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19:21, 24th April 2024 (GMT+0)

d20 - Everyone's a Demigod.

Posted by ArkrimFor group 0
Arkrim
GM, 289 posts
Wed 24 Dec 2014
at 04:49
  • msg #1

d20 - Everyone's a Demigod

I had a crazy idea: Everyone gets spells. That's right. Everyone gets spells, caster level, etc. However, the less spells their class normally starts with the more restrictive their spell list is. Thus, merely add the following to all character classes:



SPELL POINTS

Get rid of spells per day and use a Spell Point System. Every class/HD now grants spell points as a Paladin (using Charisma) or whatever their class grants, whichever is more.



CASTER LEVEL

REGARDLESS of class/HD, your caster level for ALL magic is equal to (level * 1.5) - BAB. Thus, your casting effectiveness and combat effectiveness are always balanced regardless of class/HD but everyone has both. This does mean some casters are weakened. This is by design as it provides better balance anyway. If the GM allows, you can reduce your BAB/HD from a spellcasting class from full to 3/4 or from 3/4 to 1/2 in order to bump your caster level up.



MAGIC POWERS

Every character gains the following in addition to all the normal benefits of class/HD.
  • At 1st level, a character gains a 0-level spell of their choice as a spell-like ability usable at will from any spell list.
  • At caster level 1st they gain cleric domain of their choice. They can use the spells on the domain list as spell-like abilities (consuming spell points) and gain access to the domain's powers as if they were a cleric with a level equal to their total HD.
  • At 6th level and every 5 levels thereafter, they choose to gain a new domain and 0-level spell-like ability or improve an existing domain of their choice. Improving an existing domain grants them a +1 bonus to all their DCs and your effective level for all spell-like abilities and powers granted by the chosen domain. This is accumulative if you apply multiple improvements (max +3).
Clerics can choose to give up one or both of their domains to improve their magic powers (+1 or +2) at 1st level.


NO POWERS

If a player really doesn't want to use magic but still wants to play in a game like this, they can gain Untapped Power instead of Magic Power. They gain Arcane Strike as a bonus feat using spell points instead of spells. They also gain Spell Resistance 10 + hit dice and a bonus feat at 6th, 11th, and 16th level.



CHALLENGE RATINGS

Your GM should consider this when building encounters since their CR should be higher than normal to make up for this. You can simply add Magic Power to monsters and NPCs the same or give them +2 CR templates. But remember, due to these adjustments, they grant loot and XP as if they were 2 CRs lower after adding these things.
This message was last edited by the GM at 00:45, Thu 04 Jan.
ArgamenPhish
player, 3 posts
Fri 16 Jan 2015
at 11:59
  • msg #2

Re: d20 - Everyone's a Demigod

Where do I sign up? Being a fan of the elder scrolls games before dnd I was dissapointed. Great idea.
Arkrim
GM, 292 posts
Fri 16 Jan 2015
at 14:32
  • msg #3

Re: d20 - Everyone's a Demigod

Thanks. I figured for players who like playing in high level games or games where you can do everything (like Elder Scrolls) this would be something people would want.

What's neat is the domains also mean that at higher levels you're essentially ready to acquire a deity portfolio so when the DM runs an epic/mythic game, you already have your domains picked out.
Arkrim
GM, 396 posts
Thu 21 Dec 2023
at 01:11
  • msg #4

Re: d20 - Everyone's a Demigod

Bump for fun.
JohnB
player, 1 post
Thu 21 Dec 2023
at 07:27
  • msg #5

Re: d20 - Everyone's a Demigod

Sometime ago, I deconstructed the D20 Class System, and reduced everything to points buy - in response to a comment by a friend of mine.  This included casting and most of the other Core Class skills.  While it seemed to work well enough, it didn't feel like D&D -  which was a key part of the exercise  for me (and my consultation group).

If you are interested, you can find the system here -  http://rp.baileymail.net/lib/e...0_frp_betatest1_.pdf
Arkrim
GM, 397 posts
Thu 21 Dec 2023
at 16:59
  • msg #6

Re: d20 - Everyone's a Demigod

In reply to JohnB (msg # 5):

Thanks! I did the same thing for PF1e long ago. Yeah, even though points works, something about point games just don't draw as many players. I can't figure out why. They'd so well balanced and smooth.
JohnB
player, 2 posts
Thu 21 Dec 2023
at 18:39
  • msg #7

Re: d20 - Everyone's a Demigod

I can think of a few potential reasons :)

It lost the D&D feel.  Every one can do everything, no real specialists, so there is no real need for a party.   Beige character skill sets ...

In Hindsight -  I feel that the few 'classless' systems I have enjoyed, have all had other ways of forcing a specialization on the character
Arkrim
GM, 398 posts
Thu 21 Dec 2023
at 21:05
  • msg #8

Re: d20 - Everyone's a Demigod

In reply to JohnB (msg # 7):

Forcing specialization? Hmm. I guess everyone does like to have a role in a group.
JohnB
player, 3 posts
Thu 21 Dec 2023
at 22:25
  • msg #9

Re: d20 - Everyone's a Demigod

Everyone needs their chance to shine, and be the hero.
Arkrim
GM, 399 posts
Thu 21 Dec 2023
at 22:33
  • msg #10

Re: d20 - Everyone's a Demigod

In reply to JohnB (msg # 9):

True.

I like the idea of splitting up classes into basic roles but letting everything beyond that be customizable by points.

For example, pick 1 class: Healer, Mage, Rogue, Warrior. You buy everything by points, but pay double price to buy anything outside your field.

So players aren't 100% locked in but are kept within reasonable limits of their field of expertise.

Wouldn't be hard to slap that onto an existing point buy system. You just have to label all abilities as one of the classes or a universal ability. For example, Heal Other might be Healer-only but Heal Self would be Healer AND Warrior. Meanwhile Persuasive would be universal for anyone. Stuff like that.

I've been designing a scifi game using this concept.
JohnB
player, 4 posts
Thu 21 Dec 2023
at 23:18
  • msg #11

Re: d20 - Everyone's a Demigod

For example, pick 1 class: Healer, Mage, Rogue, Warrior. You buy everything by points, but pay double price to buy anything outside your field.
I didn't much like that concept in 3e :)  I always preferred the PF skills system.  That is pretty much what those classless rules do, although I do the specialization with feat chains, but people use point-buy to get the feats  (Skills, traits, spells, HP, etc etc).




I've been in a couple of games where the party balance / game time per character etc wasn't right.  One or two characters finish up dominating -  it isn't much fun -   unless you are one of the dominant characters.  OK, that can be fixed by good DMing -  but it helps to have all the relevant skills & abilities spread around - and spread around relatively equally.  You get a party with a heavily optimized fighter -  and they dominate all the physical combat.  Gets boring for everyone else -  unless you run a game full of 15 minutes of combat -  then a full night's sleep to get your spells back.

Back in the day, it was easy.  You had a fighter to lead the combat  (and work with the sneaky rogue)  Clerics for all the serious stuff, and a caster for the Magic.  Everyone had a job, and adventures were written in away that played across the range of strengths - everyone got their 15 minutes of fame.

One of the best parties that I have been in consisted of a Fighter/Rogue  (took the lead in towns & Investigation), a Ranger (took the lead in the country) and a Bard/Cleric  (Chief Negotiator, Healing & Spells).  It worked surprisingly well.  I have spent the last few days back reading a game we played a few years ago (extracting information before it is finally deleted)  and have been pleasantly surprised at the way the group balanced.
Arkrim
GM, 400 posts
Fri 22 Dec 2023
at 20:00
  • msg #12

Re: d20 - Everyone's a Demigod

In reply to JohnB (msg # 11):

Agreed. I'm just saying if you already have a point system, it would be easy to just label "fighter abilities" and "healer abilities" and "rogue abilities" etc. to keep people generally in a role without being 100% boxed in.

With smaller parties, multiclassing can really help.
JohnB
player, 5 posts
Fri 22 Dec 2023
at 20:35
  • msg #13

Re: d20 - Everyone's a Demigod

Yep  :)
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