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05:34, 2nd May 2024 (GMT+0)

Historical interval 2045-2049.

Posted by Co-GMFor group 0
Russia
player, 33 posts
Wed 7 Feb 2018
at 14:33
  • msg #9

Re: Historical interval 2045-2049

USA:
In reply to Germany (msg # 5):

The United State would like to express mounting worry about the continuing oil shortages around the world - why have producers, at the first sign of prices returning to normal, restricted supply so harshly?


OOC: Russia was not going to implement oil conservation in this way. It is result of that rules are a bit vague to me and of harsh GM interpretation of my orders. I guess other countries mentioned in Germany's post experienced the same.
Germany
player, 373 posts
Fri 23 Feb 2018
at 14:43
  • msg #10

Re: Historical interval 2045-2049

While reviewing the comercial launch capacity, I miss Copenhagen Suborbitals, that was listed the last 2 turns as having 1 rocket. Has it closed? If so, what happened with their assets?
Co-GM
GM, 183 posts
Fri 23 Feb 2018
at 18:28
  • msg #11

Re: Historical interval 2045-2049

In reply to Germany (msg # 10):

>I miss Copenhagen Suborbitals,
https://sites.google.com/site/...racters/corporations
Copenhagen Suborbitals is there, first entry under the heading of 'Europe'.
Germany
player, 374 posts
Fri 23 Feb 2018
at 18:45
  • msg #12

Re: Historical interval 2045-2049

In reply to Co-GM (msg # 11):

Sorry then, I must have skipped it
Germany
player, 383 posts
Thu 8 Mar 2018
at 15:31
  • msg #13

Re: Historical interval 2045-2049

Can we know how many od us have sent the turns (or who has not), s othat we will know who we are playing rignt now??
Nordic Federation
player, 18 posts
Fri 9 Mar 2018
at 00:55
  • msg #14

Re: Historical interval 2045-2049

In reply to Germany (msg # 13):

Nordic Federation and Nigeria have sent their orders, articles, units lists and orders descriptions.

Got feedback from GM and corrected in consequences.
Co-GM
GM, 185 posts
Fri 9 Mar 2018
at 10:09
  • msg #15

Re: Historical interval 2045-2049

In reply to Germany (msg # 13):

I know you're eager to progress and Kelvin is currently working on the unenviable task of collating and processing everyone's turns, whilst I deal with writing these up for release.

Kelvin will be first checking with people if turns have not been in before saying who is and is not here - but we will not be waiting for people forever.

Updates will come but, as always, it can take a bit of time to work it all through - together we produce a prolific amount of PAs that take time to process and write up. That being said we are hoping to streamline the process of resolving PAs to them being written up, which should increase turn around time on this.

- Liam
Co-GM
GM, 186 posts
Tue 20 Mar 2018
at 00:35
  • msg #16

Re: Historical interval 2045-2049

In reply to Co-GM (msg # 15):

To give you all an update on where we are currently:

We (and by that I mean Kelvin since he's the one doing the work here) have been promised turns for the Canada, Persia and the UK shortly - I would ask those players please submit these orders ASAP - should you be having any problems or need any questions answered contact myself and Kelvin, the Private Messages on this site will be easiest, and we can try to help you finish up your orders if you are not sure what information you need to give us etc.

Unfortunately, we have not heard from China, France (Both Morgan) and Indonesia (played by Chance) - Kelvin has been trying to get in touch with these players but without success.

We have set the 26th of March as the kill date for those orders we have not yet been promised

For those nations we have not heard from we will assume their players have dropped from the game if we have not heard anything by the 26th march, at which point we will have to look at who will be taking over those nations.

I would also urge all those nations who have promised us orders to get their turn submitted by this date! I cannot stress enough how important it is for us to maintain a forward momentum!

Without everyone's orders we cannot resolve PAs and move us on to the next stage - for everyone's enjoyment it is important we keep moving forwards!

On to the good news, we have received the other turn orders and we have some draft news articles ready to go - as I said last time round we're going to try and streamline the process of getting your PAs converted into published news articles that fit results - the goal is to speed up the time it takes us to get you informed and move though any combat and reactions.

Finally, I'd like to thank all of you for the news articles you have submitted - particularly the non English articles. We will be using some of them as originally submitted, and others will be altered or used as inspiration for the final articles so we can give you a sense of the world you are building, as we see it developing from all your actions - successful or not.

I have had a lot of fun reading though them and working with them - so all I can say is keep up the good work!
Germany
player, 395 posts
Mon 18 Jun 2018
at 13:38
  • msg #17

Re: Historical interval 2045-2049

I was reviewing some of the NPCs, and just some doubts:

Several corporations are told to have troops. What MR would they be considered should they enter in combat?

Agurzil Military Services PMC: is lised in the explalation ot have 2 security brigades for rent, but in the assets section 3 such brigades are listed. Which one is right?

Guerdau-Aban corporation: what does the double knot security ability in its unit mean (the part of doublé knot, of course)?
Referee
GM, 109 posts
Fri 22 Jun 2018
at 22:00
  • msg #18

Re: Historical interval 2045-2049

In reply to Germany (msg # 17):

>Agurzil Military Services PMC: is lised in the explalation ot have 2 security
>brigades for rent, but in the assets section 3 such brigades are listed. Which
>one is right?

Both are. A unit existing and a unit for rent are two different things.

>Guerdau-Aban corporation: what does the double knot security ability in its unit
>mean (the part of doublé knot, of course)?

It means it is part of its name, not an ability
Referee
GM, 110 posts
Sun 24 Jun 2018
at 01:12
  • msg #19

Quick Combat Round#1

Bloody Damascus:

(1) Arctic Sunrise Arbitration (Netherlands v. Russia)
On 14 August 2047, an Arbitral Tribunal constituted under Annex VII of the United Nations Convention on the Law of the Sea (UNCLOS) and facilitated by the Permanent Court of Arbitration (PCA) is to consider the dispute between the Netherlands and the Russian Federation concerning measures taken by the Russian Federation against the ship ‘Arctic Sunrise’ and its crew. The Arctic Sunrise sailed under the flag of the Netherlands and was used by Greenpeace International to stage a protest against a Russian offshore oil platform in the Arctic Ocean. On 19 September 2046, the Arctic Sunrise was boarded, seized and detained by the Russian authorities, it was then towed to Murmansk and its crew were arrested.  - Permanent Court of Arbitration, Hague, Netherlands

Russia and Syria attacking Syrian rebels:

Russian unit#MH-5, MINF-8
-As per section 8.5 of the rules, Reserve units may be part of a Defense, but not part of an Attack. As there are now no units belonging to a PC in this attack, it will be conducted by GM fiat
Syria: 168 Base combat strength
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 168, Final Combat Strength: 9450

Syrian rebels: 3 Base combat strength
Mil Rank 4, Mil tech 7.5, Sum Basic Strength: 3, Final Combat Strength: 169

Syrian rebels losses:
Reduced to 2 Base combat strength

Russia and Syrian losses:
None

Syrian rebels forgoes the opportunity to Attack

---------------------------------------------------

Here To Help
The Brazilian Army is
Coming to Help YOU

If you have found
this leaflet then Brazilian troops will be coming to this area to help the
Government of
National Unity and Reconciliation make your country safe again.
To make sure that you
are as safe as possible there are some rules you must follow whilst we are in
your country

*DO NOT THROW ROCKS
AT SOLDIERS*
- We do not know if
you are holding a rock or a hand grenade, do not put yourself in danger
- soldiers will shoot you if you look like you might
be throwing a grenade

*DO NOT RESIST ARREST
OR CARRY WEAPONS*
- Soldiers may need
to detain you or others in the area as part of their investigations and
peacekeeping efforts.
- There are many
dangerous and heavily armed people in the area resisting the legitimate
government’s rule
- Insurgents hide
amongst civilians to attack us, we cannot tell the difference between you and
an insurgent until we have checked
- soldiers will shoot you if you are resisting
arrest and look like you might be armed or dangerous

Leaflet airdropped into Venezuela by Brazilian forces


Brazil and Venezuelan allies attacking Venezuela

Brazil: units #001,003,004,007,008,027,028,029,030,031,032,033,034,040,041,042,043,044,045, 046,047,048,049,062,063,069,070,074,076,077,079,080,059,071,072,073,085
-units 040,041,042,043,044,045,046,047,048,049,076,059,071,072,073,085 are Reserve Quality units. As per section 8.5 of the rules, Reserve units may be part of a Defense, but not be part of an Attack.
105 SU required, 87 SU available, 87 SU used, 0 SU final –Insufficient supplies, combat will be resolved 1 column worse and final losses are increased by 100%
Venezuelan allies: 7 Base combat strength
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 48, Final Combat Strength: 2700

Venezuela: 24 Base combat strength,
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 24, Final Combat Strength: 1350

Odds are 2700/1350=2.00 which becomes 2:1 odds, shifted 1 to left for low supplies, final odds 1.5:1
14:52, Today: Referee, on behalf of Brazil, rolled 9 using 1d10.  Here To Help#1.
Results: 0%/5=0% loss to Attacker, 60%/5=12% loss to defender,

Brazil and Venezuelan allies losses
None

Venezuela losses: 0.12 X 24 available hits =2.88=3
Reduced to 21 Base combat strength

Venezuela forgoes the opportunity to Attack

---------------------------------------------------

Martyr Saints of China
 Memorial plaque left behind at Saint Francis Xavier Church, Niger River Delta, Nigeria

-China moves to evacuate and permanently shut down Military Base Sol-Earth-1N20

-Germany expends the extra $ needed to make the Asteroid Mining facility operational next Turn

-Russia moves to incorporate hexes Sol-Earth 10N4 and 10N5 into Settlement Russia


---------------------------------------------------

A Call to Arms
A discussion on the current Turkish call invoking article 5. Was,
Turkey previously attempting to use the mutual defence argument to prevent
internal schism, has Turkey now suffered an armed attack against their
territory from an external threat. An analysis of the stresses between our
government and the Turkish administration. An assessment on the merits of the final decision falling to
the North Atlantic Council. If a request to invoke article 5 should be not heeded,
does the USA wish for article 5 and the alliance to continue to mean anything?
Abstract of the US State Department Response paper on the
Armenian-Turkish conflict

Armenia attacking Turkey

GM note: -French (unit #001,002,009,012,013) and Canadian (unit#005 and 008) forces are enroute. Will not arrive until Round#2
         -Turkey refuses to allow all others access for failure to commit to reversing Kurdistan’s earlier conquests

Armenia: 82 Base combat strength
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 82, Final Combat Strength: 4612

Turkey: 145 Base combat strength, only 80 can be brought to bear at this time
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 80, Final Combat Strength: 4500

Odds are 4612/4500=1.02 which becomes 1:1 odds, shifted 1 to right for heavy partisan action, final odds 1.5:1
21:38, Today: Referee rolled 3 using 1d10.  A Call to Arms#1.
Results: 60%/5=12% loss to Attacker, 0%/5=0% loss to defender,

Armenia losses: 0.12 X 82 available hits =9.84=10
Reduced to 72 Base combat strength

Turkey losses: 0
None

Turkey attacking Armenia and Russia

Turkey: 145 Base combat strength, only 80 can be brought to bear at this time
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 80, Final Combat Strength: 4500

Russia: units: INT-6,INT-7,INT-8,INT-9, SEC-3, SEC-4, MINF-10, MINF-11, TNK-4, ZIP-1
-As per 10.11 par#3 sent#5 of the rules, GM notes that the Russian task force is entirely made up of Reserve quality units, similar to a Mil Rank 4 type nation and will be treated as such.
-unit ZIP-1 is still under construction and still inside Russia. Unit will not be able to participate until Round #2
0 SU required, 70 SU available, 0 SU used, 70 SU final
Armenia: 72 Base combat strength
Mil Rank 4, Mil tech 7.9, Sum Basic Strength: 211, Final Combat Strength: 13168

Odds are 4500/13168=0.34 which becomes 1:3 odds, shifted 2*(4-3)=2 = 2 columns to right for Military Rank, final odds 1.5:1
22:28, Today: Referee rolled 7 using 1d10. A Call to Arms#2.
Results: 60%/5=12% loss to Attacker, 20%/5=4% loss to defender,

Armenia and Russia losses: 0.04 X 211 available hits =8.44=9
Armenia reduced to 68 Base combat strength
Russia unit SEC-4 is destroyed

Turkey losses: 0.12 X 80 available hits =9.6=10
Reduced to 70 Base combat strength

---------------------------------------------------

Occupation Duty.

Fabriqué au Canada
Image found on many munitions, military rations and other
equipment used by Iraqi Armed Forces

Iraq attacking Saudi Arabia

Iraq : 90 Base combat strength
Mil Rank 4, Mil tech 7.1, Sum Basic Strength: 90, Final Combat Strength: 4536

Saudi Arabia: Units 1, 3, 32, 33, 34, 35, 22, 6, 7, 8, 332, 66, 67, 301, 302, 303, 304, 305, 351, 352, 353, 354, 355
105 SU required, 346 SU available, 105 SU used, 241 SU final
Military Rank: 2. TL 7.6. Sum Basic Strength: 84. Final Combat Strength: 4851

Odds are 4536/4851=0.935 which becomes 1:1.5 odds, shifted [ 2 X (2 - 4)= -4] 4 to left  for MR 4 vs MR 2, shifted 5 to right for patriotic fever as well as even more extensive international (Canadian) material and intelligence aid then there was last Turn, final odds 1:1
14:37, Today: Referee rolled 9 using 1d10.  Occupation Duty#4
Results: 20%/5=4% loss to Attacker, 40%/5=8% loss to defender,

Iraq losses: 0.04 X 90 available hits = 3.6 = 4
Reduced to 86 Base combat strength

Saudi Arabia losses: 0.08 X 84 available hits = 6.72 = 7
Units #1 and 332 are destroyed.

Saudi Arabia forgoes the opportunity to Attack Iraq

---------------------------------------------------



You will have until June 30th 1200 UTC to post to me in the appropriate threads about what your nations are going to do in response before I start Quick Combat Round #2
Saudi Arabia
player, 51 posts
Mon 25 Jun 2018
at 10:13
  • msg #20

Quick Combat Round#1

Reserve quality units may not be part of an attacking force, as you well applied in most attacks, but for non-player countries this should also be represented somewhat, as some of their forces are also reserve.

See, as an example, that only 43 basic force points (about 37%) of the Iraqi army that attacked Saudi Arabia last turn were non-reserve forces...

So, I'd suggest that a perecentage of the Basic strenght of all minors to be considered reserve and not usable on attack. For the sake of simplicity, my suggestion would be than half the percentage of reserve forces according table in 8.8 for military ranks being so considered reserve, and so not useable for attack (this would represent that the reserve forces are basically light, something not always true).

This way, a MR4 nation would have 35% of its forces unable to attack (only defensive), while a MR1 settlement would have only 5% of its BS so limited.

While this can be seen as too limiting for the non-player countries, the fact they are not subjected to supplies depleting (something that would require too much bookkeeping) will balance it for the most part, and the fact that an MR4 nation has limited offensive capacity should not be a surprise to anyone, after all...
Co-GM
GM, 190 posts
Mon 25 Jun 2018
at 11:48
  • msg #21

Quick Combat Round#1

In reply to Saudi Arabia (msg # 20):

quote:
only 43 basic force points (about 37%) of the Iraqi army that attacked Saudi Arabia last turn were non-reserve forces...


I dont get something here. Where do you get this figure from?

All combat strenghts for NPCs are judgement calls by the referee, we are not going to continue with the sisyphean task of statting out fully every nations armed forces and modeling how they would change as the game goes on
Saudi Arabia
player, 52 posts
Mon 25 Jun 2018
at 12:08
  • msg #22

Re: Quick Combat Round#1

Co-GM:
In reply to Saudi Arabia (msg # 20):

quote:
only 43 basic force points (about 37%) of the Iraqi army that attacked Saudi Arabia last turn were non-reserve forces...


I dont get something here. Where do you get this figure from?

All combat strenghts for NPCs are judgement calls by the referee, we are not going to continue with the sisyphean task of statting out fully every nations armed forces and modeling how they would change as the game goes on


From Historical Interval 2040-44 thread, msg#20:

Co-GM:
Occupation Duty#3
Disorder in the House
<Honourable Neil Harper, Minister of Defence> I beg to move, that this House ….
<Overwhelming shouting, indiscernible >
<Speaker of the House, Honourable James Signy> Order! Order!
<Honourable Neil Harper, Minister of Defence> Let me say that this ….
<Overwhelming shouting, indiscernible >
-Transcript of Canadian Parliament debate on the recent alleged atrocities by the Iraqi army

Iraq attacking the Saudi Arabia
4 Reserve Tank Brigades
8 Reserve Mechanized Brigades
8 Reserve Motorized Brigades
8 Reserve Infantry Brigades
8 Green Infantry Brigades (Security Ability)
15 Reserve Infantry Brigades (Stealth Ability, various militias)
3 Green Artillery Brigades
6 Green SAM Brigades
8 Green Multi-role Plane squadrons
2 Green Multi-role Helicopter squadrons
Mil Rank 4, Mil tech 7.1, Sum Basic Strength: 116, Final Combat Strength: 5847

Saudi Arabia Defending:
Unit1 1: Green Armor: 5: H: Sol-Earth I22
Units 32 to 35: Green Mech: 3: M: Sol-Earth I22
Units 66 to 71: Reserve motorized: 1: U: Sol-Earth I22
Units 301, 302, 303: Veteran multi-role planes: 3: L: J23
Units 304, 305: Veteran multi-role planes: 3: L: I22
Units 308,309,310: Experienced multi-role planes: 3: L: I22
65 SU required this WR, 76 SU available, 11 SU final
Mil Rank 2, Mil tech 8.7, Sum Basic Strength: 47, Final Combat Strength: 3557

Odds are 5847/3557=1.64 which becomes 1.5:1 odds, shifted { 2*(4-2)=4 to right for difference in Military Rank, 3 to left for building patriotic fever as well as extensive international (Canadian ) aid} final odds 1:1

14:59, Today: Co-GM rolled 1 using 1d10.  Occupation Duty#3.
Results: 60%/5=12% loss to Attacker, 0%/5=0% loss to defender,
0.12 X 116 available hits =13.92 = 14

Iraqi losses:
3 Reserve Motorized Brigades
3 Reserve Infantry Brigades
2 Green Infantry Brigades (Security Ability)
6 Reserve Infantry Brigades (Stealth Ability, various militias)

Saudi losses:
None

Referee
GM, 111 posts
Tue 26 Jun 2018
at 01:58
  • msg #23

Re: Quick Combat Round#1

In reply to Saudi Arabia (msg # 22):

The disadvantages of the limited forces of a MR4 nation, NPC or not, is entirely represented by the column shifts to combat. What happened in previous turns: the numbers, the choices, the balances, the GM rulings, the rules, etc, means exactly nothing to a current turn.
This message was last edited by the GM at 03:25, Tue 26 June 2018.
Saudi Arabia
player, 54 posts
Tue 26 Jun 2018
at 14:58
  • msg #24

Re: Quick Combat Round#1

Referee:
In reply to Saudi Arabia (msg # 22):

The disadvantages of the limited forces of a MR4 nation, NPC or not, is entirely represented by the column shifts to combat. What happened in previous turns: the numbers, the choices, the balances, the GM rulings, the rules, etc, means exactly nothing to a current turn.


True, but Player Countries are double penalized for this.

Giving as example this same Iraqi OB from last turn, should it be a player, it could only include the Green units in an attacking force. That would mean a 45 Basic Strength attack force (as the SAM, despite being Green, cannot attack) and 126 defense ones (I'm afraid my numbers differ from the 116 you gave in the post), that seems to me right for an MR4 nation. And then it will be penzlized by the column shifts due to MR...

Being a NPC with no detailed OB, it can attack with all its force.

And, as said, NPCs are ot subect to supplies, so being again favored (this time, as said, as a simplification, so no criticisms here).

As I suggest, it could attack with about two thirds of its force, so it still gains with respect of what would have been last turn with current rules, should it be a PC...

To give another example, the initial Saudi forces when I took over the country were (as you told me and deleting no longer usable units, as the support air ones):

MR3:

Army:

5 Green Armour Brigade
8 Green Mechanized Brigades
5 Reserve Motorized Brigades
1 Veteran Infantry Brigades (Airborne ability)
2 Green Artillery Brigades

National Guard:

7 Reserve Mechanized Brigades
9 Reserve Motorized Brigades (Security ability)

Air Defense:

4 Experienced SAM Battery
1 Experienced ABM Brigades (Space TL 6.0)

Air Force:

5 Veteran Multi-role plane Squadrons
5 Experienced Multi-role plane Squadrons
5 Green Multi-role plane Squadrons

Navy:

1 Experienced Frigate Squadrons
2 Experienced Patrol Squadrons
1 Experienced Infantry Brigades (Amphibious ability)

That would mean 165 BS ( don't count the ABM, due to its dual combat factor), of which only 105 could be used offensivelly (after removing the SAM and reserve units), meaning only about two thirds of its force could be used offensivelly. And then the MR effects in column shifts would have to be used.

In my suggestion, if it was an MR3 NPC, half the reserve percentage according 8.8 would be subtracted (as 30% of the forces in a MR3 nation are reserve, this ould be 15%), so those 165 BS would be reduced to 140 for offensive opearations, again a gain respect to the 105 it really was as a PC.

See that in fact, using the full reserve percentage given in 8.8 (70% for an MR4 nation and 30% for an MR3 one) would better represent it (giving Iraq an offensive force of 38 and Saudi of 115 with the given OBs, quite closer to the 45 and 105 respectivelly they would be as PCs), but I agree this would limit them too much, and so I suggest halving this penalty.
This message was last edited by the player at 15:14, Tue 26 June 2018.
Germany
player, 398 posts
Tue 26 Jun 2018
at 15:34
  • msg #25

Re: Quick Combat Round#1

A NATO country has been attacked, and that means NATO has been.

(...)

For many decades, our own seccurity was based on NATO, and on the belief they will ocme to our aid if we were attacked. Now it’s time for us to respond in kind when another NATO ountry calls us.

(...)

So, from now on, a state of war exists among Germany and Armenia, as he attacked us when it did so on another NATO member.


Extracts of the speech given by the German Chanciller to the Bundestag after Armenian attack to Turkey
This message was last edited by the player at 15:35, Tue 26 June 2018.
Germany
player, 399 posts
Tue 26 Jun 2018
at 18:57
  • msg #26

Re: Quick Combat Round#1

Referee:
Armenia attacking Turkey

GM note: -French (unit #001,002,009,012,013) and Canadian (unit#005 and 008) forces are enroute. Will not arrive until Round#2
         -Turkey refuses to allow all others access for failure to commit to reversing Kurdistan’s earlier conquests

Armenia: 82 Base combat strength
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 82, Final Combat Strength: 4612

Turkey: 145 Base combat strength, only 80 can be brought to bear at this time
Mil Rank 3, Mil tech 7.5, Sum Basic Strength: 80, Final Combat Strength: 4500

Odds are 4612/4500=1.02 which becomes 1:1 odds, shifted 1 to right for heavy partisan action, final odds 1.5:1
21:38, Today: Referee rolled 3 using 1d10.  A Call to Arms#1.
Results: 60%/5=12% loss to Attacker, 0%/5=0% loss to defender,

Armenia losses: 0.12 X 82 available hits =9.84=10
Reduced to 72 Base combat strength

Turkey losses: 0
None


Just for the record:

With a roll of 3 on the 1:1.5, the result shown in the table is 60/20, not 60/0.

OTOH, Armenian TL (according to the settlement spreadsheet) is 7.4, not 7.5. This will have put their Final Combat Strength at 4490.2, so odds would be (barely) 1:1.5, modified to 1:1, that, with the roll of 3, would have meant 80(16)/20(4).

Not suggesting any change (after all, the net result is that both sides have avoided a 4% losses), just for educational reasons.
USA
player, 81 posts
Wed 27 Jun 2018
at 13:17
  • msg #27

Re: Quick Combat Round#1

quote:
-Russia moves to incorporate hexes Sol-Earth 10N4 and 10N5 into Settlement Russia


Would the Russian governemnt like to explain this?
Russia
player, 42 posts
Wed 27 Jun 2018
at 13:24
  • msg #28

Re: Quick Combat Round#1

In reply to USA (msg # 27):

Russia considers this area as an Exclusive economic zone according to UNCLOS convention.
Saudi Arabia
player, 55 posts
Thu 28 Jun 2018
at 15:59
  • msg #29

Re: Quick Combat Round#1

Saudi Arabia:
Referee:
In reply to Saudi Arabia (msg # 22):

The disadvantages of the limited forces of a MR4 nation, NPC or not, is entirely represented by the column shifts to combat. What happened in previous turns: the numbers, the choices, the balances, the GM rulings, the rules, etc, means exactly nothing to a current turn.


True, but Player Countries are double penalized for this.

Giving as example this same Iraqi OB from last turn, should it be a player, it could only include the Green units in an attacking force. That would mean a 45 Basic Strength attack force (as the SAM, despite being Green, cannot attack) and 126 defense ones (I'm afraid my numbers differ from the 116 you gave in the post), that seems to me right for an MR4 nation. And then it will be penzlized by the column shifts due to MR...

(...)


After thinking about it for a while more, I guess the best way to represent the effect of the reserve (and so unable to attack) units in NPCs would be to just reduce the force by the percentage of reserve units given in 8.8 when attacking.

OTOH, in he specific case of the MR4 nations, the remaining forces according 8.8 would be 30% experienced and 66% Green, quite equivalen to an MR3 one. So, to avoid so much penalizing them, they could be considered MR3 when attacking (as probably they would if they were PCs, as you've done with Russian tropos in Armenia).

So, a 100 BS MR4 nation would be a 30 BS MR3 when attacking...
Russia
player, 43 posts
Fri 29 Jun 2018
at 06:05
  • msg #30

Re: Quick Combat Round#1

Russia demands that both Turkey and Armenia cease fire. Russia declares, that since time is running short, as a gesture of a will to peace, Russian military forces recieved order to not attack Canadian and French units in sector 5N20 in round 2 (this is in addition to the previous declaration that Russia limits itself to defensive actions only). If nevertheless Russians will be attacked, Russia seriously considers nuclear retaliation against homeland of the attackers.
This message was last edited by the player at 06:41, Fri 29 June 2018.
USA
player, 82 posts
Fri 29 Jun 2018
at 06:56
  • msg #31

Re: Quick Combat Round#1

In reply to Russia (msg # 30):

The USA will restate most strongly its position on nuclear weapons

Any use of Nuclear weaponry will draw a response in kind. Any ICBM launch will be assumed to be nuclear in nature.
Russia
player, 44 posts
Fri 29 Jun 2018
at 07:18
  • msg #32

Re: Quick Combat Round#1

In reply to USA (msg # 31):

Russia will inform all WMD-capable countries about launches and its trajectories and targets, prior to launch.
This message was last edited by the player at 07:20, Fri 29 June 2018.
USA
player, 83 posts
Fri 29 Jun 2018
at 07:41
  • msg #33

Re: Quick Combat Round#1

In reply to Russia (msg # 32):

I don't think you get it - after the China crisis the US policy is quite simple

You use em, you get em back with interest.

NO MORE GOD DAMNED WMD STRIKES!
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