Re: Chapter 2: The Border Principalities
Konrad starts to move up on the cultists, his eyes now glowing orange, and the air around him almost crackling with energy. Nigel grunts at the impact of the lead ball. His jacket stoppng it from penetrating, but not able to absorb all of the impact. With, what must have been an incredible amount of will, he drew his bow back, pain lancing up through his chest, and fired another arrow at the rising cultist. This time, the thing wasn't fast enough and took an arrow to the eye. He flopped over lifelessly half in the green goo, which wasted no time disolving any exposed skin.
It didn't even look like Bjorn tried to avoid the gun shot at him. The bullet slammed into his shoulder, pushing it back as though someone had shoved it. With a growled warning he continued forward, a near unstoppable force, leaping the first moat of goo, and landing on a great big beartrap. The mechanism clamped shut with a clang!. While the warior priest's armor protected his foot from being crushed, he was stuck.
Nikolaas, with a wild yell, leaps over the moats, almost making it to the center ring before falling into the slime just short of dry land. The liquid exerts a heavy, painful, pressure on his legs, and he suddenly feels like he has come down with the flu.
Grigory fires his crossbow bolt, from behind Nigel, but he couldn't tell if it was because the cultist dodged, or his view was obstructed, but he missed his shot.
The remaining cultists now raised their left hands, almost as one, and fired their other pistols. One somehow completely missed Bjorn, a second fired point blank at Nikolaas, but the shot was clumsy and definately not fatal. The third surviving cultist fired again at Nigel, missing him completely.
Nigel:
- You succeed in killing your foe
Bjorn:
- You have stepped on a bear trap. It failed to penetrate DR for damage, but you must win a QC of ST to break free. The trap succeed it's first roll by 6
Nik:
- Treat as nauseated
- The acid does: Secret Roll: Chance rolled 2 using 1d6-1. and will continue to do 1d-1 damage each second you're in it
- you can touch bottom, and your boots absorb this first bit of damage (leaving you barefoot when you climb out)
- The cultist who fired at you critically succeeded his shot. You take: Secret Roll: Chance rolled 5 using 2d6-1. pi+ (this is not taking your DR into account)
- I'm so sad, it would've been totally epic had you made it :(
[Private to Konad Magnos: Konrad, note that, due to range, you are at -5 to your innate attack skill to hit. You can increase these odds by aiming, or by doing an all out attack (which will give you +2 to your skill)]