Re: General - Discussion of Vehicles in Game Systems
Vehicles can be used in sci-fi as a reminder that you're not in Kansas any more. Making them different and special can breathe life to a mobile adventure.
Unfortunately, fact has a habit of overtaking fiction - the way things are going, there may be no such thing as a driver/pilot by the end of the 21st century - everyone will be a passive passenger in a computer-controlled vehicle. Which is absolutely no fun for an adventure game, so we just have to ignore such trends.
In a small vehicle, such as a passenger car, there may be no activities beyond the driver - even the navigator/map-reader role for a passenger has already been overtaken by satnav. However, in a chase, non-drivers can be firing guns out of the windows, or can be looking out for turnings, spotting helicopters, or whatever.
In larger vehicles, such as survey crawlers with built-in accommodation, there may be science mission work for non-drivers - someone might be operating ground-penetrating radar or thermal imaging equipment while the vehicles is moving. If you have a planet with an opaque atmosphere, you may need some form of sonar operator to 'see' where the vehicle is going.
There may also be research functions - where are you going and why? are you looking for a particular place, a particular person, a particular mineral? someone could be checking computer records to locate said entity while you're moving.
Aboard much larger vehicles, such as starships, roles are easier to allocate - navigators, engineers, medics, computer operators, communications operators, even security personnel.
A Pilot can have plenty of fun outside of a vehicle just by having other skills. Presumably s/he can fire a gun, work a computer, carry a load, break a cipher...?
There are plenty of rules out there for vehicle chases and combat. Much will depend on the style of game you prefer. The old Car Wars game is a starting point.
Mph/kph is still viable for surface vehicles, aircraft can use Mach numbers, starships could use things like light-seconds per hour, or more vague things like Warp numbers.
If you can narrow down your needs, I may be able to help further.