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Aventure Cards use!

Posted by The StrayFor group 0
Black Jack Boudreaux
player, 93 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha 0 w4r2b0
Fri 26 Oct 2012
at 05:27
  • msg #16

Re: Aventure Cards use!

JC - Deadly Blow
 “Oooh! That’ll leave a mark!”
 Spend a fate chip and play after damage is rolled to double the total of a successful melee attack.


QS - Extra Effort
 “Impressive! Most impressive.”
 Play to add 1d6+2 to any trait roll. This roll may Ace.
Nate Williams
player, 90 posts
Digger
P5 T5 W0 F0 Cha # W3R0B0
Fri 26 Oct 2012
at 16:34
  • msg #17

Re: Aventure Cards use!


New Cards



AH - Here Comes The Cavalry
I thought you guys would never get here.”
Help arrives on the scene from some source determined by the GM. The Marshal
gets a draw from the fate pot.

10S - Get a Clue
“Wait! I’ve got an idea!
Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem. The Marshal gets a draw from the fate pot

8D - The Pass!
“We can head him off at the pass.”
Play when you are in pursuit of a character or monster. The posse knows a shortcut that will put your characters ahead of whatever you were pursuing. The Marshal gets a draw from the fate pot.
Tan Xiaohan
player, 193 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R0B0
Thu 8 Nov 2012
at 18:01
  • msg #18

Re: Aventure Cards use!

Tanx used Inspiration!  Everyone useful get inspired somehow and decide to make trait rolls.
James Wilder
player, 5 posts
Gunslinger
P4 T6 W- F- FC:W R B
Thu 13 Dec 2012
at 19:36
  • msg #19

Re: Aventure Cards use!

14:34, Today: James Wilder drew the 2 cards: 6H, 9C using the Deadlands system. Adventure Cards.

6H-Parley
“I call on the ancient rite of parley!”
Spend a fate chip. All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

9C - Let’s Settle This
“You gonna skin that smokewagon or just stand there and bleed?”
Spend a fate chip and play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
This message was last edited by the player at 19:45, Tue 30 Apr 2013.
Cougar Weber
player, 2 posts
Travelling Blacksmith
P6 T5 W0 F0 Cha +0 W1R2B0
Sat 22 Dec 2012
at 17:54
  • msg #20

Re: Aventure Cards use!

6C- Flesh Wound
“Get up, Hicks. You ain’t foolin’ anyone.”
Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).

4C - Hot Iron and Whiskey
“Here, bite on this.”
Play on a wounded character. That character has ONE wound healed, but gains a permanent scar. Roll on the Injury Table in the Savage Worlds core book for location. The character gains a –1 to charisma if the scar is visible.
Art C. Wiley
player, 3 posts
Mon 24 Dec 2012
at 04:32
  • msg #21

Re: Aventure Cards use!

22:29, Today: Art C. Wiley drew the 2 cards: 3D, 2H using the Deadlands system with rolls of . Adventure Cards.

2H - Reinforcements
”They’re everywhere! Game Over, man!”
Play during combat. Reinforcements arrive for the bad guys. The exact number and type is up to the GM. Every player character may immediately draw 2 random fate chips, however.

So....let me know when you guys are low on chips and feeling overconfident.

3D - Mechanical Malfunction
“SPROING!”
A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.


Used to disintegrate a rusty bayonet.
This message was last edited by the player at 03:45, Tue 07 May 2013.
Tan Xiaohan
Screaming Rabbit, 262 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R0B2
Mon 7 Jan 2013
at 18:57
  • msg #22

New cards!

AS - Ace
“Never tell me the odds.”

Play instead of rolling to make a trait test with a single automatic raise. The Marshal gets to draw 2 random chips from the fate pot.

9H - Spill the Beans

“You don’t wanna get her riled, amigo.”

The subject of your questioning tells you everything you want to know, whether by friendly persuasion, intimidation, or force. The Marshal gets a draw from the fate pot.
Thunder Walker
player, 211 posts
Rather Intimidating
P5 T5 W0 F0 Cha # W1R1B3
Mon 7 Jan 2013
at 19:40
  • msg #23

Re: New cards!

Adventure Card:Description
10H - Peace“Wait. I know that guy…”
Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
QD - Windfall“Solid gold goodness!”
Spend a fate chip and play when your hero searches an area for treasure, loots a fallen foe, etc. He finds everything that can be found in that location. If rolling on a random table, the character gets the best possible result.

This message was last edited by the GM at 07:21, Fri 12 Apr 2013.
The Professor
player, 118 posts
Science Hero!
P5 T5 W0 F0 Cha -1 W2R1B1
Mon 7 Jan 2013
at 23:22
  • msg #24

Re: New cards!

My new cards...

2D - Noble Sacrifice
“Gotta take one for the team...”
Play when an adjacent ally suffers damage. You suffer the damage instead.

5C- Feel It
“It’s like the gun took over and aimed itself”
Spend a fate chip. Make a called shot with a ranged weapon with no penalties.
Moses
player, 164 posts
A prophet or a lunatic?
P6 T7 W0 F0 Cha -2 W4R0B2
Thu 10 Jan 2013
at 13:18
  • msg #25

Re: New cards!

QH - Love Interest
“Come here often?”
Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of his/her abilities, but may frequently cause trouble as well.

4D - Tale Teller

“It was a dark and stormy night…”
Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.

EDIT: Extra card for von Steinhof
10C - Second Wind
“I’m feeling much better now.”
Play on your hero to automatically remove all wounds sustained in this combat (but not crippling injuries). If Shaken, he is un-Shaken now as well. The Marshal gets to draw 2 random chips from the fate pot.

This message was last edited by the player at 17:15, Fri 03 May 2013.
Matthew Broaddale
player, 1 post
Local Barfly
P5 T5 W0 F0 Cha 0
Mon 8 Apr 2013
at 00:49
  • msg #26

Re: New cards!

17:32, Today: Matthew Broaddale drew the 3 cards: QH, 8C, 5D using the Deadlands system. Adventure.

QH LOVE INTEREST
5D SPURRED ON
8C RILED UP
James Wilder
player, 85 posts
Gunslinger
P4 T6 F- W- FC:W1 R1 B-
Tue 30 Apr 2013
at 19:46
  • msg #27

Re: New cards!

Used 6H-Parley in Interlude: The Denton Affair
Janet Weiss
player, 268 posts
I feel released!
P4 T5 W0 F0 Cha4 W3R3B3L2
Tue 7 May 2013
at 06:38
  • msg #28

Re: New cards!


10D - Hidden Stash

“You need an Allen wrench? In the middle of the desert? Yeah, I think I can do that.”
Spend a fate chip. Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
James Wilder
player, 116 posts
Gunslinger
P4 T6 F- W- FC:W3R1B-L2
Tue 7 May 2013
at 11:16
  • msg #29

Re: New cards!

Current card
9C - Let’s Settle This
“You gonna skin that smokewagon or just stand there and bleed?”
Spend a fate chip and play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.

New Card 07:14, Today: James Wilder drew the single card: 2C using a deck of 54 cards. Adventure!

2C - Uh-Oh
“We’re gonna need a bigger boat.”
Play this card at the beginning of a combat. One foe you are facing (GM’s choice) has its Size and Strength increased two steps. Every player gets to draw 2 random fate chips.
Matthew Broaddale
player, 98 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w0r2b0
Tue 14 May 2013
at 07:40
  • msg #30

Re: New cards!

Used QH LOVE INTEREST in "Interlude: A tangled web we weave"
The Stray
GM, 546 posts
The Marshal
'round these parts
Tue 14 May 2013
at 16:11
  • msg #31

Re: New cards!

O_O

Oh, dear. That...that's going lead to a very tangled web indeed...
Matthew Broaddale
player, 99 posts
Local Barfly
P5 T5 W1 F0 Cha 0 w0r2b0
Tue 14 May 2013
at 16:13
  • msg #32

Re: New cards!

mwuahahahaha.
The Stray
GM, 570 posts
The Marshal
'round these parts
Wed 22 May 2013
at 21:39
  • msg #33

Re: New cards!

Does anyone have any Adventure Cards they'd be willing to use on behalf of The Professor?
The Professor
player, 191 posts
Science Hero!
P5 T5 W2 F0 Cha -1 W2R0B0
Wed 22 May 2013
at 21:41
  • msg #34

Re: New cards!

What? Huh? *sigh*
The Stray
GM, 571 posts
The Marshal
'round these parts
Wed 22 May 2013
at 21:44
  • msg #35

Re: New cards!

I'm working on the house's next turn. The failed Fear check put The Professor in a really bad position...and then the house got some nasty rolls.
Tan Xiaohan
Screaming Rabbit, 384 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R3B4
Wed 22 May 2013
at 21:53
  • msg #36

Re: New cards!

I'm willing to trade Ace for Noble Sacrifice, if you want to come out of an incap. roll standing or have a cunning plan of some sort.
The Professor
player, 193 posts
Science Hero!
P5 T5 W2 F0 Cha -1 W0R0B0
Wed 22 May 2013
at 21:58
  • msg #37

Re: New cards!

Let's see if I have a chance when it gets to my turn ;-)
Tan Xiaohan
Screaming Rabbit, 394 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B4
Sun 26 May 2013
at 21:12
  • msg #38

Re: New cards!

Discarded Ace, drew 7D - Inspiration. Again.

Keeping Spill the Beans.
Black Jack Boudreaux
player, 229 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w2r1b3
Sun 26 May 2013
at 22:53
  • msg #39

Re: New cards!

Dicared that will leave a mark,

5H - Villainous Verbosity
“Hah! You fools! Did you really think you could thwart such an ingenious plan?”
Play to make an opposing Wild Card lose his next action by gloating or talking about his master plan. The Marshal gets a draw from the fate pot.
Matthew Broaddale
player, 149 posts
US Marshal
P5 T5 W1 F0 Cha 0 w1r3b0
Sun 26 May 2013
at 23:03
  • msg #40

Re: New cards!

Discarding Spurred On since I didn't use it when I ought've. I drew...

QC - Bullseye!
“Even plate has eyeslits.”
Spend a fate chip and play after damage is rolled to double the total of a successful ranged attack.
15:36, Today: Matthew Broaddale drew the single card: QC using the Deadlands system. Adventure.

 I'm willing to trade 8C Riled Up to someone.

@The Stray:
Are we drawing up to max, or just dealing with the cards we have?
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