Re: Chapter 2.2: To Bear Butte
As Moses and Thunder Walker run toward the battle, one of the Nakota, a Shaman by the looks of him, hops off his horse and begins to sing and dance.
The ground rumbles, and then stands. A giant made of loam and earth pulls itself from the great plain. The shaman points toward the distant bluff, and the earth spirit nods. It slams a fist on the ground.
On top of the ridge, the Pawnee shout as the cannon suddenly drops into the ground. The stone of the ridge dissolves into sticky mud that the Pawnee are just barely able to escape.
But one of the men is trapped by the sinking cannon. Terrified, he waves to his fellows for aid before sinking into the muck, out of sight. His companions wade into the mud, while the Pawnee leader shouts and points at the earth spirit.
The remaining Pawnee on the ridge take aim and fire. The crack of gunfire echoes across the plains. The earth spirit staggers under the withering hail of bullets, but doesn't seem overly hindered. The shaman, however, takes a ricochet to the arm and staggers. The Pawnee leader, seeing this, takes aim at the shaman and cracks off a shot. The shaman pitches over, twitching.
The Nakota chief raises his fist and calls the riders together. He grabs the stricken shaman and motions back, and the riders begin a retreat. They ride closer to Moses and Thunder Walker, leaving the giant earth spirit standing alone on the field, ready to continue its assault.
((OOC: No Flesh begins by casting Contact Spirit World to call forth a greater spirit.
03:06, Today: No Flesh rolled 4,3 using d10,d6, rerolling max with rolls of 4,3. Tribal Medicine. Success. He calls up a Gan, an earth spirit.
He has to roll an Opposed Spirit Check to negotiate with it. It costs him a couple Fate Chips, but he succeeds in convincing the Gan to go after the soldiers.
The Gan uses its Quicksand ability to swallow up the Cannon and the Pawnee trying to load it. 6 Pawnee are caught in the attack. They have to make Agilty rolls or get sucked under.
All but one of them make it. The one that failed is now Drowning.
Card for No Flesh and his summoned Gan: 10D
The Pawnee react poorly to the loss of their cannon. Two of the braves wade in to the Gan's quicksand to try and dig their fellow out (which is a cooperative roll to aid a Swim check). Neither of them are successful in aiding the man, who is still drowning and has just suffered a level of Fatigue from the attempt.
8 of the Pawnee take aim and fire at the distant riders, trying to destroy the Gan. They all have -4 on their attack rolls from the long range, but they have the Marksman Edge which gives them a +2 (since they haven't moved)
Only two of them hit, but one of them wings No Flesh thanks to the Innocent Bystander rule.
Damage vs. Gan: 9, 18. The 9 does nothing, the 18 will make the Gan Shaken
Damage vs. No Flesh: 6. That makes the Shaman Shaken.
Packs the Colt, the leader of the Pawnee, takes a shot at No Flesh the Shaman.
03:41, Today: Packs the Colt rolled 10,3 using d10-2,d6-2, rerolling max with rolls of (10+2)12,5. Shooting! Hit and Raise.
20 damage, which will be 3 wounds for the Shaman. No Flesh attempts to Soak: 03:44, Today: No Flesh rolled 1,2 using d8,d6, rerolling max with rolls of 1,2. Soak! Fail. No Flesh is seriously injured, though he's still up, which means the Gan is still about.
Packs The Colt and the Pawnee: AD
Little Bear, realizing his people are in danger (having underestimated the range of the guns), orders a cautious retreat. The war party moves 8 squares closer to Moses and Thunder Walker. They have no intentions of abandoning the field, just getting out of range of the guns and letting the Gan pick them apart.
Little Bear and company: 10C))
Turn Order:
Packs The Colt and the Pawnee: AD
Moses: QH
Tan Xiaohan: QH
No Flesh and his summoned Gan: 10D
Little Bear and company: 10C
Thunder Walker: 6S
This message was last edited by the player at 17:54, Sat 17 Nov 2012.