Third Edition exists for a reason--there are some things about 1E and 2E that are a little wonky. And yet the simplicity of 1E/2E lends itself better to "theater of the mind" making it ideal for this venue.
This thread will exist to chronicle how this game will diverge from the 1E/2E standards, what optional rules we'll be employing, and how posts should be formatted.
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House Rule #1 Bye Bye THAC0
Bonuses will add up rather than decreasing your THAC0. We'll be using the base attack bonus system from 3rd Edition instead. The following chart shows your level based Base Attack Bonus, and is a direct translation of the old 2E THAC0 chart:
Level Warrior Priest Rogue Wizard
1 0 0 0 0
2 +1 0 0 0
3 +2 0 +1 0
4 +3 +2 +1 +1
5 +4 +2 +2 +1
6 +5 +2 +2 +1
7 +6 +4 +3 +2
8 +7 +4 +3 +2
9 +8 +4 +4 +2
10 +9 +6 +4 +3
11 +10 +6 +5 +3
12 +11 +6 +5 +3
13 +12 +8 +6 +4
14 +13 +8 +6 +4
15 +14 +8 +7 +4
16 +15 +10 +7 +5
17 +16 +10 +8 +5
18 +17 +10 +8 +5
19 +18 +12 +9 +6
20 +19 +12 +9 +6
Armor Class listings are similarly easy to figure out: (10 - 2eAC)+10 = 3eAC
To hit a creature the sum of your roll must exceed their AC.
House Rule #2 No Weapon Speed, Thanks.
Here's the appropriate posting for a combat round.
<orange>((ooc: [Describe Actions Here]
Initiative: [Initiative Roll]
Base Attack Bonus: [From combat sheet, show situational modifiers separately]
Attack: [Attack Roll]
Damage: [Damage Roll + Modifiers]))</orange>
House Rule #3 You Own It, You Run It.
This is one of my home players favorite house rules: If you own a home, an Inn, a Blacksmith Shop, or even a Castle--whatever goes on in that place, you're the DM. You can't affect what goes on outside, just what goes on inside.
Example: If I've got a thief and I'm going to break into your house to steal all your magic items, then I'll be the thief, and you'll tell me how events unfold. Does your dog bark? Is there a trap around the corner?
House Rule #4 Firing/Throwing into a Melee
Firing or throwing any missile weapon into a melee results in a -4 penalty to the attack roll. If you miss, there is a 75% chance that you will hit another individual involved the melee. The N/PC struck by the missile weapon is determined at the DM's discretion. Priority will always be given to individuals nearest the archer.
This message was last edited by the GM at 22:45, Fri 22 Mar 2013.