Briefing Room [Draconis Combine]   Posted by Clan Wolf.Group: 0
Garuss Truscott
 Ex-Clanner, 87 posts
Fri 22 Feb 2013
at 06:26
Re: Briefing Room [Draconis Combine]

This message was deleted by the player at 07:57, Fri 22 Feb 2013.

Hoek Botterfield
 NPC, 4 posts
 Devotion to the Success
 of the Combine
Fri 22 Feb 2013
at 06:41
Re: Briefing Room [Draconis Combine]
"Your objective is to assault the orbital gun and retreat back to the facility for defensive measures. We can't have the Word of Blake knowing about the facility before the researchers have the chance to get out of orbit. I will not further risk the chance of my facility getting destroyed while your group assaults the forward base."

"As for the Einherjar's Capabilties.."
He signaled one of his assistants to distribute an 80 page manual on regarding the prototype for each member. "You have one day before we depart. Study it carefully once we are done here."

CostMechMovement   H      T      LA      RA      Legs      Compact HS   Weapons and Ammo
 
-
 
     
400/700/-
 
5
12
6
6
8
10
 
[H]ER ML, [T]ER ML, [LA]Streak SRM6 (15), [RA]SRM4 (25), [LA]Machine Gun (100)
 


"As most of you know, Smoke Jaguars developed the first ProtoMechs in response to dwindling resources, and Task Force Serpent discovered them when they sacked their homeworld, Huntress. Protomechs are quite different from Battlemechs that you are all used to. Starting with internal structure, Clan Protos use a special composite that’s proportionately similar to that seen in BattleMechs. We believe it to be a refined combination of endo-steel and regular alloys. Replicating this technology was hard pressed on our end but now we’ve found that our Endo II prototype, while still not durable enough for use in BattleMechs, worked in this case for the protomech we have developed. Unfortunately there are significant problems with bulk at this time."

"Clan ProtoMechs, meanwhile, have inefficient engines for their size. We have little trouble replicating them thanks to work in other sectors. In fact, we’ve even looked at a fuel cell option, though its range is limited. Jump jets are also no issue, given our experience with ’Mechs and battle armor although we have not implemented those features on the Einherjar." an assistant proceeded to change the 3D imagery from the table's projection and it quickly displayed an overview of a clan protomech. "This is an example of a Clan Minotaur ProtoMech."



"At first we could not quite understand the cockpit's layout. Perhaps based on an adaptation of a quad battlesuit’s cockpit maybe. But as you can see in this cutaway schematic, the cockpit of a Proto isn’t really a cockpit in the traditional sense, nor is it “worn” like battle armor. Instead, the pilot curls into a ball in the torso. Rather than manipulating manual controls, the Proto is controlled solely by a complex neural interface. Of course, we’ve seen Clan ’Mech and battlesuit pilots with the enhanced imaging neural nets that give them a slight edge, but for ProtoMechs, this technology is even further advanced. We could not replicate it, so we had to salvage the technology from existing protos and sync it with the Einherjar."

"Since all of you have no experience in 'piloting' a ProtoMech and even if you have, the Einherjar is not something to be compared to those previous clan protos, they are the thing of the past. This protomech has far better speed than most protomechs in existence and will take a toll on a pilot's neural pathways making you test pilots unable to fire at anything unless you get by the head ache that associates with it."

[+1 to hit when piloting these ProtoMechs 'This disadvantage is only for the duration of this mission, once pilots get used to piloting the proto. the +1 will vanish.].

"The EI short for Enhanced Imaging Interface, was the hardest part to find an alternate route from development. Currently, the data we have shows that the effective lifespan of Clan pilots with E.I. is 2.3 years. First, we have to deal with highly invasive neural surgery. After recovery from that, pilots need physical therapy time to reclaim full control of the body and learn to use the E.I. Next, the user suffers tremendous strain from neural feedback when his vehicle gets damaged. Finally, the user develops psychosis, generally involving paranoia. Beats the alternative we have discussed and considered: Children. Some studies suggested that children in preteen and early teenage brackets not only are small enough to fit in a ProtoMech-sized cockpit, but also may be more resilient against the degenerative effects of E.I. technologies, and they have the dexterity to handle the controls. But even the Clans don’t start ’em that young. So we had to use a different method hence why the blood samples."

"Our version of the E.I. will sync the owners blood into the proto mainframe, perfectly letting the machine accept the pilot and the synchronization will have no permanent degradation or lasting effects. aside from vomiting and nausea afterwords. Its better than previous results. Death. I would recommend those who haven't to donate their blood once this is through."

"Well, the best thing these protos have going for them is size. Protos are 11 percent less likely to be hit by heavy weapons  [+1 to hit by Enemy Battlemechs/+0 to hit by Enemy Vehicles] fire when compared to units of similar mobility, even by so-called “smart” systems like the Streak missile system. They’re also pretty rugged, able to survive in the same extreme environments as battle armor. Most else is relative. They can be dropped from space just like BattleMechs. They can mount heavier weapons than battlesuits and their size and configuration often leads to very efficient payloads. The Einherjar can rival the fastest and most maneuverable ’Mechs, and even our `other` models can move faster than battle armor. They can frequently be equipped with ballistic weapons that rival scout ‘Mechs and often have flexibility to mount a wider variety of missile tubes. Finally, our ProtoMech is much cheaper than a BattleMech, making them an ideal replacement for scouting units, especially those in second-line forces less likely to see combat."

This message was last edited by the player at 06:44, Sun 03 Mar 2013.

Adrian Wilcox
 Wep-Dealer, 185 posts
 Callsign: Havok
 COM-2D Commando
Fri 22 Feb 2013
at 06:57
Re: Briefing Room [Draconis Combine]
Adrian listened then added ... Don't get too excited just yet and try to plan what you can not predict. ... Remember other than the turrets, all those targets will be patrolling, likely in pairs or trios. We will be coming from one or two separate directions and I recommend facing what we can at range away from the turrets. Dealing with the mobiles out of range of the base. Once we get there the sweepers will swarm whoever they detect first ... we need to coordiante our attack and get both groups in a position to support each other easily.
Jacob Lin
 Negotiator, 101 posts
 Roach
 Wasp WSP-106-HFF
Fri 22 Feb 2013
at 07:01
Re: Briefing Room [Draconis Combine]
"Oh wow, this is incredible..." Jacob remarked as he eagerly started reading the manual as soon as he is given a copy, taking note of the various intricacies it will take to learning how to use such a unit. He also occasionally looked at the map as he figures what the Einjerjar is capable of.

"It may just be me, but we'll probably handle enemy units depending on which ones we encounter first..." Jacob added as he continued reading the manual, "Going after that Cougar while everything else is taking potshots at us wouldn't be a good idea..."
Suleiman Hassan
 Natural Pilot, 7 posts
 Callsign: Scimitar
 Commando COM-2D
Fri 22 Feb 2013
at 08:03
Re: Briefing Room [Draconis Combine]
"Attacking in unison from the northwest would be the safest option.  These protomechs lack jump jets so approaching from any other angle would involve crossing through water which would be suicidal considering the size of these mechs and our lack of experience piloting protomechs."

He then points at the forested area to the northwest and traces a line along the bank of the lake to the hill.  "About half of our forces should use the forest as cover and eliminate as many of the vehicles as possible from that position.  While some stay to lay down fire from the forest, the rest will move along the bank of this lake and assault this hill.  Hopefully, most of the vehicles will have been eliminated by then and the hill can be used as an advantageous tactical position.  Once we have secured the hill, the rearguard should move forward to the hill and reinforce while the vanguard pushes into the base to complete the objective."
Ike Duran
 Wealthy, 173 posts
 Foehammer
 Hollander BZK-F3
Fri 22 Feb 2013
at 09:02
Re: Briefing Room [Draconis Combine]
"I believe we should use the water to our advantage not try to circumvent it," Ike said after studying the map, "Once we deploy worst case scenario is everything goes right for us. To avoid getting hit from all sides at once we should deploy on the south and west parts of the lake. That way we have only the hovercrafts to deal with and then anything else that wants to engage us will need to meet us as we move around the north of the lake to enter the facility. It means taking a little more time but not much in terms of the entire operation."
Nicholas Grey
 Wealthy, 78 posts
 Callsign: Heretic
 Mongoose MON-67
Fri 22 Feb 2013
at 09:14
Re: Briefing Room [Draconis Combine]
Nicholas went through the protomech's specs and gave an impressed whistle. He listened attentively as they began discussing tactics, glancing to the enemy's information every now and then.

"Whichever plan we take, could I suggest taking out that LRM turret as one of the early priorities? It seems easy enough to break without us having to focus too much firepower, and it'll save us a lot of long-ranged grief throughout our skirmishing. I'd like to say break the Bulldogs quickly too, but that'd be unrealistic."
Suleiman Hassan
 Natural Pilot, 8 posts
 Callsign: Scimitar
 Commando COM-2D
Fri 22 Feb 2013
at 09:31
Re: Briefing Room [Draconis Combine]
"The problem I have with that strategy is that it will make for a long, drawn-out engagement.  The enemy could simply hunker down and shoot at us with their gun emplacements while waiting for reinforcements to arrive.  We must use our speed and numbers to our advantage because they are the only advantages that we have.  Keep in mind we don't have to eliminate all opposition, only the orbital cannons.  If we can quickly dispatch those, then we can make a hasty retreat."
Jacob Lin
 Negotiator, 104 posts
 Roach
 Wasp WSP-106-HFF
Fri 22 Feb 2013
at 09:36
Re: Briefing Room [Draconis Combine]
"Sooo... We're going for a hit and run... I guess that's possible given what the protomechs can do and how fast they can move..." Jacob said, more along thinking out loud as he checks the map, "Hopefully those walls aren't as high as I think them to be, otherwise we're going to have to get really close to land any shots on those guns..."
Ike Duran
 Wealthy, 177 posts
 Foehammer
 Hollander BZK-F3
Fri 22 Feb 2013
at 09:38
Re: Briefing Room [Draconis Combine]
"Of course our goal is the orbital guns but given their positioning we can hardly ignore their defences. We're harder to hit but we can't very well allow ourselves to get shot at while we pound the guns, therefore we have to take the defenders out and the best way to do that is piecemeal."
Nicholas Grey
 Wealthy, 80 posts
 Callsign: Heretic
 Mongoose MON-67
Fri 22 Feb 2013
at 09:49
Re: Briefing Room [Draconis Combine]
"As a counterpoint," Nicholas replied, "And only as a counterpoint, we can easily out-range four of their five turrets just by being across the river. I don't mind just going in and aiming for the orbital guns, but we do have to make a bloody run back to the manufacturing facility and unless that place is well defended - in which case they wouldn't have to call us in - we might have to deal with the inevitable crowd chasing after us, now that they've got nothing to defend."

He gave a sigh and shook his head. "And knowing how things like this end up, we'd probably get intercepted en route back by more Blakist which would already slow us down. So maybe just a simple hit and run might end up becoming a stupid little tar pit that would get us all killed. And unpaid."

A self-depreciating smile was offered. "To give us proper time to get on the Catapults to prepare for their reinforcement assault lance - and they will bloody come, judging from how Mr. Botterfield had just worded it - we'll have to be quick and thorough. Either chase them off or wipe 'em off."

Nicholas shrugged and leaned back into his seat. "Of course, it's just a counterpoint and not entirely feasible."
Suleiman Hassan
 Natural Pilot, 9 posts
 Callsign: Scimitar
 Commando COM-2D
Fri 22 Feb 2013
at 10:05
Re: Briefing Room [Draconis Combine]
Suleiman leaned back in his chair with a look of resignation on his face.  "Honestly, there's no good way to go about this so I will leave the final decision to our commander.  All of the strategies we've presented could go just as badly and there's a good chance a few of us won't be coming back from this mission.  But that's the life we've chosen to lead isn't it?  Big pay always comes with big risk."
Nicholas Grey
 Wealthy, 81 posts
 Callsign: Heretic
 Mongoose MON-67
Fri 22 Feb 2013
at 10:12
Re: Briefing Room [Draconis Combine]
Nicholas chuckled and grinned. "Not always. You could have little pay for a big risk. But I've generally found it better to expect catastrophic failure. That way there's no taking things for granted and it makes enjoying the rewards for a job well done all the better."
Suleiman Hassan
 Natural Pilot, 11 posts
 Callsign: Scimitar
 Commando COM-2D
Fri 22 Feb 2013
at 10:56
Re: Briefing Room [Draconis Combine]
Suleiman grinned at Nicholas' comment.  "I suppose the risk of death makes this career all the more rewarding.  If we were reasonable people, then we'd sell our 'Mechs for a couple million c-bills and retire to some pleasure planet.  But we're MechWarriors and we don't know anything else but war and killing.  That sort of lazy, peaceful life wouldn't suit us very well at all."
Ike Duran
 Wealthy, 183 posts
 Foehammer
 Hollander BZK-F3
Fri 22 Feb 2013
at 11:13
Re: Briefing Room [Draconis Combine]
"Speak for yourself. Main reason I'm here is because it's pretty much the only thing I haven't tried to do that hasn't ended in explosions and people dieing without it being on purpose."
James Gordon
 Negotiator, 67 posts
 Callsign:Phantom
 Spider SDR-4A
Fri 22 Feb 2013
at 13:41
Re: Briefing Room [Draconis Combine]
James frowns a bit at not being able to hit both places at once. Looking a the map he frowns a bit more and then a big smile comes to his face.  "The funny thing with their defenses is we can also use them to our advantage. Since two of the sites are north side, we hit them both and use the walls/buildings to help protect us. The trees will serve as protection and block the hovercraft from coming to get us. So get in, get the job done and get out." he suggests

(OOC:That is if Hovercraft can not enter woods as in the game.)

This message was last edited by the player at 13:44, Fri 22 Feb 2013.

Tomoe Tetsuhara
 Hero, 103 posts
 Call Sign: Katana
 Dispossessed
Fri 22 Feb 2013
at 14:15
Re: Briefing Room [Draconis Combine]
Fiddling with some things on her own portable mapping system Tomoe sends the update to the central display which adds highlighted points.  And some curved lines between them to indicate optimal paths.
Waypoint Alpha: 0817
Waypoint Beta: 1208
Waypoint Charlie: 1508

”Taking into account the smaller size, and unanticipated nature of the Protomechs we can use their apparent disadvantages to our advantage.  With the same hostile environment capabilities of battlemechs but a shorter profile the water is deep enough to sneak right up to the gate without ever being detected.  We will approach from the south already submerged in the river to Waypoint Alpha, once into the lake we will stay south of the central island and approach the wall at Waypoint Beta, we will then stay in the trees and come around to Waypoint Charlie as the protomechs are small enough to slip past the first set of turrets and use their own defense systems as cover.  Once we take out the Orbital Tower we will take out all the stationary defenses in line of sight using the walls as cover from their own patrols.

Depending on their degree of response and our own level of battle damage we can retreat the same way we came in, or flee south east before we regroup wherever the catapults are hidden and take on any reinforcements.”

Suleiman Hassan
 Natural Pilot, 13 posts
 Callsign: Scimitar
 Commando COM-2D
Fri 22 Feb 2013
at 16:06
Re: Briefing Room [Draconis Combine]
Suleiman nodded in agreement.  "An intriguing strategy, commander.  If that is your final decision then I proceed to the mission."
Hoek Botterfield
 NPC, 5 posts
 Devotion to the Success
 of the Combine
Fri 22 Feb 2013
at 16:49
Re: Briefing Room [Draconis Combine]
"Any further questions?" The man looked at the time from the heads up display over by the tactical hud, "I do still have other matters to attend to."
Ike Duran
 Wealthy, 185 posts
 Foehammer
 Hollander BZK-F3
Fri 22 Feb 2013
at 16:52
Re: Briefing Room [Draconis Combine]
"I think if we have anything else we need to sort out we can do so en-route, like you said it'll take a while for use to get there. Everyone else agree?"
Nicholas Grey
 Wealthy, 85 posts
 Callsign: Heretic
 Mongoose MON-67
Fri 22 Feb 2013
at 17:08
Re: Briefing Room [Draconis Combine]
"Eh, I don't have anything better, so sure, let's go for this and see what happens."

He looked to the CEO with some curiosity. "Will we have access to train piloting our protomechs en route to our location? Or better yet, as soon as we can?"
Adrian Wilcox
 Wep-Dealer, 186 posts
 Callsign: Havok
 COM-2D Commando
Fri 22 Feb 2013
at 17:58
Re: Briefing Room [Draconis Combine]
Adrian listened to the chater and held his thoughts believing ... No battle plan ever survives contact with the enemy ... Then he asked a question and offered a last thought ... Coordinator ? If I may ask a question ... What is the operational maximum depth of these Proto-Mechs ? Can they even operate in such depth and is the depth chart of this water accurate ? ... and then to Tomoe ... I have never left a friend behind on the operational field. What is our intent to recover damaged and or disabled Proto-Mechs and or their pilots ? ... And exactly how long does it take to get out of one of these things if it is powered down ... damage not being a factor. Can another Proto open one of them up by sheer brute force and not injure the pilot ?
Hoek Botterfield
 NPC, 6 posts
 Devotion to the Success
 of the Combine
Fri 22 Feb 2013
at 18:02
Re: Briefing Room [Draconis Combine]
"Do not get ahead of yourselves, do remember they are still loading up the protos. You have a whole day to strategize and read the manual. As for testing, I assumed that there would be no training for a group such as the aces wilds who defeated the Black Widows? If you want to train, I suggest you do it mid-fight while taking control of that orbital defense camp. My money's on you gentlemen, don't let me down or the Combine for that matter."

"Here is the route you will be taking as you retreat back towards the facility and the last known images of the facility's area."

[Retreat]
http://i1285.photobucket.com/a...Map2_zps9f6619a5.jpg

[Manufacturing Plant]
http://i1285.photobucket.com/a...Map3_zps8b2b9e7f.jpg

"If all of you have no more questions, then I'll leave you to it. A liaison will inform you when we are ready to depart." The Shogun then started his way out of the door, all of the guard and his assistants followed suit.

This message was lightly edited by the player at 18:03, Fri 22 Feb 2013.

Hoek Botterfield
 NPC, 7 posts
 Devotion to the Success
 of the Combine
Fri 22 Feb 2013
at 18:07
Re: Briefing Room [Draconis Combine]
Hotter abruptly stopped mid-way, "As I stated before, we tried to replicate clan endo armor but we only achieved through a half of the target percentage and it seems quite bulky. Our ProtoMech can travel at most at a depth of level 2 due to its bulk however you won't be able to fire weapons at that level since you'll be submerged." He bowed his head slightly, "Now, if you will excuse me."
James Gordon
 Negotiator, 69 posts
 Callsign:Phantom
 Spider SDR-4A
Sat 23 Feb 2013
at 03:09
Re: Briefing Room [Draconis Combine]
After the gentleman departs, Jame's slips over to the leader and whispers a few words to her and hands her a note.

This message was lightly edited by the player at 03:28, Sat 23 Feb 2013.