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Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Posted by The StrayFor group 0
The Stray
GM, 716 posts
The Marshal
'round these parts
Fri 14 Jun 2013
at 10:15
  • msg #1

Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

quote:
Late last night when we were all in bed,
Mrs. O'Leary left her lantern in the shed.
Well, the cow kicked it over, and this is what they said:
"There'll be a hot time in the old town tonight!"


September 13th, 1880. Sundown. Deadwood, Sioux nations

some mood music

Black Hills Mining Supply

Black Hills Mining Supply is an unassuming wooden building sandwiched between the rowdy Wooly Buffalo saloon and Whitewood Creek. It's filled to the brim with pickaxes, shovels, pans, and a host of other mining supplies, as well as a selection of clothing made for rough use such as denim overalls and flannel shirts. The bored-looking clerk at the counter looks up at James Lonefeather's entrance without interest, and the young lady stocking the shelves turns and favors him with a quick smile.

Lonefeather steps up to the counter. "Hello there. I'm new in town and my uncle told me to stop in here if I needed anything. John Turley?"

The clerk looks up at him. "Uncle John Turley sent us another one, huh? Good. Maybe we'll actually get some things done around here."

Lonefeather doesn't comment.

The clerk sighs and hikes his thumb toward the back room. "Mr. Speakman's in charge of the stock. He'll answer all your questions."

"Thank you." Lonefeather says, and steps into the back room.

The back office was just about everything one could expect of the back office of a mining supply store. Desk, chair, drawer filled with files, and a dour-looking man in a dapper suit and slicked-back hair who wouldn't have looked out of place in any shop Back East. But they weren't Back East--they were in Deadwood, and thus the clerk looked slightly out of place here.

"Yes?" he says, faintly puzzled.

Lonefeather sits down and doffs his hat, laying it on his lap.

"Agent Speakman, I'm Agent James Lonefeather, reporting for duty."
Ayers and Wardman Hardware

The Brethren gathered in the back room of Ayers and Wardman. It was time. Purple-dyed hands passed around rifles, belts of ammunition, and sticks of dynamite.

"Brethren and Sistren!" The reverend yells, addressing the crowd of robed figures. "That Which Crawls Beneath has seen fit to bless us tonight! We have been warned of a terrible threat to us! The government is trying to stamp on our religious freedoms! Our Pincess of Worms has named those we must bring to glorification! He sources in the shadows have said that we shall find them at the sign of the star!"

"Hail!" The church group says in unison. "Hail the Conqueror Worm!"
Mt. Moriah Cemetery

The woman in the dusty vest, stained shirt, and dungarees knelt by the grave, her ratty bowler hat in her hands.

"They're sayin' he's bin caught. McCall's in jail after tryin' to shoot some poor fucker in the back." she says, looking down at the headboard.

The epitaph reads, "Wild Bill – J.B. Hickok. Killed by the assassin Jack McCall in Deadwood Black Hills August 2nd 1876. Pard we will meet again in the Happy Hunting ground to part no more. Good Bye – Colorado Charley C.H. Utter."

The figure next to the grave nods. "I see."

"What're you gonna do, Bill?" The woman asks, digging her toe into the dirt near the grave. "You gonna go after him?"

"I will. But you have to understand...I want the organ grinder, not the monkey. It's time I settled this account." The figure looks at the woman. "Can I count on you?"

"Til the end o' days, Bill." She says.

The figure smiled, as best it could with rotted lips. "That's just what I wanted to hear." It reached behind the gravestone, and pulled up a can of kerosene. "Now. Let's go smoke out a rat."
Langrishe Theater

The man in the dapper ringmaster's garb took a peek out of the curtain. "Seems to be more than usual, and we have a half-hour yet before showtime." He says to his pretty assistant. He grins, a not-quite-sane smile that is reflected on the face of the girl beside him. "This will be the last one, you know. The final performance. Once we're done here, we can activate the meachine. We'll certainly have enough for our needs."

"I can't wait." The girl quivers with anticipation.

"Neither can I, my dove. Barring anything unforeseen, we shall soon be rich beyond the dreams of avarice! nothing can stop us now!"

And then he beings to laugh, a cracked and burbling cackle that rises above the din of the half-filled theater.
The Deadwood Miner's Alliance stockade

James Wilder, Sam "Fish," and about a half-dozen miners ride out from the stockade, heading to Deadwood. James notices that most of the folks traveling with him are going heeled...it looks a bit more like a lynch mob than a group of revelers heading to town for a good time. It would be worrying even without the fellow they call "Bloody Marty" leading the pack...

((OOC: Please give me a Common Knowledge roll, James. You get a +2 bonus from your background.))
Fairchild's Boarding House

Back at the boarding house, Jackie quickly made her exit, saying something along the lines of "I ain't really welcome in the house." She promises to meet the Professor with a carriage after she's returned home and gotten properly dressed.

The Professor has plenty of time to get ready, and he's waiting in the foyer when Matt Broaddale, the vacationing Marshal, enters the room. Now would seem to be a perfect time to recruit another man of the law to stop the terrible Dr. Smythe...

((OOC: And there you two are. Go ahead and chat up for a bit.

Freiherr von Stienhof, I'll add you to the running action, but I want to have you concentrate on dealing with your situation on your other thread.))

This message was last edited by the GM at 05:26, Sat 15 June 2013.
The Professor
player, 237 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Sat 15 Jun 2013
at 11:20
  • msg #2

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor looked up from his place at the small sitting room table as Matt entered. "Ah, Marshall, you have excellent timing. May I please take a moment of your time?" he gestured at one of the seats around the small table.
Matthew Broaddale
player, 235 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b1
Sat 15 Jun 2013
at 19:04
  • msg #3

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Marshal grinned, and the stitches and bandages on his neck stretched and crinkled unpleasantly as he popped his neck. He took a seat, leaning forward on his knees.

"Of Course, Professor. How can I be of service?"
The Professor
player, 238 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Sun 16 Jun 2013
at 11:40
  • msg #4

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor tool a deep breath before speaking, "I am afraid I need to ask if you would consider assisting me in your role as a United States Marshall. You see, there is a dangerous criminal here in Deadwood.  Now I know what you must be thinking.  There are many criminals here in town and they are for local law enforcement to deal with.  I can tell you that this criminal is different.  He has killed countless thousands and is an exceedingly dangerous man. The fact that it is very likely that you have never heard of him indicates how successful he has been in evading the law.

His name is Dr. Reganald Smythe, though here in Deadwood he is operating under the alias, Hyram Burns. He is a brilliant Scientist and he and I are well acquainted.  This is why I need to enlist others, such as yourself,to aid me in stopping him.  I don't know why he is here in town, but I can assure you it  will cause death and destruction if he is not stopped.

I have secured tickets to his show this evening in the hopes that we can learn of his motives. I implore you, please assist me in stopping this dangerous criminal."

Matthew Broaddale
player, 240 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b1
Sun 16 Jun 2013
at 22:53
  • msg #5

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Marshal blinked.

Then a wide grin crossed his face.

"...Sure!" he said, "I'd be glad to assist you. When's the show?"

He scratched his head, smiling.

[[OOC: Common Knowledge Roll:
15:52, Today: Matthew Broaddale rolled 3,1 using d8,d6, rerolling max with rolls of 3,1. Common knowledge.
Knowledge (Law): 15:53, Today: Matthew Broaddale rolled 7,2 using d6,d6, rerolling max with rolls of (6+1)7,2.

The Professor
player, 239 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Sun 16 Jun 2013
at 22:56
  • msg #6

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"This evening. Deputy Wells will be joining us. Thank you for your assistance, Marshal."
The Stray
GM, 722 posts
The Marshal
'round these parts
Mon 17 Jun 2013
at 06:45
  • msg #7

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In fact, there's a polite knock on the door just as they speak.

((OOC: I'm assuming those rolls are to see if you've heard of this "Smythe" character or his alias? Details in PM))
James Wilder
player, 193 posts
Gunslinger
P5 T6 F- W2 FC:W2R2B-
Mon 17 Jun 2013
at 13:28
  • msg #8

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Location: The Deadwood Miner's Alliance stockade
James himself felt slightly nekkid without his pistol but with everyone else going heeled his feeling shifted to concern.

OOC: Common Knoweldge as requested
09:14, Today: James Wilder rolled 12,7 using 1d6+2,1d6+2, rerolling max with rolls of (6+4)10,5. Common Knowledge (+2 GM).

Bloody Marty Coltrane
NPC, 1 post
Ruthless Enforcer
P7 T8 F0 Cha -4 Hechman
Mon 17 Jun 2013
at 18:22
  • msg #9

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Wilder had heard the name Bloody Marty Coltrane--it was actually quite infamous around the camps of the railroads. Marty had been an enforcer with Black River. He never listened to orders, pursued the enemy even when it endangered his own forces, and generally made the public hate the railroad he worked for. Still, there were uses for a man of Coltrane’s ruthlessness in the Great Rail Wars. There’s nothing Bloody Marty likes better than chasing down wounded prey and stomping it under his heels. As Mina Devlin had once said, “Cry havoc, and let loose Bloody Marty Coltrane into their fleeing ranks!”

He had a reputation for nastiness and had left a trail of bodies behind him, and Wilder had heard someone punched his clock at the Battle of Lost Angels. It looked like the rumors were exaggerated.

Worryingly, he comes up next to Wilder, and holds out a gun, butt first.

"You might need this." He says. "Deadwood can be...combative."

((OOC: It's an El Cheapo Peacemaker, single action.))
This message was last edited by the player at 18:25, Mon 17 June 2013.
James Wilder
player, 194 posts
Gunslinger
P5 T6 F- W2 FC:W2R2B-
Mon 17 Jun 2013
at 18:50
  • msg #10

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James nodded to Coltrane saying, "Thanks." and accepted the pistol. He then gave it a once over. The gunslinger worked methodically - emptying the cylinder, checking the action, and testing the balance. Once mostly satisfied with the feel of the weapon, he slide it into his belt though he longed for his pistol and a proper gun belt.

OOC: I imagine this sort of like the seen in The Good The Bad & The Ugly where Tuco goes into the gun shop.
The Professor
player, 240 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Mon 17 Jun 2013
at 21:46
  • msg #11

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor stands and goes to the door, opening it to see who it is.  He expects to see Deputy Wells, but who knows who is actually at the door.
Jackie Wells
NPC, 33 posts
Law Dog
P7 T8 (2) W0 F0 Cha +2
Tue 18 Jun 2013
at 09:32
  • msg #12

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

It is, indeed, Jackie Wells, but the Professor almost doesn't recognize her in the burgundy dress and makeup she has on. But then the Professor notices the gatling pistol holder on her waist and the cigarette in her fingers. She smiles at him. "Ready to go, Prof?"
The Professor
player, 241 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Tue 18 Jun 2013
at 09:42
  • msg #13

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Blinking, The Professor is taken a bit aback.  "Deputy Wells. You..um...you look lovely. Yes...sorry..I was just asking the Marshall here to join us." He went to the table and picked up his ever present satchel then returned to Jackie's side. Offering her his arm, he said, "Off to the show then.  Marshall, I think it's best that you not be sen with us given that Dr. Smythe will easily recognize me. You can be our 'ace in the hole' as it were."
Matthew Broaddale
player, 241 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b1
Wed 19 Jun 2013
at 00:59
  • msg #14

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Marshal freezes as the door opens, hand half in his pocket, then returns to a neutral position. He gives a polite, curt smile to Jackie before nodding.

"Of course, Professor. I'm sure it wouldn't do to have me intrude on such a smart-dressed couple, anyways. I'll be there, watching and waiting."
Jackie Wells
NPC, 34 posts
Law Dog
P7 T8 (2) W0 F0 Cha +2
Wed 19 Jun 2013
at 09:54
  • msg #15

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jackie blushes a bit. "Well, thank you. Only for you do I wear this lacy straightjacket."

The trio head out into the gathering gloom.
The gun isn't the finest quality...it hasn't been kept too very clean, and the action is a bit rusted. Hopefully it won't jam or stop up if there's trouble, which Marty Coltrane and the boys going with him obviously seem to expect. James catches some of them muttering darkly about friends who've invested in this magician's act and subsequently gone missing.

But "Sam Fish" doesn't seem that concerned about the grumbling, and the walk is bracing after being cooped up inside for so long, despite the pain from James' wounds. And soon the forest gives way to the town of Deadwood



Evening in Deadwood is the busiest time of day. The sidewalks are packed as miners fresh from a hard day's work weave from saloon to brothel to gambling den. Piles of lumber in the street mark places of new construction, as the area of town near the stockade is part of an area of rapid expansion along the creek. James passes hardware and dry good stores, exporters, a laundry with both English and Chinese characters on the sign, and more saloons than he could shake a stick at.

There's a scream of ghost rock, and several passers-by duck for cover and look to the air as a whirligig takes flight, the steam flying machine passing perilously close to the ground as it floats towards the hills. The smell of baking bread and pastries entices the nose, but the foul stink of the mud below Wilder's feet curdles his appetite.

Soon his group has crossed a wooden bridge near the livery. Horses graze in the coral, watched over by a man with a shotgun and a scowl. Wilder passes a bank and a grand hotel, and notices for the first time a large number of blue-uniformed soldiers in the street, guarding the entry of the hotel and directing traffic away. Now that he's noticed the military presence, it's hard to ignore the soldiers all around, marching through the crowds, off-duty soldiers leaning against posts or weaving from saloon to saloon with the other drunks. Deadwood, it would seem, is occupied.

The group arrives at the Langrishe Theater, where a line has already formed. It seems this magic act is fairly popular. Wilder spots a green uniform in the crowd...it can't be. Is that the loopy Austrian he'd met in Santa Angela?

Meanwhile, Sam has also recognized someone in the crowd. "Professor?" he calls. "Hey, Professor!"
Leopold, Freiherr von Steinhof, is in line at the theater, waiting to but his ticket to the show. It promised to be an entertaining evening.
The Professor and Jackie Wells have made it to the theater. "I hope you bought your ticket in advance." She mutters...but any reply he might make is interrupted by a familiar voice.

"Professor? Hey, Professor!"

It's Sam Bass!
James Wilder
player, 195 posts
Gunslinger
P5 T6 F- W2 FC:W2R2B-
Wed 19 Jun 2013
at 18:42
  • msg #16

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James arched a questioning eyebrow as he noted the out-of-place Austrian. The gunslinger watched Bass ... er ... Fish wander off and decided he could easily do the same. He moved through the crowd as best as he could, his beating at the hands of the natives was still causing him some pain.

"Excuse me, Major but ain't ya lil'far from Austria?"
Matthew Broaddale
player, 242 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b1
Wed 19 Jun 2013
at 19:56
  • msg #17

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Marshal followed behind the duo, keeping a plausibly-deniable distance from them. He heard some people calling out, and frowned at the growing crowd. Perhaps... perhaps his marshal's badge could get him in.
Freiherr von Steinhof
player, 114 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R0B1
Wed 19 Jun 2013
at 20:03
  • msg #18

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

At first, von Steinhof doesn't react. It seems to take a second that somebody shouted "Major" and "Austria" in the same sentence.
He turns, a somewhat alarmed look on his face, then recognises Wilder.

"Oh, James! That is a wonderful surprise. Come here, come here!"

He waves, his pleased smile genuine. James notices that the Major's accent is as thick and heavy as when he first encountered him. Looks like Leopold is playing up the greenhorn angle again.
James Wilder
player, 196 posts
Gunslinger
P5 T6 F- W2 FC:W2R2B-
Wed 19 Jun 2013
at 20:10
  • msg #19

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James smiled as he closed the gap between them, Always good to have an ally in town.

"Major, you're lookin' well." He extended his hand to the foreigner. "Definitely better than me anyway."
Freiherr von Steinhof
player, 115 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R0B1
Wed 19 Jun 2013
at 20:21
  • msg #20

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Leopold shakes James' hand, his grip firm. He furrows his brow as he takes a closer look at his friend.
He lowers his voice.
"You are right. You look awful. What happened?"
James Wilder
player, 197 posts
Gunslinger
P5 T6 F- W2 FC:W2R2B-
Wed 19 Jun 2013
at 22:41
  • msg #21

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Trouble with the natives and me not having a prospectin' permit. Seems they're not happy with folks just riding through their land." James said with  a slight shrug, suggesting that that was all he wanted to say about the matter.

"So what bring the pride of the Austrian-Hungarian cavalry out to Deadwood?"
The Professor
player, 242 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Wed 19 Jun 2013
at 23:48
  • msg #22

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Actually, I have taken the liberty of purchasing several.." The Professor's voice trailed off as he turned in response to the voice calling his name. When he noticed who it was, The Professor commented, "Ah, Jackie, Marshall, this is Sam Bass. He's the outlaw who held up my coach, though I must admit that for an outlaw he is quite honorable and true to his word. How can I be of assistance, Mr. Bass?"
Freiherr von Steinhof
player, 117 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W1R0B1
Thu 20 Jun 2013
at 10:01
  • msg #23

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James Wilder:
"Trouble with the natives and me not having a prospectin' permit. Seems they're not happy with folks just riding through their land." James said with  a slight shrug, suggesting that that was all he wanted to say about the matter.

"So what bring the pride of the Austrian-Hungarian cavalry out to Deadwood?"


Von Steinhof smiles. "There is a lesson there, my friend, about laws and authority, which I believe has been completely lost on you."
He chuckles.
"I was brought here by train and horse and carriage. Oh, and by a regiment of armed escorts." He indicates a few Union soldiers in the vicinity.

"It seems the Union recognises my status more clearly than the Confederacy. But they have two commanding officers and they seem to not get along quite well. You have probably heard of Custer, yes? He's named himself military governor of the territory. An ambitious one. The other's a fellow called Manning. I will meet him here, tonight. Care to join us?"
Sam Bass
NPC, 35 posts
Wanted Outlaw
P2 T5 W0 F0 Cha +2
Thu 20 Jun 2013
at 17:29
  • msg #24

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to The Professor (msg # 22):

Jackie Wells glares at Sam. "He is, huh? Isn't that interesting."

The fellow looks at Jackie Wells, then sees Marshal Broaddale coming up from behind them.

"Ah." He says, his smile curdling a little. "I was just wanting to say, hello. Get reacquainted with a familiar face. But I can see you already have some company, so I won't take up any more of your time." he begins to back away. "Enjoy the show, Gentlemen." he tips his hat to Jackie. "Ma'am."
Matthew Broaddale
player, 244 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b1
Fri 21 Jun 2013
at 00:08
  • msg #25

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Matt moves to block Sam's path.

"Nonsense. Always good to have a friend when you see a show."
The Professor
player, 243 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Fri 21 Jun 2013
at 00:10
  • msg #26

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Now, now Marshall.  Mr. Bass helped save many innocent people's lives. He's not really a bad sort at all. He's a modern day 'Robin Hood', except for the part about giving the money to the poor." The Professor flashed an impish smile at Sam.
Matthew Broaddale
player, 246 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b1
Fri 21 Jun 2013
at 00:14
  • msg #27

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Broaddale smiled at the Professor.

"Don't worry, Professor. Remember, I'm on vacation."
Sam Bass
NPC, 36 posts
Wanted Outlaw
P2 T5 W0 F0 Cha +2
Fri 21 Jun 2013
at 14:49
  • msg #28

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Sam smiles at the Professor's "little joke," but his eyes are cold as he looks over the Marshal. "On vacation. Right. Well, as it happens, I'm on 'vacation' myself. So, if you please, stand aside, because while it may always be better to see a show with a friend, you're no friend of mine." He looks over Matthew's shoulder. "But they are."
The Professor
player, 244 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Fri 21 Jun 2013
at 21:35
  • msg #29

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Mister Bass," The Professor began, "If you are willing to set aside your personal grudges against the law, I am interested in hiring you in support of a noble cause - that of saving Deadwood from impending doom. Despite your proclivities for thievery, you are an excellent shot and can be trusted in a pinch. So, what say you Sir?"
Matthew Broaddale
player, 247 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b1
Sat 22 Jun 2013
at 06:28
  • msg #30

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Marshal, somewhat emboldened by the presence of Jackie and the Professor, turns his head over his shoulder to see what Bass is looking at.
James Wilder
player, 199 posts
Gunslinger
P5 T6 F- W2 FC:W4R2B-
Mon 24 Jun 2013
at 14:20
  • msg #31

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Freiherr von Steinhof (msg # 23):

James nodded, "I'd be honored. Do we have much time before the show?"
Freiherr von Steinhof
player, 122 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W1R0B1
Wed 26 Jun 2013
at 09:08
  • msg #32

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James Wilder:
In reply to Freiherr von Steinhof (msg # 23):

James nodded, "I'd be honored. Do we have much time before the show?"


Leopold shrugs. "If the line continues to move slow like this, we should have, maybe, a week."
James Wilder
player, 200 posts
Gunslinger
P5 T6 F- W2 FC:W4R2B-
Wed 26 Jun 2013
at 16:40
  • msg #33

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Freiherr von Steinhof (msg # 32):

James laughed lightly, then stopped as his wounds pained him. "Ahh ... yes I see that. The magician takin' his sweet time or is there just a mad rush to see the fella?"
Sam Bass
NPC, 37 posts
Wanted Outlaw
P2 T5 W0 F0 Cha +2
Thu 27 Jun 2013
at 05:45
  • msg #34

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Matthew Broaddale:
The Marshal, somewhat emboldened by the presence of Jackie and the Professor, turns his head over his shoulder to see what Bass is looking at.


The Marshal isn't sure which of the milling group of people waiting in line Sam is referring to, but one of them, a stocky fellow with a ragged beard and a black hat, catches his eye. He's sure he's seen that man before...


The Professor:
"Mister Bass," The Professor began, "If you are willing to set aside your personal grudges against the law, I am interested in hiring you in support of a noble cause - that of saving Deadwood from impending doom. Despite your proclivities for thievery, you are an excellent shot and can be trusted in a pinch. So, what say you Sir?"


Sam, in the middle of trying to slip away into the crowd while the Marshal's attention was elsewhere, stops short. "A job, you say? Stopping impending doom? Well, to tell the truth, my last job didn't pan out so well." He gives the Profrssor a wink. "As you well know. So I suppose I say...what does it pay?"
Random Bystander
Thu 27 Jun 2013
at 05:55
  • msg #35

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James Wilder:
In reply to Freiherr von Steinhof (msg # 32):

James laughed lightly, then stopped as his wounds pained him. "Ahh ... yes I see that. The magician takin' his sweet time or is there just a mad rush to see the fella?"


"Ain't you heard o' Professor Burns?" one of the crowd members says in response to Wilder's question (even though it wasn't directed at him in any way). "He's a scientist. One o' them mad ones. He does these shows to found some funky device supposed to put out Satan's Garden. He's offered a share o' the proceeds to them as can donate to fund his work if'n he succeeds, but after a few years o' boasts with nothin' to show for it, not many folk are investin' these days. So he added science displays and magic tricks to his act to gin up more interest. Most of us here want to see somethin' blow up."

"Or just see his daughter." his companion interjects. "She's right purdy, she is."
The Professor
player, 246 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Thu 27 Jun 2013
at 09:31
  • msg #36

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor turned toward Jackie and asked, "What's the going rate for a hired gunslinger now a days?"
Jackie Wells
NPC, 35 posts
Law Dog
P7 T8 (2) W0 F0 Cha +2
Thu 27 Jun 2013
at 17:16
  • msg #37

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jackie frowns. "We ain't in the business of hiring killers, so I wouldn't know." She says.

"I'm sorry. I thought you were looking for dependable people good with a weapon that could be depended on in a fight. That, I am." He frowns. "I never killed anyone except in self-defense."

"You killed three Rangers in Texas!" Jackie shouts back, exasperated.

"Yes, in defense of my life and my freedom." Bass retorts. "I didn't start that shoot-out--they ambushed me. I'm not Billy the Kid or Bill Hickok. I don't shoot down those who get me cross. And I certainly don't threaten to withhold medical treatment from a man's sickly father in to coerce him into double-crossing friends, which is what your precious Rangers did to convince Jim Murphy to turn on me. Sister, how can you think of saying 'let me help you pluck that speck in your eye' when you can't see past the log in your own?"

Jackie gapes at him. "You do not get to quote the Bible at me, you thieving son of a bitch!"

There's a sudden silence in the area around the Professor, Jackie Wells, and Sam Bass...
Matthew Broaddale
player, 249 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b1
Fri 28 Jun 2013
at 00:37
  • msg #38

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)



At the sudden silence the Marshal grinned, and watched the exchange with eager intensity. His eye twitched involuntarily.
The Professor
player, 248 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Fri 28 Jun 2013
at 00:44
  • msg #39

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Alright then," The Professor chimed in, trying to break the tension. "Glad to see everyone is on speaking terms.  Might I just point out that we can settle all this later, but right now, we have more important things to worry about." He gave Jackie a knowing look.
Sam Bass
NPC, 38 posts
Wanted Outlaw
P2 T5 W0 F0 Cha +2
Fri 28 Jun 2013
at 06:01
  • msg #40

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Fine." Sam says, not looking at the Professor. He continues glaring at Jackie. "In that case, to business. The going rate to hire this gunslinger, if I am to spend any time at all in the company of this harridan, is fifty dollars--"

"WHAT!?" Jackie explodes, aghast.

"--plus an official pardon for any and all crimes I may be accused of here in the Sioux Nations." Sam finishes calmly.

"That's outrageous!" Jackie sputters. "ain't no way in Hell--"

"That's my price." Sam says. "If I'm going to put life and limb on the line for the town of Deadwood, I'd like to be secure in the knowledge that I won't wind up stuck in a cell awaiting the gallows as a thank you."
The Professor
player, 249 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Fri 28 Jun 2013
at 09:39
  • msg #41

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor turned to Jackie, arching an eyebrow at her, but remaining silent. His stare said it all. We need to put this to rest and focus on Smythe
Jackie Wells
NPC, 36 posts
Law Dog
P7 T8 (2) W0 F0 Cha +2
Fri 28 Jun 2013
at 17:12
  • msg #42

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jackie sighs. "Fine. I'll see what I can do about the pardon. But The Professor here will have to deal with the payment...I ain't got near enough on me to cover it."
James Wilder
player, 201 posts
Gunslinger
P5 T6 F- W2 FC:W4R2B-
Fri 28 Jun 2013
at 17:49
  • msg #43

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Random Bystander (msg # 35):

James shook his head, "Nothing like a little ghost rock hoodoo and a pretty lady to draw folks in." His gaze shifted about the crowd as it often did when such a motley group was gathered.
Matthew Broaddale
player, 251 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b1
Sat 29 Jun 2013
at 00:21
  • msg #44

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Marshal took a step in at that moment, reaching into his back pocket.

"Oh professor, a man of science like yourself surely has better things to spend your money on. Allow me," he said, pulling several bills out of his pocket, "As a lawman, I've little to spend mine on."

[OOC: I'll pay the 50.]
The Professor
player, 250 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R2B0
Sat 29 Jun 2013
at 01:07
  • msg #45

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Well, that's rather kind of you Marshall. In any event, I'm glad we have that all sorted out."  He pulls a handful of theater tickets from the inside pocket of his waistcoat. "It just so happens that I have purchased box seat tickets to accommodate all of us. Marshall, this one shall be on me." He smiled waving his hands to the ticket collector to indicate that Sam, Jackie and Matthew were part of his group for the evening.
The Stray
GM, 738 posts
The Marshal
'round these parts
Sat 29 Jun 2013
at 08:42
  • msg #46

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Sam looks at the wad of bills in the Marshal's hand as if he'd just been presented with a bouquet of live rattlesnakes for a moment, then shrugs and takes it. He pockets the cash, then takes the offered ticket with much better grace. Jackie bristles, but says nothing as the quartet get waved inside.

Leopold and Wilder finally make it to the ticket booth, make their purchases, and funnel inside the lobby. The Langrishe Theater doesn't seem to have much in the way of a concessions area, so the two make their way to their seats. The toughs from the DMA filter into the room.



((OOC: Tickets are 5 cents. There's a floor level and a balcony level...where are all of you heading?))
Freiherr von Steinhof
player, 123 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W1R0B1
Sun 30 Jun 2013
at 07:42
  • msg #47

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Let us go up to the balcony, James, yes?"

While they are walking upstairs, Leopold presents the handle of his peacemaker.
"It is a beautiful, piece. I am afraid I cannot draw it here, of course... what happened to your gun?"

Apparently, von Steinhof has just noticed the sorry excuse for a gun James is currently armed with.
The Stray
GM, 742 posts
The Marshal
'round these parts
Sun 30 Jun 2013
at 08:36
  • msg #48

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Even as Von Steinhof laments not being able to draw his pistol, his eye catches a pockmark in the ceiling. Then another, and another...there's actually quite a few holes in the ceiling, and they look distressingly like bullet holes. Apparently, the crowds here can be quite rowdy when having a good time...and who knows how many holes are in the stage from the bad acts, hidden by the curtains?
Freiherr von Steinhof
player, 125 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R0B1
Sun 30 Jun 2013
at 13:14
  • msg #49

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Oh, what an uncivilized country this is...
He scans the crowd. Apparently, pretty much everybody had brought a gun.

Well... then at least I shall fit right in.
James Wilder
player, 203 posts
Gunslinger
P5 T6 F- W2 FC:W5R2B-
Mon 1 Jul 2013
at 16:55
  • msg #50

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Freiherr von Steinhof (msg # 47):

James shook his head and looked down, "Not sure ..." his eyes shifted back to the austian, "Think the natives might have left it to rust. Hopin' to get a permit from the mining folk and go lookin' for it in the mornin'."
Freiherr von Steinhof
player, 126 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R0B1
Mon 1 Jul 2013
at 17:40
  • msg #51

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Von Steinhof looks at his friend with sympathy, then says in a somber tone: "Rest assured, my friend, you will have the full extent of the resources available to me to help you recover what you lost."
He shrugs. "Which, right now, means me. But I will go and help you find your father's gun."
He gestures at James' gun with a look of disdain on his face.
"But this... thing... is not for a man like you. So either you will allow me to buy you a better gun tomorrow morning or will accept the loan of my personal gun. I will not take no for an answer."
James Wilder
player, 204 posts
Gunslinger
P5 T6 F- W2 FC:W5R2B-
Mon 1 Jul 2013
at 20:14
  • msg #52

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James smiled at his friend's concern, he knew Von Steinhof had a thing for fire arms but never realized it was this important. "I have the funds for a new pistol but would rather have my own... as for this less than stellar piece of hardware, it'll get me till I find my pistol or get a new one."
Yvonne Rycroft
NPC, 1 post
Skeptical Scientist
P2 T5 F0 Cha 0 Extra
Mon 8 Jul 2013
at 06:41
  • msg #53

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor, the marshal, the deputy, and the outlaw make their way up the balcony to the box seats that had been reserved. It seems they aren't alone, though...a woman in a a maroon dress looks up from the notebook she's marking in to scrutinize the newcomers. The Professor and Marshal Broaddale get the distinct impression she's disceting them with her eyes. Then, with detached disinterest, she returns to her notebook, scribbling something down.
The Professor
player, 255 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R3B0
Mon 8 Jul 2013
at 09:38
  • msg #54

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Before taking his seat, The Professor bows lightly to the woman giving her a quiet, "Good Evening" as he escorts Jackie to their seats in the front of the box.
Yvonne Rycroft
NPC, 2 posts
Skeptical Scientist
P2 T5 F0 Cha 0 Extra
Mon 8 Jul 2013
at 19:01
  • msg #55

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The woman gives the Professor a cursory nod, then returns to her notes. She doesn't seem particularly interested in any of the newcomers.

Sam reclines behind The Professor and looks out to the stage. "So what's this fella supposed to have done, anyhow?"

Though the question was directed at the Professor, the woman with the note book speaks up. "Dr. Hyram Burns. Claims to have been a professor at Harvard, though no records of him exist there. Claims to have a Doctorate in Applied Physics and Aetheric Theory, though, again, his credentials are suspect." she flips through her notebook. "Arrived in Deadwood in February of March of 1877, rented out this theater for the first of his demonstrations. He has been seeking funds for the construction of a device that he refers to as either an Aetheric Vortex Generator or a Phlogiston Extraction Engine...I am unsure if this refers to a single device or a pair of them. He makes the claim that this device can put out the coal fire burning at the Chance Venture Mine, referred to locally as Satan's Garden. Given the loose salvage and property rights as defined by the Sioux, if he is able to put out the fire, he is free to file a claim to operate the mine. He has been promising investors a share of the profits from the operation of the mine, should his device prove successful. I don't know how he can claim that, since the Sioux will not let corporations own mines, only individuals, so his investment pitch is most likely a scam. But he's spent three years promoting this venture. The technology has potential if it does work...there are at least a dozen coal fires in the Black Hills That this could be applied to, and many more in California."

"So you're investigating this guy, too?" Sam says.

The woman shrugs. "My employer has an interest in the proposed technology, yes."

Sam looks at the Professor. "He don't sound all that dangerous. Don't know what you need a gunslinger backing your play for."
This message was last edited by the player at 19:14, Mon 08 July 2013.
The Professor
player, 256 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R3B0
Tue 9 Jul 2013
at 03:04
  • msg #56

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor cocked an eye at the young woman as she rattled off Smythe/Burns' recent history. "I'm afraid I have failed to introduce myself and my friends. I am The Professor, this lovely woman to my left is Deputy Jackie Wells. The gentleman behind me is Mr. Sam Bass, and to my right is Marshal Broaddale."

He indicates each in turn as he introduces them. "Might I inquire as to who your employer may be?"

Turning to Sam Bass he comments, "All is not what it seems. I assure you, there is more to this Dr. Burns than meets the eye."
Yvonne Rycroft
NPC, 3 posts
Skeptical Scientist
P2 T5 F0 Cha 0 Extra
Tue 9 Jul 2013
at 17:55
  • msg #57

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Professor of what?" The lady says, raising an eyebrow.

"Just The Professor." Jackie says with a shrug.

"Ah. A self-claimed title." She says. She pays only a passing interest to the outlaw and the marshal. At the Professor's question, she shrugs. "You are entirely free to inquire. But I am afraid that my employer values their privacy, and so I am not at liberty to divulge that information." She pauses. "Though if you have prior history with this gentleman, I would of course be willing to learn it, and would consider a trade of information."

"You done parsed that very well." Jackie says. "Would you actually be providing any information, or just your consideration of the offer of trading?"

The woman smirks. "Yes."

"I see. You done some trainin' as a lawyer, then."

"I have learned some skills that may be adapted to such a profession."

"Uh-huh."
The Professor
player, 257 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R3B0
Thu 11 Jul 2013
at 08:46
  • msg #58

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Yes, well I do indeed have a history with this Doctor," The Professor interjected, "And I am quite familiar with his modus operandi as well as his true identity. If you are truly interested in a trade of information, I would certainly be willing.  Let me start off with something to show that I know of what I speak, free of charge of course."

He reached inside his ubiquitous satchel, pulling out his 'sonic spanner' then tossing it back inside and rummaging around again.  This time he produced a vial of the red, viscous liquid that powered his Essence Gun. He showed it to the woman. "Here you go, Miss. A vial of what Dr. Burns and the ancient Greeks would call Phlogiston. I prefer to call it exactly what it is, the distilled, solidified, essence of the combination of energies knows as fire in material form." He unscrews the cap and pours a tiny drop onto the wooden floor, which instantly ignites in a match sized burst of flame.  The Professor stamps out the flame as he reseals the vial.

"It is one of my inventions which Dr. Burns has stolen and now passes off as his own."
Yvonne Rycroft
NPC, 4 posts
Skeptical Scientist
P2 T5 F0 Cha 0 Extra
Sun 14 Jul 2013
at 05:30
  • msg #59

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The woman watches the demonstration of the Essence of Fire raptly. "Well, you had my curiosity." She says. "But now you have my attention. What process did you use to distill this? Would you be able to do it on a large scale, large enough to do what Mr. Burns is proposing? What else can you tell me about your association with Hyram Burns?"

"Now, now." Sam says leaning back in his chair. "Reckon you owe us some information now. Fair's fair, right?"

The woman frowns as if swallowing a bitter pill. "Fine." She says. "I am Yvonne Rycroft. I studied science, particularly physics, at the Massachusetts Institute of Technology, but they refused to grant me a degree, so I came out West looking for an employer who would recognize my talents in the field and disregard my gender. Currently, I am working with a technology company based in Salt Lake City in Deseret."

"So you're with Smith & Robards or Hellstrome Industries." Jackie says.

"Yes. Please do not ask me to clarify which...my employer wishes to keep this affair private, should we wish to bid on Mr. Burns' work."

"Or steal it, perhaps?"

Rycroft glares at Jackie, who just gives the woman a Cheshire Cat grin.
Freiherr von Steinhof
player, 130 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R0B1
Sun 14 Jul 2013
at 10:47
  • msg #60

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James Wilder:
James smiled at his friend's concern, he knew Von Steinhof had a thing for fire arms but never realized it was this important. "I have the funds for a new pistol but would rather have my own... as for this less than stellar piece of hardware, it'll get me till I find my pistol or get a new one."


Von Steinhof keeps looking at their tickets, trying to find their seats, as well looking out for Colonel Manning.

"If this was a proper European theater, there would be someone showing us to our seats. And I do not even talk about Paris or Vienna. Could be in Darmstadt, too. Excuse me."
The last is added in a sharper tone to another patron that bumps into von Steinhof. He glares at the man, who barely seems to register the Major, then walks on.

"As you wish. But please do not come crying when you find yourself with a broken trigger in the middle of a gunfight. Do you have any idea where to find your gun?"
Arthur Griffen
NPC, 1 post
Patent Medicine Salesman
P4 T5 F0 Cha +2 Extra
Sun 14 Jul 2013
at 20:38
  • msg #61

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Freiherr von Steinhof (msg # 60):

"Hey!" the man who bumped into Von Steinhof protests. "Watch where you're...YOU! You hornswoggling son of a bitch!"

And suddenly Von Stienhof recognizes a red-faced, very surprised, and very angry Arthur Griffen...
This message was last edited by the player at 20:42, Sun 14 July 2013.
The Professor
player, 259 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R3B1
Sun 14 Jul 2013
at 20:52
  • msg #62

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor commented, "Yes, well it is a pleasure to meet you Miss Rycroft. And we can discuss the Science behind the process at some point in the future. What is of paramount importance is that you should not trust this Mr. Burns related to anything he may say or do. Trust me when I say that the man would do anything at all; steal, cheat, or lie to get what he wants. If you strike a deal with him, I promise you that he will betray you in some manner."
Yvonne Rycroft
NPC, 5 posts
Skeptical Scientist
P2 T5 F0 Cha 0 Extra
Mon 15 Jul 2013
at 05:18
  • msg #63

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"The science is why I'm here." Mrs. Rycroft replies. "Mr. Burns is apparently using a false name, you say, but you have given me no name at all, and have offered little in the way of proof of your claims and accusations. You'll have to give me more than vague warnings. Why should I trust you?"
The Professor
player, 260 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R3B1
Mon 15 Jul 2013
at 09:49
  • msg #64

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor replied, "You shouldn't, actually. If you are going strictly by logic. I'd suggest trusting your feelings on this one. Oh, look the show's about to start. Do remember what I said and take precautions accordingly."
James Wilder
player, 208 posts
Gunslinger
P5 T6 F- W2 FC:W5R3B1
Mon 15 Jul 2013
at 16:26
  • msg #65

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Freiherr von Steinhof (msg # 60)/In reply to Arthur Griffen (msg # 61):

James nodded at Von Steinhof's concern, "I hope to avoid getting into any trouble till tomorrow at lest."

Then came the large man and the name calling. "No need for that sir. I'm sure the Major is sorry and is more than willin' to apologize.

OOC:
12:23, Today: James Wilder rolled 2,5 using 1d4,1d6, rerolling max with rolls of 2,5. Persuadin'.

Freiherr von Steinhof
player, 131 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R1B1
Mon 15 Jul 2013
at 22:35
  • msg #66

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Ah, please allow me to introduce you to each other."
Von Steinhof indicates Griffin, his tone friendly.
"This is Arthur Griffin. He has a tale of what can happen when your pistol is of bad quality. He tried to shoot me, when was it? A few hours ago."
Suddenly, Leopold's voice turns cold.

"He also seems to have forgotten what I told him about my mother."


He glares at Griffin for a second. "Insult her once more, and it will have consequences."
Then he indicates James and, quite friendly, continues the introduction.
"This here is James Wilder, a dear friend of mine. Have you heard of him?"
Hyram Burns
NPC, 1 post
Crazified Scientist
P4 T6 W0 F0 Cha -1
Tue 16 Jul 2013
at 04:59
  • msg #67

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Rycroft huffs, and leans back in her seat. "Suit yourself." She says, turning her eyes to the stage. Some jaunty music, a waltz from the sound of it, is starting.

Some mood music

As the music begins, Griffen shoves his hay past Von Steinhof and Wilder. "No, I haven't, and I don't care. Get out of my way." Without further ado, he moves to a seat.
Black Hills Mining Supply

"I must say," Richard Speakman, Agent in charge of the local office of the SSA, says as he regards the half-breed bounty hunter sitting in front of him, "you seem to have been busy."

"Oh, Laramie was only the start of our troubles." James Lonefeather. "While traveling the Badlands, my partner and I were beset by devil bats, and one of them carried away his horse. Thus slowed, we ran afoul of a Sioux patrol near Mount Rushmore, and the situation became tense."

"How tense are we talking?" Speakman asked, enraptured by the Agent's tale of toil and woe.

"It turned into a shootout, I'm afraid. They incapacitated us, dragged us to the road outside Deadwood, and strung us up among the Pole Men."

"Good god!" Speakman gasps. "How did you survive?"

James Lonefeather...or rather, the demon that had crawled into James Lonefeather when his soul departed the flesh, gave Richard Speakman an evil grin. "I didn't. I died."

Richard Speakman gasped, but this time it was from shock and pain. A knife protruded from his chest, held in Lonefeather's hand. The arm attached to it had stretched impossibly, lengthening by double to cover the distance from Lonefeather's chair to the now-stricken Agent. Lonefeather watched the light go out of Speakman's eyes before he pulled his arm back into shape. he wiped the blade, sheathed it, then pulled his gatling pistol and walked back out into the main building.
The Deadwood Jailhouse

"How is he, Doc?" Bullock asked Cochran as the sawbones waddled out of the cellblock.

"Well, I've done what I can to minister to his injuries." Doc Cochran replied, rubbing his whiskers. "If you'd called me sooner, I might have been able to do more for him, but he's stable now."

Bullock sighs. "Can he be moved via stage? I want to deliver this son of a bitch to Wyoming as soon as humanly possible."

"I don't see why not. Sure, he's not going to be dancing any jigs for a while, but..." The Doctor's prognosis is cut off suddenly, and he cocks his head to listen to something. "What in the world? Why, that sounds almost like..."

The two men both realize what it sounds like at roughly the same instant. Bullock grabs the old man and together the dive beneath the Marshal's desk just as an eruption that takes down the western wall.

Robed figures with Winchesters storm through the smoke and debris. "Death to the enemies of the Worm! Death to those beneath the Sign of the Star!" One of them shouts.

Bullock doesn't hear them...his ears are ringing from the blast. But he can see them, alright. He draws his pistol. "This is going to be a long night." He mutters to himself.
The Langrishe Theater

The waltz builds towards it's climax. A dapper man with an intense, penetrating stare in ringmaster's garb steps onto stage.

"Ladies and gentlemen!" He shouts. "Thank you! Thank you for coming! It is so good to see so many familiar faces in the crowd to night! And to those of you who are new to the show, let me also say...welcome!"

There's a round of applause from the crowd. Wilder notices that some of the toughs he came with tonight are only clapping grudgingly, however.

"Before we begin tonight, I have an announcement to make...this will be our final production!"

There's a smattering of gasps in the crowd, and a bit of agitation.

"Yes, my friends! I am pleased, so very, very pleased, to announce that the work, which your generosity has these last three years supported, is at long last complete! The Atheric Vortex Generator is ready to weed Satan's Garden, and to bring forth the fruit of prosperity to all of you who have stood by me all these years!"

Cheers. Those in the audience who are apparently regulars at this event are even standing up to applause.

"Now, least those of you who came tonight for the first time be disappointed, fear not! Once tonight's show is over, I will be holding one last opportunity for investors to sign on to the prize of a lifetime! Those of you who sign up will be invited to our compound at the site to witness history in the making!"

More cheers, and this time there's far more enthusiasm from the crowd.

"And now, without further ado, let the show begin!"
This message was last edited by the player at 05:01, Tue 16 July 2013.
The Stray
GM, 770 posts
The Marshal
'round these parts
Thu 18 Jul 2013
at 16:47
  • msg #68

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Er...any audience reactions, or do you just want me to go on with the show, so to speak?))
James Wilder
player, 209 posts
Gunslinger
P5 T6 F- W2 FC:W5R3B1
Thu 18 Jul 2013
at 16:58
  • msg #69

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Freiherr von Steinhof (msg # 66):

"Gettin' into trouble already Major?" James said with a chuckle in his voice as the pair take their seats.
Freiherr von Steinhof
player, 132 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R1B1
Thu 18 Jul 2013
at 19:43
  • msg #70

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Von Steinhof waves his hand dismissively.
"Just another American who does not respect authority."
James Wilder
player, 210 posts
Gunslinger
P5 T6 F- W2 FC:W5R3B1
Fri 19 Jul 2013
at 14:57
  • msg #71

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Sort of what we 'Mericans are known for that you should know that by now." the gunslinger retorted. His eyes scanned the theatre looking for anyone he might know.
Freiherr von Steinhof
player, 134 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R1B1
Fri 19 Jul 2013
at 19:05
  • msg #72

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Leopold smiles.
"Yes, indeed. It is one of your more endearing and at the same time utterly annoying qualities. I do not envy the monarch who will eventually rule this land. You are worse than the Hungarians, my dear friend."
Worm Cultists
NPC, 1 post
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Mon 22 Jul 2013
at 10:31
  • msg #73

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)



((OOC: So here is the initial set-up for the conflict at the jail. Bullock and the Doc are in the marshal's office. There's a locked evidence chest and a rack of firearms on the wall. He can use the desk as cover.

Bullock has a few deputies aside from Jackie Wells, but they are currently out and about. Hopefully the commotion will draw some of the deputies back, but for now, Bullock is on his own.

Draw a card for initiative.

The Worm Cultists go on AD

Jack McCall goes on AD as well))

James Wilder
player, 211 posts
Gunslinger
P5 T6 F- W2 FC:W5R3B1
Mon 22 Jul 2013
at 16:27
  • msg #74

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Freiherr von Steinhof (msg # 72):

"Don't know any hungry-ans Major, but I'll take your word on it." James noted to his friend. "But there are worse folks out there probably."
Seth Bullock
NPC, 9 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0
Mon 22 Jul 2013
at 18:10
  • msg #75

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)


20:08, Today: Seth Bullock drew the single card: 4C using the Deadlands system. Initiative.
Bullock's speech color is Dark Green, I believe?

Is there actually a wall and a door at the southern end of the office where Bullock and Cochrane are hiding or is it a set of bars? Ie, do I see the cultists?


Jack McCall
NPC, 17 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Mon 22 Jul 2013
at 18:42
  • msg #76

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jack McCall, still nursing his wounds, sits up and winces at the explosion. He scrambles towards the cell door, and presses his face against the bars, trying to get a better view.

"HEEEEELP!" He screams at the top of his lungsw. "Oh sweet Jesus, PLEASE HELP ME!"

He peers through the dust and smoke and catches sight of the robes...and a chill crawls up his spine. The Worm Cult! They'd heard he'd failed to kill that bgirl, the one their reverend was so interested in seeing dead, that they'd sent a squad of goons to slay him!

There was no choice for it...the only way he was going to get out of this alive was to ally himself with his foes. "Marshal! Heeeeelp! They're after me! THEY'RE AFTER MEEEEE! Get me out o' here, and I'll help you! I swear to God I will!"

((OOC: Dark Green is correct. That "wall" is a series of bars, so you can see the cultists. You can control Cochran on your action if you like...he's got Fighting d4, Shooting d4, Healing d10, and the Healer edge. He used to be an army surgeon.

Jack McCall has a wound penalty of -1, after being treated by the Doc. He's going to start screaming for help. None of his edges help him bust down the door, and he doesn't know how to pick a lock. He's effectively On Hold.))

Turn Order:
Jack McCall: On Hold
Worm Cultists: AD
Seth Bullock & Doc Cochran: 4C

Worm Cultists
NPC, 2 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Mon 22 Jul 2013
at 20:15
  • msg #77

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The cultists pile through the hole in the wall, whooping.

"The worms! The worms have turned!!"

"blibdiblibdiblibdi!"

The first one in goes for the screaming witness in the cells, the comrade behind him close on his heels even when he skids to a halt and levels his shotgun at the lock, grinning like a skull.

[[20:20, Today: Worm Cultists rolled rolls of 2,3. cultists run.]]



Another pair of cultists just run flailing into the Marshal's office, or at least try to. The young slender one with a shotgun slung over her back and her hood slipping a little manages to elbow in and head - flailing - for the Marshal.
"BLIBDIBLIBDIBLIBDI!!"
"BLIBDIBLIBDIBLIBDI-!" *BONK*
The one waving a rifle in his scrawny grip just runs full tilt into the bars in a fit of enthusiasm, somewhat ruining whatever terrifying or confusing inpression they intended to make.

[[Rolled a 1 on that thar Smarts Trick...]]


The plump cultist with almost mauve-pale skin doesn't seem to care her fellow's on the floor, happily splashing long stripes of kerosene across the boards from the can handed to her by the guy outside.

"# Drop 'em or we liiiight it...! #" the girl singsongs, leaning over the desk at perfect range for a bullet in the head to grin at Bullock.

[[Init.10S]]

Jack McCall
NPC, 18 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Mon 22 Jul 2013
at 21:17
  • msg #78

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jack reacts instinctively, growling like an animal and grabbing the robed man, pulling him forward to ram him against the bars of his cell.

((OOC: Jack MCCall, taking a page out of Alouette's playbook, uses his Held action to grab at the cultist stickig a gun in his face. His intention is to hold the guy and use him as a shield against the other one.

14:07, Today: Jack McCall rolled 3,1 using d6-1,d6-1, rerolling max with rolls of 4,2. Grapple!
14:08, Today: Jack McCall rolled 3 using 1d6, rerolling max with rolls of 3. red chip.
14:08, Today: Jack McCall rolled 2 using 1d6, rerolling max with rolls of 2. another red chip.

Total of 8. Cultist needs to roll an Opposed Fighting roll to resist.

Card for next round: 4D))

Worm Cultists
NPC, 3 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Mon 22 Jul 2013
at 21:29
  • msg #79

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The lock-threatening cultist had failed to notice his deep hood was in reach of McCall; his head rebounds off a bar with an audible crack.

[[Ha, like that'll work. *wonders how long it'll take the boys to work out they're suicide cultists*

22:23, Today: Worm Cultists rolled 3 using 1d8, rerolling max with rolls of 3. Jim resist! Jim does not resist]]

]]
Seth Bullock
NPC, 11 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0
Wed 24 Jul 2013
at 08:26
  • msg #80

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Alright, Seth bullock... let's see what you can do.

Bullock raises the barrel of his gun toward's the girl's head, realizing her gender at the last moment. Instead of pressing his gun squarely between her eyes, he shifts his gun, giving her a painful grazing shot along with a nice ringing in her ears.


Apparently, the die roller hates righteous men!
10:19, Today: Seth Bullock rolled 4,1 using d10-4,d6-4, rerolling max with rolls of 8,5. Shooting to the head.

10:23, Today: Seth Bullock rolled 8 using 2d6+5, rerolling max with rolls of 1,2. Peacemaker Damage, +4 for head.


"Doc... get the rifles."

Doc Cochrane scrambles for the rack of rifles, unlocking it.

10:30, Today: Seth Bullock drew the single card: 7C using the Deadlands system. Initiative.
This message was last edited by the player at 08:31, Wed 24 July 2013.
Worm Cultists
NPC, 4 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Wed 24 Jul 2013
at 17:46
  • msg #81

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The girl clutches her ear with an expression partway between grimace and grin and staggers aside, blood streaming between her fingers. Her companion scrambles up and leaps at the doctor, but only suceeds in hitting the wall.

[[18:19, Today: Worm Cultists rolled 1 using 1d8, rerolling max with rolls of 1. cultist grab.
I think this cultist's either a bit Special or kind of drunk...]]


Seeing that the Marshal has not lowered his weapon, the fat cultist now standing on the rubble at the hole calls out to the one with the kerosene: "Mrs.Stollen!"

He beckons urgently until she retreats and pushes her out onto the porch, carelessly lobbing lit dynamite into the Marshal's office as he steps back...or at least, that's where it was intended to go...

[[Fortunately it hates unrighteous ones, too?
18:16, Today: Worm Cultists rolled 2,1 using d6-2,d6-2, rerolling max with rolls of 4,3. Ayers throwing. (MAP, readying dynamite) Um. Did that go in the kerosene puddle?]]


The comrade of the grabbed cultist nabs his shotgun before Jack does, retreating into the furthest corner of the corridor for the best angle on him. The stunned cultist stirs a bit and pushes at the bars.

[[18:20, Today: Worm Cultists rolled 9 using 1d6, rerolling max with rolls of (6+3)9. unshake Jim? He's restrained but not shaken...
18:23, Today: Worm Cultists rolled 2 using 1d8, rerolling max with rolls of 2. ungrapple Jim *dope*. Nope. Ignore the other cultist roll, I thought to have him grab Jack but realised props, Cover and grapple rules were against him.

init. JC]]

The Stray
GM, 791 posts
The Marshal
'round these parts
Thu 25 Jul 2013
at 07:32
  • msg #82

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)



((OOC: So, figuring out where the wayward dynamite actually lands and what the effects are going to be...

The main pool that might catch would comprise a Small Burst Template in the middle of the main room. If the SBT from the stick of dynamite overlaps that area, then it will count as Volatile (will ignite on anything but a 1 on a d6 roll). If the dynamite boom hits within a Medium Burst Template but not the heart of it there, then the floor is only Very Flammable and will catch fire on a 4-6 on a d6 roll. Anywhere else, it will just be Flammable (catches fire on a 6 on a d6 roll).

A single stick of dynamite deals 2d6 damage in a Small Burst Template (roughly a 2x2 circle). When you throw an area weapon like this and miss, you roll a d6 (to see how many squares the attack deviates by) and a d12 (read as a clock facing). It won't deviate more than 2 squares from it's intended target (the middle of the pool).

I rolled a 5 and a 12, so it's going to land right against the bars. It will catch The Doc and Special Jim in the blast radius.

Marshal, since The Doc is in the area of the blast, you can make an Agility Roll for him at -4 to allow him to pick up and throw the lit stick. He can't throw himself on it to snuff it, though))

This message was last edited by the GM at 07:49, Thu 25 July 2013.
Hyram Burns
NPC, 2 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Thu 25 Jul 2013
at 17:32
  • msg #83

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

On stage, the doctor and his assistant (a pretty blonde dressed in a sequined gown who, at a glance, doesn't seem to resemble her "father" all that much) roll out a table with various chemicals, flasks, beakers, long-stemmed matches, and other paraphernalia.

Dr. Burns rolls a small bit of cotton into a ball, daubs it with a touch of something, then lights the cotton ball. Then he picks up the small piece of flame and casually rolls it about his hand.

"Man has long had a fascination with flame." The scientist says and he rolls the naked flame from one hand to the other. "What is the essence of fire? How can it be tamed? How can it be made to serve our species in it's struggle for survival?" He holds the ball up and blows it out. His hands seem completely unburned. "Well, you have come to me today to learn the ancient secrets of fire, the key of the phlogiston, that volatile constituent of all combustible substances!"
The Professor
player, 262 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R4B1
Fri 26 Jul 2013
at 02:22
  • msg #84

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor crosses his arms over his chest, clearly displeased with Mr. Burns' presentation.  He says nothing, but sits and watches and silently fumes.
Hyram Burns
NPC, 3 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Sat 27 Jul 2013
at 20:01
  • msg #85

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The scientist pulls out a large glass jar with a narrow neck. "Phlogiston is the very essence of fire." he says. he indicates the jar, which is apparently empty, though it has a stopper in if for some reason. "Every combustible material is composed, in some part, of phlogiston. The amount of phlogiston in a substance varies, and different materials will react with phlogiston in different ways. Observe."

He unstoppers the bottle, lights a match, and holds it to the bottleneck. A brilliant blue flame jets from the bottle, with the flame traveling down the bottle like a wave.



There's a smattering of oohs and awes from the crowd as the gas burns, and a smattering of applause.

"That was a volume of Phlogiston extracted from ether." The doctor says. "I have with me a number of other phlogistonic substances."

He then proceeds to demonstrate a number of other exciting reactions.

He brings out a series of hollow glass tubes of different sizes, pours a chemical mixture on the top of a piece of filter paper on each in a very deliberate way, then steps back. The tubes suddenly flash, with a bright phosphorescent light and a distinctive sound like a dog bark. The way he's arranged it, the tubes sound like a group of dogs barking out the first few bars of "Jingle Bells."

For his next trick, he mixes up a batch of something, and, taking very delicate care, uses a feather to touch it, causing a burst of smoke and a plume of reddish dust to explode into the air.



Then he looks out over the audience. "For the next demonstration, I would like a volunteer from the audience to assist me. Which of you gentlemen would like to participate?"
The Professor
player, 263 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R4B1
Sun 28 Jul 2013
at 12:15
  • msg #86

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor sat there with his arms crossed, quietly fuming as he watched the demonstrations.  When Burns asked for a volunteer, he made no motion to offer his assistance.
Seth Bullock
NPC, 13 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0
Sun 28 Jul 2013
at 18:01
  • msg #87

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to The Stray (msg # 82):

OOC: Actually, I don't have any stats for the Doc, but I assume he'll have average Agility?

So, that'd be a d6 Agility. Well, he can try. :-)
Can I spend Seth's chips for Doc as well?

Because, at -4... that's a failure. :-)

20:00, Today: Seth Bullock rolled 5 using 1d6, rerolling max with rolls of 5. Doc Cochrane, Agility.

The Stray
GM, 799 posts
The Marshal
'round these parts
Sun 28 Jul 2013
at 19:09
  • msg #88

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: He's a Townsfolk, so yes, that's just a d6 Agility. You can spend Seth's chips on him, if you like.))
Seth Bullock
NPC, 14 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0
Sun 28 Jul 2013
at 19:58
  • msg #89

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

I'll give it one shot... or one fate chip, anyhoo...
21:57, Today: Seth Bullock rolled 4 using 1d6, rerolling max with rolls of 4. Doc's Agility... white chipped.

No.

Looks like Deadwood might need a new Marshal soon...


Jack McCall
NPC, 19 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Sun 28 Jul 2013
at 20:23
  • msg #90

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Brave Doc Cochran, veteran of the Civil War, knew that time was of the essence. only he was in a position to save the marshal from that errant and carelessly tossed stick of dynamite, so he reached down and scooped it up. Just as he was about to throw it, the fuse hit the the stick.

{{BOOM!}}

The explosion shredded the doc's arm, and though he'd accomplished his task, he felt the life slipping from him. The Marshal was safe...for now. But the kerosene on the floor was lit, a tongue of orange and blue flame rolling from one of the splashes of the coal oil towards the pool in the center of the building. The floor was soon ablaze...

Jack McCall, now desperate, got a grip on the Worm Cultist's head and started ramming it into the bars repeatedly, trying to smash the boy's brain in.

((OOC: more like it'll need a new doctor...poor Doc Cochran takes an extra die of damage from the blast.

Special Jim takes 2d6 damage from the dynamite stick, while Doc Cochran takes 3d6. The kerosene on the floor will ignite on a 4-6 on a d6.

13:05, Today: The Stray rolled 4 using 2d6, rerolling max with rolls of 2,2. Damage.
13:05, Today: The Stray rolled 10 using 3d6, rerolling max with rolls of 3,4,3. Damage.
13:06, Today: The Stray rolled 5 using 1d6 with rolls of 5. Fuego!

Special Jim isn't hurt, Doc Cochran will be Shaken with 1 Wound and will be Incapacitated unless Seth wants to spend a chip to attempts a Soak, and the floor catches fire.

The floor is currently only hot enough to deal 1d10 damage, but it takes up the entire Large Burst Template in the center of the floor. Over the next few rounds, Smoke will start filling the jail.

It's Jack's turn.

Jack McCall, still holding the cultist, is going to attempt to inflict damage on the cultist. he rolls Strength, opposed the by the cultist's Strength or Agility, whichever is higher.

13:13, Today: Jack McCall rolled 9,7 using d8-1,d6-1, rerolling max with rolls of (8+2)10,(6+2)8.

For good measure, he's going to toss in a red chip.

13:14, Today: Jack McCall rolled 8 using 1d6, rerolling max with rolls of (6+2)8. red chip.

That gives him a total of 17 vs. the cultist. He'll roll damage if successful.))

Worm Cultists
NPC, 5 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Sun 28 Jul 2013
at 20:40
  • msg #91

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

[[21:35, Today: Worm Cultists rolled 11 using 1d6, rerolling max with rolls of (6+5)11. Regular Jim resist! Nope.

@Bullock - when a kid who blatantly doesn't care about being shot in the head says they'll light the floor, they'll light the floor! Ironically, they weren't shooting because they'd prefer to take the Marshal alive and not hurt the Doc at all...]]

Jack McCall
NPC, 20 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Sun 28 Jul 2013
at 20:56
  • msg #92

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jack continues to ram the kid's head into the bars, over and over, cracking bone. He feels the boy go limp, then hoists the brained cultist, daring his partner to shoot through his new meat shield.

"You're next, peckerwood!" McCall crows. "Run! Run away or I will kill you the same!"

((OOC: That means Jack hits with a Raise, so he does his Strength + d6 damage.

13:47, Today: Jack McCall rolled 14,4 using d8,d6, rerolling max with rolls of (8+6)14,4. damage (with Acid).

That's 18, which is 3 wounds for Regular Jim. Since Jim is an Extra, that will Incapacitate him unless he gets a stupendous Soak roll.

Card for next round: 3D))

Turn Order:
Cultists: JC
Seth Bullock: 7C (are you going to try to have the Doc soak?)
Jack McCall: 3D

Seth Bullock
NPC, 15 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0
Sun 28 Jul 2013
at 21:12
  • msg #93

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

OOC: But Seth Bullock doesn't megotiate with Mobs!
23:11, Today: Seth Bullock rolled 7 using 1d6, rerolling max with rolls of (6+1)7. soak.

Worm Cultists
NPC, 6 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Sun 28 Jul 2013
at 21:30
  • msg #94

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

[[22:02, Today: Worm Cultists rolled 5 using 1d6, rerolling max with rolls of 5. stupendous soak roll? Just in case. Nope.]]

The remaining purple maniac seems completely unfazed by McCall's brutality, raising his companion's shotgun. "When the Worms turn, there will be nowhere to run to. Repent and be glorified, brother, for the faithful will be eaten first."

An alarmingly cavalier blast sends buckshot pinging around McCall's suddenly small, utterly confining cell.

[[22:05, Today: Worm Cultists rolled 3 using 1d6+2, rerolling max with rolls of 1. Darren shootin']]

At the more on fire end of the building, the slightly singed cultist gets up, leaving his rifle on the floor, spins around once and windmills his way over to Bullock to try and grab him or something. He seems happy about it, anyway.

"Blibdiblibdi!"


The girl just leans her injured head into the corner, leaving bloody smears, giggling.


[[22:07, Today: Worm Cultists rolled 3 using 1d8, rerolling max with rolls of 3. Spesh hug!
22:08, Today: Worm Cultists rolled 2 using 1d6, rerolling max with rolls of 2. unshake Jenny.
init.9C]]

Seth Bullock
NPC, 16 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0
Mon 29 Jul 2013
at 09:06
  • msg #95

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

<small>11:02, Today: Seth Bullock rolled 5,2 using d8,d6, rerolling max with rolls of 5,2. Pistolwhippin', white chip. Still Nope.
11:02, Today: Seth Bullock rolled 3,2 using d8,d6, rerolling max with rolls of 3,2. Pistolwhippin'. Nope.
Oh my... I hope none of the cultist are gonna be around for the re-election campaign.
</small>

Bullock turns, and tries to bring down his pistol hard on the cultist's head, but merely manages to drive the grip between the idiot's shoulder blades.

"Come on, Doc, we have to get outta here!"
He pulls at Doc Cochrane's jacket, pulling the bleeding man from the fire and together they stumble toward the door.

He pushes Cochrane outside and says: "Run! I'll get McCall!"


11:05, Today: Seth Bullock drew the single card: AD using the Deadlands system. Initiative.
Seth Bullock
NPC, 17 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0
Mon 29 Jul 2013
at 09:07
  • msg #96

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

<small>Looks like I'm up first... How many cultists are between me and McCall? And is the fire spreading and in the way?</small>
Jack McCall
NPC, 21 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Mon 29 Jul 2013
at 09:25
  • msg #97

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

McCall, meanwhile, shrieks as the shot rips into the wall and crouches behind the body. He spies something attached tot he cultist's belt...a whip! it's made of some kind of strange purple leather, but that doesn't bother McCall. He rips the whip free and starts cracking it.

"Aha!" he shouts at the living cultist. "Thought you had me, did you? Take that!"

He cracks the whip...but the strange, oily purple leather slips from his fingers as he cracks it, sending the whip skidding out of his grasp and slithering into the bars of the cell behind the cultist.

"Oh, SHIT!"

((OOC: Jack McCall still has an action this round, actually.

Currently, it looks like there's 2 cultists outside, 2 in the marshal's office, and 1 near McCall threatening him with a gun. Of those, only Special Jim is in your way, but he might try to tackle you since you failed to knock him into Shaken territory. Then there's Darrin, whom McCall is going to try to deal with.

The fire is spreading, and it is in the way. Right now it's covering a Medium Burst Template in the middle of the floor. It's only at 1d10 damage right now, but that will change as it gets hotter. But I roll that on the Cultist's turn.

Jack McCall takes the whip from the dying cultist he bashed and tries to whack Darrin with it. He has a -1 wound penalty and a -2 MAP

02:18, Today: Jack McCall rolled -2,-2 using d6-3,d6-3, rerolling max with rolls of 1,1. Whip it! Whip it good! Jack does not whip it good. That is, in fact, a critical fumble, and he loses control of the whip.

Card: 10S))


Turn Order:
Seth Bullock: AD
Jack McCall: 10S
Cultists: 9c

James Wilder
player, 212 posts
Gunslinger
P5 T6 F- W2 FC:W5R3B1
Mon 29 Jul 2013
at 13:33
  • msg #98

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Hyram Burns (msg # 85):

James debated raising his hand but instead nudges the Major. "Raise ya hand, be part of the show Major," he whispered.
Freiherr von Steinhof
player, 136 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R1B1
Mon 29 Jul 2013
at 18:11
  • msg #99

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Leopold smiles and shakes his head dismissively.
"And give up my seat here on the balcony? No, you should go, James. He might be able to change your recent run of bad luck for you."
Seth Bullock
NPC, 18 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0
Mon 29 Jul 2013
at 18:17
  • msg #100

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

20:12, Today: Seth Bullock rolled 5 using 1d6, rerolling max with rolls of 5. Do I catch fire?

5. Of course. I should've tried to fool the die roller into me rolling a red chip bonus. That usually comes up 1. Sigh.

I'll be shooting the guy in the back once I'm through the flames. Assuming Special Jim doesn't catch me.


Bullock grits his teeth and jumps through the flames, stumbling a little bit on the slick kerosene.

His pistol fires, once, taking the cultist at the back straight in his chest. Then he turns toward the cell door.

"You are going to stand in front of a jury, McCall. If you try anything funny, I'll burn you on a fucking stake, you understand me?"


20:15, Today: Seth Bullock rolled 10 using 2d6+1, rerolling max with rolls of 5,4. Peacemaker damage.
20:15, Today: Seth Bullock rolled 5 using 2d6+1, rerolling max with rolls of 1,3. Peacemaker damage.

20:17, Today: Seth Bullock drew the single card: 7S using the Deadlands system. Initiative.



Doc Cochrane, his arm a bloody mess kicks a chair out of his way and towards Special Jim before heading out of the door.

20:20, Today: Seth Bullock rolled 3 using 1d6. Agility trick from Doc.
This message was last edited by the player at 18:20, Mon 29 July 2013.
Worm Cultists
NPC, 7 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Mon 29 Jul 2013
at 22:00
  • msg #101

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The killed cultist crumples without a sound.

[[entirely failed his soak.]]


The one subject to the doc's attack, however, seems to be too dim to realise he's being tripped and hops over the chair, whooping with delight.

[[22:35, Today: Worm Cultists rolled 13 using 1d6, rerolling max with rolls of (6+6+1)13. Spesh vs. chair. ecksdee ecksdee]]

James Wilder
player, 214 posts
Gunslinger
P5 T6 F- W2 FC:W5R4B1
Tue 30 Jul 2013
at 19:44
  • msg #102

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Freiherr von Steinhof (msg # 99):

James shrugged then raised his hand. "Sure, why not," he said to the Major.
Freiherr von Steinhof
player, 137 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R2B1
Tue 30 Jul 2013
at 22:57
  • msg #103

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Von Steinhof smiles.
"Good. He is not good, you know? I have seen Eisenstein twice, now that is a master of illusion. All he does is show some scientific experiments."
He furrows his brow.
"Hm. I have seen other scientists before, who were down on their luck, making a spectacle of themselves and their profession. There was always a sense of... shame, or embarassment surrounding them, not matter how much they were trying to hide it.
This Burns character doesn't seem to feel that way. Interesting."

Jack McCall
NPC, 22 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Wed 31 Jul 2013
at 00:02
  • msg #104

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Seth Bullock (msg # 100):

Jack nods, coughing at the smoke from the blaze. "I'll give you no trouble. Just get me the fuck out of here!"

((OOC: Passing through the fire means Bullock takes damage. Luckily, the damage is only a single d10.

16:51, Today: The Stray, on behalf of Seth Bullock, rolled 3 using 1d10, rerolling max with rolls of 3. Damage.

Bullock walks through the fire without getting burned.

Jack needs to roll to avoid Fatigue from Smoke Inhalation.

16:54, Today: Jack McCall rolled 0,3 using d8-1,d6-1, rerolling max with rolls of 1,4. Smoke Inhalation.  He fails, so he gains a level of Fatigue.

He's going to go On Hold as he waits for Bullock to open the cell.))

Doctor Han Lee was heading to the Marshal's office to check up on Mr. Bullock...the man had been complaining of the gripe, and Han Lee had been checking on him every so often.

But tonight was going to be different. Lee saw the smoke first, and the crowd of onlookers that were gathering lead him to believe that this was not going to be a normal house call. Lee saw fat robed standing outside a hole in the wall, from which smoke seemed to be pouring.

It looked like a jailbreak!

((OOC: Alright, give me a card draw so I know where you are in initiative order for the next round))
It's the Worm Cultist's turn next!
Doctor Han Lee
player, 5 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R0B1
Wed 31 Jul 2013
at 01:20
  • msg #105

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Dr Han pushes his way thru the crowd toward the orange blaze, seeing the hole in the Lawman's building was bad news. [Language unknown: "Ca!"]

He sees someone leaving the building that does not look like a local lawman, not wanting to waste time asking questions he moves towards the man hoping he can remain unseen in the confusion, as soon as he is in range he makes a small leap and thrusts his right foot towards the strangers face.  He could not see Seth, and this worried him a great deal, but to find Seth, Han assumed he would have to go thru this no-good jailbreaker.

OOC: As you no doubt saw I drew the black joker.  Figured barring any objections from you, I would hop right to it and try to engage the Cultist who seems to be standing outside the whole.

I forgot to bloody click the record each die but here is what I got: 21:12, Tue 30 July 2013: Doctor Han Lee rolled 4,8 using 1d10+2,1d6+2 ((2,6)).
21:18, Today: Doctor Han Lee rolled 3,2 using 1d4+2,1d6, rerolling max with rolls of 1,2. Damage.

Let me know if I need to make a running roll to get to my target though.

Card for next round: 3H

This message was last edited by the GM at 04:55, Wed 31 July 2013.
Worm Cultists
NPC, 8 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Wed 31 Jul 2013
at 06:43
  • msg #106

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Hey!" the fat man cries as a random Chinaman kicks him in the ear. He makes an ineffectual grab at the youth's chest, annoyed.

The plump woman beside him, however, handily steps in with the can in her hands. Dr.Han feels light, cold liquid splash over his back and spread through his clothing in a matter of moments whilst he tries not to gag on the choking scent of kerosene.

[[5 is right at his Toughness, so I don't think he's Shaken...
07:19, Today: Worm Cultists rolled 2,2 using d8,d6, rerolling max with rolls of 2,2. Ayers grab ...well then, roll anything but a 1 to escape...

07:17, Today: Worm Cultists rolled 8 using 1d8+2, rerolling max with rolls of 6. Stollen splash (Touch attack). Congratulations, Lee, you are now Very Flammable!]]


The active-if-ineffective cultist still in the building attempts to catch the fleeing Doctor, oblivious to events outside. Behind him, the spreading fire fingers the gun cabinet...and all the ammunition.

The young female cultist staggers out of the corner but only manages to slump over the table giggling, red hair spilling every which way since her hood's slipped.

[[07:21, Today: Worm Cultists rolled 5 using 1d8, rerolling max with rolls of 5. Spesh grapple.
07:21, Today: Worm Cultists rolled 2 using 1d6, rerolling max with rolls of 2. unshake Jenny. Nope.
init. 6S]]

Doctor Han Lee
player, 10 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B1
Wed 31 Jul 2013
at 16:35
  • msg #107

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Han wretched at the feel of the kerosene coating his body and clothes, thrusting his hands out to fend off the fat cultist.

12:31, Today: Doctor Han Lee rolled 8,6 using 1d10+2,1d6+2, rerolling max with rolls of 6,4. Opposed fighting/grapple roll.
James Wilder
player, 216 posts
Gunslinger
P5 T6 F- W2 FC:W5R2B2
Thu 1 Aug 2013
at 20:49
  • msg #108

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Freiherr von Steinhof (msg # 103):

"Can't say I know who that is Major." James said with a slight shrug. "Don't get out to this sort of fancy happenings much."
Hyram Burns
NPC, 4 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Fri 2 Aug 2013
at 08:52
  • msg #109

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The professor smiles at the number of hands that go up. He points to James, up in the balcony. It was always good to give the box-seaters a bit of a thrill.

"You, sir!" He says. "Could you please come down here?"
Doc Cochran flailed in panic as the Special cultist tried to grab him. He slipped and stumbled out the hole in the wall...right next to the giant Ayers and the plump Mrs. Stolsthiem.

Despite the fire reaching the rack of guns, it hasn't been burning long enough nor hot enough to set anything off. Special Jim is another matter. In his wild grab at the doctor, he had stumbled right into the path of the spreading flame!

((OOC: 01:32, Today: Doc Cochran rolled 6 using 1d4, rerolling max with rolls of (4+2)6. Grapple! Lucky roll.

The fire spreads and is now dealing 2d10 damage to anything in it's path. I roll Damage vs. Objects to see if any of the ammo does, indeed, cook off, but get a 4, which means it most decidedly does not.

Special Jim is in the path of the flames, though, so he might get burned. He needs to make an Agility check to avoid taking 210 damage, and he'll be moved to the nearest open space outside the fire's area.))

Turn Order:
Seth Bullock: 7S
Worm cultists: 6S
Jack McCall: On Hold
Han Lee: 3H

Seth Bullock
NPC, 20 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R0B0
Fri 2 Aug 2013
at 08:59
  • msg #110

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Bullock turns the key in the lock, but keeps his pistol trained on McCall.
Once the door is unlocked, he takes a step back.

"Out. Now. And no funny business, or I'll put you down after all. Then I'll pour your ashes on Wild Bill's grave."


10:58, Today: Seth Bullock rolled 10,7 using d12,d6, rerolling max with rolls of 10,(6+1)7. Intimidation.

Forgot to add Strong willed, so that makes the result a whopping 12.


10:59, Today: Seth Bullock drew the single card: 8C using the Deadlands system. Initiative.


James Wilder
player, 217 posts
Gunslinger
P5 T6 F- W2 FC:W5R2B2
Fri 2 Aug 2013
at 14:18
  • msg #111

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Would ya look at that." James chuckled as he got up from he seat. "See ya in a few Major." The gunslinger slowly made his way towards the stage.
Worm Cultists
NPC, 9 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Fri 2 Aug 2013
at 21:46
  • msg #112

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The charging cultist's sleeves swing straight through the flame, though he doesn't seem to be paying it much heed.

[[22:39, Today: Worm Cultists rolled 2 using 1d6, rerolling max with rolls of 2. Spesh vs. fire. Perhaps predictably, Spesh does not defeat fire.]]
Jack McCall
NPC, 23 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Fri 2 Aug 2013
at 22:03
  • msg #113

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"...I ain't gonna let you cuff me. Not till we're out of this mess." McCall sulks as he slips out of the cell and picks up the fallen cultist's rifle, but it's only a token protest, and Bullock is pretty sure McCall will do anything he says as long as it means getting out of this situation alive.

He looks over at the fire, which is now between them and any of the exits, and then towards the tiny, barred windows, which were specifically designed to be difficult to get through. "Well, what's your plan now, marshal? We're fuckin' cut off!"

Meanwhile Special Jim's sleeves don't catch fire, but the heat does leave a nasty, nasty burn...

((OOC: McCall has a wound penalty and a level of fatigue, so it's going to be difficult for him to beat that.

14:48, Today: Jack McCall rolled 1,2 using d8-2,d6-2, rerolling max with rolls of 3,4. Resisting ToW. Ha. No. McCall is Shaken and Bullock gets a +2 on his next action.

McCall uses his Held action. First, he attempts to Unshake.

14:52, Today: Jack McCall rolled 5,2 using d8-2,d6-2, rerolling max with rolls of 7,4. unshake. That gives him an action a -2, which he uses scooping up Derrick's Spencer Carbine.

Card: 3H

I roll 7 damage for Special Jim, which will make him Shaken (remember that you can move while Shaken, but can't take actions). I also check to see if his robe catches fire, but as his robe is merely Flammable, it doesn't catch from the brief contact.))

Worm Cultists go next!
Worm Cultists
NPC, 10 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Fri 2 Aug 2013
at 22:27
  • msg #114

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The girl reels up off the desk and plants herself on it as Jim goes wailing out of the doorway, drawing her shotgun from her back.

[[23:07, Today: Worm Cultists rolled 2,3 using d6,d6, rerolling max with rolls of 2,3. Unshake Spesh, Jenny. Y'know, I'm going to throw one of their whites on Jenny, 'cause otherwise she's just going to stand there and burn...she draws her shotgun this round, since the cultists have Bloodthirsty and the intended captives aren't showing any signs of coming quietly. Also now I have this on the brain - http://www.youtube.com/watch?v=1vNPpf7S3aE]]


The cultists outside are thrown off by Doc Cochran's terrified chicken impression and Spesh barelling after him and only manage to grab vaguely at him as he goes past.


[[23:13, Today: Worm Cultists rolled 2,2 using d8,d6, rerolling max with rolls of 2,2. fightin'.
23:11, Today: Worm Cultists rolled 1 using 1d8, rerolling max with rolls of 1. Stollen grab. Even with gang-up, that's a 2, 3 to catch the Doc...I think he can run away just fine.
init.3H ]]

Hyram Burns
NPC, 5 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Sat 3 Aug 2013
at 21:21
  • msg #115

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James Wilder:
"Would ya look at that." James chuckled as he got up from he seat. "See ya in a few Major." The gunslinger slowly made his way towards the stage.


There's a chorus of disappointing mutters as James makes his way to the stage. He can feel the eyes of the entire room settle on him as he makes his ways into the harsh glare of the blazing lime lights.

"Earn my money! Fry the cripple real good, doc!" shouts some asshole from the crowd, which is followed by some mean-spirited catcalls and chuckles before another section of the crowd, which presumably includes the fellows James arrived with, shout them down. There's a volley of jeers back and forth before someone shoots a pistol into the air.

"Enough! I want to see the damn show! I swear to God I'll fill the next man who speaks so full of lead they'll break off his fingers for pencils afore they bury the sonofabitch!"

The crowd quiets.
Up in the balcony, Sam Bass grins, blows the smoke from his pistol, and holsters it.

"I'm not really planning to shoot anyone." he whispers to the Professor...or is he whispering? That gunshot was rather loud and so was that ringing in his ears..."But someone was going to do something like that any way."

Jackie Wells and the mysterious woman stare at the outlaw. Jackie breaks into a rueful grin, while the other woman just looks appalled and aghast.


"Pay no mind to the alarmists among the hecklers, sir." Professor Burns says, loudly and with broad placating gestures, to James. "I assure you, the experiment we are about to perform is completely safe!"

"But professor!" interrupts the pretty assistant who had until this point mostly been in the background, setting up experiments while Burns had been performing. This close, she and the professor look even less related. She gives the audience a wide-eyed stare of worried horror. "What about last time?"

"Oh, that." Burns says glibly, waving the concerns away with a flourish "A simple miscalculation. Couldn't possibly happen again." He rests a hand on James' shoulder. "But, just to be on the safe side, why don't you tell the audience here your name, and how we might reach your next of kin?" he gesture to the vast sea of faces out in the crowd beyond the glare of the lime lights, all silent now, all looking directly at him.
Doctor Han Lee
player, 13 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B1
Sun 4 Aug 2013
at 06:32
  • msg #116

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Worm Cultists (msg # 114):

Han's eyes and nostrils are irritated at the smell of kerosene, with a breath he focuses his mind's eye on his first target. The fat man, whoever he was...

"[English]What have you done with Seth?" he calls to both of his adversaries.

Han plants his left foot and brings his right foot around in a high arc, that sails clear over the man's head at first.  With a soft grunt, Han stops his body's follow thru and thrusts his right leg back out, this time seemingly hitting his large target.


02:23, Today: Doctor Han Lee rolled 4,2 using 1d10,1d6, rerolling max with rolls of 4,2. Kick to the head.

02:24, Today: Doctor Han Lee rolled 7,1 using 1d10,1d6, rerolling max with rolls of 7,1. white chip reroll atk.

02:24, Today: Doctor Han Lee rolled 5,3 using 1d4,1d6, rerolling max with rolls of (4+1)5,3. Damage.

02:25, Today: Doctor Han Lee drew the single card: AS using a deck of 54 cards. Next round init.

Worm Cultists
NPC, 12 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Sun 4 Aug 2013
at 20:08
  • msg #117

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Stop kicking me, you crazy little yellow bastard! Hkk-" The fat man coughs and reels back at being kicked in the throat. He leans against the wall, forced to wheeze in breath in great strained gulps.

"Who?" the kerosene-throwing lady asks, perplexed. It's not a trick of the light: both robed figures are indeed purple.

"The Marshal...I think..." the fat man coughs.

"Oh. We were going to take him to one of our little meetings, but he's having some trouble with Jack McCall - ever such a nasty man, reminds me of my third husband, died of drink, he did, my husband that is, not Jack-"


"In there,"
the big fellow interrupts, pointing at the decidedly on-fire jailhouse.

[[Ayers - fat guy - is Shaken. Throwing in a reply, since talking's a free action and Dr Han is top of the next round]]
Doctor Han Lee
player, 14 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W1R1B1
Sun 4 Aug 2013
at 22:31
  • msg #118

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Meeting will have to wait, as you will need to be arrested for arson." Doctor Han says as he drives his leg forward at the fat man once more.


18:25, Today: Doctor Han Lee rolled 8,5 using 1d10,1d6, rerolling max with rolls of 8,5. 'nuther kick to make a point.

18:26, Today: Doctor Han Lee rolled 5,4 using 1d4,1d6, rerolling max with rolls of (4+1)5,4. damage.

18:28, Today: Doctor Han Lee drew the single card: 7S using a deck of 54 cards. Init.

Worm Cultists
NPC, 13 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Mon 5 Aug 2013
at 00:08
  • msg #119

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The fat man doubles over at the Doctor's first jab and is neatly smashed into the porch.

"Oh, Marshal Bullock would rather burn than come along, even though we do have cake,"
the plump lady says brightly. "So, you know, burning." She shrugs. The 'special' cultist continues to run slightly smoking circles in the background.

[[Yeah, that'll drop him. Saving the cultists' last chip...also I'm way too amused at the gang being reduced to li'l Jenny, Mrs.Stollen and Spesh.]]

The Professor
player, 266 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W3R4B1
Mon 5 Aug 2013
at 21:22
  • msg #120

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor gave Sam Bass a disapproving look as the outlaw fired his pistol. Upon hearing the man's explanation he sighed, "Yes, well be prepared for all Hell to break loose. Smythe has something up his sleeve, I'm sure of it!"

The Professor leaned forward, watching the stage show with intense scrutiny.  He was determined to catch whatever trick Smythe had planned before any disastrous consequences were to happen.
Freiherr von Steinhof
player, 138 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W3R2B1
Mon 5 Aug 2013
at 21:59
  • msg #121

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Hyram Burns:
that</i>Burns says glibly, waving the concerns away with a flourish "A simple miscalculation. Couldn't possibly happen again." He rests a hand on James' shoulder. "But, just to be on the safe side, why don't you tell the audience here your name, and how we might reach your next of kin?" he gesture to the vast sea of faces out in the crowd beyond the glare of the lime lights, all silent now, all looking directly at him.


Leopold stands up and yells down:"The great Empire of Austria will care about this man's remains.  And funeral. And we will write to his family."
He nods at James,  smiling shrewdly.
The Stray
GM, 836 posts
The Marshal
'round these parts
Tue 6 Aug 2013
at 08:01
  • msg #122

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: It's Seth Bullock's turn in the fight...))
Seth Bullock
NPC, 21 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R0B0
Tue 6 Aug 2013
at 12:33
  • msg #123

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"You shouldn't be afraid of a little fire, figuring where you'll end up eventualy. Now go ahead, run! Fires's not too high yet. If the flames catch, keep running till you're outside, then roll around on the floor. MOVE!"

OOC: Going on hold until after McCall's through.
James Wilder
player, 218 posts
Gunslinger
P5 T6 F- W2 FC:W5R2B2
Tue 6 Aug 2013
at 14:25
  • msg #124

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Freiherr von Steinhof (msg # 121):

The gunslinger gave a bow to the crowd. "Name's James Wilder and much thanks to the Empire of Austria for that their kindness should I perish here tonight." James tipped his hat to the Major.
Jack McCall
NPC, 24 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Wed 7 Aug 2013
at 08:52
  • msg #125

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Jack McCall needs to roll 10 or higher to beat the cultists on an Agility check. He has a -1 wound penalty and a -1 fatigue penalty from the smoke.

01:51, Today: Jack McCall rolled 3,1 using d8-2,d6-2, rerolling max with rolls of 5,3. Opposed Agility.))

Cultists up!
Hyram Burns
NPC, 6 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Wed 7 Aug 2013
at 09:26
  • msg #126

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to James Wilder (msg # 124):

"Well, then! It looks as though everything is settled!" Burns says with a wide smile. "Now, Mr. Wilder, I'm afraid you're going to need to step over here," he indicates a curtain that's been set up, "and don the suit that is waiting for you there. If you need assistance, My daughter Cynthia should be more than willing to assist you."

There's a bit of ribald catcalling, whistles, and "oo-la-la's" from the audience at theis pronouncement.
James Wilder
player, 219 posts
Gunslinger
P5 T6 F- W2 FC:W5R2B2
Wed 7 Aug 2013
at 15:23
  • msg #127

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James wiggled his eyebrows with a big silly grin on his face - all obviously in jest - as he moved behind the curtain.
Worm Cultists
NPC, 15 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Wed 7 Aug 2013
at 20:17
  • msg #128

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jack starts his run oblivious to the giggling teenager on the desk. He is shortly reminded with a hail of buckshot.

[[20:22, Today: Worm Cultists rolled 11 using 1d6+2, rerolling max with rolls of (6+3)9. shootin'. Hit with raise, I think.
20:29, Today: Worm Cultists rolled 11 using 2d6, rerolling max with rolls of 3,(6+2)8. damage can has?]]


"Arrested, indeed! As though we hadn't burned down the jail...well, I suppose I've made you a proper witness now, and you didn't seem too keen on religion, so you'll have to burn." Mrs.Stollen blurs into action, swinging with the can of kerosene, trying to back Lee up into the rubble. She's surprisingly fast and strong; Dr.Han can just barely stay ahead of her attack.

[[20:32, Today: Worm Cultists rolled 7 using 1d8, rerolling max with rolls of 7. fightin'.
20:33, Today: Worm Cultists rolled 2 using 1d6, rerolling max with rolls of 2. unshake Spesh? Nope and nope.

init.10D]]

Jack McCall
NPC, 25 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Fri 9 Aug 2013
at 07:32
  • msg #129

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"SHIT!" McCall yells as the bullets shred the wall around him. He goes to his knee and takes a shot at the crazy girl, but the flames and his own wounds throw his aim off. "I ain't goin' nowhere 'till you deal with that bitch!" McCall yells at Bullock.

((OOC: The smoke grants concealment equivalent to Medium Cover (-2 to attacks through the fire) but that's still high enough to hit with a raise

Jack is facing a Wound and will attempt to soak. He still has wounds and fatigue working against him.

00:16, Today: Jack McCall rolled 2,3 using d8-2,d6-2, rerolling max with rolls of 4,5. Soak! Not quite enough.

00:16, Today: Jack McCall rolled 8 using 1d6, rerolling max with rolls of (6+2)8. red chip.

That means the GM is very low on chips, and I'm going to need to do something to force you guys to spend Red Chips soon.

It takes an Agility roll at -2 to get through the fire without being burned, given how it's spread. Jack McCall is facing wounds and fatigue, so there's no way he's going to get through there without burning. Instead, he takes a shot as Jenny. his attack isn't going to be much better than his Agility roll would be, given the cover and his own penalties, but at least it won't burn him.

00:27, Today: Jack McCall rolled -3,-2 using d10-4,d6-4, rerolling max with rolls of 1,2. Shooting! Nope, not going to hit.

Card: 3H

Seth, you can take your action now. Jack isn't going to go through the flames while he's being shot at.))

Turn Order:
Seth Bullock: On Hold
Cultists: 10D
Han Lee: 7S
Jack McCall: 3H

The Stray
GM, 843 posts
The Marshal
'round these parts
Fri 9 Aug 2013
at 08:08
  • msg #130

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

As Wilder is being lead to the dressing room, there's a commotion near the edge of the theater.

Someone has burst into the auditorium and is shouting.

"FIRE! FIRE! THE DAMN TOWN'S ON FIRE!" He shouts...and then the room begins to stir as the words register. And then suddenly there's a panic...

"Oh, shit." Jackie curses.

On the stage, Burns gapes at the words, then turns to Wilder. "Quick! Don the suit!" He's referring to the lumpy, bulky thing that lays behind the modesty screen, the strange suit which looks like some kind of diving suit.
James Wilder
player, 220 posts
Gunslinger
P5 T6 F- W2 FC:W5R2B2
Fri 9 Aug 2013
at 14:59
  • msg #131

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James looked at the suit with a complete lack of confidence, "Alright..." The gunslinger then went about get the suit on, he wasn't a diver and his wounds weren't healed yet but that didn't stop James.
Seth Bullock
NPC, 22 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R0B0
Fri 9 Aug 2013
at 18:35
  • msg #132

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jack McCall:
Seth, you can take your action now. Jack isn't going to go through the flames while he's being shot at.))</Aqua>
Turn Order:
Seth Bullock: On Hold
Cultists: 10D
Han Lee: 7S
Jack McCall: 3H</small>


"Goddamnit, you bloody coward!"
Bullock walks closer and fires through the flames, taking the screaming woman with another bullet to the throat, sending her down in a spray of blood. He points the smoking gun at McCall and growls: "Now, get going."


20:32, Today: Seth Bullock rolled 11,4 using d10,d6, rerolling max with rolls of (10+1)11,4. Shooting.

20:33, Today: Seth Bullock rolled 31 using 3d6+1, rerolling max with rolls of (6+2)8,5,(6+6+5)17. Shooting damage.


20:35, Today: Seth Bullock drew the single card: 4C using the Deadlands system. Initiative.
Going on hold until after McCall runs through the fire.


Freiherr von Steinhof
player, 140 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W3R2B1
Fri 9 Aug 2013
at 18:40
  • msg #133

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Stray:
As Wilder is being lead to the dressing room, there's a commotion near the edge of the theater.

Someone has burst into the auditorium and is shouting.

"FIRE! FIRE! THE DAMN TOWN'S ON FIRE!" He shouts...and then the room begins to stir as the words register. And then suddenly there's a panic...

"Oh, shit." Jackie curses.


"Well, here's another perfect reason why I always take a seat on the balcony."
Von Freiherr strokes his mustache in an attempt to hide his nervousness.

He considers yelling down to Wilder, but decides against it - not very likely that his voice would be heard over the clamour.
He leans against the rails on the balcony to make room for the panicking people trying to get off the balcony and takes a look around.
There were of course no designated fire exits, as you'd expect in a barbaric, lawless country like this, but certainly there had to be some way out.


20:39, Today: Freiherr von Steinhof rolled 6,3 using d8+2,d6+2, rerolling max with rolls of 4,1. Noticing a way out?

Worm Cultists
NPC, 16 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Fri 9 Aug 2013
at 19:25
  • msg #134

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jenny, always somewhat off the wall, ends up all over the ceiling.

[[Yeah, not even going to try soaking that. Bloody hell. Sorry, Stray.]]


"*tch* That'll be Jenny gone, poor baby,"
The kerosene can whips though the smoke boiling from the jail, blocky and brutal as its wielder. "-but sooner or later, we all have to die." The plump woman kicks out, suddenly, trying to send Lee stumbling back over the rubble and into the fire.

"Food for the worms, you know."


"Hail the worms! The wurms have turned!"
the circle-running guy says, stumbling over. It's hard to predict what the idiot might do, though he seems to be drawing some kind of whip...

[[19:55, Today: Worm Cultists rolled 4 using 1d6, rerolling max with rolls of 4. Unshake Spesh. Finally! He moves back near the hole in the wall and Draws.

19:54, Today: Worm Cultists rolled 4 using 1d6, rerolling max with rolls of 4. Agility Trick. Doctor, your challenge: roll higher than 4.
init.4C]]

The Professor
player, 267 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W3R4B1
Fri 9 Aug 2013
at 23:24
  • msg #135

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor reaches into his satchel and pulls out a round, metallic device the size of his fist.  He reaches over and slaps it against Jackie's chest, pulling his hand away as it sticks itself against the Deputy's body. "Sonic Field Generator.  Should help keep the fire and any debris from harming you. Don't just stand there Deputy, go and do your job."
Doctor Han Lee
player, 16 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W1R1B1
Sat 10 Aug 2013
at 00:38
  • msg #136

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Worm Cultists (msg # 134):

"Hitting a woman brings me no pleasure..." he says.  With a step forward he drives his foot into the woman's midsection, unfortunately it does not put the woman down as he hoped.

20:25, Today: Doctor Han Lee rolled 4,3 using 1d8,1d6, rerolling max with rolls of 4,3. vs agil. trick.

Not sure what happens in event of tie.

20:29, Today: Doctor Han Lee rolled 7,2 using 1d8,1d6, rerolling max with rolls of 7,2. kick the worm!

20:30, Today: Doctor Han Lee rolled 3,1 using 1d4,1d6, rerolling max with rolls of 3,1. damage the worm! = 4

20:30, Today: Doctor Han Lee drew the single card: 3H using the Deadlands system. Initiative next go.


He grits his teeth and squints his eyes in both frustration and because 0f the smoke.  "But you are dangerous. You are burning and shooting people. You will yield!
Jack McCall
NPC, 26 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Sat 10 Aug 2013
at 03:17
  • msg #137

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Thanks, Marshal!" The gunslinger says, and runs into the fire...and around the corner, out of Bullock's sight! He laughs as he runs out into the darkness through the door of the jail, his angle delibe4rate in keeping plenty of objects between him and the marshal until he's well clear of the door and into the blackness beyond.

((OOC: Alas, poor Jenny. We hardly knew you.

@Han Lee: Ties mean different things. In this case, the tie means the status quo is maintained, so the defender wins. Since you're the defender, that means you avoid being tricked.

Jack McCall runs for the exit. Not the one in the wall...the actual door, so he can put distance between himself and Bullock. He again has a -4 penalty to his Agility check (-2 circumstance, -1 wounds, -1 fatigue)

20:09, Today: Jack McCall rolled 3,2 using d8-4,d8-4, rerolling max with rolls of 7,6. Agility. Almost.

20:09, Today: Jack McCall rolled 1 using 1d6, rerolling max with rolls of 1. red chip.

That will do it, though I'm out of chips (except for those the Wild Cards have).

20:10, Today: Jack McCall rolled 5 using 1d6. Running die. That will get him a pretty significant distance from the jail.

Now Bullock needs to actually find him again.

Card: 6S))

Seth Bullock
NPC, 24 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R0B0
Sun 11 Aug 2013
at 06:30
  • msg #138

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

08:25, Today: Seth Bullock rolled 11,3 using d8-2,d6-2, rerolling max with rolls of (8+5)13,5. Agility check.
That's not bad, I'm going ahead and roll the rest, in case he doesn't beat that.

08:25, Today: Seth Bullock rolled 29,1 using d10-4,d6-4, rerolling max with rolls of (10+10+10+3)33,5. Shooting, aiming to leg. (-2 aim, -2 smoke)

08:26, Today: Seth Bullock rolled 14 using 3d6+1, rerolling max with rolls of (6+2)8,4,1. damage.


"GODDAMNIT, MCCALL!"
Bullock yells as he realizes what McCall is trying. He cocks his pistol and fires, once.
The smoke obscures if he hit, but right now he has bigger concerns anyway. The fire is spreading.

Grinding his teeth, he steps forward, stumbling through the flames as fast as he can to the nearest exit.


08:29, Today: Seth Bullock rolled 2,9 using d8-2,d6-2, rerolling max with rolls of 4,(6+5)11. white chip.
08:29, Today: Seth Bullock rolled 3,0 using d8-2,d6-2, rerolling max with rolls of 5,2. Agility, to cross fire.

...and Bullock's out of chips and by my count down to 2 rounds in his pistol.


08:31, Today: Seth Bullock drew the single card: 3S using the Deadlands system. Initiative.


This message was last edited by the player at 06:31, Sun 11 Aug 2013.
Jack McCall
NPC, 27 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Sun 11 Aug 2013
at 06:42
  • msg #139

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

McCall screams and stumbles, but he's still on his feet. Barely...he probably couldn't outrun much after that shot.

((OOC: 23:33, Today: Jack McCall rolled 1,8 using d8-2,d6-2, rerolling max with rolls of 3,(6+4)10. Opposed Agility. Of course you'd roll really high when my bad guy is out of chips and I'd really like him to get away... -_-

14 damage is a Shaken and 2 wounds for McCall. That will get through, because he is, as I mentioned, out of chips. He can still move his pace, and since he was in the middle of a run he gets to finish it, but it will drop his Pace by 2. He can still limp his (reduced) pace while Shaken, but he's probably not going to Unshake anytime soon.

Are you going to add a Running Die to that action? The Agility check is a reflexive action, so you still get your action for the turn, and the fire is too large for you to cross it without running (you'd end your move right inside the LBT area, and potentially suffer fire damage from that).))

Jackie Wells
NPC, 37 posts
Law Dog
P7 T8 (2) W0 F0 Cha +2
Sun 11 Aug 2013
at 06:53
  • msg #140

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor:
The Professor reaches into his satchel and pulls out a round, metallic device the size of his fist.  He reaches over and slaps it against Jackie's chest, pulling his hand away as it sticks itself against the Deputy's body. "Sonic Field Generator.  Should help keep the fire and any debris from harming you. Don't just stand there Deputy, go and do your job."


Jackie looks at the device, nods, and fiddles with it a bit. "Yeah, I should. You comin'?" She says as she stands, drawing her gatling pistol from the purse at her side.

The prim woman looks scandalized by the sudden appearance of the gun. "I say!"

James Wilder:
James looked at the suit with a complete lack of confidence, "Alright..." The gunslinger then went about get the suit on, he wasn't a diver and his wounds weren't healed yet but that didn't stop James.


The woman helps him into the suit, which is made from a shiny, crinkly materiel he can't quite identify. It's not as cumbersome as it first appears, but once he's finished donning it he looks like a bit like a bipedal lizard.

"This will protect you from smoke and heat from most fires." The girl says as she adjusts the thing. "It won't protect you against a concentrated attack of pure phlogiston, but that sort of attack should be rare here." She give him a smile. "Go on. Be a hero."

((OOC: The suit is the Environmental Protection power. It's currently set to protect against the environmental hazards of a building fire, and the protection will last 25 hours (the suit has 25 pp). The girl made the activation roll, so all you have to do is go out and get into a fire.))
Seth Bullock
NPC, 26 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R0B0
Sun 11 Aug 2013
at 13:32
  • msg #141

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jack McCall:
McCall screams and stumbles, but he's still on his feet. Barely...he probably couldn't outrun much after that shot.

((OOC: 23:33, Today: Jack McCall rolled 1,8 using d8-2,d6-2, rerolling max with rolls of 3,(6+4)10. Opposed Agility. Of course you'd roll really high when my bad guy is out of chips and I'd really like him to get away... -_-

14 damage is a Shaken and 2 wounds for McCall. That will get through, because he is, as I mentioned, out of chips. He can still move his pace, and since he was in the middle of a run he gets to finish it, but it will drop his Pace by 2. He can still limp his (reduced) pace while Shaken, but he's probably not going to Unshake anytime soon.

Are you going to add a Running Die to that action? The Agility check is a reflexive action, so you still get your action for the turn, and the fire is too large for you to cross it without running (you'd end your move right inside the LBT area, and potentially suffer fire damage from that).))


15:32, Today: Seth Bullock rolled 8 using 1d6, rerolling max with rolls of (6+2)8. running.
The Stray
GM, 846 posts
The Marshal
'round these parts
Sun 11 Aug 2013
at 15:53
  • msg #142

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Freiherr von Steinhof:
"Well, here's another perfect reason why I always take a seat on the balcony."
Von Freiherr strokes his mustache in an attempt to hide his nervousness.

He considers yelling down to Wilder, but decides against it - not very likely that his voice would be heard over the clamour.
He leans against the rails on the balcony to make room for the panicking people trying to get off the balcony and takes a look around.
There were of course no designated fire exits, as you'd expect in a barbaric, lawless country like this, but certainly there had to be some way out.


20:39, Today: Freiherr von Steinhof rolled 6,3 using d8+2,d6+2, rerolling max with rolls of 4,1. Noticing a way out?


There's the front entrance, of course...which is currently jammed by all the people running towards it. There are also a couple of side exits...which are, naturally, jammed up with all the people running for them. There might be an exit behind the stage, but he can't see it from here.
The Professor
player, 268 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W3R4B1
Sun 11 Aug 2013
at 16:52
  • msg #143

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor nodded to Jackie, pulling his Essence Gun from his satchel. "Of course.  I wouldn't let you go in alone."
Jackie Wells
NPC, 38 posts
Law Dog
P7 T8 (2) W0 F0 Cha +2
Sun 11 Aug 2013
at 17:02
  • msg #144

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"I ain't entirely sure how your fire-makin' device is gonna be that helpful, but thanks." Jackie says. She looks over at the chaos around the doors. "First, we gotta get outside. Suggestions?"
The Professor
player, 269 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W3R4B1
Sun 11 Aug 2013
at 17:09
  • msg #145

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor looked around, then pointed to one of the windows located on the exterior wall, high above the balcony seats. "Up there....we just need a way up."
Freiherr von Steinhof
player, 143 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R2B1
Sun 11 Aug 2013
at 17:29
  • msg #146

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Yes... that should do it.

Von Steinhof waits until most of the audience have cleared some room, then most gracefully swings himself over the rails and jumps down to the floor, catching his fall with a slight step forward.

19:27, Today: Freiherr von Steinhof rolled 11,15 using d8-2,d6-2, rerolling max with rolls of (8+5)13,(6+6+5)17. Agility.

I don't happen to land near the Professor and the others, do I?



James Wilder
player, 221 posts
Gunslinger
P5 T6 F- W2 FC:W5R2B2
Mon 12 Aug 2013
at 18:12
  • msg #147

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Cynthia Burns:
"This will protect you from smoke and heat from most fires." The girl says as she adjusts the thing. "It won't protect you against a concentrated attack of pure phlogiston, but that sort of attack should be rare here." She give him a smile. "Go on. Be a hero."
"Ain't much for hero'in ... but I'll see what I can do." James said firmly. but he turned looking for an exit so he could help out. The gunslinger's mind recalled vividly the last time he'd been in a fire and the memories were less than pleasant.
Jack McCall
NPC, 28 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Mon 12 Aug 2013
at 20:25
  • msg #148

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Bullock barrels out of the burning jailhouse, and he's easily able to catch up with the limping McCall, who turns and stares at him.

"Wait!" He shouts. "You got this all wrong! I wasn't trying to escape...I know where these jokers are coming from! I saw their lair...I can take you there, if'n you let me go!"

((OOC: Since running die don't Ace, that's going to be a 6 there for Bullock. Still more than enough to catch up with the limping.

McCall's action is first, though, so he attempts to negotiate with Bullock. He's On Hold.))

Turn Order:
Jack McCall: 6S
Worm Cultists: 4C
Seth Bullock: 3S
Han Lee: 3H

Worm Cultists
NPC, 18 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Mon 12 Aug 2013
at 21:22
  • msg #149

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The doctor's foot just seems to sink into the purple woman's matronly midriff without moving her at all. The cultist frowns, beginning to get cross with Lee's interference, then stares at something over his shoulder.

"Fetch, boy!" The dim cultist goes to do exactly that. Meanwhile, the plump lady lets go of the kerosene can with one hand and tries to get Lee by the scruff, failing entirely due to the doctor's agile stance. "You are dangerous, young man, and quite deserve a hiding. Yield indeed. Whatever would you do if I did? I bet it's something nasty, you Celestials are famous for torturing folks. Tch!"

[[21:47, Today: Worm Cultists rolled 1 using 1d8, rerolling max with rolls of 1. Stollen grab. Yeah...no.]]

Around the corner, Bullock's confrontation with McCall is abruptly interrupted.

*wh'kash!*

[[21:49, Today: Worm Cultists rolled 10 using 1d8, rerolling max with rolls of (8+2)10. Spesh vs. law. I don't think he needed to run there: if I'm correct, is that a raise and does that make Bullock Entangled or just de-parried?

Damage roll in case (minus raise, if existing): 21:53, Today: Worm Cultists rolled 1,3 using d4,d6 -> 4 ha!
init. 3H]]

The Stray
GM, 852 posts
The Marshal
'round these parts
Mon 12 Aug 2013
at 21:39
  • msg #150

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: With the whip's reach of 2, yeah, he wouldn't need to run to get there. And since Bullock's Parry is 6, that is, in fact, a raise.

A raise on a whip attack gives Bullock -2 Parry, rather than doing extra damage. It does not Entangle, though I could see an argument for using it to make Reach 2 grapple attempts.))

Jackie Wells
NPC, 39 posts
Law Dog
P7 T8 (2) W0 F0 Cha +2
Tue 13 Aug 2013
at 03:13
  • msg #151

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jackie looks up where the Professor is pointing. "Huh." She say, then grins. "Ain't this a familiar sitiation?" She reaches over and grabs a curtain that reaches most of the way there, and twists it into a makeshift rope. "Don't reckon this will hold long." she says.

Sam Bass stares at them. "This is insane. You know that right?"

"I don't recall invitin' you along, Bass." Jackie says as she tests the makeshift curtain rope. "Yer free to sit here and burn if'n you like."

"What about me?" The prim woman asks. "Surely you don't intend to leave me behind!"

"If you can climb, you can come." Jackie says. "The theater itself ain't on fire, as far as I can tell. Get to an exit if'n you think you can. Climb if you think you can. But either way, I got a job to do."

((OOC: If you want to try and scale the wall, it will be a Climbing check (+2). The bonus will probably be canceled out by any default penalties you might have. If you roll a 1 on the skill die (regardless of the Wild Die), the curtain will fail and break.))
"Here." The girl says, parting the curtain. "There's an emergency exit just past the dressing room. Go get 'em! And when you save lives, make sure you mention who built the suit making you look all heroic!" She gives him a quick peck on the faceplate of the suit.
Leopold sticks a landing that would make any acrobat proud. He spots a group of people on the balcony across from him attempting to scale a wall toward a tiny window above them, and the girl on stage is ushering Wilder behind a curtain.

((OOC: Nope. They were on the other side of the theater from you. But you can see them from where you are.))
James Wilder
player, 223 posts
Gunslinger
P5 T6 F- W2 FC:W6R2B2
Tue 13 Aug 2013
at 16:57
  • msg #152

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

girl:
"Here." The girl says, parting the curtain. "There's an emergency exit just past the dressing room. Go get 'em! And when you save lives, make sure you mention who built the suit making you look all heroic!" She gives him a quick peck on the faceplate of the suit.
"I hope y'all ain't burning down the town to get ya name in the paper for savin' it." James said with a half chuckle before making his way outside. He wasn't too sure of the suit but hoped for the best.
The Professor
player, 271 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W4R4B1
Tue 13 Aug 2013
at 23:19
  • msg #153

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

For whatever reason, The Professor is having a hard time climbing the rope.  He gets a few feet up and stops, hanging in mid air, unable to gain purchase to climb higher.

OOC -
19:17, Today: The Professor rolled 2,1 using d4,d6, rerolling max with rolls of 2,1. Climbing.

Seth Bullock
NPC, 27 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R1B0
Wed 14 Aug 2013
at 08:50
  • msg #154

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Stray:
((OOC: With the whip's reach of 2, yeah, he wouldn't need to run to get there. And since Bullock's Parry is 6, that is, in fact, a raise.

A raise on a whip attack gives Bullock -2 Parry, rather than doing extra damage. It does not Entangle, though I could see an argument for using it to make Reach 2 grapple attempts.))


"MCCAAAALLLLL!"
Bullock screams, as the whip wraps itself around him.
He turns around and follows the leather of the whiüp with his eyes to the one holding it.
Another single shot rings out.

10:49, Today: Seth Bullock rolled 1,4 using d10,d6, rerolling max with rolls of 1,4. Shooting.
10:49, Today: Seth Bullock rolled 16 using 2d6+1, rerolling max with rolls of 4,(6+5)11. Shooting damage.

One bullet left!


10:50, Today: Seth Bullock drew the single card: JD using the Deadlands system. Initiative.

Freiherr von Steinhof
player, 146 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W3R2B1
Wed 14 Aug 2013
at 08:52
  • msg #155

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Leopold looks around. Apparently, nobody had really noticed his acrobatic landing.
Slightly disappointed, he straightened his uniform, then sees the Professor hanging on the rope on the balcony on the other side.

He hurries over, grabbing the robe with one hand, reaching the other out to the man.
"Careful! Let me help you!"

OOC: Anything I can roll to help The Professor?
Doctor Han Lee
player, 18 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W1R1B2
Thu 15 Aug 2013
at 03:37
  • msg #156

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Worm Cultists:
The doctor's foot just seems to sink into the purple woman's matronly midriff without moving her at all. The cultist frowns, beginning to get cross with Lee's interference, then stares at something over his shoulder.

Meanwhile, the plump lady lets go of the kerosene can with one hand and tries to get Lee by the scruff, failing entirely due to the doctor's agile stance. "You are dangerous, young man, and quite deserve a hiding. Yield indeed. Whatever would you do if I did? I bet it's something nasty, you Celestials are famous for torturing folks. Tch!"


The Doctor's eyes blaze. "You dare, I am a healer of bodies and minds!"  Forgetting his discipline for a moment, the Doctor leaps into the air and thrusts both of his feet at the attacker with a drop kick maneuver.


23:34, Today: Doctor Han Lee rolled 1 using 1d8, rerolling max with rolls of 1. avoid grapple.

23:32, Today: Doctor Han Lee rolled 9,11 using 1d8+2,1d6+2, rerolling max with rolls of 7,(6+3)9. Wild 'fightin' atk.

23:33, Today: Doctor Han Lee rolled 5,5,1 using 1d8+2,1d6,1d6, rerolling max with rolls of 3,5,1. Damage w/ one raise.= 11

23:34, Today: Doctor Han Lee drew the single card: 3C using the Deadlands system. Init.

This message was last edited by the player at 19:54, Thu 15 Aug 2013.
Worm Cultists
NPC, 20 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Thu 15 Aug 2013
at 07:48
  • msg #157

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The cultist with the whip continues to stand there and grin despite the smoking hole...then keels over, almost gently.

[[Worm Cultists rolled 2 using 1d6, rerolling max with rolls of 2. Spesh vs. law.
...and the law won.]]


The purple woman staggers...staggers...and does not go down. "The hell you are!"

[[Worm Cultists rolled 5 using 1d6, rerolling max with rolls of 5. soak attempt. Go Mrs. Stollen! Ironically, if Lee hadn't attacked her, she might've actually surrendered there. Cultists're out of chips! *so amused by doctor reacting to being called violent by doling out beatings*]]
The Stray
GM, 858 posts
The Marshal
'round these parts
Sun 18 Aug 2013
at 02:56
  • msg #158

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James Wilder, please resume posting in the new Chapter 4.2: Deadwood Burning thread.

Professor, Von Steinhof, you will be moved to that thread as you leave the theater.

Han Lee, Bullock: you will continue to post in this thread until the situation with the cultists is resolved and you figure out your next moves.
Seth Bullock
NPC, 28 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R1B0
Mon 19 Aug 2013
at 10:06
  • msg #159

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

With the whip going limp, Bullock steps away, his pistol once more trained on McCall.

"You are a fucking coward and a liar, McCall. Why should I trust you? And since you're also bleeding as hell, you might want to try to convince me, quickly. Or I swear to God, I'll bring you back into that jailcell."

Behind him, the blaze crackles as part of a wall collapses.
The Stray
GM, 868 posts
The Marshal
'round these parts
Tue 20 Aug 2013
at 07:37
  • msg #160

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Freiherr von Steinhof (msg # 155):

((OOC: You can hold the curtain steady, which will add a +1 to his Climb roll. It's up to The Professor to make the roll, though.))
Jack McCall
NPC, 29 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Tue 20 Aug 2013
at 07:50
  • msg #161

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Seth Bullock (msg # 159):

"Oh, fuck you Bullock!" McCall spits back. "I'm you're only fucking hope of putting an end to this! There's more where these nutcases came from! You think they attacked here at random? LOOK!" He points down the street, where another fire burns. "Ain't that the hardware store you own with that Jew? They ain't after me, marshal--they're gunning for you! So get that gun out of my face!"

And indeed, it does seem to be the store Bullock has a part interest in...and suddenly, Bullock has to wonder what's become of his business partner Sol Star...

((OOC: 00:38, Today: Jack McCall rolled 7,0 using d8-3,d6-3, rerolling max with rolls of (8+2)10,3. Resisting ToW. He actually managed to resist that. I'm impressed.

Jack's still On Hold, but talking is a free action.))

Doctor Han Lee is before the remaining cultist.
Doctor Han Lee
player, 22 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B2
Tue 20 Aug 2013
at 14:11
  • msg #162

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Dr. Lee regains his composure for a moment as he notes that his reckless attack did in fact get thru the woman's bulky frame. Putting his whole body into seemed the only way of slowing this woman down.  So once again, Han leaps off the ground, twisting his whole body around to deliver a wheel kick to the woman, hoping to slow her down once more.


10:06, Today: Doctor Han Lee rolled 8,5 using 1d8+2,1d6+2, rerolling max with rolls of 6,3. wild attack.

10:09, Today: Doctor Han Lee rolled 4,5 using 1d4+2,1d6+2, rerolling max with rolls of 2,3. Wild damage. = 11

10:10, Today: Doctor Han Lee drew the single card: 7C using the Deadlands system. Initiative.

Worm Cultists
NPC, 23 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Tue 20 Aug 2013
at 17:51
  • msg #163

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The second attack does indeed send the cultist to the boards. The kerosene can clanks across the broken wall and glugs its dregs into the flames.

[[ Soak roll: 2. Victory for Dr.Han!
...hopefully not just in time for James to see a random Chinese guy beating up an older woman in front of the burning building there...]]

The Stray
GM, 871 posts
The Marshal
'round these parts
Wed 21 Aug 2013
at 17:26
  • msg #164

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: With the primary threat neutralized, you're out of combat rounds now. Fred and Mrs. Stollin are unconscious, Special Jim is actually clinging to life (incapacitated and not able to be moved without aggravating his injuries (and may die to bleeding out without medical treatment), but the rest of the cultists are dead.

So we're in free action. I'm just waiting for Bullock to post, unless the player controlling him wants to give him back to me.))

((OOC: Just waiting on a post from Von Steinhof or The Professor to move things along...))
Doctor Han Lee
player, 23 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B2
Wed 21 Aug 2013
at 19:37
  • msg #165

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Han moves amongst the unconscious forms and sees Special Jim. Moving to him quickly, he tends to the man's wounds using the arts his father taught him.


15:17, Today: Doctor Han Lee rolled 1,4 using 1d8,1d6, rerolling max with rolls of 1,4. Healing.

I assume he is someone I can heal.

Worm Cultists
NPC, 25 posts
Hail the Conqueror Worm!
P6 T5 F0 Cha -6 Extra
Thu 22 Aug 2013
at 07:04
  • msg #166

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

[[You can heal NPCs, but there's a penalty for physical healing (i.e. with bandages rather than supernatural means) if you don't have sufficient equipment. Dunno about wound penalties for Extras...Stray?

Also, if you heal Spesh enough to move he's just going to attach himself to Jack/Bullock's ankles and get shot again, because he's...special and Bullock is having a Bad Day.]]

The Stray
GM, 873 posts
The Marshal
'round these parts
Thu 22 Aug 2013
at 07:20
  • msg #167

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Extras don't suffer from Wound Penalties like Wild Cards do--they go straight to Incapacitated when injured. So no wound Penalties on this healing check.

For the sake of not complicating things further, Special is healed enough that he won't die, but is still going to be unconscious. Whether he comes back again is something we'll have to worry about later, won't we? ;) ))

Freiherr von Steinhof
player, 148 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W3R2B1
Thu 22 Aug 2013
at 07:42
  • msg #168

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Stray:
((OOC: Just waiting on a post from Von Steinhof or The Professor to move things along...))


Von Steinhof grabs the rope, pulling it taut.
"Come down, now, my good gentleman. Careful about that chair. You can let go now, it is not high."

He keeps talking the whole time while The Professor slowly climbs down.

"Major von Steinhof. I think we have to wait for a more formal introduction."

He pulls on the rope once more.
"Good, now the next one, please!"
Doctor Han Lee
player, 24 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B2
Thu 22 Aug 2013
at 14:57
  • msg #169

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to The Stray (msg # 167):

The healing is magical actually (Shaolin Healing is described as massage and acupuncture, should have made that more clear), but yea, since Speesh jim is an extra I was basically just trying to make sure he didn't die.
The Stray
GM, 875 posts
The Marshal
'round these parts
Thu 22 Aug 2013
at 16:52
  • msg #170

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: All healing, whether using the skill or magic, has to deal with the wound penalty as a modifier. The wound penalty thing is mentioned specifically in the power's description.

The main advantages of the power over the skill is that you don't need supplies unless it's part of your trapping, you can make multiple attempts to heal wounds (you only get one attempt when you use the skill), you can heal more than 2 wounds at a time, and you don't have to spend 10 minutes on each healing attempt. The penalty to checks is part of the balancing mechanism (though the Healer edge adds to both natural and magical healing).))

Seth Bullock
NPC, 29 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R1B0
Thu 22 Aug 2013
at 18:50
  • msg #171

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

OOC: My apologies for the delay... missed this post.

Jack McCall:
In reply to Seth Bullock (msg # 159):

"Oh, fuck you Bullock!" McCall spits back. "I'm you're only fucking hope of putting an end to this! There's more where these nutcases came from! You think they attacked here at random? LOOK!" He points down the street, where another fire burns. "Ain't that the hardware store you own with that Jew? They ain't after me, marshal--they're gunning for you! So get that gun out of my face!"

And indeed, it does seem to be the store Bullock has a part interest in...and suddenly, Bullock has to wonder what's become of his business partner Sol Star...

((OOC: 00:38, Today: Jack McCall rolled 7,0 using d8-3,d6-3, rerolling max with rolls of (8+2)10,3. Resisting ToW. He actually managed to resist that. I'm impressed.

Jack's still On Hold, but talking is a free action.))

Doctor Han Lee is before the remaining cultist.


Bullock grits his teeth, then notices Han.
"Doc!" he yells, then once he has Han's attention continues:
"Would you mind making sure that this man here doesn't bleed out? I have to look after my business associate. Do you have a gun?"


Bullock's voice is pressed, his anger barely bubbling under the surface of politeness. But it is obvious to Han that Bullock's anger is not directed at him.
Doctor Han Lee
player, 26 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B2
Thu 22 Aug 2013
at 19:40
  • msg #172

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Han looks up from Special Jim, "You wish me to mend Mr McCall?" He rises once he is sure the special cultist is stabilized and walks towards the two men.

"As you insist, Seth.  Please Mr. McCall, try and relax." Without another word Han sets to work, his fingers hitting pressure points in just the right order to unlock some of the deeper secrets of the bodies natural means of healing.  After a moment he nods.

"He will not die on you as he currently is. More mending can be given but I do not know how healthy you want a condemned man to be. And yes Seth, I have a gun, but I have much less control over the type of wounds a bullet does than those I inflict with my feet."

15:36, Today: Doctor Han Lee rolled 5,7 using 1d8,1d6, rerolling max with rolls of 5,(6+1)7. Power: Healing roll.

So that 7 with what I assume is a 3 wound penalty will be enough to heal a single wound for Jack McCall.

Seth Bullock
NPC, 30 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R1B0
Thu 22 Aug 2013
at 20:41
  • msg #173

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Good. Would you mind keeping an eye on him? Use the gun, if you have to. He already tried to escape once."

He nods in the cultist's direction.
"We'll have to find a safe place to lock the two of them in until we have a new jail."
Doctor Han Lee
player, 29 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B2
Thu 22 Aug 2013
at 21:26
  • msg #174

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Three of them, Marshall. I just made certain that other one doesn't die.  Do you have bindings for them? We could put them in a barn or something."  Han rose and pulled his gun. He pointed it at McCall, "Shouldn't we put this one with them?"
Jack McCall
NPC, 30 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Fri 23 Aug 2013
at 01:15
  • msg #175

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

McCall, still armed with the rifle he'd purloined from the cultist, points the weapon right back at Han. "Don't you fuckin' think about it, chink. I got your number."

"Hey!" he shouts at the Marshal. "Bullock, you ain't gonna get through this without my help! I told you, I know where these jokers came from, and I can take you there. And if they were trying to snatch me and you, it's a good bet they were goin' to snatch up the Jew as well!" His aim is a little unsteady, but at the distance between him and Han, he doesn't need to be that accurate. "You want my help, have the chink heal my leg all the way! And then, when all is said and done and we've taken down these pricks, I get to ride out of here, free and clear. That's my price!"
Doctor Han Lee
player, 30 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W2R1B2
Fri 23 Aug 2013
at 05:08
  • msg #176

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Han scowls, and resists the urge to put his foot into the man's mouth.  He lets Seth make the call, since he is Seth's prisoner.
Jackie Wells
NPC, 40 posts
Law Dog
P7 T8 (2) W0 F0 Cha +2
Sun 25 Aug 2013
at 03:48
  • msg #177

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Freiherr von Steinhof:
The Stray:
((OOC: Just waiting on a post from Von Steinhof or The Professor to move things along...))


Von Steinhof grabs the rope, pulling it taut.
"Come down, now, my good gentleman. Careful about that chair. You can let go now, it is not high."

He keeps talking the whole time while The Professor slowly climbs down.

"Major von Steinhof. I think we have to wait for a more formal introduction."

He pulls on the rope once more.
"Good, now the next one, please!"


The woman with the short blonde hair and burgundy dress is already up on the curtain rod, opening the window, while the professor-type person struggles with the climb. Another lady, looking quite nervous at the prospect of trying to climb a flimsy curtain to any sort of safety, stands nearby.

A fellow with a wide-brimmed hat, who looks a bit like he's spent time on a dusty trail, points towards the stage. "I think there's another exit back there. I saw the guy who volunteered back out behind the curtain, and I don't see the Professor or his daughter anywhere...I reckon they've skedaddled."

"I can make it from here." The blonde yells down. "There ain't much in the way of hand holds or fire exits, but I think I can make the drop without breaking anything." She unlaces and then kicks off her high-heeled boots. "Especially if'n I don't wear those."
The Professor
player, 272 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W4R4B1
Sun 25 Aug 2013
at 04:28
  • msg #178

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Allright, I am right behind you," The Professor calls out.
The Stray
GM, 879 posts
The Marshal
'round these parts
Sun 25 Aug 2013
at 04:31
  • msg #179

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: So the Professor is going up with Jackie? Down with the mysterious stranger?)
The Professor
player, 273 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W4R4B1
Sun 25 Aug 2013
at 04:48
  • msg #180

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

OOC - Up with Jackie
Freiherr von Steinhof
player, 149 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W4R2B1
Sun 25 Aug 2013
at 16:13
  • msg #181

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

VOn Steinhof furrows his brow as he apparently just scared the distinguished-looking man away back up the rope.

Well, to each his own.

He let's go of the rope, bows slighlty and yells: "Maybe another time, then!"

Then he climbs up the stage, going towards the back, searching for the exit that James most certainly must have taken.
Seth Bullock
NPC, 31 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R2B0
Mon 26 Aug 2013
at 06:57
  • msg #182

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jack McCall:
McCall, still armed with the rifle he'd purloined from the cultist, points the weapon right back at Han. "Don't you fuckin' think about it, chink. I got your number."

"Hey!" he shouts at the Marshal. "Bullock, you ain't gonna get through this without my help! I told you, I know where these jokers came from, and I can take you there. And if they were trying to snatch me and you, it's a good bet they were goin' to snatch up the Jew as well!" His aim is a little unsteady, but at the distance between him and Han, he doesn't need to be that accurate. "You want my help, have the chink heal my leg all the way! And then, when all is said and done and we've taken down these pricks, I get to ride out of here, free and clear. That's my price!"


Bullock raises his gun and points it at McCall's head.
"You drop the rifle right now, McCall, or I'll repay your crime against Bill Hickock right here on the spot. The only difference would be that you'd see the man who's shooting you in the head.
Then we'll see about Sol. Then we might see about those idiots."
He indicates the dead and injured worm cultists with a slight nod of his head.
"And then you'll stand trial. And then God may have mercy on your soul. Or I'll shoot you right now for threatening a citizen and for escaping jail. Should I count to three or will you drop the rifle now?"
Jack McCall
NPC, 31 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Mon 26 Aug 2013
at 08:22
  • msg #183

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

McCall rolls his eyes. "You ain't listenin' to me. I ain't the one with shit to lose here! You shoot me, you won't ever find them, not before they've taken away everythin' you love! They've already destroyed your jail and your place o' business. What's next? Don't you got a wife and kid? And worse, don't everyone in town know that? How safe are they right now, while you're here yellin' at me?" He smirks. "Face it, Bullock. I am the only thing standin' between you and utter ruin. I know what you need to, and I have a price. Or you can shoot me, and lose it all! Sure, maybe you can beat the info out o' these pricks you got here...but it'll be too late to save anyone you care about from them! So what's it gonna be, Bullock? What's it gonna be? Because I tell you one thing. One way or another, I am not going back to jail!"
Doctor Han Lee
player, 32 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R1B2
Mon 26 Aug 2013
at 15:18
  • msg #184

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Han cares greatly for Seth, the man had always been kind to him, shown him respect.  He looks over to Seth, "Marshall, those others will not been waking for a while, we should check on your family, we can bring McCall with us and see if his doomsaying has truth. If he double crosses us, well he can be put down elsewhere just as easily as here."
The Stray
GM, 891 posts
The Marshal
'round these parts
Tue 27 Aug 2013
at 06:10
  • msg #185

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Von Stienhof, the woman, and the dark-dressed bloke with the pencil mustache make it out to the street. Deadwood is in Chaos. They can see the smoke from three--no, four fires rising into the night sky. People from the theater have mingled with the panicking crowds, while soldiers rush about ordering civilians out of their way. A few bucket brigades have formed, lines of people passing water from the creek to toss on buildings that haven't yet caught, but a wind is picking up...this fire is going to spread.

Someone behind the theater screams--it sounds like the girl who was with Professor burns. "Help!" she screams. "Get away from him! Stop! Somebody, help!"

((OOC: Which way are you headed, Von Steinhof?))


Here's a map of where the fires are in relation to each other, though there's one more that can't be seen from this map, as it's a bit further away. As you can see, James Wilder's quite a distance away from the nearest fire, which is the one at the jail.
Jackie Wells
NPC, 41 posts
Law Dog
P7 T8 (2) W0 F0 Cha +2
Tue 27 Aug 2013
at 06:16
  • msg #186

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Professor:
"Allright, I am right behind you," The Professor calls out.


The curtain rod was not meant to take much weight, so Jackie drops down, rolling in the mud and staining her dress. She looks up. "Come on, Professor!" She shouts. "I got you!"

Even as she speaks, there's a scream from the back of the theater. "Help!" The girl (it sounds like a girl, at any rate) screams. "Get away from him! Stop! Somebody, help!"

((OOC: Professor, make an Agility check as you drop. If you succeed, you roll with the fall and take no damage. If you fail, you take 1d6+1 damage from the fall))
Seth Bullock
NPC, 32 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W1R2B0
Tue 27 Aug 2013
at 12:42
  • msg #187

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Doctor Han Lee:
Han cares greatly for Seth, the man had always been kind to him, shown him respect.  He looks over to Seth, "Marshall, those others will not been waking for a while, we should check on your family, we can bring McCall with us and see if his doomsaying has truth. If he double crosses us, well he can be put down elsewhere just as easily as here."


Bullock seems to consider this, his eyes burning just as much as the inferno that used to be the jail.
Finally, he relents. "Alright. We make sure these idiots can't escape, then check out the store and my home. Let's see how reliable you can be, McCall. Why don't we start with everybody lowering their guns right now?"

He waits until McCall and Han do so, then lowers his pistol as well.
"Let's tie them up."

When they finally start walking toward his store, Bullock carefully reloads his gun.
Freiherr von Steinhof
player, 150 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W4R2B1
Tue 27 Aug 2013
at 12:58
  • msg #188

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Stray:
Someone behind the theater screams--it sounds like the girl who was with Professor burns. "Help!" she screams. "Get away from him! Stop! Somebody, help!"

((OOC: Which way are you headed, Von Steinhof?))

((OOC: Well, a damsel in distress clearly asks for an intervention from me, right? Unless I see James somewhere around?))

Von Steinhof seems calm, even amused about the chaos erupting all around him.

"There will be a lot of rebuilding necessary." He points at one of the bucket line. "And perhaps someone will start a, what do you call it? Fire company?"

He turns toward the scream. "Hm. If you will excuse me, Madame, but I believe that there is someone needing my assistance. You, my dear gentleman", he nods at the mustache, "will you guard this woman? It would be very unfortunate if something happened to her."

He strokes his own mustache. "My, my, Colonel or General or Governor Custer will certainly be happy about this possibility to proof his merit as an administrator."
Doctor Han Lee
player, 35 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W3R1B2
Tue 27 Aug 2013
at 15:37
  • msg #189

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Han happily holsters his gun, and he backpedals to the unconscious cultists. He never shows McCall his back, if he can help it, but proceeds to tie up the cultists.
James Wilder
player, 231 posts
Gunslinger
P5 T6 F- W- FC:W5R-B2
Thu 29 Aug 2013
at 18:59
  • msg #190

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James arrived on the scene not sure what exactly was going on. People were tying up other folks and no one looked particularly friendly. "The hell... ain't folks got better things to do right now?" he muttered as he approached the jail.
Jack McCall
NPC, 32 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Sun 1 Sep 2013
at 04:27
  • msg #191

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

McCall, for his part, doesn't take his eyes of either Han Lee or Bullock, and never really lowers his rifle, which makes him less than helpful tying up the cultists. Still, Han and Bullock are mostly finished with the task when Jack suddenly shouts "What the HELL is that!?" And starts waving his rifle at an approaching figure.

The figure is...strange. It's clad in a bulky-looking suit made of a baggy-looking brown material, with a helmet a bit like that on a diving suit with a clear faceplate that shows a face behind it. Despite how ungainly it looks, the man inside doesn't seem to be encumbered by it much. Behind him is another man, who looks like he's been in some kind of fight and is staggering along in a bit of a daze. The second man has a thousand yard stare, and there's blood on his shirt and duster--he might be injured.

"It's more o' them!" McCall shouts as he levels his rifle at the new arrivals.
Bloody Marty Coltrane
NPC, 2 posts
Ruthless Enforcer
P7 T8 F0 Cha -4 Hechman
Sun 1 Sep 2013
at 04:41
  • msg #192

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Freiherr von Steinhof:
Von Steinhof seems calm, even amused about the chaos erupting all around him.

"There will be a lot of rebuilding necessary." He points at one of the bucket line. "And perhaps someone will start a, what do you call it? Fire company?"

He turns toward the scream. "Hm. If you will excuse me, Madame, but I believe that there is someone needing my assistance. You, my dear gentleman", he nods at the mustache, "will you guard this woman? It would be very unfortunate if something happened to her."

He strokes his own mustache. "My, my, Colonel or General or Governor Custer will certainly be happy about this possibility to proof his merit as an administrator."


"Aye aye, cap'n!" The gunslinger gives Von Steinhof a mock salute. "Come on, darlin'." he says to the woman, grabbing her arm. "We gotta mosey."

The woman protests, and shrugs out of the gunslinger's grasp, but she follows along as he leads her back towards the street, leaving Von Stienhof to head off to the rescue.

The scene when he arrives is less than reassuring. Half a dozen thugs with drawn pistols stand in a semicircle around Professor Burns, his daughter, and a tall, hard-looking fellow. The tall fellow has the Professor up against the wall and is threatening him with a very large pistol.

"I'm only going to ask you one more time, Professor." The hardcase growls. "The DMA wants to know where them miners went. You're going to tell us, or I will blow your brains out. Hell, I might do it anyway, just for fun. Start talking."

"This is all a simple misunderstanding..." The Professor babbles, but it's the girl who leaps in and tugs at the violent man's gun arm.

"Let him go!" She yells "Get off him!"

The hradcase backhands her with his pistol arm, sending her falling into the mud. he returns his pistol to Professor Burns; temple, and cocks the gun. "Now, what were you saying?"
Freiherr von Steinhof
player, 151 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W5R2B1
Sun 1 Sep 2013
at 07:44
  • msg #193

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Pity. James would've loved that.

((OOC: Also, they're lucky they're running into Leopold and not Pierce.))

For a moment, Leopold regrets having brought only one gun. But then again, he'd still be outnumbered. This ould not be won by bullets. At least not only bullets.

"Ah, here you are!" he exclaims, to draw the men's attention. Leopold hurries forward, hands clearly visible.
He takes a moment, quite theatrically.
"The DMA has sent me to find you... this here..." he waves his hand at Burns and his "daughter", "can wait. In case you did not notice, the town is on fire!"


OOC: Persuasion power!
09:43, Today: Freiherr von Steinhof rolled 7,9 using d8+4,d6+4, rerolling max with rolls of 3,5. Persuasion.

Bloody Marty Coltrane
NPC, 3 posts
Ruthless Enforcer
P7 T8 F0 Cha -4 Hechman
Sun 1 Sep 2013
at 08:12
  • msg #194

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Who the fuck are you?" The hardcase growls, but the other men look nervously at the columns of smoke that are rising from around them, distant as they may be.

"You know, Marty, maybe we should..." one of the men starts to say, but the hardcase's deathglare cuts the sentence short.

"Let the fucking soldiers handle it. They wanted Deadwood? They got it. It ain't got nothin' to do with us. Frank himself wanted us to put the boots to this asshole. You got a problem with that?

((OOC: 00:56, Today: Bloody Marty Coltrane rolled 5,2 using d6,d6, rerolling max with rolls of 5,2. Resisting ToW. Marty buys into the premise.

I'm counting this as a Social Conflict. You're going against Marty's Intimidation. he has the Strong-Willed edge, which adds to his Intimidation rolls. You will have to make arguments persuasive enough to beat him to convince his men to break this off.

01:09, Today: Bloody Marty Coltrane rolled 4,6 using d8+2,d6+2, rerolling max with rolls of 2,4. Intimidate.

01:10, Today: Bloody Marty Coltrane rolled 5 using 1d6, rerolling max with rolls of 5. red chip.

Total of 11, which means Coltrane has matched von Steinhof in this round. Von Steinhof has 2 more tries to get an edge over the leader of the DMA thugs.))

Freiherr von Steinhof
player, 152 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W3R2B1
Sun 1 Sep 2013
at 14:00
  • msg #195

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"I am the man Frank said to tell you to stop wasting time with him and come back and help put out the fire threatening the DMA premises!"
Leopold shrugs. "If Frank wanted to know you my name, he would have, don't you think? Anyway, we can discuss that later.
Here, why don't I keep an eye on those two until this fire has been taken care of?"



((Chip count updated with this post.

15:59, Today: Freiherr von Steinhof rolled 10,9 using d8+4,d6+4, rerolling max with rolls of 6,5. One more white chip.

15:58, Today: Freiherr von Steinhof rolled 5,7 using d8+4,d6+4, rerolling max with rolls of 1,3. Persuasion, white chip.

15:58, Today: Freiherr von Steinhof rolled 7,6 using d8+4,d6+4, rerolling max with rolls of 3,2. Persuasion.))

Bloody Marty Coltrane
NPC, 4 posts
Ruthless Enforcer
P7 T8 F0 Cha -4 Hechman
Sun 1 Sep 2013
at 17:28
  • msg #196

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Frank, Mebbe we should..." One of the men starts, but Marty cuts him off.

"I don't think so. The whole fucking forest would have to be on fire before the stockade went. And I don't remember any fucking Germans hanging around...except in line at the theater." He looks at Von Stienhof and grins. "And tell me this, friend. What's Frank's last name? Eh?"

((OOC: 10:23, Today: Bloody Marty Coltrane rolled 7,10 using d8+2,d6+2, rerolling max with rolls of 5,(6+2)8. Intimidate. He's managed to match you again...hope you have a clever ruse and a good roll!))
Freiherr von Steinhof
player, 153 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R2B1
Sun 1 Sep 2013
at 20:28
  • msg #197

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Leopold rolls his eyes.
"Yes, now why did you not see me before with Frank, what do you think, Marty? It could not possibly have anything to do with his secret plans regarding Custer and the... whatever bloody tribe those indians around here belong to. I mean, what possible reason could there be for me staying in the bloody room right next to Custer."

He shrugs.

"You know what, forget it. I thought I would do you boys a favor, but please, be my guest and sort it out with Frank later. I'm sure he'll understand why you didn't follow his orders. He doesn't put that much weight on loyalty, right?"

He takes a few steps backwards, slowly turning, as if he was leaving.

That better work now...


22:27, Today: Freiherr von Steinhof rolled 19,7 using d8+4,d6+4, rerolling max with rolls of (8+7)15,3. White chip!
22:26, Today: Freiherr von Steinhof rolled 6,5 using d8+4,d6+4, rerolling max with rolls of 2,1. Persuasion.

Bloody Marty Coltrane
NPC, 5 posts
Ruthless Enforcer
P7 T8 F0 Cha -4 Hechman
Sun 1 Sep 2013
at 20:37
  • msg #198

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Oh, that." Marty rolls his eyes. "Right. Fine." He looks at the rest of his men. "Go with the lieutenant or whatever there. I'll handle these shits on my own."

The six men nod, and start following behind Von Steinhof.

((OOC: 13:33, Today: Bloody Marty Coltrane rolled 8,3 using d8+2,d6+2, rerolling max with rolls of 6,1. Intimidate. Nice job.

Marty isn't convinced, but decides it's better safe than sorry. He provides the minimum amount of support possible.))

Freiherr von Steinhof
player, 154 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W1R2B1
Sun 1 Sep 2013
at 20:47
  • msg #199

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Leopold leads the men back around the corner of the theater.
"You go on, now. In this chaos, most will not think twice about seeing me with you, but if someone with half a brain does, the game, as they say, is up. We have spent too much time preparing all this to blow it on a stupid mistake.
Go on, I'll walk the other way and meet you there."


22:45, Today: Freiherr von Steinhof rolled 8,9 using d8+4,d6+4, rerolling max with rolls of 4,5. More white..
22:45, Today: Freiherr von Steinhof rolled 5,7 using d8+4,d6+4, rerolling max with rolls of 1,3. More lying... I mean Persuasion.

DMA Thug
NPC, 5 posts
Angry Miners
P# T# W0 F0 Cha #
Sun 1 Sep 2013
at 21:00
  • msg #200

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The thugs, being preoccupied by the thought of their stronghold ablaze and not being all that bright, take this at face value and head off around the building, out of sight.
Freiherr von Steinhof
player, 155 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W1R2B1
Mon 2 Sep 2013
at 06:34
  • msg #201

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Leopold forces himself to wait a few moments, before going bqck behind the theater again. He draws his pistol. He was no gunman, but the liked his odds a lot more now, if his words failed him.

((If possible, I'd like to take a route to the back of the theater, where Marty wouldn't see me right away, ideally turning up behind him.))
The Stray
GM, 907 posts
The Marshal
'round these parts
Mon 2 Sep 2013
at 06:57
  • msg #202

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Make a Stealth check, then. He counts as an Active Guard))
Freiherr von Steinhof
player, 156 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W1R2B1
Mon 2 Sep 2013
at 07:11
  • msg #203

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)


09:11, Today: Freiherr von Steinhof rolled 5 using 1d6, rerolling max with rolls of 5. red chip.
09:11, Today: Freiherr von Steinhof rolled 3,5 using d4,d6, rerolling max with rolls of 3,5. Stealth.

Total of 10

Bloody Marty Coltrane
NPC, 6 posts
Ruthless Enforcer
P7 T8 F0 Cha -4 Hechman
Mon 2 Sep 2013
at 07:35
  • msg #204

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Von Steinhof retraces his steps back behind the theater, to the alley where the hardcase is still threatening the Professor.

"Look, I don't know what happened to the gentlemen you're referring to." Professor Burns is on his knees, speaking rapidly as Marty presses the gunbarrel into his temple. "I remember them, certainly--very generous they were, to invest in my endeavors. But I haven't seen any of the gentlemen you're asking about in weeks, some of them in months! Why on Earth are you doing this, man?"

"The DMA protects it's own." Marty snarls. "Kent and Locke might have pulled up stakes and left, sure. But Copeland? Lawrence? They were pretty big men around here. They wouldn't just get the urge to walk away. And they were last seen talking to you!"

"Yes!" The Professor snaps. "They came by my residence to discuss the project. They were impressed, they invested a modest sum towards it's completion...and then they left! What are you insinuating? That I am responsible for your miner's alliance falling out of touch with them? You're blinkered!"

((OOC: 00:20, Today: Bloody Marty Coltrane rolled 2,4 using d6,d6, rerolling max with rolls of 2,4. Notice. Sorry, Marty.

Looks like Von Steinhof has caught him unawares. Since you got a Raise and the circumstances warrant it, you also have The Drop.

However, Marty currently has The Drop on Professor Burns there, so you'll have to approach this delicately.))

Freiherr von Steinhof
player, 157 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W1R2B1
Mon 2 Sep 2013
at 10:59
  • msg #205

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Ah. This might call for a more dramatic entrance.

Leopold pondered the situation for a moment. He could shoot this man, certainly, and it would probably be the easiest way of dealing with this situation.
But it would raise many questions and hinder his mission longterm.

But he could shoot the gun out of the man's hand, certainly...

Leopold raises his pistol, closes an eye and takes careful aim.


12:57, Today: Freiherr von Steinhof rolled 5,12 using d10+4,d6+4, rerolling max with rolls of 1,(6+2)8. Disarming Marty.

Unsure about the other modifiers, but I'm thinking: -4 for small target, possibly a +2 for Aim maneuver.

So that would result in a 8 or 10, still a hit with a raise.

12:58, Today: Freiherr von Steinhof rolled 10 using 3d6+1, rerolling max with rolls of 3,2,4. Damage for Disarm.

Hm. I was hoping for more, but you have to take what you can get.


James Wilder
player, 232 posts
Gunslinger
P5 T6 F- W- FC:W5R-B2
Tue 3 Sep 2013
at 13:35
  • msg #206

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Jack McCall (msg # 191):

James raised his hands in a hurry - knowing it to be a good idea. "No no I'm here to help!" He paused to let that set in before continuing, "This is a suit from Hyram Burns and is supposed to protect against fire."
Doctor Han Lee
player, 39 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R1B2
Tue 3 Sep 2013
at 14:48
  • msg #207

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Han's eyes are filled with wonder. He speaks to the helmeted man (James W) "Please, let us not delay you from helping with the fires then. What can this one do to help you?"
Seth Bullock
NPC, 33 posts
Deadwood's marshal
P6 T6 W0 F0 Cha 0 W2R2B0
Tue 3 Sep 2013
at 17:43
  • msg #208

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Lower your damned rifle, McCall. You ain't shooting anybody without askin' first, get it?"
Bullock growls.
The Marshal nods at James, more friendly than before.
"Your help's much appreciated - we were about to see about my partner and our store", he points in the directon of the building, already starting to walk.
James Wilder
player, 234 posts
Gunslinger
P5 T6 F- W- FC:W6R-B2
Wed 4 Sep 2013
at 13:41
  • msg #209

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

James looked confused, but no one could really see it. He glanced back as he followed after the authoritative fellow (Bullock) to see if Jimmy had come along for the ride or not.
Doctor Han Lee
player, 40 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R1B2
Thu 5 Sep 2013
at 16:51
  • msg #210

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

As they walk off, Han looks over the contraption. "Is this some design from an inventor of some sort, how long did it take you to get all this stuff on?"  For not the first time this day, Han's youth is showing for all to see.
Jack McCall
NPC, 33 posts
Cowardly Bushwhacker
P5 T6 W0 F0 Cha 0
Fri 6 Sep 2013
at 01:07
  • msg #211

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"We'll see about that, asshole." Jack mutters beneath his breath, but he does, in fact, lower the rifle. Out loud, he says, "Hey! Chinaman! Quit ogling the spaceman and finish fixin' my damn leg! I ain't gonna be no good at all to you if'n I have to hop over all o' Deadwood."

"Deadwood..." the disheveled man next to the man in the suit mutters. "...but how..?" he shakes his head, then nudges Wilder.
Bloody Marty Coltrane
NPC, 7 posts
Ruthless Enforcer
P7 T8 F0 Cha -4 Hechman
Fri 6 Sep 2013
at 07:11
  • msg #212

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Freiherr von Steinhof:
12:57, Today: Freiherr von Steinhof rolled 5,12 using d10+4,d6+4, rerolling max with rolls of 1,(6+2)8. Disarming Marty.

Unsure about the other modifiers, but I'm thinking: -4 for small target, possibly a +2 for Aim maneuver.

So that would result in a 8 or 10, still a hit with a raise.

12:58, Today: Freiherr von Steinhof rolled 10 using 3d6+1, rerolling max with rolls of 3,2,4. Damage for Disarm.

Hm. I was hoping for more, but you have to take what you can get.



((OOC: Disarming with a Ranged weapon is -2 (called shot to limb), -4 if you're trying to make it nonlethal (aiming at the weapon itself instead of the limb). Aiming adds +2 as normal.

I need to know what modifiers you were going for before proceeding--lethal or nonlethal? Aim maneuver added in or not?))

Freiherr von Steinhof
player, 158 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W1R2B1
Fri 6 Sep 2013
at 11:02
  • msg #213

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Nonlethal, shooting the gun itself. And I'd take the time to aim. So that's...

+4 The Drop
+2 Aim
-4 Small Weapon

Total of +2
Result: 10))

James Wilder
player, 235 posts
Gunslinger
P5 T6 F- W- FC:W6R-B2
Fri 6 Sep 2013
at 13:02
  • msg #214

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Doctor Han Lee:
"Is this some design from an inventor of some sort, how long did it take you to get all this stuff on?"
"Yep the fella playin' at the made it Langrishe Theater. Didn't take long to get into, but I had help." James said frankly, he had no clue how the thing worked. His eyes shifted to McCall for a long moment as though trying to piece something together. The gunslinger looked back at his friend and shrugged slightly.  His feet kept pushing him towards Bullock and his building.
Doctor Han Lee
player, 41 posts
Doctor or Chi Master
P7 T6 W0 F0 Cha +0 W4R1B2
Fri 6 Sep 2013
at 14:16
  • msg #215

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"You seem to be in as good of spirits as one can expect, the rest of the mending will occur when we arrive at Seth's house. Time is of the essence." he says not taking his eyes off Wilder's outfit. "And the Chinaman should be addressed as Doctor Lee."
Bloody Marty Coltrane
NPC, 8 posts
Ruthless Enforcer
P7 T8 F0 Cha -4 Hechman
Fri 6 Sep 2013
at 17:27
  • msg #216

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Bloody Marty Coltrane (msg # 212):

Ah. This might call for a more dramatic entrance.

Leopold pondered the situation for a moment. He could shoot this man, certainly, and it would probably be the easiest way of dealing with this situation.
But it would raise many questions and hinder his mission longterm.

But he could shoot the gun out of the man's hand, certainly...

Leopold raises his pistol, closes an eye and takes careful aim.

The pistol cracks, and Marty's pistol goes flying off into the darkness. "Son of a whore!" he swears, and whirls to face von Steinhof. His hand dips towards his belt as he yanks a curved cavalry saber free. Von Steinhof sees metal shards sticking from his flesh as he brandishes the weapon, but Marty doesn't seem to even feel it, and the blood oozing from the wounds is dark and sluggish.

"You're gonna rue the day you ever set eyes on Bloody Marty Coltrane, asshole!" The man growls as he charges the major. He moves quickly and competently into a fighting stance that will make further gunplay against him difficult at best.

((OOC: And here's why I needed to know whether it was lethal or nonlethal: Marty's a Harrowed, and thus immune to nonlethal damage. He still has to roll to see if he can keep a hold of his gun, but he won't be Shaken or suffer any wounds from the attack.

He has to roll 14 or better on a Strength check to see if he keeps hold of his gun. (you forgot to add in the damage bonus from The Drop in your original post).

10:16, Today: Bloody Marty Coltrane rolled 4,1 using d12,d6, rerolling max with rolls of 4,1. Strength! Nope. His gun goes flying off somewhere.

Marty snarls, draws his cavalry saber, and moves into Melee range to cut off any further attacks.

Draw initiative!

Marty's card: 4D))

Freiherr von Steinhof
player, 159 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W1R2B1
Fri 6 Sep 2013
at 17:43
  • msg #217

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

19:43, Today: Freiherr von Steinhof drew the single card: RJ! using the Deadlands system. Initiative.

Gotta go, will post later.


Freiherr von Steinhof
player, 161 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W2R2B1
Sat 7 Sep 2013
at 18:20
  • msg #218

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

020:19, Today: Freiherr von Steinhof rolled 3,10 using d8+2,d6+2, rerolling max with rolls of 1,(6+2)8. white chip.
20:19, Today: Freiherr von Steinhof rolled 5,3 using d8+2,d6+2, rerolling max with rolls of 3,1. Knowledge Occult, Joker Bonus.

I'm assuming a 10 is enough?
I'll go ahead and post accordingly and edit if needed.


Leopold notices the oozing blood. The dark color might be attributed to the bad light. Ignoring the pain in his hand, well, Leopold had gritted his teeth and fought through the pain a few times himself.
But as Coltrane closes in, more things become apparent. The pale flesh. The general look of... unhealthyness. The eyes, slightly sunken into the skull. And that smell. More than a "desperately needing a bath" stink. More of a "that piece of meat has been lying to long in the sun" stink.

That changes a few things.

Leopold doesn't waste time with a witty reply. Instead he reels back from bad swing of his assailant, bring his shiny new peacemaker up against Coltrane's chin and pulls the trigger.

20:45, Today: Freiherr von Steinhof rolled 16,2 using d10-2,d6-2, rerolling max with rolls of (10+8)18,4. white chip.
20:44, Today: Freiherr von Steinhof rolled 4,-1 using d10-2,d6-2, rerolling max with rolls of 6,1. Shooting, head shot, Joker Bonus.

20:47, Today: Freiherr von Steinhof rolled 11 using 3d6+3, rerolling max with rolls of 2,1,5. Peacemaker damage, +2 Joker damage.
Not sure if I get +4 damage for the headshot, or of The Drop still applies... That damage roll kinda sucks. :-)


"The name's Major Leopold von Steinhof, Mr. Coltrane. And your a lot easier on my eyes than my nose, I have to confess."


21:15, Today: Freiherr von Steinhof drew the single card: JS using the Deadlands system. Initiative.
This message was last edited by the player at 19:16, Sat 07 Sept 2013.
Bloody Marty Coltrane
NPC, 9 posts
Ruthless Enforcer
P7 T8 F0 Cha -4 Hechman
Sun 8 Sep 2013
at 05:52
  • msg #219

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"FUCK!" The dead man growls as the Major attempts to blow his head off. He jerks just as the hammer clicks down, and the bullet traces an oozing, dark line up his jaw instead.

He growls, not the most articulate response, then lunges forward, slashing through the major's sleeve. The saber digs into the muscles of his arm...

((OOC: Yup, that's enough, and the raise can justify the headshot.

The +4 Headshot damage applies, but the Drop is one-and-done. 15 damage total, which is only a single wound vs. his Toughness.

Marty attempts to Soak: 22:37, Today: Bloody Marty Coltrane rolled 8,2 using d12,d6, rerolling max with rolls of 8,2. Soak! That will do it.

Marty attempts to disarm The Major. Literally. He makes a Called Shot against the Major's gun arm. Marty has an Edge that allows him to cause Injuries when he makes Called Shots. The injuries are only temporary (until the end of the encounter) but can cause significant problems.

22:39, Today: Bloody Marty Coltrane rolled 2,12 using d8-2,d6-2, rerolling max with rolls of 4,(6+6+2)14. Disarm!

Damage: 13. That's a Shaken and 2 wounds for Von Steinhof. Also, he needs to make a Strength check vs. 13 or drop the pistol, as well as a Vigor check or gain the One-Armed hindrance for the rest of the encounter.

Card: 6H))

The Stray
GM, 917 posts
The Marshal
'round these parts
Sun 8 Sep 2013
at 06:29
  • msg #220

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Bullock, Wilder, Han Lee:

Please resume posting on the new Chapter 4.4: Cult of Worms thread.
Freiherr von Steinhof
player, 162 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W0R2B1
Sun 8 Sep 2013
at 11:38
  • msg #221

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

I'm thinking about playing the Ace adventure card, which would give me an automatic success and raise.
Question is: are the rolls depending on each other? Ie, if I take any wounds, then I have roll Strength and if I don't make that roll, then I need to roll Vigor?
Or do I have to roll all of them, anyway?

The Stray
GM, 921 posts
The Marshal
'round these parts
Sun 8 Sep 2013
at 14:13
  • msg #222

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: The Soak roll (should you spend a chip), Strength roll, and Vigor roll are all separate rolls. Succeeding on one won't obviate the need for the others. Of the three, the Vigor roll is the easiest, since it only requires a normal success. The Soak roll requires at least a success and raise to soak both wounds. The most difficult one is the one that keeps hold of your gun, since you need a 13 to keep it. A raise on that roll doesn't do anything special. Of the three rolls, losing his weapon is probably the least problematic, at least if the Major learned to keep his own cavalry saber handy.))
Freiherr von Steinhof
player, 163 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W0R2B1
Sun 8 Sep 2013
at 18:49
  • msg #223

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Alright, let's do this.
Spending a red chip to soak.

20:33, Today: Freiherr von Steinhof rolled 1,4 using d6,d6, rerolling max with rolls of 1,4. Soak.

That takes care of one wound. Still shaken.

Strength! 20:34, Today: Freiherr von Steinhof rolled 0,3 using d6-1,d6-1, rerolling max with rolls of 1,4. Strength.
Okay,... Pistol dropped.

Vigor:
20:35, Today: Freiherr von Steinhof rolled 3,3 using d6-1,d6-1, rerolling max with rolls of 4,4. Vigor.
Adding a red chip on top of that...

20:36, Today: Freiherr von Steinhof rolled 8 using 1d6, rerolling max with rolls of (6+2)8. Red chip on top.

Total of 11. Not that it does anything for me.

Unarmed, down to 1 Blue chip. But I carry my cavalry saber, of course - it was supposed to be a fashionable night out to the theater, after all. An officer can't go to such things naked.


Coltrane's saber cut down into Leopold's arm and Leopold winced, the heavy peacemaker falling from his hand.
He stumbled back and gritted his teeth.
"Ow. That hurt."

My turn!
Can I recover from being shaken?
20:39, Today: Freiherr von Steinhof rolled 3,3 using d8-1,d6-1, rerolling max with rolls of 4,4. Recover from shaken.
Curses. Adding my last and blue chip.

20:40, Today: Freiherr von Steinhof rolled 8 using 1d6, rerolling max with rolls of (6+2)8. Blue chip.
Huh, would you look at that. Usually those rolls come out to '1's only.
So I have an action without further penalty.


Leopold feigns a step to the left, then swirls around to the right, pulling his own saber from its sheath.
"If you prefer to do this the old-fashioned way, my good gentleman..."
Another feint and then he cuts upwards, again going for Coltrane's head!

Alright, here are my modifiers...
-1 wound
-2 multiaction (drawing saber + attacking)
-4 attack to the head

That's -7 on the roll.... I make a Called Shot attack against Coltrane's head and... drumroll, please... play the ACE adventure card, giving me an automatic success and raise.

Marshal: you get to draw two fate chips for that.

Damage roll: +4 for head attack. Extra d6 for Raise. d6 for saber. d6 for Strength.

20:45, Today: Freiherr von Steinhof rolled 15 using 3d6+4, rerolling max with rolls of 5,5,1. Saber damage to Coltrane's head.
Oh, for fuck's sake....


20:47, Today: Freiherr von Steinhof drew the single card: 6D using the Deadlands system. Initiative.

Bloody Marty Coltrane
NPC, 10 posts
Ruthless Enforcer
P7 T8 F0 Cha -4 Hechman
Sun 8 Sep 2013
at 19:16
  • msg #224

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Coltrane's quick for a dead guy. He's able to duck just enough to turn the potentially lethal hit into a shallow slice across his larynx. Dark blood oozes from the ghastly slash, and Coltrane grins. There's a dark, evil promise of pain and lingering death in his eyes.

"Run." he says as he advances.

((OOC: 15 is still a wound. Coltrane here is a Henchman, not a full-on Wild Card, so unless he soaks, he's down. Still, he has a vigor of d12, so he's not going down easy.

12:01, Today: Bloody Marty Coltrane rolled 1,9 using d12,d6, rerolling max with rolls of 1,(6+3)9. Soak!

Since you used an Adventure card to little effect, I'll allow you to get a single additional use out of a card you have without spending any chips.

Coltrane takes the opportunity to initiate an Intimidation Test of Wills against Von Steinhof.

12:12, Today: Bloody Marty Coltrane rolled 2,8 using d8,d6, rerolling max with rolls of 2,(6+2)8. Intimidate.

Leopold, roll Spirit to resist.

Card: 3S. At least he's still rolling shit for initiative.))

Freiherr von Steinhof
player, 164 posts
Officer and Gentleman
P6 T5 W0F0 Cha:+2 W0R2B1
Sun 8 Sep 2013
at 19:44
  • msg #225

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)


21:37, Today: Freiherr von Steinhof rolled 1,8 using d8-1,d6-1, rerolling max with rolls of 2,(6+3)9. Resist intimidate?
Hell, yeah!

I'll be trying a little Test of Will myself...

21:40, Today: Freiherr von Steinhof rolled 3,5 using d8+1,d6+1, rerolling max with rolls of 2,4. Test of Wills vs. Coltrane's Smarts.

Hmmm... +2 from Charismatic. If I read Snakeoil Salesman correctly, I only get +2 outside of combat.



Leopold seemingly relaxes slightly.

"Run? That won't be necessary." Then, louder, "Shoot him in the head, James. I'm getting tired of this."


21:43, Today: Freiherr von Steinhof drew the single card: 10C using the Deadlands system. Initiative.

Where's Burns and his assistant, by the way? Still gawking or did they get away?


Hyram Burns
NPC, 7 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Sun 8 Sep 2013
at 22:25
  • msg #226

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Marty looks around. "Wha..?"

"The name is Hyrum, not James." Says a voice from behind the Major. Professor burns stands there at the edge of the alleyway. He's toting a device that looks a lot like a canister of some kind on his back, while in his hands are a rifle-like device with a wide nozzle with a burning blue match glowing in front of it. The rifle-thing is attached to the canister on his back by way of a hose. "But I think I'll 'shoot him' all the same. Thank you for rescuing me. Now prepare to DUCK!"

And with that, he squeezes the trigger of the device. Fire spurts from the device in a wave...

((OOC: Nice.

The Snake-oil Salesman bonus only applies outside of combat, yes. Marty rolls to resist: 15:12, Today: Bloody Marty Coltrane rolled 1,3 using d6,d6, rerolling max with rolls of 1,3. Smarts.

Good enough for a +2 bonus to your next action.

Speaking of Burns...

Burns and his "daughter" snuck away to get their inventions at their nearby steam wagon. Burns is getting the Flamethrower he keeps as part of his act, while Cynthia is getting her Hellfire Suit on. Mad Scientists are not much good without their devices. I didn't want to just drop them on you like Deus ex Machinas to save your bacon, but now that you've asked about them, I feel justified adding them to the initiative count.

Card for the Burns: 7C That puts them ahead of Marty.

The Professor uses his flamethrower to attack Marty (and von Steinhof indirectly, as they are both in the Cone template). Professor Burns at least has the courtesy of warning von Steinhof about the attack...

15:22, Today: Hyram Burns rolled 7,6 using d6+2,d6+2, rerolling max with rolls of 5,4. Shooting!

Leopold, make an Agility check vs. 7 or be caught in the blast. I'll roll for Marty once you've rolled.

The Professor just let me know he's dropping the game, so he's giving me his character as an NPC. That means he and Jackie Wells might be along shortly.))

Freiherr von Steinhof
player, 166 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B0
Mon 9 Sep 2013
at 06:02
  • msg #227

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Oh, they can Deus ex Machina my ass outta trouble any day! :-)!

07:56, Today: Freiherr von Steinhof rolled 2,8 using d8-1,d6-1, rerolling max with rolls of 3,(6+3)9. Agility.


Obliged for the warning, Leopold jumps and rolls to the side, wisely choosing to go in the direction where he dropped his gun before, his eyes scanning the ground for a glint, a sparkle, where the flames would be reflected.

08:00, Today: Freiherr von Steinhof rolled 2,5 using d8+1,d6+1, rerolling max with rolls of 1,4. Notice - Dude, where's my gun?
Bloody Marty Coltrane
NPC, 11 posts
Ruthless Enforcer
P7 T8 F0 Cha -4 Hechman
Mon 9 Sep 2013
at 19:45
  • msg #228

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Marty screams as the flames envelope him, flails around, and dives into a nearby rain barrel. He looks singed and pissed off when he emerges from the waters, but instead of attacking, he takes off down the alley, apparently deciding he's had enough.

((OOC: I'll keep that in mind for when you get to know them better. }:D

Von Steinhof can easily find his gun in the flash of firelight, though it will take an Action to retrieve.

Marty attempts to dodge: 12:36, Today: Bloody Marty Coltrane rolled 3,1 using d8,d6, rerolling max with rolls of 3,1. Agility. No. No he does not.

Damage: 18 (Shaken and 2 wounds), plus I check to see if he catches fire.

12:37, Today: Hyram Burns rolled 2 using 1d6, rerolling max with rolls of 2. Fuego! Since Coltrane is not especially flammable, that's a no on fire.

12:39, Today: Bloody Marty Coltrane rolled 7,2 using d12,d6, rerolling max with rolls of 7,2. Close! So I spend a Red Chip.

12:39, Today: Bloody Marty Coltrane rolled 3 using 1d6, rerolling max with rolls of 3. red chip. That's a total of 10, which is enough to soak both wounds, but Marty's had enough and knows that he can't take on two wild cards by himself.

He spends his action Defending and Withrdawing from combat. This increases his Parry by 2 (to 9) and he gets to move his pace. Major, you get to make a free attack on him.))

Freiherr von Steinhof
player, 167 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B0
Mon 9 Sep 2013
at 19:57
  • msg #229

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

21:47, Today: Freiherr von Steinhof rolled 11,2 using d8-1,d6-1, rerolling max with rolls of (8+4)12,3. Fighting.

21:48, Today: Freiherr von Steinhof rolled 3 using 2d6, rerolling max with rolls of 2,1. Damage.


Leopold slashes once more after Coltrane, but the tip of his saber is barely slashing the dead man's fabric.

Leopold stands up and again looks for his pistol.

Picking it up, he nods at Burns.

"Thank you. I am afraid I cannot let him get away."

There's a dead man running around... and he has a whole gang.
Hyram Burns
NPC, 8 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Mon 9 Sep 2013
at 20:22
  • msg #230

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"No, sir. YOU are the one who deserves thanks. If not for you, my daughter and I...well, I'm not sure just what might have happened, had you not intervened." The professor says. "Be warned--he's with the Deadwood Miner's Alliance. Should you strike him down and your involvement is discovered, you will have made yourself a very large number of enemies. That poncy fellow Custer can claim what he likes...the true power in Deadwood is the DMA."
Freiherr von Steinhof
player, 170 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B0
Tue 10 Sep 2013
at 11:20
  • msg #231

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Von Steinhof is only half-listening to Burns as he uses his jacket sleeve to clean off most of the dirt from his gun. He opens the cylinder... 4 bullets left.
He looks around for Coltrane's gun in the hope of salvaging some ammunition. He'd left the rest in his hotel room, after all.

The hotel....

"Mr. Burns, I am very sorry to interrupt. We do not have time for formal introductions, so it has to be enough to tell you I am the Major, Leopold Freiherr von Steinhof of the Austro-Hungarian Diplomatic Corps to the United and the Confederated States of America. How do you do?"

He holsters his pistol and shakes Burns' hand.

"While Mr. Coltrane and I have unfinished business, as it seems, it will have to wait. The town is burning, after all."

And who knows when the fire is going to reach my luggage.

"Please say, do you have a trumpet in the theater? Or something to help me raise my voice? Somebody will have to give an order or two soon and my voice is already strained from cheering your performance."
Hyram Burns
NPC, 9 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Wed 11 Sep 2013
at 03:09
  • msg #232

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Coltrane's gun is easily found, but the damage the major did to it when he shot it out of the man's hand has rendered it inoperable, and von Steinhof finds he can't open the cylinder to get at the bullets within.

Burns nods. "Indeed I do. The crowds at the theater sometimes get rowdy as we near the more spectacular portions of our act." He leads the Major to his Steam Wagon, and rummages around the back of the conveyance a bit. Von Steinhof might note that the wagon has a much larger boiler than normal, and there's a faint rumbling grind from it, as if it were already powered up.

Burns hands the trumpet to von Steinhof. "Is there anything more I can do for you, Major?"
Freiherr von Steinhof
player, 171 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B0
Wed 11 Sep 2013
at 08:28
  • msg #233

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Von Steinhof takes the trumpet and strokes his mustache.

"Hm... would you mind driving me to the hotel, Mr. Burns? your steamwagon could do wonders to attract attention. And how mcuh water do you have in there?"
Hyram Burns
NPC, 10 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Wed 11 Sep 2013
at 08:37
  • msg #234

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Burns shrugs. "I do not mind giving you a lift, but the chemical mixture in the tank is not going to be helpful for combating this blaze. It's a phlogistonic extraction elixir for my Aertheric Vortex Generator. It's very expensive to produce, is specially formulated for Ghost Rock fires, and cannot be used without the rest Extraction Engine, which has been constructed on-site at Satan's Garden. It has taken me three years to collect the crucial ingredients necessary for the mixture, and if our encounter with Coltrane is any indication, my investors are not willing to wait much longer for returns on their investment."
Freiherr von Steinhof
player, 172 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B0
Wed 11 Sep 2013
at 08:40
  • msg #235

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Do you have anything else in your arsenal that would help?"

Von Steinhof is already climbing up on the wagon as he asks.
Cynthia Burns
NPC, 1 post
Mad Scientist's Daughter
P5 T5 W0 F0 Cha +1
Thu 12 Sep 2013
at 04:01
  • msg #236

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"We have a second Inferno suit," says Burns' "daughter" as she and Burns climb into the wagon. "The one we lent to the cowboy was the one we use for stage work. We've built a much better one since then."

"Though the improvements to the suit are more in the area of personal defense." Burns says. "There are creatures in the Black Hills that can be particularly dangerous."

"In any case, we have the means to allow one more person to explore a burning structure." The girl continues. "Useful for rescuing people who may be trapped."

"I also have a device that can be used to inject a mixture of chemical compounds that can grant temporary increases in strength, hand-eye-coordination, mental fortitude--it's really quite amazing what one can improve with the right mix of drugs." There's a slightly unhinged quality in Burns's grin. "Though I should stress that the boosts are only temporary, and wear off quickly."

He starts up the steam wagon, which lurches forward as the Ghost Rock boiler begins to wail in earnest. "Right! Destination?"
Freiherr von Steinhof
player, 173 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B0
Thu 12 Sep 2013
at 12:19
  • msg #237

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"To the fires, of course!" Leopold almost sounds gleeful.

"Your inventions sound quite interesting. But the thing in this", he taps the boiler.
"I believe you would shoot it through a pipe, or hose? Could you not connect that to a source of water? Or why would it be good on ghost rock fire, but not normal fire?"
This message was last edited by the player at 12:19, Thu 12 Sept 2013.
Hyram Burns
NPC, 11 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Thu 12 Sep 2013
at 16:56
  • msg #238

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Burns nods and the steam wagons chugs out into the chaotic Deadwood Streets. Burns blows a horn set on the side of his wheel to warn people about his approach, but the going is a bit slow.

Burns sighs. "The phlogistonic extraction elixir will work of normal fires, it's true. If you dump enough retardant on any fire, you can smother it. But because Ghost Rock burns so hot, water flash-boils into steam and sand fuses into glass. You would need to divert a river or dump a desert over a burning Ghost Rock seam, especially the one the size I'm planning to combat. The elixir, especially the crucial ingredient, won't flash boil when in contact with a Ghost Rock blaze. It reacts with the phlogiston in the rock, pulling it out, supersaturating the air until the fire is smothered for good. My Aetheric Energy Vortex will deliver the elixir in a spray to maximized covered surface area--it makes the process more efficient. Using a hose, I'd need three or four tanks this size, and this stuff is neither cheap nor easy to replace. I've gathered the crucial element in drips and drabs over the course of three years. Once I've tamed Satan's Garden and thus have funds necessary to mass-produce my elixir, I can entertain the thought of selling it to municipalities to combat fires such as this. But I will not start from scratch again!"
Freiherr von Steinhof
player, 174 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B0
Thu 12 Sep 2013
at 18:23
  • msg #239

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

This unhealthy obsession with money...
"But, how much would we need to combat this fire? Also, if you were to sacrifice some of your elixier, certainly you would find new investors... and more popularity. It is one thing for Mr. Coltrane to attack  a performer, of a sort, of the local theater. But to attack the savior of the town... Now that is something entirely different."

19:59, Today: Freiherr von Steinhof rolled 16,8 using d8+3,d6+3, rerolling max with rolls of (8+5)13,5. Persuasion.
Wounded, Charismatic, Snakeoil Salesman


As they approach the closest burning building, Leopold stands up on the wagon, trying to keep his balance while surveying the scene.


20:22, Today: Freiherr von Steinhof rolled 8,5 using d8+1,d6+1, rerolling max with rolls of 7,4. Notice, wound, alertness.

Looking for: What could be done to improve the firefighting? Is someone in charge? Is s/he giving the right orders?

Hyram Burns
NPC, 12 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Fri 13 Sep 2013
at 01:57
  • msg #240

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Hmmm...more investors would make it much easier to acquire the crucial component..." Burns muses.

"But...but we only need a little more!" Cynthia says from the other seat. "We're so close now...who knows how much this would set us back!"

"But think of the exposure, Cynthia dear." Burns says, turning to mollify her. "Why, we could pull in enough investors to fund the enterprise two-fold! More!"

"I am thinking of the exposure. More than you are, apparently." She says grumpily. She looks at Von Steinhof. "What about you? Would you be willing to invest in the project? Since you're the one asking us to risk it, it's only fair you reimburse us."

The building they approach seems to be more than one building. It is, in fact, a row of several of the saloons close to the train depot. It looks like several of the soldiers have taken charge of the firefighting...lead by Colonel Manning. He seems to have directed several of the men to build a fire break, along with an efficient (but woefully inadequate) bucketline.
Freiherr von Steinhof
player, 175 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B0
Fri 13 Sep 2013
at 08:00
  • msg #241

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Hyram Burns:
"I am thinking of the exposure. More than you are, apparently." She says grumpily. She looks at Von Steinhof. "What about you? Would you be willing to invest in the project? Since you're the one asking us to risk it, it's only fair you reimburse us."


Leopold strokes his mustache. "Mademoiselle, we could certainly discuss the Great Empire of Austria-Hungary obtaining exclusive rights to the inventions of your... father. But then  again, I would have to see more than just tricks played on a stage.

quote:
The building they approach seems to be more than one building. It is, in fact, a row of several of the saloons close to the train depot. It looks like several of the soldiers have taken charge of the firefighting...lead by Colonel Manning. He seems to have directed several of the men to build a fire break, along with an efficient (but woefully inadequate) bucketline.


"Ahoi, Colonel Manning!" Leopold shouts through the trumpet.
To Burns and Cynthia. "Then again, I might find myself competing for the investment with none other than the United States Armey..."


09:58, Today: Freiherr von Steinhof rolled 7,12 using d8+3,d6+3, rerolling max with rolls of 4,(6+3)9. Persuasion.
Cynthia Burns
NPC, 2 posts
Mad Scientist's Daughter
P5 T5 W0 F0 Cha +1
Sat 14 Sep 2013
at 05:37
  • msg #242

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"That wasn't what I asked." The girl says. "It would be good if your great empire were to become interested in the project, but what about you, personally? We've devoted years to this, sacrificed so very much to put our theories into practice, to arrive at this point...and at the cusp of it all, you're asking us to potentially waste that work. What are you willing to put at stake to make up for that? Where's your pound of flesh?"

She's interrupted by the approach of Col. Manning. "Major!" he says. "I'm a little busy at the moment, but if you'd like to pick up a bucket, we could sure use the help!"
Freiherr von Steinhof
player, 177 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B0
Sat 14 Sep 2013
at 17:49
  • msg #243

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Colonel Manning! As you can see", he holds up his blood-soaked arm, "I have suffered an injury defending the life and liberty of Professor Burns and his daughter here.

The professor could help much more with his machines than I could, however. Is that not right, Professor Burns? This is a machine designed to battle fires, yes? Designed for the ghost rock fires in the hills, it is, but it could be very useful here as well."


He looks at Cynthia. "But using it would cost the Professor dearly, as his income depends on using the machine on ghost rock fires only. As you know, my dear Colonel Manning, my resources are very limited, so far from the fatherland.
But, maybe you could, in the name of the US Army make sure the good professor receives sufficient payment?
As I told the professor: Using the machine will save the town. Those who made sure it was used would be heroes."


Leopold stops himself before pointing out the obvious: If Manning saves the town from burning down, Custer will have a much harder time of arresting him.
The Colonel was not stupid, so hopefully he would figure that out by himself.


19:48, Today: Freiherr von Steinhof rolled 8,7 using d8+3,d6+3, rerolling max with rolls of 5,4. Persuasion.

Col. Manning
NPC, 17 posts
Union Officer
P5 T5 W0 F0 Cha 0
Sun 15 Sep 2013
at 20:53
  • msg #244

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Cynthia does not seem to be mollified by this, but Manning is nodding. "Assuming your machine works as advertised I can put in a request for compensation. I have plenty of contacts back in Washington--shouldn't be difficult to secure some funds."

Hyrum Burns nods. "Of course. I'm certainly willing to be a part of such an endeavor." he looks at the fire. "Though it would seem to me that saving the structures is no longer possible, and you have shifted to containment, yes?"

"Yup." Manning says. "Our objective is to keep anything else from catching. Thankfully the wind's been cooperating, but it's only a matter of time before a gust kicks up or a spark lights the next damn place."

"Then allow me to suggest that my elixir might be better served coating the sides of structures most vulnerable to catching. If the substance is already applied, the phlogiston will already be saturating the air, and that should prevent combustion."

Manning shrugs. "I suppose so. Can we get on with it?"

Burns pulls a hose from a compartment in the wagon, unwinds it, and attaches a wide nozzle to it. He gestures to Cynthia to stoke the boiler. The whine of Ghost Rock crows louder, and the tank rattles as the pressure inside the tank rises.

Burns leads the hose out to the firebreak, and turns the hose towards the nearest wall. He opens the choke on the nozzle, and a rusty red fluid bursts forth, coating the side of the building. There's a nauseating metallic stench like rusting, salted pennies from the liquid and in the ghastly firelight the rusty goop Burns is spraying looks uncomfortably like blood.

Manning wrinkles his nose. "Ugh. That stuff--what's in it?"

"Trade secret." Cynthia says, looking away from them to monitor the pressure gauge on the steam wagon's dashboard.

"Haven't smelled anything like that since First Antietiam." Manning remarks, but any further observations are cut off by a shout from the bucket brigade.

A man bursts out of the burning saloon, waving his flaming arms and screaming. He's followed by another and another.

"Jesus Christ!" Manning shouts. "Thought we'd gotten everyone out of there! Someone douse those men!"

People in the bucket brigade turn from tossing water on the fire to tossing water on the trio of burning men. But the water doesn't do anything to them...they continue burning and screaming. One of the burning men runs into the bucket brigade, and grabs a person. Clutching tight, still screaming, the pair collapses in a flaming heap...

((OOC: Roll a Fear check for me, please. The local Fear Level is 4. Then draw initiative...))
Freiherr von Steinhof
player, 178 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R0B0
Mon 16 Sep 2013
at 08:04
  • msg #245

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

10:01, Today: Freiherr von Steinhof rolled 5,3 using d8-2,d6-2, rerolling max with rolls of 7,5. Fear check.

Fear Level: -4, Grit +3, Wound -1.


Von Steinhof lowers the trumpet as he stares at the ghastly sight.
His voice is pressed, but he retains the nonchalant courage under fire that European officers are famous for and says: "Professor, I would like to see the protective suit again, if you please."


10:04, Today: Freiherr von Steinhof drew the single card: 2D using the Deadlands system. Initiative.

Cynthia Burns
NPC, 3 posts
Mad Scientist's Daughter
P5 T5 W0 F0 Cha +1
Mon 16 Sep 2013
at 18:53
  • msg #246

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Hyrum ignores Von Steinhof. Instead, he turns the nozzle of his device on the burning, shrieking man wrestling with the poor man on the ground. The rusty, foul-smelling liquid splashes over the pair, dousing the fire.

Only to reveal that the burning man couldn't possibly still be alive. It's flesh is melted, and it's head is a charred skeleton. The eye sockets of the thing are empty holes. It keeps shrieking, and tears as the man it grabbed, who is just barely able to fend it off.

The other two burning figures reach into the bucket brigade, pulling terrified townsfolk and soldiers down as they wail.

The line of soldiers collapses as men scream and run. "Hold the line, men!" Col. Manning shouts, but even his soldiers are unnerved by the shrieking, burning corpses walking out of the flaming saloons. At the end of the street, the Gem Saloon seems to be disgorging a dozen of the damn things, which wander, screaming, towards the unburned buildings on the other side of the street, headed for the train depot, headed for the crowd...

Manning snarls, pulls his revolver, and fires at one of the burning things wrestling with his fellow men. "Yup. This is just like fucking Antietam." he growls.

"Here!" Cynthia says from the steam wagon, hauling a suit towards Von Steinhof. It looks a bit more like a diving suit than the one Wilder got in. She helps the Major dress. "It won't help against a direct attack, but this should keep you from catching on fire if one of those things grabs you."

((OOC: I'll assume your low Initiative is the result of you getting into the suit, so here's the action for the round.

Cynthia Burns activates her Environmental Protection power, targeting Von Steinhof.

11:17, Today: Cynthia Burns rolled 7,3 using d10,d6, rerolling max with rolls of 7,3. Weird Science! The protection lasts an hour. Note that it will only protect you from environmental troubles stemming from getting close to the roaring fire. Fire attacks can still hurt you normally, but you're immune to being set ablaze.

Hyrum Burns, meanwhile, turns his hose on the Burning Man that's grappling one of the bucket brigade.

11:21, Today: Hyram Burns rolled 15,3 using d6,d6, rerolling max with rolls of (6+6+3)15,3. Shooting! Hit and Raise, but the only thing that does is suppress the fire. The Burning Man is still moving.

The Burning Men go.

One Burning Man is grappling with a guy, but with its fire out, it can't set him ablaze, so it lets him go and just claws him.

11:24, Today: The Stray, for the NPC Burning Man, rolled 1 using 1d6, rerolling max with rolls of 1. Fighting! Miss.

2 more Burning Men attack other townsfolk in the crowd, attempting to get a grapple.

11:26, Today: The Stray, for the NPC Burning Man, rolled 3,4 using d6,d6, rerolling max with rolls of 3,4. Fighting!

11:26, Today: The Stray, for the NPC Townsfolk, rolled 2,3 using d4,d4, rerolling max with rolls of 2,3. Opposed Grapple!

The Townsfolk are grabbed. Each round they're held, the burning men will deal a ton f damage to them (and potentially set them on fire).

Meanwhile, the Burning Men start staggering out from the Gem theater. Because of Wild Bill's attack, there's 12 corpses inside the place. That means that there are now 15 Burning Men wandering the streets of Deadwood. These Burning Men shamble towards unburned buildings on the other side of the block.

Col. Manning and the bucket brigade go. I need to roll Fear for them.

11:33, Today: Col. Manning rolled 5,3 using d8-2,d6-2, rerolling max with rolls of 7,5. Fear! Pass.

11:34, Today: The Stray, for the NPC Townsfolk, rolled 3,-2 using d6-4,d6-4, rerolling max with rolls of (6+1)7,2. Fear! Fail.

The bucket brigade scatters in terror, including all of Manning's soldiers.

Manning pulls his pistol and fires at one of the Burning Men who grappled a townie. He suffers a -2 MAP from drawing and firing in the same round.

11:38, Today: Col. Manning rolled 7,-1 using d8-2,d6-2, rerolling max with rolls of (8+1)9,1. Shooting! Hit.

Damage: 3. Well, suck.

It's now Von Steinhof's turn. draw your card and fit it into the next round))

Turn Order:
Leopold: Action now, then draw.
Burning Men: 10S
The Burns: 4C
Col. Manning and the townsfolk: 3H

Freiherr von Steinhof
player, 179 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R0B0
Mon 16 Sep 2013
at 19:20
  • msg #247

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Leopold nods a "thank you" at Cynthia, then jumps off the wagon, attacking the first Burning corpse, but his swing is way off-target and the major fights with gravity.

[Language unknown: "Asoun, be relalo el acstou!"]

((Burns mentioned something of this suit having "defenses"? Like what?
Can I still fire a gun?


21:18, Today: Freiherr von Steinhof rolled 1,1 using d8-1,d6-1, rerolling max with rolls of 2,2. Fighting.

21:20, Today: Freiherr von Steinhof drew the single card: 8H using the Deadlands system. Initiative.

))

This message was last edited by the GM at 19:47, Mon 16 Sept 2013.
Burning Men
Mon 16 Sep 2013
at 21:07
  • msg #248

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The Burning Man screams in agony as Leopold slashes it, but the Major's attack doesn't actually seem to slow it down.

Near Von Steinhof, the two poor souls grabbed by the burning dead scream themselves as they struggle in the flaming grip of their tormentors. One of the dead squeezes, cracking the bones of the miner who'd been unlucky enough to be grabbed.

The soldier is in for a worse fate. The monster that grips him has actually set him ablaze. He starts screaming as the fire spreads...and then the dead lets him go, and the screaming soldier rolls on the ground. Still on fire. Still screaming, not even pausing for breath.

All round, the Burning Men are grabbing civilians, or running into buildings that haven't caught yet.

The fire is spreading.

((OOC: It has a fiery Damage Field power. You can attempt to activate that function with a Weird Science check, though given you'd be defaulting it might not be such a great idea. ;)

The suit is just a Trapping, so you can fire a gun just fine.

The Burning Men get to go. I'm assuming you're attacking the one that isn't currently on fire, yes?

The dead man swings at you. 13:50, Today: The Stray, for the NPC Burning Man, rolled 2 using 1d6, rerolling max with rolls of 2. Fighting! Nope.

The other two deal auto-damage to the guys they grabbed.

13:53, Mon 16 Sept 2013: The Stray, for the NPC Burning Man, rolled 11,9 using 2d10,2d10, rerolling max ((7,4,2,7)).

That will Incapacitate both of them, and I check to see if either catch fire. One of them does. Since he's already dead, that means you now have another Burning Man to deal with.

Meanwhile, in the background more burning dead are grabbing people and running into buildings.

Card: 6D))

Von Steinhof's action!
Burning Men
Tue 17 Sep 2013
at 06:45
  • msg #249

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Black Jack, meanwhile, is near the flaming ruins of the Gem Theater. He's been waiting to see if Wild Bill makes it out...but he's not quite prepared when something does emerge from the ruins.

He hears the screaming. At first, he's convinced that the poor souls are folks who got trapped within. Poor sods who need to be rescued from the Hell that is the Gem Theater.

But when the first burning, flaming woman staggers out of the building, Jack's shocked. He'd seen that woman gunned down by Bill. Now here she was, rushing towards him, shrieking and wailing, arms opened to give him an embrace...

((OOC: Make a Fear check for me (-4 for the Fear level, + Grit), then take your action. At the end of your action, draw a card for initiative.))
Black Jack Boudreaux
player, 331 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w3r0b5L
Tue 17 Sep 2013
at 07:21
  • msg #250

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)



Jack had seem some dark things these last few days, but this was truly dreadful. Unsure how to put down the burning dead, Boudreaux pulled out his gris gris bag and held it before him to hold back the flaming zombies.
The Stray
GM, 983 posts
The Marshal
'round these parts
Tue 17 Sep 2013
at 07:41
  • msg #251

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: The Burning Woman needs to beat Jack on an opposed Faith vs. Spirit roll to attack him, so bonuses are still good. But the Opposed Faith roll is made when the critter attacks, not when activating the power, so saving a chip is still prudent.


Please draw a card so I know where you are in initiative order.))

Freiherr von Steinhof
player, 181 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R0B0
Tue 17 Sep 2013
at 09:55
  • msg #252

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Leopold swings again, trying to crush the dead thing's head with the metal pads on his suit, but again, his hands flail uselessly about.


Planned the multi-action anyway, but this works out quite nicely...
11:52, Today: Freiherr von Steinhof rolled 1,2 using d8-3,d6-3, rerolling max with rolls of 4,5. Fighting, multi-action.


"Ah, this is pointless... this suit is too ungainly!"

He draws his pistol, readying it to shoot the thing while still fending it off.

Only four bullets left... better make them count.
Black Jack Boudreaux
player, 332 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w3r0b5L
Tue 17 Sep 2013
at 21:08
  • msg #253

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jack pondered his next move.

Rolled a queen of clubs
Hyram Burns
NPC, 13 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Thu 19 Sep 2013
at 00:51
  • msg #254

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Hyrum rushes to the steam wagon. "Cynthia! Drive!" He points towards the buildings the Burning Men are attempting to set alight. "We can at least slow the spread!"

Cynthia puts the Steam Wagon in gear. "Good luck!" She shouts to Von Steinhof as the wagon pulls away.

"Dammit!" Manning shouts, taking a shot at one of the Burning Men which doesn't seem to slow the thing down at all. "Where the fuck are my riflemen? Hold on, Major!" He rushes over. "I ain't gonna let you down. Hold the line!"
More dead men stream from the ruins of the Gem. At least a dozen shrieking, burning corpses run past Black Jack, ignoring him (or perhaps just held at bay by his power). Instead, they rush at the terrified bucket brigade, which breaks and runs. Some of the fire fighters are borne down to the ground by the monsters.

A few of them rush towards the other side of the street, to set fire to the saloons not yet ablaze.

There's a bone-chilling wail of ghost rock, and suddenly Black Jack spots a steam wagon barreling down on him, driven by a pretty but somewhat crazy-eyed woman. An older man with an intense stare and muttonchop whiskers waves a hose attached to a huge tank at the back of the wagon. Something rusty and coppery-smelling spurts from the hose, splashing one of the burning men attempting to light the buildings on fire. The dead man's unholy blaze goes out, though it seems to still be animate.

"Never fear, citizens of Deadwood!" The crazy muttonchop man shouts. "Hyrum Burns is here to save the day!"
((OOC: Hyrum and Cynthia drive down towards where some of the Burning Men are attempting to light new fires. Unless Burns starts shooting more goop, I'm going to assume he can douse one Burning Man per action.

Card: 6S

Col. Manning takes another shot with his Colt Army.

17:30, Today: Col. Manning rolled 1,4 using d8,d6, rerolling max with rolls of 1,4. Shooting! Hit.

Damage: 7. Not enough to shake the thing.

Card: 2D))

Turn Order
Black Jack: QC
Von Steinhof: 8H (you get +1 Toughness for being in Manning's command radius)
The Burns: 6S
Burning Men: 6D
Col Manning: 2D

Black Jack Boudreaux
player, 333 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w3r0b5L
Wed 25 Sep 2013
at 01:08
  • msg #255

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jack stood his ground and prepared to open fire if needed.
The Stray
GM, 1011 posts
The Marshal
'round these parts
Wed 25 Sep 2013
at 02:52
  • msg #256

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Alrighty. While you figure out what your turn's going to be, I'm going to let Von Steinhof take his action.))
Freiherr von Steinhof
player, 182 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R1B0
Wed 25 Sep 2013
at 09:50
  • msg #257

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Leopold reaches out with his left head and grabs the thing's shoulder.
"Hold still, please" he says, quite earnestly, as he pushes his pistol under the dead thing's chin and pulls the trigger.


11:44, Today: Freiherr von Steinhof rolled 2,9 using d10-5,d6-5, rerolling max with rolls of 7,(6+6+2)14. white chip.
11:44, Today: Freiherr von Steinhof rolled -1,-2 using d10-5,d6-5, rerolling max with rolls of 4,3. Headshot.



11:44, Today: Freiherr von Steinhof rolled 9,1 (total 10) using 2d6+5,d6, rerolling max with rolls of 2,2,1. Headshot damage.

Oh, for crying out loud!?!


11:45, Today: Freiherr von Steinhof drew the single card: QC using the Deadlands system. Initiative.

Bullets. 3/6


Hyram Burns
NPC, 14 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Thu 26 Sep 2013
at 07:30
  • msg #258

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Von Steinhof's bullet smashes the screaming dead man's jaw, and rips away a good portion of it's skull...which doesn't seem to affect the thing at all. It keeps screeching and clawing at him.

"More pressure!" Burns shouts to the girl driving. She obliges, increasing the steam wagon's speed. The mad scientist turns his makeshift hose on a group of Burning Men attempting to set the Bella Union on fire, and a blast of his foul-smelling red gunk jets from the nozzle. Two of the burning things leap inelegantly out of the spray, but three of them are hit. The hellish flames wrething them go out.

Cynthia jerks the wheel and attempts to run over one of the Burning Men who escaped the fire-retardant. The blazing woman goes down under the Steam Wagon's wheels, and Cynthia has to struggle to keep the wagon upright.

The burning woman continues to scream as it stands up again, apparently none the worse for wear.

((OOC: I hate to tell you this, but these particular undead aren't vulnerable to called shots, even to the head. That means your damage is actually 6. You're going to need something higher caliber than a pistol to fight them effectively. You can make a Notice check to see if there's anything around that fits the bill.

Hyrum Burns is going to try and douse a whole bunch of the Burning Men with his special sauce. He can catch 2d4 of them with a spray of the stuff. I roll a 5 for the number of targets.

This will be an opposed roll: His Shooting vs. the Burning Men's Agility.

23:52, Today: Hyram Burns rolled 4,2 using d6,d6, rerolling max with rolls of 4,2. Icky spray!

23:52, Today: The Stray, for the NPC Burning Man, rolled 5,3,5,2,3 using d6,d6,d6,d6,d6, rerolling max with rolls of 5,3,5,2,3. Opposed Agility.

That will douse 3 of the Burning Men. That leaves 11 still on fire.

Cynthia will try to run over one of the Burning Men in front of the Steam Wagon. She's currently moving at Pace 10', which will inflict 2d6 damage on the soft target and only 1d6 damage on the wagon.

00:01, Today: Cynthia Burns rolled 3,3 using d6,d6, rerolling max with rolls of 3,3. Ram!

00:02, Today: The Stray, for the NPC Burning Man, rolled 1 using 1d6, rerolling max with rolls of 1. Opposed Agility.

Damage: 5. That really doesn't annoy the Burning Man much.

Damage to the wagon: 11. It has 10 Toughness, so that's going to force Cynthia to make an Out Of Control check.

00:05, Today: Cynthia Burns rolled 3,5 using d6,d6, rerolling max with rolls of 3,5. Out of Control! She keeps control. Just.

Card: AH))

Black Jack, please take your action.
Burning Men
NPC, 1 post
Burning For You
P5 T10 F0 Cha -- Extra
Fri 27 Sep 2013
at 06:06
  • msg #259

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The screaming dead don't take well to the attempted vehicular attack. The three dead who had been doused by Professor Burns' attack turn with startling swiftness and run after the steam wagon. They leap at the professor's wagon, and rip into it with their clawed hands. Cynthia screams as one of them scores a slash across her face, and struggles to keep the wagon upright through the attack.

Von Steinhof finds his trouble doubling as the new flaming corpse rises and races towards him, screaming all the way. He manages to fend the newcomer off, but between the burned-out one and this new threat, he's in trouble.

So is Col. Manning. The other two nearby flaming corpses rush him, howling and shrieking all the way. One of them rips into his uniform, and the colonel shrieks as fire begins spreading across his blue cotton uniform! Manning shoves the skeletal deader away, takes aim, and lands a shot right in the center of the flaming monster's chest. The thing drops, the unholy flame winking out as it collapses.

"HELL YEAH!" Manning shouts, his coat still blazing. "RETURN TO THE PERDITION THAT BIRTHED YOU!"

Meanwhile, Jack is in the middle of a swarm of flaming monsters. One of them attempts to close in to him, but is repulsed as if by some barrier. Other people in the crowd aren't so lucky--the burning men grab folks at random, and one of them is caught in the infernal grip of a dead whore, who shrieks as she attempts to set him ablaze with her embrace.

"Oh Jesus HELP ME!" The man screams as he struggles against the flaming harlot. "HELP ME PLEASE!"

((OOC: Black Jack asked via PM to be put On Hold, so I'll continue with the actions for the NPCs.

There are 16 Burning Men, 11 of which are still on fire.

Vion Steinhof's dance partner is joined by another burning man, while two others attack Col. Manning. The attackers get +1 Gang-Up bonuses.

Attack vs. the Major: 21:43, Today: Burning Men rolled 2,3 using d6+1,d6+1, rerolling max with rolls of 1,2. Fighting! No hits.

Attack vs. Col Manning: 21:44, Today: Burning Men rolled 9,3 using d6+1,d6+1, rerolling max with rolls of (6+2)8,2. Fighting! Hit and Raise.

Damage: 25 (!) Ow. That's 5 wounds for Manning. Because the Burning Man scored a raise, manning is also on fire.

21:47, Today: Col. Manning rolled 3,8 using d6,d6, rerolling max with rolls of 3,(6+2)8. Soak! That will soak 2 wounds. I'll spend a red chip for the chance to heal another.

21:47, Today: Col. Manning rolled 10 using 1d6, rerolling max with rolls of (6+4)10. red chip. Nice.

Manning takes 1 wound and is Shaken

Meanwhile, Black Jack has to fend off the Burning Man he's holding at bay.

21:54, Today: Burning Men rolled 3 using 1d4, rerolling max with rolls of 3. Spirit. It's probably not going to get past Black Jack's spell with that.

That's 5 Burning Men accounted for. I'm going to split the remainder into 3 groups: The ones attacking the burns (3), the ones attacking the townsfolk (4), and the ones attempting to set things on fire (4).

The burning men attacking the Steam Wagon have a +2 gang-up bonus, but a -1 penalty for the vehicle moving at speed 10. I'm counting Cynthia's Drive skill as her Fighting for the purposes of the vehicle's Parry score. That gives the Steam Wagon a Parry of 5.

21:57, Today: Burning Men rolled 6,2,6 using d6+1,d6+1,d6+1, rerolling max with rolls of 5,1,5. Fighting! 2 hits.

Damage: 25 (!), 4. That will inflict 3 wounds on the vehicle, force an Out of Control roll.

I roll mostly cosmetic damage to the Chassis, but one of the crew members is hit. I roll Cynthia for that. She gets +3 Armor for the wagon's Armor.

Damage: 13. That's a Shaken and Wound for Cynthia unless she soaks.

22:11, Today: Cynthia Burns rolled 6,6 using d6,d6. Soak! Success.
22:13, Today: Cynthia Burns rolled 2,4 using d6,d6, rerolling max with rolls of 2,4. Out of Control! Also a success. Cynthia manages to keep control of the wagon.

The wagon is at 3 wounds. Another wound will wreck it.

I check to see if some of the Burning Dead grab new victims (assuming an average Parry of 4 to speed things up)

22:15, Today: Burning Men rolled 3,3,2,19 using d6,d6,d6,d6, rerolling max with rolls of 3,3,2,(6+6+6+1)19. Burning for You! That's one grapple.

Meanwhile, 4 Burning Men will try to light things on fire.

22:22, Today: Burning Men rolled 5,1,3,5 using d6,d6,d6,d6, rerolling max with rolls of 5,1,3,5. Fuego! No new fires this round.

Burning Men card: 4H

Col. Manning is on fire because the thing got a raise on him. It's currently a spot fire. I roll to see what happens.

22:52, Today: Col. Manning rolled 3 using 1d10, rerolling max with rolls of 3. Fire Damage. Manning avoids taking another wound.

He spends a White Chip to unshake. Then he attempts to shoot one of the critters. He has to hit 5, since he's in Melee with them, and he has 1 wound.

22:28, Today: Col. Manning rolled 1,3 using d8-1,d6-1, rerolling max with rolls of 2,4. Shooting! (into Melee). Spending a Blue Chip.
22:28, Today: Col. Manning rolled 3 using 1d6, rerolling max with rolls of 3. Blue Chip. Total of 6, which is a hit.

Damage: 16, which is a Shaken and a Wound for the Burning Man. It drops. Go Manning!

I check to see if the fire spreads: 22:53, Today: Col. Manning rolled 3 using 1d6, rerolling max with rolls of 3. Fuego! Not this round.

Card: 2D))

Turn Order:
The Burns: AH (Von Steinhof, if you want to take your action, go ahead I want to see if anyone take my offer for NPCs)
Von Steinhof: QC (you have +1 Toughness from Manning's command radius)
Burning Men: 4H
Col. Manning: 2D
Black Jack: On Hold

Freiherr von Steinhof
player, 184 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R1B0
Fri 27 Sep 2013
at 10:43
  • msg #260

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)


12:37, Today: Freiherr von Steinhof rolled 0,0 using d4-3,d6-3, rerolling max with rolls of 3,3. Weird Science unskilled, wound.


Leopold pushes the un-burning man back, but can't catch a breath as another one is coming closer.
He raises his left to fend him off and see a few switches and handles. Suddenly remembering that the suit has "defensive capabilities" as the professor put it, von Steinhof hits one of the switches, but nothing happens.

"Professor! How do I turn on this thing!?"

12:40, Today: Freiherr von Steinhof drew the single card: 4S using the Deadlands system. Initiative.
Hyram Burns
NPC, 15 posts
Crazified Scientist
P4 T6 W0 F0 Cha -1
Sun 29 Sep 2013
at 04:46
  • msg #261

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Von Steinhof looks around, but the Professor isn't in a position to help him, being much further down the street and growing more distant, a pack of the doused dead men and women shambling after them. The Professor sprays one more gout of his retardant at a batch of Burning Men before the wagon crosses over the train tracks, but his aim must be off, as only one of the things gets coated.

It looks like Von Steinhof is on his own for now.

((OOC: I should point out that the Burns are 15 squares (30 meters) away from Von Steinhof at the moment, and they're in the middle of a group of screaming undead, and they're getting farther away each turn. Von Steinhof is going to have to figure the device out on his own.

Cynthia Burns continues driving, which will move the Steam Wagon across the train tracks into Celestial Alley (and away from the Burning Dead). Hyrum Burns makes one last Cone Template attack against the Burning Dead to douse them before the wagon gets too far away from the battle to be helpful. He can hit 4 targets.

21:38, Today: Hyram Burns rolled 3,3 using d6,d6, rerolling max with rolls of 3,3. Shooting! Spending a chip...
21:38, Today: Hyram Burns rolled 2,4 using d6,d6, rerolling max with rolls of 2,4. white chip.

21:39, Today: Burning Men rolled 5,1,5,8 using d6,d6,d6,d6, rerolling max with rolls of 5,1,5,(6+2)8. Agility. Only one of the things is doused.

They're going to need a few turns to turn around and come back.

10 out of the 16 Burning Men are still burning.

Card: 9S))

The Stray
GM, 1052 posts
The Marshal
'round these parts
Mon 7 Oct 2013
at 17:58
  • msg #262

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet and Roger stumble towards the train depot. There's a lot of screaming and shouting...

Suddenly a vehicle comes bouncing over the tracks. It's one of those strange new steam wagons! It has a huge boiler tank, even larger than tanks that normally power these things, and there a tall, wild-eyed man waving a hose attached to the tank. He's looking behind him.

The girl at the wheel sees Janet and Rger. She panics a bit, and yanks hard on the wheel. Something clicks...it sounds like the wagon needs a new axle. But it turns, and just in time.

"Watch out!" the girl shouts as the wagon passes. "They're coming!"

And indeed "they" are. Four shambling, naked, burned figures stumble towards Roger and Janet, shrieking their heads off.

"Oh my." Roger mutters. "This day just keeps getting better and better, doesn't it?"
It's Janet's turn!
Janet Weiss
player, 442 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B4L1
Tue 8 Oct 2013
at 20:47
  • msg #263

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet takes aim, and waits for the xombies to get closer to the steam engine....
The Stray
GM, 1056 posts
The Marshal
'round these parts
Tue 8 Oct 2013
at 21:18
  • msg #264

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Er...it's your action. Are you going on hold? Are you taking a shot at any of them? I need a bit more, please.))
Janet Weiss
player, 443 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B4L1
Wed 9 Oct 2013
at 00:54
  • msg #265

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

OOC: I'm on hold, unless the zombies are really close to the steam engine.  When they're mostly within a medium burst of it, I'll take my shot.
The Stray
GM, 1057 posts
The Marshal
'round these parts
Wed 9 Oct 2013
at 01:14
  • msg #266

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Ah. Well, the Steam wagon is currently moving at Pace 10, while the zombies move at Pace 6. If you hold until they've moved, that would put them 4 squares from you.) Go ahead and take whatever action you're planning on...the zombies are on 4S anyway.))
Janet Weiss
player, 444 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B4L1
Wed 9 Oct 2013
at 06:58
  • msg #267

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Jump!" Janet screams at the people on the wagon, as she pulls Roger back as far away from the steam wagon as she can.  Then, she shoots at the oversized boiler.

OOC: I'm trying to make the boiler explode and take out the zombies.  What's my penalty, and about how much damage should I be trying for?

The Stray
GM, 1058 posts
The Marshal
'round these parts
Wed 9 Oct 2013
at 09:09
  • msg #268

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: O_O You...what?

Well, since you have no idea just how bad an idea that actually is...The Steam Wagon is at 3 wounds, so another wound will wreck it. It has a Toughness of 10, so you'll need to get at least a raise over that to cause the last wound (a total of 14 damage). I'll put the called shot penalty at -4 (the standard penalty for hitting a vulnerable spot), with an additional -1 penalty because of the speed the wagon is going at.

So the penalty is -5, and you need to deal at least 14 damage to cause the tank to explode.))

Janet Weiss
player, 445 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B4L1
Wed 9 Oct 2013
at 23:26
  • msg #269

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Well, I did it.  22 to hit and 30 damage, without spending a chip.  Now you can tell me exactly what a horrible idea it was!

16:25, Today: Janet Weiss rolled 30 using 4d6, rerolling max with rolls of 5,(6+6+6+3)21,3,1. Damage.
16:24, Today: Janet Weiss rolled 22,-1 using d10-5,d6-5, rerolling max with rolls of (10+10+7)27,4. Spellcasting.

The Deadland Blooms
Thu 10 Oct 2013
at 03:26
  • msg #270

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

<a href="http://www.youtube.com/watch?v=F8jxqyyWWw0">Some mood music</a>

The scientist only has time for a single, panicked shout before Janet's shot hits the boiler.

{{BOOOOOOOOM!}}

A red mist sprays into the night air as shrapnel flies. Rusty red steam jets into the air, and Janet is sprayed by the stuff, as is every surface in sight. A rich, nasty copper smell taints the air...and Janet realizes what she's smelling.

B͚̖͍̻͇̭̗l̤͍̘̫͈̪͉͎̲o̱̰͕͝o̸͕͞d͏͚͕̫͓͓̼̹͍͘

The tank must have contained gallons and gallons of it, enough for a literal bath of the stuff.

The nauseating stench of boiled blood saturates the air, and though it's warm and sticky, Janet feels suddenly cold. The world seems to twist, and for an instant, she's back in Denton, in the burning house, the roof collapsing on her...

The moment passes, and for an instant, all is quiet. The screaming, burning dead men are all extinguished, though they continue to move about the road. The four zombies that had been chasing the wagon lay in a twisted heap among the ruins of the steam wagon, and the two scientists driving it have been flung like ragdolls away from the crater in the middle of the road.

Then the heap stirs. The screaming starts again, louder and even more wretched than before. The bloody mass of corpses moves, and, hideously enough, they've been fused to the wreckage of the wagon! The horrible conglomerate thing rises, four heads screaming in agony, six arms raised to the sky. A jet of fire bursts forth from a flamethrower fused into the charred mass of flesh.

And then the smoke from the fire congeals, forming a dark red cloud eight feet in diameter. Thick tentacles and thin tendrils extend far beyond the core of the cloudy monster, and shadowy human faces twisted in screams of agony move throughout the creature’s body.

The chill in the air gets worse as the saloons and the train depot creak and twist, as if attempting to shy away from the newly-birthed abominations.

But hey. At least the fires are out.

((OOC: Well...that will do it.

The explosion covers a Large Burst Template around the vehicle. Janet and Roger are outside it, but Hyrum and Cynthia Burns and the zombies will be right at ground zero.

The Burns do not have any chance to bail, not with their boiler taking 30 damage. They'll have to just hope to survive the 3d10 damage they'll be taking. The same applies to the zombies shambling along behind.

18:11, Today: The Stray rolled 14,16,19 using 3d10,3d10,3d10, rerolling max with rolls of 3,6,5,7,5,4,7,5,7. Kaboom!

Hyrum is Shaken with 2 Wounds
Cynthia is Shaken with 2 Wounds
The Zombies are Incapacitated after taking 2 wounds.

The real trouble is that Janet just sprayed the contents of Burns' refrigerated tank across a football-field-sized chunk of the busiest part of Deadwood. And what was in his special fire-dampening mixture?

Blood. Gallons and gallons of blood, collected by the Burns over three murderous years and incorporated into the mixture they were planning on shooting into Satan's Garden. You see, the Burns are mad scientists of the "serial killer crazy" variety. That tank of blood was what caused the burning dead to rise in the first place, because it raised the ambient Fear (already close to the tipping point) up a level.

Blasting the blood out in such a spectacular fashion has just tainted this section of Deadwood so badly that the Fear Level has gone up again. Congratulations. You've just created a deadland.

Along with the Deadland, Janet's managed to bring 2 nasty abominations into being. The first is a Scrap 'Glom, made from the ruins of the wagon, the four zombie bodies, and Hyrum Burns' flamethrower. The bloody mist is congealing into a Wild Card mourning Mist.

At least the Burning Men have been extinguished. They're now Bloody Ones instead.

It's time for a new round of Fear Checks!

Black Jack, Von Steinhof, and Janet, roll for Fear (-6 Deadland, -2 for the 'glom's fear score). Because you are in a Deadland, you may not spend chips on Fear Checks!

Once that's done, I'll continue on with the round, now with more and tougher monsters.))

This message was last edited by the GM at 03:29, Thu 10 Oct 2013.
Janet Weiss
player, 447 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B5L1
Thu 10 Oct 2013
at 04:23
  • msg #271

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet lowers her gun, then starts to run, dragging Roger as best she can.

Nope!

21:21, Today: Janet Weiss rolled -1,-2 using d6-6,d6-6, rerolling max with rolls of 5,4. Fear check.

The Stray
GM, 1066 posts
The Marshal
'round these parts
Thu 10 Oct 2013
at 06:47
  • msg #272

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Janet, please draw a card for Initiative. Also, your failed Fear Check has gifted you with a Minor Phobia as something snaps in your mind. We'll worry about what that Phobia is sometime later.))
Janet Weiss
player, 448 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B5L1
Thu 10 Oct 2013
at 07:13
  • msg #273

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)


00:13, Today: Janet Weiss drew the single card: 10H using a deck of 54 cards. Init.

Freiherr von Steinhof
player, 186 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R3B2
Thu 10 Oct 2013
at 08:38
  • msg #274

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

10:36, Today: Freiherr von Steinhof rolled 2,-7 using d8-9,d6-9, rerolling max with rolls of (8+3)11,2. Fear check?

Well, almost.

10:37, Today: Freiherr von Steinhof rolled 7 using 1d20 with rolls of 7. Fright table.

with +2 from the thing... that's a 9. Not sure what the effect is, don't have my book handy.
It's not an Adrenalin rush, I know that much!


EDIT: Hold on, I forgot to add my Grit to the roll. So yeah, monster, schmonster!


Leopold half-ducks when the blast goes off, subconsciously blocking a swing from one of the burning corpses.
Then, after he sees what's forming there in the street, his blood runs cold. His memory drift back to another abomination, a headless torso with a gatling gun in lieu of his arms...
Then his resolves strengthens. They had taken down that headless thing, too, hadn't they? Granted, he had come with more than a mere 3 bullets left in his pistol, but still.

"At least, it seems that I'm finally right where I need to be." He mutters to himself.
So, his primary objective - find out more about the weirdness in the world - well under way now, his secondary objective - stay alive! - become a lot more important right now.
This message was last edited by the player at 11:50, Thu 10 Oct 2013.
Black Jack Boudreaux
player, 336 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w4r0b5L
Sat 19 Oct 2013
at 07:54
  • msg #275

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

22:12, Yesterday: Black Jack Boudreaux rolled 11,3 using d12,d6, rerolling max with rolls of 11,3.

Boudreaux had already began running when it was clear that boiler was a target. With what he saw now, the idea of running made even more sense. It was time to put some distance between and the current nightmare.
This message was last edited by the player at 08:07, Sat 19 Oct 2013.
Lt. Colonel George Armstrong Custer
NPC, 4 posts
Arrogant Officer
P10 T6 W0 F0 Cha +4
Mon 21 Oct 2013
at 03:54
  • msg #276

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

As people run from the bloody mess near the ruins of the Gem and the train depot, a column of troops arrives on the scene. A mounted cavalry detachment bearing the standard of the 7th Cavalry rides up the street.

"Holy Christ in Heaven." General George Armstrong breathes as he surveys the scene. "There's no need to fear! The Cavalry is here! CHAAAAAAAAAAARGE!"

The bugler calls a charge, and the mounted warriors thunder into battle...

((OOC: And the cavalry arrives. These are Extras under the PCs control. Each PC may take command of up to three cavalry officers, who will act on your action. Custer has his own troop of soldiers.))
Roger Whateley
Mr. Sebastian, 113 posts
It's in the blood
P7 T6 W0 F0 Cha -2
Thu 24 Oct 2013
at 04:41
  • msg #277

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The troops thunder towards the carnage. Roger, hustling along with Janet, tugs on her sleeve. "Janet, wait! The mist! The cavalry can handle the dead, perhaps even the 'glom...but you and I may be the only ones who can stop that mist from killing everyone else!"

((OOC: Here are the stats for the troops and their horses. Each PC running soldiers has 3 soldiers and their mounts. Custer has a ton of Leadership edges, so I've included a summary of the bonuses these guys get while in his Command Aura. Janet, von Steinhof, and Tan Xiaohan have 3 soldiers each, and 3 white chips to split among them. Custer himself has 5 of these soldiers with him that will act on his action, which is 9S))

7th Cavalry Soldier, Veteran

These are the soldiers of the 7th Cavalry who survived the Battle of the Little Bighorn and now serve Custer personally.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Notice d8, Ride d8, Shooting d8
Charisma: 0; Pace: 6; Parry: 7 (8 with Bayonet); Toughness: 6 (7 with hold The Line!)
Hindrances: Vow (serve Custer), Many of those in Custer's Irregulars have Intolerance (Indians, Major)
Edges: Block, Marksman, Soldier, Steady Hands
Gear: Winchester ’73 (24/48/96; 2d8; RoF 1; Shots 15; AP 2), bayonet (Str+d4; when fitted to rifle, Str+d6, Reach 1, Parry +1, requires two hands), Colt Army (12/24/48, 2d6+1, RoF 1, shots 6, AP 1, Single Action), 2 reloads for each weapon, saber (str+d6)
Special Attributes:
  • Leadership bonuses: +2 to recover from Shaken, +1 toughness, +1 Fighting damage while within 10' of Custer


Horse, War

War horses are large beasts trained for aggression. They are trained to fight with both hooves, either to their front or their rear. In combat, the animal attacks any round its rider doesn’t make a trick maneuver of some kind.

Attributes: Agility d6, Smarts d4 (A), Spirit d6, Strength d12+2, Vigor d10
Skills: Fighting d8, Notice d6
Pace: 8; Parry: 6; Toughness: 10
Special Abilities
  • Fleet-Footed: War horses roll a d8 when running instead of a d6.
  • Kick: Str+d4.
  • Size +3: Warhorses are large creatures bred for their power and stature.


Turn Order:
Janet: Take an action for your troops, then draw for next round.
Von Steinhof: Take an action for your troops. Your next action is 4S
7th Cavalry: take an action for your troops, then draw for next round.
Custer: 9S
Bloody Ones, Scrap 'Glom, Mourning Mist: 4H
Col. Manning: 2D
Black Jack: Please draw a card for the next round

Janet Weiss
player, 451 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B5L1
Thu 24 Oct 2013
at 04:58
  • msg #278

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet turns to Roger.  "What do you mean?  What can we possibly do about the mist?"

Meanwhile, three soldiers take shots at the abomination.

Two soldiers hit for 8 and 7 damage, respectively.

22:01, Today: Janet Weiss rolled 8,7 using 2d8,2d8, rerolling max with rolls of 6,2,6,1. Damage .

21:58, Today: Janet Weiss rolled 3,6,4 using d8,d8,d8, rerolling max with rolls of 3,6,4. Soldiers Shooting.


23:27, Today: Janet Weiss drew the single card: 3D using a deck of 54 cards. Init.

This message was last edited by the player at 06:28, Thu 24 Oct 2013.
Roger Whateley
Mr. Sebastian, 114 posts
It's in the blood
P7 T6 W0 F0 Cha -2
Thu 24 Oct 2013
at 05:06
  • msg #279

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Plenty, if I can study it. One of the greatest tricks I've learned from the Enlightened Society is how to pluck the darkest plum from a creature--that secret thing they fear most. I'm injured, so it will be difficult, but we should have some relative safety if we get to the balcony of the Bella union." He points to the saloon nearest them...the same place where Janet and Roger faced down Jack McCall, what seems like a lifetime ago.
Janet Weiss
player, 452 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B5L1
Thu 24 Oct 2013
at 06:28
  • msg #280

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet nodded, and started to drag Roger towards the Bella Union.
The Stray
GM, 1090 posts
The Marshal
'round these parts
Thu 24 Oct 2013
at 07:02
  • msg #281

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Janet, which abominations are your soldiers shooting at? There are a dozen Bloody Ones (the zombies), the Scrap 'Glom, and the Mourning Mist.

The soldiers are approaching from the south, and are closer to the Bloody Ones. They can shoot at the Scrap 'Glom and the mist, but they're at medium range (-2 attack penalty) unless they want to move into the mass of zombies (and potentially suffer attacks from them).

It's important I know where your soldiers are shooting.))

Janet Weiss
player, 453 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B5L1
Thu 24 Oct 2013
at 07:09
  • msg #282

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

OOC: Sorry, got confused.  Let's say they're shooting at the nearest targets, the Bloody Ones.
7th Cavalry
player, 1 post
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Thu 24 Oct 2013
at 07:14
  • msg #283

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The flank clatter over the shrapnel, keeping a tight formation as sabres flash through the unnatural fog.

[[Sabre on the nearest deadders, at a charge (+4 damage)
08:09, Today: 7th Cavalry rolled rolls of 6,5,7. Charge! Any hits?]]

The Stray
GM, 1091 posts
The Marshal
'round these parts
Thu 24 Oct 2013
at 07:28
  • msg #284

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Depends on if you're Wild Attacking (+2 atk and damage, -2 Parry) or not. Also, the horses get attacks as well.))
7th Cavalry
player, 2 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Thu 24 Oct 2013
at 07:55
  • msg #285

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

[[ppft...all right.
I didn't think the horses would do conscious damage mid-charge, but here's a roll for them:

08:49, Today: 7th Cavalry rolled rolls of 4,3,3. moar charging! No hits.]]

The Stray
GM, 1092 posts
The Marshal
'round these parts
Thu 24 Oct 2013
at 08:01
  • msg #286

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: So...what, exactly, are your boys attacking? The bloody ones? The 'Glom? Whether you hit or not depends on the target))
7th Cavalry
player, 3 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Thu 24 Oct 2013
at 08:07
  • msg #287

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

[[ *points up* The bloody ones, being the nearest, plural, dead ones, who also haven't had their parry stats posted yet...]]
Bloody Ones
NPC, 1 post
Dripping Dead
P7 T8 F0 Cha -- Extra
Thu 24 Oct 2013
at 08:37
  • msg #288

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: The Bloody Ones have a Parry of 7, so that will be one hit from the 7th.

Janet's bunch Shakes one of the Bloody Ones.))

This message was last edited by the player at 08:38, Thu 24 Oct 2013.
7th Cavalry
player, 4 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Thu 24 Oct 2013
at 21:47
  • msg #289

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

[[Three hits with Wild Attacking (+2), since you persuaded me up there...these lads are going to get et, you know that, right?

damage (+2 Wild Attack, +4 Charging damage as per base SaW rules*):
7th Cavalry rolled 4,9 using d8,d6+6, rerolling max with rolls of 4,3. damage! -> 13
7th Cavalry rolled 3,10 using d8,d6+6, rerolling max with rolls of 3,4. damage! -> 13
7th Cavalry rolled 6,11 using d8,d6+6, rerolling max with rolls of 6,5. damage! ->17

*I can't find anything saying that doesn't hold for Deadlands, but I don't have the library for an up-to-date search, so correct if necessary!
init. 8H]]


Rust-coloured blood sprays as the weight of sabre-tipped muscle and horseflesh collides with the sodden and half-cooked abominations.
Black Jack Boudreaux
player, 337 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w4r0b5L
Fri 25 Oct 2013
at 04:29
  • msg #290

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

21:23, Today: Black Jack Boudreaux drew the single card: KD using a deck of 54 cards.



Jack rubbed his lucky coin and offered a prayer for protection.

With the cavalry's arrival Jack looked to see if their were any innocents he could save from the mayhem.
Freiherr von Steinhof
player, 193 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R3B2
Sat 26 Oct 2013
at 19:42
  • msg #291

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)


21:36, Today: Freiherr von Steinhof rolled 6,6,7 using d8,d8,d8, rerolling max with rolls of 6,6,7. Soldiers shoot!
21:35, Today: Freiherr von Steinhof rolled 3,5,6 using d8,d8,d8, rerolling max with rolls of 3,5,6. Horse attacks!


21:37, Today: Freiherr von Steinhof rolled 5,25,4 using 2d8,2d8,2d8, rerolling max with rolls of 2,3,(8+8+3)19,6,2,2. Soldiers do damage!


Billy, Bobby and Jack ride their horses toward the staggering bloody corpses. Their horses brush a few aside, without really hurting them.

Billy, the youngest, whoops and hollers, as he aims his rifle at another corpse. His bullet makes the bloody one spin, but doesn't put him down. Jack shoots another one, more quietly, taking one square in the gut, but to no avail.
"Well, shit..." he manages, then Bobby's rifle cracks once as well, and the thing's head explodes in a shower of blood and brain matter.
"Aim for their fucking heads, you idiots", he growls.
Lt. Colonel George Armstrong Custer
NPC, 5 posts
Arrogant Officer
P10 T6 W0 F0 Cha +4
Mon 4 Nov 2013
at 23:35
  • msg #292

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The soldiers charge into the fray. Custer passes right by Col. Manning's struggle with the undead, and charges at the two screaming, bloody zombies trying to tear Von Steinhof apart. Custer's sword flashes, and one zombie's head is neatly severed from it's neck. His horse rears, pushing the other back, and Custer snaps a shot at a distant zombie, causing it to collapse.

"Major." Custer says, nodding his head to Von Steinhof.

Custer's men charge in. None of them pay any heed to the screaming dead attacking Manning. Instead, they fan out chasing down the remaining dead things. Only one of them escapes the net...the others are neatly skewered, bayonets and sabers taking heads from bodies. The screams of the dead diminish.

Manning, however, is still in trouble. The dead man he's fighting rips into him with skeletal fingers, shrieking at it tears at his flesh. He whirls about, blocking the worst of the thing's attacks with only his grit and his pistol. "DAMN YOU, CUSTER!" He shouts as the thing tears his burnt jacket away. "DAMN YOU TO HELL!"

Of course, he's not entirely alone, as Black Jack Bordeuax is passing near him at that exact moment...
The world for Reginald Smythe, AKA Hyrum Burns, was pain. He wasn't quite sure what was going on. He's seen a flash of light...someone aiming a gun at the tank of Phlogistonic Extraction Elixer...a loud noise...fire...

"...out of here!" Someone near him says. There's a ringing in his ears, everything is muffled... "doctor! need to get out of here! now!"

He opened his eyes (wincing at the pain) and looked into Penelope's dirty, frightened face. Ah, dearest Penelope...she was shaking him.

"We need to get out of here! The wagon's come to life!" She says.

Reginald looked over at where she was pointing. Ah. Yes, that did seem to be an accurate description of what the remains of the wagon was doing. More accurate, though, was to sat that the creature formed from the shrieking bodies of the walking dead that had been chasing them had fused with the remains of his steam wagon...and his flamethrower. And it seemed to finally have a grasp on it's new existence. It was no longer flailing about wildly...now it was looking about, four screaming heads looking in different directions...looking for victims, no doubt. And there was a whole bevy of them, a cavalry troop right down main street, dispatching the rest of the zombies. Perfect close quarters for a blast of flame to cause hideous damage.

Ah. Well, that was bad. But it wasn't looking their way, so this seemed a golden opportunity to escape while the escaping was good.

He stood, wincing at the pain. "Yes. I see. Well, then. Back to the drawing board, I suppose." he says. He looked around. "It worked, though. I knew it would! The fire's all out!"

"Three years..." Penelope whimpered. "Three years, down the drain."

"Ah, well. This is Science. These things happen." Reginald said, laying his arms around her and drawing her close. "Escape now. Recriminations later." He looked towards the battlefield, his eyes settling on the Major who had convinced him to "help." "Recriminations...and revenge."

The pair slunk away, into the twisted streets of Celestial Alley.
((OOC: I'm back! Alrighty, let's get to the nitty-gritty.

Von Steinhof, Remember that if you are charging in close enough for your mounts to get an attack, you've moving into melee range, which means all attacks against the Bloody Ones (ranged or melee) will be made vs. their Parry. I'll assume that the soldiers fired first, then moved their mounts into melee range, but please remember that for next round.

So. Rabbit's boys each hit a Bloody One, and each of them dealt enough damage for a wound.

Janet's bunch Shakes one of the Bloody Ones.

Von Steinhof's bunch Wounds one. The others are unharmed.

There were 12 Bloody Ones at the start of the round. Four of them are down, leaving 8 Bloody Ones left.

Now it's time for Custer and his Followers to attack.

Custer has Two-Fisted, so he can make an attack with a weapon in each hand, and he also get an attack with his horse. He will attack the Bloody Ones attacking Von Steinhof (pointedly rushing past the ones that are attacking Manning). He has a saber in one hand and a pistol in the other. He's not ambidextrous, so his off-hand takes a -2 attack penalty, but since he's shooting at a distant Bloody One (the one Janet's troops shook), He only has to hit TN 4 anyway. Since he's Charging, he gets +4 Fighting damage, but he opts not to Wild Attack (as he's making a Shooting roll, and Wild Attack only affects Fighting attacks).

Saber: 15:22, Today: Lt. Colonel George Armstrong Custer rolled 10,2 using d12,d6, rerolling max with rolls of 10,2. Fighting! Hit, no raise.

Damage: 25(!). Enough to take the Bloody One down.

Pistol: 15:24, Today: Lt. Colonel George Armstrong Custer rolled 7,1 using d12-2,d6-2, rerolling max with rolls of 9,3. Shooting! (Off-hand). Hit, no raise.

Damage: 9. (Shaken, which, since he's attacking something already Shaken, causes a Wound. The Bloody one goes down.)

His horse Dandy attacks the other Bloody One Adjacent to Von Steinhof. His horse benefits from his Leadership edges.

Horse: 15:28, Today: Lt. Colonel George Armstrong Custer rolled 1 using 1d8, rerolling max with rolls of 1. Fighting! Miss. Still, he's taken out 2 of the remaining 8 Bloody Ones.

His 5 troops take aim at the remaining 6 bloody ones. They also ignore Manning's plight. They will Charge and Wild Attack, to get the benefit of Custer's edge which grants a bonus to damage. one of them joins with Custer attacking the remaining critter near Von Steinhof, so he gets a +1 Gang-up bonus (since Von Steinhof isn't armed with a melee weapon, he doesn't count for Gang-up)

15:34, Today: Union Troops rolled 7,3,7,8,15 using d8+2,d8+2,d8+2,d8+2,d8+3, rerolling max with rolls of 5,1,5,6,(8+4)12. Fighting!(with Wild Attack). 4 hits, one with a Raise.

With all the bonuses these guys are getting to the damage, the Bloody ones that got hit are going down.

Damage: 12, 15, 18, 25. That's at least 1 wound for each, which means that only 2 Bloody Ones remain.

Card for Custer: 9C

But now it's the bad guys who get to go.

First off, I spend 2 chips for the Burns to Unshake. They each have 2 wounds, but are otherwise fine. They are going to sneak away from the battlefield, as they know their secret is blown and it's best to escape post-haste.

Then it's time for the Bloody Ones to go. There's only 2 left - one near Manning, and one near some troops.

The one near Manning attempts to take him down, and uses it's frenzy ability and a Wild Attack.

15:54, Today: Bloody Ones rolled 6,6 using d10+2,d10+2, rerolling max with rolls of 4,4. Frenzy! (With Wild Attack). 2 hits.

Damage: 18, 19 (Each of those does 3 wounds to Col. Manning)

Manning has 1 wound. He's no longer on fire, thanks to the explosion, but that's about the only saving grace here...

Soak Roll 1: 15:59, Today: Col. Manning rolled 4,8 using d6-1,d6-1, rerolling max with rolls of 5,(6+3)9. Soak! That will Soak 2 of the initial 3 wounds.

Now Manning is at 2 wounds, and facing 3 wounds again.

16:01, Today: Col. Manning rolled 12,2 using d6-2,d6-2, rerolling max with rolls of (6+6+2)14,4. Soak! Go, Manning, Go! That will soak 3 wounds, and Manning will remain standing (though Shaken)

Meanwhile, the second Bloody One attacks Rabbit's troops, taking advantage of their Wild Attacks to get a better chance to hit. It also Wild Attacks.

16:06, Today: Bloody Ones rolled 8,3 using d10+2,d10+2, rerolling max with rolls of 6,1. Frenzy! (With Wild Attack). 1 hit

Damage: 6, which actually doesn't do anything because of Custer's Hold The Line edge.

Now the Scrap 'Glom gets to go. And I will cover that in the next post, because this one is loooong.))

The Scrap 'Glom is up next! Every PC (not NPC) in this thread gets 1 Random Chip!
The Stray
GM, 1101 posts
The Marshal
'round these parts
Fri 8 Nov 2013
at 06:01
  • msg #293

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Waiting on Black Jack to draw his next round card and to see if he's moving towards Col. Manning's trouble before I work on the next bit here.))
Black Jack Boudreaux
player, 339 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w5r0b5L
Mon 11 Nov 2013
at 22:00
  • msg #294

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

13:57, Today: Black Jack Boudreaux drew the single card: 8S using a deck of 54 cards.

As much as he did not like the idea, revolver in hand Jack moved to the plump soldier's defense. The young Creole had grown up thinking N'Orleans was a crazy place, but Deadwood was the wildest place he had ever seen.
Scrap 'Glom
NPC, 1 post
Armored undead mass
P7 T16 (2) W0 F0
Tue 12 Nov 2013
at 07:09
  • msg #295

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet and Roger rush into the Bella Union, which is deserted now. Scattered chips, abandoned coins and bills, and turned over chairs litter the floor. Roger leads Janet passed it all, and up the stairs leading to the balcony.

"We should be able to get a clear view from here..."
he says as he steps out the door...then stops. "Oh. Hello there. sorry, didn't know anyone else was up...wait a moment..."

Janet can't exactly see who he's talking to...she can see a couple figures in the glass of a nearby window, but can't make any details out except that two of the people are men in dapper suits, and one seems to be a lady in a white dress.

One of the men has his arm around the lady, while the other man just seems to be cringing.
Down on the street, the screaming 'Glom turns towards the street where the soldiers slash at the dead. Four faces scream, and the arm/limb clutching the nozzle of the flamethrower rises.

{{FWOOOOOOOOOOOOOOOSH!}}

A wave of flame engulfs the cavalry officers, and the conglomerate thing's screams are joined by those of men and horses as the flaming gel roasts them alive...

((OOC: Time for the Scrap 'Glom and the Mourning Mist to take their actions. I intersperse this with Janet meeting some new...allies? ;)

The 'Glom has what can politely be called a "target rich environment" among all the bluecoats there in the street. It moves closer to the area, and sends a jet of flame out into the street. Since I'm not using a map, I'll just use the guide for randomly rolling the number of targets and splitting them between each of the groups of extras (there's 14 cavalry men there). I'm tacking on a bonus of +2 to the number of targets the cone will affect. Remember that the fire can affect your horses, as well.

23:34, Today: Scrap 'Glom rolled 10 using 2d6+2, rerolling max with rolls of 4,4. targets.

Splitting that evenly between each group means that each of you has at least 2 soldiers (and their horses) about to be doused in flaming napalm, with a random 1 left over. To be fair about it, I roll to see which group will be affected: 1 = Rabbit; 2 = Von Steinhof; 3 = Custer; 4 = Janet. This is based on how relatively close the various combatants are to the 'glom.

23:39, Today: Scrap 'Glom rolled 1 using 1d4. extra target. That's Rabbit's group.

The 'Glom makes a Shooting attack against the targets. It has a -2 penalty on it's attack rolls with weapons, but a +2 from the Flamethrower's natural attack bonus. You guys get to make Agility rolls to resist.

Attack: 23:42, Today: Scrap 'Glom rolled 10,3 using d8,d6, rerolling max with rolls of (8+2)10,3. Flamethrower!

Rabbit, roll Agility for 3 of your guys (and their horses)
Von Steinhof, roll agility for 2 of your guys (and their horses)
Janet, roll Agility for 2 of your guys (and their horses)

2 of Custer's men are affected and need to roll Agility to escape

23:48, Today: The Stray, on behalf of 7th Cavalry, rolled 1,4,2,1 using d6,d6,d6,d6, rerolling max with rolls of 1,4,2,1. Opposed Agility. unsurprisingly, not a single man or horse escapes the fire. In fact, all are hit with Raises.

Damage: 15, 10, 21, 17. Men and horses burn like living things soaked in napalm.

Roll your resistance, and I'll continue on with the action.))

Janet Weiss
player, 455 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R1B5L1
Tue 12 Nov 2013
at 07:44
  • msg #296

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)


One man escapes the fire:

00:42, Today: Janet Weiss rolled 4,2 using d6,d6, rerolling max with rolls of 4,2. Agility roll, horses.

00:41, Today: Janet Weiss rolled 5,11 using d6,d6, rerolling max with rolls of 5,(6+5)11. Agility roll, Soldiers.

This message was last edited by the player at 08:31, Wed 13 Nov 2013.
7th Cavalry
player, 5 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Tue 12 Nov 2013
at 08:26
  • msg #297

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

[[ 08:21, Today: 7th Cavalry rolled rolls of (6+5)11,4,1. Men.

08:21, Today: 7th Cavalry rolled 17 using 3d6, rerolling max with rolls of 3,(6+3)9,5. Horses.

I've lost a man and a horse, apparently not the same man and horse - do I have one dismounted guy and a loose horse?]]

The Stray
GM, 1106 posts
The Marshal
'round these parts
Tue 12 Nov 2013
at 08:32
  • msg #298

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: No, it's an opposed check vs. the 'glom's attack, so anything less than 10 is a fail. Though I still have yet to roll damage or to see if any of these fallen soldiers/mounts have caught fire yet...so some might yat survive/burn to death))
This message was last edited by the GM at 08:34, Tue 12 Nov 2013.
Freiherr von Steinhof
player, 195 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R3B2
Tue 12 Nov 2013
at 11:58
  • msg #299

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)


12:56, Today: Freiherr von Steinhof rolled 3,1 using d6,d6, rerolling max with rolls of 3,1. War horses.
12:55, Today: Freiherr von Steinhof rolled 2,2 using d6,d6, rerolling max with rolls of 2,2. Soldiers dodging.


Billy, Bobby and their horses are caught in the stream of flame, with Jack watching, his mouth gaping in a silent scream.
Roger Whateley
Mr. Sebastian, 115 posts
It's in the blood
P7 T6 W0 F0 Cha -2
Wed 13 Nov 2013
at 07:47
  • msg #300

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Nick! Is that you?" Roger says as men and horses scream and flail in the streets.

The dapper man near the girl turns and Janet thinks she can see the flash of a smile, though the window is still too dirty to make out much.

"Roger! Good to see you!" he moves to Roger and the two embrace. Janet can see him clearly in the doorway now. Aside from being a few years younger, red-headed, and clean shaven, the man could be Roger's twin. There's a very stark family resemblance.

"You should have telegraphed. Did you get in on the 7 o'clock train?" Roger says, returning the hug but wincing a bit as his wounds protest.

Horses dance and skitter in the street, terrified of the flames. They've been trained for war, but not for being doused in flaming goo. Men burn and scream.

"The plan was to come by in the morning." The red-head says. "We were looking for a room, but everything's full up with soldiers. So I decided to play a few hands, and then everything got so interesting all of a sudden."

"Double, double, toil and trouble." The woman says, looking over the railing with certain strange glee. "Fire burn and cauldron bubble!"

The other man just whimpers.

The red-haired man looks over Roger, frowning. "Why Roger, you're hurt! What happened?"

"Oh, it's nothing. Just a spot of bother out in Celestial Alley." Roger says, waving away the red-head's concern. "But that reminds me! I have someone with me you should meet!" He looks over at Janet, and the red-head follows his gaze. "Janet! Come on out here! Meet my family."

((OOC: Alrighty! Lots of fail there, much of it by a lot. Anything under 6 is 'fail with a raise,' which is going to up the damage. That means all the men who were hit, and all but one of the horses, are going to be cooked pretty good. Plus, I rol to see how many of them catch fire! I'll split this into Men and Horses, because that's going to make things easier on me. That's 5 men and 7 horses. All of whom have +1 Toughness bonus from Custer's Hold The Line edge (7 and 11, respectively).

Men: 16 (2 wounds), 14 (1 wound), 11 (1 wound), 18 (2 wounds), 12 (1 wound) (damage)
3,2,4,5,8 (fire)

Horses: 12 (Shaken), 9 (fine), 12 (Shaken), 17 (1 wound), 12 (Shaken), 25 (3 wounds), 14 (Shaken)

3,5,5,2,4,1,5 (fire)

So what does this all mean to you guys?

Janet: One of your soldiers has taken 2 wounds, his horse is Shaken, and the rider who escaped the flame is fine, as is his horse. You can attempt to chip the wounds if you like (each batch of extras has 3 white chips among them)

Rabbit: The guy who escaped the fire has a Shaken horse, so needs to roll Ride to remain horsed. The guy who escaped the flame has a wounded mount--if you chip the wound, he'll be ok, but otherwise he needs to make a Ride check to keep horsed. The other guy has taken 1 wound (which you could try to chip) and his horse is Shaken (so if he survives, he'll need to make a Ride check to avoid falling).

Von Steinhof: one of the men (Billy) took 2 wounds, and his horse took 3 wounds, so they are probably dead. The other man (Bobby) took 1 wound (you can attempt to chip it), is on fire, and needs to make a Ride check to avoid falling off his Shaken horse.

If you're going to make soak rolls for your guys, do so, then I will get to the Mourning Mist.))

Janet Weiss
player, 456 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R1B5L1
Wed 13 Nov 2013
at 08:35
  • msg #301

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet blinks several times, then strides forward with her hand out.  "Charmed, I'm sure.  My name is Janet."

Meanwhile, out on the street, a soldier dives off his horse as it is consumed by fire.  He half-runs, half-skitters his way to an alley, where he jumps into a barrel of water.


Forgot he was an extra, but it doesn't matter, since the wild die failed anyway.  He soaks 1 wound.

03:48, Today: Janet Weiss rolled 1,6 using d6,d8, rerolling max with rolls of 1,6. Soak roll (wounded soldier).

This message was last edited by the player at 10:50, Wed 13 Nov 2013.
7th Cavalry
player, 7 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Wed 13 Nov 2013
at 08:38
  • msg #302

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Isaacs rides around the sudden burst of flame as much by luck as instinct, his horse kept short-reined almost to the chest, ears flat and eyes rolling. The stink of singed fur and the horrific screaming of horses fills the riders' senses. "Winger!"

Keeping a skittering circle with half an eye on the monster he manages to lean down and drag his comrade away from under his mount's hooves. Considering O'Malley's horse seems to be making for the horizon, Mike's probably down, too, but he's not immediately visible in the confusion.


[[08:21, Today: 7th Cavalry rolled 9 using 1d10, rerolling max with rolls of 9. Horse wound.

08:21, Today: 7th Cavalry rolled 5 using 1d8, rerolling max with rolls of 5. man wound.

08:16, Today: 7th Cavalry rolled rolls of 1,2. Ride! ecksdee cavalry fail. Falling damage time?]]

Freiherr von Steinhof
player, 197 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R3B2
Wed 13 Nov 2013
at 12:38
  • msg #303

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

13:34, Today: Freiherr von Steinhof rolled 7 using 1d8, rerolling max with rolls of 7. Booby' s soaking.

2 white chips.


Billy drops his rifle and flails about as he half-slides, half-falls from the saddle. He lands on his side and then his screams are, tank the Lord, silenced as his horse buckles and crushes him, it's hoofs twitching for a few seconds before finally lying still.

Bobby turns his horse around and yelps in pain as he rips his burning sleeve from his uniform and lets it drop to the ground.

"SON OF A BITCH!!" Bobby yells, looking frantically around at the mayhem.
Nicodemus Whateley
NPC, 2 posts
It's in the blood
P2 T5 W0 F0 Cha -2 (0)
Tue 19 Nov 2013
at 23:54
  • msg #304

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Charmed...Janet." The redhead says as he give her hand a shake and looks the huckster over. "I am Nicodemus." Something shifts underneath his shirt...almost as if a snake were loose beneath his clothes. He smiles over at the woman hanging half over the railing. "That is my wife, Dolores."

"One misty moisty midnight, when cloudy was the weather," the woman babbles as she stares at the coiling red mist that follows the abomination in the street. Her voice was high and child-like, though she's certainly about as old as Janet herself. She continues to rhyme as she watches the street "I chanced to meet an old man clothed all in leather. He began to compliment and I began to grin." For a brief moment she looks over at Janet and giggles, "How do you do? And how do you do? And how do you do again?" Then she turns back to the carnage.

"And this..." The redhead says, indicating the quivering gambler in the corner, who looks for all the world like he's trying to burrow into the wall, "This is...well, actually, I didn't catch his full name. Brett, I think he said. He's...well, not family. I think he only followed us up here from the tables when all the commotion began because he assumed we had the slightest idea what was going on."

The gambler whimpers.

The bloody mist flows around the hulking flesh-and-steel beast. Faces boil out of the mist, appearing, screaming, and vanishing in seconds...then the thing contracts, and a hellish scream made of a hundred voices rips through the battlefield.

Custer shivers. "Holy god!" he mutters, stating at the pair of monsters coming their way in horror. It's clear his men are having similar thoughts, as they all flinch away from the damned voices.

Manning, still tangling with the gore-covered skeleton, shouts up above the din. "Steady men! Remember Antietam! This ain't nothing worse than you've already been through!"

He shoots the skeleton in the ribs, twice, but the bullets don't seem to have much of an effect.

((OOC: Wrapping up the round:

Janet: you lose a man (2 wounds minus 1 wound still leaves 1 wound, which means Incapacitation for an extra) and have a shaken War Horse. The incapacitated man might not be dead, but he's out of the fight.

Rabbit: That's a cavalry fail and a Ride check to avoid taking 2d6 damage, yes.

Von Steinhof: Still need a Ride check from Bobby to avoid falling, because his horse is Shaken and is bucking about.

The Mourning Mist lets loose with a horrific wailing scream. Everyone  needs to make a Fear check vs. Fear/Nausea (-6 Deadland, + Grit, No chips can be spent, Shaken on fail and must make a vigor check or suffer a level of Fatigue). You can make a group roll to cover all your men and horses, or roll individually, as you like.

Fear checks for NPCS:
Nic: Immune to this
Dolores: Immune to this
Roger: Immune to this
Custer (+6 grit): 16:28, Today: Lt. Colonel George Armstrong Custer rolled 3,3 using d12,d6, rerolling max with rolls of 3,3. Fear! That is fail.
16:29, Today: Lt. Colonel George Armstrong Custer rolled 4,2 using d8,d6, rerolling max with rolls of 4,2. Vigor. Success, so only Shaken
His Troops (+2 Grit, group roll): 16:31, Today: Union Troops rolled -1,-1 using d6-4,d6-4, rerolling max with rolls of 3,3. Fear! Fail.
16:32, Today: Union Troops rolled 5,4 using d8,d6, rerolling max with rolls of 5,4. Vigor. Success, so only Shaken.
Manning (+2 Grit, -2 Wounds): 16:27, Today: Col. Manning rolled -1,5 using d8-6,d6-6, rerolling max with rolls of 5,(6+5)11. Fear! Go Manning! Success!

Custer and his troops are Shaken pretty badly by the monster, Manning and the Whateley clan are unaffected. I'm not rolling for Brett, because he's already terrified.

Card for the monsters: 10C

Manning's turn.

Manning begins the turn Shaken and with 2 wounds. He spends a white chip to unshake.

He's mad as hell at Custer, but he's still got a Bloody One in his face, so he decides to shoot at the thing again, Since he has a better Shooting than Fighting score and the gun deals slightly more damage than his saber. He Double Taps to get a bit better attack.

16:39, Today: Col. Manning rolled 0,2 using d8-1,d6-1, rerolling max with rolls of 1,3. Shooting! (Double Tap).
16:39, Today: Col. Manning rolled 4 using 1d6, rerolling max with rolls of 4. red chip.
16:39, Today: Col. Manning rolled 2 using 1d6, rerolling max with rolls of 2. another red chip.

After blowing 2 red chips, Manning has a successful hit on the Bloody One. Unfortunately for him, 6 damage does jack squat to it.

Card: 9S. Fuck, all my NPCs are in a clump again.

Turn Order:
Janet & her troops: 10H
Bloody Ones, 'Glom, Mourning Mist: 10C
Col. Manning: 9S
Custer: 9C
Black Jack: 8S
7th Cavalry: 8H
Freiherr von Steinhoff & his troops: 4S

Janet Weiss
player, 457 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R1B5L1
Wed 20 Nov 2013
at 03:29
  • msg #305

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet nods at Nicodemus.  "Roger was saying we might be able to do something about that mist?  Do you have any ideas?"

Meanwhile, the soldiers quiver, but stand their ground.  They each take a shot at the Bloody Ones.


20:28, Today: Janet Weiss rolled 14,17 using 2d8+1,2d8+1, rerolling max with rolls of 7,6,1,(8+7)15. Two damage rolls.

20:27, Today: Janet Weiss rolled 4,6 using d8,d8, rerolling max with rolls of 4,6. Two soldiers shooting.

20:24, Today: Janet Weiss rolled 6 using 1d6-4, rerolling max with rolls of (6+4)10. Group Fear check.

Roger Whateley
Mr. Sebastian, 116 posts
It's in the blood
P7 T6 W0 F0 Cha -2
Wed 20 Nov 2013
at 05:23
  • msg #306

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Let it have its fun?" Nicodemus shrugs. "Honestly, I hardly see why it's our problem at all. The abomination is just doing its part. I can see the pair of you have already gotten a wonderful head start already...soon the whole town will lie under a pall of terror. Especially when their heroic savior over there," he points to Custer, "dies in battle. Yes, that should make the entire town quake in terror."

"I like the screaming." Dolores says absently. "Reminds me of home. And no one is shooting at us this time!"

"Actually..." Roger says, shuffling his cards. "I can't allow that to happen. General Custer is far too important to the Enlightened Society's plans for Deadwood to allow him to die. At least, not here. And this mist is just a monster. Perhaps, with proper study and control, it can be made a minion to serve us. But right now, it is a threat, and must be dealt with as such."

He begins laying out the cards.

Nicodemus frowns. "I'm surprised at you, Roger. You've gone against the family grain. You've traded one master for another."

"We were all going against the family grain, Nic." Roger says cooly as he lays out a spread of cards. "Remember? 'We shall nave no master but ourselves.' I believed you then. I still believe you now. The Enlightened Society is only a tool, Nic. Their goals are reasonable, unlike those of The Master. More importantly, they are achievable. Or should I ask after young Lucifer's health?"

Dolores gasps and cringes away, wrapping her arms around her stomach with a kind of choked whimper.

Nicodemus' eyes narrow sharply. "You...How dare..." he hisses, and something writhes beneath his clothes. Then he takes a deep breath. "That was...uncalled for, Roger. A low blow."

"I think not." Roger replies coolly, not taking his eyes of his card layout. "I think it was precisely what was called for. A reminder to you both of advice given, and disregarded. And a reminder of The Master's folly. How many centuries of planning did Knicknevin's little scheme take to unfold? How long did we slave beneath him, rutting for his pleasure to produce his ultimate heir? And what happened to that heir? Centuries of selective breeding to produce that child, only for it all to unravel at the last moment."

"And my poor fool is hang'd! No, no, no life!" Dolores begins to wail. "Why should a dog, a horse, a rat, have life, and thou no breath at all? Thou'lt come no more, never, never, never, never, never!"

Nicodemus rushes over to her side, and holds her in his arms as she begins to cry. "Now look what you've done!" he snarls. "You've upset her!"

Roger gives Nicodemus a glance filled with pity. "It had to be mentioned." He whispers, then he looks over at Janet. "The mist can be harmed only by magic, which we have up here to spare. It can't be totally destroyed...but that really won't be necessary in any case. It won't reappear here, it seems to be bound to that scientist and his...companion. It will show up wherever they are, which will probably be a shock to them. We'd need to find a Blessed to sever the connection between the mist and the madman, and I haven't the foggiest idea where to find one, much less one who'd willingly work with us. Since you have my shadow's power now, you can hurt it even with conventional weapons, provided you are ghosting as you do so."

((OOC: Roger uses his action to cast Darkest Plum, a power known to the Enlightened Society. It allows him to divine the weaknesses, hindrances, and secrets of those he uses it against. It's an Opposed roll, though, and Roger is injured.

21:45, Today: Roger Whateley rolled 17,-1 using d10-2,d6-2, rerolling max with rolls of (10+9)19,1. Spellcasting.
21:47, Today: Mourning Mist rolled 5,9 using d8,d6, rerolling max with rolls of 5,(6+3)9. Opposed Spirit.

Well, that's a success and at least one Raise, which allows Roger a couple of benefits. First, he gains a +2 bonus on Trait rolls to affect the Mist, and it gets a -2 penalty on rolls that directly affect him. He also gains the knowledge of 2 weaknesses, immunities, Invulnerabilities, secrets, or Hindrances, which he relaes to Janet.))

Janet Weiss
player, 458 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R1B5L1
Wed 20 Nov 2013
at 05:46
  • msg #307

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet nodded.  "There is a saying: 'Surely we must hang together, or else we shall surely hang apart.'  If we don't stop this monster here and now, there's no guarantee we will be able to do so when it turns on us.  Our best chance is to stand with the mortals.  Look at it this way: if we help, things return to normal, and none of our plans are disrupted.  Perhaps our status as heroes may even enhance them.  But if we do nothing, then who knows what will happen to our carefully laid plans?"



22:45, Today: Janet Weiss rolled 10,6 using d8+4,d6+4, rerolling max with rolls of 6,2. Persuasion, don't fail me now!

Nicodemus Whateley
NPC, 3 posts
It's in the blood
P2 T5 W0 F0 Cha -2 (0)
Wed 20 Nov 2013
at 06:06
  • msg #308

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Nicodemus, still cradling the weeping girl, frowns at her. "'We?' 'Us?' 'Our?' Oh dear, it sounds like someone has invited themselves into a private party. This is a family matter, Janet." He says the name with such scorn! His frown deepens. "Sounds to me as if you have plans to protect, and you've somehow roped my cousin here into them. Fine. Do as you will, I won't stop you. But I don't see any particular reason I should help, either. What are you to me?"

((OOC: 22:54, Today: Nicodemus Whateley rolled 12,5 using d8,d6, rerolling max with rolls of (8+4)12,5. Opposed Spirit. Going to have to do a little bit better than that to convince him to aid you, though he won't interfere.))
Janet Weiss
player, 460 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R1B5L1
Wed 20 Nov 2013
at 07:04
  • msg #309

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet hissed.  "Look at my hair.  Look into my eyes, and tell me what I know of family.  My family is dead and buried because of mortals.  And I am here to help our cousin, not the other way around.  In exchange, he will help me strike down those who injured our kind, those who stole our secrets and danced merrily on our graves.  You know as well as I do that, when blood vengeance is called for, all of us respond."

She turned, eyes ablaze with green fire.  "Who am I?  I am the dagger of retribution, only awaiting the right time to strike.  I am the poison fang of dead Whateley children, poised to bite with furious anger.  I am the right hand of vengeance, and I say to you this: Do you stand with your kin, Nicodemus?  Do you stand to avenge the spilled blood?"

Got a total of 16:

00:03, Today: Janet Weiss rolled 5 using 1d6, rerolling max with rolls of 5. Blue Chip.

00:02, Today: Janet Weiss rolled 1 using 1d6, rerolling max with rolls of 1. Red chip bonus.

00:01, Today: Janet Weiss rolled 10,8 using d8+4,d6+4, rerolling max with rolls of 6,4. Persuasion.

Nicodemus Whateley
NPC, 4 posts
It's in the blood
P2 T5 W0 F0 Cha -2 (0)
Wed 20 Nov 2013
at 09:33
  • msg #310

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Nicodemus regards Janet. "Hmph. As I had to explain to my father, blood isn't everything. Family is as family does."

"He explained it pointedly. With pointy things." Dolores whispers from Nicodemus's arms. She's not crying quite as hard, now.

"Quite so. That said...Baron LaCroix did break our trust. And a response is warranted. Family is as family does." Nicodemus' eyes narrow. "That said, I have heard it was one of our own who betrayed us in the first place. If I am to commit to avenging spilled blood, how do I know you aren't the one I should be taking vengeance on? Which of Noah's daughters are you?"

((OOC: 00:58, Today: Nicodemus Whateley rolled 2,1 using d8,d6, rerolling max with rolls of 2,1. Opposed Spirit. Yeah, he's going to fail that. Counting the +2 bonus from Nicodemus being inclined to this particular argument, that will give you 4 successes over him in the social conflict. One more roll to go.))
Janet Weiss
player, 461 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R1B5L1
Wed 20 Nov 2013
at 10:12
  • msg #311

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet looked pointedly at Roger.  "I told you once, we were both more than we seemed, Roger Sebastian."

She turned back to Nicodemus.  "Who am I?  In this time, and in this place, I am Janet Weiss, a widow seeking her fortune.  In another time, I was kin to Delilah Whately of the Haran branch, a traitor to the blood.  In another time and another place, I was a happily married woman and mother-to-be.  But it doesn't matter who I was.  It matters who I am now.  And here and now, I am Vengeance.  I am Wrath.  I am the hidden ace, the cloaked dagger dripping with poison.  And I tell you this: in order to have the power to strike at those who betrayed us, we must build our strength.  Play the hero, if we must, but in the end our enemies will face the fire and brimstone."

Janet paused.  "I swear to you, upon the Blood, I am not the one who betrayed the Harahan branch.  But blood calls to blood.   They say that blood is thicker than water.  Will you stand with your blood?"


03:11, Today: Janet Weiss rolled 6,11 using d8+4,d6+4, rerolling max with rolls of 2,(6+1)7. Persuasion.

Nicodemus Whateley
NPC, 5 posts
It's in the blood
P2 T5 W0 F0 Cha -2 (0)
Wed 20 Nov 2013
at 16:42
  • msg #312

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Nicodemus looks over at Roger and raises an eyebrow. "Sebastian?"


Roger looks a little embarrassed. "It seemed...prudent, not to give my full name to the Society."

"I thought you hated your middle name."

"It's grown on me."

"Ah." Nicodemus smirks. He's still smirking when he turns his attention back to Janet. "I stand with family, not blood. There is a difference. But I do so appreciate hidden aces, and I really can't argue with the need to rebuild." he looks out over the battlefield. "Family is as family does. What did you have in mind?"

((OOC: 09:28, Today: Nicodemus Whateley rolled 1,3 using d8,d6, rerolling max with rolls of 1,3. Opposed Spirit. That's another success and raise for you. This conversation has taken up your action, but Nic and Dolores will be able to help out this round, so if you have a plan, now's the time. Draw a card for your next round.))
This message was last edited by the player at 16:47, Wed 20 Nov 2013.
Janet Weiss
player, 462 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R1B5L1
Wed 20 Nov 2013
at 23:17
  • msg #313

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet turned to Roger.  "It's your plan, but I havean idea to add as well. You said I could affect it with conventional weapons.  How exactly does that work?"


15:15, Today: Janet Weiss drew the single card: 2C using a deck of 54 cards. Init.

Roger Whateley
Mr. Sebastian, 117 posts
It's in the blood
P7 T6 W0 F0 Cha -2
Thu 21 Nov 2013
at 03:37
  • msg #314

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Ah. Well, you managed to absorb some of the essence of my familiar when it was dispersed. That's what's been allowing you to move through solid objects. As long as you have that power up, you should be able to affect anything in the same aetheric phase as yourself with any object you may be holding. I'm not certain if any projectiles you fire would revert back to their normal phase...probably something to test when we're not in mortal danger. Your suggestion?"
Janet Weiss
player, 463 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R1B5L1
Thu 21 Nov 2013
at 05:25
  • msg #315

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Roger, you've looked into the cards.  What do they say?  I was going to suggest a cannon, but perhaps now is not the time.  Should we simply blast it for all we can, or is there something else we can do?"
This message was last edited by the player at 06:58, Thu 21 Nov 2013.
7th Cavalry
player, 8 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Thu 21 Nov 2013
at 18:07
  • msg #316

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

A stream of cursing swiftly locates an unhorsed but barely-wounded O'Malley.

[[18:05, Today: 7th Cavalry rolled 4 using 1d8, rerolling max with rolls of 4. soak. They are out of chips now.]]
Dolores Whateley
NPC, 2 posts
It's in the blood
P2 T5 W0 F0 Cha +4
Mon 25 Nov 2013
at 20:24
  • msg #317

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Cannon might stop the conglomerate, but it wouldn't do much to the mist." Roger says. "The mist is something only we have the tools to deal with. If we disperse it, it will reappear, but not here. Blasting it for all we can might get us noticed, which might prove...less than advantageous."

"I know things." Dolores says airily. "I know names of spirits. I can call them. Hell is empty and all the devils are here. I've danced with the devils in the pale moonlight. They will come, if I ask nicely."

"That will be helpful." Roger says.

"Is there a graveyard near? If we dance among the stones, I can call more friends to play with us. And the living need never see what we do."

"There is, up on Mount Moriah. But how would we get the mist there?"

Dolores smiles at Janet. "Run run run, as fast as you can. It can't catch you...you're the gingerbread woman!"
Janet Weiss
player, 465 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R0B4L1
Tue 26 Nov 2013
at 07:55
  • msg #318

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"All right then.  Meet me at the cemetery.  I'll borrow a fast horse, then get the mist's attention.  I'll try to lead it there.  Are there any other suggestions?"
Scrap 'Glom
NPC, 2 posts
Armored undead mass
P7 T18 (2) W0 F0
Sun 1 Dec 2013
at 05:53
  • msg #319

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Yes." Says Roger. "Hurry." He points to the scrap 'glom, which is wading over to the soldier who leapt into the rain barrel. The soldier shrieks as the behemoth grabs it with three arms and presses the poor man against it. The flesh ripples, and the soldier shrieks even louder as the thing seems to absorb him. He keeps on shrieking, adding his voice to the chorus of terror and agony from the four (now five) heads of the monster. It turns and begins wading deeper into the battlefield, toward the dead and burned corpses of the zombies.

((OOC: The Scrap 'Glom heads over to the nearest downed soldier and begins 'glomming. This takes no roll, but does eat up it's entire action. It's now bigger. There are a ton of corpses around here, thanks to all the dead zombies. Better get cracking before this thing is too big to handle. Janet, if you want to start moving, you can use a free action to do that.

Before I roll for the Mourning Mist, how many soldiers and horses do each of you have?))

7th Cavalry
player, 9 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Sun 1 Dec 2013
at 09:47
  • msg #320

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

[[one mounted man, two unhorsed men. One mount was Shaken and may have fled the battlefield.]]
Freiherr von Steinhof
player, 198 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R3B2
Sun 1 Dec 2013
at 14:44
  • msg #321

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

One on horse, one on foot.
Janet Weiss
player, 466 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R0B4L1
Tue 3 Dec 2013
at 03:22
  • msg #322

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet nodded, and ran down the stairs.  She grabbed the reins of a meandering cavalry horse and jumped on.  "I do hope I remember where the cemetery is!"

I also have one man on horse and one on foot still alive.
Mourning Mist
NPC, 1 post
Bloody cloud of damned
P6 T9 W0 F0 Cha --
Tue 3 Dec 2013
at 05:00
  • msg #323

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The floating amorphous mass of blood-red mist ignores Janet and her purloined mount as it glides into the battlefield, tentacles and tendrils sliding among the soldiers and their mounts. Where the tentacles touch, men start screaming in abject terror.

One of the tendrils brushes Von Steinhof, and he finds out why.

A mad whirl of memories force their way into his mind, battering at his sanity...

quote:
...the door is thick iron. The gas...it choked...she scrabbles against the door, beating it with her fists. "Let me out!" she screams...no, screaming requires air. This was more of a strained whimper. All the air was being sucked away.

"I'm sorry, my dear." comes the scientist's voice. "But I can't do that. It would rather go against the grain of what I'm trying to accomplish. There must be sacrifices, my dear. For Science."...
...the brave was strong, but the girl's grip on the whip around his neck was stronger. How could a woman be so strong? He didn't understand...she smiled and she twisted the whipcord tighter. "Now, that wasn't very nice. But you know what they say...every cloud has a silver lining. Now you'll get to serve the greater good, and we remove a dirty redskin from the world."

Everything swam in the brave's vision. It was all going dark. "You know, you really should think of this as a victory." The girl continues, though he's long past caring abotu her world. "Yes. A victory for Science!"...
...more visions, visions of dying men. Miners, clawing at that iron door as the air is sucked away. Miners, townsfolk, indians out late, in the woods, knocked in the back of the head or just ambushed in the dark. The world going dark and heads going light as suffocation kicked in, and always those same two words following them into the black...

"For Science!"

"For Science!"

"For Science!"


Custer screams and clutches his head. his horse bolts, and he barely manages to hold on. His is not the only horse to bolt.

Col. Manning gasps, but remains unbowed. "Dammit men!" he shouts. "Fight it! Remember who you are! Remember what you fight for!"

((OOC: And Custer is down to 3 men on horseback.

The Mourning Mist floats into battle. It can make a Sweep attack against everything in its Reach. It has a reach of 4, which means it, too, has a target-rich environment. It can float to a point where it can attack everyone except Janet her newly purloined horse.

It makes 1 Fighting roll and applies it to everything in reach.

21:26, Today: Mourning Mist rolled 1,11 using d8,d6, rerolling max with rolls of 1,(6+5)11. Fighting! (Sweep). That will hit all the things. this is it's Pain Touch, not it's damaging ability.

Everyone needs to make a Spirit roll (-2) or be Shaken.

Custer: Already Shaken, so no further roll needed (as this can't kill anyone)
Custer's men: 21:34, Today: Union Troops rolled 3,3,3 using d6-2,d6-2,d6-2, rerolling max with rolls of 5,5,5. Spirit. All fail, meaning they need to make ride checks or be tossed.
Their horses: 21:35, Today: Union Troops rolled 0,5,3,9 using d6-2,d6-2,d6-2,d6-2, rerolling max with rolls of 2,(6+1)7,5,(6+5)11. Spirit. 2 failures, including Custer's personal mount.
Col. Manning: 21:36, Today: Col. Manning rolled 3,23 using d8-4,d6-4, rerolling max with rolls of 7,(6+6+6+6+3)27. Spirit. Go Manning go!

Horsemanship: 21:38, Today: Lt. Colonel George Armstrong Custer rolled 11,6 using d12+2,d6+2, rerolling max with rolls of 9,4. Ride. Custer doesn't embarrass himself by falling, but his horse is going to run for the hills.

21:39, Today: Union Troops rolled 6,5,10 using d8,d8,d8, rerolling max with rolls of 6,5,(8+2)10. Ride. his men also stay horsed, though one is clinging to the saddle as his mount goes galloping away.

The rest of you, time for a mass of rolls!))

Janet Weiss
player, 467 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R1B4L1
Tue 3 Dec 2013
at 06:27
  • msg #324

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)


The men bolt and run, somehow managing to stay horsed.

22:11, Today: Janet Weiss rolled 8,3 using d6-2,d6-2, rerolling max with rolls of (6+4)10,5. Horse's spirit check. (Sorry, forgot I only had one horsed soldier)
22:09, Today: Janet Weiss rolled 2,5 using d6,d6, rerolling max with rolls of 2,5. Spirit Check.


Janet, meanwhile, took careful aim with her derringer.  She stared at a spread of cards that appeared in her hand.  "Finally, a little luck." she whispered to herself.  Then a bolt of fire lapt from her gun, into the mist. "That should get it's attention.  Now what was the rest of the plan?  Oh, yes, run for it!" With that, she spurred her horse to a gallop.

Little low on PP, so Deal With the Devil for two pair:

22:18, Today: Janet Weiss drew the 2 cards: 4C, 7D using a deck of 54 cards. Dealer's Choice.
22:18, Today: Janet Weiss drew the 7 cards: 7H, 3S, 4H, 6H, 8D, 2H, 3C using a deck of 54 cards. Deal With The Devil.

Now I take my shot.  Hit for 13 damage.

22:24, Today: Janet Weiss rolled 13 using 3d6. Damage.
22:22, Today: Janet Weiss rolled 7,5 using d10,d6. Spellcasting.

7th Cavalry
player, 10 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Tue 3 Dec 2013
at 08:56
  • msg #325

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Isaacs pales and whispers in Hebrew under his breath as his comrades fall to their knees, clutching their heads. The wash of memory fails to affect him, but it's all too much for his already-maddened horse, who yanks its head up and screams, eyes rolling as it rears and plunges, desperate to get the man keeping it here off its back.

One particularly insane impact causes Isaacs to fear his beast will fall, and in that instant of loosened grip, he's heading for the ground...

[[08:42, Today: 7th Cavalry rolled 1,0 using d6-2,d6-2, rerolling max with rolls of 3,2. spirit! Guys on the ground.

08:43, Today: 7th Cavalry rolled 7 using 1d6-2, rerolling max with rolls of (6+3)9. spirit! Isaacs. Go Isaacs!

08:45, Today: 7th Cavalry rolled 0 using 1d6-2, rerolling max with rolls of 2. horse spirit!
08:45, Today: 7th Cavalry rolled 2 using 1d8, rerolling max with rolls of 2. Ride! Ah, no...falling damage time.]]

Freiherr von Steinhof
player, 199 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R4B2
Tue 3 Dec 2013
at 11:35
  • msg #326

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((...and I have two on horses. Sorry, forgot about Jack and Billy's dead.))
12:30, Today: Freiherr von Steinhof rolled 10 using 1d8, rerolling max with rolls of (8+2)10. Riding Jack.
12:26, Today: Freiherr von Steinhof rolled 6 using 1d8, rerolling max with rolls of 6. Riding Bobby.



Bobby and Jack do what they can to stay in the saddle, but both do little to hinder their mounts to bolt away.
"What about Billy?!" Jack yells.
"Forget Billy, he's gone!" Bobby answers, the panic just hiding under the brink of his cry.

12:33, Today: Freiherr von Steinhof rolled 4,-2 using d8-3,d6-3, rerolling max with rolls of 7,1. White chip.
12:33, Today: Freiherr von Steinhof rolled -2,-2 using d8-3,d6-3, rerolling max with rolls of 1,1. Spirit.


Leopold reels back from the onslaught of memories.
"I should've let Coltrane kill you..." he mutters to himself, tears forming in his eyes.
Then again, the town might have burned down if he hadn't. Sickening as the thought was.
Union Troops
NPC, 17 posts
Bluebellies
P5 (6) T5 Cha 0 Extra
Wed 4 Dec 2013
at 06:05
  • msg #327

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The mist convulses at the touch of fire from Janet's gun. All well and good...now Janet just has to keep ahead of the thing.
Issacs falls into the filthy mud of Deadwood's street, the wind knocked out of him. He can hear screaming...but that's all he's been hearing.
The bloody, screeching dead man swinging at Manning seems to have taken the Colonel's measure, and starts moving away.

"Not so fast!" The Col. snarls, swinging the butt of his pistol down on the burned dead's skull...but not hard enough, it seems, as the thing absorbs the blow and runs screaming into the alley between buildings.

"DAMN!" he shouts, and almost runs after it..but stops as soldiers add their screams to the wailing already on the field. Manning turns, and sees the other remaining zombie tear into the weeping, kneeling men closest to the giant abomination. The zombie tears into one of the soldiers, clawed fingers ripping flesh from bones.

"NO!" Manning shouts, and empties his pistol at the dead thing. It collapses, but the soldier it attacked falls as well.
Corporal Lyle Briggs had seen the elephant a time or two. He'd served on the front lines in the early days of the Civil War, and then he'd fought with Custer against the Sioux. He'd been there at the Little Bighorn, though he'd been in that fool Reno's battalion. He'd rejoined Custer, and swore he'd be with the General until the end.

Well, now Snyder and and Lucas were dead, Paterson was next to him babbling like a fool and Leonard was trying to get his damn horse under control. Corporal Briggs knew the end was here, and he'd be goddamned if he wasn't going to gave a good account of himself before the end.

He raised his Winchester, steadying himself. He sighted along the iron sights, drawing a bead on one of the heads of the giant mishmash monstrosity with the flaming arm. The thing flailed around, but Briggs found his shot.

{{CRACK!}}

The shot ripped through one of the heads of the five-bodied beast, and the screaming thing danced as blood spurted. It jigged around, even more unsteady than normal. It had been hurt!

"Excellent shot, Briggs!" said a voice behind him. The Corporal turned, and saw Custer ride up, his mount under control, his left hand on the reigns of Leonard's horse.

Briggs smiled grimly. "Not quite. It's still moving."

"Then we'll have to fix that, won't we?" Custer replied. "SEVENTH! Regroup! Target the abomination! Artillery support is on it's way, so you hold! You hear me, men? YOU HOLD!"

((OOC: That will be 1 Wound and a Shaken against the Mist. I'm going to split the Mist and the 'Glom up. Congrats, though...Janet DID get it's attention.


I'm splitting up the 'Glom and the Mist because I'm a bit sick of all my NPCs acting in a clump.

'Glom Card: 8D
Mist Card: 3S

The falling damage for Issacs is 8, which makes him Shaken.

Now I go with the Bloody one's bloody turn. It's actually fairly smart for an undead thing, and Manning has proven too tough for it to defeat, so it's going to Withdraw and try to cause mischief elsewhere. Since Manning only has an Improvised melee weapon, he can only try to pistol whip it as it runs.

21:58, Today: Col. Manning rolled 1,8 using d6-3,d6-3, rerolling max with rolls of 4,(6+5)11. Fighting! Oh god, he actually hit it. Go, Manning, go!

Damage: 5. aw.

Since that does diddly-squat to the Bloody One, it gets to skedaddle its pace of 8 away into Deadwood, heading off towards the creek.

The other Bloody One sees its chance to take out some soldiers and attacks the 2 members of the 7th who are on their knees. With Custer not in the area, they lose the Hold The Line bonus to their Toughness. The Bloody One Wild Attacks.

22:06, Today: Bloody Ones rolled 5,10 using d10+2,d10+2, rerolling max with rolls of 3,8. Frenzy! (With Wild Attack). One hit.

Damage: 16 (2 wounds, which will drop the soldier)

And that's the Bloody Ones. Card: 9S

Manning gets to go. He's going to take a shot at the Bloody One tearing into the man. He has -2 from wounds, but can still Double Tap, though he'll have to reload next round.

22:11, Today: Col. Manning rolled 0,3 using d8-1,d6-1, rerolling max with rolls of 1,4. Shooting! (Double Tap). NOW you fail? No, this will not do. Red chip time!

22:11, Today: Col. Manning rolled 5 using 1d6, rerolling max with rolls of 5. red chip. That's more like it. That makes it an 8 and a Raise, rather than a fail and an Innocent Bystander hit.

Damage: 16 (2 wounds to the Bloody one, which drops it).

Card: 4S

Custer's turn.

Custer has 3 men still around, though 1 is galloping away and all of them are Shaken. With Custer also shaken and his mount on the run, they only get their normal rolls to Unshake.

22:21, Today: Union Troops rolled 2,4,13 using d6,d6,d6, rerolling max with rolls of 2,4,(6+6+1)13. Mass Unshake. on fails, one succeeds (with -2 penalty to actions), one gets a raise (no penalty).

The galloping guy attempts to reign in his horse. 22:23, Today: Union Troops rolled 8 using 1d8-2, rerolling max with rolls of (8+2)10. Ride. Success. He unshakes his horse with a raise, which means he can ride back into the fray.

The guy still at the battlefield takes a shot at the 'Glom. He gets a Marksman bonus. 22:24, Today: Union Troops rolled 8 using 1d8+2, rerolling max with rolls of 6. Shooting! (Marksman). hit with Raise.

Damage: 34(!) That's enough damage to make the 'glom take notice. That is, in fact, 4 wounds for the 'glom!

The 'glom attempts to soak. 22:28, Today: Scrap 'Glom rolled 13,9 using d12+2,d6+2, rerolling max with rolls of 11,(6+1)7. Soak! That will soak 3 wounds, meaning it takes 1 Wound and is Shaken.

That will make things easier for you guys. Not, you know, a lot...but it shaves off one of the 'Glom's bennies and leaves it with a wound.

If you guys want to know which head was hit, make a Notice Roll (-4)

Custer attempts to unshake. 22:33, Today: Lt. Colonel George Armstrong Custer rolled 6,4 using d12+2,d6+2, rerolling max with rolls of 4,2. unshake. he also attempts to reign in his horse. 22:33, Today: Lt. Colonel George Armstrong Custer rolled 8,11 using d12,d6, rerolling max with rolls of 8,(6+5)11. Ride. That will get him back to the battlefield, where his Leadership bonus can do some good.

Card: AD))

It's Black Jack's turn!
Black Jack Boudreaux
player, 341 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w3r0b5L
Wed 4 Dec 2013
at 07:17
  • msg #328

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)



Jack watched the horror unfold. In the midst of it he looked for innocents who needed rescue. The blue coats were doing their best to stand against a true abomination.

"Sacrebleu .."


[5 blank lines suppressed]

"Whether you believe in God or the spirits or just your own grit, countless times men have stood against such dark behemoths and been victorious. This day be no different, as you have stood in battle and been victorious before, the spirits shall stand with you and you shall be victorious again."
Janet Weiss
player, 468 posts
I feel released!
P4 T5 W0 F0 Cha4 W1R1B4L1
Wed 4 Dec 2013
at 07:27
  • msg #329

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Forgot to draw initiative:

23:26, Today: Janet Weiss drew the single card: QS using a deck of 54 cards. Init.

The Stray
GM, 1134 posts
The Marshal
'round these parts
Wed 4 Dec 2013
at 07:32
  • msg #330

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to Black Jack Boudreaux (msg # 328):

PM
7th Cavalry
player, 11 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Wed 4 Dec 2013
at 20:38
  • msg #331

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

[[20:26, Today: 7th Cavalry rolled -2 using 1d8-4, rerolling max with rolls of 2. Notice? Isaacs doesn't. Was it one of my freaking-out guys that got et, or both?]]
The Stray
GM, 1135 posts
The Marshal
'round these parts
Wed 4 Dec 2013
at 23:33
  • msg #332

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

In reply to 7th Cavalry (msg # 331):

((OOC: Just the one, though it attacked both. While I'm waiting for Black Jack's reply to my PM, it's the 7th Cavalry's turn.))
7th Cavalry
player, 12 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Wed 4 Dec 2013
at 23:47
  • msg #333

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The spatter of hot blood across Winger's face causes him to go suddenly silent, shocked back to himself, then take a deep breath and scramble madly backwards, grabbing up his rifle.

Isaacs coughs, trying to persuade his lungs to work.

[[23:36, Today: 7th Cavalry rolled 3,4 using d6+2,d6+2, rerolling max with rolls of 1,2. Unshake cavalry (near Custer).
init.7D]]

Freiherr von Steinhof
player, 200 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R4B2
Thu 5 Dec 2013
at 09:42
  • msg #334

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Hey, after The Cavalry, it's my turn! Yay!
First of all: Notice at -4 to see which head was hit...
10:12, Today: Freiherr von Steinhof rolled -1,2 using d8-2,d6-2, rerolling max with rolls of 1,4. Notice-4. +2 Alertness.
Hm. Nope.
Next, Knowledge Occult: do I know how to kill this thing?

10:12, Today: Freiherr von Steinhof rolled 3,4 using d8,d6, rerolling max with rolls of 3,4. Knowledge (Occult).
Well, maybe.


Leopold pushed those thoughts...memories... away, relying on his combat experience and training as an officer to retain a cold, steely, confident attitude.
The mist was drawn to him because of the contraption he wore, he was certain of that now. But taking it off would leave him exposed to the conglomerate of bodies and steel and ghostrock that was standing before him, sprouting flames. Also, taking on more bodies.

Von Steinhof glanced at his pistol. Good frame, decent power. Unfortunately almost out of bullets. But, as on any battlefield, there had been soldiers carrying rifles. And there had been casualties. So there was always a weapon ready to replace it.

He picks up the first rifle he sees, stepping unceremoniously on the dead soldier's chest to pry it from his hands.
"Sorry, comrade", he tells him, "but I need this more than you right now. I'll light a candle for you when this is over and pray for your soul."

Then he kneels and brings the rifle up to his shoulder, taking careful aim.

Taking the AIM maneuver. If my KN Occult roll netted a hint and how to kill this thing; this is where I'm aiming. Otherwise I settle on one of the heads.

10:41, Today: Freiherr von Steinhof drew the single card: 2C using the Deadlands system. Initiative.
Looks like Leopold is going to aim for a loooooooong time.





10:16, Today: Freiherr von Steinhof rolled 6,4 using d6+2,d6+2, rerolling max with rolls of 4,2. Soldiers recovering from Shaken.

Bobby and Jackie reel their horses around and follow Custer back into the fray - once more.
The Stray
GM, 1143 posts
The Marshal
'round these parts
Thu 5 Dec 2013
at 14:17
  • msg #335

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

PM
The Stray
GM, 1146 posts
The Marshal
'round these parts
Fri 6 Dec 2013
at 07:43
  • msg #336

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Still waiting on Black Jack's response to my PM there. If he doesn't respond by tomorrow, I'll put him on hold and move on.))
Turn Order:
Custer: AD
Janet Weiss & troops: QS
'Glom: 8D
7th Cavalry: 7D
Manning: 4S
Mist: 3S
Freiherr von Steinhof & Troops: 2C
Black Jack: Not drawn yet, still waiting for response to PM

Lt. Colonel George Armstrong Custer
NPC, 6 posts
Arrogant Officer
P10 T6 W0 F0 Cha +4
Sat 7 Dec 2013
at 16:38
  • msg #337

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Custer spots Von Steinhof kneeling and picking up a weapon, then turns to his men. "Dismount!" He shouts. "Ready! Aim at the head Briggs shot!"

Custer's men drop off their horses, kneel, and raise their Winchesters. Custer doesn't even bother doing that...he simply drops his saber and pulls the second pistol from his waistband. He sights along the barrels and begins shooting.

One of the General's shots ricochets off the wood behind the beast, but the other hits a head right in the eye. The beast...doesn't even react. Must have gotten the wrong head.

((OOC: Custer knows a good idea when he sees it. He's going to order his men to dismount and take an Aim action, then use his own Marksman and Two-Gun Kid edges to best effect. He does not have Quick Draw, so he suffers the MAP as normal, but he's got Steady Hands and can thus fire from horseback without penalty. He has to find the right head first, however.

09:27, Today: Lt. Colonel George Armstrong Custer rolled -3,0 using d8-4,d6-4, rerolling max with rolls of 1,4. Notice. Nope.

He gets -2 from the draw, +2 from Marksman (applied to both shots thanks to Two-Gun Kid), -4 for the headshot.

Custer attack 1: 09:32, Today: Lt. Colonel George Armstrong Custer rolled -1,-1 using d12-4,d6-4, rerolling max with rolls of 3,3. Shooting! (Called Shot). Miss.

Custer attack 2: 09:32, Today: Lt. Colonel George Armstrong Custer rolled 5,0 using d12-4,d6-4, rerolling max with rolls of 9,4. Shooting! (Called Shot). Hit.

Damage: 12. A nice shot, but he's shooting at the wrong head and his pistols don't do much against the thing's armor, so this attack doesn't do much.

Custer's Card: 10D))

Up Next: Janet Weiss and her remaining troops!
Janet Weiss
player, 469 posts
I feel released!
P4 T5 W0 F0 Cha4 W1R1B4L1
Sun 8 Dec 2013
at 01:10
  • msg #338

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The two remaining soldiers take cover and aim their Winchesters....

Take Aim!

Janet, meanwhile, starts to ride.  Slowly at first, then faster as she gathers her confidence.

17:09, Today: Janet Weiss rolled 0,0 using 1d4-2,1d6-2. Riding.
17:08, Today: Janet Weiss drew the single card: 4S using a deck of 54 cards. Init.
17:08, Today: Janet Weiss rolled 5,3 using d10,d6, rerolling max with rolls of 5,3. Boost Trait (Riding).

Scrap 'Glom
NPC, 3 posts
Armored undead mass
P7 T19 (2) W0 F0
Mon 9 Dec 2013
at 18:12
  • msg #339

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The horrible monster staggers over to the pile of corpses near Winger, picking up his dead friend and pressing the corpse into it. That horrible rippling happens again...the dead soldier starts screaming and waving his bayoneted rifle around.

((OOC: The 'glom 'gloms for it's action. It's now bigger, stronger, and tougher.

It's large enough now to qualify for the Large modifier, which means attacks against the 'glom's mass are at +2. HOWEVER, Called Shots don't get this bonus, because the actual targets you are aiming for are still the same size they were before.

Attempts to find the central head are at Notice -3, though, because one head has been eliminated through trial and error, and 2 of the heads were added by the mass this combat (so you can eliminate them as options).

The glom now has the flamethrower and a bayoneted Winchester rifle as weapons. It does not gain the Parry bonus from the bayonet, because it's a bit too uncoordinated to use it effectively, though it does get the bayonet's bonus on damage.

Card: JS))

It's the 7th Cavalry's turn!
7th Cavalry
player, 13 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Mon 9 Dec 2013
at 19:06
  • msg #340

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Isaacs struggles with the sick emptiness in his lungs until he can finally breathe again, peeling himself off the ground and trying to see what everyone's aiming at as he moves to get himself a rifle.

[[18:32, Today: 7th Cavalry rolled 11 using 1d6+2, rerolling max with rolls of (6+3)9. Unshake cavalry. Isaacs is up and at 'em!
18:35, Today: 7th Cavalry rolled 3 using 1d8-3, rerolling max with rolls of 6. Heads we win? Nope.]]


Winger backs up still further, picks a head at random and shoots at it. The thing just seems to absorb the bullet.


[[18:37, Today: 7th Cavalry rolled 2 using 1d8-4, rerolling max with rolls of 6. headshot. [considers]
18:38, Today: 7th Cavalry rolled 2 using 1d6, rerolling max with rolls of 2. red chippit. -> 4

18:39, Today: 7th Cavalry rolled 9 using 2d8, rerolling max with rolls of 2,7. damage can has? ....eeeeh no.

init. KD]]

Scrap 'Glom
NPC, 4 posts
Armored undead mass
P7 T19 (2) W0 F0
Mon 9 Dec 2013
at 19:55
  • msg #341

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The bullet sinks into the head...and for only a moment, seems to do nothing. Then the conglomerate beast staggers, and the six heads of the thing roar in pain.

Winger must have guessed right!

((OOC: Actually...picking a head at random has me to roll to see if you randomly hit the right head. I rolled a d4 to see if you got lucky (an exploding die means yes)

12:48, Today: Secret Roll: The Stray rolled 9 using 1d4, rerolling max. right head?

Guess what? Winger hits the right head!

Which means you get +6 damage and get to ignore the critter's armor and size bonuses to Toughness.

That means you actually did 15 damage, and the damage is vs. Toughness 11. That means you've inflicted 1 wound on the scrap 'glom!

This also helps the spotters who are aiming. Everyone aiming their guns may make an immediate Notice Check (-1) to determine the right head to hit!))

This message was last edited by the player at 19:56, Mon 09 Dec 2013.
Freiherr von Steinhof
player, 201 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R4B2
Mon 9 Dec 2013
at 20:29
  • msg #342

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

21:29, Today: Freiherr von Steinhof rolled 1,5 using d8,d6, rerolling max with rolls of 1,5. Notice-1, alertness, wound.
Janet Weiss
player, 470 posts
I feel released!
P4 T5 W0 F0 Cha4 W1R1B4L1
Mon 9 Dec 2013
at 21:05
  • msg #343

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

13:04, Today: Janet Weiss rolled 4,3 using d8-1,d8-1, rerolling max with rolls of 5,4. Notice.
7th Cavalry
player, 14 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Mon 9 Dec 2013
at 21:29
  • msg #344

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

[[21:15, Today: 7th Cavalry rolled 5 using 1d8-1, rerolling max with rolls of 6. Notice? Isaacs notices...presumably Winger knows which one he hit?]]
Mourning Mist
NPC, 2 posts
Bloody cloud of damned
P6 T9 W1 F0 Cha --
Mon 9 Dec 2013
at 23:46
  • msg #345

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Custer's troops line up next to Von Steinhof. All of them seem to be drawing a bead on the wounded head of the 'glom. Manning hobbles over to the line, loading rounds into his pistol. He says nothing.

The reddish mist of death follows after Janet, flowing with easy away from the battlefield at the center of town. It move much, much faster than she does, even on her cavalry horse. The cold, clammy mist envelops her and the horse, turning the road treacherous.

((OOC: Yeah, Winger knows which one he hit.

Rolling notice for Custer and his troops:

15:58, Today: Lt. Colonel George Armstrong Custer rolled 5,7 using d8-1,d6-1, rerolling max with rolls of 6,(6+2)8. Notice.

16:00, Today: Union Troops rolled 0,5,5 using d8-1,d8-1,d8-1, rerolling max with rolls of 1,6,6. Notice.

Custer and 2 of his men notice the right head.

Col. Manning also rolls:

16:01, Today: Col. Manning rolled 6,1 using d8-1,d6-1, rerolling max with rolls of 7,2. Even with his wound penalty (which I forgot), he makes it. Manning needs to reload, though, so that's what he spends his action doing.

Manning's Card: JH

The mist is Shaken, so it needs to roll to Unshake first, otherwise all it can do is move. It currently has 1 Wound and is not technically an undead, so it doesn't get the undead's resistance to wound penalties. I don't know how a cloud can feel pain, but there you go.

16:41, Today: Mourning Mist rolled 1,0 using d8-1,d6-1, rerolling max with rolls of 2,1. unshake. No. It does not Unshake. Janet gets lucky.

The Mourning Mist chases aster Janet. It has a Movement of 24, so catching her is pretty easy. It can't DO anything else this round, as it's still Shaken, but eh.


Mist Card: 2H))

It's von Steinhof's turn!
Janet Weiss
player, 472 posts
I feel released!
P4 T5 W0 F0 Cha4 W2R1B4L1
Tue 10 Dec 2013
at 00:44
  • msg #346

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet takes off, riding as fast as she can.


OOC: Deal with the Devil to get PP, a pair of Deuces gets me enough to cast Boost Riding.  With that, I get a raise, so my riding goes to d8.

16:40, Today: Janet Weiss drew the single card: 3C using a deck of 54 cards. Init.
16:39, Today: Janet Weiss rolled 5,3 using d8-2,d6-2. Riding.
16:39, Today: Janet Weiss rolled 8,2 using d10,d6. Spellcasting.
16:38, Today: Janet Weiss drew the 7 cards: 7H, 2C, QC, 2S, KS, 10D, 4D using a deck of 54 cards. Deal With The Devil.

The Stray
GM, 1160 posts
The Marshal
'round these parts
Tue 10 Dec 2013
at 02:17
  • msg #347

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Janet, resume posting on the "Chapter 4.1.3: On Mount Moriah, All Covered In Blood" thread.
Freiherr von Steinhof
player, 202 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W2R4B2
Tue 10 Dec 2013
at 10:14
  • msg #348

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Leopold had traced the figure, looking for a weak spot. Then the soldier had inadvertently hit something that seemingly caused a lot of pain to this thing.
Leopold closes his left eye and stares down the barrel of the gun.
He whistles something from Die Fledermaus, quietly, subconscioulsy, as he draws a bead.
"No moving now, please", he says as he squeezes of a shot.

The bullet connects with the targeted head right under its right eye socket.
Mechanically, Leopold lowers the rifle to reload his single-shot - drilled-in-habits die hard - then just pulls the lever and lines up another shot.

Alright.... shooting.

11:09, Today: Freiherr von Steinhof rolled 4 using 1d6, rerolling max with rolls of 4. adding a blue chip.
11:09, Today: Freiherr von Steinhof rolled 1,3 using d10,d6, rerolling max with rolls of 1,3. Shooting the head

Total of 7.
-1 wound (6)
-4 headshot (2)
+2 aim manuever (4)

By my count, that's a hit!
Damage roll:
11:11, Today: Freiherr von Steinhof rolled 23 using 2d8+6, rerolling max with rolls of 7,(8+2)10. Winchester damage.
Nice.

11:14, Today: Freiherr von Steinhof drew the single card: BJ! using the Deadlands system. Initiative.


Scrap 'Glom
NPC, 5 posts
Armored undead mass
P7 T19 (2) W2 F0
Tue 10 Dec 2013
at 17:56
  • msg #349

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

The shot is true. As Major Leopold, Freiherr von Steinhof raises his borrowed rifle again, he sees the beast stagger. The six screaming figures slowly go silent. He sees a ragged, bloody hole in the head he'd hit. The back of the skull was gone completely.

The beast fell apart, bodies from the creature separating away from the remains of the steam wagon, the flamethower tank falling into the mud.

Silence settles on the battlefield. With the mist gone, all the screaming corpses defeated or run off, and all the soldiers aiming shots at the beast, there's nothing left to make any noise with.

Then Briggs lets out a cheer. More of the soldiers, realizing they've won the day, that the battle is over, that they're still alive, begin to cheer as well.

Col. Manning slaps Von Stienhof on the back. "Damn good shot, son." He says proudly. "Goddamn, that was a fine shot. You're the pride of Austria-Hungary right now." Manning looks out over the battlefield. "Three cheers for Major von Steinhof! hip hip!"

"HOORAY!"

"Hip hip!"

"HOORAY!"

"Hip hip!"

"HOORAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!"

((OOC: Congrats. That will take the beast out. You're the hero of the day!))
Freiherr von Steinhof
player, 203 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W2R4B3
Tue 10 Dec 2013
at 18:57
  • msg #350

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Leopold carefully puts the rifle on the ground, then stands up.
He salutes Manning, then actually does a little bow towards the troops.
Von Steinhof smiles, apparently enjoying himself quite a lot.
He raises his hands, trying to tone down the troops enthusiasm.

"Please, please, it was nothing. Nothing. I am just happy it is over now."

He starts stripping off the weird contraption the two killers had given him, dropping it unceremoniously on the ground.

He inspects his uniform. "Ah, I believe this is in desperate need of a cleaning brush."
He chuckles and offers Manning one of his Turkish cigarettes.
"Quite a theater night, wasn't it, Colonel?"
This message was last edited by the player at 19:00, Tue 10 Dec 2013.
Black Jack Boudreaux
player, 342 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w3r0b5L
Fri 13 Dec 2013
at 07:03
  • msg #351

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Jack had more or less watched the battle by the time he had aimed his weapon at the beast the others had shot it to ribbons.

"Damn boys that was some mighty fine shootin'."

"They will speak of this day far and wide, when Custer and his men battled an abomination on the streets of Deadwood and defeated it to save the town. But the glory will be shared with Major von Steinhof."

"The forces of darkness and evil have been pushed back by a host a brave men."

7th Cavalry
NPC, 16 posts
Here comes the Cavalry!
P7 (8) T6 F0 Cha - Extra
Fri 13 Dec 2013
at 10:32
  • msg #352

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Col Manning nods. "You got that right, son. Hell of a night. Greatest show on Earth." He takes the cigar and lights it on a small fire that had somehow been missed by the bloody spray, before stomping the tiny blaze out with his foot. "Now let's get ourselves to a sawbones."

"Hell yeah!" one of the soldiers says at Black Jack's words, and several others take up the general cheer again. Like a cresting tide, the fear among the troops seems to wash back.  There seems to be something sweet in the air, as if the chill of the night had been eased, the darkness a little lessened.

"BELAY THAT!" Shouts Custer as he rides over to Black Jack. He glares at the Creole, then looks around at his men. "There will be no loose talk about tonight, no mention of monsters whatsoever! Tonight's victory shall go down in the record as the repulsion of a renegade attack on the city. I will find anyone who breathes a word about monsters and devils and have them brought to a court-martial and flogged, do you hear me, men?" He looks over at Jack. "And that goes for you, too. If I find out you've been spreading talk of abominations, I will personally see to it you are whipped within an inch of your life. The United States Army has taken great pains to ensure the public never hears about the rise of these creatures, that they are dispatched with haste and with silence. It will not do for you to cause a panic among the general populace--they have enough to worry about living day-to-day. Do I make myself clear?"
Freiherr von Steinhof
player, 204 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W3R4B3
Fri 13 Dec 2013
at 18:58
  • msg #353

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

Von Steinhof takes a long drag on his cigarette.

What a stupid cover story... you always keep a shred of truth. Makes the whole thing easier to believe.
Black Jack Boudreaux
player, 345 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w3r0b7L
Sat 14 Dec 2013
at 21:09
  • msg #354

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"General Custer, it is an honor to meet you. Your reputation proceeds you sir."

"You have my word General, I shall not speak of the day as you have commanded, but as you led the action against the renegades I would ask you for personal token so that I can always remember your actions this day."
Boudreaux asked with a bit of a bow.

13:06, Today: Black Jack Boudreaux rolled 5,14 using d6,d10, rerolling max with rolls of 5,(10+4)14. persuasion +2 . Should be four successes with the plus 2.
Lt. Colonel George Armstrong Custer
NPC, 7 posts
Arrogant Officer
P10 T6 W0 F0 Cha +4
Mon 16 Dec 2013
at 05:48
  • msg #355

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Well." The General says, sitting straighter in the saddle of his horse. "I am glad we are in agreement. And it is refreshing to meet someone so appreciative of a man's reputation and skill, even if he is a rebel. Here." He unties the red kerchief from around his neck and passes it to the Creole. "Take this token as a reminder of the day you watched the glory of the 7th Cavalry triumph over grave adversity."

Manning, over by Von Steinhif, huffs. "Come on, Major." he says. "If I watch any more of that horse's ass preening about, I think I might shoot him. Let's get ourselves to a sawbones."

((OOC: Yeah, flattery will get you everywhere with Custer. If you're curious about the 'Rebel" comment, it's all in Jack's accent. Also, he has no reason to think Jack is lying, so this won't be an Opposed roll.

What are the two of you planning to do for the rest of the evening, now that the major danger seems to have passed?))

Freiherr von Steinhof
player, 205 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W3R4B3
Mon 16 Dec 2013
at 08:06
  • msg #356

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

See a doctor, take a bath, get the worst of dirt out of the uniform, then, depending on the time, maybe head down for another drink to a saloon. Otherwise, go to bed and sleep
Black Jack Boudreaux
player, 348 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w3r0b7L
Tue 17 Dec 2013
at 03:19
  • msg #357

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

"Thank you General." Jack said as he tucked away the red kerchief.

Jack needed some sleep, as much as he wanted to search after Wild Bill's remains he needed to rest.
The Stray
GM, 1192 posts
The Marshal
'round these parts
Tue 17 Dec 2013
at 03:44
  • msg #358

Re: Chapter 4.1.2: Greatest Show on Earth! (Deadwood)

((OOC: Alrighty. The town doctor is able to treat Von Steinhof's wound and both of Manning's wounds. Getting a bath and a brush is somewhat difficult this time of night, what with the fires and all, but doable. All in all, it will take Von Stienhof about 2 hours and will cost him $6.

Black Jack, do you still want the final page of the Chapter 4.2: Deadwood Burning thread to be cannon, just with the addition of this battle?))

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