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Game Conventions for RBS and House Rules.

Posted by S1For group 0
S1
GM, 7 posts
Wed 2 Jan 2013
at 08:35
  • msg #1

Game Conventions for RBS and House Rules

I'm consolidating some helpful game conventions into one central location, to assist new and old players in making effecient and informative posts that assist the GMs in understanding your PCs actions, your commands to NPCs, and your success when using the task and combat system. 


1 - Copy and Paste any required rolls from the die roller into your IC post.

2 - Don’t flood the die roller with extraneous or unneeded rolls.

3 - Label all rolls on the die roller.  Use the skill code (i.e. RCN, LP, LNG-Russian) when possible, since these helps ensure your PC gets credit for skill improvements.

4 - If you are creating radio call signs for undefined units in the game, post a key for the callsign and the units you are attempting to contact at the bottom of your IC post.

5 - Be as specific as possible when giving commands, instructions, or orders to friendly NPCs.

6 -
This message was last edited by the GM at 16:32, Sat 16 Feb 2013.
Niewiele Dupek
GM, 794 posts
Sat 16 Feb 2013
at 16:48
  • msg #2

House Rules

I realize there are two different skill point allocations for characters, depending on which copy of the TW2K rules you have.

One of the rule sets indicates that characters receive MEB x 20 for military skills, 350 background skill points, and education points equal to EDU x 40.

Another set indicates that characters receive MBE x 40 for military skills, 300 background skill points, and education points equal to EDU x20.

Players may chose whichever is preferable for building the type of character they would like to play.  Support characters may find the first to be more advantageous, and combat oriented characters may find the second to be a better choice.


Players should request Referee permission prior to rolling the check required to become an officer.  This is simply to make sure that players understand that unlike a traditional Twilight 2000 game, playing an officer PC in RBS may require a considerable time comment and may involves special responsibility.  Much depends on whether you will be have direct command, or be some form of specialist (Pilot, FSO, Doctor/Nurse, etc.).  Let's chat before you pull that trigger.


We will slowly incorporate vehicle aspects from the www.pmulcahy.com site, such as fuel capacity and usage, sensors, etc.  Since there is some difficulty in converting the armor calculations used from version 2 to version 1, vehicle and weapon systems used from this site should have a close counterpart that has been stated out in the V.1 rules set.


Armored vehicles can be in one of two states: buttoned or unbuttoned.  A buttoned vehicle has all hatches closed and offers the listed armor protections indicated for that vehicle type.  Only half of a character's RCN value may be used for any RCN checks conducted in a buttoned vehicle.  An unbuttoned vehicle has hatches open and allows crew to conduct RCN checks at their normal values, however, crew maybe subject to attacks that do not consider the vehicle armor rating.  Button or unbuttoned status should be indicated in the 'Hatch Status' entry of a vehicle.  These are not applicable to an unarmed vehicle.
This message was last edited by the GM at 15:28, Tue 19 Feb 2013.
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