech levels. Upgrading an Economic tech level of a Core Settlement includes upgrading the tech of all infrastructure networks, new hardware and teaching new methods to your population, and all of your facilities. In the Turn following, the Core Settlement will also receive a 3% one-time boost to GDP growth per 0.1 tech level gained.
I was looking at the rules and something struck me, I've been working on the assumption that tech upgrades do not take effect until next turn, but that is not always true of other purchases.
The thing that got me thinking is that I can purchase items that will work normally other than for producing units, RSUs etc, but will offer things like uplift. Are there such things when it comes to tech upgrades?
So when does the nation gain the benefits of having the increased tech level for different things? Examples of where this might be important that I can think of are:
*If the US were to upgrade it's electronics tech from 8.6 to 8.8 and its space from 8.7 to 8.8 this turn, would it use the tech levels at the start of the turn to build an enclave (so $500) or would it be at the upgraded tech levels (so $200 as it meets the basic requirements)?
* Do space ships use the space tech level at the start of the turn, or the level it is being upgraded to during the turn, when working out how many round trips they can make
* Is uplift calculated by the tech level of the world at the start of the turn or the tech level being upgraded to during the turn
* Do units fight using the tech level at the start of turn, or the level being upgraded to - does this change if we move into a war budget when items can be explicitly purchased and deployed during the turn?