The Story So Far: Fate Chips & Experience
August 21st, 1880
The year is 1880, but the history is not our own.
The treaty city of Deadwood lies smack dab in in the middle of the Sioux Nation. It's a city on the edge. Over a third of the population makes its living from saloons, gambling, or prostitution. The knowledge that the Sioux could decide to wipe out the entire town at any time lurks in the back of every inhabitant’s mind, encouraging a philosophy of “eat, drink, and be merry, for tomorrow we may die.” The fortunes being made in the hills around the town are spent or gambled away almost as fast as they are acquired.
But now that fragile balance is threatened. Tensions between the white man and the Sioux, never good, have been strained to the breaking point by a series of ghastly murders. The armies of the Union, no longer engaged in war with the Confederacy, turns to retake the Indian nation that was carved out of it's lands.
War is coming to the Dakotas.
The cult of Raven is stirring this pot, and when it boils over, Deadwood will be drowned in blood. But there is hope. A new movement, the Ghost Dance, is growing among the Sioux. The Ravenites will stop at nothing to stamp this fragile hope into the ground, but a small group of unlikely heroes may yet provide the key to stopping The Last Sons once and for all...
This thread will summarize Fate Chip awards, Experience for game sessions, Characters met, and a recap of events
This message was last edited by the GM at 07:38, Thu 16 Aug 2012.