Re: D20 - Earth Auroch - elements of characters
Feats
Feats are very present in all D20 games, that element is renamed Talent. In this version Feats are special abilities -like spells, combat maneuvers and the like-. feats come from class, race and other elements.
Defenses
Besides AC, there are three other defenses (known collectively as NADS): Touch, Endurance and Willpower. Nads are calculated in the following way:
Relevant ability score + level + bonuses from class/race/equipment
You choose which score applies to each NAD, typically your highest scores. Each ability score is associated to one or more of them -though class features and talents can change that-. Each score can only apply to one NAD.
Strength: Endurance.
Dexterity: Touch.
Constitution: Endurance or Willpower.
Intelligence: Touch or Willpower.
Wisdom: Touch or Willpower.
Charisma: Willpower
AC.- To calculate AC it depends of the kind of armor you use. For light armor add the armor value to your Touch defense, for heavy armor use the value provided by the armor. If you are using a shield, add that value.
Hit points and healing
Each class designates a number of hit points per level, a "Hurt value" (Roughly equivalent to half their hit points) and a Heal value (More or less one fourth their hit points). When a character has less HP than their hurt value they are Hurt. When they reach 0 the characters falls unconscious and they can still take more damage, up to their Constitution, before actually dying.
Each character also receives a number of Heals per day (Their Healing Pool). Most healing abilities require the expenditure of Heals from the healing pool.
Other combat bonuses
In addition the the Key score modifier, characters add half their level to the damage produced by their attacks.
This message was last edited by the player at 21:48, Tue 24 June 2014.