Some more comments about Combat Rules:
10.5 Battle Resolution
quote:
For simplicity of display, odds greater than 10:1 and less than 1:10 are grouped together but each integer multiple still counts as a separate column for purposes of column shifting.
In case of odds between 10: and 1:10, does this not apply (so if odds is 10:1, but 3 colum shifts in defender favor, would it be column 3:1, that represents 3 full columns, or 7-10:1, that represents 3 integer less)?
10.11 Quick Combat:
quote:
Also ignored for Quick Combat are sections 10.3 (Initiative), 10.4 (Combat Cycle), 10.5 (Battle Resolution), 10.6 (Damage Allocation), 10.7 (After Combat), 10.8 (Air Units), 10.9 (Air Defense and Ground Support), and 10.10 (Hidden Status and Stealth Ability).
1)Do the column shifts apply as told in 10:5 (that does not apply accdording this paragraph), or they are always full columns?
Example: a, MR4 nation attacks an MR1 one with an odds of 20:1. 6 columns are moved to left due to MR diference. Will it be fought in the >10:1 column, as would be according 10:5, or in the 1.5:1 one, using full column shifts)?
2)Does this include this part on 10:6?:
quote:
The number of hits from an attack which includes IRBM units, ICBM units, Spaceship Missiles/Fighters/Orbital Bombardment Modules is first reduced by ABM units, SAM units, and Missile Defence facilities by an amount equal to the Final Combat Strength of those weapons x (1d10 rolled by the GM) x 10%, round fractions up, up to a maximum of the number of hits inflicted by weapons which can be intercepted.
See that if so, ABMs and Missile Defense facilities lose their main use in Core Worlds...
quote:
At the GM’s discretion, the side which loses the most hits in each Quick Combat Round can expect to permanently lose about 20% of the original number of hexes, round up,
As this is written (as you know I believe the extreme cases, no mattre how unlikely, are the ones that best show where things fail) let's imagine Russia attacks Estonia with 15 armored brigades and 10 MR airplanes (total combat strenght 105). Estonia has a Base strenght of 10. TL 7.7 and MR 2 according the Settlements spreadsheet
As Russia has TL 8.4, its final combat strenght is 7408
Estonia has a final Combat Strenght of 592
So ratio is >10:1. As both countries are MR 2, no change on it. Roll is 2, so result is 10:100
Estonia loses 100/5=20% of its forces. As 10 x 20% is 2, itloses 2 strenght points
Russia loses 10/5=2% of its forces. As 105 x 2% = 2,1, it loses 3 strenght points
So, at GM option, Russia could have lost 20% (rounded up) of its hexes (so, as Russia has 28 hexes, 6 hexes) to Estonia, while Estonia could have lost no territory...
I guess this is not the spirit of the rules (aside from not too credible, to say the least), so, I suggest to change the wording to:
quote:
At the GM’s discretion, the side which loses the most hits percentage in each Quick Combat Round can expect to permanently lose about 20% of the original number of hexes, round up,