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23:13, 26th April 2024 (GMT+0)

(Old) OOC 2.

Posted by ChanceFor group archive 1
Chance
GM, 432 posts
Tue 25 Jun 2013
at 20:09
  • msg #1

OOC 2

New OOC thread, because that 1,000 post warning is pretty annoying.
Nigel Plaskitt
Player, 233 posts
Human
Brettonian Longbowman
Tue 25 Jun 2013
at 22:42
  • msg #2

Re: OOC 2

I have a few questions. First, can Nigel see Benedikta? Is she still down? Second, how fast is this wall closing? Could Nigel run and jump into the barrow with Benedikta?

I don't want to let her get away, but if she's already up I don't want to follow her in there either, she'd kill me easily. If she's not up, I want to jump over the closing door and put another arrow in her head; if she is up, but I can see her I want to shoot her again where ever I can. If she is gone, I'm not following her in there and I'll shoot Agathe in the back of the head.
Chance
GM, 433 posts
Wed 26 Jun 2013
at 13:18
  • msg #3

Re: OOC 2

Imagine the barrows as a mounds of earth like this:
http://upload.wikimedia.org/wi...Hoo_Burial_Mound.jpg
but with a door stuck stuck into it. There are steps down into indeterminate darkness inside.

Benedikta is still inside, but is not visible so you don't know if she's up or down, or what state she is in. You could run and jump into the barrow, assume the door is rising at a rate of about 3"-6" per second and the entrance is about 6', but there's no guarantee that you won't get sealed in there when the door finally closes.
Nigel Plaskitt
Player, 236 posts
Human
Brettonian Longbowman
Thu 27 Jun 2013
at 00:01
  • msg #4

Re: OOC 2

That post gave me chills and I teared up man. I was actually sad that we killed Agathe. You are the master of this gming thing.
Bjorn Jorgensen
player, 354 posts
Human
Warrior Priest of Sigmar
Thu 27 Jun 2013
at 05:39
  • msg #5

Re: OOC 2

Seriously. And it only makes us hate Benedikta more (if that were even possible).
Grigory
player, 240 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 27 Jun 2013
at 13:33
  • msg #6

Re: OOC 2

These are some amazing characters. I'm very sorry that we had to kill Agathe, but I also have no question about how Grigory views the situation...
Chance
GM, 434 posts
Thu 27 Jun 2013
at 13:40
  • msg #7

Re: OOC 2

Thanks guys! I can say that I really didn't have too much fun with this whole scene, but I think that means I'm not totally heartless :)

I also really appreciate what amazing RPers you all are. It really helps me, and really adds to the story.
Nikolaas von Richtgraf
player, 300 posts
Thu 27 Jun 2013
at 17:22
  • msg #8

Re: OOC 2

Might be a little late to the high-five party, but here's one more anyway! ^_^
Grom Ironsmiter
player, 188 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 28 Jun 2013
at 02:59
  • msg #9

Re: OOC 2

 Glad to see all the group troubled over what fate has befallen the slayer...^-^
Nigel Plaskitt
Player, 237 posts
Human
Brettonian Longbowman
Fri 28 Jun 2013
at 04:30
  • msg #10

Re: OOC 2

Gimme a sec lol, I posted first so I didn't know Grom was gonna dive into the barrow. Nigel is definitely going to be trying to figure out how to get the door open so he can get in there and help, you're just either going to be dead or done killing her by the time he succeeds.
Grigory
player, 241 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 28 Jun 2013
at 13:31
  • msg #11

Re: OOC 2

Less troubled, and more feeling that "Aw, it's what he always wanted!"

Edit: It's the start of a Canadian long weekend, so I won't be posting until Tuesday, probably.
This message was last edited by the player at 13:55, Fri 28 June 2013.
Nikolaas von Richtgraf
player, 301 posts
Fri 28 Jun 2013
at 14:17
  • msg #12

Re: OOC 2

In reply to Grigory (msg # 11):

Ditto to everything Grigory just said.
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