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Nuttal & MannÂ’s No. 10 Saloon ((OOC Chat))

Posted by The StrayFor group 0
The Stray
GM, 4 posts
The Marshal
'round these parts
Wed 15 Aug 2012
at 08:45
  • msg #1

Nuttal & MannÂ’s No. 10 Saloon ((OOC Chat))

This is the OOC chat room. Feel free to chat here about stuffs.
Waxahachie
player, 1 post
Thu 16 Aug 2012
at 05:45
  • msg #2

Re: Nuttal & MannÂ’s No. 10 Saloon ((OOC Chat))

Shenanigans!
The Stray
GM, 14 posts
The Marshal
'round these parts
Thu 16 Aug 2012
at 06:00
  • msg #3

Re: Nuttal & MannÂ’s No. 10 Saloon ((OOC Chat))

*waves* Howdy. As you can tell, I'm pretty far along...the fact that a lot of the cast of Deadwood is represented in the character portraits helps. Speaking of which, ever seen it? I plan on drawing a lot of inspiration from Deadwood...
Waxahachie
player, 2 posts
Thu 16 Aug 2012
at 06:20
  • msg #4

Re: Nuttal & MannÂ’s No. 10 Saloon ((OOC Chat))

When you announced this game, I had already resolved to see the show Deadwood. Or to finish it, rather. I'm a rather great fan of many of HBO's television series, and I saw the first two episodes of Deadwood. Sadly, I never finished it for a variety of reasons, but I've always been meaning to.

Maybe now I'll have yet another reason to do so.
The Stray
GM, 15 posts
The Marshal
'round these parts
Thu 16 Aug 2012
at 06:42
  • msg #5

Re: Nuttal & MannÂ’s No. 10 Saloon ((OOC Chat))

I've so foar gotten through the first season...haven't picked up the others yet. But it's a good show.
Thunder Walker
player, 3 posts
Thu 16 Aug 2012
at 19:57
  • msg #6

Re: Nuttal & MannÂ’s No. 10 Saloon ((OOC Chat))

Apparently it was terminated prematurely by HBO because of cost or whatever, but I've heard it was great. And I think Timothy Olyphant, who plays Seth Bullock, is a great actor. In any case, I'll be watching it sometime soon I think.
Nate Williams
player, 1 post
Thu 16 Aug 2012
at 20:34
  • msg #7

Re: Nuttal & MannÂ’s No. 10 Saloon ((OOC Chat))


Good show indeed.  Wish to see more meself.  Only ever caught the first few and a scatter of them later.

Enjoying Hell on Wheels right now.  Good stuff.
The Stray
GM, 18 posts
The Marshal
'round these parts
Fri 17 Aug 2012
at 00:20
  • msg #8

Re: Nuttal & MannÂ’s No. 10 Saloon ((OOC Chat))

hell on Wheels is awesome, indeed.
The Professor
player, 1 post
Fri 17 Aug 2012
at 01:48
  • msg #9

Re: Nuttal & MannÂ’s No. 10 Saloon ((OOC Chat))

Hi all!  I just wanted to pop in and say hello.  I'm very much looking forward to this game!
Tan Xiaohan
player, 1 post
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 07:14
  • msg #10

Re: Nuttal

Hello! I'm just staying quiet 'cause I have no TV, but likewise ready and interested.
derfinsterling
player, 1 post
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 10:58
  • msg #11

Re: Nuttal

Hey all! Not srttlrd on a character yet, but angling for a Blessed. And see we already got a martial artist and a weird scientist.
Zachary O'Conner
player, 1 post
16-year-old Ace Reporter
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 11:02
  • msg #12

Re: Nuttal

Just wanted to add my hello to the chorus.

Excited to be here.

Though never watched Deadwood... I have been catching up on Justified.
Thunder Walker
player, 4 posts
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 14:18
  • msg #13

Re: Nuttal

Adrian Vega here, for those in from the other game, btw
Nate Williams
player, 2 posts
Digger
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 14:30
  • msg #14

Re: Nuttal


Mr. Spotswood here, to whom it may concern
Tan Xiaohan
player, 2 posts
No.1 servant, very good!
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 15:57
  • msg #15

Re: Nuttal

Alouette's player, chaos included. Do we have any non-Storm folk aboard yet?
The Professor
player, 3 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W0R0B0
Fri 17 Aug 2012
at 16:38
  • msg #16

Re: Nuttal

Me. I just stumbled upon this game from the players wanted. I feel  left out *sniff* *grin*
Zachary O'Conner
player, 2 posts
16-year-old Ace Reporter
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 16:43
  • msg #17

Re: Nuttal

I'm right there with you, saw it from the player's wanted ad.
Thunder Walker
player, 6 posts
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 17:06
  • msg #18

Re: Nuttal

Anyone interested in forming a link in our backgrounds?

I haven't fully detailed out my character history (dealing with car troubles, grumble grumble) but by and large he is going to be a Lakota brave that journeyed out to Gomorra in the Great Maze with an old shaman from his tribe named Joseph Eyes-Like-Rain with the goal of helping to stave off the entry of a powerful manitou into this world. In that battle, he would have fought alongside Agents, Rangers, Collegium scientists, common criminals, Blessed and more. After the end of that threat (and one part of the Doomtown CCG story), he traveled across the country on his way home working as a scout for railroads (Denver Pacific at first, and when he returned to the Sioux Nation, Iron Dragon). I think that should open up opportunities for a shared story for a variety of characters based on background, geographic locality, etc.. Send me a PM if you're interested.
This message was last edited by the player at 17:28, Fri 17 Aug 2012.
The Stray
GM, 21 posts
The Marshal
'round these parts
Fri 17 Aug 2012
at 17:25
  • msg #19

Re: Nuttal

I actually was going to suggest characters speak about possibly linking up backstories. As I wrote in the Character creation thread:

quote:
Characters will receive 1 Free Advance during character creation if they come up with a background that develops a relationship between their own character and another player-character before the game starts.  The spirit of this rule is to encourage the party to have a good reason to link up together, so make it substantial.  "We got drunk once in a bar" ain't gonna cut it.*


I wanted to let folk come up with backgrounds first before I pushed this. Since most of you are far along enough to have backgrounds thought out, go ahead and chat here about things. Or, if you want to tie your backgrounds to secrets, then PMs might be the way to go.
The Professor
player, 4 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W0R0B0
Fri 17 Aug 2012
at 17:28
  • msg #20

Re: Nuttal

The Professor was in Shan Fan a year or two ago so its possible that in his travels he met up with you and shared an adventure on your way back home. That's perfectly in character for the Professor.
Tan Xiaohan
player, 3 posts
No.1 servant, very good!
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 17:36
  • msg #21

Re: Nuttal

Yeah, I don't think Xiaohan will have any contacts beyond the met-in-bar level with the range o' folk so far.

@Prof & Zach - Just finding out who hasn't had their share of general crazy yet. ^_^
Nate Williams
player, 3 posts
Digger
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 17:44
  • msg #22

Re: Nuttal


Hmm...  Nate's from Back East.  Come out to Deadwood to strike it rich and make his fortune.  Any other such folk?
The Professor
player, 5 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W0R0B0
Fri 17 Aug 2012
at 17:47
  • msg #23

Re: Nuttal

The Prof is from Boston (originally England) but has been doing a lot of traveling this past few years.
Zachary O'Conner
player, 3 posts
16-year-old Ace Reporter
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 17:49
  • msg #24

Re: Nuttal

Zac's been traveling all around the country with his newspaper reporter father for about 12 years, so it's entirely possible he's crossed paths with someone in his journeys.
Moses
player, 2 posts
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 18:51
  • msg #25

Re: Nuttal

Halleluja! Moses has arrived!

Sort of a travelling preacher, originally from the South.

About linked characters... a journalist might be interesting to explain some of Moses'... oddities. Interested, Zac?
Zachary O'Conner
player, 4 posts
16-year-old Ace Reporter
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 18:53
  • msg #26

Re: Nuttal

Sure thing... who couldn't be interested in... oddities.
Moses
player, 4 posts
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 19:04
  • msg #27

Re: Nuttal

So let's meet up again in Deadwood. I'll send you a PM with what you know about me.
Tan Xiaohan
player, 4 posts
No.1 servant, very good!
P# T# W0 F0 Cha # W0R0B0
Fri 17 Aug 2012
at 19:05
  • msg #28

Re: Nuttal

...and his...oddities.
The Professor
player, 6 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W0R0B0
Fri 17 Aug 2012
at 19:14
  • msg #29

Re: Nuttal

Oddities? Just wait until you all meet The Professor *cackle*
The Professor
player, 7 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W3R1B0
Sat 18 Aug 2012
at 01:02
  • msg #30

Re: Nuttal

I'll throw this out there.  Anyone who wants to have a connection with the Professor, please PM me. For those of you from the East, you could have known him 2-6 years ago if you were from Boston.

For the past 2 years or so he has been wandering the west, so he could have very well met up with anyone who lives/wanders out there as well.

Just let me know if you want to set up a preexisting relationship.
The Stray
GM, 23 posts
The Marshal
'round these parts
Sat 18 Aug 2012
at 18:08
  • msg #31

Connections

Players who have been working out connections between each other so far: Thunder Walker and The Professor, Moses and Zach O' Connell
This message was last edited by the GM at 18:27, Sat 18 Aug 2012.
The Professor
player, 8 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W3R1B0
Sat 18 Aug 2012
at 18:15
  • msg #32

Re: Connections

So far, so good it appears.  At least on this end.
The Stray
GM, 25 posts
The Marshal
'round these parts
Sun 19 Aug 2012
at 05:33
  • msg #33

Re: Connections

If people are curious about the phantom updates, I have a private thread that I use to collect the character backgrounds of those who've completed them. Once I have all these, I can begin making plots that tie into the backgrounds. The sooner I get these from people, the sooner we can begin the game.
Tan Xiaohan
player, 6 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Sun 19 Aug 2012
at 17:26
  • msg #34

Languages

Clever Stray is clever.

Noting Xiao's languages in the OOC thread as per house rules
whilst I remember:
- Mandarin (first language)
- Cantonese (proficient)
- English (moderate fluency)
- whatever the local L/Dakota dialect is (not fluent)

Moses
player, 5 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Sun 19 Aug 2012
at 18:02
  • msg #35

Re: Languages

Moses speaks English. And the language of The Lord.
Tan Xiaohan
player, 7 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Sun 19 Aug 2012
at 18:22
  • msg #36

Re: Languages

Highly unlikely as it is, if by that you mean a random itinerant God-botherer speaks Angelic Cant (as in what True Name magic is based on) I will love you forever.

On the theme of superpowers and Western folk, chanced on this just recently:
http://www.tencentticker.com/p...ue-of-the-wild-west/
...doesn't Wonderwoman look mighty fine in clothes? Kinda sad Superman's not wearing bright red trousers under dark chaps, though.

The steampunk Spiderman set's on the same site, since this is a gang that might like that sort of thing:
http://www.tencentticker.com/p...-man-rogues-gallery/
The Professor
player, 9 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W3R1B0
Sun 19 Aug 2012
at 18:28
  • msg #37

Re: Languages

The Professor speaks:

English
German
Latin
Chinese

I didn't distinguish between the Chinese dialects....maybe I should ;-)
Thunder Walker
player, 7 posts
Number One Stunner
P# T# W0 F0 Cha # W0R0B0
Sun 19 Aug 2012
at 18:40
  • msg #38

Re: Languages

Pretty cool pictures there, Tanxouette.

Now that my car situation is under control, I'm going to whip out my copies of Deadlands Reloaded and Savage Worlds Deluxe and pump out a character today.
The Stray
GM, 26 posts
The Marshal
'round these parts
Sun 19 Aug 2012
at 18:43
  • msg #39

Re: Languages

@ The Professor: You should. It may become important to know whether you can speak or read Cantonese as opposed to Mandarin.
The Professor
player, 10 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W3R1B0
Sun 19 Aug 2012
at 18:45
  • msg #40

Re: Languages

So..in this era, which dialect is the most common.  Which do most residents of Shan Fan speak, for example?
Tan Xiaohan
player, 8 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Sun 19 Aug 2012
at 18:47
  • msg #41

Re: Languages

They are slightly more divergent from their common root than Italian and Spanish, if that helps...since both are highly tonal, trying to speak a mix would probably result in declaring one's Air-Cushion Accelerated Perambulator full of anguilliforms...go for Mandarin if you want to speak to the average coolie of the period.
This message was last edited by the player at 23:13, Sun 19 Aug 2012.
The Stray
GM, 27 posts
The Marshal
'round these parts
Sun 19 Aug 2012
at 18:47
  • msg #42

Re: Languages

In reply to Thunder Walker (msg # 38):

You should also refer to the Character Creation thread, as I have some extra Edges there that don't appear in either book. Also, the Last Son's Players Guide has a TON of information about Indian characters...I strongly urge you to look at that as well.

@ Tan: The language of the local Sioux is Siouan: Mandans, Hidatsas, Crow, Lakota (Sioux), and other small Plains tribes.
Tan Xiaohan
player, 9 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Sun 19 Aug 2012
at 18:59
  • msg #43

Re: Languages

In reply to ThunderVega (msg # 38):

They made me go eee. Also, cars work better with petrol in than characters, unless they're diesel cars.

@Stray: Siouan covers a lot of dialects - what I meant was that what Xiao knows will have been casually picked up around town/as per necessity; whatever's most common in the area with an even lower comprehension of other Siouan speech, rather than the general comprehension available to a lingistic scholar. Is all. You should probably stop encouraging me to ramble about linguistics whilst you can still get me to stop, though.
Nate Williams
player, 4 posts
Digger
P# T# W0 F0 Cha # W0R0B0
Sun 19 Aug 2012
at 19:03
  • msg #44

Re: Languages


Yeah, thanks for the pics there Tan!  Very cool stuff!
The Stray
GM, 29 posts
The Marshal
'round these parts
Sun 19 Aug 2012
at 19:06
  • msg #45

Re: Languages

Alrighty. I'll take your word for it.
Tan Xiaohan
player, 10 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Sun 19 Aug 2012
at 19:20
  • msg #46

Re: Languages

For an Indo-European example, I can read Catalan or Occitan due to fluency in French and Spanish (the "big tribes" on either side of the dialect areas), but confronted with a speaker of either I can understand maybe one word in three, and certainly can't reply without sounding like the Incredible Hulk. Unlike me, Xiao lacks the advantage of text. Yes?

Oh, and I think Mose's "theme song" is now definitely Red Right Hand, what say you?

Hey Natewood, you ever been down as far as Albiene in your easterly wanderings? It might not be enough connection to net you an Advance, but in the right circumstances it might help glue you to the plot/posse if all else fails.
Nate Williams
player, 5 posts
Digger
P# T# W0 F0 Cha # W0R0B0
Sun 19 Aug 2012
at 19:51
  • msg #47

Re: Languages

Abilene, Texas?  Laws no...  Deadwood's as far from home as I've been ever.  Don't think they'd let a Michigan boy wander down there, no way.

Maybe I heard of the Professor?  If he did something big enough Back East?

Williams charm is as a Eastern greenhorn in way over his head in Deadwood.  Not knowing folks fits.  Of course, once the stuff hits the fan, he'll stick with the folks that seem capable no doubt.
This message was last edited by the player at 22:28, Sun 19 Aug 2012.
Moses
player, 6 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Sun 19 Aug 2012
at 20:51
  • msg #48

Re: Languages

Tan Xiaohan:
Oh, and I think Mose's "theme song" is now definitely Red Right Hand, what say you?

Nick Cage's version?
Tan Xiaohan
player, 11 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Sun 19 Aug 2012
at 21:00
  • msg #49

Re: Languages

Blasphemer! Nick Cave is not to be confused with American actors! (yes, the original.)

http://www.youtube.com/watch?v=RrxePKps87k

...in case anyone is unfamiliar with the Australian God of Gothic Americana.
This message was last edited by the player at 21:17, Sun 19 Aug 2012.
The Stray
GM, 30 posts
The Marshal
'round these parts
Mon 20 Aug 2012
at 01:39
  • msg #50

Re: Languages

Here's where we're at:

Tan Xiaohan is pretty much done. The player is still looking to link backstories with another character, but it seems none of the others have passed through Tan's life.

Moses and Zachery O' Connor are pretty much finished. Zach still needs to buy gear, figure out his free Advance, and draw his fate chips and 2 adventure cards. Moses still needs to buy his free Advance and his starting chips. Otherwise, I'm ready to start with them.

The Professor and Nate Williams are working out certain details. The Professor has gotten his Free Advance, his chips, and his cards and is ready to go, while Nate has not yet drawn his adventure cards or chips.

Thunder Walker has got his backstory done, but is still working on the character bits.

There are a few people who've RTJ'ed, but haven't gotten very far. One player has a character concept that we're ironing the kinks out of, the other two haven't gotten farther than concept.
This message was last edited by the GM at 01:40, Mon 20 Aug 2012.
Black Jack Boudreaux
player, 1 post
Mon 20 Aug 2012
at 02:53
  • msg #51

Re: Languages

In reply to The Stray (msg # 50):

As far as Chinese immigrants in 19th century America, most spoke Cantonese. Mandarin was the language of the elite and of the extreme north. All dialects of Chinese share the same written language.
The Professor
player, 11 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W3R1B0
Mon 20 Aug 2012
at 03:30
  • msg #52

Re: Languages

Well then I'm going for Cantonese.  Or whatever dialect lets me talk to the majority of Chinese in the game ;-)
Nate Williams
player, 7 posts
Digger
P5 T5 W0 F0 Cha # W2R0B0
Mon 20 Aug 2012
at 03:45
  • msg #53

Re: Languages

Oh!  Right.  I speak other languages too....  Lessee....

English of course...

German (Ma's side of the family)

Siouan, but only a little.  The Indians still around back home had a Siouan dialect.
This message was last edited by the player at 18:05, Mon 20 Aug 2012.
Thunder Walker
player, 8 posts
Number One Stunner
P# T# W0 F0 Cha # W0R0B0
Mon 20 Aug 2012
at 04:57
  • msg #54

Re: Languages

So I was supposed to build my character this afternoon and instead I went out and had a few beers and some sake, and then some dinner, and then a few more beers. Yeah, so...sorry - I'll nail it tomorrow. Now that I have my character concept nailed down, it shouldn't take too long.
Tan Xiaohan
player, 12 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Mon 20 Aug 2012
at 07:48
  • msg #55

Re: Languages

Aw, but ThunderVega, sake is held by many to be liquid inspiration!

...on Chinese dialects, though - Xiao's a Mandarin-speaker due to being a peasant from Hunan, where the language was used as a standard among ethnically diverse mountain folk, rather than from being posh. Our US' high concentration of Cantonese speakers in the 1880s was due to emigration being sourced primarily from the east coast, the explosion of Mandarin (now our China's first language) having started thirty years before - I suspect the long US Civil War and European involvement in that would have left a less bullied, stronger China, better terms after the Arrow War and thus more widespread emigration (and more Mandarin-speakers about) rather than just people nabbed from the provinces beside the trade coast. ...yeah, alternate history makes me witter, too...sorry!
Black Jack Boudreaux
player, 2 posts
P# T# W0 F0 Cha #
Mon 20 Aug 2012
at 16:13
  • msg #56

Re: Languages

In reply to Tan Xiaohan (msg # 55):

I don't think the Qing dynasty would have done much better in the world of deadlands. The unfair treaties that did most of the damage were put in place as a result of the first and second opium wars, both of which occurred prior to the changes in historical timeline. Much of what weakened the Qing was internal corruption and rebellion. If anything I thing magical powers among the triad and religious groups might have further weakened the Qing.

Chinese who came to America were recruited from coastal areas by Western merchants. They were almost all poor and desperate and sought a better life. I doubt that would change either. I am sure there were some from the north, but their numbers were far less.

The setting seems to have embraced this based on the existing game material.

Sorry to insert my opinion. In the end it like everything is the GMs call.
This message was last edited by the player at 16:15, Mon 20 Aug 2012.
The Stray
GM, 31 posts
The Marshal
'round these parts
Mon 20 Aug 2012
at 17:57
  • msg #57

Re: Languages

It would depend on who capitalized on the sudden availability of magic, and which side the Reckoners thought would produce more trouble, honestly. But since I know next to nothing about Chinese history in either world, I'll just accept that Cantonese would be the largest language group in the West, but that Mandarin would have made a showing (especially among Kang's hand-picked forces).
Tan Xiaohan
player, 13 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Mon 20 Aug 2012
at 18:48
  • msg #58

Re: Languages

Opinions are good things to have, and alternate history is for playing with! I do so love watching the ripples...I believed the Arrow/Second Opium war was also in the 1860s, but due to a poor education my history gets somewhat fuzzy east of India (so though I'd hold to the liklihood of a stronger China if called on to reason it out, don't trust my memory). The Stray's word is indeed the right of things as far as the campaign's concerned.

I do think the Chinese aspects of the Deadlandsverse are woefully underexplored, magical/mythological aspects included, compared to say, voodoo or the main native foci, though. Hopping vampires, cat-women and fire-breathing anorexic ghosts!
Black Jack Boudreaux
player, 3 posts
P# T# W0 F0 Cha #
Mon 20 Aug 2012
at 19:37
  • msg #59

Re: Languages

In reply to Tan Xiaohan (msg # 58):

I have a degree in Asian Studies and lived and studied in Taiwan for three years. I am especially interested in the Triad and other secret society. I am without my books as I am in the middle of a move but my memory says the Second Opiun War began in 1854.

Living in Taiwan versus China gave me a chance to see traditional Chinese relgion in action. It is a very rich tradition with a ton of great ideas from which to draw.
Tan Xiaohan
player, 14 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Mon 20 Aug 2012
at 20:12
  • msg #60

Re: Languages

Ooo...do feel free to correct me on period/details, for sure, I would be most grateful. May I mine you for some of those religious observations at some point, specifically any on personal ritual/observances? My grip on Xiao's spirituality is hazy, but I know there's a great deal of folk belief in there.
Black Jack Boudreaux
player, 4 posts
(please insert bio)
P4 T5 W0 F0 Cha 0 w0r0b0
Tue 21 Aug 2012
at 04:53
  • msg #61

Re: Languages

It is such a vast area of knowledge I don't think anyone can know it all, but I will do my best to help you.

BTW I too am a fan of Nick Cave.
This message was last edited by the player at 05:08, Tue 21 Aug 2012.
The Stray
GM, 33 posts
The Marshal
'round these parts
Tue 21 Aug 2012
at 05:19
  • msg #62

Where we're at

Almost everyone who I think is going to play is mostly ready. I'm almost ready myself...just trying to pick out the hook that will get everyone together. My plan is to run a few preludes to get everyone in the same place.
Black Jack Boudreaux
player, 5 posts
(please insert bio)
P4 T5 W0 F0 Cha 0 w0r0b0
Tue 21 Aug 2012
at 05:37
  • msg #63

Re: Languages

I am looking for connections to other characters ...

Jack Boudreaux hails from the South, New Orleans. He left home a few years ago and has been drifting form one place to another since. Boudreaux, while he seems a bit of a charlatan is a loyal friend and a useful ally.
This message was last edited by the player at 06:37, Tue 21 Aug 2012.
Tan Xiaohan
player, 15 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Tue 21 Aug 2012
at 06:32
  • msg #64

Re: Languages

Black Jack Boudreaux:
It is such a vast area of knowledge I don't think anyone can know it all,


...such is the past, my friend - and here speaks an archaeologist! China is a big place, alternate histories are flexible when it comes to anachronisim, and all knowledge is a good thing*, both for the world becoming less ignorant in general and because the more 'realistic' a game, the more striking (and potentially hilarious) the oddities.

Yay! Ever seen The Assassination of Jesse James by the Coward Robert Ford?


*provided one has a decent supply of brain bleach. Cattle husbandry techniques of the Western Isles, never ask about them.
Black Jack Boudreaux
player, 6 posts
(please insert bio)
P4 T5 W0 F0 Cha 0 w0r0b0
Tue 21 Aug 2012
at 06:48
  • msg #65

Re: Languages

Yes. Good soundtrack. Have you seen The Proposition?
Tan Xiaohan
player, 16 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Tue 21 Aug 2012
at 07:17
  • msg #66

Re: Languages

Did you also reflexively go "No, don't shoot Nick Cave!" when Bob looked like he was about to?

Aye, it's one of my favourite (if permanently traumatising) films. I introduced the Stray to it and at least temporarily traumatised our dear GM with the exploding Aborigine...on the theme of Cave and favourites, ever read And The Ass Saw the Angel? They could never make that into a film because Eucharid's "narration" is too thick-smoke dense to ever translate, but man, if ever there was such thing as "blacklight prose" that is it. [thought] Oh, hey, Moses, you ever read that?
Moses
player, 7 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Tue 21 Aug 2012
at 09:25
  • msg #67

Re: Languages

In reply to Tan Xiaohan (msg # 66):

No, haven't heard of that. And sorry about the cage/cave mistake,i blame it on my phone's keyboard! ;-)
The Stray
GM, 34 posts
The Marshal
'round these parts
Tue 21 Aug 2012
at 09:42
  • msg #68

Re: Languages

Yeah, phone keyboards tend to suck.
Zachary O'Conner
player, 5 posts
16-year-old Ace Reporter
P4 T4 W0 F0 Cha 0 W0R0B0
Tue 21 Aug 2012
at 15:06
  • msg #69

Re: Languages

In reply to Black Jack Boudreaux (msg # 63):

Zac has traveled around the South some with his father (a newspaper reporter), so there's a chance he'd know Black Jack... maybe he was a local fixer or otherwise helped with a story?
Black Jack Boudreaux
player, 7 posts
(please insert bio)
P4 T5 W0 F0 Cha 0 w0r0b0
Tue 21 Aug 2012
at 16:14
  • msg #70

Re: Languages

I have not read And The Ass Saw the Angel.

Ray Winstone is one of my favorite actors, Guy Peirce is another. So I saw The Proposal without knowing about Nick Cave's connection to the project.

@ Zach perhaps you were researching a story in New Orleans and ran afoul some dangerous people and Boudreaux helped extradite you from a bad situation.
Tan Xiaohan
player, 17 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Tue 21 Aug 2012
at 17:05
  • msg #71

Re: Languages

Moses:
No, haven't heard of that. And sorry about the cage/cave mistake,i blame it on my phone's keyboard! ;-)


Preview: http://www.amazon.co.uk/gp/rea...ib_dp_pt#reader-link
...y'all may need to keep a dictionary on hand, but as inspiration fodder for writing black humour and/or hellfire preaching it is strong stuff. Some reviewer described it as being like Faulkner x Whistle Down the Wind + narration by an utterly stoned blues musician, which is actually quite accurate.

Heh, my granny gets him confused with my boss...ach, actors! Someone tell me who they've been, then I'll know who they are.
Thunder Walker
player, 9 posts
Number One Stunner
P5 T5 W0 F0 Cha # W2R1B0
Tue 21 Aug 2012
at 17:47
  • msg #72

Re: Languages

My character's languages:
  • Siouan
  • Shoshonean
  • English
  • Cantonese

The Stray
GM, 37 posts
The Marshal
'round these parts
Tue 21 Aug 2012
at 19:43
  • msg #73

Re: Languages

I'm opening up the IC threads with some preludes. Please post in the appropriate thread...give me some intos for your characters. Black Jack, Zack, Thunder Walker, please update your character descriptions.
Black Jack Boudreaux
player, 8 posts
(please insert bio)
P4 T5 W0 F0 Cha 0 w0r0b0
Tue 21 Aug 2012
at 20:00
  • msg #74

Re: Languages

In reply to The Stray (msg # 73):

Moses perhaps we have a connection. What do you think?
Moses
player, 8 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Tue 21 Aug 2012
at 20:11
  • msg #75

Re: Languages

Could very well be, as I'm from the South as well, wandering around. I'll send you a PM to hash out the details.
Tan Xiaohan
player, 19 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Tue 21 Aug 2012
at 20:16
  • msg #76

gettin' the stage rolling

the Stray:
A jerk brought them out of any reverie they might have had, bringing them awake.


...after all those introductions, my first thought was immediately "who's the jerk?"

Oh, and huzzah! [toasts the start of the game with tea]
The Stray
GM, 39 posts
The Marshal
'round these parts
Tue 21 Aug 2012
at 21:37
  • msg #77

Re: gettin' the stage rolling

Lol...this jerk.

((white chip to anyone who catches the reference! PM me if you think you got it...))
The Stray
GM, 42 posts
The Marshal
'round these parts
Wed 22 Aug 2012
at 17:44
  • msg #78

Re: gettin' the stage rolling

So, is anyone having trouble seeing "The Deadwood Stage" thread? It's open, but only a few people have posted yet, and I was messing with groups earlier...I may have inadvertently cut someone off.
Black Jack Boudreaux
player, 9 posts
(please insert bio)
P4 T5 W0 F0 Cha 0 w0r0b0
Wed 22 Aug 2012
at 17:56
  • msg #79

Re: gettin' the stage rolling

In reply to The Stray (msg # 78):

I am in Disneyland so I have limited posting.
The Stray
GM, 43 posts
The Marshal
'round these parts
Wed 22 Aug 2012
at 18:04
  • msg #80

Re: gettin' the stage rolling

Yeah, I can see how going down splash mountain might make posting take a back seat...;) have fun!
Black Jack Boudreaux
player, 11 posts
(please insert bio)
P4 T5 W0 F0 Cha 0 w0r0b0
Wed 22 Aug 2012
at 19:18
  • msg #81

Re: gettin' the stage rolling

In reply to The Stray (msg # 80):



"For one dollar I'll guess your weight, your height, or your sex. "

Navin Johnson
Thunder Walker
player, 14 posts
Number One Stunner
P5 T5 W0 F0 Cha # W2R0B0
Wed 22 Aug 2012
at 19:42
  • msg #82

Re: gettin' the stage rolling

The Stray:
So, is anyone having trouble seeing "The Deadwood Stage" thread? It's open, but only a few people have posted yet, and I was messing with groups earlier...I may have inadvertently cut someone off.


Not sure whether I'm supposed to be able to see it, but I can't :)
The Stray
GM, 45 posts
The Marshal
'round these parts
Wed 22 Aug 2012
at 20:52
  • msg #83

Re: gettin' the stage rolling

*checks* That's correct for you, since you're in a different group.
The Stray
GM, 48 posts
The Marshal
'round these parts
Thu 23 Aug 2012
at 17:52
  • msg #84

Attention!

Attention Black Jack Bordreaux and Zach O' Connor!

Neither of you have draw Adventure Cards or Fate Chips yet. Please do so!
Thunder Walker
player, 17 posts
Number One Stunner
P5 T5 W0 F0 Cha # W2R0B0
Thu 23 Aug 2012
at 19:15
  • msg #85

Re: Attention!

If they don't want their adventure cards or fate chips, I'm calling dibs on them.
Black Jack Boudreaux
player, 13 posts
(please insert bio)
P4 T5 W0 F0 Cha 0 w0r0b0
Thu 23 Aug 2012
at 20:17
  • msg #86

Re: Attention!

In reply to Thunder Walker (msg # 85):

Working off a phone. Gm can you draw for me please.
Moses
player, 12 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W3R0B1
Sat 25 Aug 2012
at 19:53
  • msg #87

Re: Attention!

Forgot to draw my chips!
21:52, Today: Moses rolled 10,26,52 using d35,d35,d35, rerolling max with rolls of 10,26,(35+17)52. Chips.
The Stray
GM, 58 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 08:22
  • msg #88

Re: Where we're at

PM test

[Language unknown: sesom et. Oerncewitthu inetes nd not.]
[Language unknown: Ast ivelintic sear nisspe Cepour ekurpe evus utti]
[Language unknown: Hong lesthaure iouch atiardove Olischfoer tiilto nt inece]
[Language unknown: Chsa nceconrea ch dinverort Anekhind noaiti ect ri]
[Language unknown: At rutearive meho illproble Ounomeantine leeiek int enut]
[Language unknown: Ch Plthst inasst rea usill]
[Language unknown: Te osckce omas leshatera Derredyin menwhires metio oun]
[Language unknown: Tho ngwila ivec adame ntiut Thamenmen osinsa ven menad]

I don't have languages known from Black Jack or Zach yet. Those who I do have languages from, tell me if I've got it correct.
The Professor
player, 19 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W4R1B0
Mon 27 Aug 2012
at 10:37
  • msg #89

Re: Where we're at

That worked for me. Now can you point me to the code/ place in RPOL where you can set that up? I didn't know it existed!
Nate Williams
player, 16 posts
Digger
P5 T5 W0 F-1 Cha # W3R0B0
Mon 27 Aug 2012
at 11:57
  • msg #90

Re: Where we're at


Check!
Tan Xiaohan
player, 35 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Mon 27 Aug 2012
at 12:16
  • msg #91

Re: Where we're at

Check!
Moses
player, 17 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W1R0B1
Mon 27 Aug 2012
at 12:47
  • msg #92

Re: Where we're at

Check!
Thunder Walker
player, 24 posts
Best Tracker EVER
P5 T5 W0 F0 Cha # W2R0B1
Mon 27 Aug 2012
at 13:47
  • msg #93

Re: Where we're at

Check!

The Professor:
That worked for me. Now can you point me to the code/ place in RPOL where you can set that up? I didn't know it existed!


It's in the GM Menu. Edit Private Groups. It allows you to set up the whole scheme.
The Professor
player, 20 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W4R1B0
Mon 27 Aug 2012
at 13:52
  • msg #94

Re: Where we're at

I see!  Excellent...I didn't know that existed.  Thanks!
Thunder Walker
player, 25 posts
Best Tracker EVER
P5 T5 W0 F0 Cha # W2R0B1
Mon 27 Aug 2012
at 14:35
  • msg #95

Re: Where we're at

Yeah, it was one of the major additions in the last 'patch' they did, bringing in fixes from the RPOL Beta site. I think it took place a few months ago, but it was a relatively recent change all things considered.
The Stray
GM, 59 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 16:08
  • msg #96

Re: Where we're at

Yeah, it's a relatively new feature. I hadn't played with it much my own self before now.
The Stray
GM, 61 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 17:30
  • msg #97

Re: Where we're at

LOL!

Thunder Walker lives up to his name!
Tan Xiaohan
player, 37 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Mon 27 Aug 2012
at 17:40
  • msg #98

Re: Where we're at

Ecksdee...Xiao is about to bolt like a bunny.
Thunder Walker
player, 29 posts
Best Tracker EVER
P5 T5 W0 F0 Cha # W2R0B1
Mon 27 Aug 2012
at 18:07
  • msg #99

Re: Where we're at

Yeah, that was a fantastic bust. But aren't they all? :)
The Stray
GM, 62 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 18:11
  • msg #100

Re: Where we're at

Do you want me to run this as a Chase, or just have you do it narrativly with Run checks?
Thunder Walker
player, 30 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Mon 27 Aug 2012
at 18:27
  • msg #101

Re: Where we're at

Hmm...I think maybe running checks might be easier. Should I roll for the Braves as well as Thunder Walker?
This message was last edited by the player at 18:32, Mon 27 Aug 2012.
The Stray
GM, 63 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 18:33
  • msg #102

Re: Where we're at

Cool. Run checks for now. Remember that both the Braves under your control have Fleetfooted, which gives them +2 Pace and a d120 running die.
Thunder Walker
player, 31 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Mon 27 Aug 2012
at 18:34
  • msg #103

Re: Where we're at

The Stray:
d120 running die


Now I know where my next advance is going.
The Stray
GM, 64 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 18:35
  • msg #104

Re: Where we're at

[facepalm]

d10 running die.
Tan Xiaohan
player, 39 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Mon 27 Aug 2012
at 18:36
  • msg #105

Re: Where we're at

I just nearly spat soup on my keyboard there.

Just registering no preference...
Thunder Walker
player, 32 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Mon 27 Aug 2012
at 18:37
  • msg #106

Re: Where we're at

I know, just having a little fun. :)
Tan Xiaohan
player, 40 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Mon 27 Aug 2012
at 18:45
  • msg #107

Re: Where we're at

Stray? 1) How much headstart did Xiao have, or is capture imminent?

2) Promise me that if there is ever a Lakota warrior with a d12(+) running die (and/or kung fu powers) he'll be called Moves Like Lightning.
Thunder Walker
player, 34 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Mon 27 Aug 2012
at 18:50
  • msg #108

Re: Where we're at

I did momentarily consider making a Shaman called "Smells Like Guardian Spirit."
Tan Xiaohan
player, 41 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Mon 27 Aug 2012
at 19:05
  • msg #109

Re: Where we're at

Green Spirit would be better, I think, but that may be because the Guardian is the main centre-left newspaper in the UK and I get mental images of a shaman wrapped in newsprint pogoing very slowly...aaand that's driven whatever sharp and erudite thing I had to mention right out of my head, but I have to say that Thunder Walker's changing tagline gives me very great glee.
The Stray
GM, 65 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 19:21
  • msg #110

Re: Where we're at

Tan Xiaohan:
Stray? 1) How much headstart did Xiao have, or is capture imminent?

2) Promise me that if there is ever a Lakota warrior with a d12(+) running die (and/or kung fu powers) he'll be called Moves Like Lightning.


1) I'll use the 3 strikes rule for this. Whichever side beats the other thee times wins. The Lakota boys have one win so far.

2) Aw, but you already have Itza-chu being "faster than any horse!"

[Language unknown: En ard naare t ect?]
Thunder Walker
player, 35 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Mon 27 Aug 2012
at 19:26
  • msg #111

Re: Where we're at

Sounds good to me.

[Language unknown: Wa i ess allain!]

Does it bring us close enough to get a look at him?
The Stray
GM, 66 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 19:28
  • msg #112

Re: Where we're at

Yes it does.
The Stray
GM, 67 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 19:47
  • msg #113

Re: Where we're at

And Thunder Walker gets an ace on the Run die! Nice.
Thunder Walker
player, 37 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Mon 27 Aug 2012
at 19:47
  • msg #114

Re: Where we're at

Two wins for the Lakota!

Hoka he!

And...slowing down
This message was last edited by the player at 19:51, Mon 27 Aug 2012.
Moses
player, 18 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W1R0B1
Mon 27 Aug 2012
at 20:00
  • msg #115

Re: Where we're at

The Stray:
And Thunder Walker gets an ace on the Run die! Nice.

I thought the Run die doesn't ace?

And I hope I didn't kill Thunderwalker now. :-)
The Stray
GM, 68 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 20:03
  • msg #116

Re: Where we're at

I'm letting them use their Run die in this Chase instead of Agility checks and cards. I'm allowing Aces here because it speeds things up.
This message was last edited by the GM at 20:07, Mon 27 Aug 2012.
Tan Xiaohan
player, 44 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Mon 27 Aug 2012
at 20:50
  • msg #117

Re: Where we're at

The Stray:
Moses and Black Jack, you each get 1 Red chip for ending the fight without bloodshed by scaring the crap out of the mundanes with your holy magic.


They're holy terrors!
Nate Williams
player, 18 posts
Digger
P5 T5 W0 F-1 Cha # W3R0B0
Mon 27 Aug 2012
at 20:52
  • msg #118

Re: Where we're at


Indeed!
The Stray
GM, 70 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 21:04
  • msg #119

Re: Where we're at

And Nate's battle cry is "hide in the corner!" ;)
Nate Williams
player, 19 posts
Digger
P5 T5 W0 F-1 Cha # W3R0B0
Mon 27 Aug 2012
at 21:08
  • msg #120

Re: Where we're at


It is not!

It's....  You go first.
Thunder Walker
player, 39 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Mon 27 Aug 2012
at 21:43
  • msg #121

Re: Where we're at

That's 2-1. We'll be tied up 2-2 for the next set, since we've already made our rolls. The tides have turned!
Tan Xiaohan
player, 46 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Mon 27 Aug 2012
at 21:53
  • msg #122

Re: Where we're at

Xiao just wants you lot to go away and let a poor exhausted creature die in peace by now.
Thunder Walker
player, 41 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Mon 27 Aug 2012
at 22:13
  • msg #123

Re: Where we're at

Die in peace? Over rated.
The Stray
GM, 71 posts
The Marshal
'round these parts
Mon 27 Aug 2012
at 22:17
  • msg #124

Re: Where we're at

The Bear Butte thread is going to look odd to people not in either of those language groups...
Tan Xiaohan
player, 48 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Mon 27 Aug 2012
at 22:34
  • msg #125

Re: Where we're at

Ach, they'll not see it a while yet. The speculation as to all this running must be killing, though.
Black Jack Boudreaux
player, 20 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w4r1b0
Mon 27 Aug 2012
at 23:16
  • msg #126

Re: Where we're at

English, Creole and Latin for my languages.
Tan Xiaohan
player, 50 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Tue 28 Aug 2012
at 06:31
  • msg #127

Re: Where we're at

Thunder Walker:
Die in peace? Over rated.


Preferable to dying in pieces!

...and when in doubt, go to Texas.
The Stray
GM, 72 posts
The Marshal
'round these parts
Tue 28 Aug 2012
at 06:38
  • msg #128

Re: Where we're at

In reply to Tan Xiaohan (msg # 127):

Yeah, it's only about 1,400 miles from Deadwood. Should be easy!
Tan Xiaohan
player, 51 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Tue 28 Aug 2012
at 06:46
  • msg #129

Re: Where we're at

What is "mile", honourable sir? ...I'm going to have fun with Clueless, I can tell. Whoever says it's largely Heroic that pulls the plot?
The Stray
GM, 73 posts
The Marshal
'round these parts
Tue 28 Aug 2012
at 07:22
  • msg #130

Re: Where we're at

I saw this, and wanted to show it off:


Thunder Walker
player, 44 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Tue 28 Aug 2012
at 14:50
  • msg #131

Re: Where we're at

That looks pretty awesome. Reminds me of "Far West," which I only heard of recently.

http://intothefarwest.com/
Zachary O'Conner
player, 14 posts
16-year-old Ace Reporter
P4 T4 W0 F0 Cha 0 W0R0B0
Tue 28 Aug 2012
at 15:10
  • msg #132

Re: Where we're at

That looks way cool actually thanks for sharing.

I love the poster too.
Tan Xiaohan
player, 52 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Tue 28 Aug 2012
at 17:07
  • msg #133

Re: Where we're at

I read that as 'Caligraphy Expo' the first time and now feel obscurely disappointed no ridiculously badass ink duels will be had. The artist has nice (cyber)brushwork, though.
Moses
player, 20 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W1R2B1
Tue 28 Aug 2012
at 19:28
  • msg #134

Re: Where we're at

Sorry for the holdup!
Thunder Walker
player, 50 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Wed 29 Aug 2012
at 21:07
  • msg #135

Re: Where we're at

This is getting interesting.
Tan Xiaohan
player, 58 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Wed 29 Aug 2012
at 21:14
  • msg #136

Re: Where we're at

I think Xiao may have just kicked the chicken.
Thunder Walker
player, 51 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Wed 29 Aug 2012
at 21:16
  • msg #137

Re: Where we're at

Tan Xiaohan:
I think Xiao may have just kicked the chicken.


I see what you did there.

That's going to have to be a phrase...kicking the chicken.
Tan Xiaohan
player, 60 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Wed 29 Aug 2012
at 21:25
  • msg #138

Re: Where we're at

Definition for those not familiar with said chicken (because it's the speculation that kills): "getting in close proximity to a badass who is just about tolerating you and inadvertently taking a running punt at their core principles and/or berserk button."
The Professor
player, 25 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W4R1B0
Thu 30 Aug 2012
at 12:09
  • msg #139

Re: Where we're at

I'll be headed to Atlanta for DragonCon today!  I have my IPad, but my posting may be delayed due to TOO MUCH FUN ;-)

Seriously though, I'll be home on Tuesday and I may post before then in an off moment(like standing in line) at the Con.
The Stray
GM, 77 posts
The Marshal
'round these parts
Thu 30 Aug 2012
at 18:26
  • msg #140

Re: Where we're at

Thanks for letting me know, Professor! Fortunately, we have a built in excuse for your character...
Thunder Walker
player, 59 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Fri 31 Aug 2012
at 02:37
  • msg #141

Re: Where we're at

Glad you liked the Pulp Fiction reference ;)
The Stray
GM, 82 posts
The Marshal
'round these parts
Fri 31 Aug 2012
at 02:49
  • msg #142

Re: Where we're at

It was also the clever way you worked it into the dialog. Very nice way of making your point.
Thunder Walker
player, 60 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B0
Fri 31 Aug 2012
at 03:14
  • msg #143

Re: Where we're at

I think that particular quote has a lot of practical applicability to a lot of real life situations as well. Or at least, for me it does.
Moses
player, 24 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W1R2B1
Fri 31 Aug 2012
at 05:19
  • msg #144

Re: Where we're at

The Stray:
It was also the clever way you worked it into the dialog. Very nice way of making your point.

Oh, now I want to see that!
The Stray
GM, 83 posts
The Marshal
'round these parts
Fri 31 Aug 2012
at 05:44
  • msg #145

Re: Where we're at

It's funny, because he was paraphrasing something Marcellus Wallace said...but since your character doesn't speak Sioux, much of the thread would be hard for you to read, even if I uncloak it.

But, since I am a generous GM...

Thunder Walker:
He nodded to the first part, seeming to understand. "Sometimes one must take a slight to one's honor, if the reason is right. You might feel a slight sting in the heat of the moment. That is pride fooling with you. Foolish pride. Pride only hurts, it never helps. You have to fight through that. In this case, you should have kept silent until we reached Wovoka. There we would have seen you had food and rest and medicine, and I could have taken you where you need to be in a more pleasant fashion."

As the youth continued on, Thunder Walker frowned slightly. "As it stands now, we must travel for some distance. I kept one pheasant from our hunting. We can eat then, but we must move again. I have duties to attend to. Where is safe for you to go? Deadwood?"

The Stray
GM, 86 posts
The Marshal
'round these parts
Fri 31 Aug 2012
at 07:50
  • msg #146

Re: Where we're at

I found this, and I had to share it...I may need some brain bleach, but it's funny as heck. http://walkingdead.net/perl/euphemism
Thunder Walker
player, 62 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Fri 31 Aug 2012
at 15:02
  • msg #147

Re: Where we're at

I hit a bunch of them, and I think my favorite one was "hazing the longshoreman."
Tan Xiaohan
player, 72 posts
No.1 servant, very good!
P5 T5 W0 F0 Cha 0 W1R1B1
Fri 31 Aug 2012
at 19:35
  • msg #148

Re: Where we're at

"Unbeknownst to me, they were all unleashing the justice."

~ Memoirs of an Oblivious Pupil at an Animé High School, maybe?

Oh, wait, no - "The last time I had this much fun, I was generating the manual" wins. On so many levels.
This message was last edited by the player at 19:37, Fri 31 Aug 2012.
Moses
player, 35 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W1R2B1
Thu 6 Sep 2012
at 06:18
  • msg #149

Re: Where we're at

How far am I from the dying indian?
The Stray
GM, 98 posts
The Marshal
'round these parts
Thu 6 Sep 2012
at 06:33
  • msg #150

Re: Where we're at

Easily within hustling distance.

Specifically, it's well within your Pace, so you don't have to worry about any penalties for running.
This message was last edited by the GM at 07:03, Thu 06 Sept 2012.
The Stray
GM, 99 posts
The Marshal
'round these parts
Thu 6 Sep 2012
at 08:47
  • msg #151

Re: Where we're at

I'm betting everyone who logs on today is going to be so confused by what's going on...ah, the benefits of being a night owl!
Zachary O'Conner
player, 20 posts
16-year-old Ace Reporter
P4 T4 W0 F0 Cha 0 W0R0B0
Thu 6 Sep 2012
at 15:26
  • msg #152

Re: Where we're at

Did I miss something...? :-)

Question, the "code" of the train seems  to be S.O.S. ("three short bursts, then three long bursts, then three short bursts") -- would that be common knowledge to any of the characters? I can have Zac roll, he probably does use the telegraph to send stories to his editors, so he might recognize the letters if not the meaning.
The Stray
GM, 100 posts
The Marshal
'round these parts
Thu 6 Sep 2012
at 17:35
  • msg #153

Re: Where we're at

You can guess it's Morse Code with no roll, and you can roll Common Knowledge (at +2 because of your background) to know the specific sequence.
Nate Williams
player, 35 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Thu 6 Sep 2012
at 18:21
  • msg #154

Re: Where we're at


Oh.  I kinda thought we couldn't see the train from camp....

Of course the spectral bird may have distracted attention
The Stray
GM, 101 posts
The Marshal
'round these parts
Thu 6 Sep 2012
at 18:28
  • msg #155

Re: Where we're at

You can see the glow from the lamp on the horizon...you need to be on the hill to actually see the train, but the glow fades and appears in time with the flashing. Also, Jack was coming down to impart information to everyone, so I assume he mentioned the lights flashing in a pattern as well.

Though yes, Wanbli Luja is kind of a large distraction.
Tan Xiaohan
player, 89 posts
No.1 servant, very good!
P5 T5 W0 F1 Cha 0 W1R0B0
Thu 6 Sep 2012
at 21:25
  • msg #156

Save the world for real!

Dunno if it's appropriate here, though it's relevant:
http://www.indiegogo.com/PeSla-LakotaHeartland

...aaand why you never piss off a man who can throw an eagle at you (look at the wingspan vs. the size of the steppe ponies there):
http://www.youtube.com/watch?v=tWFtWzFbXCY
- or a man who is an eagle. Respect, lads!

Also musing on getting the Stray to change Xiaohan's official name to the one those characters who've troubled to ask have recieved just in case anyone slips up and calls for "Mr.Tan" IC (which'd send Xiao bolting again, for sure) - thoughts? Thunder Walker knows Xiao's real first (well, second literally speaking, because Chinese names are written that way, but y'all know what I mean) name, though. Hmm.

Lastly, whilst I know intellectually that when an American says "a British accent", he means "upper class southern English" rather than "an accent from any part of the countries comprising Great Britain", the way I 'hear' the Prof. has wandered around from Salisbury to Birmingham and appears to have settled on Cardiff, which delights me no end. If his first name turns out to be Hwell, I will go eee. Possibly a lot.
Thunder Walker
player, 77 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Thu 6 Sep 2012
at 21:41
  • msg #157

Re: Save the world for real!

I think the name is fine as is, though it would be understandable if you changed it if confusion turns out to be a big problem.

My humble suggestion in the case that someone slips up and uses a name that their character doesn't actually know is to PM the player to give them a chance to edit their post, sort of handwaving over the mistake. While some in character reactions to the textual mistakes of players can be hilarious and good fun, in this case it might prove more burdensome on the story and the game as a whole if we have to stop for a chase scene anytime someone makes this particular error.

Just my two pence!
Nate Williams
player, 37 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Thu 6 Sep 2012
at 21:50
  • msg #158

Re: Save the world for real!


I have tried to be quite careful of that very fact!  And yes, handwaving a mistake, should it happen, would be great!
Tan Xiaohan
player, 90 posts
No.1 servant, very good!
P5 T5 W0 F1 Cha 0 W1R0B0
Thu 6 Sep 2012
at 21:52
  • msg #159

Re: Save the world for real!

plus plus smart, Thunder Walker - and noted.

...is Nate planning to shoot the spirit eagle?
Nate Williams
player, 38 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Thu 6 Sep 2012
at 21:54
  • msg #160

Re: Save the world for real!


That would be silly.

A Winchester is generally of little use against a spirit eagle.

True story.
Tan Xiaohan
player, 91 posts
No.1 servant, very good!
P5 T5 W0 F1 Cha 0 W1R0B0
Thu 6 Sep 2012
at 22:13
  • msg #161

Re: Save the world for real!

Ha! Well, if everyone else goes off on Magical Adventures, the remaining mundanes get to poke/hail/steal the distressed train and all the beans to themselves. Mister Nate can't say he wasn't warned before making his trousers attractive to Ghosts Who Eat Metal, at any rate.
Tan Xiaohan
player, 93 posts
No.1 servant, very good!
P5 T5 W0 F1 Cha 0 W1R0B0
Sat 8 Sep 2012
at 09:11
  • msg #162

On communication

Black Jack Boudreaux:
"If you don't mind speaking in a language we all understand it would probably be better all around. Comprende?" Boudreaux said in English.


"Sí, amigo! Hablamos Inglés!"
Zachary O'Conner
player, 24 posts
16-year-old Ace Reporter
P4 T4 W0 F0 Cha 0 W0R0B0
Sun 9 Sep 2012
at 11:20
  • msg #163

Re: On communication

Sorry for the long wait for my post. It's been a pretty nutty couple of days around the house. Sometimes weekends are great times for posting, but with the kids you never know, which was the case this weekend.

We did go to Comic Con up in Baltimore yesterday for my son's ninth birthday. Took him & his brother and four of his friends. It was a little wild corralling all the boys, but also really fun. Got to meet David Petersen of Mouse Guard, which was probably the highlight of the event for me.
Thunder Walker
player, 84 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Wed 12 Sep 2012
at 23:33
  • msg #164

Re: On communication

What is the lay of the land here, so to speak, geographically?
The Stray
GM, 109 posts
The Marshal
'round these parts
Thu 13 Sep 2012
at 01:00
  • msg #165

Re: On communication

In reply to Thunder Walker (msg # 164):

These are the foothills of the Black Hills. The terrain is hilly and rocky, with rolling hillocks. You're near the river Wanbli saw, and it's flowing north between the bluffs. There are small clumps of trees scattered sporadically about, but not enough for continuous cover.
Black Jack Boudreaux
player, 48 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w5r1b0
Thu 13 Sep 2012
at 03:23
  • msg #166

Re: On communication

In reply to The Stray (msg # 165):

Does the river run through the area where the survivors are located?
The Stray
GM, 110 posts
The Marshal
'round these parts
Thu 13 Sep 2012
at 03:30
  • msg #167

Re: On communication

Wanbli said that the survivors were in "caves lining the river," so yes.
Black Jack Boudreaux
player, 50 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w5r1b0
Thu 13 Sep 2012
at 03:31
  • msg #168

Re: On communication

Sorry I missed that. Thanks.
Thunder Walker
player, 88 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Mon 17 Sep 2012
at 18:51
  • msg #169

Re: On communication

So I'm back in town. Just getting caught up at work, RPOL, and in general. It was nice to get away for a weekend, but catch-up is always rough.
Tan Xiaohan
player, 103 posts
No.1 servant, very good!
P5 T5 W0 F1 Cha 0 W3R0B1
Mon 17 Sep 2012
at 19:01
  • msg #170

Re: On communication

If ever you (or anyone) need to make use of my hopeless prop obsession (e.g. "where am I standing what am I carrying?") do feel free. I hope you had good journeying also.

Hey, Natewood - smith anything good?
Moses
player, 44 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W2R2B1
Mon 17 Sep 2012
at 22:32
  • msg #171

Re: On communication

I don't see any new threads yet, boss - a group issue or didn't you get around to it just yet?
Moses
player, 45 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W2R2B1
Mon 17 Sep 2012
at 22:33
  • msg #172

Re: On communication

Ah, forget about it! :-)
The Stray
GM, 118 posts
The Marshal
'round these parts
Mon 17 Sep 2012
at 22:34
  • msg #173

Re: On communication

Yeah, had a lot of posts to make in the other game. The threads are up now.
Tan Xiaohan
player, 105 posts
No.1 servant, very good!
P5 T5 W0 F1 Cha 0 W3R0B1
Mon 17 Sep 2012
at 22:49
  • msg #174

Re: On communication

Wanbli Luja:
"If you would look through my eyes, I will need some piece of you. Who will sacrifice some of your hair to me, that I may have a connection to send you my vision?"


Moses!

...meanwhile, in keeping with the bird theme of the headings, the rest of the party are attacked by demon ducks...
The Stray
GM, 119 posts
The Marshal
'round these parts
Mon 17 Sep 2012
at 23:10
  • msg #175

Re: On communication

In reply to Tan Xiaohan (msg # 174):

Yeah, Moses could sacrifice an eyebrow or something...
Nate Williams
player, 50 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Mon 17 Sep 2012
at 23:35
  • msg #176

Re: On communication


I did indeed, Tanouette!  It was a first for me and a great time.  Even got to forge some pieces for a customer while they waited.  They got a real kick out of seeing their iron art shaped out right then.
The Stray
GM, 120 posts
The Marshal
'round these parts
Mon 17 Sep 2012
at 23:41
  • msg #177

Re: On communication

Sweet! That sounds like an awesome time.
Tan Xiaohan
player, 106 posts
No.1 servant, very good!
P5 T5 W0 F1 Cha 0 W3R0B1
Tue 18 Sep 2012
at 00:04
  • msg #178

Re: On communication

Eee...it is always the Awesome to see that, especially when watching someone turn out arrowheads (or similar) in under 8 seconds, I have always wanted to try. You have my most warm and amiable jealousy.
Nate Williams
player, 51 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Tue 18 Sep 2012
at 00:25
  • msg #179

Re: On communication


I'm nowhere near that yet, but that is the goal.  I highly recommend it for anyone interested.  So far, all the veteran blacksmiths I've met love to share and teach interested folk if thy ask.
Nate Williams
player, 53 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Tue 18 Sep 2012
at 17:54
  • msg #180

Re: On communication



I will be heading out on a trip this Friday for a little over a week.  Internet access shouldn't be a problem, but time might be.  IE, my ability to post maybe become even spottier than usual.
Janet Weiss
player, 1 post
I feel released!
P# T# W0 F0 Cha # W0R0B0
Wed 19 Sep 2012
at 06:27
  • msg #181

Re: On communication

Howdy everyone!  Your friendly local heroine here, ready to help save the day!
Tan Xiaohan
player, 109 posts
Worst English, best sneak
P5 T5 W0 F1 Cha 0 W3R0B1
Wed 19 Sep 2012
at 06:41
  • msg #182

Re: On communication

Howdy, ma'am!
Moses
player, 47 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W1R2B1
Wed 19 Sep 2012
at 09:59
  • msg #183

Re: On communication

In reply to Janet Weiss (msg # 181):

Hello there!
The Professor
player, 42 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W3R2B0
Wed 19 Sep 2012
at 12:25
  • msg #184

Re: On communication

Weisssssssssss....*grin*

Okay, maybe I'm the only person who go that, aside from Janet.

Welcome to the game!
Nate Williams
player, 54 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Wed 19 Sep 2012
at 12:57
  • msg #185

Re: On communication


Welcome!
Black Jack Boudreaux
player, 60 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w5r2b0
Wed 19 Sep 2012
at 13:11
  • msg #186

Re: On communication

Welcome to the game.
Thunder Walker
player, 92 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Wed 19 Sep 2012
at 14:04
  • msg #187

Re: On communication

Welcome!
Tan Xiaohan
player, 112 posts
Worst English, best sneak
P5 T5 W0 F1 Cha 0 W3R0B1
Wed 19 Sep 2012
at 19:05
  • msg #188

Re: On communication

Shouty Dude just sounds like Ian Paisley in my head...
Black Jack Boudreaux
player, 62 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w5r2b0
Thu 20 Sep 2012
at 03:55
  • msg #189

Re: On communication

GM what were my adventure cards?

I think one was:

3S - Shakin’ in Thar Boots
 “I won’t just shoot ya. I’ll kill ya good!”
 Play in a combat situation. Your character does or says something so intensely horrific and intimidating that it brings the area to a standstill. All other characters, friend or foe, are Shaken.

I may have to play it.



Can Jack do anything besides soak?
This message was last edited by the player at 03:57, Thu 20 Sept 2012.
The Stray
GM, 127 posts
The Marshal
'round these parts
Thu 20 Sep 2012
at 04:21
  • msg #190

Re: On communication

I'm not entirely sure what you'd do to scare the Devil Bats, but once combat proper has started you can play it. Right now, though, all you can do is soak and draw your card for initiative.
Nate Williams
player, 57 posts
Digger
P5 T5 W0 F0 Cha # W0R0B0
Thu 20 Sep 2012
at 16:51
  • msg #191

Re: On communication


Thanks Boss...  I realized that at the end, of course.  Lesson noted.
The Stray
GM, 131 posts
The Marshal
'round these parts
Thu 20 Sep 2012
at 17:09
  • msg #192

Re: On communication

Everyone is so afraid of giving the GM chips with Red Chips, and they really shouldn't be. I spend chips on behalf of the PCs' allies as often as I spend them on the bad guys.
The Professor
player, 45 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W3R2B0
Thu 20 Sep 2012
at 17:16
  • msg #193

Re: On communication

I'm about to spend one to get a plus d6 on my soak roll ;-)
Nate Williams
player, 58 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Thu 20 Sep 2012
at 17:22
  • msg #194

Re: On communication


Nope, just honestly forgot I had that Red Chip til the end...
Thunder Walker
player, 94 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Thu 20 Sep 2012
at 17:24
  • msg #195

Re: On communication

White Chips are more like gambling, I think. For just a White you could roll the thing again and have it be awesome, maybe get three raises! A Red is a red though. More certainty there, if only a little.
Nate Williams
player, 60 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Thu 20 Sep 2012
at 18:35
  • msg #196

Re: On communication


Any way to tell how many crazy bat creatures there are?
Tan Xiaohan
player, 115 posts
Worst English, best sneak
P5 T5 W0 F1 Cha 0 W3R0B1
Thu 20 Sep 2012
at 18:37
  • msg #197

Re: On communication

Thunder Walker
player, 97 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Thu 20 Sep 2012
at 18:43
  • msg #198

Re: On communication

You're on a roll today, Tanxouette.
Nate Williams
player, 61 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Thu 20 Sep 2012
at 18:44
  • msg #199

Re: On communication


*golf claps* Indeed.  Bravo.
The Stray
GM, 134 posts
The Marshal
'round these parts
Fri 21 Sep 2012
at 01:06
  • msg #200

Re: On communication

In reply to Nate Williams (msg # 196):

hee! The count is awesome.

Anyhoo, you can count three, maybe four of the things, but you can't be sure without a light source.
Janet Weiss
player, 6 posts
I feel released!
P4 T5 W0 F0 Cha 2 W2R1B1
Fri 21 Sep 2012
at 07:48
  • msg #201

Re: On communication

Just wanted to let everyone know: I had a family emergency.  I should be able to post in my thread tomorrow.
Tan Xiaohan
player, 117 posts
Worst English, best sneak
P5 T5 W0 F1 Cha 0 W3R0B1
Fri 21 Sep 2012
at 07:53
  • msg #202

Re: On communication

May it turn out to be less serious than thought!

(@ Nate: 4! Four bats! A!A!A!)
The Stray
GM, 137 posts
The Marshal
'round these parts
Fri 21 Sep 2012
at 07:58
  • msg #203

Re: On communication

In reply to Janet Weiss (msg # 201):

Thanks for the heads up!
The Stray
GM, 139 posts
The Marshal
'round these parts
Fri 21 Sep 2012
at 18:19
  • msg #204

Re: On communication

Lots of adventure cards today...going to need to figure out what sort of reinforcements are likely to show up...
Tan Xiaohan
player, 119 posts
Worst English, best sneak
P5 T5 W0 F1 Cha 0 W3R0B1
Fri 21 Sep 2012
at 19:15
  • msg #205

Re: On communication

I have an idea!
Thunder Walker
player, 101 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Fri 21 Sep 2012
at 19:50
  • msg #206

Re: On communication

I do too. It's inspired by a quote from the movie Dirty Work:

"Ha ha! You didn't count on my loyal army of prostitutes, did you?"
The Stray
GM, 140 posts
The Marshal
'round these parts
Sat 22 Sep 2012
at 05:13
  • msg #207

Re: On communication

No, I know what I'm going to do...have actual cavalry!
The Stray
GM, 141 posts
The Marshal
'round these parts
Sat 22 Sep 2012
at 06:33
  • msg #208

Re: On communication

So now I have to run a battle involving over 40 separate combatants. Oy. I'm going to run this as a mass battle rather than roll for everything, since that's just asking for insanity.

This will be a first for me, since I've not yet run a Mass Battle in Savage Worlds yet. It will be a learning experience.

What I'm going to do is have the people on the Raven's Roost thread draw initiative for me and give me their actions so I figure out what they need to roll. Then I'll run through the battle round between the two sides. This will be good practice for me, since this campaign has a couple other Mass Battles in it's future.

Still...oy. Adventure Cards can do silly things.
Tan Xiaohan
player, 121 posts
Worst English, best sneak
P5 T5 W0 F1 Cha 0 W3R0B1
Sun 23 Sep 2012
at 09:09
  • msg #209

On Noble Steeds

Sam Bass:
looks over at the downed bat thing, which is unconscious but still breathing. "What the hell do we do with this thing now?"


Call it George. The Professor can tame it by alternately feeding it Earl Grey and shortbread and zapping it with his Sonic Spanner, then sling a lawn chair underneath for ease of travel. He can give it smoked goggles for daylight flying and maintain it on people's annoying dogs and children - win!
This message was last edited by the player at 09:10, Sun 23 Sept 2012.
The Professor
player, 51 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W1R0B0
Sun 23 Sep 2012
at 09:30
  • msg #210

Re: On Noble Steeds

Tan, I like the way you think! *chuckle*
The Stray
GM, 144 posts
The Marshal
'round these parts
Sun 23 Sep 2012
at 09:32
  • msg #211

Re: On Noble Steeds

Somehow I think that would give the Agency and the Texas Rangers a bit of a frilly fit...
Tan Xiaohan
player, 122 posts
Worst English, best sneak
P5 T5 W0 F1 Cha 0 W3R0B1
Sun 23 Sep 2012
at 10:12
  • msg #212

Re: On Noble Steeds

They could always recruit his services as an independent crime-fighting agency...and attach one of those old-fashioned fire engine bells to it, so folk'd always hear it coming by the *dinna*dinna*dinna*dinna**dinna*dinna*dinna*dinna...*
The Stray
GM, 148 posts
The Marshal
'round these parts
Mon 24 Sep 2012
at 06:56
  • msg #213

Re: On Noble Steeds

Speaking of which...


Thunder Walker
player, 105 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Tue 25 Sep 2012
at 14:25
  • msg #214

Re: On Noble Steeds

Jackie Wells:
"I don't remember askin' you a goddamned thing!" She shouts, back, cutting Roger off.


Well done, sir. Very well done.
The Stray
GM, 150 posts
The Marshal
'round these parts
Tue 25 Sep 2012
at 16:34
  • msg #215

Re: On Noble Steeds

In reply to Thunder Walker (msg # 214):

Given who Jackie is, she may, in fact, have seen Pulp Fiction...
Moses
player, 58 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R2B1
Tue 25 Sep 2012
at 18:23
  • msg #216

Re: On Noble Steeds

Thunder Walker:
Jackie Wells:
"I don't remember askin' you a goddamned thing!" She shouts, back, cutting Roger off.


Well done, sir. Very well done.

How come you see that and I don't?
The Stray
GM, 151 posts
The Marshal
'round these parts
Tue 25 Sep 2012
at 18:42
  • msg #217

Re: On Noble Steeds

Because he's in Group 4 and you aren't. I have the prelude threads split up between different groups because some of the PCs have secrets they don't want spoiled to the entire group. I plan on uncloaking all the prelude threads eventually, as they have some pretty interesting storytelling, but Janet Weiss's tale has some spoilers.

I had, in fact, forgotten that Thunder Walker was in group 4. I know Tan Xiaohan is in all my groups, since Tan's player helps me collaborate on GM stuff. Also, both Thunder Walker and Tan Xiaohan have NPCs under their control right now, which give them access to all the threads (as I tend to mark all my NPCs as part of every group so I can pull them in as needed).
Moses
player, 60 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R2B1
Tue 25 Sep 2012
at 18:45
  • msg #218

Re: On Noble Steeds

Understood!
Thunder Walker
player, 108 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Tue 25 Sep 2012
at 18:46
  • msg #219

Re: On Noble Steeds

Through my control of an NPC for the combat sequence in our shared thread, I apparently have inadvertently been given access to a different group that I normally would not have access to, a fact that I did not realize until you mentioned it just now. Even if it was only briefly, I'm glad I did. That was a solid moment.
Tan Xiaohan
player, 128 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Tue 25 Sep 2012
at 18:58
  • msg #220

Re: On Noble Steeds

...by which the Stray means I let him ruthlessly exploit my obsession with props, and has done since I got similar Magical NPC Vision by picking up Carl Allans in the Storm, in case y'all were worried I have undue influence. The only way I "co-GM" is in the same way a small child allowed up the front of the 'plane "co-pilots".

Wanbli Luja apparently speaks Latin! This is the awesome.
Thunder Walker
player, 109 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Tue 25 Sep 2012
at 19:20
  • msg #221

Re: On Noble Steeds

Sky Hawk is awesome!
Tan Xiaohan
player, 129 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Tue 25 Sep 2012
at 19:34
  • msg #222

Re: On Noble Steeds

I'm quite fond of him as a character, actually. Thanks for saving him, Mose! (and sorry to encourage our friendly neighbourhood prophet to tell the Legion of Hell to shoo by himself...)
This message was last edited by the player at 19:52, Tue 25 Sept 2012.
Moses
player, 61 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R2B1
Tue 25 Sep 2012
at 19:36
  • msg #223

Re: On Noble Steeds

Don't mention it, happy to! :-)
Tan Xiaohan
player, 130 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Tue 25 Sep 2012
at 21:23
  • msg #224

Re: On Noble Steeds

I still feel slightly mean, though I suppose it is what holy folk Do...mind you, if there is anything human left in those lads, Moses is the most likely to get a positive result from just going up with a greeting of "peace mon".

cf. http://www.youtube.com/watch?v=uMUQMSXLlHM
Thunder Walker
player, 111 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Wed 26 Sep 2012
at 20:53
  • msg #225

Re: On Noble Steeds

I'm definitely enjoying Moses referring to himself in the third person. Adds to the fun!
The Professor
player, 55 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W1R0B0
Wed 26 Sep 2012
at 23:47
  • msg #226

Re: On Noble Steeds

FYI folks, I'm headed out of town tomorrow and won't be back until Sunday. I may not have Internet access, so my posting will be slow to non existent.
Moses
player, 63 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R2B1
Thu 27 Sep 2012
at 11:21
  • msg #227

Re: On Noble Steeds

Thunder Walker:
I'm definitely enjoying Moses referring to himself in the third person. Adds to the fun!

Thanks mate! He's fun to play,too! :-)
Tan Xiaohan
player, 132 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Thu 27 Sep 2012
at 18:16
  • msg #228

Re: On Noble Steeds

good journeying, Prof!

I'm more amused by Moses' tendancy to grab people at random, even if it scares the hell out of Xiao.

Oh, and Jack, I think your spellcheck objects to Louisian Creole-accented French, though the idea of bidding folk ado is novel, and even sensical...
Nate Williams
player, 69 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Thu 27 Sep 2012
at 20:41
  • msg #229

Re: On Noble Steeds


The spotiness of my ability to access internets has hit all at once.  Most likely out till Sunday.  Did my best.  Feel free to Npc if needed.  Have fun!
The Stray
GM, 154 posts
The Marshal
'round these parts
Fri 28 Sep 2012
at 00:49
  • msg #230

Re: On Noble Steeds

Thanks for the heads up!
Tan Xiaohan
player, 133 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Sun 30 Sep 2012
at 19:24
  • msg #231

Re: On Noble Steeds

[waves to Zach]

Hey Stray, can us lot sneaking hear/see Moses' "negociations", or are we in the trees already?
The Stray
GM, 161 posts
The Marshal
'round these parts
Sun 30 Sep 2012
at 19:28
  • msg #232

Re: On Noble Steeds

There's really no hiding the whirlwind or Moses' pronouncements, so yes, you can hear what's going on.
Nate Williams
player, 70 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Mon 1 Oct 2012
at 00:08
  • msg #233

Re: On Noble Steeds


Back!  Apologies!
The Stray
GM, 162 posts
The Marshal
'round these parts
Mon 1 Oct 2012
at 00:24
  • msg #234

Re: On Noble Steeds

Yay! Draw a card for the fight on the Duck You Sucker thread.
Black Jack Boudreaux
player, 70 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w4r1b0
Mon 1 Oct 2012
at 06:07
  • msg #235

Re: On Noble Steeds

The plan is to move away from the line of retreat of the fleeing injuns and hope we are not detected by the fleeing enemy or the dead guys chasing them.

If there are any terrain features that will conceal us but allow us to move out of the line of attack they are the first choice.
Tan Xiaohan
player, 134 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Mon 1 Oct 2012
at 21:58
  • msg #236

Re: On Noble Steeds

In reply to The Stray (msg # 232):

Consider Xiaohan bemused and more than a bit alarmed whilst running away, then, just not wont to comment. What do Wovoka and his friends make of all that?

Also, does this make Moses a wizard?
The Stray
GM, 164 posts
The Marshal
'round these parts
Tue 2 Oct 2012
at 06:21
  • msg #237

Re: On Noble Steeds

@Black Jack: Well, there are the bushes you were planning to hide in for your ambush...but it might be too late to hide.

@Tan Xiaohan: I see. Alrighty..going to post for Wovoka.
Tan Xiaohan
player, 135 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Tue 2 Oct 2012
at 07:06
  • msg #238

Re: On Noble Steeds

It'll be a while before the survival-based submissiveness starts fading, I suspect.

[of soldiers] I half-expected one of them to say something like that sooner and get in a squabble with their (black) comrades - one of the Custers had command of the Tenth at about that time, I think - it would be a rather funny lampshading of how silly it is to be racist, especially when the death that comes for us all makes it impossible to tell humans apart at a glance.
The Stray
GM, 166 posts
The Marshal
'round these parts
Tue 2 Oct 2012
at 07:08
  • msg #239

Re: On Noble Steeds

It's more complicated than that...this soldier used to be a confederate in life. The Black Regiment is drawn from both sides of the war. Though yeah, that might be interesting to explore the next time The Black Regiment shows up.
Tan Xiaohan
player, 136 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Tue 2 Oct 2012
at 08:16
  • msg #240

Re: On Noble Steeds

Does that make a difference? Heh.

"Skeleton soldier 1: Die, you consarned fightin' spade!
Skeleton soldier 2: Hey! I resemble that remark!

[both skeletons are skeletons]

Skeleton soldier 1: ... "
The Stray
GM, 167 posts
The Marshal
'round these parts
Tue 2 Oct 2012
at 08:40
  • msg #241

Re: On Noble Steeds

Only in what they say.

Heh.
Black Jack Boudreaux
player, 71 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w4r1b0
Tue 2 Oct 2012
at 09:24
  • msg #242

Re: On Noble Steeds

In reply to The Stray (msg # 237):

No spurs, draws or stream beds?
The Stray
GM, 168 posts
The Marshal
'round these parts
Tue 2 Oct 2012
at 09:41
  • msg #243

Re: On Noble Steeds

Not close enough for you to get to before the fighting engulfs you.
Black Jack Boudreaux
player, 72 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w4r1b0
Tue 2 Oct 2012
at 13:55
  • msg #244

Re: On Noble Steeds

In reply to The Stray (msg # 237):

No spurs, draws or stream beds?
Nate Williams
player, 72 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Tue 2 Oct 2012
at 16:20
  • msg #245

Re: On Noble Steeds


Welp, if we can't run, Nate will fight.  Should I take action or wait on initiative order or....?
Tan Xiaohan
player, 137 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Tue 2 Oct 2012
at 19:14
  • msg #246

Re: On Noble Steeds

In reply to Nate Williams (msg # 245):

Scatter, lads!

Hey, do zombie horses have jump reflex? Considering the darkness and the grass cover your best bet may be to simply lie down and cover your head rather than drawing attention/fire...mind you, then we wouldn't get to see what the Prof's fancy gadget does.
The Stray
GM, 171 posts
The Marshal
'round these parts
Tue 2 Oct 2012
at 19:21
  • msg #247

Re: On Noble Steeds

In reply to Nate Williams (msg # 245):

Give me a description about what you plan to do in game. Again, the only cover within the distance you can cover before the dead attack the natives is the ambush point you'd already picked out.
The Stray
GM, 172 posts
The Marshal
'round these parts
Tue 2 Oct 2012
at 19:22
  • msg #248

Re: On Noble Steeds

In reply to Black Jack Boudreaux (msg # 244):

See Message #243
The Stray
GM, 176 posts
The Marshal
'round these parts
Wed 3 Oct 2012
at 07:03
  • msg #249

Re: On Noble Steeds

Is it just me, or is Janet Weiss's story beginning to resemble a James Bond Meets The Wild West mashup?
Janet Weiss
player, 42 posts
I feel released!
P4 T5 W0 F0 Cha 2 W2R0B1
Wed 3 Oct 2012
at 07:54
  • msg #250

Re: Janet's thread

Oh, I don't know about that.  More like Gone With the Wind meets Jonah Hex.  =P
The Stray
GM, 178 posts
The Marshal
'round these parts
Wed 3 Oct 2012
at 08:28
  • msg #251

Re: Janet's thread

Well, I could go so far as to say this bit is turning into a Wild Wild West-style story...but no. I liked that movie, but it's a guilty pleasure at best. Though I do admit that I've mentally cast Kenneth Branagh (Dr. Loveless) as Mr. Sebastian...
Thunder Walker
player, 116 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Wed 3 Oct 2012
at 13:36
  • msg #252

Re: Janet's thread

With Artemis, from the start of this, runnin' the game
James West, tamin' the West, so remember the name!
Nate Williams
player, 77 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Fri 5 Oct 2012
at 14:06
  • msg #253

Re: Janet's thread


Professor, it seems your Trouble Magnet is dragging the battle to us wether or not we are hiding.
The Professor
player, 60 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W1R1B0
Fri 5 Oct 2012
at 14:08
  • msg #254

Re: Janet's thread

Oh I know that, I'm just trying to understand what the threat is to us.  It looks like if we keep running/avoiding them they will eventually kill each other off ;-)
The Stray
GM, 188 posts
The Marshal
'round these parts
Fri 5 Oct 2012
at 17:00
  • msg #255

Devil in the Details

The Professor:
OOC - I'm just a little confused.  I'm not sure if the PC's are being threatened, and if so by who? I got the impression that the undead were fighting the natives and we were hiding from the collateral damage.  Am I wrong?


I suppose that's one way to look at it. A lot of this is fallout from the unexpected card Thunder Walker played earlier. The response of normal people would be to let them fight it out among themselves.

But in turn, let me ask you this: would The Doctor sit on the sidelines in this situation? Of the two sides involved in this, one side is made up of misguided young men who have understandable grievances, and the other side is made up of a band of soulless monsters who only appear to prolong bloody conflicts and stir up hate and fear. Sure, you can let them fight it out to see who comes out on top, but if the Ravenites win, their hatred of the white man only gets more strongly cemented, and if the black regiment wins they'll just ride off to terrorize someone else.

The tagline of this game is "War is coming to the Dakotas." This is one of the opening skirmishes of that war. I'm watching to see what sides gets chosen, and how best to proceed from here. I'm getting a sense of where the other characters stand and what arcs they are building for their characters, but because the conflict for the group in the "Duck, You Sucker" thread went and did a 180 from what I was expecting, I have no idea how the PCs here will react. So I'm trying to get a sense of which way the PCs will jump when faced with a crisis. From there I'll be building the rest of the campaign.
The Professor
player, 61 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W1R1B0
Fri 5 Oct 2012
at 17:49
  • msg #256

Re: Devil in the Details

Well, The Professor would try and find a solution that prevented bloodshed on both sides. Both sides are wrong, so the only solution is one that stops ALL the violence.

To that end, he will fight in self defense and in defense of his friends, but he's not about to slaughter the Ravenites 'behind their back' as they fight the undead.  He also really doesn't understand that the cavalry are 'evil' per say.  Perhaps someone animated the corpses of the soldiers in an attempt to stave off the depredations of the natives.
Thunder Walker
player, 118 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Fri 5 Oct 2012
at 17:57
  • msg #257

Re: Devil in the Details

I love TanX's choice of phrases. Liquor and bitches.

Hell, that's the same reason I go to town at night.
The Stray
GM, 189 posts
The Marshal
'round these parts
Fri 5 Oct 2012
at 18:03
  • msg #258

Re: Devil in the Details

In reply to The Professor (msg # 256):

Well, you have a flamethrower and dynamite, both really flashy things that can cause useful scares if you don't want to use them as outright weapons.

@Thunder Walker:

You say that like it's a good thing. ;)

Anyhoo, waiting for a post from TW addressing The Old One before I get to his reply.
The Professor
player, 62 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W1R1B0
Fri 5 Oct 2012
at 18:06
  • msg #259

Re: Devil in the Details

Right!  I just was asking for a recap of the situation.  I was confused as to the nature of the battle.  But now I think I have a better understanding of things.  Time to formulate a plan...

Thanks!
Thunder Walker
player, 120 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Fri 5 Oct 2012
at 18:09
  • msg #260

Re: Devil in the Details

It's a great thing!

And I just posted.
Nate Williams
player, 78 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Fri 5 Oct 2012
at 19:29
  • msg #261

Re: Devil in the Details


I was operating under the assumption, perhaps wrongly, that in the dark we wouldn't be ablt to tell the cavalrymen were Black Regiment.  Ergo, the Indians are the larger threat (since they caused all this as far as Nate's concerned).  If, on the other hand, we can tell that they are Abominations from hell, I'd like to change my action....

Dang, I thought I finally had a handle on what was going on...
Tan Xiaohan
player, 145 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Fri 5 Oct 2012
at 21:21
  • msg #262

Re: Devil in the Details

Thunder Walker:
I love TanX's choice of phrases. Liquor and bitches.

Hell, that's the same reason I go to town at night.


Due to where Tanx's Sioux and English were picked up, swearing like a railroad man is no problem. Normal conversation...bit more of an issue.

Wild West rampant prostition: fastest way to be "the Daddy" without a quadruple homicide conviction!

Of the cavalry, I'd throw in an agreement to Zach's previous observation that being undead doesn't make one a bad person...but being a bad person and undead is generally bad news.
Thunder Walker
player, 121 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Fri 5 Oct 2012
at 21:58
  • msg #263

Re: Devil in the Details

Is undead really even the correct phrase to use?

For my part, I'd call them "differently alive."
The Stray
GM, 190 posts
The Marshal
'round these parts
Sat 6 Oct 2012
at 00:51
  • msg #264

Re: Devil in the Details

In reply to Nate Williams (msg # 261):

Black Jack shouted a warning about that just before you all headed for the hills. If you want to change your action, go ahead.
This message was last edited by the GM at 00:52, Sat 06 Oct 2012.
Nate Williams
player, 79 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Sat 6 Oct 2012
at 03:02
  • msg #265

Re: Devil in the Details


Edited with new action.

I'll try to keep up better.
The Stray
GM, 195 posts
The Marshal
'round these parts
Sun 7 Oct 2012
at 05:21
  • msg #266

Re: Devil in the Details

I picture the chanting in Janet's thread going something like this: http://www.youtube.com/watch?v...&feature=related
Janet Weiss
player, 61 posts
I feel released!
P4 T5 W0 F0 Cha 2 W0R0B2
Sun 7 Oct 2012
at 22:57
  • msg #267

Re: Devil in the Details

The Stray:
I picture the chanting in Janet's thread going something like this: http://www.youtube.com/watch?v...&feature=related

Greaaaaat!  Out of one frying pan, and into another.
Tan Xiaohan
player, 147 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Sun 7 Oct 2012
at 23:10
  • msg #268

Tentacles!

We can be "everyone in Deadwood trying to kill you" buddies!
The Stray
GM, 197 posts
The Marshal
'round these parts
Mon 8 Oct 2012
at 04:38
  • msg #269

Re: Devil in the Details

Janet Weiss:
The Stray:
I picture the chanting in Janet's thread going something like this: http://www.youtube.com/watch?v...&feature=related

Greaaaaat!  Out of one frying pan, and into another.



I wouldn't want your life to get boring now, would I?
The Stray
GM, 202 posts
The Marshal
'round these parts
Wed 10 Oct 2012
at 07:08
  • msg #270

Re: Devil in the Details

I seriously considered using this for the mood music there. Then, for a mercifully brief moment, this.
Thunder Walker
player, 125 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Wed 10 Oct 2012
at 14:46
  • msg #271

Re: Devil in the Details

LOL
Tan Xiaohan
player, 149 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Wed 10 Oct 2012
at 16:22
  • msg #272

Re: Devil in the Details

Good thing, too, that latter song has an alarming rate of sanity destruction...

By the way, Tanx is happily following Wovoka, LC and the mimes to their nebulous "somewhere better" rather than trying to take over and lead them anywhere - unless Thunder Walker catches up or Sky Hawk is leading/heading back to the rest of the posse then to the stage for his horse, we have no idea where that party's going.
Tan Xiaohan
player, 150 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Wed 10 Oct 2012
at 21:15
  • msg #273

Non sequitur

Verdict on Lawless, 'case anyone here's not seen it yet: Hot. Damn.
Thunder Walker
player, 127 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Thu 11 Oct 2012
at 02:48
  • msg #274

Re: Non sequitur

I've thought about checking it out, so now I might. If I can make myself go to the theater. And I need to catch up on Prohibition-Era Boardwalk Empire.
The Stray
GM, 203 posts
The Marshal
'round these parts
Thu 11 Oct 2012
at 04:24
  • msg #275

Re: Non sequitur

So...waiting for posts, any posts, on the "Duck, You Sucker" thread...

I'm trying to get the party back together at the moment, so we can move forward. I can't do this without people actually posting when they check in. I see you checking in, but not making comments, and as a GM that frustrates me. I know you've seen what's happened, but seem to be waiting for someone else to post.

I'm aware that the fight in the "DYS" thread jumped around a lot, from potential distraction to devil bat attack to suddenly being faced with fallout from the other thread, to suddenly ending. Actions from one thread had a cascading effect on the other, and that gets a bit confusing at times. I am aware some of the players have been out of town at times, or have had limited connectivity to the internet.

But when players aren't being posting, I have nothing to react to, and I 2 options: let the thread be fallow until whatever posting detente is cleared up, or insert new situations for the PCs to react to. Either way, I feel like I have fundamentally failed to engage the players on some level.

I can see when people have checked in, and can compare that to their last round of posting. When it gets mismatched, usually that speaks to a problem in the game. It's usually either a GM problem (the GM has to deal with issues in RL that take time away from his posts) or some form of player dissatisfaction.

So...let me know what's up. What is dragging your enthusiasm down? Let me know what issues you are having (either with the game or IRL) so I can adjust and account for them.
The Professor
player, 66 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W0R0B0
Thu 11 Oct 2012
at 10:55
  • msg #276

Re: Non sequitur

I check in a lot more than I have the chance to post.  Most of the time I'm checking in via my phone, and I don't have the time to post ( and I hate typing via the phone anyway).

Also, (and this is just my opinion) a play by post game needs the GM to be more directive, because it lacks the discussion and back and forth in a tabletop game. I have hard time keeping track of the narrative  with all the asynchronous posts and breaks for combat, and given that the other thread is happening, it's difficult for me to know how their action syncs time wise with our group.

I  am enjoying the game, and I think one of the difficulties with a post game is that it is hard to discuss things among the players ( like where we think we should go next) because of people's real life posting rates, and the fact that a simple back and forth could take over a week of real time given multiple people.

The Professor was designed to be reactive to trouble and situations. He has little in the way of driving goals that must be accomplished, aside from helping the ghost dancers and ( if plot threads develop)  dealing with his past. As such, he's willing to go with the group decision as to places to explore, or things to do at least for the time being.

In short, I read rpol daily, but don't have the time to post daily and in some cases I hold off posting until I see what others have to say. I'm sorry if that has slowed things down.
The Stray
GM, 206 posts
The Marshal
'round these parts
Thu 11 Oct 2012
at 11:16
  • msg #277

Re: Non sequitur

Thanks for the reply...it's good to know the situation some folk are in, posting-wise.

Something that helps with this is to know the time zone you're posting from, since we have people from all across the world posting in this game.  I know the general posting schedule of many of the players (as many are in another game I run on RPol) but not all of them.

What time zone are you posting from? I'm in the Mountain time zone in the USA (it's 4 am as I'm writing this...I tend to have insomnia). What general blocks of time can I expect posts from the Professor?
The Professor
player, 67 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W0R0B0
Thu 11 Oct 2012
at 12:19
  • msg #278

Re: Non sequitur

I'm EST, but I'm starting a new job in 2 weeks, so I'm not sure what my posting time will be like.  I generally post in the evenings, from 7-10, but this all depends on real life.
Moses
player, 78 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B1
Thu 11 Oct 2012
at 12:32
  • msg #279

Re: Non sequitur

I also check in several times a day, but don't always have time time to post. Sorry if that slows down the game.
Thunder Walker
player, 130 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Thu 11 Oct 2012
at 14:40
  • msg #280

Re: Non sequitur

I also check more than I post. Some days I've got nothing but time to post and post, but recently I've been assigned to multiple projects so my time to actually formulate a post has gotten a little thin.

Also, I admit that the recent release of an expansion to a well known MMORPG has had an impact on my evening and weekend posting.
Nate Williams
player, 81 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Thu 11 Oct 2012
at 14:47
  • msg #281

Re: Non sequitur


Yeah, I kinda agree with the Professor, in that the strange posting and jumpiness of the current situation makes it difficult to quite know how to respond at times.  Just when I am thinking out my next post towards combat or whatever, it switches.  Which happens I know, but makes planning things out harder.

I'm able to check in more than I can post, much of the time.  My day is given over to taking care of a 2 -year old with attendant short attentiion span.  Sometimes I'll be mid-post and he'll need something, so I ditch the post and go play/change/feed/clean/etc.  So, I try to think through posts, then start typing, then get distracted, then come back and everything is different again.  Back to square one.

I also feel like Ih've kinda hit a creative wall lately and its been harder to find ways of pressing on.

So, to sum up, not a very good story pushing player right now....  For which, I apologize.

I'm EST as well, best able to post in the mornings most likely.  Sometimes at night.  Scattershot through the day.
Black Jack Boudreaux
player, 77 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w4r1b0
Thu 11 Oct 2012
at 15:17
  • msg #282

Re: Non sequitur

I am in California. I also check in on phone and don't always post but try to throw something up when time permits.
The Stray
GM, 207 posts
The Marshal
'round these parts
Thu 11 Oct 2012
at 17:19
  • msg #283

Re: Non sequitur

Again, thank you for letting me know the situation, folks. It helps me plan things better.
Tan Xiaohan
player, 152 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Thu 11 Oct 2012
at 17:33
  • msg #284

Re: Non sequitur

You know where I am, on good old GMT. I agree with the Prof in this instance: whilst you don't need to push players about with a bargepole, in the particular group that happened to form up there you've got the busiest players with the loosest connections - they're basically only there because people they like ran off that way (Jack, Zach, the Prof) or they'd otherwise be left behind (Nate...I don't know why Sam Bass is still there unless he's a...Mosesist? Moserite? Mosite? Mosite.) - who'll need to be run through a real bond-or-die event to stick together, and then/also a common goal after/other than "trying not to die" to start momentum tumbling.

Tanx will be useless in terms of forward motion barring moments of brave stupidity/stupid bravery for a while yet I'm afraid.
This message was last edited by the player at 17:39, Thu 11 Oct 2012.
The Stray
GM, 208 posts
The Marshal
'round these parts
Thu 11 Oct 2012
at 17:42
  • msg #285

Re: Non sequitur

Hopefully, once you're all together meeting with Wovoka (who would have a shiny yellow question mark over his head if this were an MMORPG) will help get characters some direction.

Sam is there because Jack is there, and they bonded a bit. He's still hoping they'll let him go, but doesn't want to just run (he has Loyal as one of his hindrances).
Moses
player, 83 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B1
Mon 15 Oct 2012
at 20:11
  • msg #286

Re: Non sequitur

Looks like we cross-posted.
The Stray
GM, 214 posts
The Marshal
'round these parts
Mon 15 Oct 2012
at 20:27
  • msg #287

Re: Non sequitur

Looks like, but I don't think Wovoka's points mess up yours too much. Different points of view on the same thing, really.
This message was last edited by the GM at 20:28, Mon 15 Oct 2012.
Moses
player, 84 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B1
Mon 15 Oct 2012
at 20:33
  • msg #288

Re: Non sequitur

Yes, figured that, too. :-)
Tan Xiaohan
player, 156 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Mon 15 Oct 2012
at 21:04
  • msg #289

Just curious

Is Moses actually trying to frighten Xiao?
Thunder Walker
player, 133 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B0
Mon 15 Oct 2012
at 21:10
  • msg #290

Re: Just curious

Moses, don't scare the kid away! Li is a hard kid to catch.
Moses
player, 85 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B1
Mon 15 Oct 2012
at 21:21
  • msg #291

Re: Just curious

Tan Xiaohan:
Is Moses actually trying to frighten Xiao?

Nooooo!!! Moses is just really bad at the casual small talk.
The Stray
GM, 218 posts
The Marshal
'round these parts
Fri 19 Oct 2012
at 06:09
  • msg #292

Re: Just curious

Testing something. Don't mind me...
Black Jack Boudreaux
player, 87 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w4r1b0
Fri 19 Oct 2012
at 06:12
  • msg #293

Re: Just curious



Got it.
Moses
player, 90 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B1
Fri 19 Oct 2012
at 08:03
  • msg #294

Re: Just curious



PM
Tan Xiaohan
player, 162 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R1B1
Fri 19 Oct 2012
at 08:09
  • msg #295

Re: Just curious

If that's what we discussed, you've put it in Private rather than Language again...

Meanwhile, Janet dies of adorable. Eee.
The Stray
GM, 220 posts
The Marshal
'round these parts
Fri 19 Oct 2012
at 08:12
  • msg #296

Re: Just curious

Ah? Oh, darn it...

[Language unknown: Eaudi hasncesti ne?]

o_O Adorable?
Tan Xiaohan
player, 163 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R1B1
Fri 19 Oct 2012
at 08:36
  • msg #297

Re: Just curious

No, alas. [sadface] Maybe put asterisks to indicate bolded text in another language?

All the little tentacles! Bwee!!! How can you not find that adorable? (y'know, barring the razor grips and imminent deathage...but lookit the ickle wiggly tentacles!)
Black Jack Boudreaux
player, 90 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w4r2b0
Fri 19 Oct 2012
at 08:59
  • msg #298

Re: Just curious



Cool scene.
This message was last edited by the player at 08:59, Fri 19 Oct 2012.
The Stray
GM, 221 posts
The Marshal
'round these parts
Fri 19 Oct 2012
at 09:07
  • msg #299

Re: Just curious

@Tan: You have some strange tastes in cute. But then, I've known you long enough that I really should have seen it coming...

@Black Jack: Glad you liked it.
Moses
player, 94 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B1
Wed 24 Oct 2012
at 07:51
  • msg #300

Re: Just curious

Should we delete our previous posts in the adventure card thread? To make it easier to read?
Moses
player, 95 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W2R0B2
Wed 24 Oct 2012
at 07:53
  • msg #301

Re: Just curious

09:52, Today: Moses rolled 5,6,33 using d36,d36,d36, rerolling max with rolls of 5,6,33. Chippity chip.
2 White, one blue

EDIT: Spent my advance on True Grit.
This message was last edited by the player at 07:57, Wed 24 Oct 2012.
The Stray
GM, 231 posts
The Marshal
'round these parts
Wed 24 Oct 2012
at 07:56
  • msg #302

Re: Just curious

In reply to Moses (msg # 300):

I'd rather you didn't. If you want to edit it with your current cards, that's fine.
The Professor
player, 76 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W0R0B0
Wed 24 Oct 2012
at 08:44
  • msg #303

Re: Just curious

Ill get to the adventure cards, chips, and advance hopefully this evening.
Tan Xiaohan
player, 168 posts
Born to run
P5 T5 W0 F1 Cha 0 W2R0B1
Wed 24 Oct 2012
at 21:32
  • msg #304

On plot potential

Natewood - Tanx will have told 'Mister Nate' to tell Calamity Jane the 'Flying Chinaman' sent him if he decides to seek her out to learn how to shoot people faster (it's an in-joke).

Straay
- just checking, I discarded stuffs, kept my blue chippit, and drew another two to make three chippits(A!A!A!), is that right?
The Stray
GM, 233 posts
The Marshal
'round these parts
Wed 24 Oct 2012
at 21:42
  • msg #305

Re: On plot potential

Draw an extra chip...the blue chip is an extra chippet. This goes for everyone: discard all but your blue chips, then draw three (with the blue chips as an extra bonus for good RP)
Nate Williams
player, 88 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Wed 24 Oct 2012
at 21:58
  • msg #306

Re: On plot potential


Tanouette - Gotcha.
Tan Xiaohan
player, 171 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R0B1
Sun 28 Oct 2012
at 22:46
  • msg #307

Re: On plot potential

Yo, Moses - intentional use of Tanx's name?
Moses
player, 99 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W2R0B2
Sun 28 Oct 2012
at 22:56
  • msg #308

Re: On plot potential

Weren't you introduced like that at some point?

EDIT: Oh, my bad. I'll edit my post accordingly.
This message was last edited by the player at 22:56, Sun 28 Oct 2012.
Tan Xiaohan
player, 172 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R0B1
Sun 28 Oct 2012
at 23:02
  • msg #309

Re: On plot potential

Since there's serious Trouble attached to that name, decidedly not. Thunder Walker knows the little stray's real 'first' name due to an incident involving an angry man and a tomahawk, but agreed not to mention it. People have been calling the kid "Li".

edit:
Oop. Anyway, if Moses ever does holy hunch that name and use it, the results will be...dramatic. Moses' combined ability to know things he shouldn't and squish Tanx into a pulp if he really felt like it is part of why the Prophet alarms the youth so.
This message was last edited by the player at 23:49, Sun 28 Oct 2012.
Moses
player, 100 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W2R0B2
Mon 29 Oct 2012
at 18:04
  • msg #310

Re: On plot potential

I thought Black Jack went with us to Bear Butte?
Black Jack Boudreaux
player, 96 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w4r2b0
Mon 29 Oct 2012
at 19:40
  • msg #311

Re: On plot potential

In reply to Moses (msg # 310):

No. After some concideration he went to Deadwood. When Skyhawk made him a blood brother it forced Jack to put his interests ahead of his own. They wanted him in Deadwood, so Jack agreed and went with the others.

edited.
This message was last edited by the player at 20:48, Mon 29 Oct 2012.
Tan Xiaohan
player, 174 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R0B1
Mon 29 Oct 2012
at 19:49
  • msg #312

Props dept.

Ah, so that's what happened...though Jack is Sky Hawk's brother now - part of a local Lakota tribe, not Paiute. Not that it makes a great deal of difference unless Sky Hawk has a sister (in which case her kids'd inherit your stuff, since I think Jack's older than Sky Hawk).
Moses
player, 101 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W2R0B2
Tue 30 Oct 2012
at 19:19
  • msg #313

Re: Props dept.

By the way: Just waiting for the GM to tell us we're also at the site.
Don't want to interject.
Thunder Walker
player, 148 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W2R0B1
Wed 31 Oct 2012
at 02:14
  • msg #314

Re: Props dept.

It was probably a delay on my account, Moses, since I was slow to respond. Though I'm totally fine and wasn't effected that badly, I've nonetheless been weathering some hurricane related circumstances and that caused a delay. Anyway, I posted now so hopefully that helps some.
Moses
player, 102 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W2R0B2
Wed 31 Oct 2012
at 06:48
  • msg #315

Re: Props dept.

No worriesnmate, just wanted the GM to understand why I was checking in but not posting. :-)
The Stray
GM, 247 posts
The Marshal
'round these parts
Thu 1 Nov 2012
at 07:05
  • msg #316

Re: Props dept.

Sorry for being quiet. I'll be back to regular posting soon...just been hit with a bit of Busy.
Moses
player, 110 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W3R1B2
Mon 5 Nov 2012
at 21:11
  • msg #317

Re: Props dept.

Are we walking away from or towards Li?
The Stray
GM, 260 posts
The Marshal
'round these parts
Mon 5 Nov 2012
at 21:12
  • msg #318

Re: Props dept.

You don't know where Li has got to...the tracks lead well away from Li, though.
The Stray
GM, 265 posts
The Marshal
'round these parts
Fri 9 Nov 2012
at 03:12
  • msg #319

Re: Props dept.

Check this out!

http://www.youtube.com/watch?v=CYqx3nwcpQ0

(Warning..it's long. But really interesting)
Thunder Walker
player, 157 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B2
Fri 9 Nov 2012
at 04:59
  • msg #320

Re: Props dept.

In reply to The Stray (msg # 319):

The Story Board is awesome. Patrick Rothfuss is an excellent author. I haven't read anything by the others, though I hope to.

And here's a vid of these authors playing a game together:
http://goo.gl/uj1LM
This message was last edited by the player at 05:03, Fri 09 Nov 2012.
Thunder Walker
player, 159 posts
Best Tracker, Worst Sneak
P5 T5 W0 F0 Cha # W3R0B2
Mon 12 Nov 2012
at 21:41
  • msg #321

Re: Props dept.

For the GM, and just others in general:

I'm on business travel all week this week in the great State of Michigan, so if I'm a little slow, that's why. I don't know what my internet access situation and availability is going to be like. GM, feel free to take over my character as an NPC if needed or desired to keep things moving.
Nate Williams
player, 102 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Tue 13 Nov 2012
at 03:20
  • msg #322

Re: Props dept.


Busy three day weekend.  And not paying attention before.

Sorry (Especially to Professor) but back now
The Stray
GM, 271 posts
The Marshal
'round these parts
Tue 13 Nov 2012
at 03:44
  • msg #323

Re: Props dept.

In reply to Nate Williams (msg # 322):

No worries. I expect the games I run to slow down a bit as the Holidays chug through.
Tan Xiaohan
player, 203 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Thu 15 Nov 2012
at 19:11
  • msg #324

Re: Props dept.

I have this feeling Nate Williams is going to join the hunt for a certain walking $4-600...
Nate Williams
player, 106 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Thu 15 Nov 2012
at 19:32
  • msg #325

Re: Props dept.

Well....   Prospecting doesn't seem to pay the bills....  :)
Tan Xiaohan
player, 204 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Thu 15 Nov 2012
at 19:57
  • msg #326

Re: Props dept.

I'm just incredibly amused by how the Professor just took it in stride and was all "Pfft, who needs $400?" whilst Nate was on the other side of the room going "Nooo, I need $200 to do anything here..."
Moses
player, 121 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W3R0B1
Thu 29 Nov 2012
at 10:59
  • msg #327

Re: Props dept.

The dice roller loves Moses' Persuasion attempts :-)
The Stray
GM, 284 posts
The Marshal
'round these parts
Sat 1 Dec 2012
at 21:19
  • msg #328

Re: Props dept.

Moses:
Just in case that's so...
08:24, Today: Moses rolled 2,4,4 using d8,d6,d6, rerolling max with rolls of 2,4,4. another white chip.
Still 7. Curse you, dice roller!


4 + 4 = 7? Do you have a -1 Mod from something? Because otherwise, I count 8...
Moses
player, 123 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Sat 1 Dec 2012
at 21:27
  • msg #329

Re: Props dept.

Don't I have to substract the wounds? So it's actually worse, at -3 it comes down to 5. Silly me, I was adding them all together.
This message was last edited by the player at 21:28, Sat 01 Dec 2012.
The Stray
GM, 285 posts
The Marshal
'round these parts
Sat 1 Dec 2012
at 21:47
  • msg #330

Re: Props dept.

Ah. Yes, you have to subtract for wounds, and I can see where the mistake is, now. Ah, well.
Tan Xiaohan
player, 215 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Sat 1 Dec 2012
at 22:29
  • msg #331

Re: Props dept.

Clearly Moses needs to sweet-talk the dice roller some more.

On a slightly random note, I've finally got round to reading My Journey to Lhasa, and good grief, Alexandra David-Neel was like an older, more badass(!) version of the Prof. I'm going to generally recommend the volume to adventure-lovers, because the truth comes up with things the wildest pulpsmiths don't dream of, like a 54-year-old Frenchwoman nearly shooting a man in his tracks over fancy spoons.
Moses
player, 124 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Sat 1 Dec 2012
at 22:44
  • msg #332

Re: Props dept.

Tan Xiaohan:
Clearly Moses needs to sweet-talk the dice roller some more.


With the fever gone now, I might be able to go into more preachings before rolling again, if time permits. :-)
Thunder Walker
player, 168 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R1B2
Sun 2 Dec 2012
at 04:21
  • msg #333

Re: Props dept.

Damn, look at that roll.

22:18, Today: Thunder Walker rolled 15,2 using d4,d6, rerolling max with rolls of (4+4+4+3)15,2. Intimidate.

I think the dice gods are with me today as far as intimidation is concerned. In another game, I had a 14 year old girl intimidate a U.S. Marshal by threatening to kick him in the nuts if he bothered her and I rolled:

(12+12+12+6)42
The Stray
GM, 286 posts
The Marshal
'round these parts
Sun 2 Dec 2012
at 06:17
  • msg #334

Re: Props dept.

To be fair, her tag line is "Kick 'im in the jimmy"...
Thunder Walker
player, 169 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R1B2
Sun 2 Dec 2012
at 06:24
  • msg #335

Re: Props dept.

It is something of a trademark move for the young girl, and I suspect it will continue to be so even after she learns about all the things that little bit o' Whateley blood she has in her lets her do.
Tan Xiaohan
player, 216 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Sun 2 Dec 2012
at 07:59
  • msg #336

Re: Props dept.

Smite on steel toecaps? ...yikes.
The Stray
GM, 287 posts
The Marshal
'round these parts
Mon 3 Dec 2012
at 06:29
  • msg #337

House Rules

I've updated the House Rules and Game Systems thread. There's a new House Rule there--Joker's Wild!

From now on, whenever a player draws a Joker (for any reason), all the PCs may draw a Fate Chip. I'll call these awards out on the Fate Chips thread.
Thunder Walker
player, 170 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W4R1B3
Mon 3 Dec 2012
at 18:12
  • msg #338

Re: House Rules

I did give new meaning to the "for any reason" thing, I suppose.

So, of Moses's questions, what proof would satisfy the Nakota? Is this something Thunder Walker would just know, or should I make a Smarts roll for Common Knowledge (presumably with some kind of circumstance bonus for being of a very similar cultural origin?
Tan Xiaohan
player, 218 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Mon 3 Dec 2012
at 18:52
  • msg #339

Re: House Rules

Huzzah for chips for any reason!

I think what you'll need is proof that Moses can divine the past from present objects, since that's why y'all are there, (though they still might not trust him) so maybe ask a random brave for loan of something, then Moses could tell who made that?

Tanx has some very good proof, but sort of...got tied up in events...
Moses
player, 126 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Mon 3 Dec 2012
at 22:11
  • msg #340

Re: House Rules

Tan Xiaohan:
I think what you'll need is proof that Moses can divine the past from present


Moses is a prophet, not a stage magician!
Thunder Walker
player, 171 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W4R1B3
Mon 3 Dec 2012
at 22:50
  • msg #341

Re: House Rules

Have you seen some of these televangelists? They can apparently cure serious medical conditions by talking crazy and pushing people down. I think you can be both a Blessed AND a stage magician.
Tan Xiaohan
player, 219 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Mon 3 Dec 2012
at 22:57
  • msg #342

Re: House Rules

I'm not sure I want to know what a televangelist is now, but certainly one could be both. Could get awkward, though...

"Here, I have a scrap of definite proof as to who murdered your family!" *infinite handkerchiefs*
The Stray
GM, 289 posts
The Marshal
'round these parts
Mon 3 Dec 2012
at 23:46
  • msg #343

Re: House Rules

Televangelist. Picturing Moses is one is both amusing and horrifying.
Thunder Walker
player, 172 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W4R1B3
Tue 4 Dec 2012
at 01:10
  • msg #344

Re: House Rules

Tan Xiaohan:
I'm not sure I want to know what a televangelist is now, but certainly one could be both. Could get awkward, though...

"Here, I have a scrap of definite proof as to who murdered your family!" *infinite handkerchiefs*


LOL. That would indeed be hilarious.

The Stray:
<a href="http://www.youtube.com/watch?v=xXOEAz46vMk">Televangelist.</a> Picturing Moses is one is both amusing and horrifying.


Yeah, I think that sums it up.
The Stray
GM, 291 posts
The Marshal
'round these parts
Tue 4 Dec 2012
at 07:36
  • msg #345

Re: House Rules

Thunder Walker:
I did give new meaning to the "for any reason" thing, I suppose.

So, of Moses's questions, what proof would satisfy the Nakota? Is this something Thunder Walker would just know, or should I make a Smarts roll for Common Knowledge (presumably with some kind of circumstance bonus for being of a very similar cultural origin?


Well, there might be physical evidence back at the camp, but Tan Xiaohan has something that might help with this, too...Make a Common Knowledge check with a +2 bonus, and we'll see what we can come up with.
Tan Xiaohan
player, 220 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Tue 4 Dec 2012
at 07:58
  • msg #346

Re: House Rules

I'm perplexed...yet somehow unsurprised (given US 'boy preacher' traditions) that's legal. Moses does have the whole *grabCRUNCHholyzap!* "cured now!" approach, though.
Moses
player, 127 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Tue 4 Dec 2012
at 11:58
  • msg #347

Re: House Rules

I first became aware of the televangelist through the Genesis song Jesus he knows me
http://www.youtube.com/watch?v=35K6vQRt67g

EDIT: Hmmm... why doesn't the link show up properly?
This message was last edited by the player at 17:06, Tue 04 Dec 2012.
The Stray
GM, 292 posts
The Marshal
'round these parts
Tue 4 Dec 2012
at 14:43
  • msg #348

Re: House Rules

Only the GM can make links that redirect with Text, sadly. If a player wants to post a link, he has just just post it straight, like this: http://www.youtube.com/watch?v=35K6vQRt67g
Moses
player, 128 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Tue 4 Dec 2012
at 17:06
  • msg #349

Re: House Rules

THAT IS AN OUTRAGE!!!

Anyway, thanks. Edited the link above, too. :-)
The Professor
player, 105 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W6R1B1
Wed 5 Dec 2012
at 01:37
  • msg #350

Re: House Rules

Just an FYI - I'll be away on vacation starting this weekend through next weekend.  I will not have regular Internet access, so don't expect to hear from me. ;-)

Don't kill off The Professor (though you can have him swallowed up/taken prisoner by the House if you want ;-) I'll see you all when I get back!
The Professor
player, 106 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W6R1B1
Thu 6 Dec 2012
at 11:39
  • msg #351

Re: House Rules

Just a heads up. We have no net access and Comcast can't say if it will be back before we head out on vacation. We're going on 24 hours now, so I'm hoping that ill have connectivity tonight.
Tan Xiaohan
player, 222 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Thu 6 Dec 2012
at 13:33
  • msg #352

Re: House Rules

Helping!
Black Jack Boudreaux
player, 128 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w4r2b0
Thu 6 Dec 2012
at 14:21
  • msg #353

Re: House Rules

:) Glad we were able to get to Janet.
Thunder Walker
player, 175 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W4R1B3
Thu 6 Dec 2012
at 14:21
  • msg #354

Re: House Rules

plus plus helping
The Stray
GM, 294 posts
The Marshal
'round these parts
Thu 6 Dec 2012
at 17:33
  • msg #355

Re: House Rules

In reply to The Professor (msg # 351):

Connectivity issues suck. Thanks for the heads-up about the vacation, though.
Tan Xiaohan
player, 223 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Thu 6 Dec 2012
at 17:51
  • msg #356

Re: House Rules

In reply to Thunder Walker (msg # 354):

The non-Storm players are going to start wondering what the Stray did to us all if clankspeak makes it over to this game...but right now Xiaohan could do with being minus ropes, Thunder Walker!
Thunder Walker
player, 177 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W4R1B3
Thu 6 Dec 2012
at 18:37
  • msg #357

Re: House Rules

When I posted that, I thought I had done some plus posting first, but I think I was minus clicking the post message button.
Tan Xiaohan
player, 224 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Thu 6 Dec 2012
at 18:51
  • msg #358

Re: House Rules

Witchcraft!

...alternately, high probability you didn't done do it...thank you.
Thunder Walker
player, 179 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W4R1B3
Thu 6 Dec 2012
at 19:20
  • msg #359

Re: House Rules

Looks like we've answered the age old question:

http://www.youtube.com/watch?v=jGQ-ISsDm8M
The Stray
GM, 295 posts
The Marshal
'round these parts
Thu 6 Dec 2012
at 19:37
  • msg #360

Re: House Rules

I think there was some cross posting...Xiaohan edited a message before Thunder Walker posted.
Tan Xiaohan
player, 226 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Thu 6 Dec 2012
at 19:42
  • msg #361

Re: House Rules

We have! The other gang found Janet, too!

Oop, sorry.
Tan Xiaohan
player, 227 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Thu 6 Dec 2012
at 19:42
  • msg #362

[edits double post into usefulness]

Hey, Stray -
This message was last edited by the player at 20:43, Thu 06 Dec 2012.
Thunder Walker
player, 180 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W4R1B3
Thu 6 Dec 2012
at 19:43
  • msg #363

Re: House Rules

Let me edit mine to fix it up.
Tan Xiaohan
player, 230 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Fri 7 Dec 2012
at 08:50
  • msg #364

Re: House Rules

...and now Thunder Walker can hazard a good guess as to how Li got captured by the Pawnee.

Meanwhile
Moses:
Nodding, he continues in English. "Your razor was blessed by the Lord. Moses needs to talk to the Pawnee. He will get your razor back."


Moses really has a point, because shaving one's head (or anywhere else, for that matter) with a razor with latent Smite on is probably a very bad idea.
The Stray
GM, 297 posts
The Marshal
'round these parts
Fri 7 Dec 2012
at 09:01
  • msg #365

Re: House Rules

Pm
Thunder Walker
player, 185 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W5R1B3
Sat 8 Dec 2012
at 19:25
  • msg #366

Re: House Rules

I'll gladly take on Sister Belinda for the duration of the conflict, Stray.
The Stray
GM, 300 posts
The Marshal
'round these parts
Sun 9 Dec 2012
at 07:51
  • msg #367

Re: House Rules

Cool! I'll move her over to you.

Sorry I've been quiet. I'm having some minor RL issues. Also got sucked into a book, which ate my free time. Back to regular posting on Sunday.
The Stray
GM, 301 posts
The Marshal
'round these parts
Mon 10 Dec 2012
at 05:44
  • msg #368

Re: House Rules

I am sharing this for no reason other than it's funny, though I don't know if our non-US players will get the joke...

http://www.youtube.com/watch?v=k-INUzgV_SY
Black Jack Boudreaux
player, 131 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w4r2b0
Mon 10 Dec 2012
at 09:12
  • msg #369

Re: House Rules

In reply to The Stray (msg # 368):

Totally made me laugh out loud.
Thunder Walker
player, 186 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W5R1B3
Mon 10 Dec 2012
at 15:52
  • msg #370

Re: House Rules

That is indeed quite the cosplay.
Moses
player, 132 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Mon 10 Dec 2012
at 16:01
  • msg #371

Re: House Rules

And you're rigjht - I don't get it. :-)
Tan Xiaohan
player, 231 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Mon 10 Dec 2012
at 17:16
  • msg #372

Re: House Rules

It's certainly a very...special kind of cosplay...I think I know what he's supposed to be, though... Ha! A quick YouTube search, and it's probably a reference to this: http://www.youtube.com/watch?v=6GznhT__PXs
Thunder Walker
player, 187 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W5R1B3
Mon 10 Dec 2012
at 17:29
  • msg #373

Re: House Rules

Yeah, that's it, basically. I'm not sure whether it was intended specifically as a reference to that show, but more to the general practice of putting these (stupid) things up outside businesses.

http://www.airdancers.com/

I'm drawing very sad-but-true conclusions from the fact that these things exist here, but nowhere else.
Tan Xiaohan
player, 232 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Mon 10 Dec 2012
at 17:44
  • msg #374

Re: House Rules

I saw one once, somewhere in England I think, which is what sparked the thought - that clip came up when I searched "inflatable waving tube man". Oh my, but look at all the shapes and colours those come in! I like the wormy ones, but I'm not sure I'd want them on any local street for any length of time...at least they scare the bears away?
Thunder Walker
player, 188 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W5R1B3
Mon 10 Dec 2012
at 17:55
  • msg #375

Re: House Rules

It's kinda funny that a search like that actually generates accurate results.
The Stray
GM, 302 posts
The Marshal
'round these parts
Tue 11 Dec 2012
at 05:35
  • msg #376

Re: House Rules

Thunder Walker:
I'll gladly take on Sister Belinda for the duration of the conflict, Stray.


Sister Belinda added. I've written some RP notes for you on her character sheet.

On wacky waving inflatable tube men: They are distressingly common around here. I see them around car dealerships and tax preparation shops.
Sister Belinda
player, 2 posts
Mennonite Pilgirm
P5 T5 F0 Cha 0 Henchman
Tue 11 Dec 2012
at 05:56
  • msg #377

Re: House Rules

Do I have plus plus chippits?
The Stray
GM, 303 posts
The Marshal
'round these parts
Tue 11 Dec 2012
at 05:59
  • msg #378

Re: House Rules

As a henchman, Sister Belinda has 1 fate chip (draw randomly) and you can spend chips on her behalf from your personal pool.
Sister Belinda
player, 3 posts
Mennonite Pilgirm
P5 T5 F0 Cha 0 Henchman
Tue 11 Dec 2012
at 06:06
  • msg #379

Re: House Rules

Not bad.

00:05, Today: Sister Belinda rolled 30 using 1d35, rerolling max with rolls of 30. Holy Roller!
Thunder Walker
player, 190 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W5R1B3
Wed 12 Dec 2012
at 15:21
  • msg #380

Re: House Rules

I need to start posting things in the right game...

Thanks - it's been a while since I've heard anything from Ride the Lightning. Too long, I think. :)
The Stray
GM, 304 posts
The Marshal
'round these parts
Wed 12 Dec 2012
at 16:19
  • msg #381

Re: House Rules

In reply to Thunder Walker (msg # 380):

I thought it appropriate, given the situation. :D
Thunder Walker
player, 191 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W5R1B3
Wed 12 Dec 2012
at 16:33
  • msg #382

Re: House Rules

What is the role this Thunder Clan person plays in the Lakota mythology, and what level of reverence should Thunder Walker show for him in the interaction going forward?
The Stray
GM, 305 posts
The Marshal
'round these parts
Wed 12 Dec 2012
at 16:51
  • msg #383

Re: House Rules

From the description in Last Sons:

quote:
When Father Sky and Mother Earth created our world, they created holy people to teach humans the sacred ways, how to hunt, and how to live off the earth. When humans learned all they could and were ready to live on their own, the holy people retreated to the Hunting Grounds.

There are several clans of holy people—some good and kind, others ruthless and cruel. There are the Thunder People, the Wind People, the Crooked Snake People, the Failed-to- Speak People, and the Dark People, who serve the Reckoners. These clans do not truck with one another. Sometimes they even wage war, raising armies of ancestor spirits to do battle in the Hunting Grounds.


The thing is, I think most of the Holy People lore comes from Navajo, not Lakota, legends. Given the great mixed-together nature of Deadlands, though, it would be safe to consider the Thunder Person trying to hack apart Thunder Walker the equivalent of an angry (but misguided) angel.
Thunder Walker
player, 192 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W5R1B3
Thu 13 Dec 2012
at 16:56
  • msg #384

Re: House Rules

Just to clear things up as the comments in the Bear Butte thread seem to imply that we're waiting on me for something...are we? I thought I'd gone with both Thunder Walker and Sister B this round.
The Stray
GM, 308 posts
The Marshal
'round these parts
Thu 13 Dec 2012
at 17:03
  • msg #385

Re: House Rules

We are. The round ended with the main threat being subdued, so we're not really in combat rounds anymore. But assuming we're still posting in Combat rounds, it would be your initiative, since you have QH and all the other PCs have lower than that.
Thunder Walker
player, 193 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W5R1B3
Thu 13 Dec 2012
at 17:05
  • msg #386

Re: House Rules

Fair enough - I thought it was something along those lines. I'll get something again soon.
Tan Xiaohan
player, 236 posts
Born to run
P5 T5 W0 F0 Cha 0 W0R0B0
Thu 13 Dec 2012
at 17:20
  • msg #387

Re: House Rules

I reckoned whether we were in or out of combat would rather depend if Thunder Walker was still under immideiate threat of being flattened or not.

Related to nothing but my current cheerful mood (snow!) and love of mimes, some 'silent monks' singing the hallelujah chorus: http://youtu.be/ZCFCeJTEzNU
The Stray
GM, 309 posts
The Marshal
'round these parts
Thu 13 Dec 2012
at 17:32
  • msg #388

Re: House Rules

Just a quick note...we have a new Character joining us! Most of us have played with this player before...and some have even played with the character he's bringing in.
Tan Xiaohan
player, 237 posts
Born to run
P5 T5 W0 F0 Cha 0 W0R0B0
Thu 13 Dec 2012
at 17:38
  • msg #389

Re: House Rules

Hi Wilderbear!
James Wilder
player, 1 post
Thu 13 Dec 2012
at 17:43
  • msg #390

Re: House Rules

In reply to The Stray (msg # 388):

Guessin' that would be little ole me... howdy folks!
Moses
player, 134 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Thu 13 Dec 2012
at 17:51
  • msg #391

Re: House Rules

Well, hello there!

Now, don't make me bring Freiherr von Steinhof in here, too! :-)
James Wilder
player, 2 posts
Thu 13 Dec 2012
at 17:56
  • msg #392

Re: House Rules

In reply to Moses (msg # 391):

He is pretty awesome!

Always forget that the Savage Worlds player pool is so small here
This message was last edited by the player at 17:56, Thu 13 Dec 2012.
James Wilder
player, 3 posts
Thu 13 Dec 2012
at 17:59
  • msg #393

Re: House Rules

Anyone want to have some past dealing with ole James? He's a pistoleer by trade with occasional venturing into bounty hunting.
The Stray
GM, 310 posts
The Marshal
'round these parts
Thu 13 Dec 2012
at 18:01
  • msg #394

Re: House Rules

He's also spent time in Texas, if that helps folk.
Tan Xiaohan
player, 238 posts
Born to run
P5 T5 W0 F0 Cha 0 W0R0B0
Thu 13 Dec 2012
at 18:02
  • msg #395

Re: House Rules

Moses:
Now, don't make me bring Freiherr von Steinhof in here, too! :-)


He can bring his hussars!

...now I have to hope that the famous Mr.Wilder is after another player with a bounty...
This message was last edited by the player at 18:05, Thu 13 Dec 2012.
Thunder Walker
player, 194 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W5R1B3
Thu 13 Dec 2012
at 18:02
  • msg #396

Re: House Rules

Welcome to the game!
Moses
player, 135 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Thu 13 Dec 2012
at 19:17
  • msg #397

Re: House Rules

Tan Xiaohan:
Moses:
Now, don't make me bring Freiherr von Steinhof in here, too! :-)


He can bring his hussars!


Maybe as part of a player playing "Here comes the cavalry". :-)
James Wilder
player, 4 posts
Gunslinger
P4 T6 W- F- FC:W R B
Thu 13 Dec 2012
at 19:18
  • msg #398

Re: House Rules

In reply to Thunder Walker (msg # 396):

Thanks! Glad to be here... I think

<.<

>.>

<.<

>.>
The Stray
GM, 312 posts
The Marshal
'round these parts
Thu 13 Dec 2012
at 19:32
  • msg #399

Re: House Rules

James, draw 3 Fate Chips and 2 Adventure Cards
James Wilder
player, 6 posts
Gunslinger
P4 T6 W- F- FC:W R B
Thu 13 Dec 2012
at 19:36
  • msg #400

Re: House Rules

In reply to The Stray (msg # 399):

14:33, Today: James Wilder rolled 15,21,25 using 1d36,1d36,1d36, rerolling max with rolls of 15,21,25. Fate Chips.
Looks like 1 white and two red

Cards posted on the Adventure Cards thread
Nate Williams
player, 117 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Thu 13 Dec 2012
at 20:10
  • msg #401

Re: House Rules


Welcome indeed, Mr. Wilder.  Texas eh?   Stormy down thatta way I hear.
Cougar Weber
player, 1 post
Fri 21 Dec 2012
at 16:28
  • msg #402

Howdy! :)

Howdy all! Looking forward to the game and all the interesting times ahead :)
Tan Xiaohan
Screaming Rabbit, 245 posts
Born to run
P5 T5 W0 F0 Cha 0 W0R0B0
Sat 22 Dec 2012
at 09:58
  • msg #403

Re: Howdy! :)

Howdy Mister Catamount!
Moses
player, 143 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Sat 22 Dec 2012
at 10:24
  • msg #404

Re: Howdy! :)

Welcome!
The Professor
player, 108 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W6R1B1
Sun 23 Dec 2012
at 02:28
  • msg #405

Re: Howdy! :)

Hi all!  and welcome to the new folk.  I'm back from vacation!
The Stray
GM, 330 posts
The Marshal
'round these parts
Sun 23 Dec 2012
at 19:23
  • msg #406

Re: Howdy! :)

@The Professor: Welcome Back, Professor!

@Cougar Weber: I think I'll be adding you to the Death in Laramie thread, which you can't see presently. It makes the most sense, given your backstory. I'll write up an intro post for you and add you to the group there.
Art C. Wiley
player, 2 posts
Mon 24 Dec 2012
at 04:27
  • msg #407

Re: Howdy! :)

Hello to all, looking forward to jumping in soon.

I think we post our fate chip rolls here (let me know if that's wrong).

22:24, Today: Art C. Wiley rolled 32,26,36,25 using d36,d36,d36,d36 with rolls of 32,26,36,25. Initial Fate Chip Alloc.

I think that's blue, red, legend, red?
The Stray
GM, 333 posts
The Marshal
'round these parts
Mon 24 Dec 2012
at 05:42
  • msg #408

Re: Howdy! :)

I don't think anyone has picked up the Legend chip, so that's correct.
Art C. Wiley
player, 4 posts
Mon 24 Dec 2012
at 18:33
  • msg #409

Re: Howdy! :)

I know this references apocalyptic future rather than past, but I thought a few of you might enjoy it:

Twas the night before Christmas and all through the house
Not a creature was stirring not even a mouse
The shotguns were hung round the stronghold with care
Should the walking dead happen to burst into there
The children slept restless alone in their cots
With visions of intestines all tied up in knots.
With Marge and her rifle, and I with my bat
We finished our watch, killing one zombie cat.
When out in the minefield there arose such a clatter
Of bones rent from flesh, and skull from brain matter.
We slammed closed the windows and locked all the shutters
The children, now frightened, talked only in stutters.
The moon lit the snow, now littered with gore
But everyone knew there would likely be more
When what to my wondrous eyes should appear.
An armor plated hummer with "ZMBHTR" on the rear.
The driver, well fed, and apparently well armed.
Pulled open the hatch and then folded his arms.
For a moment, we thought, and experience has shown
he had come here to siege us, and take our place for his own.
But then, in a moment of relief and respite,
he called up from his ride, in his loudspeaker with delight.
"Old Vegas, New Denver, and the Tower of O'Mally
I've traveled from Utah and the long CrispyValley.
I come not to conquer nor pillage nor damn,
But instead to bring good cheer and a few cans of SPAM."
After declaring that his weapons were few and not loaded,
we let him inside, to see what this man toted.
His car smelled of gore and old pieces of mutton,
it was apparent to us, he had just offed a glutton.
He opened the door and with a push from his foot,
out poured a sack of scavenged goodies and loot.
He opened his bag and lo' what did tumble out,
Things we have lived many long years without.
Breads, other foods, tastes nearly forgotten,
Resources like nails, wood, and even some cotton.
While we never took our eyes off the place of his hands,
T'was hard not to notice the good nature of this man.
He was plump and his walk was more of a mosey,
his cheeks were all puffy, and strikingly rosey.
Then in our awe, at the door left unmanned,
In lept a bounding Hellcat, who jumped after the man.
With one single motion, he pulled out a grand blade,
and killed the dead cat with a loud grunt of rage.
Remembering our fear, and the undead outside,
we went for the door to lock ourselves back inside.
"No" he simply cried "I should just be on my way",
"I have many more stops before this night turns to day"
As he stepped in his Hummer, he made the loud engine roar,
We called out to him, for he asked nothing more.
But we heard him exclaim as drove out of sight.
"Merry Christmas to all, and may you all survive the night!"
Black Jack Boudreaux
player, 148 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w5r2b1
Mon 24 Dec 2012
at 23:52
  • msg #410

Re: Howdy! :)

Merry Christmas!!
Moses
player, 148 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R1B0
Thu 27 Dec 2012
at 18:53
  • msg #411

Re: Howdy! :)

Sister Belinda:
There's nothing in Texas except cows and rebels."



I thought it was "steers and queers"...? :-)
Tan Xiaohan
Screaming Rabbit, 250 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Thu 27 Dec 2012
at 19:47
  • msg #412

Re: Howdy! :)

I hear they eat both in Texas.
Tan Xiaohan
Screaming Rabbit, 252 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Fri 28 Dec 2012
at 18:49
  • msg #413

On travel anxiety

Who wants to be a pony?
Thunder Walker
player, 204 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W5R1B3
Mon 31 Dec 2012
at 06:22
  • msg #414

Re: On travel anxiety

I don't know about ponies, but I'm back home!
The Stray
GM, 340 posts
The Marshal
'round these parts
Mon 31 Dec 2012
at 06:30
  • msg #415

Re: On travel anxiety

In reply to Thunder Walker (msg # 414):

Sweet! Glad to have you back!

On an unrelated note, I saw Django Unchained tonight, and also ate buffalo for the first time. It was a good note to end the year on.
Moses
player, 151 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R1B0
Tue 1 Jan 2013
at 18:54
  • msg #416

Back!

Happy New Year, everybody!

Had an interesting Christmas/New Year's time this year... my 18-month old daughter passed on her Bronchitis to me. Which was fun all by itself, but then my nose started running too. Then not so much anymore, which gave me sinusitis. Which is awesome when you have to cough *a lot* Couldn't open my right eye for about a day and a half except immediately after I had another round of saltwater steam inhalation and spent most of the days between Christmas and New Years in a darkened room, listening to Wyatt Cenac, Lewis Black and Louis C.K., as well as an audiobook or two.

Listening to comics while suffering from clogged up sinusses comes not highly recommended, by the way. Not if they make you laugh.

The worst should be behind me, now... So 2013 is already an improvement over the last few days of 2012! :-)
Tan Xiaohan
Screaming Rabbit, 253 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Tue 1 Jan 2013
at 22:35
  • msg #417

Re: Back!

Yikes...may your year only improve, at that.
Art C. Wiley
player, 22 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W0R1B1L1
Tue 1 Jan 2013
at 22:44
  • msg #418

Re: On travel anxiety

The Stray:
On an unrelated note, I saw Django Unchained tonight, and also ate buffalo for the first time. It was a good note to end the year on.


How was Django Unchained? I generally enjoy Tarantino flicks a lot.
The Stray
GM, 344 posts
The Marshal
'round these parts
Wed 2 Jan 2013
at 00:12
  • msg #419

Re: On travel anxiety

In reply to Art C. Wiley (msg # 418):

It was everything I was hoping for from a Spaghetti Western written and directed by Quentin Tarantino. It was awesome, violent, had incredibly clever dialog, managed to move between funny to serious and dramatic without causing whiplash, and I plan to see it again as soon as finances permit. It's easily one of my favorite Tarantino movies (next to Kill Bill and Pulp Fiction), and is also among my favorite Westerns.
The Stray
GM, 346 posts
The Marshal
'round these parts
Thu 3 Jan 2013
at 23:53
  • msg #420

Re: On travel anxiety

It looks like Nate Williams is bowing out of this game for now, so I'll be running him as an NPC until I can retire his character gracefully.
The Stray
GM, 354 posts
The Marshal
'round these parts
Mon 7 Jan 2013
at 17:53
  • msg #421

Re: On travel anxiety

New Session post coming soon! Check it out...lots of important announcements!
Moses
player, 162 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W0R0B0
Mon 7 Jan 2013
at 20:31
  • msg #422

Re: On travel anxiety



1, Today: Moses rolled 16,30,16,35,8 using d35,d35,d35,d35,d35 with rolls of 16,30,16,35,8. Chips!

So, that's... 3 white, 2 blue.
James Wilder
player, 29 posts
Gunslinger
P4 T6 F- W- FC:W1 R2 B-
Mon 7 Jan 2013
at 20:32
  • msg #423

Re: On travel anxiety

Do I get 5XP too?
The Stray
GM, 356 posts
The Marshal
'round these parts
Tue 8 Jan 2013
at 06:13
  • msg #424

Re: On travel anxiety

In reply to James Wilder (msg # 423):

Yes.
The Stray
GM, 357 posts
The Marshal
'round these parts
Tue 8 Jan 2013
at 18:00
  • msg #425

Re: On travel anxiety

Alrighty. Expect the new threads to pop up within the next couple days (it's been a busy weekend for me).
The Stray
GM, 360 posts
The Marshal
'round these parts
Wed 9 Jan 2013
at 09:36
  • msg #426

Re: On travel anxiety

This week is likely to remain busy, but I'll try to get the new Chapter threads up soon. I pulled a muscle in my arm, so I'm having a bit of trouble writing for long periods right now, but I should be fine in a couple of days. I'm still waiting on Advancement notes from some of the cast here.
Tan Xiaohan
Screaming Rabbit, 263 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R0B2
Wed 9 Jan 2013
at 17:41
  • msg #427

Re: On travel anxiety

Gonna boost Tanx's Agility, I think.
James Wilder
player, 30 posts
Gunslinger
P4 T6 F- W- FC:W1 R2 B-
Wed 9 Jan 2013
at 17:53
  • msg #428

Re: On travel anxiety

The Stray:
In reply to James Wilder (msg # 423):
Yes.

Woot! Bumping Shootin'!
James Wilder
player, 36 posts
Gunslinger
P4 T6 F- W- FC:W2 R2 B-
Thu 10 Jan 2013
at 20:41
  • msg #429

Re: On travel anxiety

I'm going to be away running a marathon/birthday/vacation starting on the 12th until the 21st with very little interweb access.
Janet Weiss
player, 177 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B4L1
Fri 11 Jan 2013
at 00:24
  • msg #430

Re: Experience

Raising Persuasion to D8.
The Stray
GM, 369 posts
The Marshal
'round these parts
Fri 11 Jan 2013
at 00:28
  • msg #431

Re: Experience

In reply to Janet Weiss (msg # 430):

Not going to raise your Spirit first?
Janet Weiss
player, 178 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B4L1
Fri 11 Jan 2013
at 00:31
  • msg #432

Re: Experience

I can't justify it.  I've been using Persuasion a lot, but not Spirit as much.
The Stray
GM, 370 posts
The Marshal
'round these parts
Fri 11 Jan 2013
at 00:39
  • msg #433

Re: Experience

In reply to Janet Weiss (msg # 432):

I can dig it.
Tan Xiaohan
Screaming Rabbit, 265 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R0B2
Tue 15 Jan 2013
at 08:58
  • msg #434

some sillyness

Ravens! Black-feathered doombirds, terribly serious:
http://www.youtube.com/watch?v=5HwAjOfJWCg
Thunder Walker
player, 214 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W1R1B3
Tue 15 Jan 2013
at 12:40
  • msg #435

Re: some sillyness

Hah. Yes, very serious.
The Stray
GM, 372 posts
The Marshal
'round these parts
Tue 15 Jan 2013
at 17:40
  • msg #436

Re: some sillyness

Sorry for the lack of posts, folks. This week has turned out to be pretty busy for me.
Tan Xiaohan
Screaming Rabbit, 266 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R0B2
Thu 17 Jan 2013
at 08:15
  • msg #437

Re: some sillyness

...makes you wonder if the dire and dreadful kind of shaman who tends to have a raven totem ever honours it by occasionally running out and making snow angels...

NB havin' internet issues (that is, none at home, currently).
The Stray
GM, 376 posts
The Marshal
'round these parts
Fri 18 Jan 2013
at 09:24
  • msg #438

Re: some sillyness

This week just gets worse and worse. Yesterday I got a summons. I'm being sued.
Moses
player, 166 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R0B2
Fri 18 Jan 2013
at 11:10
  • msg #439

Re: some sillyness

Oh my... did the RIAA kick down your door?
Thunder Walker
player, 215 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W1R1B3
Fri 18 Jan 2013
at 12:42
  • msg #440

Re: some sillyness

Oh man, I'm sorry about that, Marshal.
Art C. Wiley
player, 40 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W3R1B1L1
Fri 18 Jan 2013
at 14:04
  • msg #441

Re: some sillyness

Damn, that sucks! You know Thunder Walker is an attorney...
Thunder Walker
player, 216 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W1R1B3
Fri 18 Jan 2013
at 14:22
  • msg #442

Re: some sillyness

Indeed, though my license is Texas not Arizona.
The Stray
GM, 377 posts
The Marshal
'round these parts
Fri 18 Jan 2013
at 15:55
  • msg #443

Re: some sillyness

In reply to Moses (msg # 439):

Nope, Bank of America. Or at least the creditors they sold that old credit card debt to. I plan to fight, though not having any money will make it difficult. Thank you for the support.
Zachary O'Conner
player, 64 posts
16-year-old Ace Reporter
P4 T4 W0 F0 Cha 0 W0R0B0
Sat 19 Jan 2013
at 15:14
  • msg #444

Re: some sillyness

Totally sucks. Sorry to hear that.
The Stray
GM, 378 posts
The Marshal
'round these parts
Wed 23 Jan 2013
at 05:15
  • msg #445

Re: some sillyness

I'm still working on my lawsuit issue, so expect things to be slow around here for a little while. I'm still getting Ruby Jackson's character up to speed, so once that's done I can get her prelude started. When that happens, I'll most likely be able to update the rest of the threads as well.
Black Jack Boudreaux
player, 156 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w5r2b1
Wed 23 Jan 2013
at 23:53
  • msg #446

Re: some sillyness

In reply to The Stray (msg # 445):

Good luck.
The Stray
GM, 379 posts
The Marshal
'round these parts
Mon 4 Feb 2013
at 03:47
  • msg #447

Re: some sillyness

Still working on that lawsuit issue, so posting will continue to be slow for a little while.

In the meantime, check out this: http://www.youtube.com/watch?v=P99qJGrPNLs

I want to play this so bad, and can't wait until there's more concrete release details offered.
Art C. Wiley
player, 41 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W3R1B1L1
Mon 4 Feb 2013
at 04:48
  • msg #448

Re: some sillyness

I love me the cyberpunk. Though we'll see if they can deliver. Obviously, the Deus Ex series has been full of win. And The Witcher and Witcher 2 have been critically acclaimed (not that I've had time to play either). Hopefully they'll give us something worth the wait.
Moses
player, 168 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R0B2
Mon 4 Feb 2013
at 09:09
  • msg #449

Re: some sillyness

The Cyberpunk 2020 RPG is one of my all-time-favorite games, even though the mechanisms were clunky.
Art C. Wiley
player, 42 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W3R1B1L1
Mon 4 Feb 2013
at 15:00
  • msg #450

Re: some sillyness

Mine too.

One of my friends took the entire contents of CP2020 and ported it into a set of mechanics that actually worked. And he was a good GM of the game as well.
Thunder Walker
player, 218 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W1R1B3
Mon 4 Feb 2013
at 17:14
  • msg #451

Re: some sillyness

I've never had a chance to play Cyberpunk, though it sounds awfully cool.
The Stray
GM, 380 posts
The Marshal
'round these parts
Mon 4 Feb 2013
at 19:46
  • msg #452

Re: some sillyness

That trailer inspired me to try to make up some quick and dirty Cyberpunk rules for Savage Worlds using the Superhero Companion, to be honest. I don't think I'll ever get to play them, since I've got two campaigns I'm running on Rpol already, but it's a nice thought experiment.
Art C. Wiley
player, 43 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W3R1B1L1
Mon 4 Feb 2013
at 20:01
  • msg #453

Re: some sillyness

I believe Interface Zero is a SW rules-based CP setting.
Thunder Walker
player, 219 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W1R1B3
Mon 4 Feb 2013
at 20:06
  • msg #454

Re: some sillyness

There's an existing Cyberpunk setting for Savage Worlds that I stumbled across on Kickstarter the other day.

http://www.kickstarter.com/pro...full-metal-cyberpunk

It's apparently an updated version to something that's already out:

http://thehopelessgamer.blogsp...yberpunk-savage.html

Edit: Both links are for Interface Zero that Art referenced above
This message was last edited by the player at 20:07, Mon 04 Feb 2013.
The Stray
GM, 381 posts
The Marshal
'round these parts
Mon 4 Feb 2013
at 20:31
  • msg #455

Re: some sillyness

Huh. Interface Zero looks neat, thanks. Still want to try my homebrew stuffs, though. Maybe someday.
James Wilder
player, 41 posts
Gunslinger
P4 T6 F- W- FC:W2 R2 B-
Mon 4 Feb 2013
at 22:56
  • msg #456

Re: some sillyness

I've got IZv1 and wasn't too impressed as it was at best difficult to read. Hopefully they clean it up for v2.0
The Stray
GM, 382 posts
The Marshal
'round these parts
Mon 18 Feb 2013
at 05:11
  • msg #457

Re: some sillyness

Update:

My legal issues are still giving me trouble, much to my dismay. They've also been joined by car trouble. This has not been a fun couple of months. My plan is to give my life another month or two to settle down before I get back to gaming, though I still play on Rpol and I do watch this thread.

With that in mind, I want to do a roll-call. Who here is still checking things?
The Professor
player, 125 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W4R1B1
Mon 18 Feb 2013
at 05:16
  • msg #458

Re: some sillyness

I'm still here.
Thunder Walker
player, 220 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W1R1B3
Mon 18 Feb 2013
at 05:48
  • msg #459

Re: some sillyness

Sorry about the continued troubles.

You know I'm here, and I'll be here when you're ready to get back in the saddle.
Tan Xiaohan
Screaming Rabbit, 268 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R0B2
Mon 18 Feb 2013
at 08:29
  • msg #460

Re: some sillyness

2223rd post!
Janet Weiss
player, 188 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B4L1
Mon 18 Feb 2013
at 08:54
  • msg #461

Re: some sillyness

I'm still around!
Moses
player, 169 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R0B2
Mon 18 Feb 2013
at 11:24
  • msg #462

Re: some sillyness

You ain't getting rid of Moses that easily. :-)
Art C. Wiley
player, 44 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W3R1B1L1
Mon 18 Feb 2013
at 20:07
  • msg #463

Re: some sillyness

Still here and rarin' to go.
Black Jack Boudreaux
player, 157 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w5r2b1
Tue 19 Feb 2013
at 04:38
  • msg #464

Re: some sillyness

Here
James Wilder
player, 42 posts
Gunslinger
P4 T6 F- W- FC:W2 R2 B-
Wed 20 Feb 2013
at 12:38
  • msg #465

Re: some sillyness

Still kickin'
The Stray
GM, 383 posts
The Marshal
'round these parts
Tue 19 Mar 2013
at 21:17
  • msg #466

An Annoncement

I recently lost my job. I'm hoping to find another one fairly soon, but until I stabilize my situation, I won't be able to run this game. I plan to get back on track when my life has settled down, but it's going to be a little while.
Tan Xiaohan
Screaming Rabbit, 269 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R0B2
Tue 19 Mar 2013
at 21:21
  • msg #467

Re: An Announcement

Good luck, chief.
Thunder Walker
player, 221 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W1R1B3
Tue 19 Mar 2013
at 21:36
  • msg #468

Re: An Announcement

Sorry about that, Marshal. I wish you the best for a swift and satisfactory resolution to the problem.
The Professor
player, 126 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W4R1B1
Wed 20 Mar 2013
at 00:11
  • msg #469

Re: An Announcement

Yeah, real life always takes precedence over a game.  Good luck to you!
Art C. Wiley
player, 45 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W3R1B1L1
Wed 20 Mar 2013
at 02:10
  • msg #470

Re: An Announcement

Yikes, sorry to hear that. Best of luck in your search.
Black Jack Boudreaux
player, 158 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w5r2b1
Wed 20 Mar 2013
at 06:53
  • msg #471

Re: An Announcement

Been there. I hope you find something soon.
Moses
player, 170 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R0B2
Wed 20 Mar 2013
at 16:24
  • msg #472

Re: An Announcement

Good luck, mate. We'll be here.
The Stray
GM, 384 posts
The Marshal
'round these parts
Thu 28 Mar 2013
at 18:10
  • msg #473

Re: An Announcement

It looks like my position is stabilizing (yay!). Watch this space for news soon.
Black Jack Boudreaux
player, 159 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w5r2b1
Sat 30 Mar 2013
at 04:28
  • msg #474

Re: An Announcement

In reply to The Stray (msg # 473):

congratulations
The Stray
GM, 386 posts
The Marshal
'round these parts
Mon 1 Apr 2013
at 05:50
  • msg #475

Re: An Announcement

We're back in business, folks! Thanks for your patience. It's been a trying few months.
Black Jack Boudreaux
player, 160 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w5r2b1
Mon 1 Apr 2013
at 06:00
  • msg #476

Re: An Announcement

Aren't we at the spooky boarding house?
The Stray
GM, 387 posts
The Marshal
'round these parts
Mon 1 Apr 2013
at 06:28
  • msg #477

Re: An Announcement

Yup, I'm just trying to get a read on who is going where. Janet asked a question of a character, and then that thread kind of froze up. I want to know what your priorities are in figuring out the mess that is Deadwood.
The Stray
GM, 388 posts
The Marshal
'round these parts
Mon 1 Apr 2013
at 19:52
  • msg #478

Re: An Announcement

So currently I have The Professor heading to the Langrishe Theater, and Janet asking Zach if he'd go with her to the newspaper office. But since Zach hasn't logged on since late January, I'm going to assume he's dropped and pupppet him for now, so that if he does return, he can slip right in to the ongoing action. Black Jack, you said you wanted to go after either McCall of Charlie Bull. Give me an indication of which way you're going to go, and I'll start the game posts up again.
Thunder Walker
player, 223 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W1R1B3
Tue 2 Apr 2013
at 04:13
  • msg #479

Re: An Announcement

This is the dance that Screaming Rabbit is teaching Wovoka:

http://www.youtube.com/watch?v=srH94OR1TbU
The Stray
GM, 390 posts
The Marshal
'round these parts
Tue 2 Apr 2013
at 04:55
  • msg #480

Re: An Announcement

I should have known better than to click that...and now I can't unsee it.
Tan Xiaohan
Screaming Rabbit, 271 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R0B2
Tue 2 Apr 2013
at 06:56
  • msg #481

Re: An Announcement

Ach, come now, Stray, you were expecting it to be this:

http://www.youtube.com/watch?v=9bZkp7q19f0

(woop woop)
The Stray
GM, 391 posts
The Marshal
'round these parts
Tue 2 Apr 2013
at 07:48
  • msg #482

Re: An Announcement

Actually, I was expecting it to be more of this...
Thunder Walker
player, 224 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W1R1B3
Tue 2 Apr 2013
at 15:20
  • msg #483

Re: An Announcement

The Stray:
I should have known better than to click that...and now I can't unsee it.


Fat, balding record exec getting down to Ludacris? That was one of my favorite cameos that I've ever seen in a movie.

Both of the other suggestions work as well, though.
Black Jack Boudreaux
player, 161 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w5r2b1
Tue 2 Apr 2013
at 17:31
  • msg #484

Re: An Announcement

In reply to Thunder Walker (msg # 483):

I guess Jack will go to town and try and track down Jack McCall
Tan Xiaohan
Screaming Rabbit, 273 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R0B2
Tue 2 Apr 2013
at 17:44
  • msg #485

Re: An Announcement

[waves to Jack]

Ignore previous wee orange text - I just remembered why Rabbit was seeking a shaman in the first place.
The Professor
player, 128 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W4R1B1
Thu 4 Apr 2013
at 10:52
  • msg #486

Re: An Announcement

Work has been crazy, but I shall post soon hopefully tonight!
Black Jack Boudreaux
player, 163 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w5r2b1
Sun 7 Apr 2013
at 07:08
  • msg #487

Re: An Announcement

I am traveling and my cellphone is screwed up, uggh
The Stray
GM, 403 posts
The Marshal
'round these parts
Sun 7 Apr 2013
at 08:28
  • msg #488

Re: An Announcement

Hooray! I thought we'd lost you. Thanks for the heads-up.
Matthew Broaddale
player, 3 posts
Local Barfly
P5 T5 W0 F0 Cha 0
Mon 8 Apr 2013
at 01:05
  • msg #489

Re: An Announcement

Hello all! I'd like to say that I'm glad to be a part of this game and I look forward to having a great time.
The Stray
GM, 405 posts
The Marshal
'round these parts
Mon 8 Apr 2013
at 01:36
  • msg #490

Re: An Announcement

In reply to Matthew Broaddale (msg # 489):

Welcome aboard! Good to have a gadfly hanging out around town.
Matthew Broaddale
player, 4 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Mon 8 Apr 2013
at 01:49
  • msg #491

Re: An Announcement

I'll just sit quietly at the bar and drink myself into HoE.
The Stray
GM, 406 posts
The Marshal
'round these parts
Mon 8 Apr 2013
at 01:54
  • msg #492

Re: An Announcement

In reply to Matthew Broaddale (msg # 491):

You should drink with Jackie Wells! She can tell you all about it. :D
Tan Xiaohan
Screaming Rabbit, 282 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R0B3
Mon 8 Apr 2013
at 06:46
  • msg #493

Re: An Announcement

Howdy, mister!

Hey, Stray, does that Ruby person on the cast list exist? Says they were about yesterday.
The Stray
GM, 409 posts
The Marshal
'round these parts
Mon 8 Apr 2013
at 07:40
  • msg #494

Re: An Announcement

Ruby was a player who was interested in joining the game before the hiatus, but decided they couldn't commit to the game when we got back to regular posting. They have a standing invite to return, should time and circumstances permit, but right now the player of that character is just a lurker.
Matthew Broaddale
player, 8 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Mon 8 Apr 2013
at 10:01
  • msg #495

Re: An Announcement

Woops. Forgot to mention Matt's languages: English,  Siouan, Spanish, Shoshonean,
This message was last edited by the player at 23:37, Mon 08 Apr 2013.
Moses
player, 175 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W6R0B2
Mon 8 Apr 2013
at 10:34
  • msg #496

Re: An Announcement

Welcome!
Matthew Broaddale
player, 9 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Mon 8 Apr 2013
at 10:39
  • msg #497

Re: An Announcement

Thank you! Glad to be here! Looking forward to joinging up with you all
Thunder Walker
player, 230 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W1R2B4
Mon 8 Apr 2013
at 11:15
  • msg #498

Re: An Announcement

In reply to Matthew Broaddale (msg # 497):

Welcome to the game!
James Wilder
player, 56 posts
Gunslinger
P4 T6 F- W- FC:W- R2 B-
Mon 8 Apr 2013
at 11:22
  • msg #499

Re: An Announcement

Welcome new guy!
The Stray
GM, 410 posts
The Marshal
'round these parts
Mon 8 Apr 2013
at 14:59
  • msg #500

Re: An Announcement

In reply to Matthew Broaddale (msg # 495):

Actually, I don't quite use the Languages setting rule as written...your native language takes up a slot. So you'll need to drop one of those languages.
Art C. Wiley
player, 54 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W4R1B2L1
Mon 8 Apr 2013
at 15:30
  • msg #501

Re: An Announcement

Welcome, Matthew!
The Stray
GM, 413 posts
The Marshal
'round these parts
Mon 8 Apr 2013
at 23:26
  • msg #502

Re: An Announcement

My internet at home has gone a bit wibbly, so I may not be around much this week (depending on how soon I can convince my landlord to look into the issue). Further information as it develops.
The Professor
player, 143 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W6R1B1
Mon 8 Apr 2013
at 23:32
  • msg #503

Re: An Announcement

On that note, I"m on vacation this Friday through April 22nd.  I will have net access, but may not have a lot of time to post (I don't know for certain, but expect me to be a bit absent).
Matthew Broaddale
player, 10 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Mon 8 Apr 2013
at 23:39
  • msg #504

Re: An Announcement

Thank you Art and James!

The Stray: Ah. changed then, dropping French. Post and sheet edited to reflect that change. Also, are you the same The Stray who frequents the peginc boards with the jester avatar?
The Stray
GM, 414 posts
The Marshal
'round these parts
Mon 8 Apr 2013
at 23:55
  • msg #505

Re: An Announcement

That would be me, yes. :D I have the Jester Avatar uploaded here, too, but I'm using that one in a different game, and I like being able to keep my games straight.
Matthew Broaddale
player, 12 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Tue 9 Apr 2013
at 00:23
  • msg #506

Re: An Announcement

Cool. I'm pretty sure you've posted in a thread of mine ages back when I started building a "Savage Hyrule" conversion (sadly stalled)
The Stray
GM, 415 posts
The Marshal
'round these parts
Tue 9 Apr 2013
at 02:57
  • msg #507

Re: An Announcement

It looks like my internet issues have been resolved for now. We had a major storm today that played havoc with wireless internet all over the area I live...it usually makes things iffy until I can get the landlord to look at the problem.

@Matthew: I think I remember that. I tend to lurk on the Deadlands board most often.
Matthew Broaddale
player, 14 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Tue 9 Apr 2013
at 05:41
  • msg #508

Re: An Announcement

Yeah, I loved your Reloaded Hangin' Judge write-ups
The Stray
GM, 416 posts
The Marshal
'round these parts
Tue 9 Apr 2013
at 05:49
  • msg #509

Re: An Announcement

Heh...I'd forgotten that was my doing. Thanks for the reminder. I'm going to have to go harvest those stats now to inflict any cowpokes in Texas in my games...
Matthew Broaddale
player, 15 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Tue 9 Apr 2013
at 05:56
  • msg #510

Re: An Announcement

Note to self: Stay out of Texas.
Tan Xiaohan
Screaming Rabbit, 283 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R0B3
Tue 9 Apr 2013
at 06:37
  • msg #511

Re: An Announcement

Aw, come now, Matt, there are some nice, quiet towns down there, great to lay low...like Blackthorn for instance, am I right Moses?

[waves to invisible person] Incidentally, I'm giggling over Merrick's mirrors...what does he plan to do if he gets a result?
Matthew Broaddale
player, 16 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Tue 9 Apr 2013
at 06:48
  • msg #512

Re: An Announcement

I'm sure Texas is just fine, hombre. But I'm on vacation, and Matthew Broaddale doesn't work on vacation.
Janet Weiss
player, 206 posts
I feel released!
P4 T5 W0 F0 Cha4 W1R2B4L1
Tue 9 Apr 2013
at 06:50
  • msg #513

Re: An Announcement

Tan Xiaohan:
Aw, come now, Matt, there are some nice, quiet towns down there, great to lay low...like Blackthorn for instance, am I right Moses?

I don't know about Blackthorn, but I can assure you that Denton is the Home of Happiness!
The Stray
GM, 418 posts
The Marshal
'round these parts
Tue 9 Apr 2013
at 07:23
  • msg #514

Re: An Announcement

Tan Xiaohan:
[waves to invisible person] Incidentally, I'm giggling over Merrick's mirrors...what does he plan to do if he gets a result?


He hasn't thought that far ahead...

Janet Weiss:
I don't know about Blackthorn, but I can assure you that Denton is the Home of Happiness!


Home of the happy Injun, at least. (Incidentally, you are about to have to make a ton of rolls...let me finish the post I'm working on)
Tan Xiaohan
Screaming Rabbit, 284 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R0B3
Tue 9 Apr 2013
at 08:05
  • msg #515

Re: An Announcement

Matthew Broaddale:
I'm sure Texas is just fine, hombre. But I'm on vacation, and Matthew Broaddale doesn't work on vacation.


Oh, good! Screaming Rabbit is a notorious outlaw, you know. Five foot one of fearsome fury. Worked with Sam Bass a few times, has escaped whole squads of troops trained for the Nations' terrain, and stole hundreds of dollars, precious stone, railroad plans and the pants off Iron Dragon's most powerful enforcer. *snicker*

Merrick has prioritisation issues, I think. Reconsidering that "Sioux massacre", I am suddenly glad there's no sign of Rum...
Matthew Broaddale
player, 18 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Tue 9 Apr 2013
at 11:45
  • msg #516

Re: An Announcement

Marshal Stray, would you consider a Disarm to violate Pacifism? Or a grapple, without dealing damage?  Talking someone down is always the first method, but removing weapons is a priority...
This message was last edited by the player at 12:03, Tue 09 Apr 2013.
The Stray
GM, 423 posts
The Marshal
'round these parts
Tue 9 Apr 2013
at 15:34
  • msg #517

Re: An Announcement

Neither of those violate your Pacifism, no.
Matthew Broaddale
player, 19 posts
Wed 10 Apr 2013
at 05:06
  • [deleted]
  • msg #518

Re: An Announcement

This message was deleted by the player at 05:07, Wed 10 Apr 2013.
Matthew Broaddale
player, 21 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Wed 10 Apr 2013
at 11:59
  • msg #519

Re: An Announcement

So, do you typically approve of talking tactics in the OOC thread? If so, I'd be interested in seeing how you want to handle our trigger happy friend, Professor.
The Stray
GM, 425 posts
The Marshal
'round these parts
Wed 10 Apr 2013
at 15:59
  • msg #520

Re: An Announcement

I'm down with it.

Notice: I'm adjusting to my new work schedule, which is why my posting has been a bit sluggish last couple days (that and the internet issue on Monday).
Moses
player, 178 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W6R0B2
Wed 10 Apr 2013
at 18:57
  • msg #521

Re: An Announcement

I guess, to bless water and make it holy is a simply Faith roll?
The Professor
player, 147 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W6R1B1
Wed 10 Apr 2013
at 23:21
  • msg #522

Re: An Announcement

Um, I'm not a big fan of oocly strategizing during combat as I think part of the fun (and point of the initiative system) is reacting to what others do.

Now if we're icly strategizing, that's a whole nother story...
Matthew Broaddale
player, 22 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Thu 11 Apr 2013
at 01:02
  • msg #523

Re: An Announcement

Well, Unless we have telepathy, I dunno ho to do that without us getting shot in the heads....
The Professor
player, 148 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W6R1B1
Thu 11 Apr 2013
at 01:06
  • msg #524

Re: An Announcement

Right, I meant that the only strategizing I like is in character, in the thread.  This means when combat time happens we really can't oocly plan things - which I like. It's not as if The Marshal and The Professor have worked together before.  They have no clue what each other is like.
Matthew Broaddale
player, 23 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Thu 11 Apr 2013
at 01:51
  • msg #525

Re: An Announcement

True enough.
The Stray
GM, 426 posts
The Marshal
'round these parts
Thu 11 Apr 2013
at 04:59
  • msg #526

Re: An Announcement

Moses:
I guess, to bless water and make it holy is a simply Faith roll?


It would be a use of the Elemental Manipulation power, targeting the water.
Moses
player, 180 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W6R0B2
Thu 11 Apr 2013
at 06:31
  • msg #527

Re: An Announcement

The Stray:
Moses:
I guess, to bless water and make it holy is a simply Faith roll?


It would be a use of the Elemental Manipulation power, targeting the water.

at's  a straight Faith roll for me. Do ypu let the result I posted stand or should I re-roll?
Tan Xiaohan
Screaming Rabbit, 288 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R0B3
Thu 11 Apr 2013
at 06:39
  • msg #528

Re: An Announcement

Hopefully you'll get help from Horn Chips there, too, since that was sort of the point...

Out of curiousity, what happens if one casts Smite on a liquid? I mean, vitriol is probably not a Blessed thing, but throwing holy water at vampires or holy moltov cocktails at the particularly wicked might be...would the former still be potable, for instance, and would you have to get something dead-on or would the effect carry to the edge of the template?
The Stray
GM, 427 posts
The Marshal
'round these parts
Thu 11 Apr 2013
at 07:29
  • msg #529

Re: An Announcement

@Moses
I think we can let the result stand.

@Rabbit

If the liquid does damage, then it gets +2 to the damage dealt. It's been "charged" with Holy Wrath, as opposed to just normal Holy Antipathy. It affects any damage dealt, so it would cover the whole template. If you're not vulnerable to Holy Water, I can't see how drinking Smited holy water would do anything to you, especially since a Smite only lasts a few turns normally. If you used Smite on something that dealt damage over time (such as holy acid or holy napalm) then the extra damage would last until either the smite effect ended or the damage over the rounds ended, whichever happened first.
Matthew Broaddale
player, 25 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w5brl
Fri 12 Apr 2013
at 08:25
  • msg #530

Re: An Announcement

I guess the dice roller was trying to make up for my mistake!

*does the Drew a Joker dance*

EDit: I'd like to go right after McCall
This message was last edited by the player at 08:37, Fri 12 Apr 2013.
Moses
player, 182 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W6R1B2
Mon 15 Apr 2013
at 10:22
  • msg #531

Re: An Announcement

Sorry for not responding to Horn Chips. Had to fight off a heavy cold, negotiate new contracts for all employees since the company I work at has been bought by a multinational corporation and try to have a great weekend with the family.

Left me little to no time for rpol, but I'm back now!
The Stray
GM, 433 posts
The Marshal
'round these parts
Tue 16 Apr 2013
at 03:56
  • msg #532

Re: An Announcement

In reply to Moses (msg # 531):

Thanks for the heads up! I'm just waiting for a post from you to cover your part in the cleansing ritual (no rolls needed) so we can move that story bit forward. Get well soon!
Tan Xiaohan
Screaming Rabbit, 291 posts
Born to run
P5 T5 W0 F0 Cha 0 W6R0B3
Tue 16 Apr 2013
at 12:22
  • msg #533

Re: An Announcement

The fact that we have so many names with common words in makes the language scrambler come up with amusing things sometimes:

Moses:
"...Moses, the tinyinman on the Beeiwipl ncartawi ni!..."

Matthew Broaddale
player, 27 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w4br1
Tue 16 Apr 2013
at 14:22
  • msg #534

Re: An Announcement

Woo, ghosts and shit in the hotel! I would've posted my glee earlier, but I was hung-to-the-over yesterday because my birthday was last Sunday. But now I'm fit as a fiddle I am, and read to sweet talk this guy out of shooting me.
Black Jack Boudreaux
player, 170 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w4r1b3
Wed 17 Apr 2013
at 02:18
  • msg #535

Re: An Announcement

Happy Birthday!
Matthew Broaddale
player, 28 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w4br1
Wed 17 Apr 2013
at 09:11
  • msg #536

Re: An Announcement

Thanks for the birthday wishes!


Stray: Uh, I take it my social conflict is done? Or do I get another chance to talk him down?
The Stray
GM, 437 posts
The Marshal
'round these parts
Wed 17 Apr 2013
at 16:20
  • msg #537

Re: An Announcement

In reply to Matthew Broaddale (msg # 536):

Yeah, being attacked from behind kind of puts the kibosh on being able to talk him down.
Thunder Walker
player, 234 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W2R2B4
Wed 17 Apr 2013
at 23:47
  • msg #538

Re: An Announcement

Janet Weiss:
I don't know about Blackthorn, but I can assure you that Denton is the Home of Happiness!


Good ol' Denton. I spent a couple years there.
The Stray
GM, 438 posts
The Marshal
'round these parts
Wed 17 Apr 2013
at 23:49
  • msg #539

Re: An Announcement

Thunder Walker:
Janet Weiss:
I don't know about Blackthorn, but I can assure you that Denton is the Home of Happiness!


Good ol' Denton. I spent a couple years there.


I bet there were fewer werewolves and Comanche there than in my version...
Thunder Walker
player, 236 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W2R2B4
Thu 18 Apr 2013
at 16:52
  • msg #540

Re: An Announcement

Yeah, though I'd probably trade all the hipsters for some Comanches, if that were possible.
Black Jack Boudreaux
player, 172 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w4r1b3
Thu 18 Apr 2013
at 17:25
  • msg #541

Re: An Announcement

Thunder Walker:
Yeah, though I'd probably trade all the hipsters for some Comanches, if that were possible.



Too funny
Matthew Broaddale
player, 29 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w4br1
Sun 21 Apr 2013
at 03:23
  • msg #542

Re: An Announcement

Oh Damn. If I so much as SMELL the word Dragoon, I'm outta here. I'm on vacation, dammit!
The Stray
GM, 446 posts
The Marshal
'round these parts
Sun 21 Apr 2013
at 03:44
  • msg #543

Re: An Announcement

Dragoon? What do mounted infantry have to do with anything?
Tan Xiaohan
Screaming Rabbit, 296 posts
Born to run
P5 T5 W0 F0 Cha 0 W6R1B3
Sun 21 Apr 2013
at 05:36
  • msg #544

Re: An Announcement

What about Hussars?
Thunder Walker
player, 237 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W2R2B4
Sun 21 Apr 2013
at 17:07
  • msg #545

Re: An Announcement

What about reindeer mounted infantry?
Tan Xiaohan
Screaming Rabbit, 299 posts
Born to run
P5 T5 W0 F0 Cha 0 W6R1B3
Sun 21 Apr 2013
at 18:09
  • msg #546

Re: An Announcement

We'll save them for the march on St.Petersburg.
The Stray
GM, 451 posts
The Marshal
'round these parts
Mon 22 Apr 2013
at 18:50
  • msg #547

Re: An Announcement

I'm having such a blast with Colonel Manning...
Tan Xiaohan
Screaming Rabbit, 304 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Mon 22 Apr 2013
at 19:26
  • msg #548

Re: An Announcement

That remark is going to confuse the hell out of 33.33% of those present, I think.

Question: do we have a few maps at varying scales out at present, or one very big unfolded map? We seem to have considerable detail and overview at once.
The Stray
GM, 452 posts
The Marshal
'round these parts
Mon 22 Apr 2013
at 19:49
  • msg #549

Re: An Announcement

Eh. It makes sense to those who it needs to make sense to.

On Maps: One very big unfolded map, though there are a few smaller ones in the packet. I'm basing my descriptions off this map, which was actually done in our world in 1875 and is huge.
Matthew Broaddale
player, 32 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w3br2
Tue 23 Apr 2013
at 01:55
  • msg #550

Re: An Announcement

Proffesor: DAMN RIGHT I'll handle things here! Cuz I'm a badass! And we're both Pacifists I think so we'll be best buddies, and I'll travel all around the galaxy in your horse and carriage that's bigger on the inside and we'll eat fish fingers and stuff.


bweee-EEEE-oooo
The Stray
GM, 455 posts
The Marshal
'round these parts
Tue 23 Apr 2013
at 02:08
  • msg #551

Re: An Announcement

The Professor isn't a Pacifist...you should have seen him wrangle a Devil Bat earlier on in the game. It was quite awesome.
Matthew Broaddale
player, 33 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w3br2
Tue 23 Apr 2013
at 02:14
  • msg #552

Re: An Announcement

I imagine.

You guys are so badass. I'm gonna have to do some catching up to run with y'all.
The Stray
GM, 456 posts
The Marshal
'round these parts
Tue 23 Apr 2013
at 02:19
  • msg #553

Re: An Announcement

Well, standing up to Mr. Sebastian's shadow is a good start.
Thunder Walker
player, 242 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R2B5
Tue 23 Apr 2013
at 02:20
  • msg #554

Re: An Announcement

Matthew Broaddale:
You guys are so badass.


It's true, we really are.
The Stray
GM, 457 posts
The Marshal
'round these parts
Tue 23 Apr 2013
at 02:41
  • msg #555

Re: An Announcement

Well, let's examine that statement:

* Thunder Walker took down a Uktena with nothing more than grit and a good eye, breaking it's control over half a dozen Sioux warriors in the process. He also took on a Holy Person without taking much of a scratch.

* Tan Xaiohan made friends with Calamity Jane and summoned a huge honking buffalo to escape from a band of Pawnee scouts.

* Moses and Black Jack scared the pants of a band of outlaws by turning aside a hail of bullets aimed at them.

* Moses further took down a whole band of undead cavalry by calling up a windstorm to wipe them out.

* The Professor, as mentioned actually rode on the back of a Devil Bat to bear it to the ground.

* Janet Weiss stole a crate out from under the nose of Iron Dragon, and escaped no less than three attempts on her life that same night through little more than her quick wit and bullshit artistry, managing to convince a cult she was their chosen Savoir in the process.

* Art Wiley managed to escape Raven himself trying to kill him, then further messed up the evil shaman's plans by saving the life of a man fated to die.

* And James Wilder...well, he's still working on things.

So I suppose it would be safe to say we do have a bit of a badass crew.
Thunder Walker
player, 243 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R2B5
Tue 23 Apr 2013
at 03:47
  • msg #556

Re: An Announcement

I think Moses may be the ultimate badass because pretty much everybody is a little bit scared of him.
Tan Xiaohan
Screaming Rabbit, 305 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Tue 23 Apr 2013
at 05:54
  • msg #557

Re: An Announcement

I'm not sure that has as much to do with Moses' feats of sheer Awesome as it does with the fact that he's at least 6'5" full of crazy with a shotgun.

I think Rabbit's badass moment with the Pawnee was attempting to subdue the entire unit with nothing but foul language and a straight razor, even though it didn't work.

James survived a round with Roland The Headless Gatling Gunner! Aside from being really really good at shooting things, that's pretty badass.

I can't help but think poor Floating is getting something of a raw deal here, though.
This message was last edited by the player at 06:33, Tue 23 Apr 2013.
The Stray
GM, 460 posts
The Marshal
'round these parts
Tue 23 Apr 2013
at 06:52
  • msg #558

Re: An Announcement

True, it took quite a bit of sand to threaten to cut off poor Sitting Duck's balls while he had a gun pointed your way...

Well, Eagles Floating gets the credit for the magic he performed, but Art's the one who had to get him there in the first place.
Tan Xiaohan
Screaming Rabbit, 307 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Tue 23 Apr 2013
at 07:29
  • msg #559

Re: An Announcement

He kicked the chicken when he nudged the nun, so to speak.

's hardly Floating's fault he's too brown to get there on his oddy. Art gets whiskey, Floating should at least get...some hardtack to throw at his enemies, or something.
Matthew Broaddale
player, 35 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w3br2
Tue 23 Apr 2013
at 23:27
  • msg #560

Re: An Announcement

Stray: YOu said something about finishing a turn? Am I still waiting on Sebastian, or is it my turn now?
The Stray
GM, 462 posts
The Marshal
'round these parts
Wed 24 Apr 2013
at 03:03
  • msg #561

Re: An Announcement

It's still Sebastian's turn...the rolls were in reaction to the appearance of his shadow. I'd have replied earlier, but my internet is giving me fits today.
Matthew Broaddale
player, 36 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w3br2
Wed 24 Apr 2013
at 03:42
  • msg #562

Re: An Announcement

cool.
Matthew Broaddale
player, 38 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w3br2
Wed 24 Apr 2013
at 09:35
  • msg #563

Re: An Announcement

Sorry for the Double Post:

Black Jack and The Professor: I'm not trying to be difficult, just true to character. man of the law, and such.
The Stray
GM, 464 posts
The Marshal
'round these parts
Wed 24 Apr 2013
at 16:15
  • msg #564

Re: An Announcement

Heh. Interesting. Though in point of fact there's only one huckster there....
Thunder Walker
player, 246 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R2B5
Wed 24 Apr 2013
at 16:22
  • msg #565

Re: An Announcement

The tag line 'it's in the blood' has meaning. :)
Art C. Wiley
player, 70 posts
Speckled Brother
P4 T5 W0 F0 Cha0 W1R1B0L1
Thu 25 Apr 2013
at 02:40
  • msg #566

Re: An Announcement

Tan Xiaohan:
...Art gets whiskey...


That's because he's Irish. Everyone knows the natives can't hold their liquor....
Matthew Broaddale
player, 41 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w3br2
Thu 25 Apr 2013
at 06:59
  • msg #567

Re: An Announcement

Damn, Matthew Broaddale is an asshole.
The Stray
GM, 468 posts
The Marshal
'round these parts
Thu 25 Apr 2013
at 07:21
  • msg #568

Re: An Announcement

I suppose he's handling it as well as any man of the law might.
Tan Xiaohan
Screaming Rabbit, 311 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Thu 25 Apr 2013
at 07:26
  • msg #569

Re: An Announcement

Trust me, in Deadwood in particular, Matt is a saint. Lawmen tend to be unpopular in hives of villany, anyway.

@Art Ah? Do they reward different nations with different drinks? Von Steinhof, you must save the Colonel now, to see what you get!
Moses
player, 195 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R3B2
Thu 25 Apr 2013
at 07:29
  • msg #570

Re: An Announcement

Just wanted to ask if that is on purpose that I can see The Matt-only thread?
It reads like this is supposed to be hidden, s'all.
Matthew Broaddale
player, 43 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w3br2
Thu 25 Apr 2013
at 07:36
  • msg #571

Re: An Announcement

Uh...I have no clue.
The Stray
GM, 469 posts
The Marshal
'round these parts
Thu 25 Apr 2013
at 07:44
  • msg #572

Re: An Announcement

Ah, yes...sorry about that...
Freiherr von Steinhof
player, 9 posts
Officer and Gentleman
P:5 T:5 W:0 F:0 W1R2B0
Thu 25 Apr 2013
at 07:45
  • msg #573

Re: An Announcement



No worries!
Tan Xiaohan
Screaming Rabbit, 312 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Thu 25 Apr 2013
at 07:49
  • msg #574

Re: An Announcement

You have Group 6! Are there Agency shennanigans on it? I bet there are Agency shennanigans on it.
The Stray
GM, 470 posts
The Marshal
'round these parts
Thu 25 Apr 2013
at 07:50
  • msg #575

Re: An Announcement

Sorry. That's classified.
Matthew Broaddale
player, 44 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w3br2
Thu 25 Apr 2013
at 07:52
  • msg #576

Re: An Announcement

I wrote a song. Imagine a Brisco County Jr style montage.

His name is Marshal Broaddale
He rides across the land
He's always there help you out
when danger is at hand
His name is Marshal Broaddale
And he's the one you neeeeeeed
When he rides into your little town
Upon his trusty steed.

This message was last updated by the player at 07:53, Thu 25 Apr 2013.
Tan Xiaohan
Screaming Rabbit, 313 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Thu 25 Apr 2013
at 07:54
  • msg #577

Re: An Announcement

Dang.

Hee! What's the steed's name?
Matthew Broaddale
player, 45 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w3br2
Thu 25 Apr 2013
at 07:56
  • msg #578

Re: An Announcement

At the moment his steed's name is "A soda better than Dr Pepper"

...because he doesn't exist, you see.
Tan Xiaohan
Screaming Rabbit, 314 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Thu 25 Apr 2013
at 07:59
  • msg #579

Re: An Announcement

...so really he's just a pair of coconut shells?
Matthew Broaddale
player, 46 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w3br2
Thu 25 Apr 2013
at 07:59
  • msg #580

Re: An Announcement

I found them.
Tan Xiaohan
Screaming Rabbit, 315 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Thu 25 Apr 2013
at 11:50
  • msg #581

Re: An Announcement

[adds 'falling migratory coconuts' to the list of Things For Rabbit To be Scared Of in the Wild West]
Matthew Broaddale
player, 47 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w3br2
Thu 25 Apr 2013
at 12:03
  • msg #582

Re: An Announcement

Who's 'at then?

That's the Marshal.

How can you tell?

He hasn't got shit all over him.
Matthew Broaddale
player, 49 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w2br2
Mon 29 Apr 2013
at 21:30
  • msg #583

Re: An Announcement

HAHA!

Thank you, white chips!
Tan Xiaohan
Screaming Rabbit, 318 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Mon 29 Apr 2013
at 21:38
  • msg #584

Re: An Announcement

Verily, a mighty soak!

...so, good thing Matt happened to have some duct tape handy?
Matthew Broaddale
player, 51 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w2br2
Mon 29 Apr 2013
at 21:47
  • msg #585

Re: An Announcement

Something like that. Looking forward to a scar, or at least ugly healing :P Perhaps the Professor or Beaudreaux could lend me a handkerchief so I don't bleed onto the nice haunted floor.
The Stray
GM, 476 posts
The Marshal
'round these parts
Mon 29 Apr 2013
at 21:58
  • msg #586

Re: An Announcement

Nice soak! Now you just have to chase a frightened, deranged killer through an evil haunted house...
Tan Xiaohan
Screaming Rabbit, 319 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Mon 29 Apr 2013
at 22:02
  • msg #587

Re: An Announcement

...or just sit back and watch the house eat him, whichever.
Matthew Broaddale
player, 52 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w2br2
Mon 29 Apr 2013
at 22:02
  • msg #588

Re: An Announcement

Hm. Adventure Card involving Chases, to the rescue!
James Wilder
player, 83 posts
Gunslinger
P4 T6 F- W- FC:W1 R1 B-
Tue 30 Apr 2013
at 18:06
  • msg #589

Re: An Announcement

Werewolves are E-VIL! I'm just saying.
The Stray
GM, 480 posts
The Marshal
'round these parts
Tue 30 Apr 2013
at 18:11
  • msg #590

Re: An Announcement

Do you have any Adventure Cards that might help save your bacon?
James Wilder
player, 84 posts
Gunslinger
P4 T6 F- W- FC:W1 R1 B-
Tue 30 Apr 2013
at 18:18
  • msg #591

Re: An Announcement

In reply to The Stray (msg # 590):

Looked at 'em but don't think Parley or Let’s Settle This will do much good versus tall dark an furry
The Stray
GM, 481 posts
The Marshal
'round these parts
Tue 30 Apr 2013
at 18:22
  • msg #592

Re: An Announcement

Let's Settle This won't, but you might give Parley a try...the werewolves aren't mindless beasts, even if they are monsters.
Tan Xiaohan
Screaming Rabbit, 323 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Tue 30 Apr 2013
at 20:00
  • msg #593

Re: An Announcement

Aw, I was about to suggest he swapped for one of Moses' cards...

Meanwhile, we're proving to Crazy Horse himself that we are mighty warriors!
Thunder Walker - the courage of a lion!
Moses - the strength of an ox!
Rabbit - the brains of a chicken!
Moses
player, 197 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R3B2
Tue 30 Apr 2013
at 20:02
  • msg #594

Re: An Announcement

Not sure that Love Interest is going to help him, though. Unless James likes them furry...
And wait - we can swap cards?
Tan Xiaohan
Screaming Rabbit, 324 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Tue 30 Apr 2013
at 20:18
  • msg #595

Re: An Announcement

I'm sure they could come to a mutual agreement re. shaving if it bothered 'em.

House Rules thread:
Adventure Deck!
  • Each player may draw 1 card plus 1 card per Rank (Novices get two cards, Seasoned get three, and so on). The player may only play one each game session (defined as the periods between times I award Experience) for free. Each card after the first played in a session costs 1 Fate Chip.
  • Players may also trade cards at any time, but this must be a trade — you can never just give them away.
  • The players can use these cards whenever they want during the game, or as spelled out on the individual cards. Some cards allow the Marshal a draw from the fate pot - these are listed in the card description.
  • Any unused cards are discarded at the end of the game session. That’s all there is to it!

Moses
player, 198 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R3B2
Tue 30 Apr 2013
at 20:26
  • msg #596

Re: An Announcement

Moses doesn't read rules!
Tan Xiaohan
Screaming Rabbit, 325 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Tue 30 Apr 2013
at 20:29
  • msg #597

Re: An Announcement

Maybe God could read them to him?
Moses
player, 199 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R3B2
Tue 30 Apr 2013
at 20:32
  • msg #598

Re: An Announcement

The Lord does what the Lord wants... :-)
Thunder Walker
player, 253 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R2B5
Tue 30 Apr 2013
at 20:36
  • msg #599

Re: An Announcement

Moses:
Moses doesn't read rules!


Oh man, he's bringing the Holy Madness out of character!

Rabbit, I think it's time to run.
Tan Xiaohan
Screaming Rabbit, 326 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Tue 30 Apr 2013
at 20:40
  • msg #600

Art of Chicken!

Thunder Walker:
"All else that the Rabbit has tried to speak, and that the Nakota Chief has spoken of her are so, I witness it."


If that pronoun was intentional, she just might...
This message was last edited by the player at 20:43, Tue 30 Apr 2013.
Thunder Walker
player, 254 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R2B5
Tue 30 Apr 2013
at 20:42
  • msg #601

Re: Art of Chicken!

It wasn't and I fixed it, but do you know how hard it is to keep dancing around pronoun usage?
Tan Xiaohan
Screaming Rabbit, 327 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Tue 30 Apr 2013
at 20:43
  • msg #602

Re: Art of Chicken!

YES.
Thunder Walker
player, 255 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R2B5
Tue 30 Apr 2013
at 20:47
  • msg #603

Re: Art of Chicken!

It's gotta be a little easier when it's your own character/charade, right?
Tan Xiaohan
Screaming Rabbit, 328 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Tue 30 Apr 2013
at 21:01
  • msg #604

Re: Art of Chicken!

I suppose it would be, if my brain worked differently. However, since I can't present a non-fact (for whatever universe it is a fact in) as a fact without short-circuiting myself you'll notice it's the Stray who's been describing Rabbit as male whilst I tie myself in mobius pretzels trying not to use any pronouns at all.

If I used female ones a) this would happen far more often, and b) subconscious gender assumptions might leak in, leading to minor player-influenced character weirdness, which is less fun than the natural sort.
Thunder Walker
player, 256 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R2B5
Tue 30 Apr 2013
at 21:06
  • msg #605

Re: Art of Chicken!

There's also the clearly female avatar bit to work with. Everytime I respond, I'm using male pronouns, while a female face is staring at me from the screen. It's hella confusing!
Tan Xiaohan
Screaming Rabbit, 329 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Tue 30 Apr 2013
at 21:17
  • msg #606

Re: Art of Chicken!

Better?
Thunder Walker
player, 257 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R2B5
Tue 30 Apr 2013
at 21:19
  • msg #607

Re: Art of Chicken!

Haha. I'm not sure it will undo the months of having the other two pictures in my head!

Definitely funnier though :)
The Stray
GM, 483 posts
The Marshal
'round these parts
Tue 30 Apr 2013
at 21:31
  • msg #608

Re: Art of Chicken!

Now you're breaking my brain...
Tan Xiaohan
Screaming Rabbit, 330 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Tue 30 Apr 2013
at 21:34
  • msg #609

Re: Art of Chicken!

See, this is why I view the site with avatars off. [still thinks of Janet as sort of strawberry blonde]

*whiffle whiffle*
Thunder Walker
player, 258 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R2B5
Tue 30 Apr 2013
at 22:20
  • msg #610

Re: Art of Chicken!

A player (known to some as Randolph Darling) in an old game I ran did this same kinda thing, except he used two different names, and selected portraits conducive to the eventual transition. At the time for the revelation, the player everyone thought of as Jim Hope became Esperanza Santiago, doing a simultaneous rename and switching up of portraits, and I suppose cultures for that matter.
The Stray
GM, 484 posts
The Marshal
'round these parts
Tue 30 Apr 2013
at 22:26
  • msg #611

Re: Art of Chicken!

I wonder if Randolph would be doing something similar in the game I know him from...heh, I can't think of many ways Gabby could trust him less, but that's one way...
Thunder Walker
player, 259 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R2B5
Tue 30 Apr 2013
at 22:33
  • msg #612

Re: Art of Chicken!

It would be funny if he was really a woman.
Tan Xiaohan
Screaming Rabbit, 331 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Tue 30 Apr 2013
at 22:54
  • msg #613

Re: Art of Chicken!

S/he could wear a mini radar dish on his hat...or be a pod person...

As for portrait, I thought it'd pass well enough as androgenous-to-boy when smallered if folk were thinking of the character as male...ironically, I swapped it out from the previous one because unlike the RPoL moderators* I was bothered by the brow ridge/minor male skeletal traits, which is not a True Thing to represent Rabbit with. None of the Chinese/east Asian male portraits I'd found were even vaguely close, else I'd have simply stuck one up and tried not to look. Points to Randolph's player for pulling it off so well, at any rate.

Really going sleeps now.

*Gendies and Lentilmen, Akanishi Jin: http://i294.photobucket.com/al...i/popeye08077jin.jpg
Matthew Broaddale
player, 54 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w2br2
Wed 1 May 2013
at 02:29
  • msg #614

Re: Art of Chicken!

I've been ridiculously confused about the gender of Rabbit, if it helps
Matthew Broaddale
player, 57 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w2br2
Wed 1 May 2013
at 06:53
  • msg #615

Re: Art of Chicken!

Doublepost for great justice:

I'm picturing the conversation between Janet, Boudreaux and Sebastian as a voiceover to the Professor, Jack and Matt's running through the halls.

Also, did I read that right, "let the house finish THEM off"? Cold blooded, hombre.
The Stray
GM, 485 posts
The Marshal
'round these parts
Wed 1 May 2013
at 06:57
  • msg #616

Re: Art of Chicken!

That's a good way of looking at it. I like that image.

Well, Mr. Sebastian doesn't like you very much...you did threaten to arrest him for no reason he could see, after all...
Matthew Broaddale
player, 58 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w2br2
Wed 1 May 2013
at 07:03
  • msg #617

Re: Art of Chicken!

Fair enough in that regard. Of course, waving your knife around while manifesting as a shadowy creature that could've given me a dang heart attack is asking for trouble! :D
Tan Xiaohan
Screaming Rabbit, 332 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Wed 1 May 2013
at 07:23
  • msg #618

Re: Art of Chicken!

Matthew Broaddale:
I've been ridiculously confused about the gender of Rabbit, if it helps.


Recently in Deadwood, there's been a bit of consternation over a nasty little Chinese whore who managed to not only rob Kang's highest representative of his cash, clothes, and sundries, but somehow vanish with them. A local bounty hunter is organising a posse before infuriated Chinese gangsters start tearing down the walls.

Recently some days out of Deadwood, a Chinese boy claiming to be an escaped railroad worker turned up in the heart of Sioux territory, asking for directions to Texas and expressing a horror of being returned to the treaty city. The lad's been given a native name and might possibly be on the way to being adopted by the tribe.

These things may be related.
The Stray
GM, 486 posts
The Marshal
'round these parts
Wed 1 May 2013
at 07:31
  • msg #619

Re: Art of Chicken!

I think that about sums it up...
Matthew Broaddale
player, 60 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w2br2
Wed 1 May 2013
at 07:34
  • msg #620

Re: Art of Chicken!

So... if someone (say, the bounty hunter) were to mistake this adopted by the Sioux lad for the nasty whore, and demand they be turned over, the Sioux would of course refuse...


Fugitives being members of autonomous governments at ill ease with the local government? Always ends peacefully.

:D Dems the breaks.
The Stray
GM, 487 posts
The Marshal
'round these parts
Wed 1 May 2013
at 07:54
  • msg #621

Re: Art of Chicken!

Something like that, yes.
Moses
player, 203 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R3B2
Wed 1 May 2013
at 07:57
  • msg #622

Re: Art of Chicken!

Moses is not trying to go to war with Crazy Horse. I'm just playing to his hindrances. :-)
Matthew Broaddale
player, 61 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w2br2
Wed 1 May 2013
at 08:04
  • msg #623

Re: Art of Chicken!

<electriccompany>Hey, you guys!</electriccompany>

I'm starting up a Fifty Fathoms game on rpol and I'm looking for players, if anyone wants to give it a look. We'll be doing the Plot Point from the book. Just mentioning. I'm not quite as good as The Stray, but I love the material!

link to another game


Stray, was that last Fear check in the hotel FearNausea or Terror?
This message was last edited by the player at 08:10, Wed 01 May 2013.
The Stray
GM, 488 posts
The Marshal
'round these parts
Wed 1 May 2013
at 08:05
  • msg #624

Re: Art of Chicken!

Oh, dear. I'm going to have to have a long think on that to see how Crazy Horse is going to respond...

You will find out if you fail, won't you? ;)
This message was last edited by the GM at 08:06, Wed 01 May 2013.
Moses
player, 204 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R3B2
Wed 1 May 2013
at 08:14
  • msg #625

Re: Art of Chicken!

The Stray:
Oh, dear. I'm going to have to have a long think on that to see how Crazy Horse is going to respond...


Sorry about that. :-)
Moses
player, 206 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R3B2
Wed 1 May 2013
at 08:26
  • msg #626

Re: Art of Chicken!

Rabbit, you do speak Cantonese, don't you?
Tan Xiaohan
Screaming Rabbit, 334 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Wed 1 May 2013
at 08:34
  • msg #627

Re: Art of Chicken!

Rabbit is fluent (the player can only swear and call people 'crazy-head').
James Wilder
player, 88 posts
Gunslinger
P4 T6 F- W- FC:W1 R1 B-
Wed 1 May 2013
at 12:25
  • msg #628

Re: Art of Chicken!

Just realized that this is my only active game on RPOL right now ... weird!
Thunder Walker
player, 260 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R2B5
Wed 1 May 2013
at 17:02
  • msg #629

Re: Art of Chicken!

Whoa...Crazy Horse's Coup Stick...that's a Relic in Classic Deadlands.
Moses
player, 208 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R3B2
Wed 1 May 2013
at 19:12
  • msg #630

Re: Art of Chicken!

That... should be interesting.

How much damage does the stick do? d4?
Tan Xiaohan
Screaming Rabbit, 337 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Wed 1 May 2013
at 19:21
  • msg #631

Re: Art of Chicken!

[points at fearsome duel of fearsomeness] Ah...assume Rabbit winces rather than get in the way of that.
The Stray
GM, 489 posts
The Marshal
'round these parts
Thu 2 May 2013
at 03:38
  • msg #632

Re: Art of Chicken!

Thunder Walker:
Whoa...Crazy Horse's Coup Stick...that's a Relic in Classic Deadlands.


It's one in Reloaded, too. It does just about the same thing.

Moses:
That... should be interesting.

How much damage does the stick do? d4?


None, actually. It's much too flimsy to be used as a weapon. The point of trying to count coup is to prove your bravery, not defeat the foe.
Thunder Walker
player, 261 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W3R2B5
Thu 2 May 2013
at 03:57
  • msg #633

Re: Art of Chicken!

Thunder Walker is just kind of transfixed by the whole thing. I thought I'd let the action play on without interrupting to show him being transfixed. I'm still around though.
Matthew Broaddale
player, 64 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w2br2
Thu 2 May 2013
at 07:55
  • msg #634

RE: The Monster House

Oi. The house has a sense of humor. Oi.
The Stray
GM, 490 posts
The Marshal
'round these parts
Thu 2 May 2013
at 08:10
  • msg #635

Re: RE: The Monster House

Heh...have you seen the Doctor Who episode "The Doctor's Wife?"

I'm channeling that. }:D
Matthew Broaddale
player, 65 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w2br2
Thu 2 May 2013
at 08:11
  • msg #636

Re: RE: The Monster House

Biting! I'd like kissing but there's a winner!

Sexiest phone box I've ever seen.
The Stray
GM, 491 posts
The Marshal
'round these parts
Thu 2 May 2013
at 08:23
  • msg #637

Re: RE: The Monster House

Sadly, the only crazy goth girl around is Mrs. Fairchild, and trust me, you don't want her to bite you...
Tan Xiaohan
Screaming Rabbit, 338 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Thu 2 May 2013
at 08:24
  • msg #638

Does this make it a fun house?

#I have a gumbie cat in mind...#
Fairchild's Boarding House
NPC, 15 posts
Haunted house
Thu 2 May 2013
at 08:39
  • msg #639

Re: Does this make it a fun house?

In reply to Tan Xiaohan (msg # 638):

Well, I'm having fun...
Matthew Broaddale
player, 66 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w2br2
Thu 2 May 2013
at 09:01
  • msg #640

Re: Does this make it a fun house?

Oh damn, the house is... in the house!
James Wilder
player, 91 posts
Gunslinger
P4 T6 F- W- FC:W1 R1 B-
Thu 2 May 2013
at 15:14
  • msg #641

Re: Does this make it a fun house?

How is James talking about his past in both threads he's in? Talk about driving force
Tan Xiaohan
Screaming Rabbit, 340 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B3
Thu 2 May 2013
at 16:56
  • msg #642

Re: Does this make it a fun house?

If you can fill the werewolf full of righteous ire too, maybe you'll have a new best friend!
James Wilder
player, 93 posts
Gunslinger
P4 T6 F- W- FC:W1 R1 B-
Thu 2 May 2013
at 16:57
  • msg #643

Re: Does this make it a fun house?

If someone else plays love interested I'd be amused
Tan Xiaohan
Screaming Rabbit, 342 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R2B3
Thu 2 May 2013
at 19:30
  • msg #644

Re: Does this make it a fun house?

Aw, too bad she's mean. I've never really understood the whole 'being a werewolf makes you evil' thing, myself. The pros of being able to tear the throat out of people one doesn't like would seem to be balanced by the cons of drawing genocidal attention down on one's kinfolk...I mean, there's nothing inherent in canid instincts on their own that's super-mean: http://threepanelsoul.com/2011/02/08/on-wild-animals/

Song for the Boarding House, even though it's not exactly a farm?
http://www.youtube.com/watch?v=K7NDrNty3C0
The Stray
GM, 494 posts
The Marshal
'round these parts
Thu 2 May 2013
at 19:40
  • msg #645

Re: Does this make it a fun house?

It's not that she's mean, it's that she's a bitch (yuk, yuk). You're thinking of werewolves as a species...in Deadlands, they're a curse. They aren't worried about passing their genes down to the next generation. Well, except for the Dupont family, where the potential of being a werewolf is, in fact, inherited. But the Duponts are related to the Whateleys, and are thus have their toes deep in the dark side to begin with...
Tan Xiaohan
Screaming Rabbit, 343 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R2B3
Thu 2 May 2013
at 19:51
  • msg #646

Re: Does this make it a fun house?

So...they're werewolves because they're bad, not bad because they're werewolves?

[idea] Quick, James! Try and feed her some toffee!
The Stray
GM, 495 posts
The Marshal
'round these parts
Thu 2 May 2013
at 19:55
  • msg #647

Re: Does this make it a fun house?

For the most part, yes. Or, more specifically, "they are werewolves because the Reckoners wanted to take those stories and use them to generate fear, and this was one method of doing so that made for some powerful abominations."
The Stray
GM, 499 posts
The Marshal
'round these parts
Thu 2 May 2013
at 20:37
  • msg #648

Re: Does this make it a fun house?

You know, it seems to me Wilder's characters tend to attract the monster ladies...this isn't the first time a character he's played in my games has gotten a love nip from a monster girl...
Moses
player, 214 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W3R2B1
Thu 2 May 2013
at 20:43
  • msg #649

Re: Does this make it a fun house?

And I thought William was special!
The Stray
GM, 501 posts
The Marshal
'round these parts
Thu 2 May 2013
at 20:48
  • msg #650

Re: Does this make it a fun house?

Well...There was Marina, right enough, which kicked off his whole storyline, but the only other monster girl William's been attacked by is Alouette, which is only "female" because of the hawk spirit's internal identity. Oh, and Deputy Chicken.
Tan Xiaohan
Screaming Rabbit, 344 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R2B3
Thu 2 May 2013
at 21:00
  • msg #651

Re: Does this make it a fun house?

William provoked her!
The Stray
GM, 502 posts
The Marshal
'round these parts
Thu 2 May 2013
at 21:04
  • msg #652

Re: Does this make it a fun house?

You realize that statement could be applied to every single one of them, right? Heck, we could even apply "William provoked her" to Darla, the poor deranged vampire dance hall girl. He's just not that good with the ladies.
This message was last edited by the GM at 21:07, Thu 02 May 2013.
Tan Xiaohan
Screaming Rabbit, 345 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R2B3
Thu 2 May 2013
at 21:19
  • msg #653

Re: Does this make it a fun house?

I'm not sure it's possible to provoke a sex toy made of cold dead human flesh to attack someone (for the other thing, he just has to stand still and look vaguely humanoid)...she only kept chasing the psychopathic Apache because she literally nailed a reminder to herself. Poor William and his damsels, though...I think we're going to have to give him a cactus or something to look after so's he can work his way up. Cacti are tough.
The Stray
GM, 503 posts
The Marshal
'round these parts
Thu 2 May 2013
at 21:25
  • msg #654

Re: Does this make it a fun house?

So you want me to throw some kind of Cactacae woman at him?
Tan Xiaohan
Screaming Rabbit, 346 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R2B3
Thu 2 May 2013
at 21:35
  • msg #655

Re: Does this make it a fun house?

... .... ...um, yes? Vampire boy meets pointy wooden girl: a tale of epic inter-species romance! Nothing can stop their love!
The Stray
GM, 504 posts
The Marshal
'round these parts
Thu 2 May 2013
at 21:40
  • msg #656

Re: Does this make it a fun house?


Matthew Broaddale
player, 68 posts
Local Barfly
P5 T5 W0 F0 Cha 0 w2br2
Thu 2 May 2013
at 22:24
  • msg #657

Re: Does this make it a fun house?

Woot. Second time I've rolled Adrenaline Rush on the Terror table.
Moses
player, 215 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W3R2B1
Fri 3 May 2013
at 05:34
  • msg #658

Re: Does this make it a fun house?

First: William's just misunderstood. And his experience with women have never been the best... he does have a rather romantic notion of what they are that has very little to do with reality. Apparently.

Secondly...
The Man In Black:
17:14, Today: The Man In Black rolled 5,3,6 using d8,d8,d8, rerolling max with rolls of 5,3,6. Die, Janet, Die! That's 2 hits.

Damage 1: 11. That's a Shaken and a Wound for Janet.

Damage 2: 11. That's another Shaken and Wound for Janet, which will make her Incapacitated if she doesn't soak. ...))</small></Aqua>


I might have misread Janet's bio/status, but this comes out to two wounds, not four.
Damage results in SW are eiter Shaken OR Wounds. Only if you haven't been shaken already, then a wound also results in a Shaken status.

I wanted to mention that before, but it never really made much of a difference before. Now it does.
Freiherr von Steinhof
player, 17 posts
Officer and Gentleman
P:5 T:5 W:0 F:0 W0R1B0
Fri 3 May 2013
at 05:46
  • msg #659

Re: Does this make it a fun house?

Don't know how this is going to end for poor Leopold, but he might break William's record! :-)
The Stray
GM, 507 posts
The Marshal
'round these parts
Fri 3 May 2013
at 05:58
  • msg #660

Re: Does this make it a fun house?

Janet had 2 wounds already from the Indian attack. Also, since this is a prelude thread, her going down here serves a purpose.
The Stray
GM, 508 posts
The Marshal
'round these parts
Fri 3 May 2013
at 06:01
  • msg #661

Re: Does this make it a fun house?

Freiherr von Steinhof:
Don't know how this is going to end for poor Leopold, but he might break William's record! :-)


Hey, don't blame me...Art was the one who made all the bad decisions here. (All weapons back at the tent! I'll blithely tell the zombies I know they're zombies!)
This message was last edited by the GM at 06:02, Fri 03 May 2013.
Freiherr von Steinhof
player, 18 posts
Officer and Gentleman
P:5 T:5 W:0 F:0 W0R1B0
Fri 3 May 2013
at 06:49
  • msg #662

Re: Does this make it a fun house?

Oh, I know where to put the blame! :-)
Although Colonel Manning was rude to ask a fellow officer to leave his pistol behind, I'll say that much.

But Leopold already got himself a rifle. All he has to do now is to grab it, oull it from his wound, then turn it around.
Tan Xiaohan
Screaming Rabbit, 350 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R2B3
Fri 3 May 2013
at 22:51
  • msg #663

Re: Does this make it a fun house?

I have this horrible feeling that if Xiaohan had been born a generation later she'd be a Boxer.

Rabbit's not picking on Moses' attachment to his beloved shotgun, by the by, just wants to make sure he doesn't think honour and status/glory are the same thing and genuinely believes the Ghost Dance can make make the Old Ways - minimum-fatality warfare included - relevant to the future.
Art C. Wiley
player, 79 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W1R2B0L1
Fri 3 May 2013
at 22:53
  • msg #664

Re: Does this make it a fun house?

The Stray:
Hey, don't blame me...Art was the one who made all the bad decisions here. (All weapons back at the tent! I'll blithely tell the zombies I know they're zombies!)


As I pointed out in that thread - Art made no such suggestion. He just didn't want to drag 5 bows, knives, quivers, etc. all over camp. The idea of leaving the guns behind was all Manning.
The Stray
GM, 512 posts
The Marshal
'round these parts
Sat 4 May 2013
at 06:32
  • msg #665

Re: Does this make it a fun house?

Art C. Wiley:
As I pointed out in that thread - Art made no such suggestion. He just didn't want to drag 5 bows, knives, quivers, etc. all over camp. The idea of leaving the guns behind was all Manning.


Sorry about that...I misinterpreted what you'd been referring to as "hey, don't bring guns/saber to meet with the chief!" I'd mostly meant the pile of weapons as a way for you to get your staff back and maybe collect a bow and/or knife, not cart the whole pile with you.
The Stray
GM, 513 posts
The Marshal
'round these parts
Sat 4 May 2013
at 06:55
  • msg #666

Re: Does this make it a fun house?

You know, it amuses me that Moses passed up an opportunity to play his Tale Teller card for Crazy Horse, since what the card does is exactly the sort of thing Crazy Horse was asking for in the first place...
Moses
player, 219 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W3R2B1
Sat 4 May 2013
at 07:26
  • msg #667

Re: Does this make it a fun house?

Ha! Didn't even occur to me. I usually keep forgetting about the cards unless I'm in a bind like Leopold, then I check them.

But yes, would've been a great opportunity. But Moses isn't one to brag anyway...
Moses
player, 220 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W3R2B1
Sat 4 May 2013
at 10:30
  • msg #668

Re: Does this make it a fun house?

Tan Xiaohan:
I have this horrible feeling that if Xiaohan had been born a generation later she'd be a Boxer.

Rabbit's not picking on Moses' attachment to his beloved shotgun, by the by, just wants to make sure he doesn't think honour and status/glory are the same thing and genuinely believes the Ghost Dance can make make the Old Ways - minimum-fatality warfare included - relevant to the future.


In German there's an expression that, in English it would be something like "talking past each other".
That's exactly what Tan and Moses are doing right now. Both are trying sooo hard to make their point that they completely miss the respective other's. :-)

EDIT: 666th post in the OOC thread!
This message was last edited by the player at 11:12, Sat 04 May 2013.
Janet Weiss
player, 260 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R2B3L2
Sun 5 May 2013
at 02:25
  • msg #669

Re: Art of Chicken!

Matthew Broaddale:
<electriccompany>Hey, you guys!</electriccompany>

I'm starting up a Fifty Fathoms game on rpol and I'm looking for players, if anyone wants to give it a look. We'll be doing the Plot Point from the book. Just mentioning. I'm not quite as good as The Stray, but I love the material!

link to another game

Anyone else up for this?  We could use more players.
The Stray
GM, 516 posts
The Marshal
'round these parts
Sun 5 May 2013
at 05:31
  • msg #670

Re: Art of Chicken!

I've contacted the gm, but I'm having trouble coming up with a swashbuckling character that I'd want to play in an extended game.
Janet Weiss
player, 261 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R2B3L2
Mon 6 May 2013
at 01:30
  • msg #671

Re: Art of Chicken!

In reply to The Stray (msg # 670):

It doesn't strictly have to be a swashbuckler.  50 Fathoms encompasses a lot of fantasy as well, so a traditional mage orfantasy character works too.
Moses
player, 221 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W3R2B1
Mon 6 May 2013
at 07:33
  • msg #672

50Fathoms

I can't decide on my knife-fighting Doreen that I have started to play in two previous (shortlived) games or if I should try something else and maybe go for a mage.
The Stray
GM, 519 posts
The Marshal
'round these parts
Mon 6 May 2013
at 07:37
  • msg #673

50 Fathoms

In reply to Janet Weiss (msg # 671):

I think I've got a concept...just running it by the GM to iron things out.
Tan Xiaohan
Screaming Rabbit, 352 posts
Born to run
P5 T5 W0 F0 Cha 0 W5R2B3
Mon 6 May 2013
at 07:42
  • msg #674

Re: 50 Fathoms

Exoskeleton'd archaeologist?
Moses
player, 223 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W3R2B1
Mon 6 May 2013
at 21:49
  • msg #675

For something completely different

I'll be running a one-shot Deadlands adventure for a few friends in a few weeks and I don't want to waste time with them coming up with different characters.
There will be 5 or 6 players... And I need some basic ideas for pre-gen characters.

I'll probably start them at 20xp.

Any takers? :-)
Janet Weiss
player, 263 posts
I feel released!
P4 T5 W0 F0 Cha4 W0R2B3L2
Mon 6 May 2013
at 21:55
  • msg #676

Re: For something completely different

Go for a few basics: Gunslingers, a Native American, an arcane type or two (Blessed or Martial Artist are the easiest, Mad Science and Hucksters are more complicated), maybe a Face type.

There's an entire list of pregens on the Pinnacle download site: http://www.peginc.com/pdfstore/deadlands-reloaded/
The Stray
GM, 523 posts
The Marshal
'round these parts
Mon 6 May 2013
at 21:56
  • msg #677

Re: For something completely different

So you're basically looking for us here to create some interesting pre-gens? I can help with that. What sorts of things are you looking for?
The Stray
GM, 535 posts
The Marshal
'round these parts
Fri 10 May 2013
at 03:50
  • msg #678

Re: For something completely different

I found this while on a wiki walk...it amused me, and I thought I'd share it. Do you think he has a case?

http://www.torinfo.com/justfor...s/coyote_v_acme.html
Moses
player, 226 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W5R3B1
Fri 10 May 2013
at 07:52
  • msg #679

Re: For something completely different

The Stray:
So you're basically looking for us here to create some interesting pre-gens? I can help with that. What sorts of things are you looking for?


Well, I got 6 players, most likely. And I'd like a well-rounded posse with some reason why they should stick together.
Haven't even gotten an idea what to run yet, but if there'd be some closer connection than "you were all hired by the same railroad" that would be a bonus.
Tan Xiaohan
Screaming Rabbit, 358 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Fri 10 May 2013
at 07:59
  • msg #680

Re: For something completely different

They're a performing troop, with a trickshooter, a Blessed mime, three midget acrobats (who may have lately taken an interest in martial arts), and a magician who's particularly good with either card tricks or a Tesla array.
Moses
player, 227 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W5R3B1
Fri 10 May 2013
at 08:00
  • msg #681

Re: For something completely different

Hah! That's actually quite awesome! :-)
The Stray
GM, 536 posts
The Marshal
'round these parts
Fri 10 May 2013
at 08:06
  • msg #682

Re: For something completely different

Were you thinking of running some of the Dime novels, such as Perdition's Daughter or Night Train? They have a conversion up for Perdition's Daughter, and Night Train is easy enough to convert. Or Comin' Round The Mountain, which tends to be a good icebreaker (I ran a mini-campaign set around Denver using Coming 'Round the Mountain, some of the One-Sheets, and capped off with Perdiditon's Daughter...it was pretty fun).

There's also the Blood Drive series, which is as wild westy as they come.
James Wilder
player, 120 posts
Gunslinger
P4 T6 F- W- FC:W2R1B1L1
Fri 10 May 2013
at 11:30
  • msg #683

Re: For something completely different

In reply to Tan Xiaohan (msg # 680):

I got to agree that's a pretty cool idea ::scribbles in gaming note book for later use::
Tan Xiaohan
Screaming Rabbit, 359 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Fri 10 May 2013
at 20:26
  • msg #684

Re: For something completely different

Stackable martial artists and technically-unlimited use of Barrier for the win!
Moses
player, 229 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W5R3B1
Sun 12 May 2013
at 19:39
  • msg #685

Re: For something completely different

The Stray:
There's also the Blood Drive series, which is as wild westy as they come.


I bought that just now... have to see if I can figure Tanouette's troupe idea in there. But Night Train 2 might be an idea for the troupe.

I really need to run only one evening, maybe two.
But, the hidden agenda, of course, is to pull them into an on-going campaign.
The Stray
GM, 539 posts
The Marshal
'round these parts
Sun 12 May 2013
at 19:49
  • msg #686

Re: For something completely different

Well, the Blood Drive series is meant to be a longer-term campaign, so if you need one-night adventures, take a look at the One-sheets. Night Train 2 is about as deadly as the original Night Train, so that might not be the best thing to throw at a group of inexperienced players you're trying to entice into a longer game.
Moses
player, 230 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W5R3B1
Sun 12 May 2013
at 20:45
  • msg #687

Re: For something completely different

Maybe I'll take another look at Coffin Rock.
They're not that unexperienced. Half of them have played before, the other half, not so much.
The Stray
GM, 541 posts
The Marshal
'round these parts
Sun 12 May 2013
at 20:51
  • msg #688

Re: For something completely different

Ooh, yeah, Coffin rock! That's actually an interesting place for a short campaign. Coffin Rock is sort of like Blackthorn, given the focus on the environment, the rapidly rising fear level, and the factions present. I've never tried it as a one-shot, though.
Matthew Broaddale
player, 88 posts
Local Barfly
P5 T5 W2 F1 Cha 0 w0r2b0
Tue 14 May 2013
at 02:37
  • msg #689

Re: For something completely different

SO, I searched for the clip from Iron Man 3 where a character talks about Sand Creek. "The braves were out hunting" indeed. Couldn't find it. Makes me sad. both because I couldn't find it, and Sand Creek is just about the most horrible thing I can think of.

Second, Does anyone who hasn't met him yet want to tie together backgrounds with Matt? He spent a lot of time in Texas a while back, was traveling a lot in the deserts for a while, and was also back east a little bit.
Matthew Broaddale
player, 90 posts
Local Barfly
P5 T5 W2 F1 Cha 0 w0r2b0
Tue 14 May 2013
at 04:39
  • msg #690

Re: For something completely different

Why does the dice roller hate me?
The Stray
GM, 543 posts
The Marshal
'round these parts
Tue 14 May 2013
at 04:47
  • msg #691

Re: For something completely different

Don't worry, she won't do anything too hideous to you... }:D

Of course, being wounded and fatigued might have something to do with it. A -3 penalty is quite a big deal in this game.
The Stray
GM, 545 posts
The Marshal
'round these parts
Tue 14 May 2013
at 05:28
  • msg #692

Re: For something completely different

Wow. The die roller really does hate you. You might be having more die roller hate than Charging Bear, and HE was Cursed by his mysterious past.
Matthew Broaddale
player, 94 posts
Local Barfly
P5 T5 W2 F1 Cha 0 w0r2b0
Tue 14 May 2013
at 05:29
  • msg #693

Re: For something completely different

I think the dice roller thinks that I'M The one who's bollixed.
Tan Xiaohan
Screaming Rabbit, 361 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Tue 14 May 2013
at 06:13
  • msg #694

Re: For something completely different

Morning rolls, people! You roll anything between 6-9am GMT, the southern hemisphere and the Americans have rolled all the luck out of the imaginary dice overnight.

That and I don't believe there is anyone the dice roller hates more than Charging Bear. What was it, 9 wounds from two hits with a rifle butt?
James Wilder
player, 125 posts
Gunslinger
P4 T6 F- W- FC:W1R-B1L1
Tue 14 May 2013
at 11:16
  • msg #695

Re: For something completely different

In reply to Tan Xiaohan (msg # 694):

We don't like to talk about that ... feels like tauntin' the dice roller and she is a fickle fickle mistress.
Matthew Broaddale
player, 100 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w0r2b0
Tue 14 May 2013
at 16:13
  • msg #696

Re: For something completely different

Lord, Mr. Fairchild isn't the House, is he?
The Stray
GM, 548 posts
The Marshal
'round these parts
Tue 14 May 2013
at 16:19
  • msg #697

Re: For something completely different

Matthew Broaddale:
Lord, Mr. Fairchild isn't the House, is he?


That's a very complicated question to answer, and also full of spoilers.
Matthew Broaddale
player, 101 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w0r2b0
Tue 14 May 2013
at 16:32
  • msg #698

Re: For something completely different

Of course it is.  :D
Tan Xiaohan
Screaming Rabbit, 362 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Tue 14 May 2013
at 16:54
  • msg #699

Re: For something completely different

I expect the house isn't Matt's only rival for the Widow Fairchild's affections, at that. I'm not sure if Matt's heading towards a soap opera, a sitcom, or a bloodbath...

Oh, and James - that's a bat corpse with big dark wings for extra sneakiness, the horse corpse is flying away over yonder.
Matthew Broaddale
player, 102 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w0r2b0
Tue 14 May 2013
at 16:58
  • msg #700

Re: For something completely different

Tan, are you at all interested in linking backstories with Matt?
James Wilder
player, 128 posts
Gunslinger
P4 T6 F- W- FC:W-R-B-L1
Tue 14 May 2013
at 17:02
  • msg #701

Re: For something completely different

In reply to Tan Xiaohan (msg # 699):

At some point in my life I'll learn to read good ... honest
The Stray
GM, 549 posts
The Marshal
'round these parts
Tue 14 May 2013
at 17:06
  • msg #702

Re: For something completely different

@Tan: You're certainly right about that. It will probably wind up being a mix of all three, given the very messy triangle around her already, and all the pieces haven't been introduced yet.

Let's see...already in this triangle there is Mr. Sebastian, The House, Mrs. Fairchild, Janet, and now Matt. Plus, Frank Bryant of the DMA, the bounty hunter Maddox, and George Armstrong Custer feature in this passion play.
Tan Xiaohan
Screaming Rabbit, 363 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Tue 14 May 2013
at 17:15
  • msg #703

Re: For something completely different

[fetches popcorn]
Matthew Broaddale
player, 103 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w0r2b0
Tue 14 May 2013
at 17:22
  • msg #704

Re: For something completely different

TONIGHT, in the LOVE OCTAGON, 2 Women, 5 Men, and a House all compete for LOVE, HAPPINESS, and MONEY. Also, HORRIFIC SUPERNATURAL PHENOMENONAONAMEMANA. OH YEEEEAH.
Freiherr von Steinhof
player, 28 posts
Officer and Gentleman
P:6 T:5 W:0 F:0 W1R1B3
Tue 14 May 2013
at 17:24
  • msg #705

Re: For something completely different

Matthew Broaddale:
Tan, are you at all interested in linking backstories with Matt?


Von Steinhof came North up from Texas. We could have run into reach other.
Matthew Broaddale
player, 104 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w0r2b0
Tue 14 May 2013
at 17:31
  • msg #706

Re: For something completely different

That could work! Let us discuss.
James Wilder
player, 129 posts
Gunslinger
P4 T6 F- W- FC:W-R-B-L1
Wed 15 May 2013
at 11:50
  • msg #707

Re: For something completely different

I'm out of town today for work so my posting will be slow/nonexistent.
Tan Xiaohan
Screaming Rabbit, 365 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Wed 15 May 2013
at 18:51
  • msg #708

Re: For something completely different

Matthew Broaddale:
TONIGHT, in the LOVE OCTAGON, 2 Women, 5 Men, and a House all compete for LOVE, HAPPINESS, and MONEY. Also, HORRIFIC SUPERNATURAL PHENOMENONAONAMEMANA. OH YEEEEAH.

I'd put chips on Janet/House, actually.

Out of maybe game-relevant interest, how tall is Matt?
Matthew Broaddale
player, 105 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w0r2b0
Wed 15 May 2013
at 21:42
  • msg #709

Re: For something completely different

Uhh... 5'11"? maybe 6 foot? I didn't think of it
Tan Xiaohan
Screaming Rabbit, 366 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Wed 15 May 2013
at 22:03
  • msg #710

Re: For something completely different

So "pretty tall", since 5'10" would be period 6'...thanks. [/mysterious]
This message was last edited by the player at 12:11, Thu 16 May 2013.
James Wilder
player, 130 posts
Gunslinger
P4 T6 F- W- FC:W-R-B-L1
Thu 16 May 2013
at 11:52
  • msg #711

Re: For something completely different

random fact - 1880s average male American height was 5'6" or about 169.5cm

Today it is 5'10" or 178.3cm
This message was last edited by the player at 11:53, Thu 16 May 2013.
Tan Xiaohan
Screaming Rabbit, 368 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Thu 16 May 2013
at 12:15
  • msg #712

Re: For something completely different

Shorter horses, too.

[waits for everyone to adjust their mental image of Moses on the biggest horse the Nakota could loan, which is probably about 14-15 hands]
Matthew Broaddale
player, 108 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w0r2b0
Thu 16 May 2013
at 18:17
  • msg #713

Re: For something completely different

Man, I wish I could be in 1880, I'd be so tall... 5'8 and change is nothing now. Its the height celebrities get mocked for being
Tan Xiaohan
Screaming Rabbit, 371 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B4
Thu 16 May 2013
at 18:38
  • msg #714

Re: For something completely different

Come to Kirkwall! The folk're all short and square here - I moved up four years ago and suddenly I was Tall.

[continues to munch popcorn watching Roger and Janet]

I'm amused Horn Chips feels a need to specify that Hooded One might be several different people, but not all at once...
Matthew Broaddale
player, 110 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w1r2b0
Thu 16 May 2013
at 18:59
  • msg #715

Re: For something completely different

Tan Xiaohan
Screaming Rabbit, 372 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B4
Thu 16 May 2013
at 19:29
  • msg #716

Re: For something completely different

Kirkwall.

http://farm4.staticflickr.com/...857_6fe7797dea_z.jpg

(There is no wall! It was a cartographer's mistake back in 1813 because they didn't understand the dialect.)
Matthew Broaddale
player, 111 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w1r2b0
Thu 16 May 2013
at 19:32
  • msg #717

Re: For something completely different

See, now Tan speaks in broken English with a Scottish dialect in my head...

I don't know which dialect.
Tan Xiaohan
Screaming Rabbit, 373 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B4
Thu 16 May 2013
at 20:36
  • msg #718

Re: For something completely different

Heh. Actually, Tanx's English has a very slight Texas drag, though you'd have to listen for it.

Considering her owners actively tried to prevent the "girls" learning to communicate with outsiders, her Eng(r)ish is pretty good. Indeed, in some, er, highly specific areas, she probably has a broader vocabulary than most native speakers...
The Professor
player, 181 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W4R3B0
Fri 17 May 2013
at 11:30
  • msg #719

Re: For something completely different

So it's my 10 th anniversary today and as such I will be busy celebrating with my wife through the weekend. I should be able to post on Sunday, but I have no problems if you want to move on before then. In that case instead of soaking the massive wounds just assume he's lying there dying :-)
The Stray
GM, 554 posts
The Marshal
'round these parts
Fri 17 May 2013
at 12:34
  • msg #720

Re: For something completely different

Eh, I'm not bothered by a slowdown. We have another character out with personal issues, so I think we can put stuff off through the weekend.
Matthew Broaddale
player, 113 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w1r2b0
Mon 20 May 2013
at 05:56
  • msg #721

Re: For something completely different

So, am I still at the bottom of the stairs, or did I make some distance, or am I using this turn to have to run to McCall's location?
The Stray
GM, 556 posts
The Marshal
'round these parts
Mon 20 May 2013
at 06:00
  • msg #722

Re: For something completely different

I'm working on a map that will answer those questions.
The Stray
GM, 558 posts
The Marshal
'round these parts
Mon 20 May 2013
at 06:32
  • msg #723

Re: For something completely different

Map up!
Tan Xiaohan
Screaming Rabbit, 378 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B4
Mon 20 May 2013
at 18:56
  • msg #724

Re: For something completely different

Yep, Rabbit's just going to dig back home.
The Stray
GM, 559 posts
The Marshal
'round these parts
Mon 20 May 2013
at 18:59
  • msg #725

Re: For something completely different

I'm pretty sure Wovoka is the only one who got that Rabbit is trying to say that the Last Sons just need to get laid...
Tan Xiaohan
Screaming Rabbit, 379 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R2B4
Mon 20 May 2013
at 19:32
  • msg #726

Re: For something completely different

Ha! I suppose you could put it that way. That or "being made to sleep out on the horse blanket is a serious deterrent to dedicating one's life to bringing about the Apocalypse." Hearth and home is the balancing force to 'death or glory', after all.

edit edit edit: I'm sort of glad Jackie got locked out whilst Jack's fighting Jack. That thread really did confuse me for a while there.
This message was last edited by the player at 22:16, Mon 20 May 2013.
Janet Weiss
player, 289 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B5L2
Tue 21 May 2013
at 07:01
  • msg #727

Re: For something completely different

Where am I at?  If I see McCall, I intend to interrupt his action.
The Stray
GM, 564 posts
The Marshal
'round these parts
Tue 21 May 2013
at 07:11
  • msg #728

Re: For something completely different

Yeah, we've got a lot of Jacks here.

You are at the upstairs balcony over the parlor there, Janet. You're on the second floor, which is why your position isn't marked on the map. If you want to try an ambush, though, you're going to need to make a Stealth check.
Janet Weiss
player, 290 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B5L2
Tue 21 May 2013
at 07:43
  • msg #729

Re: For something completely different

The Stray:
You are at the upstairs balcony over the parlor there, Janet. You're on the second floor, which is why your position isn't marked on the map. If you want to try an ambush, though, you're going to need to make a Stealth check.

Sort of.  I just need to know if I see/hear McCall at any point during his action. I don't intend to sneak up on him, but I do intend to use the joker to interrupt his action.
The Stray
GM, 566 posts
The Marshal
'round these parts
Tue 21 May 2013
at 08:10
  • msg #730

Re: For something completely different

Given that he's at least a turn, more likely 2, away from reaching the parlor, the Joker bonus will have worn off by the time he gets into a position where you can interrupt him. You can still interrupt him with the Joker, but you won't get the +2 unless you can interact with him this round. If you want to try and get The Drop on him, you'll need to be hidden from him.
Matthew Broaddale
player, 122 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w1r3b0
Wed 22 May 2013
at 07:51
  • msg #731

Re: For something completely different

Janet: Is Janet a red-head or "raven-haired"?
Janet Weiss
player, 292 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B5L2
Wed 22 May 2013
at 10:03
  • msg #732

Re: For something completely different

She's raven-haired, I just couldn't find a good picture of a lady in a cowgirl had with black hair.
The Stray
GM, 568 posts
The Marshal
'round these parts
Wed 22 May 2013
at 10:29
  • msg #733

Re: For something completely different

Did you look at the Female Rugged category? fmr162 or fmr216 might fit.
Tan Xiaohan
Screaming Rabbit, 385 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Thu 23 May 2013
at 08:31
  • msg #734

Re: For something completely different

Matthew Broaddale:
"What did you mean, 'planning retaliation'? It's a nice house, but what's the worst it can do? Depreciate?"


That is just asking for the House to make bitchy personal comments as it attempts to squish you into a fine, gritty paste.
Matthew Broaddale
player, 128 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w1r3b0
Thu 23 May 2013
at 08:45
  • msg #735

Re: For something completely different

I have my reasons! :P

I can only imagine Black Jack thinks Matt's a terrible racist.
James Wilder
player, 141 posts
Gunslinger
P4 T6 F- W- FC:W1R-B-L1
Thu 23 May 2013
at 13:44
  • msg #736

Re: For something completely different

I had to resist writing batmen in my latest post ... but MAN did I want to!
Black Jack Boudreaux
player, 221 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w1r1b3
Thu 23 May 2013
at 20:30
  • msg #737

Re: For something completely different

Are we out of combat? it seems like a lot of dialogue,  Jack would say something but not sure where we stand.
The Stray
GM, 575 posts
The Marshal
'round these parts
Fri 24 May 2013
at 02:20
  • msg #738

Re: For something completely different

We're in a sort of fuzzy space between combat and non-combat. We're still in rounds, and the house is certainly about to make it's presence felt, but if you have something to say, well, talking is a free action, so talk away.
Black Jack Boudreaux
player, 222 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w1r1b3
Fri 24 May 2013
at 03:20
  • msg #739

Re: For something completely different

Just felt the mood went from tense action to lull.
The Stray
GM, 576 posts
The Marshal
'round these parts
Fri 24 May 2013
at 03:24
  • msg #740

Re: For something completely different

It's about to pick up again, now that it's the house's turn, and then McCall's.
Matthew Broaddale
player, 133 posts
US Marshal
P5 T5 W1 F0 Cha 0 w1r3b0
Sat 25 May 2013
at 06:36
  • msg #741

Re: For something completely different

I'm confused as to where we are int he Action cue in Hickok's Revenge, Stray.
The Stray
GM, 584 posts
The Marshal
'round these parts
Sat 25 May 2013
at 06:40
  • msg #742

Re: For something completely different

I haven't posted a new turn order yet. I will do so, but I'm doing a dozen things at once at the moment. I'll also update the map.
Matthew Broaddale
player, 137 posts
US Marshal
P5 T5 W1 F0 Cha 0 w1r3b0
Sun 26 May 2013
at 01:24
  • msg #743

Re: For something completely different

Can I just say that the Jackie/Prof. conversation is simultaneously really cool, interesting, and confusing as all hell?
The Stray
GM, 588 posts
The Marshal
'round these parts
Sun 26 May 2013
at 01:25
  • msg #744

Re: For something completely different

:D Then it's doing it's job!

This is what normally happens when two Mad Scientists get in the room with each other...
The Professor
player, 202 posts
Science Hero!
P5 T5 W3 F0 Cha -1 W1R0B0
Sun 26 May 2013
at 01:31
  • msg #745

Re: For something completely different

Yeah....it is quite amusing ;-)
Matthew Broaddale
player, 139 posts
US Marshal
P5 T5 W1 F0 Cha 0 w1r3b0
Sun 26 May 2013
at 01:33
  • msg #746

Re: For something completely different

So, maybe it's just McCall and Deadwood that give Broaddale bad luck, considering the ridiculous Notice check I just rolled.
The Professor
player, 205 posts
Science Hero!
P5 T5 W3 F0 Cha -1 W1R0B0
Sun 26 May 2013
at 02:19
  • msg #747

Re: For something completely different

Talk about paradox....take that logic and reason! ;-)
Tan Xiaohan
Screaming Rabbit, 391 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B4
Sun 26 May 2013
at 17:34
  • msg #748

Re: For something completely different

I think this is where the phrase "timey-wimey ball" is generally used...poor Jackie.

Is Art on the mountain? If so, how visibly (given he's a redhead, and a giant)?
The Stray
GM, 597 posts
The Marshal
'round these parts
Sun 26 May 2013
at 17:39
  • msg #749

Re: For something completely different

If you want to try ans spot Art in the general mass of gathered Indians, make a Notice roll.
Tan Xiaohan
Screaming Rabbit, 392 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B4
Sun 26 May 2013
at 18:17
  • msg #750

Re: For something completely different

He is on the mountain!

[meta headache] Tanx is decidedly not trying to pick out a complete stranger, having other matters to attend to (like not being seen, recognised and eventually handed over to Chinese gangsters as a political pawn)...but if Rabbit does see him, it'll cause some alarm, since he's weird-looking enough to her to potentially be as much 'devil' as 'foreign'.
Matthew Broaddale
player, 147 posts
US Marshal
P5 T5 W1 F0 Cha 0 w1r3b0
Sun 26 May 2013
at 22:45
  • msg #751

Re: For something completely different

quote:
"What if he gives offense on purpose, though?"



I literally laughed out loud.
The Stray
GM, 603 posts
The Marshal
'round these parts
Mon 27 May 2013
at 00:39
  • msg #752

Re: For something completely different

I know no one else but you and the Major can see the thread this appears on, but I got a chuckle out of this:

Matthew Broaddale:
"MAJOR I CANNOT HEAR YOU YOU WILL HAVE TO SPEAK UP SOMETHING APPEARS TO BE WRONG WITH OUR VOICES."


Ah, fun with Tinnitus.
Tan Xiaohan
Screaming Rabbit, 395 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B4
Wed 29 May 2013
at 07:19
  • msg #753

Re: For something completely different

Ha! Has Underhill taken to nailing bodies down as well as the lids by now?
The Stray
GM, 613 posts
The Marshal
'round these parts
Wed 29 May 2013
at 08:37
  • msg #754

Re: For something completely different

Hee...get buried by him and find out.

BTW, I'm just waiting on Art to post to kick your thread into motion, but if he hasn't posted by the time I get off work tomorrow, I'll get something up for you.
The Stray
GM, 620 posts
The Marshal
'round these parts
Thu 30 May 2013
at 01:15
  • msg #755

Re: For something completely different

To the tune of Alouette:

~#Exposition!
Tons of Exposition!
Exposition!
Makes my posts so very long!#~
Thunder Walker
player, 281 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W0R2B7L
Thu 30 May 2013
at 02:09
  • msg #756

Re: For something completely different

FIXED

The Stray:
Exposition!
Plus, plus Exposition!
Exposition!
Makes posts plus plus long!

Tan Xiaohan
Screaming Rabbit, 396 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B4
Thu 30 May 2013
at 07:32
  • msg #757

Re: For something completely different


The Stray
GM, 621 posts
The Marshal
'round these parts
Thu 30 May 2013
at 08:07
  • msg #758

Re: For something completely different

That...is...AWESOME!

But it will totally confuse those players who aren't in that game...
James Wilder
player, 159 posts
Gunslinger
P4 T6 F- W- FC:W-R-B-L-
Thu 30 May 2013
at 11:55
  • msg #759

Re: For something completely different

HA!!!!
Art C. Wiley
player, 101 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W4R3B1L1
Thu 30 May 2013
at 14:20
  • msg #760

Re: For something completely different

Speaking of tall, white prisoners, did Art ever get the chance to change his attire? He was in 'acquired' soldier clothing while in the army camp...
The Stray
GM, 622 posts
The Marshal
'round these parts
Thu 30 May 2013
at 16:13
  • msg #761

Re: For something completely different

I assume he managed to get back to his normal gear, since being in a union uniform would make Art even less popular than he was going to be already.
Tan Xiaohan
Screaming Rabbit, 398 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B4
Thu 30 May 2013
at 19:16
  • msg #762

Re: For something completely different

Also they had to have stopped sometimes, pursuit or no, or their horses & dog would be sort of dead.

The Stray:
That...is...AWESOME!

But it will totally confuse those players who aren't in that game...


Consider: would trying to explain Alouette make anyone less confused?
Thunder Walker
player, 283 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R2B7L
Thu 30 May 2013
at 20:17
  • msg #763

Re: For something completely different

Tan Xiaohan:
Consider: would trying to explain Alouette make anyone less confused?


No. The confusion would only grow.
Moses
player, 243 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W8R0B2
Thu 30 May 2013
at 21:54
  • msg #764

Re: For something completely different

I am in Alouette's game and still don't get it/her
The Stray
GM, 624 posts
The Marshal
'round these parts
Thu 30 May 2013
at 22:42
  • msg #765

Re: For something completely different

Tan Xiaohan:
Consider: would trying to explain Alouette make anyone less confused?


You have a point, but the attempt must still be made.

To those of you confused about the dancing robot picture, Alouette is an angel-powered automaton Tan's player runs in another Deadlands game here on Rpol. I'm assuming the fans and the feather are just for fun, because I think Alouette would tie herself in mechanical knots if she actually tried to dance...
Tan Xiaohan
Screaming Rabbit, 399 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B4
Thu 30 May 2013
at 22:49
  • msg #766

Re: For something completely different

That and the fact that the song Alouette is traditional for Parisian striptease, and 'exposition fairy'/'fairy of self-exposing' is a double understanding in French.

That sounds like a challenge!
Thunder Walker
player, 284 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R2B7L
Thu 30 May 2013
at 22:51
  • msg #767

Re: For something completely different

That ridiculous picture gave me a good solid laugh this morning. :)
The Stray
GM, 625 posts
The Marshal
'round these parts
Thu 30 May 2013
at 22:52
  • msg #768

Re: For something completely different

So it's actually a picture of a stripping robot. That breaks my brain. Ow.

Oh, dear lord...
Tan Xiaohan
Screaming Rabbit, 400 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B4
Thu 30 May 2013
at 23:09
  • msg #769

Re: For something completely different

http://images.gizmag.com/inlin...paint-remover-12.jpg ?

To any confused parties still around, this is funny because it's out of character silly...the robot has a sort of schitzophrenic superpowered-crazy-side thing going on with the semi-insane Chumash angel of vengeance that powers it, and mostly acts like a slightly autistic six-year-old.

@Thunder Walker - witness my Mad Paint Skillz! Honed to a fine point by doing anything to avoid having to use CAD maps and/or Illustrator to create vitally important diagrams...
Thunder Walker
player, 285 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R2B7L
Thu 30 May 2013
at 23:18
  • msg #770

Re: For something completely different

The Stray:
So it's actually a picture of a stripping robot.


You mean "exotic dancing" robot.

I think it needs this as the theme song:

http://www.youtube.com/watch?v=-nr31sZQJBg
This message was last edited by the player at 23:22, Thu 30 May 2013.
Tan Xiaohan
Screaming Rabbit, 401 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B4
Thu 30 May 2013
at 23:31
  • msg #771

Re: For something completely different

The Stray
GM, 626 posts
The Marshal
'round these parts
Fri 31 May 2013
at 07:19
  • msg #772

New House Rule!

New House Rule!

The Totem Spirit edge now actually grants the power it modifies.
James Wilder
player, 162 posts
Gunslinger
P5 T6 F- W- FC:W-R-B-L-
Fri 31 May 2013
at 12:27
  • msg #773

Re: New House Rule!

Dear dice roller,

Please stop trying to kill me! Pretty please!

-James Wilder/Charging Bear
Matthew Broaddale
player, 167 posts
US Marshal
P5 T5 W1 F0 Cha 0 w0r2b0
Fri 31 May 2013
at 17:56
  • msg #774

Re: New House Rule!

I would like to sign your petition, James!
James Wilder
player, 164 posts
Gunslinger
P5 T6 F- W- FC:W-R-B-L-
Fri 31 May 2013
at 18:21
  • msg #775

Re: New House Rule!

Does the dice roller take bribes?
Matthew Broaddale
player, 171 posts
US Marshal
P5 T5 W1 F0 Cha 0 w0r2b0
Fri 31 May 2013
at 18:38
  • msg #776

Re: New House Rule!

I know they don't respond to sacrificing chickens.
Thunder Walker
player, 286 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R2B7L
Fri 31 May 2013
at 18:41
  • msg #777

Re: New House Rule!

Or kicking chickens.
Tan Xiaohan
Screaming Rabbit, 402 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B4
Fri 31 May 2013
at 18:44
  • msg #778

Re: New House Rule!

Chicken injury has indeed been known to royally piss off certain spirits. Asking the dice gods nicely sometimes works, though.
James Wilder
player, 165 posts
Gunslinger
P5 T6 F- W- FC:W-R-B-L-
Fri 31 May 2013
at 18:56
  • msg #779

Re: New House Rule!

I was thinking more like offering it chocolate - cause you know it "fends off all kinds of nasty stuff. And if you get hungry while warding off evil, you have a snack. It’s multipurpose equipment..."
Thunder Walker
player, 287 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R2B7L
Sat 1 Jun 2013
at 20:13
  • msg #780

Re: New House Rule!

Those of us observing the situation with Art, how far away are we?
The Stray
GM, 634 posts
The Marshal
'round these parts
Sun 2 Jun 2013
at 00:09
  • msg #781

Re: New House Rule!

Close enough to reach them with your Pace.
The Stray
GM, 635 posts
The Marshal
'round these parts
Mon 3 Jun 2013
at 04:15
  • msg #782

Re: New House Rule!

Hey Matt, you know what they say about letter marked "urgent" in a spy drama, don't you?

http://www.youtube.com/watch?v=piVnArp9ZE0
Matthew Broaddale
player, 185 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r1b0
Mon 3 Jun 2013
at 04:20
  • msg #783

Re: New House Rule!

The Marshal's made of sterner stuff, Stray.
The Stray
GM, 636 posts
The Marshal
'round these parts
Mon 3 Jun 2013
at 04:27
  • msg #784

Re: New House Rule!

Stern stuff, maybe, but not to genre savvy... ;)
The Stray
GM, 637 posts
The Marshal
'round these parts
Mon 3 Jun 2013
at 05:42
  • msg #785

Re: New House Rule!

Hee...for those of you on the Wicasa's council thread, the Ultimate Warrior Breakfast just isn't complete without your daily recommended dose of What The Hell. Even *I* don't know what he's babbling about there.
Matthew Broaddale
player, 190 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r1b0
Mon 3 Jun 2013
at 05:45
  • msg #786

Re: New House Rule!

I unfortunately don't have TUW voice in my head, so I read it like Macho Man Randy Savage.
The Stray
GM, 638 posts
The Marshal
'round these parts
Mon 3 Jun 2013
at 05:49
  • msg #787

Re: New House Rule!

Macho Man works. He was just as strange.
Tan Xiaohan
Screaming Rabbit, 407 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Mon 3 Jun 2013
at 06:37
  • msg #788

Re: New House Rule!

The Stray:
Hey Matt, you know what they say about letter marked "urgent" in a spy drama, don't you?

http://www.youtube.com/watch?v=piVnArp9ZE0


I actually expected that to be this... http://youtu.be/e-JHfXVlkik?t=30s
Moses
player, 244 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W8R0B2
Mon 3 Jun 2013
at 06:56
  • msg #789

Re: New House Rule!

I think the big black guy has to step in now...

Back from my vacation, by the way. Internet access was spotty, as expected. But we had more rainfall than ever in the last decade or so.

We just made it out of the valley and back home before they closed the roads due to heavy flooding.
The Stray
GM, 639 posts
The Marshal
'round these parts
Mon 3 Jun 2013
at 07:23
  • msg #790

Re: New House Rule!

Oh, I'm having fun with Arthur Griffen.
Moses
player, 246 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W8R0B2
Mon 3 Jun 2013
at 07:29
  • msg #791

Re: New House Rule!

I can tell! :-)
Matthew Broaddale
player, 191 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r1b0
Mon 3 Jun 2013
at 07:44
  • msg #792

Re: New House Rule!

Anyone here read Erfworld? I'm doing an archive binge because I hadn't read it since the first part was running on the Playground, and I'm finding it super good.
The Stray
GM, 640 posts
The Marshal
'round these parts
Mon 3 Jun 2013
at 07:47
  • msg #793

Re: New House Rule!

I read the first book and part of the second (the one that's on it's own site). I haven't kept up with it lately, though, because it had some epic schedule slips and I fell out of the habit.
Tan Xiaohan
Screaming Rabbit, 409 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Mon 3 Jun 2013
at 07:54
  • msg #794

Re: New House Rule!

Not for aaages...on the theme of webcomics, though, anyone here following Broodhollow?
Tan Xiaohan
Screaming Rabbit, 411 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B4
Mon 3 Jun 2013
at 19:34
  • msg #795

Re: New House Rule!

Sorry, Moses. Rabbit was all set to call out Little Crow and duel him honourably, but the bugger ran off and Hoarse was all "you can't prove nuthin'".

Nature facts!

- eagle vision is about five times as acute as a human's, and covers a broader spectrum of light.
- birds have far more instinctive recognition markers than humans, allowing them to pick out individual among a crowd at distance, disguised or after an absence of years.
Moses
player, 248 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W8R0B2
Mon 3 Jun 2013
at 19:36
  • msg #796

Re: New House Rule!

Ah, no worries. Still, you know you have backup when you need it. :-)
Tan Xiaohan
Screaming Rabbit, 413 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R2B3
Mon 3 Jun 2013
at 21:16
  • msg #797

Re: New House Rule!

I can say with certainty that Rabbit is more grateful than can be expressed for that. The ability to speak softly and summon a giant frikkin' eagle is no substitute for friends.

edit edit: Art is going to be so confused...
This message was last edited by the player at 21:17, Mon 03 June 2013.
Art C. Wiley
player, 105 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W4R3B1L1
Tue 4 Jun 2013
at 13:19
  • msg #798

Re: New House Rule!

The Stray:
I read the first book and part of the second (the one that's on it's own site). I haven't kept up with it lately, though, because it had some epic schedule slips and I fell out of the habit.


Ditto.

I enjoyed it a lot when I was into it. I also met the writer at Gen Con one year, chatted with him for about 30 minutes near hall closing time. Interesting guy. I made a comment about the schedule slips and he sighed heavily and blamed the artist.
The Stray
GM, 646 posts
The Marshal
'round these parts
Wed 5 Jun 2013
at 02:54
  • msg #799

Re: New House Rule!

Sorry about it being so quiet around here today...I've been feeling a bit under the weather and have had a bit of trouble concentrating on things.
Matthew Broaddale
player, 195 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r1b0
Wed 5 Jun 2013
at 05:45
  • msg #800

Re: New House Rule!

It's a bit of a faux pas, but I would be remiss if I didn't mention that anyone looking for a fun day over the summer who lives in or near California should come to the Monterey Bay Aquarium! The summer season starts in a couple weeks, with awesome shows and programs all day long!
The Stray
GM, 647 posts
The Marshal
'round these parts
Wed 5 Jun 2013
at 05:48
  • msg #801

Re: New House Rule!

I have the sneaking suspicion half the party is going to wind up fighting the other half, given how things are diverging...
Matthew Broaddale
player, 197 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r1b0
Wed 5 Jun 2013
at 05:54
  • msg #802

Re: New House Rule!

I will probably get my ass handed to me, given the dice.
Thunder Walker
player, 291 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R1B7L
Wed 5 Jun 2013
at 10:56
  • msg #803

Re: New House Rule!

Get back, Jo Jo!
James Wilder
player, 174 posts
Gunslinger
P5 T6 F- W2 FC:W1R-B-L-
Wed 5 Jun 2013
at 13:02
  • msg #804

Re: New House Rule!

S`ok I won't even be around for the fight :D
The Stray
GM, 649 posts
The Marshal
'round these parts
Thu 6 Jun 2013
at 05:13
  • msg #805

Re: New House Rule!

ATTENTION!

It looks like a massive fight is brewing on the Wicasa Council thread. To save my sanity, I am going to split up the characters allied with the party among the PCs. If you want these allies to aid you, they must be under player control! I'd like to give the PCs all the agency this time around.

Allies up for grabs:
Wovoka (Wild Card)
Horn Chips (Wind Card)
2 Sioux Braves (Quiet Knife and Sky Hawk, Extras)
7 Cheyenne Dog Soldiers (Including Walks the Night Alone and Kills Iron Horse)

Plus Wanbli Luja and Kira, both already under player control.

These NPCs are on a first come, first serve basis. You don't have to be involved with the ongoing events to take over a character...it's fair game for all the players if they want to grab a piece of this action.

Allied Wild Cards have 2 Fate Chips each. If you take a single extra, you will need to spend chips on them out of your own pool. If you take a group of 3 or more extras, you get 2 white chips to spend among them.
This message was last edited by the GM at 05:15, Thu 06 June 2013.
Art C. Wiley
player, 108 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W4R2B1L1
Thu 6 Jun 2013
at 05:36
  • msg #806

Re: New House Rule!

I will take a group of three or four dog soldiers (depending on what everyone else wants).
The Stray
GM, 650 posts
The Marshal
'round these parts
Thu 6 Jun 2013
at 05:38
  • msg #807

Re: New House Rule!

Do you want the named ones (Kills Iron Horse and Walks The Night Alone)?
This message was last edited by the GM at 05:57, Thu 06 June 2013.
The Stray
GM, 652 posts
The Marshal
'round these parts
Thu 6 Jun 2013
at 07:01
  • msg #808

Re: New House Rule!

Question:

[Language unknown: Ad einehe elone ndwhi ndarol verkorres ntwesa u lesivedin sthe era of eve Prethaicaure arthe avestirom om Isitee T? Meshe iouch arenteest a ro Acro.]
Tan Xiaohan
Screaming Rabbit, 418 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Thu 6 Jun 2013
at 07:26
  • msg #809

Re: New House Rule!

I'll take the Sioux lads if you like.

[Language unknown: O saivnd wihi...ek butntider st ourlinenthis ivngas eve res undillove, ersus na she sominethu ie ic k p notek neofha ughhoucom, whe.]

Also, I assumed hoodie guy was actually speaking Siouan earlier, is that right?
The Stray
GM, 653 posts
The Marshal
'round these parts
Thu 6 Jun 2013
at 07:43
  • msg #810

Re: New House Rule!

Yeah...he's using the "Secret to group x" version of the private message system. His words won't be visible to anyone who doesn't speak Siouan. But it's a bit of a pain, since, as you pointed you, you can't actually tell what language he's speaking.

[Language unknown: All hou veneraver sta eeres foweicni, chno...toant us, e re Ati preus Ieaint Lin?]
Tan Xiaohan
Screaming Rabbit, 419 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Thu 6 Jun 2013
at 07:50
  • msg #811

Re: New House Rule!

Huh.

[Language unknown: Ch ouie onsa e.]

Incidentally, I'm finding it hard not to picture Rabbit's antagonist as North Korea from Scandinavia and the World...is Crazy Horse going to be pissed off with us, do you think?
The Stray
GM, 654 posts
The Marshal
'round these parts
Thu 6 Jun 2013
at 07:57
  • msg #812

Re: New House Rule!

Huh. That's odd. Because I'm getting the font, but not the color...

Heh. It IS a very colorful blanket. I suspect he will be a bit perturbed, yes, but how pissed off he'll be will probably be determined by how the fight goes. Did you want to take on some NPCs?
Tan Xiaohan
Screaming Rabbit, 420 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Thu 6 Jun 2013
at 08:03
  • msg #813

Re: New House Rule!

It's there, honest.

[points up at #809] Just those two for now. It'd be fun to let some of the others in on the minor war Rabbit's apparently started...
The Stray
GM, 655 posts
The Marshal
'round these parts
Thu 6 Jun 2013
at 08:26
  • msg #814

Re: New House Rule!

Alrighty. I've moved Sky Hawk and Wanbli Luja to your control so you have access to their stats (Quiet Knife has the same stats as Sky Hawk), except that Sky Hawk has the Heroic hindrance, while Queit Knife is Cautious.

As for Wanbli, his stat block contains three different forms. Use the Thunderbird form for this fight.
Moses
player, 251 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W7R0B2
Thu 6 Jun 2013
at 08:31
  • msg #815

Re: New House Rule!

If anyone's keeping track: This time, Moses didn't start the fight!
The Stray
GM, 656 posts
The Marshal
'round these parts
Thu 6 Jun 2013
at 08:34
  • msg #816

Re: New House Rule!

I noticed. Did you want an NPC to run?
Moses
player, 252 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W7R0B2
Thu 6 Jun 2013
at 08:40
  • msg #817

Re: New House Rule!

Are Wovoka and Horn Chips on the map? I'd take them. If not, then I'll take up to four unnamed Extras.
The Stray
GM, 657 posts
The Marshal
'round these parts
Thu 6 Jun 2013
at 08:45
  • msg #818

Re: New House Rule!

Wovoka and Horn Chips are on the map, yes. They're hard to see, but they are there. I'll add them to your character list. Keep in mind that Wovoka is a Major Pacifist, so he won't fight living creatures under any circumstances (though he can use his powers for nonlethal purposes, such as support).
Art C. Wiley
player, 109 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W4R2B1L1
Thu 6 Jun 2013
at 13:57
  • msg #819

Re: New House Rule!

What is the state/location of Eagles Floating on Gentle Breezes?
The Stray
GM, 658 posts
The Marshal
'round these parts
Thu 6 Jun 2013
at 16:18
  • msg #820

Re: New House Rule!

Whoops. Forgot about him. Rolling for him, I find that he's both Shaken from the sonic boom and Panicked from the eagle spirit's arrival. He's back with the rest of the Cheyenne.
Thunder Walker
player, 294 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R1B7L
Thu 6 Jun 2013
at 16:45
  • msg #821

Re: New House Rule!

In reply to The Stray (msg # 820):

Are the panicked injuns within range of Thunder Walker's spirit in inches?

FOllow up question: do the  Cheyenne speak Siouan?
This message was last edited by the player at 16:47, Thu 06 June 2013.
The Stray
GM, 661 posts
The Marshal
'round these parts
Thu 6 Jun 2013
at 17:09
  • msg #822

Re: New House Rule!

@Thunder Walker: The Cheyenne are not in range of your spirit, no (see the map). You could move into range on your action to try and rally them, though.

Eagles Floating and about half the Cheyenne speak Sioux to varying degrees of proficiency. The other half know Shohonean.

I've moved Eagles Floating to your character list The stats of the braves are listed beneath his stats. He and the 4 braves you're taking control of go on your action. Eagles Floating has 1w, 1r for chips, and you have 2 white chips to divide among the braves.
Wanbli Luja
NPC, 9 posts
Haughty Eagle Spirit
P5 T5 F0 Cha 0 Extra
Thu 6 Jun 2013
at 17:27
  • msg #823

Re: New House Rule!

I have eagle sight!
Tan Xiaohan
Screaming Rabbit, 422 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Fri 7 Jun 2013
at 06:59
The Stray
GM, 664 posts
The Marshal
'round these parts
Fri 7 Jun 2013
at 07:03
  • msg #825

Re: New House Rule!

It lives? neat!
Tan Xiaohan
Screaming Rabbit, 423 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Fri 7 Jun 2013
at 08:16
  • msg #826

Re: New House Rule!

So it claims...maybe now we'll get to find out what was going on with the spirit braves defending that ghost rock energy mineral seam and what happens with the evil horse/shaman...I think I'm gonna need to reread the archives to remember all the subplots, though.
Freiherr von Steinhof
player, 73 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R0B2
Fri 7 Jun 2013
at 09:13
  • msg #827

Re: New House Rule!

Playing multiple characters in multiple games of The Stray usually makes me wonder how my different characters would have reacted in any given situation.

Like Leopold with Griffen in the "Battle for the Room with a View": We see how he's handling that.
Moses, wouldn't even have tried to get the room. Or would have preached to Griffin.
Murphy would've been cool with Griffin staying. Unless he said soemthing too "saxon-y".
William would've have intimitated Griffin until he either ran away scared or would have killed him once he drew his pistol.

Oh, and William would be fun right now on Bear Butte, with the upcoming battle. If your idea of fun included smoking guns and a pile of bodies.
The Stray
GM, 665 posts
The Marshal
'round these parts
Fri 7 Jun 2013
at 09:16
  • msg #828

Re: New House Rule!

Speaking of bodies, having all the bad guys go first is a bit of a recipe for blood and carnage...
Art C. Wiley
player, 113 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W4R2B1L1
Fri 7 Jun 2013
at 13:16
  • msg #829

Re: New House Rule!

The Stray:
Speaking of bodies, having all the bad guys go first is a bit of a recipe for blood and carnage...


SO, um....does 14 wounds provide a -14 penalty to certain things like a vigor check to avoid dying?
James Wilder
player, 179 posts
Gunslinger
P5 T6 F- W2 FC:W1R-B-L-
Fri 7 Jun 2013
at 13:18
  • msg #830

Re: New House Rule!

In reply to Art C. Wiley (msg # 829):

No, you max out at -3 wound penalty... the other 9 wounds just make it REALLY hard to soak.
The Stray
GM, 666 posts
The Marshal
'round these parts
Fri 7 Jun 2013
at 16:32
  • msg #831

Re: New House Rule!

Max wound penalty is -3. But you have 4 separate instances of damage against you, and you need to soak each one individually. Plus, while you can't suffer more than a -3 wound penalty, the number of wounds you suffer per attack is significant. So if you happen to take, say, 6 wounds from an attack, you'd need a success and 5 raises to cover them all.

So in Art's case, he needs:

A chip and a success and 2 raises to absorb the first attack.
A chip and a success and 2 raises to absorb the second attack.
A chip and a success and 3 raises to absorb the third attack.
A chip and a success and 3 raises to absorb the last attack.

You'd need to consistently be rolling 12 or 16 on each of your soak rolls to beat all the damage, and each bit of damage that gets through makes your next roll worse. That's 4 chips for some very long odds.

Honestly, I've never seen a character take as much damage in a round as Art did. Quickness is a beast of a power when it combines with edges that grant multiple attacks.

Smart money in on the Vigor roll for Incapacitation, which has a max penalty of -3 (which can be reduced to -1 with that legend chip you got).
This message was last edited by the GM at 16:33, Fri 07 June 2013.
Thunder Walker
player, 295 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R1B7L
Fri 7 Jun 2013
at 17:41
  • msg #832

Re: New House Rule!

In reply to The Stray (msg # 831):

if he makes it through this I'll have to get TW a build like RBK
Moses
player, 256 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W6R0B2
Fri 7 Jun 2013
at 20:51
  • msg #833

Re: New House Rule!


Great comic! I'll have some catching up to do.
Matthew Broaddale
player, 204 posts
US Marshal
P5 T5 W0 F2 Cha 0 w0r1b0
Fri 7 Jun 2013
at 21:24
  • msg #834

Re: New House Rule!

Looks like a bloodbath up on Bear Butte. I think it would be bad if everyone died there. Quick, somebody locate a conquistador's musket...
Tan Xiaohan
Screaming Rabbit, 424 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Fri 7 Jun 2013
at 21:45
  • msg #835

Re: New House Rule!

It's a classic massacre situation, true, but Rabbit's not the only one with spirit friends, and the other PCs are pretty badass. Kira should be, too, since she's a stonking muckle wolfhound.

Maybe Moses should play Love Interest on Raven, though...then Raven'll get all conflicted and run off.
Kira
player, 3 posts
Faithful Wolfhound
P6 T6 F0 Cha 0 Extra
Fri 7 Jun 2013
at 21:52
  • msg #836

Re: New House Rule!

Wolfhound with no chips...had the big bad guy attacked her instead of Art she'd be super dead. Art has some awfully useful stuff in a fight. Not that it will matter.

Good thing my character sheet is up-to-date. Heh.
Art C. Wiley
player, 115 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W4R2B1L1
Fri 7 Jun 2013
at 21:54
  • msg #837

Re: New House Rule!

As for art, when I get around to making incap roll(s) is it just one, or is it four? One for each incap level wound?
Tan Xiaohan
Screaming Rabbit, 425 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Fri 7 Jun 2013
at 22:01
  • msg #838

Re: New House Rule!

She should definitely get some sort of bonus against a wolfman, though. I mean c'mon, it's what she's bred for.

Just one. You're only (almost) dead once. (Sometimes.)
The Stray
GM, 669 posts
The Marshal
'round these parts
Sat 8 Jun 2013
at 00:21
  • msg #839

Re: New House Rule!

Oh so much to talk about...

@Thunder Walker:

Well, the first step involves getting the Spirit Touched knack, choosing Wolf as your totem spirit. Then you need Frenzy and Improved Frenzy, which means you'll be at least Veteran level. Then you need to die and come back Harrowed, so you get his Supernatural Attributes in both Strength and vigor. Then, if you really want to follow RBK's career path, you need to be dragged into the hunting grounds to face Raven in personal combat, lose, and be bound to his service as part of the Thunder Guard.

@Matt:

No, no, no. You don't need the conquistador's musket until after Raven dies and becomes Harrowed. He's only an ungodly powerful Shaman with access to every power in the book and unlimited power points until then. Assuming, of course, you're fighting the actual Raven, and not one of his (still ungodly powerful) impersonators...

@Art:

Since you have Kira through the Beast Master edge, I'll allow you to spend chips on Kira's behalf without the Beast Bond edge.

You just make one Incapacitation roll.
Matthew Broaddale
player, 205 posts
US Marshal
P5 T5 W0 F2 Cha 0 w0r1b0
Sat 8 Jun 2013
at 01:36
  • msg #840

Re: New House Rule!

Anyone ever wonder or speculate on who would be a good cast in a Deadlands film/television series? Flood, Last Sons, or whatever...
Thunder Walker
player, 296 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R1B7L
Sat 8 Jun 2013
at 02:35
  • msg #841

Re: New House Rule!

Stray, I think I will pass on that kind of path. heh

Matthew, I'd start the casting with Timothy Olyphant as a law man. I don't know where Id go from there. It would make a really cool movie.
Matthew Broaddale
player, 206 posts
US Marshal
P5 T5 W0 F2 Cha 0 w0r1b0
Sat 8 Jun 2013
at 03:04
  • msg #842

Re: New House Rule!

I think Bill Paxton always makes a great ex-confed whether as Frank James or Mr. McCoy, so I'd definitely want him in there somewhere..
The Stray
GM, 673 posts
The Marshal
'round these parts
Sat 8 Jun 2013
at 03:07
  • msg #843

Re: New House Rule!

What would the storyline be? There's so much in Deadlands to cover!
Thunder Walker
player, 297 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R1B7L
Sat 8 Jun 2013
at 03:15
  • msg #844

Re: New House Rule!

Well, it would probably start on a train...

I'd like to see Velvet van Helter, Ronan Lynch, Bad Luck Betty, Hank Ketchum and some other canon characters as protagonists.
The Stray
GM, 674 posts
The Marshal
'round these parts
Sat 8 Jun 2013
at 03:27
  • msg #845

Re: New House Rule!

Yeah. It's like every third adventure starts on a train...

Who would the main villain be? Which Servitor would serve as the focus of this tale?
Matthew Broaddale
player, 209 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sat 8 Jun 2013
at 03:34
  • msg #846

Re: New House Rule!

Thunder Walker, I recognize two of those names and have no idea why. I'm pretty new to Deadlands.

As for story...if it were a movie, I'd say Stone? It seems like he's the one who is the safest to use for a big ol summer blockbuster. Like, really make the movie about the harrowed and whatnot.

For a series, I think it could stand to be more well paced out, with tastefully edited and well-paced versions of The Flood, Last Sons and such being seasons...

Then again, much of my metaplot knowledge of Deadlands comes from Reloaded, so there might be better stories to tell.
The Stray
GM, 675 posts
The Marshal
'round these parts
Sat 8 Jun 2013
at 03:47
  • msg #847

Re: New House Rule!

Ronan Lynch and Hank Ketchum tend to get a lot of press, but I think they used Velvet in some of the Reloaded examples.

Considering there are TWO Stones running around, one could theoretically be killed off without messing up the timeline too bad if they wanted to make the movie canon...
Thunder Walker
player, 298 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R1B7L
Sat 8 Jun 2013
at 03:51
  • msg #848

Re: New House Rule!

I'm more of a Classic guy. I'm learning the Reloaded angle from the Stray over here.

The characters I mentioned are from some of the classic adventures. Some of them have been converted to Reloaded, so maybe you recognize them from there. For all ai know they've been carried over to new Reloaded adventures also.

As far as plot goes, I think something new is warranted that explains the Deadlands mythology.

I'm also going to add Bruce Campbell as an actor I'd like to have in there as he wrote the foreword for the original Players Guide.
Matthew Broaddale
player, 210 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sat 8 Jun 2013
at 03:59
  • msg #849

Re: New House Rule!

A posse of Bruce Campbell, Timothy Olyphant, Bill Paxton? It's the Old Guns of the Weird West! :D
The Stray
GM, 676 posts
The Marshal
'round these parts
Sat 8 Jun 2013
at 04:02
  • msg #850

Re: New House Rule!

OO! With Jeff Bridges as Hank Ketchum!
Thunder Walker
player, 299 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R1B7L
Sat 8 Jun 2013
at 04:08
  • msg #851

Re: New House Rule!

Nice. I like it!I'd like to see the Native American side of things worked into it as well.
The Stray
GM, 677 posts
The Marshal
'round these parts
Sat 8 Jun 2013
at 04:12
  • msg #852

Re: New House Rule!

I wish I knew some good names of Native American actors. There's that one guy I see a lot, but I sadly don't know his name.
Thunder Walker
player, 300 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R1B7L
Sat 8 Jun 2013
at 04:18
  • msg #853

Re: New House Rule!

In reply to The Stray (msg # 852):

Yeah same here. I just really like that aspect of the story.
Matthew Broaddale
player, 211 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sat 8 Jun 2013
at 04:21
  • msg #854

Re: New House Rule!

Wow. The references alone would be mindboggling.

Lynch is Harrowed, isn't he? Olyphant looks kindof pickled already...

Native American side...hm.

I unfortunately don't know any Native American actors, so I can't suggest anything there, but I've always like the pregen Plays With Fire.

Oh, can either of you two Deadlands aficionados tell me who a particular illustration in my Reloaded book is of? The character has a read headband and looks like he's wielding a gatling pistol. he appears harrowed, and possibly... Union? he's got military stripes on his coat. He was the playable character in that Deadlands video game demo, too...
The Stray
GM, 678 posts
The Marshal
'round these parts
Sat 8 Jun 2013
at 04:31
  • msg #855

Re: New House Rule!

The character on the Combat Edges page? I think that's not an existing character, but an illustration specifically for the Reloaded book. I always thought the coat looked more grey than blue, myself, but it could be either.
Matthew Broaddale
player, 212 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sat 8 Jun 2013
at 04:37
  • msg #856

Re: New House Rule!

No you're right, it's grey. Yeah, in my book he's on 31, under new edges. He's got a bead collar. Yeah, I don't know who he is. I would've thought he was just another illustration if not for the fact that he was the guy from the vidyagame. But Isuppose he might just be someone's favorite picture.
The Stray
GM, 679 posts
The Marshal
'round these parts
Sat 8 Jun 2013
at 04:46
  • msg #857

Re: New House Rule!

So you have the revised Player's Handbook, then. Alrighty. That's good to know (some folk have the older version...I have the old Reloaded bok in hardcopy, but the revised new handbooks on pdf). A lot of the art in the book is stuff that came from old Classic books, or else the Doomtown card game, so I wouldn't be surprised if art from a Deadlands video game was also used. I've never played it, so I wouldn't know.
Thunder Walker
player, 301 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R1B7L
Sat 8 Jun 2013
at 04:55
  • msg #858

Re: New House Rule!

The video game wasn't a fully fledged game, just a demo (sadly). Shane Hensley worked in videogames for a while (Stargate Worlds MMO that never really made it). I imagine that if Stargate Worlds had succeeded, we might have had a Deadlands game as well by now.
Matthew Broaddale
player, 213 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sat 8 Jun 2013
at 04:58
  • msg #859

Re: New House Rule!

I have access to the full Reloaded book on PDF as well, fyi.

I've always thought the Plot Point set-up would be really easily ported to an openworld rpg a la Elder Scrolls or a Bioware rpg.
The Stray
GM, 680 posts
The Marshal
'round these parts
Sat 8 Jun 2013
at 05:15
  • msg #860

Re: New House Rule!

The Plot Point setup is interesting, yes. It's a nice Campaign Outline idea.
Thunder Walker
player, 303 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R1B6L
Sat 8 Jun 2013
at 14:27
  • msg #861

Re: New House Rule!

I have an all day event with no computer access, and so I've made the recovery rolls for everyone and posted Thunder Walker's actions and drew my next card, but I can't do more until tomorrow. Marshal, if you or anyone else wants to control my NPCs so you can keep the combat moving, I'm more than fine with that.

Otherwise, tomorrow morning I'll be able to post again.
The Stray
GM, 681 posts
The Marshal
'round these parts
Sun 9 Jun 2013
at 05:26
  • msg #862

Re: New House Rule!

If I'm quiet tonight, it's because I'm reading my way through Grim Prairie Tales, a brand new collection of monsters and Savage Tales for Deadlands.

Be afraid, folks. Be very afraid.
Matthew Broaddale
player, 216 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sun 9 Jun 2013
at 06:05
  • msg #863

Re: New House Rule!

In reply to The Stray (msg # 862):

*whimper*
Tan Xiaohan
Screaming Rabbit, 427 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Sun 9 Jun 2013
at 06:59
  • msg #864

Re: New House Rule!

Burrowing demon mammoths? I think there's an Alaskan lot that have burrowing demon mammoths from the Lower World...
The Stray
GM, 682 posts
The Marshal
'round these parts
Sun 9 Jun 2013
at 15:25
  • msg #865

Re: New House Rule!

Not that I've seen, but it does have Minotaurs, Raven Mockers, a variation of the Jersey Devil, creepy living dolls, clockwork demolers, living chlorine gas, dangerous flowers, ghosts made from men who died to Ghost Rock Fever, bloodthirsty Javalinas, inbreed hillbillies straight out of Deliverance, a redcap, and a head in a jar, among other things.
Tan Xiaohan
Screaming Rabbit, 428 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Sun 9 Jun 2013
at 18:32
  • msg #866

Re: New House Rule!

I hope the minotaur has something to do with the hillbillies, else that's just getting daft... Demolers? Hi, powrie! Oo, ooo, are there kelpie stats?

A head in a jar...just a head in a jar? A head in a can would be scarier, especially if the can looked too small to have a head in, like one of those can o' snakes...
Sky Hawk
NPC, 12 posts
Lakota Brave
P7 T6 F0 Cha 0 Extra
Sun 9 Jun 2013
at 19:12
  • msg #867

Re: New House Rule!

Fang Lau:
A nimbus of burning blue energy surrounds him, and electric crackles fill the air. Janet and Jack find their hair starting to stand on end.


O_O He made Jack's hair forget how to be hair.
The Stray
GM, 684 posts
The Marshal
'round these parts
Sun 9 Jun 2013
at 19:36
  • msg #868

Re: New House Rule!

In reply to Tan Xiaohan (msg # 866):

Not really. The "minotaur" is actually a mosnter called a Hodag, which is presented as "According to legends, the hodag is formed by the spirits of mistreated oxen and other similar beasts. While this monster is perhaps best known among the lumberjacks of the northern Midwest forests, it’s encountered anywhere one might find oxen, Longhorns, or even buffalo and bison. Descriptions of it vary somewhat, but most agree it has a pair of horns, clawed feet, fangs, and a disposition not much better than that of a wet wolverine." The original hodag was actually a hox along the lines of the Fiji Mermaid or the Jackelope.

Demolers. no, they don't remove skin belmishes, and no, they aren't dentistry equipment (though version of both have appeared in Classic supplements before). It hunts moles. Actually, Redcap Morris is a harrowed who was scalped (a lot like Bald Don from this game, who was an original character I made for this game) but gets some magic abilities from wearing the scalps of others. Nope. Nothing even remotely resembling one, sorry.

Well, he's a Mad Scientist, so he's more than "just" a head in a jar...
Tan Xiaohan
Screaming Rabbit, 429 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Sun 9 Jun 2013
at 20:41
  • msg #869

Re: New House Rule!

Oddness.

Demolers sound like a useful agricultural aid. You're ahead of the, er, game! Awww. Someday, someday...

So if you put him in a box in a cupboard he'll...plot, really hard?
The Stray
GM, 685 posts
The Marshal
'round these parts
Sun 9 Jun 2013
at 20:54
  • msg #870

Re: New House Rule!

It's only a minotaur in the very loosest sense of "upright bull thing." However, they also have stats for a couple variations of Buffalo Man already (some of which I plan to use in this game eventually), so going a different route with it was a good idea.

They are, and are presented as such. But they are ALSO mad science gizmos, with all the attendant possibility of going haywire. Yeah, It's nice to be ahead. Bald Don is heads and shoulders above the pack. Still, finding this guy cutting so close to my own idea is a little hair-raising. (I'll stop now)

That and use one of his remote-controlled meat puppets to do his dirty work.
Tan Xiaohan
Screaming Rabbit, 430 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Sun 9 Jun 2013
at 21:09
  • msg #871

Re: New House Rule!

I'd ask why they're all male, but the females were probably decided to be too terrifying to loose upon the world because chest udders.

I can see that a sudden molespolosion might be inconveinient. You can verily hold your head high to be at the cutting edge of NPC creation.

Now that's just asking to be shaken with glitter.
Matthew Broaddale
player, 219 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sun 9 Jun 2013
at 21:16
  • msg #872

Re: New House Rule!

I imagine the Head in the jar could be fun for some Whisperer in Darkness shenanigans
The Stray
GM, 686 posts
The Marshal
'round these parts
Sun 9 Jun 2013
at 21:24
  • msg #873

Re: New House Rule!

Well, the head in the Jar is a specific character, not a general thing. He's a mad scientist who kept having to replace bits of himself with clockwork parts until only the head was left. I'm not really sure how that works (how he got his head in the jar in the first place is glossed over), but eh. It's an interesting idea, even if it stretches the bounds of plausibility (the Savage Tale associated with him has him wanting to find one of Hellstromme's automatons to stick his brain in, but if he was already replacing bits of himself with clockwork, why didn't he just build himself an automaton body in the first place? And how did he get his head in that jar?)
This message was last edited by the GM at 21:25, Sun 09 June 2013.
Matthew Broaddale
player, 220 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sun 9 Jun 2013
at 21:30
  • msg #874

Re: New House Rule!

Maybe one of those remote-controlled meat puppets helped?
The Stray
GM, 687 posts
The Marshal
'round these parts
Sun 9 Jun 2013
at 21:37
  • msg #875

Re: New House Rule!

Art C. Wiley
player, 116 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W4R2B1L1
Sun 9 Jun 2013
at 22:10
  • msg #876

Re: New House Rule!

I've edited Art's post in the Wicasa council thread. 3H is his initiative for next round.
Tan Xiaohan
Screaming Rabbit, 431 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B2
Sun 9 Jun 2013
at 22:31
  • msg #877

Re: New House Rule!

I reckon he was a head on mechanical spidery legs until he saw something good at the bottom of that jar.
Thunder Walker
player, 304 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W0R1B6L
Sun 9 Jun 2013
at 23:40
  • msg #878

Re: New House Rule!

Alright, finally posted with Eagle Floating and the Dog Soldiers under my control.
Eagle Floating on Gentle Breeze
NPC, 5 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0
Mon 10 Jun 2013
at 00:44
  • msg #879

Re: New House Rule!

I got the spirits to load the dice roller in favor of the mighty Cheyenne people!
This message was last edited by the player at 00:44, Mon 10 June 2013.
The Stray
GM, 690 posts
The Marshal
'round these parts
Mon 10 Jun 2013
at 01:54
  • msg #880

Re: New House Rule!

Unfortunately for you, the spirits are also with RBK...not the good ones, but the Manitou. He soaks all of it.

A note for those of you with healing powers:

At the base of Bear Butte or anywhere on its heights, arcane casters receive a +2 bonus on rolls to enact the following powers: contact spirit world, exorcism, greater healing, healing, succor, and vision quest. Additionally, when cast on Bear Butte all of these powers cost half as many Power Points as usual (round up), but the typical amount to maintain.
This message was last edited by the GM at 02:12, Mon 10 June 2013.
Raven
NPC, 12 posts
The Hooded One
P10/9 T7 W0 F0 Cha +4/0
Mon 10 Jun 2013
at 09:45
  • msg #881

Re: New House Rule!

A special note: Raven has Improved Dodge, to ranged attacks against him are at -2. He also has Improved First Strike, so he can interrupt actions and gain a free attack against anyone who steps up to fight him mano-a-mano.
Tan Xiaohan
Screaming Rabbit, 435 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B1
Mon 10 Jun 2013
at 09:57
  • msg #882

Re: New House Rule!

He can try it.
Moses
player, 259 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W6R0B3
Mon 10 Jun 2013
at 21:09
  • msg #883

Re: New House Rule!

Isn't there still a smite active on rabbit's razor?
Tan Xiaohan
Screaming Rabbit, 437 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B0
Mon 10 Jun 2013
at 21:31
  • msg #884

Re: New House Rule!

That's with the Smite!

's all right, Thunder Walker'll squish him flat with his mighty arm and Rabbit can go Smitin' the 4-5 zombies they're currently in the thick of.

As an aside, if that opposed Agility had come out (and with Moses' boost and Reinforcement chips Rabbit was certainly in the running), I reckoned I'd follow in the footsteps of "Saint" Paddy of Blackthorn, judo style.
The Stray
GM, 698 posts
The Marshal
'round these parts
Mon 10 Jun 2013
at 21:43
  • msg #885

Re: New House Rule!

Be aware that my landlord is getting the modem replaced, so I will have very spotty internet access for at least the next couple of days.
Thunder Walker
player, 307 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W1R1B5L
Mon 10 Jun 2013
at 22:44
  • msg #886

Re: New House Rule!

We'll see. I was actually planning on helping the Cheyenne to finish off RBK, but now Thunder Walker is flanked by a couple of deaders, so he might have to take those guys out first.
Tan Xiaohan
Screaming Rabbit, 438 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R1B0
Mon 10 Jun 2013
at 22:56
  • msg #887

Re: New House Rule!

Don't forget the BR deadder next to Raven or the two tailing Rabbit... (Trouble Magnet? Who needs Trouble Magnet?)

Hey, Stray, can Quiet see all this with the leaves in the way?
Art C. Wiley
player, 118 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W4R2B1L1
Tue 11 Jun 2013
at 04:48
  • msg #888

Re: New House Rule!

A couple questions:
1) Can I use my own chips to help out extras under my control?
2) I think I've seen instances where rolls are made for an entire group. Would something like the fear check be made for the entire group of Cheyenne under my control?
3) I presume Kira needs to make a fear check, even though she isn't necessarily intelligent enough to discern supernatural creatures as the fear effect is some sort of aura, correct?
The Stray
GM, 699 posts
The Marshal
'round these parts
Tue 11 Jun 2013
at 05:51
  • msg #889

Re: New House Rule!

1) No. The extras have their own pool of chips for a reason. Unless you have the Common Bond edge, you can't give your chips to other characters. The caveat to this is that Art can lend his chips to Kira, via GM fiat (normally you need the Beast Bond edge to pass your chips to animals under your character's control).

2) Yup, I've done that to speed things up. If you're going to roll for the group, you roll one Trait die and one Wild Die. Success or failure covers the entire group.

3) Kira does need to make a fear check. Things that smell as rotten as the Black Raiders should not be walking, something Kira knows instinctively.
Thunder Walker
player, 309 posts
Rather Intimidating
P6 T5 W0 F0 Cha # W1R1B5L
Wed 12 Jun 2013
at 17:29
  • msg #890

Re: New House Rule!

So I remembered that I could download a copy of Savage Worlds Deluxe since I got in on that Noir Kickstarter - so I am no longer without rules.

Are incapacitation rolls affected by the wound penalty?

Additionally, if we reroll with a chip, can we choose to keep the lower result?
This message was last edited by the player at 17:38, Wed 12 June 2013.
Moses
player, 261 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W6R1B3
Wed 12 Jun 2013
at 18:41
  • msg #891

Re: New House Rule!

Thunder Walker:
Are incapacitation rolls affected by the wound penalty?

Yes, unless you have edges like Nerves of Steel or Hard to Kill.

Thunder Walker:
Additionally, if we reroll with a chip, can we choose to keep the lower result?

Yes. You select which results you want.
The Stray
GM, 709 posts
The Marshal
'round these parts
Thu 13 Jun 2013
at 08:21
  • msg #892

A Eulogy for Thunder Walker

A moment of silence to mark the passing of Thunder Walker, the mighty Sioux brave.

Thunder Walker was born on a night when thunder crashed and lightning split the sky. The boy was hailed by his tribes shaman as a man with a destiny before him.

Thunder Walker heard the tale of Joseph Eyes-Like-Rain and knew that this was his purpose. He traveled with the venerable shaman and faced down a great evil in the town of Gomorra, stopping the rampage of the demon Knicknevin along with his fellow warriors.

After his great victory, Thunder Walker wandered the west. He was at a loss for what to do with himself until he met the great Wovoka, and heard of the great Ghost Dance. His purpose renewed, he vowed to protect Wovoka from those who would cause him harm, and help spread the Ghost Dance across the west.

upon his return to the Sioux Nations, he found a darkness had gripped the land. He saved a band of warriors from the clutches of a vicious Uktena, using his charm and his grasp of tactics to divine the creature's weak spot. Victorious, he lead a hunting party of Sioux to gather meat for a celebratory feast.

On the hunt, he came across a young Chinese boy, fleeing for his life away from Deadwood. Thunder Walker took pity on the boy, and helped convince his companions to help the ragged vagabond find his way to the rail, so that he could get where he was going.

But fate intervened. He and young Xiaohan came across a stagecoach in distress, and stopped to see what the problem was. As they spoke with the denizens of the carriage, one of the Sioux braves he had met rode into camp, bloody and wounded, with a tale that froze the warrior's blood: Wovoka and the braves were pinned down in a nearby canyon, facing death at the hands of the wicked Order of the Raven!

Thunder Walker bravely rode to rescue the Paiute holy man, risking his life to help Wovoka and the rest of the braves scurry to safety as the dreaded Black Regiment made it's first appearance in Sioux lands.

He resolved then to continue traveling with Wovoka, to the holy mountain of Bear Butte, where Wovoka could convince the Wicasas, the leaders of the Sioux, to allow him to train other shamans around the nations in the art of the Ghost Dance. He was joined on his travels by Tan Xaiohan, the boy he'd rescued, and the holy man Moses.

The trio accompanied Wovoka and the shaman Horn Chips into the nations. The group came across a village that had been sacked. A band of white pilgrims were burying the dead of the village. Thunder Walker, along with the help of Moses, convinced the whites that they should turn back, and return to civilization. Moses declared that the village had been attacked by the Black Regiment, their coming he had seen in a vision. Thunder Walker realized that the men of the village had been misled by Raven's trickery...a band of rider in union army gab had passed through just as the men were returning from the hunt, and were mistaken for the butchers. He and Moses raced to put an end to the bloodshed before it got out of hand.

Thunder Walker was instrumental in convincing the Nakota chieftain, Little Bear, to halt the attack. He helped reveal the wickedness of No Flesh, the shaman, and fought against the Holy Thunder Clan Person the shaman summoned in an attempt to bury the truth. Thunder Walker and Little Bear grew to respect each other, so much so that Little Bear saw Thunder Walker as a true friend by the end.

Returning to the village, he helped Wovoka and Horn Chips search the shaman's cabin, and discovered a piece of paper with a chilling note...the Ravens were roosting high up in the Sioux Lands, and were planning to pervert the Ghost Dance to their own ends. Thunder Walker met with the legendary brave Crazy Horse, and impressed the brave with a tale of his deeds.

On the slopes of Bear Butte, Thunder Walker stepped in to stop a giant warrior, Rotten Bear Killer, from slaughtering a white man traveling with the delegation of the Cheyenne. When the Ravenites struck, attempting to assassinate Wovoka a second time, Thunder Walker leaped into the fray. His storm-born prowess helped rally the Cheyenne warriors to face the Ravenites and the monstrous Black Regiment, but Thunder Walker himself was cut down by the villainous Rotten Bear Killer.

Thunder Walker died defending the Ghost Dance from it's enemies. He is a hero, and will be sorely missed. But this is the Weird West, so who's to say he will remain gone forever?
James Wilder
player, 190 posts
Gunslinger
P5 T6 F- W2 FC:W2R2B-
Thu 13 Jun 2013
at 12:20
  • msg #893

Re: A Eulogy for Thunder Walker

I never met Thunder Walker but I heard he was MIGHT brave.

quote:
7H - Eulogy
“Arthur was a good man. Not so good with explosives, but a good man…”
Play after a PC dies and say a few words about his life to your comrades. Every PC present gets to draw 2 random fate chips. If at the end of an adventure, the extra draw occurs in the next game session.

The Stray
GM, 710 posts
The Marshal
'round these parts
Thu 13 Jun 2013
at 16:02
  • msg #894

Re: A Eulogy for Thunder Walker

Are you using your Eulogy card?
James Wilder
player, 191 posts
Gunslinger
P5 T6 F- W2 FC:W2R2B-
Thu 13 Jun 2013
at 16:19
  • msg #895

Re: A Eulogy for Thunder Walker

I do believe I shall :)
Tan Xiaohan
Screaming Rabbit, 441 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R1B1
Thu 13 Jun 2013
at 16:58
  • msg #896

Re: A Eulogy for Thunder Walker

Alas, poor, poor flat TW. Rabbit will be super-upset if he turms into a hopping vampire.

On the theme of adventure cards and having chips to use extras - Art, would you be up for swapping your hit-the-guy-next-to-you card for my Inspiration?
The Stray
GM, 714 posts
The Marshal
'round these parts
Fri 14 Jun 2013
at 07:40
  • msg #897

Announcements and stuff

I'm in the process of getting stuff together for the posts I need to make to get The Professor and his crew up and running. I'm also adding a new player to the game.

Art, did you want to do that trade Xiaohan suggested? I think the player has something in mind for "Better You Than Me"
Tan Xiaohan
Screaming Rabbit, 442 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R1B1
Fri 14 Jun 2013
at 08:27
  • msg #898

Re: Announcements and stuff

'Twas just that I thought +2 to friendly Trait rolls would be better used earlier in the round and whilst Raven's super-Parry is slightly dented, and unless the two BR guys behind get bored and wander off, Rabbit's right in the middle of a bunch of heavy-hitters whom it's in the interest of the players to have hit each other.
Mama Avery
player, 2 posts
P6 T5 W0 F0 Cha 0 W1R2
Fri 14 Jun 2013
at 09:28
  • msg #899

Re: Announcements and stuff

-New Player gives a merry wave.-
The Professor
player, 236 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Fri 14 Jun 2013
at 09:34
  • msg #900

Re: Announcements and stuff

Welcome Welcome, Mama.
The Stray
GM, 717 posts
The Marshal
'round these parts
Fri 14 Jun 2013
at 10:15
  • msg #901

Re: Announcements and stuff

Hello, Mama Avery! I've made you an intro post on the "for whom the whistle blows" thread, and will be making an intro post for you when I can on the Wicasa Council thread. Speaking of which, give me a draw so I know where to place you in the Initiative order.
Moses
player, 262 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W6R1B3
Fri 14 Jun 2013
at 10:27
  • msg #902

Re: Announcements and stuff

Welcome!
Freiherr von Steinhof
player, 97 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R0B0
Fri 14 Jun 2013
at 10:38
  • msg #903

Re: Announcements and stuff

Leopold's good at making friends... but grand at making enemies, I think.
Mama Avery
player, 4 posts
P6 T5 W0 F0 Cha 0 W1R2
Fri 14 Jun 2013
at 10:46
  • msg #904

Re: Announcements and stuff

D5, stray.
Tan Xiaohan
Screaming Rabbit, 443 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R1B1
Fri 14 Jun 2013
at 11:48
  • msg #905

Re: Announcements and stuff

Howdy, mama!
Art C. Wiley
player, 121 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W5R3B1L1
Fri 14 Jun 2013
at 13:13
  • msg #906

Re: Announcements and stuff

The Stray:
I'm in the process of getting stuff together for the posts I need to make to get The Professor and his crew up and running. I'm also adding a new player to the game.

Art, did you want to do that trade Xiaohan suggested? I think the player has something in mind for "Better You Than Me"

Yup I'm good with that.
Eagle Floating on Gentle Breeze
NPC, 9 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0
Fri 14 Jun 2013
at 13:25
  • msg #907

Re: Announcements and stuff

Freiherr von Steinhof:
Von Steinhof seems surprised, but shakes the offered head.


I didn't realize how either completely odd or risque some of the other threads were...
This message was last edited by the player at 13:31, Fri 14 June 2013.
Freiherr von Steinhof
player, 99 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R0B0
Fri 14 Jun 2013
at 14:19
  • msg #908

Re: Announcements and stuff

Well, that's the live of a diplomat for you....
Eagle Floating on Gentle Breeze
NPC, 10 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 W3R1B5L
Fri 14 Jun 2013
at 15:29
  • msg #909

Re: Announcements and stuff

Hah! Well put :)
Mama Avery
player, 5 posts
P6 T5 W0 F0 Cha 0 W1R2
Fri 14 Jun 2013
at 20:15
  • msg #910

Re: Announcements and stuff

In reply to Tan Xiaohan (msg # 905):

Hello, Bun-bun.
Black Jack Boudreaux
player, 260 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w2r2b4
Sat 15 Jun 2013
at 00:23
  • msg #911

Re: Announcements and stuff

Welcome.
Mama Avery
player, 6 posts
P6 T5 W0 F0 Cha 0 W1R2
Sat 15 Jun 2013
at 02:47
  • msg #912

Re: Announcements and stuff

Thankies muchly, Black Jack.

Mmm,sorry to see this happen to a character already, but he had the 'good death'.
The Stray
GM, 720 posts
The Marshal
'round these parts
Sun 16 Jun 2013
at 06:38
  • msg #913

Re: Announcements and stuff

quote:
Leopold speaks lowly, yet Haverford might notice that the Major's Engliwh - while still accented - seems to be improving by the minute.


But apparently not his spelling. ;)
Tan Xiaohan
Screaming Rabbit, 445 posts
Born to run
P5 T5 W0 F0 Cha 0 W4R1B0
Sun 16 Jun 2013
at 06:44
  • msg #914

Re: Announcements and stuff

Meanwhile, Rabbit's Siouan has improved a great deal...from 'me, you, [profanity]' to about the level of 'all your base'...
Freiherr von Steinhof
player, 105 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R0B1
Sun 16 Jun 2013
at 06:48
  • msg #915

Re: Announcements and stuff

The Stray:
quote:
Leopold speaks lowly, yet Haverford might notice that the Major's Engliwh - while still accented - seems to be improving by the minute.


But apparently not his spelling. ;)

Bah! Stupid tablet keyboard! :-)
Matthew Broaddale
player, 237 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b1
Sun 16 Jun 2013
at 06:49
  • msg #916

Re: Announcements and stuff

"Main screen on. RAVEN!"
The Stray
GM, 721 posts
The Marshal
'round these parts
Sun 16 Jun 2013
at 06:57
  • msg #917

Re: Announcements and stuff

...aaaand now I need to post this:

http://www.planettribes.com/al...se/video1_view.shtml
This message was last edited by the GM at 06:59, Sun 16 June 2013.
The Stray
GM, 724 posts
The Marshal
'round these parts
Wed 19 Jun 2013
at 06:52
  • msg #918

Granite Mountain is on fire

So, some news: http://www.abc15.com/gallery/n...ernoon-near-prescott

http://wildfiretoday.com/2013/...re-west-of-prescott/

This is less than ten miles from where I live. I'm alright thus far...it hasn't spread enough to threaten Prescott yet, but parts of Williamson Valley have been evacuated and it's supposed to be windy tomorrow, so I'll keep you guys posted.
Black Jack Boudreaux
player, 268 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w2r2b6
Wed 19 Jun 2013
at 07:30
  • msg #919

Re: Granite Mountain is on fire

Good luck.
Tan Xiaohan
Screaming Rabbit, 449 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Wed 19 Jun 2013
at 08:18
  • msg #920

Re: Granite Mountain is on fire

Ach, the poor trees...stay safe.
Eagle Floating on Gentle Breeze
NPC, 13 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 W2R2B5L
Wed 19 Jun 2013
at 10:40
  • msg #921

Re: Announcements and stuff

In reply to Freiherr von Steinhof (msg # 915):

That is intense! Hope it stays well away from Prescott
Moses
player, 265 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R2B2
Wed 19 Jun 2013
at 12:30
  • msg #922

Re: Announcements and stuff

Good Luck, mate!
Moses
player, 265 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R2B2
Wed 19 Jun 2013
at 12:30
  • msg #922

Re: Announcements and stuff

Good Luck, mate!
The Stray
GM, 725 posts
The Marshal
'round these parts
Wed 19 Jun 2013
at 16:20
  • msg #923

Re: Announcements and stuff

Thanks for the well-wishes. Thus far, the fire's covered 10,000 acres. It doesn't look like it's coming into Prescott, but today has the worst possible weather conditions for a wildfire spread--hot, dry, and windy. They might have to evacuate Chino Valley, which is where my parents and sister live.
Tan Xiaohan
Screaming Rabbit, 450 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Fri 21 Jun 2013
at 07:01
  • msg #924

Re: Announcements and stuff

Hey, Art - remember you get +2 for holy ground in summoning spirits there.

Straaay...out of interest, what would be the kind of damage induced by an object of approximately 20-40kg (googlage in case, horror of horrors, these rules are in imperial: 44-88lbs) hitting a soft, static target adjacent to a hard surface at about 75-80mph?
The Stray
GM, 731 posts
The Marshal
'round these parts
Fri 21 Jun 2013
at 13:15
  • msg #925

Re: Announcements and stuff

Tan Xiaohan:
Straaay...out of interest, what would be the kind of damage induced by an object of approximately 20-40kg (googlage in case, horror of horrors, these rules are in imperial: 44-88lbs) hitting a soft, static target adjacent to a hard surface at about 75-80mph?


Depends.

1) Is this object free-falling or a deliberate attack?

2) What is the object composed of?

3) How far is the object traveling?
The Stray
GM, 732 posts
The Marshal
'round these parts
Fri 21 Jun 2013
at 16:24
  • msg #926

Re: Announcements and stuff

It's my birthday!
Tan Xiaohan
Screaming Rabbit, 451 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Fri 21 Jun 2013
at 16:39
  • msg #927

Re: Announcements and stuff

Happy Oldering! [offers balloon]


I don't expect stooping to be possible under standard SaW rules, but I'm interested in getting your thoughts on what one might prod at to achieve it. In case I'm, y'know, ever left unattended in charge of a large hawk or something in future.

1) Attacking/aimed falling
2) um...at best guess, aether in a semi-solidified state? Those figures were based on Wanbli being about half as heavy/air-resistant as a solid eagle that size, so that he could still be eagle-shaped and not explode (there's a reason Argentavis magnificens was primarily a glider). For the sake of this musing, say bird bone, sinew and various forms of chitin, and a wizard made them proportionately as strong/springy as a real bird's on a larger scale.
3) 30m?
Eagle Floating on Gentle Breeze
NPC, 14 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 W2R2B5L
Fri 21 Jun 2013
at 17:08
  • msg #928

Re: Announcements and stuff

Happy Birthday, Marshal!
The Stray
GM, 733 posts
The Marshal
'round these parts
Fri 21 Jun 2013
at 17:30
  • msg #929

Re: Announcements and stuff

Thanks!

So we're talking about a dive-bomb? In that case, you'd roll Fighting, with an additional +2 to attacks and damage and a -2 Parry because I'd count that as a Wild Attack.
Tan Xiaohan
Screaming Rabbit, 452 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Fri 21 Jun 2013
at 19:42
  • msg #930

Re: Announcements and stuff

Huh. That would be easier, yes.

Oh, and since you love these so very much:




Pony!NorthKorea Raven.
Eagle Floating on Gentle Breeze
NPC, 15 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 W2R2B5L
Fri 21 Jun 2013
at 20:25
  • msg #931

Re: Announcements and stuff

That's just wrong.
Tan Xiaohan
Screaming Rabbit, 453 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Fri 21 Jun 2013
at 21:12
  • msg #932

Re: Announcements and stuff

I have a Pony!Itza-Chu somewhere from waaay back.

...and then I washed my hands. A lot.
Art C. Wiley
player, 126 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W3R5B1L1
Sat 22 Jun 2013
at 01:04
  • msg #933

Re: Announcements and stuff

The Stray:
It's my <a href="http://www.youtube.com/watch?v=QHRMX9Brq0s">birthday!</a>


Happy birthday!
Black Jack Boudreaux
player, 273 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w2r2b6
Sat 22 Jun 2013
at 03:04
  • msg #934

Re: Announcements and stuff

happy Birthday!
Janet Weiss
player, 338 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B5L1
Sat 22 Jun 2013
at 04:11
  • msg #935

Re: Announcements and stuff

In reply to Black Jack Boudreaux (msg # 934):

Happy birthday to you!
Moses
player, 267 posts
A prophet or a lunatic?
P6 T8 W0 F0 Cha -2 W2R2B2
Sat 22 Jun 2013
at 06:02
  • msg #936

Re: Announcements and stuff

Happy Birthday!
The Stray
GM, 734 posts
The Marshal
'round these parts
Sat 22 Jun 2013
at 07:56
  • msg #937

Re: Announcements and stuff

Eagle Floating on Gentle Breeze:
That's just wrong.


Of course it is. That's what makes it so awesome. Thanks for the birthday wishes, everyone!
The Professor
player, 245 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Sat 22 Jun 2013
at 12:42
  • msg #938

Re: Announcements and stuff

Happy Belated birthday! ;-)
The Stray
GM, 735 posts
The Marshal
'round these parts
Sun 23 Jun 2013
at 19:01
  • msg #939

Re: Announcements and stuff

I'm having internet buggery again, so bear with me.
Tan Xiaohan
Screaming Rabbit, 454 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Mon 24 Jun 2013
at 19:07
  • msg #940

Resisting the urge to make smutty witticisims

If you're on before Art, a more boring rules question, just in case a bunch of zombies aren't enough to keep Rabbit occupied: does Raven still automatically get an attack in first when Rabbit's already adjacent to him?
The Stray
GM, 736 posts
The Marshal
'round these parts
Mon 24 Jun 2013
at 19:25
  • msg #941

Re: Resisting the urge to make smutty witticisims

If you're already adjacent to him, no, he does not get an attack first, which is why he's been trying to get you Shaken...that would allow him to move to a point where his First Strike edge would come into play.
Tan Xiaohan
Screaming Rabbit, 455 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Mon 24 Jun 2013
at 19:42
  • msg #942

Re: Resisting the urge to make smutty witticisims

Hoe noes! Raven has the rulebook!

Thanks. I shall continue to plot heartily, ask worrying details and eventually decide to just deck the scunner with the first thing to hand.
Mama Avery
player, 14 posts
P6 T5 W0 F0 Cha 0 W1R2
Tue 25 Jun 2013
at 19:28
  • msg #943

Re: Resisting the urge to make smutty witticisims

Who's turn on Bear Butte?
Tan Xiaohan
Screaming Rabbit, 456 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Tue 25 Jun 2013
at 19:50
  • msg #944

*Still* resisting the urge to make smutty witticisims

Art was deciding what to do, 'cause he couldn't cast both spells at once.

Also th'Stray's internets broke, so he's not narrated the damage effects of Avery's zombie-mashin' yet.
Art C. Wiley
player, 127 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W3R5B1L1
Tue 25 Jun 2013
at 22:23
  • msg #945

Re: *Still* resisting the urge to make smutty witticisims

I've PMd the Marshal with what I'm going to do, but his internet's broke so I am waiting for a response to contacting the spirits before completing my set of actions. He stated it would be after work today. Given he's in Arizona, I figure that will still be a couple hours from now.
The Stray
GM, 737 posts
The Marshal
'round these parts
Wed 26 Jun 2013
at 06:40
  • msg #946

Re: *Still* resisting the urge to make smutty witticisims

Internet still broke. Using the wi-fi from the hotel nearby. Going to complain to the landlord again. Hopefully, posts tomorrow.
Mama Avery
player, 15 posts
P6 T5 W0 F0 Cha 0 W1R2
Wed 26 Jun 2013
at 06:45
  • msg #947

Re: The Potatoes Have Eyes!

Yeah, bitch 'em out good.
The Professor
player, 247 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Thu 27 Jun 2013
at 19:56
  • msg #948

Re: The Potatoes Have Eyes!

Um..does that silence imply an impending post from The Stray? Just trying to figure out of stuff's about to happen or not ;-)
Tan Xiaohan
Screaming Rabbit, 457 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B0
Thu 27 Jun 2013
at 20:37
  • msg #949

They'll see us through several meals

It just means folk around have gone quiet and/or stepped back, I believe. Sort of a last chance to step in before Sam and Jackie are at each others' throats.

Whilst Jackie could probably take Sam down without raising a sweat, Sam's buddies are around, and being skirted and quite possibly corsetted* is a severe disadvantage in facing an armed gang. A tip from years of gaming with the Stray if you ever feel like acting on it, though: Stray does love a good duel.


*skirts so heavy and complex that rib-crushing whalebone framework was necessary, to allow the wearer to do anything but lie on the floor were still relatively common in the period...the stereotype of the fainting Victorian woman probably has far more to do with reduced lung capacity than socially enforced delicacy.
Mama Avery
player, 17 posts
P6 T5 W0 F0 Cha 0 W1R2
Sun 30 Jun 2013
at 02:16
  • msg #950

Re: They'll see us through several meals

Ha! I love Jokers!
The Professor
player, 252 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R3B0
Sun 30 Jun 2013
at 14:20
  • msg #951

Re: They'll see us through several meals

The Professor had purchased a complete box to the side of the stage, so I assume we're being seated there.
The Stray
GM, 743 posts
The Marshal
'round these parts
Sun 30 Jun 2013
at 17:27
  • msg #952

Re: They'll see us through several meals

Yes, but which side of the stage?
The Professor
player, 253 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R3B0
Sun 30 Jun 2013
at 18:16
  • msg #953

Re: They'll see us through several meals

Stage right...so that's the left side if you are in the audience looking at the stage ;-)
The Stray
GM, 746 posts
The Marshal
'round these parts
Tue 2 Jul 2013
at 16:11
  • msg #954

Re: They'll see us through several meals

Bear with me. I've been a bit ill the last few days. Also, I'm going to need to start a new OOC thread soon...this one's almost at the limit.
The Stray
GM, 747 posts
The Marshal
'round these parts
Wed 3 Jul 2013
at 07:15
  • msg #955

An Annoncement

My boss told me today that, because business has been slow, this might be my last week on the job. Since my boss is also my landlord, that may mean that I will soon be homeless.

I have hope that some of the resumes I've out in at some of the local game stores might pan out into something, but I do not know right now where I will be next week.

Therefore, I am putting this game On Hiatus until I know more about what my situation will be.
Janet Weiss
player, 344 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B5L1
Wed 3 Jul 2013
at 07:19
  • msg #956

Re: An Annoncement

Just get yourself back on track!  We'll be here for you when you get back on your feet.
Tan Xiaohan
Screaming Rabbit, 460 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Wed 3 Jul 2013
at 07:21
  • msg #957

Re: An Annoncement

That sucks. All the best luck to you, Stray.
Matthew Broaddale
player, 253 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b1
Wed 3 Jul 2013
at 07:59
  • msg #958

Re: An Annoncement

Janet Weiss:
Just get yourself back on track!  We'll be here for you when you get back on your feet.



Ditto!
The Professor
player, 254 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R3B0
Wed 3 Jul 2013
at 09:27
  • msg #959

Re: An Annoncement

Yeah, real life does first. Good luck to you, and I hope things get enter soon.
Freiherr von Steinhof
player, 127 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R0B1
Wed 3 Jul 2013
at 10:17
  • msg #960

Re: An Annoncement

Good luck, mate! We'll be here for you!
James Wilder
player, 205 posts
Gunslinger
P5 T6 F- W2 FC:W5R2B-
Wed 3 Jul 2013
at 11:45
  • msg #961

Re: An Annoncement

Yikes ... rough happening oh mighty Stray. Good luck with finding a new job and avoiding becoming homeless
Eagle Floating on Gentle Breeze
NPC, 17 posts
Cheyenne Shaman
P5 T4 W0 F0 Cha 0 W2R2B5L
Wed 3 Jul 2013
at 14:15
  • msg #962

Re: An Annoncement

All the best, Stray. Many good thoughts being sent your way.
Art C. Wiley
player, 131 posts
Speckled Brother
P5 T5 W0 F0 Cha0 W3R5B1L1
Wed 3 Jul 2013
at 15:24
  • msg #963

Re: An Annoncement

Best of luck, Stray. Hope things go well for you!
Black Jack Boudreaux
player, 277 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w2r0b7
Fri 5 Jul 2013
at 06:06
  • msg #964

Re: An Annoncement

I am sorry to hear that. Times are still very tough. I hope you find something. '

GovernmentJobs.com

Free website used by almost all local governments to find employees. You can apply online for most. It stores your applications, which saves time. It also keep track of the jobs you have applied for overtime.
The Stray
GM, 748 posts
The Marshal
'round these parts
Fri 5 Jul 2013
at 16:31
  • msg #965

An Update

It looks like I won't have to move out by the end of the week, but as of the 4th of July I've been laid off. I have until the 27th to either find a new job (to start paying rent again) or to find someplace I can crash.

I may do some posting while I'm out and about looking for work, but it will be sporadic at best. Thank you all for the support, and an especially large thanks to those of you who've sent me links or otherwise encouraged me. You are a great bunch, folks.

I'll continue to keep you updated.
Tan Xiaohan
Screaming Rabbit, 461 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Mon 8 Jul 2013
at 07:48
  • msg #966

Map

Didn't Tanx decapitate the deadder to map left?
The Stray
GM, 751 posts
The Marshal
'round these parts
Mon 8 Jul 2013
at 07:50
  • msg #967

Re: Map

Why so you did. So it's the one above and to the left of Tanx?
Tan Xiaohan
Screaming Rabbit, 462 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R0B1
Mon 8 Jul 2013
at 07:56
  • msg #968

Re: Map

Yep.

edit: Squish 'im, Finn!
This message was last edited by the player at 07:58, Mon 08 July 2013.
The Stray
GM, 752 posts
The Marshal
'round these parts
Mon 8 Jul 2013
at 08:00
  • msg #969

Re: Map

Alrighty. I've made a note on my mapmaker and it will appear when I update the map for next round.
The Stray
GM, 754 posts
The Marshal
'round these parts
Mon 8 Jul 2013
at 08:02
  • msg #970

Re: Map

This thread is now closed. Please resume chatting on the Fairchild's Boarding house ((OOC II)) thread.
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