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OOC (CLOSED)

Posted by ChanceFor group archive 1
Player 3
player, 1 post
Fri 2 Nov 2012
at 19:01
  • msg #6

Re: OOC

Hi, guys! Looking forward to travelling with you all.

My two ideas were for a sword-and-buckler fighter, or a sword-and-pistol swashbuckler. I'm still really torn between the two.
Player 1
player, 1 post
Fri 2 Nov 2012
at 19:27
  • msg #7

Re: OOC

Hello! I have zero experience with Warhammer and am a GURPS veteran, having played and GMed more games than I can remember. As far as GURPS goes, I have much knowledge to share, but I will need help with the setting of Warhammer.

I have decided on a Warrior Priest, but am not unwilling to switch if something else would better aid the group as a whole.
Player 4
player, 2 posts
Fri 2 Nov 2012
at 19:54
  • msg #8

Re: OOC

 As far as how Warhammer is translated into Gurps i am not sure, but in the Whfp(at least in the phb and first suppliment) priest's are a bit slower to cast magic(if that is what you are aiming at.

 In Whfp it goes Initiate,priest,anointed priest,high priest. For patron, you can go with sigmar or ulric. Both are martial in power. Sigmar is more "do what you can for the king and the empire, ulric is be a man and fight your own battles.
Player 5
player, 1 post
Fri 2 Nov 2012
at 20:13
  • msg #9

Re: OOC

Hi all,

I'm a bit new to both WH and GURPS, with just enough knowledge of both to scrape by. I don't know much about Warrior Priests, other than the fact that they are unique casters in WH and they take a lot of tweaking to fit into GURPS. So I guess it's fair to say that they're casters, but they're not very normal however you try to slice it. I'll leave it to Chance to see if he wants to speculate on effectiveness.

My concepts, as they currently stand are a dwarf ranger (axe thrower) raised on a farm and tales of Bugman, or a former ironbreaker/brawler with a grudge to settle on the surface. I'm still shuffling points a bit as I try to decide on a preference...
Chance
GM, 23 posts
Fri 2 Nov 2012
at 22:44
  • msg #10

Re: OOC

For a bit of clarification on the Warrior Priest, I am using the GURPS standards for clerical magic for the most part. The Attributes they take will be differemt, the spell list is more limited (per the magic thread), and there are no pre-requisits, but other than that, spells a Warrior Priest casts have the same requirements as though it were a spell. Their magical abilities come from a combination of prayers, inspiration to those around them (Enthrallment), and sheer charisma all of which are reflected in the required template.

A Patron god will not matter in how the mechanics of play work, but Blackfire pass is home to a significant Holy site for devotees of Sigmar (the battle of Blackfire pass was a huge victory for Signmar and the Dwarves over the Greenskins, essentially forging the Empire). A Warrior Priest of Ulric would not be received as well as a Sigmarite.

Ranks of Warrior Priest are reflected for the purposes of this game as status. Here is a rough guideline:
Initiate = Status 0
Priest = Status 1-2
Anointed Priest = Status 3-4
High Priest = Status 5-6
High Theogonist = Status 7
Player 1
player, 2 posts
Fri 2 Nov 2012
at 23:17
  • msg #11

Re: OOC

From a background and RP standpoint, what are the duties of a Warrior Priest? Do they merely serve as leadership and inspiration on the battlefield, or are they actual clergymen that also have martial prowess?
Chance
GM, 24 posts
Sat 3 Nov 2012
at 00:59
  • msg #12

Re: OOC

The rest of y'all feel free to offer your input but here's my general conception of Warrior Priests. Some are more sedentary, attending to the Emperor, operating roadside hostels, and maintaining holy sites (like the Pass battlefield). The rest are a sort of combination between traditional a fantasy paladin, and an Itinerant Preacher. They travel about whipping locals (or soldiers) into a Chaos/Orc/Undead hating frenzy and then charging off to bash those same Chaos/Orc/Undead with a hammer. Fighting evil is a high form of worship, though, for any Warrior Priest and a trip into the Border Princes is a good opportunity to not only spread the influence of the Cult if Sigmar, but also to kill things.
Player 2
player, 2 posts
Sat 3 Nov 2012
at 01:18
  • msg #13

Re: OOC

Yeah, they're pretty much fanatics who expect everyone else to be as fanatical.
Player 1
player, 3 posts
Sat 3 Nov 2012
at 01:57
  • msg #14

Re: OOC

Sounds great. Will that clash to heavily with anyone else's character concept?
Player 4
player, 3 posts
Sat 3 Nov 2012
at 02:05
  • msg #15

Re: OOC

 Not really. Consider my char concept. He is a dwarf who is sworn to seek out the deadliest encounters he can handle but that place him in a dire position that can lead to his death, which is what he is seeking. That is the only way for him to redeem himself in the eyes of the dwarven society for a past wrong he has done.

 So a fire and brimstone preacher isnt to far to lean forward in your concept. Still the dwarf is just as likely to punch you in the face if he thinks your insulting him..or spill his beer.

 Ummm, another word on the preacher Chance was talking about, that would be a priest of sigmar. He would be the one stiring up the peasents to go fight a chaos horde invasion. Ulric is indifferent mostly to the affairs of kings and such. And he is a favorite of the far north barbarians who have tossed their lot in with chaos hordes at times.
This message was last edited by the player at 02:08, Sat 03 Nov 2012.
Player 1
player, 4 posts
Sat 3 Nov 2012
at 04:39
  • msg #16

Re: OOC

I rather like the idea of a circuit preacher... with hammers.
Player 4
player, 8 posts
Tue 6 Nov 2012
at 02:59
  • msg #17

Re: OOC

 So, how are we looking now for classes in the group.?
Player 2
player, 10 posts
Tue 6 Nov 2012
at 04:18
  • msg #18

Re: OOC

Ain't no classes in GURPS. :D
Player 4
player, 9 posts
Tue 6 Nov 2012
at 05:05
  • msg #19

Re: OOC

 Slayer, circuit preacher, ?.
Player 2
player, 11 posts
Tue 6 Nov 2012
at 05:22
  • msg #20

Re: OOC

Sailor.
Player 1
player, 10 posts
Tue 6 Nov 2012
at 06:26
  • msg #21

Re: OOC

Warrior Priest.

At this point I'm looking to be a "spell-sword" only divine magic, hammer and shield.

Is there a place we can throw up sheets for peer review? It might help us coordinate our skills a bit, unless that's too much meta gaming for you all.
Chance
GM, 29 posts
Tue 6 Nov 2012
at 13:50
  • msg #22

Re: OOC

Feel free to post character sheets, if you'd like, over in the party creation thread. Actually, I would encourage you all to do this so you can get feedback from each other.

As far as the party goes, here is my understanding of where we are:
Player 1 - Warrior Priest: Possible Spokesman/Possible secondary healer
Player 2 - Grouchy Sailor
Player 3 - Sword and Board: Possible Spokesman/Financier (I like this idea)
Player 4 - Slayer, right? Or would you prefer a ranger
Player 5 - Dwarf Ranger: Tracker/Survivalist
Player 6 - Rat catcher: Rogue/Sneaking

You all will need to make sure you have someone who can bandage you all up passably. There was some talk of Player 1 and Player 2 fulfilling this role I think.
Player 2
player, 12 posts
Tue 6 Nov 2012
at 14:30
  • msg #23

Re: OOC

I've got first aid.

Everybody should have first aid. It's mental/easy, throw a point or two in.
Player 3
player, 3 posts
Tue 6 Nov 2012
at 15:18
  • msg #24

Re: OOC

I'll make sure to put a point or two into First-Aid, just in case.

It takes me forever to bang out a character, so please just bear with me; for now I've got plenty of scratch notes, but actually putting the points in will take a little more time. I'll have something serviceable by the weekend, but until then I'm very happy to put up my notes in the Party Creation Thread. I love RPing, and in my limited experience I've found it's 10x better when the group collaborates.
Player 4
player, 10 posts
Tue 6 Nov 2012
at 15:40
  • msg #25

Re: OOC

 Hmmm, what do you mean?, you dont think my slayer would be a good party spokesdwarf?.
^-^.

 True first aid is a necessary skill, even if limited. Hopefully the priest will have some healing magic.

 I do see one weakness though not sure how much it will affect a gurps Whfrp version and that is the lack of someone with arcane knowledge and spells.
Chance
GM, 30 posts
Tue 6 Nov 2012
at 16:22
  • msg #26

Re: OOC

The Warrior Priest will likely have a few spells, but magic isn't necessary for a GURPS game (in my experience, many GURPS games don't use magic). I find the system to be a bit clunky (I haven't gotten a look at Thaumaturgy yet) but I wanted to give players that option.
Player 6
player, 4 posts
Tue 6 Nov 2012
at 16:23
  • msg #27

Re: OOC

I don't think a lack of arcane knowledge is especially bad for the party - arcane casters are pretty rare in most visions of the Old World. That's depending of course on the kind of adventure the GM is looking to run.
Lurker 1
player, 1 post
Wed 7 Nov 2012
at 06:21
  • msg #28

Re: OOC

I'm just a lurker for now, but since I may have opportunity to join in the future I wanted to ask a question. I am curious how you're all going about creating your characters, is there a Warhammer supplement with templates that I don't know about or are you doing them freehand so to speak?
Player 1
player, 13 posts
Wed 7 Nov 2012
at 06:47
  • msg #29

Re: OOC

I think there are a few conversions out there, but personally, I'm using a template the GM posted in the thread titled "Magic" (idk if you can view it). It seems at least some of the other players are more familiar with Warhammer, and so, have more knowledge to lean on, in that regard.
Chance
GM, 34 posts
Wed 7 Nov 2012
at 13:15
  • msg #30

Re: OOC

GURPSHammer is a conversion of Warhammer Fantasy RP for GURPS 3rd edition and is a useful resource for me. However, the setting allows for essentially any fantasy trope while adding some of its own. We have a Slayer and Warrior Priest, which are two typical Warhammer type classes/professions but the other players are making essentially a fantasy character.
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