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10:43, 30th April 2024 (GMT+0)

General - Discussion.

Posted by Game DesignFor group 0
Rubberduck
player, 2 posts
Wed 1 Jul 2015
at 09:56
  • msg #144

Re: OOC - Discussion

I somehow completely missed how long ago the last post was. Never mind me.
steelsmiter
player, 120 posts
Wed 1 Jul 2015
at 10:29
  • msg #145

Re: OOC - Discussion

No worries. Slow group.
Arkrim
GM, 328 posts
Sat 29 Aug 2015
at 07:27
  • msg #146

Re: OOC - Discussion

I have a shameless plug for a tabletop roleplaying game that I'm designing. I'm trying to build up the game's following before we kickstart it.

If any of you are interested in checking it out, please Rmail or PM me. It is against our rules to post links to off RPOL games here and I don't want to break our own rules.

I would appreciate any likes or other support you guys can offer, but it is absolutely not required. Just something interesting for you guys to know.

Also, if anyone wants to friend me on facebook or join the last wave of the betatesting, feel free to send me a request (but let me know who you are in the message).

Anyhoo, I encourage you guys to check it out. We've got a really talented team of artists. If nothing else, it's bound to provide some inspiration.
Tzuppy
player, 4 posts
Sat 29 Aug 2015
at 11:04
  • msg #147

Re: OOC - Discussion

Perhaps you should change the rules. We checked with RPoL Staff and they said that it's perfectly OK to advertise off site games outside RPoL public forums, as long as the GM of the game where you advertise agrees and the game content does not fall outside of what can be run on RPoL.
Arkrim
GM, 329 posts
Sat 29 Aug 2015
at 20:10
  • msg #148

Re: OOC - Discussion

Are all the other GMs here okay with that?
This message was last edited by the GM at 20:10, Sat 29 Aug 2015.
steelsmiter
player, 122 posts
Mon 28 Sep 2015
at 21:33
  • msg #149

Re: OOC - Discussion

I'm not a GM here, but I bet they don't mind.
In other news, what's the interest in creation of a Horror RPG from the ground up that makes the characters look less like L4D than the existing games?
Arkrim
GM, 338 posts
Mon 28 Sep 2015
at 22:46
  • msg #150

Re: OOC - Discussion

L4D?
LoreGuard
GM, 50 posts
Mon 28 Sep 2015
at 23:07
  • msg #151

Re: OOC - Discussion

I'm ok with the rules being adjusted.  Should probably change the rules first.

Perhaps require that games (in or off) Rpol must have had at least one of their mechanics discussed in a thread here prior to a link being posted.  Discussion requiring that at least one other person has provided feedback on the thread before such a link is posted.  (If we allow the link to be posted in the appropriate qualifying thread). Alternately, we could have a advertisements thread that a GM can past a simple link and description at the request of a member based on some criteria.

The discussion bit keeping someone from simply spamming.  They have to be willing to wait for interest before being able to post a link that might be seen as an advertisement.

If we do a GM managed thread, we could make a post with a description, a link to one or more in forum links of the relevant discussions, and a single link to their game content.

Just quick thoughts...

Being able to point people to beta/playtest games seems relevant to game design.  Might not even have to limit them to one resource link and one playtest game, as long as they can't generate lots of noise by bumps.  If a designer wishes to have a playtest resource post made, they point the GM to their relevant current threads, and and their current resource links they need.  If the GM makes the post as the user they can update it, but it won't produce bumps on the notice thread.

We can have guidelines on acceptable types of links, with complaints potentially causing the post contents to be emptied and locked.  But primarily I see guidelines being no links to any adult content without clearly being designated.
No gratuitous/unnecessary use of formatting.  (Lots of color changes, font increasing, etc.). And no bumping in threads just to get people to refer back to your advertisement.
steelsmiter
player, 123 posts
Mon 28 Sep 2015
at 23:25
  • msg #152

Re: OOC - Discussion

Arkrim:
L4D?

Left 4 Dead. I haven't seen many horror games that don't devolve into shoot 'em ups.
Arkrim
GM, 339 posts
Tue 29 Sep 2015
at 04:12
  • msg #153

Re: OOC - Discussion

Updated.
chupabob
player, 37 posts
ChupaBob drank many goats
Tue 29 Sep 2015
at 06:44
  • msg #154

Re: OOC - Discussion

I have no personal problem with advertising outside projects here.

Regarding this particular project, I likely won't be participating in any crowdfunded projects for some time. I would like to help promote it, but I am flat broke right now.
Arkrim
GM, 340 posts
Tue 29 Sep 2015
at 14:26
  • msg #155

Re: OOC - Discussion

Well, MY project isn't off the ground yet. I'm just trying to get followers on Facebook and Twitter. I don't get my project in the air until next summer.

I can say that it is a very new twist on the d20 dynamic and I'm not interested in hearing how people "liked it the way it was". I'm looking for NEW suggestions and brainstorming. Not comparison to existing games.
This message was last edited by the GM at 03:27, Wed 30 Sept 2015.
chupabob
player, 46 posts
ChupaBob drank many goats
Fri 20 Nov 2015
at 04:49
  • msg #156

Re: OOC - Discussion

In the Community Chat board, I started a thread about Adventuring Kits for Shadowrunners. that would be my current project. Would anyone be interested in discussing that here?
icosahedron152
player, 54 posts
Sat 21 Nov 2015
at 16:09
  • msg #157

Re: OOC - Discussion

Alas, I've never played Shadowrun, can't really help there.
Arkrim
GM, 357 posts
Thu 3 Dec 2015
at 20:22
  • msg #158

Re: OOC - Discussion

In reply to chupabob (msg # 156):

Me!
chupabob
player, 49 posts
ChupaBob drank many goats
Tue 8 Dec 2015
at 09:52
  • msg #159

Re: OOC - Discussion

Regarding the Shadowrunning kits, there has been a new development. I put a considerable amount of effort into designing and editing about six kits for characters with different styles and budgets. Then last week, another gamer found Runner Kits in the brand spanking new sourcebook. I basically wasted an entire week of my free time.
Arkrim
GM, 358 posts
Tue 8 Dec 2015
at 14:28
  • msg #160

Re: OOC - Discussion

In reply to chupabob (msg # 159):

But before you found out there was already a sourcebook about it, on a scale of 1 to 10, how much fun did you have?

And would you be willing to work on a scifi game with tech similar to shadow run?
chupabob
player, 50 posts
ChupaBob drank many goats
Fri 18 Dec 2015
at 18:51
  • msg #161

Re: OOC - Discussion

In reply to Arkrim (msg # 160):

Before I discovered that it was a waste of time: 8/10. The piecing together of lists is fun enough, but looking up the costs and ratings of each piece is a pain.

After: 5/10.

I would absolutely be interested in doing something with your sci-fi game. There would be a caveat. I have a concept for a sci-fi story that I might write in 2016 for NaNoWriMo. If I did come up with something for your game that I liked, I would want at least enough rights to use it in my own work.
Arkrim
GM, 359 posts
Sat 19 Dec 2015
at 00:07
  • msg #162

Re: OOC - Discussion

Fair enough. I was thinking more of just pre-designing kits and helping me to stat/price those.

I wasn't looking to taking anyone's stories. Though, if the kickstarter is successful next year, I will definitely need to start hiring freelancers.
chupabob
player, 51 posts
ChupaBob drank many goats
Mon 21 Dec 2015
at 06:32
  • msg #163

Re: OOC - Discussion

In reply to Arkrim (msg # 162):

That does seem like a fun project. Do you have any information about the project online somewhere that I could browse?

For farther down the road, I know several gamers who are artists and work cheap. I also know some authors. I am an editor myself. What sort of help are you wanting?
Arkrim
GM, 360 posts
Mon 21 Dec 2015
at 14:12
  • msg #164

Re: OOC - Discussion

Well, the main thing I'm looking for is a web developer and an online social media rep.

However, I could always use another set of eyes and constructive suggestions from fellow designers and editors.

The website we have is incomplete and has only been used for the beta, but you're welcome to peruse it:

http://www.CosmosRPG.com (official site)


I'm interested in any feedback I can get. Just be aware the site is not finished and we're still updating things. Without an official web developer, this is the best I can get in the mean time.
This message was last edited by the GM at 05:35, Tue 22 Dec 2015.
steelsmiter
player, 131 posts
Sun 8 May 2016
at 05:40
  • msg #165

Re: OOC - Discussion

So I'm finally not in terrible health. Anyone wanna try out a horror game I'm working on?
Arkrim
GM, 363 posts
Sun 8 May 2016
at 22:58
  • msg #166

Re: OOC - Discussion

Glad to hear you're better steelsmiter! Oh? You alpha/betatesting it here on RPOL?
steelsmiter
player, 132 posts
Mon 9 May 2016
at 01:50
  • msg #167

Re: OOC - Discussion

Probably better call it Alpha. Depends whether I get enough interest. You guys have early dibs. If I generate enough interest, either here or in GPIA, I'll throw something together. I have ideas for a multitiered story. I've slowly gathered ideas for about 75 pages worth of material (but players don't need the GM section so that cuts out about half). I'll link to the PDF (within the game) if others seem to want in on it.
Arkrim
GM, 364 posts
Mon 9 May 2016
at 06:14
  • msg #168

Re: OOC - Discussion

I'm interested if we can do it casually here on RPOL. I don't have a large amount of free time but I think I have enough to at least help out a fellow game designer. Plus I haven't played in forever.
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