quote:
(player recives int mod kill points per level free)
Excellent. A good mind is a terrible thing...
:P
I actually like this idea. I know that BESM d20 explored this idea along with several other not-so-well-known d20 offshoots.
But I've never seen it done in a fashion to my satisfaction.
1) Balance. The additional freedom has a drawback in that there is no automatically balanced growth for each level. There needs to be some "base growth" preset and everything else are just add-ons. What if someone just never chose to buy d4 HD and just simply had no hit points? Its silly but it can be done. What if a level 20 never put even 1 rank in Will saves?
2) UBER would be just spamming all the magical spells. Now without class spell list restriction, a spellcaster can just willy nilly choose a wizard's dimension door, mage armor, shield and fly, a cleric's cure serious wounds and shield of faith and a druid's wildshape and barkskin. At low levels (1-6th), they could have up to +16 AC just from their spells as well as the ability to heal themselves, fly and teleport away when they feel like it. I recommend adding in a spell advancement system much like feats have to follow. I explore two ways of doing this in my own homebrew ideas:
Spell Upgrades:
link to a message in this game
Spell Prerequisites:
link to a message in this game
Also, rather than have fractions, you can just increase the point cost and point allotted to have whole numbers:
+1 to Fort, Ref, or Will Save 2
+1 to Base Attack Bonus 6
+1 Defense Bonus 4
+1 Reputation Bonus 2
+1 Talent ( prerequisits must be met) 4
+1 Feat ( Prerequisites must be met ) 4
+2 base skill points 1
d4 Hit Dice 1
d6 Hit Dice 2
d8 Hit Dice 3
d10 Hit Dice 4
d12 Hit Dice 5
Example Build:
+1 to Ref Save 2
+1 to Will save 2
+1 Base attack bonus 6
+1d6 hit points 3
+1 feat 4
+6 skill points ( no int mod for simplicity) 3
total 20
20 points per level instead of 10 but the same effect is achieved.
This message was last edited by the GM at 12:20, Wed 16 Apr 2014.