Re: OOC
Da jeg ser at kampen mellem Gabriel og ogres er ved at starte, så kommer her lige en kopi af reglerne for komandanter:
Leaders & Command
Every army needs a leader. Whoever this character is, he is the most important element to his side. The leader of the army—hereafter referred to as a general—can be anyone. This character’s statistics are used to determine a variety of rolls, the most important of which is his Leadership Rating, which is used for units’ maneuver rolls as well as their morale checks.
The Leadership Rating is the general’s BAB + Charisma bonus. If he has the Leadership feat, he gains an extra +1 circumstance bonus.
If an army loses its leader, a commander (see below) can take over. If no leaders are left to take command of the army, all remaining units rout. The general also functions as a commander (see below). The Unit Card where the general is located should always be indicated with some sort of marker, as the general of an army must always be visible to his men for morale, and consequently, visible to his enemies.
Commanders
PCs are assumed to be commanders in an army, and one player may in fact be the general (however, they do not have to be either; see below). If a PC is given a command in an army, he is considered to be a commander and may command any number of units (these units become under the player’s control).
A PC is “embedded” into a unit, which is then known as a “leader unit.” The PC moves with the unit, performing the same maneuvers as the unit. However, a separate unit statblock is designed for the PC. When the unit in which the PC is embedded attacks, the PC makes a separate attack. When the leader unit is attacked by enemy units, the damage is removed from the unit before the PC (therefore the PC does not suffer damage until his unit is first wiped out; the unit in which the PC is embedded becomes a sort of temporary hit points). However, if the embedded unit suffers a critical hit, then the attacker can choose to apply that damage instead to the commander, bypassing the other unit completely. No more than one PC or NPC can be embedded in any one unit at one time.
Typically, a PC is given an elite bodyguard unit (usually mounted soldiers, between 10-50 strong). This is useful so the leader can ride quickly from one end of his units to the other, offering support and encouragement (remember, units near a commander gain a +2 leader bonus to their discipline and morale checks). However, a PC can also be by himself on the battlefield, though being a solo unit leaves him vulnerable.
If a commander is taken out, then another commander can take control of his units. If there are no more commanders (including no general), the entire army routs and the battle is over.