So, I had this idea for totally skill-based game.
Instead of classes, HD, base attack bonus, base saves, etc., everyone just earns 1, 2, or 3 skill points from significant encounters or from finishing quests. Every 5 skill points you SPEND causes you to "level up" but you start at level 0.
You start the game with:
- Ability scores/modifiers as normal
- Race selection and traits as normal
- HP = Con score + size modifier (+2 per size larger than medium -2 per size smaller than medium)
- Equipment as normal
- 5 skill points (you're level 0 until you spend all 5 of this and become level 1)
*You don't gain extra skill points based on Int
*Max skill rank = level, but your class and race may have a bonus to your "effective" rank which grants you bonus abilities at 1st level.
Every level up gives you 10 + Con mod hit points and increases the max skill rank you can have but doesn't give you anything else except those things that have "level" as part of their calculation.
Every time you put a rank in a skill, you would gain a feat or class feature of your choice related to the skill so long as you meet the prerequisites. Many such abilities would still have ranks as prerequisites.
Here is just a short list of examples. It is by no means a complete list:
ARCANA
Your Arcana rank is your Caster Level, Spellcraft rank, and Use Magic Device rank for abjuration spells, incantations, extracts, etc.
-Abjuration spell
-Metamagic feat
ATHLETICISM
Each rank is +1 to STR & DEX checks to perform acrobatic/athletic maneuvers
-Gain +5-foot to an existing base speed
-Gain a 15-foot base speed of a new type (Climb, Burrow, Glide, Swim, etc.)
-Upgrade Burrow speed to allow you to leave tunnels
-Upgrade Burrow speed to allow you to move at half speed through stronger materials like rock but only while armed with weapons that can break rock or while under the effects of an [earth] spell you cast
-Upgrade Climb speed to include Brachiation
-Upgrade Climb speed to function as Spiderclimb
-Upgrade Glide speed to function as clumsy Fly speed
-Upgrade clumsy Fly speed to average maneuverability
-Upgrade average Fly speed to agile maneuverability
-Permanently affected by Jump spell as supernatural effect
-Change supernatural speed to extraordinary (GM must rule its possible for you)
CRAFTING
Your Craft rank is your Caster Level, Appraise rank, Craft rank and Use Magic Device rank for all magic items and conjuration (creation) spells. Every rank allows you to gain one of the following:
-Item creation feat
-Conjuration (creation) spell
-Transmutation spell that only targets objects and/or constructs
DEFENSE
Rank = Base Reflex saving throw. Also, every 2 ranks grants you +1 dodge AC.
-Learn Dodge feat or any feat that has Dodge as a prerequisite
-Learn Monk AC: Converts 2 points of your dodge bonus from this skill to an Insight bonus so it works even when Denied your Dex mod. Can be learned multiple times.
-Learn Evasion, Improved Evasion, Uncanny Dodge, Improved Uncanny Dodge, or Defensive Roll
ENDURANCE
Rank = Base Fortitude saving throw. Also, every rank = +2 hit points.
-Learn an armor or shield proficiency feat or any feats that have them as prerequisites but don't fall into another skill category
-Learn Toughness, Endurance, Diehard, Great Fortitude or similar feats
-Gain resist 5 to one energy type, stackable, max resistance = level x 1.5
-Gain DR 1/rare weapon or DR2/uncommon weapon or DR3/common weapon, stackable, max DR = level x 1.5
-Learn Barbarian or Dwarven Defender class features
EVOCATION
Rank = CL & Spellcraft with Evocation spells, Mage Hand, Telekinesis, & any spells with the following descriptors: air, cold, electricity, fire, force, sonic
-Learn a new spell of the types listed above
-Learn a new metamagic feat
KNOWLEDGE
Rank = CL & Spellcraft with Divination magic (except Scrying)
-Learn new divination spell (non-scrying type)
-Loremaster secrets
-Scribe Scroll, Spell Mastery, Magus Arcanas
MEDICINE
Conjuration (healing) magic, WIS checks to heal
-Conjuration (healing) spells
-Brew Potion, any feat that alters how your healing spells or spell-like abilities work (but not non-healing spells).
MELEE
Rank = BAB with melee weapons
-Weapon proficiency feats for melee weapons or any feats that have them as prerequisites but don't fall into another skill category
-Power attack, Vital Strike, Weapon Finesse, Cleave, Great Cleave, etc.
PERCEPTION - Rank = CL & Spellcraft with Divination (Scrying) spells.
-Learn new Divination (scrying) spell or Darkvision, Scent, Blind Sense, Blind Sight or Tremor Sense spell.
-Alertness or any spell that has ranks in Perception as a prerequisite but doesn't fall into another category.
PRESENCE
Rank = CL & Spellcraft with mind-affecting Illusions & Enchantment spells.
Rank = Diplomacy, Intimidate & Perform checks.
-Learn new Illusions or mind-affecting Enchantment spell.
-Gain Bardic Performance (and all class features dependent upon it) as if you gained 1 level in bard.
RANGED
Rank = BAB with ranged weapons
-Weapon proficiency feats for ranged and thrown weapons or any feats that have them as prerequisites but don't fall into another skill category
-Precise Shot, Point Blank Shot, Point Blank Mastery, Improved Precise Shot, Deadly Precision, etc.
STEALTH
Rank = CL & Spellcraft with non-mind affecting Illusions and bonus to Dexterity checks made to hide, move silently, pick pockets and pick locks.
Rank = Bluff & Disguise checks.
-Sneak Attack and all feats that have it as a prerequisite but not fall under another category.
-Rogue talents that require ranks in Stealth, Escape Artist or Sleight of Hand but don't fall into another category.
-Shadowdancer class features as if you gained 1 level in Shadowdancer.
SURVIVAL
Each rank gives you a +1 bonus to INT, WIS and CHA checks made to recall information about biology, meteorology, geology, geography and navigation, predict weather, forage for food, identify poisonous lifeforms and hazardous terrain and weather and find shelter.
-Learn a druid that is personal or druid spell that creates, summons or targets animals or plants or a druid spell that manipulates (but doesn't conjure) the weather or elements (air, earth, fire, water).
-
WILLPOWER
Rank = Base Will saving throw.
ETC...
This message was last edited by the GM at 21:28, Wed 07 June 2023.