Grim and bloody, Tol stands in the chapel of... what god is this? Her companions, some from Daggerford, others grateful for liberation and vengeful against their former captors stand at the back of the chapel looking at the triumphant ruin and dark decor of this hellish place. Though there are yet further caves in this box canyon to explore, everyone can sense innately that this marks the end of organized resistance.
This was the origin of all their misfortune. They help rifle through the dark complex--partly in hope of finding something of enough value to get their lives back on track.
When gathered together the treasure includes:
From the Red Priest:
Plate Mail
Staff
Shield
Amulet
The Red Priest's Chamber:
Golden Flagon (500gp)
9 Golden cups (100gp each)
Tapestry depicting obscene rites
Highly polished full-length mirror
The Adepts' Chamber:
An "Evil Library"
Copper dishes and cups (175gp)
The Temple:
quote:
This huge area has an arched ceiling some 30’ or more in height. The floor is of polished black stone which has swirling patterns of red veins through it. The walls behind the draperies, and the ceiling as well, are of dull black rock, while the west wall is of translucent red stone which is seemingly one piece, polished to mirror-like smoothness. A great bell of black iron stands near the entrance point, with a pair of mallets beside its supports. To the south are several long benches or pews. There are three stone altars to the west, the northernmost of pure black, the middle one of streaked red and black, the last of red with black flecks. At the western end of the temple area is a dais of black stone, with four lesser chairs on its lower tier and a great throne above. The chairs are of bone; the ivory throne is set with gold and adorned with gems of red and black (10 black stones each worth 100 gold pieces, 10 red stones each worth 500 gold pieces, and one large red stone worth 1,000 gp). The signs and sigils upon these seats are of pure chaos and evil. The other walls are covered by draperies of deep purple with embroidered symbols and evil sayings, done in scarlet and gold and black thread. As soon as the party enters the place, black candles in eight great candelabras on either side of the place will come alight magically, shooting forth a disgusting red radiance. Shapeless forms of purple, yellow and green will dance and sway on the western wall,
How the treasure is divided is up to you.
Now that the overt evil has been defeated, your mind begins to regard other matters not considered since engaging in this excursion off the beaten path:
The Merchants Meldar and his daughter Delora need to be escorted back to Daggerford from the Way Inn
Things seemed somewhat amiss at the Way Inn when last you were there--tough to put your finger on though...
Was the silver in these caves a lie?
How are the Drow women getting on in Bowshot?
What could Derval Ironeater do to help develop a claim here?
What arrangements should be made with Ulmyn Andalor?
OOC: What's more who shall continue to accompany you?
Garth Delimbyr: the prodigal son of a prominent Daggerford family, fierce with his Greatsword
Cork: a shepherd turned adventuring Ranger
Edrie Graf: Delfen Yellowknife's senior apprentice
Olaf: A Chauntean of Great Girth
Rewis: A Chauntean of a more pacifist bent with potent healing magics
Celadhel: A Bladesinger apprentice from Laughing Hollow
Adorellan: Celadhel's guardian and servant
Alfonse and Gonzalo: Romantically entwined Amnian men-at-arms
Of course, returning to your next post in the Daggerford militia may help acquaint you with newer and more intriguing possibilities for companionship.
This message was last edited by the GM at 12:33, Wed 18 Mar 2020.