OOC Discussion.   Posted by DainXB - GM.Group: 0
Nereid
 player, 349 posts
 Determination:02/02
 Stamina 08/08
Mon 20 Jun 2016
at 14:38
Re: OOC Discussion
In reply to Angelfish (msg # 689):

Sounds just like a comic book.

The letter pages are going to be filled with "when will we
Follow up with Todd" but our deft editor will remind them that patience is a virtue and TODD fans won't be disappointed.

(Unless Todd cannot return and then in the future someone will write an article "what happened to TODD?" For a Fanzine. )

:)

This message was last edited by the player at 14:41, Mon 20 June 2016.

Time Keeper
 player, 371 posts
Wed 3 Aug 2016
at 11:12
Re: OOC Discussion
hi fellow heroes just checking to see if you are all still fighting the good fight :)
DainXB - GM
 GM, 1252 posts
Fri 5 Aug 2016
at 02:51
Re: OOC Discussion
We seem to have lost Ty'daal as well... :(
Ty'daal
 player, 290 posts
 Stamina: 12/12
 Determination: 3/4
Fri 5 Aug 2016
at 03:00
Re: OOC Discussion
No, I'm still around. Was just waiting for the issue to progress. Ty'daal hadn't worked with our missing hero all that much, not enough to outwardly express worry.

If it were Amm-Fibian, Angelfish, or after the island, Time Keeper, he'd probably have more reaction as he has worked with them a lot now.

My bad, probably should have posted to that effect.
Amm-Fibian
 player, 506 posts
 Currently - AmmFibian
 Determination: 4
Fri 5 Aug 2016
at 13:24
Re: OOC Discussion
Sorry guys, I was preoccupied with other life things and forgot to check in!
DainXB - GM
 GM, 1254 posts
Sat 6 Aug 2016
at 03:58
Re: OOC Discussion
Glad to know you're both still aboard!
Amm-Fibian
 player, 507 posts
 Currently - AmmFibian
 Determination: 4
Sat 6 Aug 2016
at 20:28
Re: OOC Discussion
Do we currently have anything pressing we are doing besides locating Todd?
In a meta-gaming sense, do you want us to focus on finding Todd?
Nereid
 player, 352 posts
 Determination:02/02
 Stamina 08/08
Sun 7 Aug 2016
at 02:50
Re: OOC Discussion
In reply to Amm-Fibian (msg # 696):

Beeline is like getting murdered across town...we gotta go save him
Time Keeper
 player, 372 posts
Mon 8 Aug 2016
at 15:04
Re: OOC Discussion
thus we should make a beeline to their location as quickly as possible......sorry couldn't help myself :)
Nereid
 player, 353 posts
 Determination:02/02
 Stamina 08/08
Mon 8 Aug 2016
at 16:46
Re: OOC Discussion
In reply to Time Keeper (msg # 698):

Sadly, his predicament isn't getting much buzz.

Oh...once the puns begin they just keep rolling.

This message was last edited by the player at 16:46, Mon 08 Aug 2016.

Amm-Fibian
 player, 508 posts
 Currently - AmmFibian
 Determination: 4
Wed 10 Aug 2016
at 14:16
Re: OOC Discussion
If we don't hurry he may be dead!
You know... like the world's bee population... because its dwindling...?
Time Keeper
 player, 374 posts
Wed 10 Aug 2016
at 14:28
Re: OOC Discussion
Yes I was very tempted to say " I'll bee on my way then" at the beginning of my last post but refrained from doing so :)
Ty'daal
 player, 292 posts
 Stamina: 12/12
 Determination: 3/4
Fri 12 Aug 2016
at 16:16
Re: OOC Discussion
Is the next location inland or is it on the coast? Just thinking of how Ty'daal will get there
Angelfish
 player, 248 posts
Fri 12 Aug 2016
at 19:40
Re: OOC Discussion
I'm not exactly sure where the various settings - Blue Sea R&D, Kona Hut, the hospital - are in relation to one another.
Is it likely that Angelfish swam here from the lab? And is it feasible for her to swim to the hospital - or should I/can I retcon a waiting boat to get Angelfish and Nereid to the hospital?
DainXB - GM
 GM, 1255 posts
Fri 12 Aug 2016
at 23:15
Re: OOC Discussion
Kona Hut is on the north shore of the island/city. Todd's neighborhood, the Shoals, is east of you, Nimitz Bay and the port are west of you.

Blue Sea R&D is between where you are and the commercial container port that takes up most of the west side of the island. Angelfish, Amm'Fib'ian, and Ty'daal could easily have made the swim from there to here, around the northwest curve of the island.

Downtown, where the hospital is located, is south, uphill, and inland, just past the University where Nereid works, but not as far south as the MIB headquarters building.
DainXB - GM
 GM, 1262 posts
Sat 20 Aug 2016
at 06:35
Re: OOC Discussion
Since we're starting a new issue, everyone resets to their full starting Determination (unless your current total is higher, in which case you keep your current total).
DainXB - GM
 GM, 1264 posts
Wed 31 Aug 2016
at 02:58
Re: OOC Discussion
Have we lost Ty'daal?

I don't want to let Time Keeper get too far ahead of the rest of you...
Amm-Fibian
 player, 512 posts
 Currently - AmmFibian
 Determination: 4
Sat 3 Sep 2016
at 13:18
Re: OOC Discussion
Can someone remind me how tagging with determination works again?
Is it better than announcing you are spending Determination before a roll? Is it the replacement for that rule?
(I like it better, as it brings your Qualities into play more)
DainXB - GM
 GM, 1265 posts
Mon 5 Sep 2016
at 07:46
Re: OOC Discussion
In ICONS Assembled Edition:
You spend Determination to Activate a Quality, and gain an Advantage.
Or, I can offer you Determination to Activate a Quality and give you Trouble.
You can also spend 1 Determination to make an additional attempt at a test than normally only allows one attempt. This is called Determined Effort.

Once you activate a quality, you can gain an advantage from the following list. If you activate multiple qualities, you can gain multiple advantages, including multiple instances of the same advantage, but only one advantage per quality per page.
• Improved Effort: Increase the effort of your test by +2.
• Insight: Get a clue or hint from the Game Master about a subject of your choice.
• Push Ability: Increase an ability (attribute or power) of your choice by 1 level for one page.
• Recover: Regain Stamina equal to the higher of your Strength or Willpower or eliminate the ongoing effects of a power, as specified in the power description.
• Retcon: “Retcon” is short for “retroactive continuity.” An advantage lets you retroactively change some element of the story in an explainable way, such as adding details (“happening” to have a useful item at hand, for example, or knowing an “old friend” who can help you out) or revising them (“I know it looked like I plunged into that bottomless abyss, but here’s what really happened ...”). The GM must approve all retcons, since the GM has to integrate them into the story. If the GM vetoes one, it doesn’t happen, but you retain the advantage and can use it elsewhere.
• Stunt: You can perform a stunt.

A quality can also be activated to cause trouble from the following list. Activating multiple qualities can cause additional trouble, including multiple instances of the same trouble, but only one per quality per page. Players can spend Determination Points to avoid trouble, but this both costs DP and means the player does not earn any additional DP from the trouble (see Spending Determination Points, following).
• Challenge: Similar to a retcon (previously), a challenge adds a new detail or element to the story that creates a problem for the character. It can range from a stray spark starting a fire to a rapidly weakening bridge or an unexpected visitor while you’re trying to change out of your costume and maintain your secret identity.
• Compulsion: The character is required to act in a particular manner that page. Compulsions are usually due to strongly held beliefs, passionate goals, or deep-seated fears or hatreds, and represent the power those emotions have over people. They can also originate from outside influence.
• Disability: The character loses use of an ability for that page, ranging from a power suddenly going out to an injury or other circumstance causing a loss of mobility, speech, a key sense like sight or hearing, or some similar disability. It can also include an ability not functioning as it normally should, such as a defensive power overcome by an
unusual effect (“That hurt me ... but how?”).
• Increased Difficulty: The character suffers a +2 increase to the difficulty of a test.
• Lost Panel: The character loses a panel due to distraction, momentary stunning, or the like.


You can wait until after you roll to spend Determination, or you can spend ahead of time if you're pretty sure you're going to need the benefit. The earlier edition rule of picking a required success level and spending to meet it no longer applies; things are now very Fate Core like, only with different terminology.

Also if you're all out of Determination but still need to try to Activate a Quality, you can try to perform a Maneuver, and make a test against an appropriate difficulty; moderate or better success gives you an Activation.
Ty'daal
 player, 297 posts
 Stamina: 12/12
 Determination: 3/4
Mon 5 Sep 2016
at 16:31
Re: OOC Discussion
Dain, as to the Determination, I think that might have been when I was going to take servant, we talked it over and I decided to hold off and bank my minor improvement.

I could be wrong though, going to look back through and see if I can find any reference.

The other improvements I made was lowering a stat/raising a stat, and buying a new skill.

Edit: I can't find it at the moment, but didn't we get a point of permenant Determination after one of the big issues?

This message was last edited by the player at 16:40, Mon 05 Sept 2016.

Amm-Fibian
 player, 513 posts
 Currently - AmmFibian
 Determination: 4
Wed 7 Sep 2016
at 16:52
Re: OOC Discussion
I like that new system a LOT better!
DainXB - GM
 GM, 1267 posts
Sun 11 Sep 2016
at 02:59
Re: OOC Discussion
In reply to Ty'daal (msg # 709):

That explains it: I've got the version with Servant in my files. That's what I was looking at.
Nereid
 player, 357 posts
 Determination:02/02
 Stamina 08/08
Wed 14 Sep 2016
at 22:40
Re: OOC Discussion
In reply to DainXB - GM (msg # 711):

Hey, I am a little unclear about where we are in relation to the action.


We are arriving outside as the action is occurring inside correct?

If so it seems like our first action(s) will be to make sense of the situation and find our colleagues...correct?
DainXB - GM
 GM, 1268 posts
Sat 17 Sep 2016
at 02:52
Re: OOC Discussion
Yes.

The water-arc Ty'daal is providing can deliver you to the hospital roof, or to the front entrance (across the street from the park), depending on how he wants to do it.

I picture Ian floating in a bubble of water hanging underneath the "wave" you and Ty'daal are riding. That gives me the excuse to tweak him about the approaching wall. :)
Nereid
 player, 358 posts
 Determination:02/02
 Stamina 08/08
Sat 24 Sep 2016
at 13:24
Re: OOC Discussion
In reply to DainXB - GM (msg # 713):

Sounds great. It's Ty'daal's call where we "land" and Nereid will race to find Beeline and Timekeeper while helping anyone in need along the way (which might mean it may still take son etime until I'm "at the action")