PHYSICAL STATS
DEXTERITY - accuracy, aim, attack, finesse, marksmanship, precision
DOMAIN - area, range
MOBILITY - agility, balance, grace, speed
MIGHT - damage, destruction, power, strength
RESILIENCE - endurance, durability, stamina, toughness
MENTAL STATS
AWARENESS - alertness, insight, instincts, perception, streetwise, survival
CREATION - conjuration or crafting of material objects and substances
INFLUENCE - appeal, charisma, charm, diplomacy, intimidation, leadership, presence, wealth
KNOWLEDGE - education, intellect, investigation, memory, puzzle-solving
SUBTERFUGE - deception, guile, manipulation, skullduggery, trickery
Attack with a physical spell:
- Creation + Domain determine max # of targets/size of area/range.
- Creation + Dexterity vs. Mobility + (Awareness or Creation) to hit.
- Creation + Might for effectiveness (ex. damage, healing, etc.)
Attack with a divination spell:
- Awareness + Domain determine max # of targets/size of area/range.
- Awareness + Knowledge vs. Subterfuge + (Awareness or Influence) to hit.
- Awareness + Might for effectiveness (ex. damage, healing, etc.)
Attack with an enchantment spell:
STILL IN PROGRESS