Bloody Damascus:
(1) Arctic Sunrise Arbitration (Netherlands v. Russia)
On 14 August 2047, an Arbitral Tribunal constituted under Annex VII of the United Nations Convention on the Law of the Sea (UNCLOS) and facilitated by the Permanent Court of Arbitration (PCA) is to consider the dispute between the Netherlands and the Russian Federation concerning measures taken by the Russian Federation against the ship ‘Arctic Sunrise’ and its crew. The Arctic Sunrise sailed under the flag of the Netherlands and was used by Greenpeace International to stage a protest against a Russian offshore oil platform in the Arctic Ocean. On 19 September 2046, the Arctic Sunrise was boarded, seized and detained by the Russian authorities, it was then towed to Murmansk and its crew were arrested. - Permanent Court of Arbitration, Hague, Netherlands
Russia and Syria attacking Syrian rebels:
Russian unit#MH-5, MINF-8
-As per section 8.5 of the rules, Reserve units may be part of a Defense, but not part of an Attack. As there are now no units belonging to a PC in this attack, it will be conducted by GM fiat
Syria: 168 Base combat strength
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 168, Final Combat Strength: 9450
Syrian rebels: 3 Base combat strength
Mil Rank 4, Mil tech 7.5, Sum Basic Strength: 3, Final Combat Strength: 169
Syrian rebels losses:
Reduced to 2 Base combat strength
Russia and Syrian losses:
None
Syrian rebels forgoes the opportunity to Attack
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Here To Help
The Brazilian Army is
Coming to Help YOU
If you have found
this leaflet then Brazilian troops will be coming to this area to help the
Government of
National Unity and Reconciliation make your country safe again.
To make sure that you
are as safe as possible there are some rules you must follow whilst we are in
your country
*DO NOT THROW ROCKS
AT SOLDIERS*
- We do not know if
you are holding a rock or a hand grenade, do not put yourself in danger
- soldiers will shoot you if you look like you might
be throwing a grenade
*DO NOT RESIST ARREST
OR CARRY WEAPONS*
- Soldiers may need
to detain you or others in the area as part of their investigations and
peacekeeping efforts.
- There are many
dangerous and heavily armed people in the area resisting the legitimate
government’s rule
- Insurgents hide
amongst civilians to attack us, we cannot tell the difference between you and
an insurgent until we have checked
- soldiers will shoot you if you are resisting
arrest and look like you might be armed or dangerous
Leaflet airdropped into Venezuela by Brazilian forces
Brazil and Venezuelan allies attacking Venezuela
Brazil: units #001,003,004,007,008,027,028,029,030,031,032,033,034,040,041,042,043,044,045, 046,047,048,049,062,063,069,070,074,076,077,079,080,059,071,072,073,085
-units 040,041,042,043,044,045,046,047,048,049,076,059,071,072,073,085 are Reserve Quality units. As per section 8.5 of the rules, Reserve units may be part of a Defense, but not be part of an Attack.
105 SU required, 87 SU available, 87 SU used, 0 SU final –Insufficient supplies, combat will be resolved 1 column worse and final losses are increased by 100%
Venezuelan allies: 7 Base combat strength
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 48, Final Combat Strength: 2700
Venezuela: 24 Base combat strength,
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 24, Final Combat Strength: 1350
Odds are 2700/1350=2.00 which becomes 2:1 odds, shifted 1 to left for low supplies, final odds 1.5:1
14:52, Today: Referee, on behalf of Brazil, rolled 9 using 1d10. Here To Help#1.
Results: 0%/5=0% loss to Attacker, 60%/5=12% loss to defender,
Brazil and Venezuelan allies losses
None
Venezuela losses: 0.12 X 24 available hits =2.88=3
Reduced to 21 Base combat strength
Venezuela forgoes the opportunity to Attack
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Martyr Saints of China
Memorial plaque left behind at Saint Francis Xavier Church, Niger River Delta, Nigeria
-China moves to evacuate and permanently shut down Military Base Sol-Earth-1N20
-Germany expends the extra $ needed to make the Asteroid Mining facility operational next Turn
-Russia moves to incorporate hexes Sol-Earth 10N4 and 10N5 into Settlement Russia
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A Call to Arms
A discussion on the current Turkish call invoking article 5. Was,
Turkey previously attempting to use the mutual defence argument to prevent
internal schism, has Turkey now suffered an armed attack against their
territory from an external threat. An analysis of the stresses between our
government and the Turkish administration. An assessment on the merits of the final decision falling to
the North Atlantic Council. If a request to invoke article 5 should be not heeded,
does the USA wish for article 5 and the alliance to continue to mean anything?
Abstract of the US State Department Response paper on the
Armenian-Turkish conflict
Armenia attacking Turkey
GM note: -French (unit #001,002,009,012,013) and Canadian (unit#005 and 008) forces are enroute. Will not arrive until Round#2
-Turkey refuses to allow all others access for failure to commit to reversing Kurdistan’s earlier conquests
Armenia: 82 Base combat strength
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 82, Final Combat Strength: 4612
Turkey: 145 Base combat strength, only 80 can be brought to bear at this time
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 80, Final Combat Strength: 4500
Odds are 4612/4500=1.02 which becomes 1:1 odds, shifted 1 to right for heavy partisan action, final odds 1.5:1
21:38, Today: Referee rolled 3 using 1d10. A Call to Arms#1.
Results: 60%/5=12% loss to Attacker, 0%/5=0% loss to defender,
Armenia losses: 0.12 X 82 available hits =9.84=10
Reduced to 72 Base combat strength
Turkey losses: 0
None
Turkey attacking Armenia and Russia
Turkey: 145 Base combat strength, only 80 can be brought to bear at this time
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 80, Final Combat Strength: 4500
Russia: units: INT-6,INT-7,INT-8,INT-9, SEC-3, SEC-4, MINF-10, MINF-11, TNK-4, ZIP-1
-As per 10.11 par#3 sent#5 of the rules, GM notes that the Russian task force is entirely made up of Reserve quality units, similar to a Mil Rank 4 type nation and will be treated as such.
-unit ZIP-1 is still under construction and still inside Russia. Unit will not be able to participate until Round #2
0 SU required, 70 SU available, 0 SU used, 70 SU final
Armenia: 72 Base combat strength
Mil Rank 4, Mil tech 7.9, Sum Basic Strength: 211, Final Combat Strength: 13168
Odds are 4500/13168=0.34 which becomes 1:3 odds, shifted 2*(4-3)=2 = 2 columns to right for Military Rank, final odds 1.5:1
22:28, Today: Referee rolled 7 using 1d10. A Call to Arms#2.
Results: 60%/5=12% loss to Attacker, 20%/5=4% loss to defender,
Armenia and Russia losses: 0.04 X 211 available hits =8.44=9
Armenia reduced to 68 Base combat strength
Russia unit SEC-4 is destroyed
Turkey losses: 0.12 X 80 available hits =9.6=10
Reduced to 70 Base combat strength
---------------------------------------------------
Occupation Duty.
Fabriqué au Canada
Image found on many munitions, military rations and other
equipment used by Iraqi Armed Forces
Iraq attacking Saudi Arabia
Iraq : 90 Base combat strength
Mil Rank 4, Mil tech 7.1, Sum Basic Strength: 90, Final Combat Strength: 4536
Saudi Arabia: Units 1, 3, 32, 33, 34, 35, 22, 6, 7, 8, 332, 66, 67, 301, 302, 303, 304, 305, 351, 352, 353, 354, 355
105 SU required, 346 SU available, 105 SU used, 241 SU final
Military Rank: 2. TL 7.6. Sum Basic Strength: 84. Final Combat Strength: 4851
Odds are 4536/4851=0.935 which becomes 1:1.5 odds, shifted [ 2 X (2 - 4)= -4] 4 to left for MR 4 vs MR 2, shifted 5 to right for patriotic fever as well as even more extensive international (Canadian) material and intelligence aid then there was last Turn, final odds 1:1
14:37, Today: Referee rolled 9 using 1d10. Occupation Duty#4
Results: 20%/5=4% loss to Attacker, 40%/5=8% loss to defender,
Iraq losses: 0.04 X 90 available hits = 3.6 = 4
Reduced to 86 Base combat strength
Saudi Arabia losses: 0.08 X 84 available hits = 6.72 = 7
Units #1 and 332 are destroyed.
Saudi Arabia forgoes the opportunity to Attack Iraq
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You will have until June 30th 1200 UTC to post to me in the appropriate threads about what your nations are going to do in response before I start Quick Combat Round #2