China:
In reply to Germany (msg # 201):
Run the economy one out 25 turns and then see if its still broken ..the olde one had already failed misirably..ie made it impossible to get to tech 11 for any nation ..now after about 30 turns the west might just make it to tech 12 with cooperation..the limiting factor being theoertical that goes up faster ..ie Hard decisions will need to be made to succeed but success is possible..
As I said, the only formula now I find broken is the one to raise Economical Infrastructures. This turn, China has raised its Power infrastructure from 6.7 to 6.8 for a cost of $972. With the new rules (assuming AM 16, the semae gives for France in the example, as France had an AM of 38%, though now is 35.5, and China has 39%), its cost would be $27. Do you feel this logical or right?
China:
Do not forget Maintenance Costs have gone up for off world equipment by ~200% and military maintenance has gone up ~40%..(yes the SU has gone up 500% but the number of SU required has remained the same or gone down slightly for Elite and Vet over all gone up for Exp and Grn (in money not SU)..
Being able to afford military expiditions has become more difficult for large forces..
being able to sustain operations and have a ready force is going to force choices..
This maintenance costs will make worse MR more costly,so giving more advantage to MR 1 nations (though its cost is also reflected in the Social upkeep).
As for the supply costs for QCR, they make any war unbearable, and take off the difference among MRs in supply costs. Being MR1 does not only mean to have better units than an MR3 nation, but also more support (C3
i, supply, etc), and this was what, IMHO, was represented by its higher war costs. Now, this is forfeited, all countries pay $5 per unit and WR.
As to keep more or less parity a MR3 nation needs about 4 times the force against a MR1 country, and usually has lower TL, so let's asume it needs about 5-6 times the units. When each unit costs it $5, it would be spending about 5-6 times the supplies that the MR 1 nation, so having no chance.
Let's imagine Turkey decides to defy NATO in Turkish Kurdistán and NATO resists military:
In the zone, France has about 17 units, so will spend $85/round in maintenance. Turkey, assuming all its armed forces are used, would use about 105 units, 31 of which are reserve and so do not cost anything, with atotal cost of $370/round. Even going to War footing, Turkwy will not resist much, while France, probably going to war footing too, will, just for supplies.
With this rules, a small expeditionary force may conquest quite large nations just because the defender would have all forces engaged, and so wil lbe out of supplies quite son.
See that any attack to China, if spread over all China's hexes (so engaging all its armed forces), will cost it over $2000 per WR in supplies. How long would it resist?
Just the forces sent to N Korea by China would cost it $375 per WR, while its supply reserve would be $658. China would be out of supply after the 2
nd WR, forcing it to go to War Footing if it intends to keep the offensive (and if NK resists, off course). And this is only an expeditionary force for China...
As for ROK, going to War Footing will not support its army (as it's fully engaged) for a single WR (as it would need S850 to be supported, while War Footing will give it about $773...
This message was last edited by the player at 08:33, Mon 24 Oct 2016.