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11:28, 25th April 2024 (GMT+0)

Deck Construction; Help & Hints.

Posted by JeffFor group 0
Max
player, 7 posts
Sat 27 Apr 2013
at 06:01
  • msg #9

Re: Deck Construction; Help & Hints

Right now I'm working on building a Modern-legal red/white deck focusing on using cards like Spark Elemental and Ball Lightning to rapidly deal damage. My original concept was to run them past a Silverblade Paladin to give doublestrike and maybe toss on an equipment.

Right now I'm using 4 Boros Guildgates, a playset of the white and red Artifact lands, and Boros Keyrunes to ensure I have Metalcraft to make Puresteel Paladin work.

The equipment I'm using at the moment is Sunforger and Ogre's Cleaver. Sunforger boosts the damage, afterward I can use it's unequip ability to search out and cast Koth of the Hammer or Fling; I'm saccing the creature anyway, might as well get extra damage out of it.

I've never played with red before, but it should do pretty decent, I think. nothing above 3 cost, after all, aside from Koth.
This message was last edited by the player at 06:01, Sat 27 Apr 2013.
PushBarToOpen
player, 27 posts
Mon 29 Apr 2013
at 14:51
  • msg #10

Re: Deck Construction; Help & Hints

In reply to Max (msg # 9):

I have a similar themed deck but in B/R that runss off of BloodChief Ascention http://magiccards.info/zen/en/82.html and if they are Playing any land fetch i finish them off with an archive trap http://magiccards.info/zen/en/41.html from my sideboard

So the Black side of it is pointless but you might want to look at the following Cards

Goblin Guide http://magiccards.info/zen/en/126.html

Hell's thunder http://magiccards.info/ala/en/103.html

Lightning Helix http://magiccards.info/ddh/en/23.html

Boros recruit http://magiccards.info/rav/en/243.html

Boros Swiftblade http://magiccards.info/pch/en/82.html

Sunforger http://magiccards.info/rav/en/272.html

Brute Force http://magiccards.info/pc/en/116.html

If you have enough Multi coloured Creatures you might want to go with a Psychotic Fury http://magiccards.info/di/en/68.html

I would also say that ball lightning is a trap its 3 red cost means you won't be able to play it consistently in a 2 coloured deck turn 3.

With 4 of those cards you pretty much have a god hand.

Turn 1 Mountain goblin Guide Swing for 2 damage
Turn 2 Plains Boros swiftblade Swing with goblin guide for 2 damage
turn 3 Mountain Play brute Force On Boros Swiftblade Swing for 10 total with both creatures they have 6 life left If you have another brute force at this point you have won.
Tutn 4 you have basically won now attack for 4 damage total and any burn spell will finish them off.

Of course that means you have to get very very lucky.

my advice is have nothing above 3 cost period. your aim is to finish quickly. you will not have any long game survival power with this type of deck so don't even think about putting any in. UIf you have the mana to play Koth then you will have lost the game anyway by that point unless they are on 2/3 life then there is no point to playing Koth as a simple burn spell will do the job and can be played earlier in the game.
Max
player, 29 posts
Tue 30 Apr 2013
at 13:28
  • msg #11

Re: Deck Construction; Help & Hints



T1 Mountain, Vexing Devil
T2 Mountain, Boros Swiftblade, Swing with Devil (unless they paid four life)
T3 Reckless Charge, Brute Force, Swiftblade kicking ass (14 damage :P)
T4 Lightning Bolt, flashback Reckless Charge....

Swiftblade is going to be an autoinclude. I think running Fencing Ace and Swiftblade, boosts and burn spells is pretty good for a RDW

but the goal of the deck was to use Spark elementals and their ilk, not just to be good aggro. At college we usually have huge multiplayer, so the game is going to get to turn 8 or so guaranteed. In that case, I was more going to focus on. . .

wait

I could give a hoard of token double strike with Concerted Effort.

BRB DECKBUILDING
PushBarToOpen
player, 32 posts
Tue 30 Apr 2013
at 13:42
  • msg #12

Re: Deck Construction; Help & Hints

The issue you will have is that any creature that comes into play for 1 turn then is sacced is basically a weaker burn spell.

Why use Spark elemental when you can use Lightning bolt. the main reason is you can use spark elemental Twice. ball lightning tou can use once for roughlt the same amount of damage and any creature with first strike will kill them dead. You need to diversify.

do not play veking devil in multiplayer. someone will allways take the damage. In single player they will too but at least then it gets you closer to winning. in multiplayer it just looses your board presense.

Another aspect to condider is card advantage. you are going to empty your hand quickly this is never a good idea. so you need some card draw.

off the top of my head the only cards i can think of for cheap card draw are.

Browbeat http://magiccards.info/query?q...p;v=card&s=cname

and  desperate ravings http://magiccards.info/query?q...p;v=card&s=cname

but there might be some in white i haven;t considered.
chatterbeast
player, 20 posts
Tue 30 Apr 2013
at 21:28
  • msg #13

Re: Deck Construction; Help & Hints

Just thought I'd throw a quick thought in. Vexing Devil, at least in my mind, is not a turn 1 card. It's a card you use for a morbid trigger with a bonus. It's not necessarily a great card, but it has its uses and certainly doesn't deserve all the hate it receives.
LAGO
player, 334 posts
Sat 18 May 2013
at 22:30
  • msg #14

Re: Deck Construction; Help & Hints

Does anybody know of a card that givesa player other than myself an unlimited hand size?
The MunchKING
player, 302 posts
The MunchKING is here!!
Run in fear!!
Sat 18 May 2013
at 22:31
  • msg #15

Re: Deck Construction; Help & Hints

LAGO:
Does anybody know of a card that givesa player other than myself an unlimited hand size?


Not off the top of my head, why would you want to? Wouldn't forcing them to discard be better for crushing them?
red2wedge
player, 321 posts
Sun 19 May 2013
at 00:58
  • msg #16

Re: Deck Construction; Help & Hints

Best I can think of is to have something, and either Donate, or Bazaar Trader.
LAGO
player, 335 posts
Sun 19 May 2013
at 01:12
  • msg #17

Re: Deck Construction; Help & Hints

The MunchKING:
Not off the top of my head, why would you want to? Wouldn't forcing them to discard be better for crushing them?


It would probably be more efficient, but I have a quirky idea for a deck I want to try out.
PushBarToOpen
player, 115 posts
Tue 21 May 2013
at 11:22
  • msg #18

Re: Deck Construction; Help & Hints

all the no maximum hand size stuff is only you. so yeah you need to donate it.

Although i would be interested in what thwin condition idea is
red2wedge
player, 335 posts
Tue 21 May 2013
at 13:32
  • msg #19

Re: Deck Construction; Help & Hints

Is there a card that makes someone draw to their maximum hand size? That would end the game like that. I don't remember one, but that doesn't mean there isn't one.
PushBarToOpen
player, 130 posts
Wed 22 May 2013
at 10:43
  • msg #20

Re: Deck Construction; Help & Hints

In reply to red2wedge (msg # 19):

that wouldn't work as worded as if they have no maximum hand size then they would draw no cards as they no longer have a maximum hand size

think of it this way if done by a computer

Target player draws up to their maximum hand size

Maximum hand size =7
Cards in hand =3

Player draws 4 cards

compared with

Target player draws up to their maximum hand size

cards in hand =3

Invaid request variable maximum hand size does not exist
This message was last edited by the player at 10:44, Wed 22 May 2013.
red2wedge
player, 342 posts
Wed 22 May 2013
at 14:34
  • msg #21

Re: Deck Construction; Help & Hints

Yeah, funny that you word it such, since I'm a computer engineer (along with nuclear, electronic, mechanical, and chemical).

I was just trying to figure some way to use it for a win condition. I guess we'll have to wait to see what he comes up with.
Zerda Stronghammer
player, 643 posts
Mon 27 May 2013
at 18:28
  • msg #22

Re: Deck Construction; Help & Hints

Whats a good artifact to replace Sol Ring http://www.mtgvault.com/card/sol-ring/CMD/ in a colorless Artifact deck?
The MunchKING
player, 308 posts
The MunchKING is here!!
Run in fear!!
Mon 27 May 2013
at 22:56
  • msg #23

Re: Deck Construction; Help & Hints

Sol Ring Is a colorless artifact isn't it?
Zerda Stronghammer
player, 646 posts
Mon 27 May 2013
at 23:08
  • msg #24

Re: Deck Construction; Help & Hints

yes but it is banned in some play styles and illegal in others. Trying to make a LEGAL colorless artifact deck for legacy/vintage.
Raymond
player, 147 posts
That guy who uses
only cards he owns
Thu 27 Aug 2015
at 04:37
  • msg #25

Re: Deck Construction; Help & Hints

Any tips for making an EDH deck based on Niv Mizzet?
Matthew
GM, 2304 posts
Looks like I picked the
wrong day to give up MTG!
Thu 27 Aug 2015
at 06:03
  • msg #26

Re: Deck Construction; Help & Hints

Depends... do you mean:

Niv-Mizzet, Dracogenius - (Legendary Dragon Wizard, 5/5, 2UURR (6)
Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player.)
[http://magiccards.info/rtr/en/183.html]
    He has no patience for minds that do not inspire him or explode by trying.

or

Niv-Mizzet, the Firemind - (Legendary Dragon Wizard, 4/4, 2UURR (6)
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
{T}: Draw a card.)
[http://magiccards.info/mm2/en/182.html]

Either way, it would tempt me to build a dragon or wizard related themed deck.  There are plenty of cards that go well together for dragons, and certainly plenty of wizard related cards that go well together.  Dual Red/Blue lands are a must of course.

Do a search on the database for cards that are either just blue, just red or multicoloured and are also wizards and then pick out ones that work well together...  do the same for dragons and see if there is enough to build on one or the other...
The MunchKING
player, 1430 posts
The MunchKING is here!!
Run in fear!!
Thu 27 Aug 2015
at 06:11
  • msg #27

Re: Deck Construction; Help & Hints

Obviously Firemind and a bunch of draw cards would be the basicest combo. Look for stuff that helps you mess with other people too while you're at it.

Also HE does the damage directly, so it would count as commander Damage I guess. That's useful!
Raymond
player, 148 posts
That guy who uses
only cards he owns
Thu 27 Aug 2015
at 06:14
  • msg #28

Re: Deck Construction; Help & Hints

I have The Firemind
Matthew
GM, 2308 posts
Looks like I picked the
wrong day to give up MTG!
Thu 27 Aug 2015
at 07:04
  • msg #29

Re: Deck Construction; Help & Hints

It wouldn't count as Commander damage - since that has to be "Combat" damage...
The MunchKING
player, 1431 posts
The MunchKING is here!!
Run in fear!!
Thu 27 Aug 2015
at 07:38
  • msg #30

Re: Deck Construction; Help & Hints

Matthew:
It wouldn't count as Commander damage - since that has to be "Combat" damage...

Really?

Huh.

I never looked at it that closely I guess. All my commanders have been the Combat damage types.
The Stray
player, 4 posts
Thu 10 Mar 2016
at 06:35
  • msg #31

Re: Deck Construction; Help & Hints

Thoughts on deck construction:

* Land is the most important consideration in building your deck. Period. You have to have the right mana to cast your spells, you want to consistently hit your land drops, and the format will dictate quite clearly what sort of options are available to you in terms of color fixing and utility lands. Never skimp on your land. Never cut a land for "just one more spell." In general, the player who makes the best use of their mana will win.

* Look for cards that can help you smooth your draws out. Scrying, shuffling, and card draw are the most obvious ways to manipulate your deck, but don't forget activated abilities. You want at least a few activated abilities in your deck, because land floods happen to everyone and having an activated ability to spend your mana on will help you get through a painful land flood. If possible, try to get lands with activated abilities (like man-lands or utility lands) as these won't force you to give up card space in your deck.

* Don't think of your cards in terms of 1-4 copies of specific cards. Think of them in terms of 8-12 similar cards. 8-12 early plays. 8-12 game-closers. 8-12 pieces of removal or disruption. 8-12 utility spells. The more spells you have that can combine roles, the more flexible and powerful the deck will be, and the less reliant you are on having a specific card to win, the better your deck will perform.

* General rule of thumb: you want 4 copies of a card you want to see many games in a row (and possibly multiples at once). You want 3 copies of a card that you want to see often, but generally only once a game. You want 2 copies of a card that is more niche but that you want to see with some regularity. The longer a game goes on, the easier it is to draw into a copy of this card, so this is a great place for game closers on the more expensive side of your mana curve. The miser's copy (a single copy of a specific card) is of debatable use. It's for a card you'd rather draw late than early, and it's not critical to your deck's winning (though it might be a good turn-around card).

* In singleton formats like Commander, you should still be thinking of your cards as groups of similar effects, rather than a pile of specific single cards.
MrBrown
player, 2 posts
Sat 3 Feb 2018
at 21:44
  • msg #32

Re: Deck Construction; Help & Hints

Hey, what do you guys think of this Populate oriented deck?

Forest x10
Plains x10
Sunpetal Grove x4
Grove of the Guardian x2
Avacyn's Pilgrim x4
Trostani, Selesnya's Voice x1
Druid's Deliverance x2
Sundering Growth x2
Call of the Conclave x4
Wayfaring Temple x4
Armada Wurm x4
Growing Ranks x2
Intangible Virtue x2
Wake the Reflections x3
Emmara Tandris x1
Vitu-Ghazi Guildmage x3
Elvish Mystic x4
Gatecreeper Vine x4
Entreat the Angels x2
Cloudshift x4
Thragtusk x2
Kazandu Tuskcaller x2
Wasteland Viper x2
Matthew
GM, 4175 posts
Looks like I picked the
wrong day to give up MTG!
Sun 4 Feb 2018
at 23:05
  • msg #33

Re: Deck Construction; Help & Hints

Interesting...  I'll have a closer look tomorrow at some of the cards I don't immediately recognise. :-)
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