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Green Room 2 (OOC)

Posted by Director ComptonFor group 0
Director Compton
GM, 585 posts
Compassionate
Guide
Mon 7 May 2007
at 00:05
  • msg #1

Green Room 2 (OOC)

I guess we have a 1000 post limit on a single thread, so I started this one.

Okay, so I was enjoying an ice cream with a waffle cone and watching TV a while ago. I was just minding my own business when I heard a little ‘pop’ sound. I had been having a bit of trouble with this one tooth, but it was on the mend. I figured that something shifted, but without any pain, I figured it was minor.

A few days later, I noted that part of that tooth was wigglin’ and the rest of it wasn’t moving at all. After a quick internet search, I determined that I had fractured my tooth; split it right down the middle of the molar. My dentist confirmed it with a “that tooth is not treatable’ kind of a statement. So, mid week, I had it removed.

I now feel like a 10 year old missing a tooth, but the tooth fairy isn’t gonna give me a dollar for this one. In fact, it seems like the fairy will be charging me interest and penalties for early withdrawal. I go back on Wednesday to have the stitches removed and in a few months, we get to see if I am a candidate for a tooth implant. The dental fun just keeps on rolling.

How was your week?
Director Compton
GM, 586 posts
Compassionate
Guide
Sat 19 May 2007
at 17:26
  • msg #2

Re: Green Room 2 (OOC)

What a week I have had. First of all, I had a midterm this week. The last time I had a midterm, Reagan was in office as President. I think I did okay, but I will have to wait a week to find out.

Next, I have had a batch of medical ups and downs. I’m not going to bore you with details, but let’s say I am on the mend. Real life keeps getting into the way of my free time. To that end, I have an announcement. I will be adding a very good friend of mine that I have known a long time to be my co-GM. I need some assistance with some of the game mechanics and that will be their job. I will still be the creative element of the game, but since I can’t post from work and my RL often gets in the way at night, I may use the co-GM to make some posts on my behalf. I believe this will give me the time to concentrate on the story end and to get the game moving at a better pace.

I need to figure out with this new version of RPOL how to add a co-GM to the game. Then you will see that character added to the cast list. Thanks for being patient with me.
Johnny B. Hope
player, 510 posts
Sat 19 May 2007
at 19:03
  • msg #3

Re: Green Room 2 (OOC)

Oh, dental issues. I can identify with dental issues. I have a tooth which starts hurting at semi-regular intervals for no apparent reason, and regularly it has gotten so bad that I go see a dentist, only to get the same reply pretty much everytime, variations over That tooth looks perfectly fine and There is no reason it should be itching.

And, well, I guess we've been boring and drilling that bastard about five times by now, allegedly I even have a local-anaesthetic filling sitting in there, but nothing's really changed. At times it is really quite painful in much the same manner a second degree burn is, but I've gotten more or less used to it anyway. This is the bastard sitting just behind the vampire's tooth on the right side (these are the kind of words I figure I'll never manage to pick up being non-native).

Hope your tooth sorts itself out. Hope it isn't in one of those cosmetically-challenging spots.

 - Johnny, wondering if his wisdom teeth (I hope a direct translation works here) are going to give him trouble anytime soon. You deserve all the patience in the world.
Raven Cantrell
player, 446 posts
Archaeologist
Sun 20 May 2007
at 16:09
  • msg #4

Re: Green Room 2 (OOC)

Did anyone else get the Roy Orbison song stuck in their head after reading the post from a character called "Pretty Woman"?
A. D. Smithee
GM, 1 post
Assistant Director
Mon 21 May 2007
at 16:13
  • msg #5

Re: Green Room 2 (OOC)

Just wanted to say hi, and introduce myself. I've been lurking in Misery for awhile now and I love what you guys have been doing. I feel lucky to be joining such a great group. Story and plot are still in Compton's hands. I'm just on board to help with some of the nuts and bolts. I'm really looking forward to being part of a game with such wonderful writers.
Iain R. Short
player, 508 posts
Mon 21 May 2007
at 18:00
  • msg #6

Re: Green Room 2 (OOC)

I'm sorry, when did this become a series directed by Alan Smithee?

That can't be good... I need to talk to my agent.

*chuckles*

Welcome, and thank you for the kind words ;)

You know, folks, I kinda misplaced my notes on the plan... All I remember is that Iain is supposed to get to the forbidden area, where only an undead can enter.

Would someone kindly help me remember what I'll have to do once I get there? :P
A. D. Smithee
GM, 5 posts
Assistant Director
Mon 21 May 2007
at 19:40
  • msg #7

Re: Green Room 2 (OOC)

Iain R. Short:
I'm sorry, when did this become a series directed by Alan Smithee?


I’m not directing, just assisting. So, I take no credit for the project  :-)

These are the notes I have put together from conversations with Compton, and what I read in the story. Feel free to correct me if I’m wrong. I may have missed something, or parts of the plan may have changed.

THE PLAN

Dren and Johnny get themselves invited to the poker game. Pieran poses as the caterer, Andre Rousseau, and Alex and Raven will be Rousseau’s staff. Dren loses and washes out of the game early, going to the private lounge. Johnny has to make sure that Chorro wins enough to stay in the game. That will keep Chorro from leaving the table while the theft is in progress.

Iain needs to get to the surveillance room on the First Deck and turn off the security cameras before Dren can steal the mirror. There are three sets of stairs that lead from the Main Deck to the First Deck. One is located in the Casino’s Security Office, the other two can be found at the stern in Wild Bill’s Bar & Grill (see the Casino floor plans posted above). The stairs down to the First Deck are each secured with an employee only gate. Iain will need a keycard to get through the gate and down to the First Deck (the locked gates probably violate fire codes but, Chorro must not care about that). Once on the First Deck, Iain must go to the Surveillance Room. Only an undead can enter this room. Iain will need to take out any guards there and turn off the cameras.

The plan relies on synchronized timing. Iain performs his part at a predetermined time. It is up to Pieran to keep track of the time, as well, since he will be sending signals to Dren and Johnny. At the predetermined time, Pieran will have a particular food or drink served in the game room. That will be Dren’s signal that it is time to bail out of the game because Iain should have the cameras off.

Dren must get by two locked doors. The first door leads to the private section of the boat. The second is the door to Chorro’s office. On a wall just inside the office door is an alarm. You will have less than 30 seconds to enter the correct code on the keypad, or the alarm will sound. Raven plans to use her ability to “read” the alarm and discover the current code. Dren  will remove the mirror, Raven will replace it with Pieran’s fake, and then smuggle the mirror out of the casino to Mike, who will be waiting to drive it away.

After Dren and Raven have both returned to the lounge, Pieran will serve another special food or drink to the game room. That will be Johnny’s signal that the theft is complete and he is free to leave the game.
Pieran Swift
player, 420 posts
White cranes cross a Pond
...without a ripple.
Tue 22 May 2007
at 06:02
  • msg #8

Re: Green Room 2 (OOC)

Hi Alan.  I'm Pieran, actor extraordinaire.  Please be sure my sides are delivered on time.  Also, I want only yellow M&Ms in my trailer.  As for your synopsis, I understood everything you said except one small part: the part after, THE PLAN.

:-)
Dren Telarwin
player, 724 posts
played by...
    Colin Farrell
Thu 24 May 2007
at 14:19
  • msg #9

Re: Green Room 2 (OOC)

sorry - I'm awake!

Smithee - sounds right to me. Actually it sounds better than what I had in my head so thanks for the re-cap!
Johnny B. Hope
player, 511 posts
Fri 15 Jun 2007
at 21:32
  • msg #10

Re: Green Room 2 (OOC)

Unexpected two weeks long wilderness excercises are the best kind of excercises, much like how AIDS is the best kind of STD.

Sleeping, working, reading up, getting back to you. How I would have loved to snag  a seat next to Lafeet.
Director Compton
GM, 590 posts
Compassionate
Guide
Sat 23 Jun 2007
at 19:34
  • msg #11

Re: Green Room 2 (OOC)

Apologies to all. I have been painting the living room this week and finishing up papers for my classes. I am down to a final paper in one class and a final exam in the other. Both should be finished next week.
Iain R. Short
player, 511 posts
Mon 2 Jul 2007
at 04:55
  • msg #12

Re: Green Room 2 (OOC)

Uhm... I know I'm a little slow on the uptake (couple of years or so) but I just realized that we have a (were)rat NPC by the name of Gonzales.

How fast does he run exactly? :P
Director Compton
GM, 591 posts
Compassionate
Guide
Fri 6 Jul 2007
at 19:40
  • msg #13

Re: Green Room 2 (OOC)

Yeah! Finals are final and I pass my classes. Now it is just paperwork and the obligatory fee for my degree. One small step for me.

Iain R. Short:
How fast does he run exactly? :P


LOL hehehe Well, yes Iain. He is rather fast, for a demi-human.  "¡Ándale! ¡Ándale! ¡Arriba! ¡Arriba!" Speedy Gonzales
Director Compton
GM, 595 posts
Compassionate
Guide
Mon 16 Jul 2007
at 04:18
  • msg #14

Re: Green Room 2 (OOC)

Well, I noted that we have had another anniversary here in St. Louis. For that, I want to award 5 XP and 2 Drama points. Thank you for continuing this adventure with me.

And I find myself in Seattle, Washington this week. I have good Internet, so it should not be an issue.
Director Compton
GM, 601 posts
Compassionate
Guide
Wed 19 Sep 2007
at 01:25
  • msg #15

Re: Green Room 2 (OOC)

Hey everyone. I spent last week on a business trip to Atlantic City. I was in a nice casino hotel and thought I would be getting Internet access. Alas, I was wrong. It was a nice trip, but I gotta say, I just don’t understand the thrill of gambling with real money. Or more correctly, my own money.  I could place a twenty on the table and if I don’t win, in two hands, it is gone.

Oooo fun?? I think not.  However, gambling with virtual money is much more fun. Sorry about the delay. If I had known for sure, I would have posted before I went on the trip. Back to our game.
Pieran Swift
player, 425 posts
White cranes cross a Pond
...without a ripple.
Thu 20 Sep 2007
at 03:46
  • msg #16

Re: Green Room 2 (OOC)

Yes please, Compton, let's pick up the pace.  After all, my food is getting cold!  :-))
Director Compton
GM, 605 posts
Compassionate
Guide
Fri 21 Sep 2007
at 02:00
  • msg #17

Re: Green Room 2 (OOC)

I have made an edit to Chorro’s last game post. I really wanted to advance time a bit before we went into a detailed hand played. I didn’t want this to be the first round. So this is a a few rounds into the game.

Everything else remains the same.
Dren Telarwin
player, 735 posts
played by...
    Colin Farrell
Fri 26 Oct 2007
at 19:42
  • msg #18

Re: Green Room 2 (OOC)

Sorry for the delay guys - been super busy at work, at home, at the dojo and in the machinima studio...
Iain R. Short
player, 515 posts
Mon 29 Oct 2007
at 10:44
  • msg #19

Re: Green Room 2 (OOC)

Uhm... Someone's gonna have to explain to me why a K-Q-J-10-9 is not a straight, 'cause I can't figure that out :P
Dren Telarwin
player, 736 posts
played by...
    Colin Farrell
Mon 29 Oct 2007
at 12:48
  • msg #20

Re: Green Room 2 (OOC)

On a Side note = is there anyone who has time to review a machinima series I'm working on? I'd like some good feedback so just PM me and we can talk about the detials.
Director Compton
GM, 608 posts
Compassionate
Guide
Tue 30 Oct 2007
at 01:35
  • msg #21

Re: Green Room 2 (OOC)

Dren, I watched your machinma video and I think it was very well done. I’m looking forward to the rest of the series. I’m all about sharing here, so please feel free to post a link to it.

Bravo Zulu to you! (Military for Good Job or Congrats)
Dren Telarwin
player, 738 posts
played by...
    Colin Farrell
Tue 30 Oct 2007
at 15:00
  • msg #22

Re: Green Room 2 (OOC)

Well thank you very much. My goal is actually to put together a new page that lists some "reviews" you know the kind:
"...an amazing thrill ride" -Ebert and Roper
"D-Wars is a Must See." -New York Times (I'm still trying to figure that one out)

The reason being, I'm going to a RolePlaying Con in Feb. most people there don't know what machinima is - but most know who Buffy is. Ergo - RolePlaying/Buffy-Angel Fans commenting on Machinima make get them to check it out more than just reviews from "Sims99.com" (if ANY of that made sense).

so - short story, long... I present the link:
http://www.bardstavern.com/RIP.html
Director Compton
GM, 617 posts
Compassionate
Guide
Sat 24 Nov 2007
at 21:53
  • msg #23

Re: Green Room 2 (OOC)

Just letting you all know that I will be out on a two week business trip. I should have internet connectivity at my hotels. I’ll get word to you all if that becomes an issue.
Raven Cantrell
player, 448 posts
Archaeologist
Fri 30 Nov 2007
at 15:13
  • msg #24

Re: Green Room 2 (OOC)


Somebody needs to check Dren's closet...

http://apnews1.iwon.com//artic...71130/D8T7V56O0.html
Johnny B. Hope
player, 522 posts
Wed 5 Dec 2007
at 17:32
  • msg #25

Re: Green Room 2 (OOC)

Finals, Christmas, moving from one apartment to another, which happens to be an internet-free zone for the next few weeks.

The horror!

Good news is, two out of four done and excellent connectivity at school, fifteen minutes from the new apartment. Should manage to keep up.
Director Compton
GM, 619 posts
Compassionate
Guide
Thu 6 Dec 2007
at 00:58
  • msg #26

Re: Green Room 2 (OOC)

Blow off the Finals. Then you just have to focus on Christmas.  ;-)

Seriously, study hard and do well.
Dren Telarwin
player, 740 posts
played by...
    Colin Farrell
Fri 7 Dec 2007
at 21:32
  • msg #27

Re: Green Room 2 (OOC)

Yeah I've been pretty drunk BUSY this season.
Heh-heh.
Seriously tho, the holidays are always eventful times and at work we have tons of people taking off leaving us in a perpetual state of "short handed" since Thanksgiving.
I'm going to try to be diligent.

Now if you're excuse me I need to pick up some more nitrogen. ;)
Alexis Taylor
player, 443 posts
Tue 25 Dec 2007
at 13:28
  • msg #28

Re: Green Room 2 (OOC)

Merry Christmas, everyone!
Director Compton
GM, 622 posts
Compassionate
Guide
Tue 25 Dec 2007
at 13:51
  • msg #29

Re: Green Room 2 (OOC)

First of all, I wish to apologize for my absence from the game. RL has its way of injecting it’s influence over game play. My absence will have to continue into the New Year for I will be out of town and most likely out of touch till at least New Year’s Day. Thank you for continuing this journey with me.

I wish you all a Merry Christmas and a Happy New Year. In the bottom of your stockings, you will find that Santa has left you 3 XP’s and 2 DP’s. Enjoy family and friends this holiday season and be safe.
Iain R. Short
player, 520 posts
Tue 25 Dec 2007
at 15:14
  • msg #30

Re: Green Room 2 (OOC)

Merry Christmas, everyone... As usual I'm fighting the holidays flu (running 102 degrees or so, or just shy of 39°C), so you'll have to forgive me if all I can come up with at the moment is: have a great Christmas, and may 2008 bring you much joy.
Pieran Swift
player, 427 posts
White cranes cross a Pond
...without a ripple.
Wed 26 Dec 2007
at 07:47
  • msg #31

Re: Green Room 2 (OOC)

Iain!  What do you mean the flu?  For goodness sake man, you're a Vam...


Oh.

Uhm.....I'm....I'm sorry.  I uhm....it's the eggnog, I swear.  I promise, I'm not really insa...

   Yeah, okay.           I'll stop talking now.



Hey, get well soon, man.  And Happy Holidays to you and to the cast and crew of Cornerstone!  :-))
Alexis Taylor
player, 444 posts
Tue 1 Jan 2008
at 01:33
  • msg #32

Re: Green Room 2 (OOC)

Happy New Year, everyone!

May it bring you greater joy than the last.  :o)
Pieran Swift
player, 428 posts
White cranes cross a Pond
...without a ripple.
Fri 4 Jan 2008
at 05:22
  • msg #33

Re: Green Room 2 (OOC)

Thank you, Alexis.  My best wishes to you, and to the other Stoners as well.

Hugs all around....
Johnny B. Hope
player, 523 posts
Sun 20 Jan 2008
at 15:02
  • msg #34

Re: Green Room 2 (OOC)

Well, more than 330 days to go, so a somewhat delayed Happy New Year to you all.

Finals all went down flawlessly, so I've stupidly committed myself to an even greater workload for this term.
Alexis Taylor
player, 445 posts
Sun 20 Jan 2008
at 22:41
  • msg #35

Re: Green Room 2 (OOC)

Good luck with the workload, Johnny!  Having just wrapped up my first clinical placement of the year, I can sympathise.  ;o)
Director Compton
GM, 623 posts
Compassionate
Guide
Sat 2 Feb 2008
at 17:06
  • msg #36

Re: Green Room 2 (OOC)

Ladies and Gentleman, Cast and Crew, my friends. I don’t think this will come as a huge surprise to anyone. But, I will be shutting down our game. I no longer have the creative energy, desire, or time needed to continue on as your GM in this game. I had thought that I could manage the RL distractions, but I was wrong. Just before the holidays I was hit with a couple of unexpected and demanding situations. I don’t see these situations being resolved anytime soon so, real life will have to take priority. My family and I are well and healthy, so don’t worry. Let’s just say that my time and my energy needs to be focused elsewhere right now.

I won’t be handing the game over to anyone else at this time, including the Assistant Director. I don’t have any plans to resurrect the game in the future but, if that should ever change I will contact each of you through rmail. If I ever run another game on RPOL, I can’t think of a better cast to have in my game.

You have all been good and supportive friends. You are all great writers and gamers. I have been blessed that on this, my first venture as GM of a Play by Post game, that I was able to play with you all. My game was very enjoyable due to you. I just laid the foundation. It was you all that brought it to life. I’m sorry that it has to end.
I wish you all good health, success, and happiness.

Compton
Pieran Swift
player, 429 posts
White cranes cross a Pond
...without a ripple.
Sun 3 Feb 2008
at 05:50
  • msg #37

Re: Green Room 2 (OOC)

God's speed, Compie.  Thank you for the romp.

Adieu...


Castmates, you're brilliant, creative artists, each of you, and it's been my pleasure and good fortune to watch and learn from your work.

Light to you, and great success in all your endeavors.

Shanti.
This message was last edited by the player at 06:29, Sun 03 Feb 2008.
Iain R. Short
player, 521 posts
Sun 3 Feb 2008
at 15:29
  • msg #38

Re: Green Room 2 (OOC)

Well... What can I say. While the news didn't exactly come out of the blue, it's sad to see yet another good game go.

Anyway, Compton, thank you for everything: going back to look at the meticulous job you've done throughout the entire game, I realize how lucky we were to have such a great Director.

To my fellow castmates: I think Pieran really said it the best possible way, and man I wish I had half of your word mastery.

It's been great playing with you all.

We had some three and a half years of fun: as far as online games go, I'd say we've done pretty well for ourselves.

I wish everyone the best of luck, and who knows, RL permitting, maybe we'll meet again.

Incidentally, does anyone have a backup of the game threads? Especially a copy of the OOC thread before the 1000 posts: dumping and glueing together 54 HTML pages is not quite my idea of a fun time. It was a long-running game with a lot of posts, and RPOL is going to keep it alive for several months, but eventually it'll be deleted...

Thanks,

*
Alexis Taylor
player, 446 posts
Sun 3 Feb 2008
at 16:00
  • msg #39

Re: Green Room 2 (OOC)

It's not a surprise, but it is a shame.  I'll miss you all; we had some fun times together and this game was - and probably will remain for a long time - one of my favourites out everything I've ever played, online and face-to-face.

Take care, everyone.  It was an honour.

~Emma
Director Compton
GM, 624 posts
Compassionate
Guide
Sun 3 Feb 2008
at 18:04
  • msg #40

Re: Green Room 2 (OOC)

Thank you for your kind words. We did have a lot of fun.

Iain, I can and do have all the game threads and OOC threads downloaded and saved. How would you like them? Word format or Text? I can even do them HTML source if you like.

BTW, that goes for anyone who wants them. It will take me a few days to compile the files into a neat package, but I can do it if you want. Just let me know what you are looking for.
Raven Cantrell
player, 449 posts
Archaeologist
Mon 4 Feb 2008
at 12:26
  • msg #41

Re: Green Room 2 (OOC)

It was a great game. This has been one of the best casts I've had the pleasure of playing with. Compton, you ran a game that is head and shoulders above anything else I've come across on RPOL. I think you, as our Director, deserve a lot of credit for a fantastic gaming experience. I'll miss the game, but I understand how real life can get in the way. And I'll miss all of you but, hopefully we'll run into each other again on RPOL. Take care everyone. I hope to game with you again one day.
Dren Telarwin
player, 741 posts
played by...
    Colin Farrell
Mon 4 Feb 2008
at 16:07
  • msg #42

Re: Green Room 2 (OOC)

Sorry, I would have said something sooner had I been online. I too have to admit it's not a surprise but always a disappointment. Fist and foremost I'm glad to hear the family is okay.

I think I also have to give it to the cast - really. Everyone came to this "table" with such a richly developed story first and foremost. Then there was the idea that  not all the character types were designed to get along with one another and finally that no one compromised this for a path of least resistance.

However, had our Director not set the perfect stage and provided us the right motivation I could also have these stories taking a turn for the worse. It was like Angel meets "the Surreal Life".
Ian - special Kudos to you - as Dren I kept bringing the heat and you always found a way to keep up that "moral high road", not an easy task. And also Alexis who was giving us a very strong yet vulnerable character.
Speical thanks to Raven for the other half of the Dren team - half the time I was the passanger in the plot but it was a hell of a ride.

To everyone really, fine jobs all around. Perian, Johnny and Iona did fine jobs but didn't have to put up with me as much! Heh-heh. If I ever have the chance to play with this team again - I will more than gladly jump at it, and promise not to be as Irish and annoying.

FYI to all, I was saving up all my points as I'd had plans to kill off Dren and bring him back as a member of the Undead which I considered "dramtic irony" as Dren despised Ian so much that he would literally become what he hated and being the thematic type that I am I had this song verse I wanted to use for him but I think I'll lend it to the show as a whole.

G'Night folks!

Mama, put my guns in the ground
I can't shoot them anymore
That cold black cloud is coming down
Feels like I'm knocking on heaven's door

Raven Cantrell
player, 450 posts
Archaeologist
Mon 4 Feb 2008
at 18:44
  • msg #43

Re: Green Room 2 (OOC)

Yeah, I'm sad that we won't be able to see the Dren & Raven story play out, but lately real life has been interfering with my own RPOL time. I'm not sure that I'd be able to give it the needed attention anymore. For those of you who might be curious, we did plan on eventually making Dren & Raven a couple. Marco was just going to be a little speed bump along the way. And as soon as we brought them together as a happy, contented couple -- we were going to kill both Raven & Dren. Then Dren would be resurrected as some new kind of vengeful undead. I give a lot of credit to Dren for coming up with a truly unique creature.

Dren, I can't express how much fun it's been to be your writing partner for this little plot line.

I really will miss playing with all of you. But I don't fault Compton. Real life can be such a drag sometimes. Thanks to everyone here for making this one of the best times I've had role-playing. I learned a lot from each of you. You guys made me a better writer and a better role-player.
Iain R. Short
player, 522 posts
Tue 5 Feb 2008
at 22:51
  • msg #44

Re: Green Room 2 (OOC)

Compton: Mostly I'm just saving the threads as they are... I like to keep the character pictures and the posting dates, even though they aren't always precise.

Dren: thank you, you created a character I really loved to hate, fortunately Iain was kind of a Zen vampire ;)

I'll really miss seeing the developments of the story.

Just in case, I'll leave you my email: asterix99@gmail.com.

Compton, that is also good for any of those game thread files you could send me... There shouldn't be any size problems :P

Thanks, everybody, hope I'll meet you all again.
Dren Telarwin
player, 742 posts
played by...
    Colin Farrell
Tue 5 Feb 2008
at 23:03
  • msg #45

Re: Green Room 2 (OOC)

If comp does a D/L of the thread there are options to leave all the posts and such.
If you don't mind the HTML I'm sure Compton would do something as simple as:
D/L
check all options.
the "Save Page As" and put it in it's own folder.
Zip the folder up and gmail you the zip file in HTML with all the images and everything...

(Just trying to help you out my Friend)
Iain R. Short
player, 523 posts
Wed 6 Feb 2008
at 06:01
  • msg #46

Re: Green Room 2 (OOC)

The problem is, the D/L feature is disabled for threads with over 1000 messages.

Otherwise I would've used the "all" page and just saved it.
Dren Telarwin
player, 743 posts
played by...
    Colin Farrell
Wed 6 Feb 2008
at 12:05
  • msg #47

Re: Green Room 2 (OOC)

Are you sure about that?
I think the D/L feature is just disabled for anyone not a GM (because of the "show private lines" feature it would make it to easy for players to just D/L a thread and see these) but I have a game with 1075 messages in one thread and I just made sure I could D/L it which I did just fine.

In an older game that I ran I think I had "Episodes" upwards of 2000 and could still D/L them as I recently finished off and deleted the game... now what I ultimatly end up doing with this stuff is unknow but I've got them.
Iain R. Short
player, 524 posts
Wed 6 Feb 2008
at 19:57
  • msg #48

Re: Green Room 2 (OOC)

I no longer GM an games with more than 1000 posts per thread so I can't check, I recall asking the mods at one time, and they explicitly told me it was disabled for GM's too.

Things may have changed since, though.
Iain R. Short
player, 525 posts
Wed 13 Feb 2008
at 15:12
  • msg #49

Re: Green Room 2 (OOC)

For some reason I keep seeing this game marked in red... Wasn't the post count 4049 yesterday, too? Meh...
Alexis Taylor
player, 447 posts
Sat 10 May 2008
at 12:39
  • msg #50

Re: Green Room 2 (OOC)

Is it me, or do several of us keep checking in on this game?  ;)
Iain R. Short
player, 526 posts
Sat 7 Jun 2008
at 20:45
  • msg #51

Re: Green Room 2 (OOC)

Well, every now and then we might, just hoping to see something has changed :P
Pieran Swift
player, 430 posts
White cranes cross a Pond
...without a ripple.
Wed 11 Jun 2008
at 07:43
  • msg #52

Re: Green Room 2 (OOC)

No, it isn't only you, sweetheart.

Quite frankly, i love the cast too much to let go.

And you know, something might happen.  No idea what, but, it's worth the ongoing life of the site to see if something unusual happens, like, well, maybe it gets picked up by the Food Network or something.  A lot of the junk i was making for the poker game has actually been tested in my kitchen and i have to tell you with all modesty that our boys were being well fed.  But pity i never got to the star attraction; i think i'd have had Chorro eating out of my hand!  :-)

Yeah, i can see it happen, can't you?  "Iron Chef St Louis" or "Cornerstone's Kitchen" or "Cheffing with Babes."  Anything.  It's possible, right?

Or maybe the Poker Channel can grab Johnny and Dren for a feature game played by Hoyle's rules.  They'll be the only players at the table who know how to do it!

Or Iain could be the inspiration for a TV series about a vampire who bashes bad guys in the name of justice and everything nice.  He's accompanyied by a beautiful young woman who loves him but is haunted by the very real fear that she may, one day, become something like him.


:-)

We have some good stuff.

Light to all of you!
Alexis Taylor
player, 448 posts
Wed 11 Jun 2008
at 19:31
  • msg #53

Re: Green Room 2 (OOC)

*Sniff*

I miss you guys!
Iain R. Short
player, 527 posts
Sun 22 Jun 2008
at 17:01
  • msg #54

Re: Green Room 2 (OOC)

Well, Compton hasn't deleted the game, which means he hasn't lost *all* hopes... And Pieran definitely hasn't lost his touch :)

So, stay tuned, maybe we'll get un-cancelled :P
Alexis Taylor
player, 449 posts
Sun 22 Jun 2008
at 17:05
  • msg #55

Re: Green Room 2 (OOC)

Or a movie deal?
Iain R. Short
player, 528 posts
Wed 2 Jul 2008
at 21:01
  • msg #56

Re: Green Room 2 (OOC)

And of course American Pie (the song, not the movie) made me think of you guys... If you are planning a trip to Belgium, come say hello :P
Iain R. Short
player, 529 posts
Tue 8 Jul 2008
at 19:41
  • msg #57

Re: Green Room 2 (OOC)

OK... To whom it may concern, I'm starting a new game, completely unrelated to Buffy, but I'm hoping it's gonna be fun. I'm no Compton, mind you, but I'm hoping having good players will help with that ;)

The game is this: link to another game and it's a comedy TnT RPG.
This message was last edited by the player at 19:42, Tue 08 July 2008.
Director Compton
GM, 625 posts
Compassionate
Guide
Sun 13 Jul 2008
at 19:10
  • msg #58

Re: Green Room 2 (OOC)

Well, it was 4 years ago today; seven persons from all walks of life (and un-life) were ripped from what they knew to begin an adventure that spanned the dimensions. As your humble guide, I was blessed with your wit, role-play and skill as writers. I look back on our game fondly. I have not the heart to delete the game, but will let it fade away slowly with time. Perhaps others will stumble upon it and they too will enjoy the adventure we created.

Feel free to chat here if you want, for you are always welcome. I wish you all well and I see that some of you are moving on with your own games. May you have the fun that we had and continued success in both this virtual world and in the Real one.

Peace.
Iain R. Short
player, 530 posts
Wed 16 Jul 2008
at 16:48
  • msg #59

Re: Green Room 2 (OOC)

And we had a lot of fun, didn't we?

Thanks Compton, you've been a great Director.

And you guys, it's been a pleasure playing with you.

To quote Desmond: "see you in another life (don't fly Oceanic)"...
Dren Telarwin
player, 744 posts
played by...
    Colin Farrell
Wed 30 Jul 2008
at 22:30
  • msg #60

Re: Green Room 2 (OOC)

Show of hands...
Who got excited when this thing went Red?
;)
You know if you guys keep talking this thing is never going to go "Inactive" but maybe that's not such a bad thing. I was surprised today to here there were people still hanging around this old game.

I'm actually here - kind of on business because I've started yet another Buffy Game, but this time I've taken it to an Adult level so those of you who are old enough and intersted enough can join.

The game will take everyone right into the heart of Hell ergo the Adult side of it. Player slots are limited but I would like quality players of this game I knew there were so if anyone's interested it's here:
link to another game
Hellsbane: The Legacy
Alexis Taylor
player, 450 posts
Thu 31 Jul 2008
at 17:10
  • msg #61

Re: Green Room 2 (OOC)

*Raises her hand sheepishly*

Every time.
Iain R. Short
player, 532 posts
Thu 31 Jul 2008
at 19:14
  • msg #62

Re: Green Room 2 (OOC)

AOL... Uh, sorry, I meant: me too .)
Iain R. Short
player, 533 posts
Mon 8 Sep 2008
at 08:51
  • msg #63

Re: Green Room 2 (OOC)

Yet another game... With zombies! link to another game

You are mostly familiar with the system, since it's the "full" (or "Classic") version of what we used ;)
This message was last edited by the player at 08:52, Mon 08 Sept 2008.
Iain R. Short
player, 534 posts
Fri 13 Feb 2009
at 13:32
  • msg #64

Re: Green Room 2 (OOC)

Hello? Anybody home? (Looks around in the deserted corridors.)
Director Compton
GM, 627 posts
Compassionate
Guide
Sat 14 Feb 2009
at 20:51
  • msg #65

Re: Green Room 2 (OOC)

Steps out from a shadowy room

Hello my friend. How have you been?
This message was last edited by the GM at 20:51, Sat 14 Feb 2009.
Iain R. Short
player, 535 posts
Fri 13 Feb 2009
at 14:53
  • msg #66

Re: Green Room 2 (OOC)

Why, aren't I surprised! It's good to see you again, Compton :)

How is 2009 treating you so far? I think I changed country since the last time we talked! On the plus side, I do get a better paycheck, so... I can complain :P
Alexis Taylor
player, 451 posts
Fri 13 Feb 2009
at 16:13
  • msg #67

Re: Green Room 2 (OOC)

*Waves*

Lurking as always.  ;o)  What country have you moved to, Iain?
Raven Cantrell
player, 451 posts
Archaeologist
Fri 13 Feb 2009
at 16:53
  • msg #68

Re: Green Room 2 (OOC)


Yeah, just can't bring myself to take this one off my sticky list. I miss you guys.
Iain R. Short
player, 536 posts
Fri 13 Feb 2009
at 16:54
  • msg #69

Re: Green Room 2 (OOC)

Belgium... Same time zone, different languages - yep plural, but I am sticking to French for the time being, we'll see if there's any need to learn Flemish :P
Alexis Taylor
player, 452 posts
Fri 13 Feb 2009
at 17:18
  • msg #70

Re: Green Room 2 (OOC)

Raven Cantrell:
Yeah, just can't bring myself to take this one off my sticky list. I miss you guys.


I know what you mean.  There was something special about this game and the people in it.

This calls for a group hug!
Director Compton
GM, 627 posts
Compassionate
Guide
Fri 13 Feb 2009
at 18:40
  • msg #71

Re: Green Room 2 (OOC)

* Spreads arms wide* Hugs all around. This game will always hold a special place in my heart. It must be due to the people.

Work for me has been busy but steady. One of my bosses is moving away this summer. He has been the source of a lot of discontent and stress in the office. He will not be missed.
Iain R. Short
player, 537 posts
Sat 14 Feb 2009
at 19:41
  • msg #72

Re: Green Room 2 (OOC)

Yes, indeed, this is one fine group of people, which is why every now and then I get nostalgic :)

Incidentally, a bit late but: happy 2009, everyone!
Alexis Taylor
player, 453 posts
Sun 15 Feb 2009
at 13:40
  • msg #73

Re: Green Room 2 (OOC)

Indeed, I hope 2009 is a good year for everyone.  :oD  I'm still busy studying away and trying desperately to think of a dissertation topic - proposals are due in relatively soon!

...

Okay, I'm going to say it (don't hate me, Compton!).  If we're still checking in over a year after the game ended, is there any hope of a revival?
Iain R. Short
player, 538 posts
Sun 15 Feb 2009
at 21:12
  • msg #74

Re: Green Room 2 (OOC)

We could make it a light, slow-paced, couple-of-posts-a-week kind of revival, easy on everyone's schedule... After all, it seems pretty clear to me that nobody's going to drop off because the game is not progressing quickly enough :P
Director Compton
GM, 628 posts
Compassionate
Guide
Sun 22 Feb 2009
at 15:17
  • msg #75

Re: Green Room 2 (OOC)

Okay, first of all, I apologize for my silence. You haven’t made me upset and I don’t hate you. I have been contemplating. I think I want to try this again. I did have so much fun and I miss it.

I will need a few days to review and rewrite some things. But, we may be able to get going again soon. How do you guys feel about that?
Alexis Taylor
player, 454 posts
Sun 22 Feb 2009
at 15:26
  • msg #76

Re: Green Room 2 (OOC)

That would make me very happy indeed.  :oD  I've missed playing Alex and I've very much missed playing with all of you guys.
Iain R. Short
player, 539 posts
Mon 23 Feb 2009
at 17:26
  • msg #77

Re: Green Room 2 (OOC)

I kinda-sorta-missed Iain (I think I might consider a few changes for his future, though I'll ponder it for another episode or two), but I can say I have missed you guys a lot...

Besides, I think I got spoiled after St. Louis Misery: I didn't quite find so easy to get into another game knowing that it would be unlikely to find a group of people who really care about how much everyone else is enjoying the game. Not to mention, the last GM I found was clearly of the idea that, as long as a post was understandable, no matter with how much effort, spelling and grammar were irrelevant.

Since I tend to skip posts with ungodly amount of errors entirely, having them come from the GM was clearly not conducive to a good game :P

So, yeah, I really missed you guys ;)

If we get uncancelled, I'll be very happy indeed :)
This message was last edited by the player at 17:33, Mon 23 Feb 2009.
Pieran Swift
player, 431 posts
White cranes cross a Pond
...without a ripple.
Thu 26 Feb 2009
at 07:13
  • msg #78

Re: Green Room 2 (OOC)

Well......

Personally, I'm not so sure about this and I may have to pass on it.  It might help get me back if the Director stocks my dressing room with ice cold bottles of Krug champagne every day, instead of that bottled water crap like he used to.  I'm not fooling around here.  Have you ever tasted bottled water?  Have you ever tasted Krug champagne?  Come on, get real!

So if you want me back, Compie, you know what you have to do.  'Nuff said.

Now excuse me, I have a second call-back to attend.  Some little show called NCIS or something like that -I don't know.  Whatever.

*Kisses!*
This message was last edited by the player at 07:33, Thu 26 Feb 2009.
Director Compton
GM, 629 posts
Compassionate
Guide
Sun 1 Mar 2009
at 14:56
  • msg #79

Re: Green Room 2 (OOC)

Okay, I think trying to pick up right where we stopped a year ago would be difficult. I still have the plot story points in my head that I wanted to get out. So, I was planning on writing up a series of story scenes to wrap up the gambling boat episode. Then we can start up fresh in a new episode.

I want to do 2 episodes to complete our season and I’m working on an outline to do that.
Raven Cantrell
player, 452 posts
Archaeologist
Mon 2 Mar 2009
at 12:42
  • msg #80

Re: Green Room 2 (OOC)

Yeah, I think this game spoiled me too. Everybody got along. No matter what happened between the characters in game, we never had any in-character tension spill over into the OOC. The GM and the players were all excellent writers who put the story first. Everybody seemed to understand that they're playing with other people and not every scene or episode is about your character. It's ok to be the supporting player while somebody else is center stage. Too many players don't seem to get that. So I agree with Iain, I didn't miss Raven half as much as I missed playing with all of you and, I would love to see the game come back.
Pieran Swift
player, 432 posts
White cranes cross a Pond
...without a ripple.
Mon 2 Mar 2009
at 18:51
  • msg #81

Re: Green Room 2 (OOC)

Do I at least get to kill LaFeet?  That son of a donkey wart insulted my cooking!
Dren Telarwin
player, 745 posts
played by...
    Colin Farrell
Tue 3 Mar 2009
at 16:36
  • msg #82

Re: Green Room 2 (OOC)

Iain R. Short:
So, yeah, I really missed you guys ;)

Yeah? Well God still hates you, Iain. ~_^

Heh-heh!

Sorry, I of all the things that happened in that game I think that, to me, was the single most defining moment in it. It was such a vicious scene, which was true to the character and yet the players of said characters were still able to breath in the OOC.

Very rare, I've found. Very hard to even duplicate. Most of the time I run across players compromising a character for the game, I didn't think we had much of that here.

And obviously, I figured I couldn't let you guys get back together without bringing in the Angst of Blind Devotion to Religious Dogma. >.<
Iain R. Short
player, 540 posts
Wed 4 Mar 2009
at 14:13
  • msg #83

Re: Green Room 2 (OOC)

ROTFLOL! Wonderful! It's really good to see you again Dren :)

And yeah, you are right: this group is really good at keeping their IC and OOC interactions straight, so we can get beautiful scenes with characters who hate each other and at the same time have players who actually like each other :)
PA Smithee
GM, 8 posts
Production Assistant
Wed 18 Mar 2009
at 14:57
  • msg #84

Re: Green Room 2 (OOC)

Hi. Since it's been a year, the Director asked me to put together a recap of the important events and info that have transpired so far. I hope it isn't too long. I condensed an 842 post episode to about 7 posts or so. This first episode had a lot more info, since it was the introduction of the characters. I don't expect the other episodes to take quite as many posts. I'll be recapping the second episode in a couple of days, and the third one a couple of days after that. The recap of the season won't take more than a week. Hopefully this will give all of you a chance to remind yourselves of the setting, the characters, and the current story-arcs that are happening. If there's anything important that was going on with your character that you want to make sure I include in the recap, please send me a PM. I want to make sure that everyone remembers where you were in the story. The director tells me he plans on starting the game back up with a new episode in a week or two.
Director Compton
GM, 637 posts
Compassionate
Guide
Thu 19 Mar 2009
at 00:58
  • msg #85

Re: Green Room 2 (OOC)

Thank you Smithee! That is quite a job capsulizing the episodes like that. Nicely done!  :-)
Dren Telarwin
player, 746 posts
played by...
    Colin Farrell
Thu 19 Mar 2009
at 23:43
  • msg #86

Re: Green Room 2 (OOC)

Take you time. I've got a lot on my plate. But I'm glad the games coming back, regardless.
Iain R. Short
player, 541 posts
Sun 22 Mar 2009
at 20:12
  • msg #87

Re: Green Room 2 (OOC)

Why thank you, that was quite a nice recap. I had actually gone back to re-read the first episode, but only the first one. I'm looking forward to the other ones, they will certainly help get back in the game - it has, after all, been a long time :)
Raven Cantrell
player, 455 posts
Archaeologist
Wed 6 May 2009
at 14:31
  • msg #88

Re: Green Room 2 (OOC)

I had forgotten about the "big booming voice". I remembered finding the "C" (or "U") carved into the table at the park, but I'd actually forgotten we heard some "entity" speak. Why do I feel that may be important later on. Something kind of ominous about that.
Alexis Taylor
player, 456 posts
Wed 6 May 2009
at 14:45
  • msg #89

Re: Green Room 2 (OOC)

It's the Buffyverse; there's a fifty-fifty chance that it's either something dark and ominous, or some tiny nerd up a tree with a megaphone.
Raven Cantrell
player, 456 posts
Archaeologist
Wed 6 May 2009
at 14:55
  • msg #90

Re: Green Room 2 (OOC)

Alexis Taylor:
It's the Buffyverse; there's a fifty-fifty chance that it's either something dark and ominous, or some tiny nerd up a tree with a megaphone.


LOL! Maybe he's just misunderstood, and all we need to do to is get him a date for the prom, then he'll stop messing with us.
Director Compton
GM, 638 posts
Compassionate
Guide
Wed 6 May 2009
at 18:34
  • msg #91

Re: Green Room 2 (OOC)

I think you guys should bank on that one. Blow it off as a nerd in a tree.

Yeah… That’s what that was.
Iain R. Short
player, 542 posts
Wed 6 May 2009
at 19:35
  • msg #92

Re: Green Room 2 (OOC)

Uhm... I don't know about you folks, but I really hope it's a big scary demon: after six seasons of battling vampires, monsters, and freaking hell gods, the first Big Bad who actually managed to kill off a scooby for real was a nerd looking for a prom date.
Raven Cantrell
player, 457 posts
Archaeologist
Thu 21 May 2009
at 18:28
  • msg #93

Re: Green Room 2 (OOC)

That dinner scene between Iain and Dren is one of my favorites. For some reason, I thought that happened at Thanksgiving. Guess I was wrong.
Dren Telarwin
player, 747 posts
played by...
    Colin Farrell
Thu 21 May 2009
at 18:56
  • msg #94

Re: Green Room 2 (OOC)

I have to say, I forgot how dramatic this character was. Honestly! I was just thinking to myself, last week, that I wanted to play a character who was more mean than nice. But then I started reading these little clips again.

Becareful what we wish for, neh?
Iain R. Short
player, 543 posts
Thu 21 May 2009
at 20:09
  • msg #95

Re: Green Room 2 (OOC)

Well, I was convinced this scene had already been recapped, so... Yeah.

Now, if I had to describe Dren, "nice" would not be the first word to come to mind... I'd say he fits your wish quite accurately ;P
Raven Cantrell
player, 458 posts
Archaeologist
Fri 22 May 2009
at 13:27
  • msg #96

Re: Green Room 2 (OOC)

I find Dren to be fun and likeable, and definitely has his own code of honor, but he does have a dark and scary side. Remember when he tortured that vampire by dropping holy water in her eye? Granted, she had just killed Ninti so I don't think any of us were feeling too charitable toward her but, Dren took it to another level.
Director Compton
GM, 639 posts
Compassionate
Guide
Fri 22 May 2009
at 19:13
  • msg #97

Re: Green Room 2 (OOC)

My oh my! I’m really ashamed of myself for my poor manners. Here we are enjoying the clip show and I have completely forgotten to introduce a new member to the cast. Edwin will be joining us as soon as we finish the clips and I begin to move the game back into your hands.  Edwin comes highly recommended and I look forward to gaming with him.

Edwin, please feel free to jump in and I hope you are gaining insight to this group and setting through the clips.
Iain R. Short
player, 544 posts
Sun 24 May 2009
at 02:52
  • msg #98

Re: Green Room 2 (OOC)

Oh, I agree Raven, pretty much on everything. I think it's good to have a Dren: makes life interesting in so many different ways ;P

Welcome, Edwin, good to have you on board :)
Alexis Taylor
player, 457 posts
Sun 24 May 2009
at 12:01
  • msg #99

Re: Green Room 2 (OOC)

Welcome to the gang, Edwin.  :oD
Edwin Manners
player, 1 post
Sun 24 May 2009
at 18:42
  • msg #100

Re: Green Room 2 (OOC)

Thank you, I'm glad to be a part of the group. I look forward to posting with you all. I realize you guys have been gaming with eachother for a very long time and the relaunching of this game is mostly in wanting to do just that. I hope I don't bother anyone by jumping in here. I love the idea of the game and the depths of the characters, I can only try my best to keep up :)

As far as insight I've gathered from the recaps and your discussion, I must say I'm just glad I'm not a vampire ::cautiously eyes Dren:: :D
PA Smithee
GM, 26 posts
Production Assistant
Wed 27 May 2009
at 14:07
  • msg #101

Re: Green Room 2 (OOC)

I hope I'm doing an ok job at these recaps. You guys are such good writers that its hard sometimes to decide what to edit out. I hate it when I have to cut some really good lines, but if I don't cut stuff, the recaps will be as long as the original episode. I'm trying to grab the highlights and the major plot points. Compton wanted the recap to be a quick and easy reference if you needed to look up a detail from a previous episode.
Alexis Taylor
player, 458 posts
Wed 27 May 2009
at 14:44
  • msg #102

Re: Green Room 2 (OOC)

I think you're doing a fab job.  :o)
Dren Telarwin
player, 748 posts
played by...
    Colin Farrell
Wed 27 May 2009
at 17:47
  • msg #103

Re: Green Room 2 (OOC)

I agree with Alex... just don't tell her that or I'll never live it down. ~_^
Raven Cantrell
player, 459 posts
Archaeologist
Thu 28 May 2009
at 16:26
  • msg #104

Re: Green Room 2 (OOC)

I'm enjoying the recaps, too. I obviously don't recall things as well as I thought I did.

Welcome aboard Edwin! Glad to have you with us.
Iain R. Short
player, 545 posts
Sat 11 Jul 2009
at 10:25
  • msg #105

Re: Green Room 2 (OOC)

I'm having a deja-vu of a deja-vu... Is that normal?
Pieran Swift
player, 435 posts
White cranes cross a Pond
...without a ripple.
Sun 12 Jul 2009
at 07:30
  • msg #107

Re: Green Room 2 (OOC)

It is if you're at Marienbad.
Director Compton
GM, 640 posts
Compassionate
Guide
Sun 12 Jul 2009
at 19:59
  • msg #108

Re: Green Room 2 (OOC)

Well, June was a busy month. There were a couple of graduations to attend and I spent a week in Miami on business. This month will be busy as well. We are planning a wedding for my son. I don’t see me kicking the game off live until after that major event.

So, if you can all be patent, I see Misery re-launching about mid month August. Life should be dropping back into the level of chaos that is my semblance of normalcy.
Iain R. Short
player, 546 posts
Wed 15 Jul 2009
at 19:17
  • msg #109

Re: Green Room 2 (OOC)

Well, more than anything else it's the revelation that you have a son who's going to marry by the end of the month that shocked me!

Are congratulations in order? Or is that more like condolences, for the large bills and all? I always get confused... :P
Director Compton
GM, 641 posts
Compassionate
Guide
Thu 16 Jul 2009
at 00:04
  • msg #110

Re: Green Room 2 (OOC)

It’s a son, so it is congratulations! The brunt of the cost traditionally falls to the family of the bride. As it is, my son and his fiancée are footing the bulk of costs themselves. That way they get what they want with little parental influence.

And yes, I guess that makes me the old man of the group. I guess I just never felt old.   :-)
Raven Cantrell
player, 462 posts
Archaeologist
Thu 3 Sep 2009
at 20:10
  • msg #111

Re: Green Room 2 (OOC)

In case anyone is interested, DriveThruRPG is having a sale on Eden's stuff. These are of course PDF versions, and not hardcovers. So if you prefer books that you can hold in your hand, then you won't be interested in this. However, I don't think you can buy print versions of The Magic Box anymore. Their other lines are on sale, too (AFMBE, Ghosts of Albion, Witchcraft, etc.) Just thought I'd share. Here's the link:

http://rpg.drivethrustuff.com/...&filters=0_0_0_0
Alexis Taylor
player, 459 posts
Sun 13 Sep 2009
at 10:54
  • msg #112

Re: Green Room 2 (OOC)

*Excited!*
Edwin Manners
player, 2 posts
Sun 13 Sep 2009
at 14:19
  • msg #113

Re: Green Room 2 (OOC)

I have to say I'm glad I was here for all the recapping, you guys are turning out to be an interesting bunch... :)
PA Smithee
GM, 48 posts
Production Assistant
Wed 23 Sep 2009
at 01:20
  • msg #114

Re: Green Room 2 (OOC)

I'll be updating everyone's character sheets with the additional DPs and XPs over the next couple of days.
Director Compton
GM, 651 posts
Compassionate
Guide
Sun 27 Sep 2009
at 00:42
  • msg #115

Re: Green Room 2 (OOC)

I need to make it clear that Hornsby isn't in the conference room yet. Please make your posts with that in mind.
Iain R. Short
player, 550 posts
Sun 27 Sep 2009
at 15:40
  • msg #116

Re: Green Room 2 (OOC)

Ladies and gentlemen, that was a long couple of days. It's good to be back :)
Director Compton
GM, 653 posts
Compassionate
Guide
Sun 27 Sep 2009
at 15:50
  • msg #117

Re: Green Room 2 (OOC)

Maybe you passed through a hell dimension. You know, where a day on earth is like a year in hell. Hmmm I might have to work off that as an idea...  :-)
Iain R. Short
player, 552 posts
Sun 27 Sep 2009
at 15:55
  • msg #118

Re: Green Room 2 (OOC)

Note to self: do not give ideas to the Director :P

Well, at least a short stay in a hell dimension might help close the gap between the game date and the real date: I am currently GMing a game set in 1999, and keeping track of what was available back then is proving to be unexpectedly annoying :P
Iain R. Short
player, 554 posts
Tue 29 Sep 2009
at 21:20
  • msg #119

Re: Green Room 2 (OOC)

But seriously: who's left of the original cast? Alex, Raven, Pieran... Dren, maybe?
This message was last edited by the player at 21:22, Tue 29 Sept 2009.
Director Compton
GM, 654 posts
Compassionate
Guide
Tue 29 Sep 2009
at 23:27
  • msg #120

Re: Green Room 2 (OOC)

And you, let's not forget.  :-)

Dren contacted me and requested to be sidelined for a bit. RL getting in the way for a while. He will be out only for the one episode. And, I have made it clear that, if things change and he has the time, I can reinsert him into this episode. I think he will be able to read up on us from time to time but he thought it best to be on the bench for now.
Dren Telarwin
player, 750 posts
played by...
    Colin Farrell
Wed 30 Sep 2009
at 00:01
  • msg #121

Re: Green Room 2 (OOC)

I didn't want anyone to be waiting for me to post as it is, that short little bit  I did early took about a week >.<

Yeah, it's better this way.
PA Smithee
GM, 49 posts
Production Assistant
Thu 8 Oct 2009
at 20:09
  • msg #122

Re: Green Room 2 (OOC)

At your Director's request, your character sheets have all been tweaked to a slightly different format. I added a table towards the bottom that keeps track of your Drama and Experience point awards. I've noted any Experience points that were spent and what you spent them on. I'll keep track of when you spend Drama Points from here on out. I hope you don't mind, but I'm not going to go back through all the threads and PMs to list the Drama Points that you've spent so far. I'm just going to assume that your current totals are correct.

I've added in the most recent awards that the Director gave you for episode 4, so your totals should be current. Double check your sheets and let me know if you spot any errors.
Director Compton
GM, 658 posts
Compassionate
Guide
Fri 9 Oct 2009
at 13:28
  • msg #123

Re: Green Room 2 (OOC)

Thank you very much for all your hard work on the character sheets Smithee! Nice job. Cast members, even though we have started the episode, if you want to spend points for improvements, please PM me how you want to spend them and we will make those adjustments.






The Amtrak bar is limited. You will find in the sightseer car bar bottled beers, (nothing 'on tap') mostly domestic. They will have Budweiser, Bud Light, Coors, Sam Adams, Corona, Dos Equis, (Mexico) Heineken (Netherlands), and Moosehead (Canadian). They will also have generic Red or White wine (Gallo from CA.) and airport sized bottles of Gin, Scotch, Bourbon, Tequila, Whiskey, and Rum for you to mix your own drink. All the standard mixers (sodas, OJ, club soda, cranberry, tomato juice, water) is also available. I will add a brandy, but not name brand, top shelf stuff.  There will also be coffee and hot tea.

So Please help yourself to anything you can create out of this list. Garnishes will consist of lemon, lime, orange slices, and olives.
Director Compton
GM, 661 posts
Compassionate
Guide
Sat 31 Oct 2009
at 13:34
  • msg #124

Re: Green Room 2 (OOC)

Since it has been a bit of time, I just wanted to remind everyone that Marco currently does not know that vampires and other creatures exist.

That should make things wonderfully awkward during dinner.
Raven Cantrell
player, 472 posts
Archaeologist
Tue 3 Nov 2009
at 14:08
  • msg #125

Re: Green Room 2 (OOC)

Did we ever decide who is carrying the mirror?
Iain R. Short
player, 561 posts
Tue 3 Nov 2009
at 14:27
  • msg #126

Re: Green Room 2 (OOC)

We did not, but it's a large and fragile piece of furniture: I don't think anybody is still carrying it. Does anybody want the honor (and the onus) to carry around this liability? :P
Raven Cantrell
player, 473 posts
Archaeologist
Tue 3 Nov 2009
at 14:29
  • msg #127

Re: Green Room 2 (OOC)

So, maybe we just set it on the table? I'm assuming it's wrapped to protect it.
Pieran Swift
player, 449 posts
White cranes cross a Pond
...without a ripple.
Thu 5 Nov 2009
at 21:30
  • msg #128

Re: Green Room 2 (OOC)

I believe the instruction read, "One of you will be carrying the mirror for Vito."  Therefore, I could couldn't make the assumption that it was me who carried it in.  I have no idea by whom the mirror reached its destination but i do think it's a reasonable assumption that it is wrapped for coverage and protection.  It probably is not on the table, as the table was set for dinner guests.  It is likely to be leaning against the side of the chair of whomever carried it inside, or it is on a side table in the dining room, or it is propped against the wall.  If the GM decides that Pieran carried it inside, then it is with me, beside my chair.  I'd like some clarification on this.
Director Compton
GM, 662 posts
Compassionate
Guide
Fri 6 Nov 2009
at 00:41
  • msg #129

Re: Green Room 2 (OOC)

That is fine by me. Yes, I also assumed it was wrapped and well padded. So, for clarity, Pieran carried the mirror the final leg to the restaurant. It is leaning against the wall, near his seat.

If I don't get to it this evening, I will make a post in the morning moving the scene along.
PA Smithee
GM, 50 posts
Production Assistant
Fri 20 Nov 2009
at 17:34
  • msg #130

Re: Green Room 2 (OOC)

Your director, Compton, is dealing with a family emergency and will probably be away from RPOL for a week or so. I'll make a post later this afternoon to wrap up the current scene.

We will wait for him to return before we move on to the meeting the next day with your new client. We could just put the game on hold, or I could switch to the House of Blues that night and let all of your characters hang out and chat with each other. Or, if there's something else you want to do with your character that night, let me know and I'll see what we can work out.
PA Smithee
GM, 51 posts
Production Assistant
Sun 22 Nov 2009
at 14:16
  • msg #131

Re: Green Room 2 (OOC)

That wraps this scene. I'm working with Pieran on an opening to the club scene which I'll be posting later.
PA Smithee
GM, 52 posts
Production Assistant
Sun 22 Nov 2009
at 15:18
  • msg #132

Re: Green Room 2 (OOC)

Those of you who want to, can go ahead and post your arrivals to the club.
Director Compton
GM, 663 posts
Compassionate
Guide
Fri 27 Nov 2009
at 18:23
  • msg #133

Re: Green Room 2 (OOC)

Greetings to all.

I just wanted to let you all know that I am still dealing with my situation and will have to travel out of town next week to resolve it. I might pop in and view any posts you make this weekend, but I won't be progressing the game until after next week. Thank you for your understanding.
Director Compton
GM, 664 posts
Compassionate
Guide
Wed 16 Dec 2009
at 23:56
  • msg #134

Re: Green Room 2 (OOC)

Hi Everyone. I am back and I like this scene so far. Play it out till your feeling done. I think we have a short one coming from another player as well, then I will move to the morning meeting with the new client.
Raven Cantrell
player, 477 posts
Archaeologist
Thu 17 Dec 2009
at 00:40
  • msg #135

Re: Green Room 2 (OOC)


Welcome back :-)

I want to make a brief post when the concert is over, but other than that, I don't have anything to add to the current scene.
Iain R. Short
player, 565 posts
Sun 20 Dec 2009
at 12:58
  • msg #136

Re: Green Room 2 (OOC)

Welcome back boss... Well, I have been meaning to post for a few days now, maybe I'll finally manage to add a line or two before the scene is over :P
Pieran Swift
player, 454 posts
White cranes cross a Pond
...without a ripple.
Thu 24 Dec 2009
at 08:34
  • msg #137

Re: Green Room 2 (OOC)

At this time just let me wish to all of you the very bestest of holidays.  I'm starting out mine just perfect: I broke my tooth five minutes ago.

Hey, is that laughter I hear?  'Cause it ain't funny!  }:-((

Anyway, a hearty pat on the back to my male comrads in arms here in Cornerstone.  And for the ladies: line up, girls; that's mistletoe over my head!

Now, where'd I put the damned Ibuprofen?
Iain R. Short
player, 567 posts
Thu 24 Dec 2009
at 22:44
  • msg #138

Re: Green Room 2 (OOC)

Merry Christmas everyone. Pieran, my friend: sorry about your tooth but, next year, have someone else test the nougat first :P
Alexis Taylor
player, 485 posts
Fri 25 Dec 2009
at 00:27
  • msg #139

Re: Green Room 2 (OOC)

Merry Christmas from a snow-laden England, everyone!

*Catches Pieran under the mistletoe*
Director Compton
GM, 665 posts
Compassionate
Guide
Fri 25 Dec 2009
at 05:29
  • msg #140

Re: Green Room 2 (OOC)

Merry Christmas and a Happy New Year to all!

*makes a snow angel in the England snow*
Dren Telarwin
player, 751 posts
played by...
    Colin Farrell
Fri 25 Dec 2009
at 16:05
  • msg #141

Re: Green Room 2 (OOC)

Happy Holidays to all and families - I hope your homes are filled with light, laughter and love.
This message was last edited by the player at 16:08, Fri 25 Dec 2009.
Alexis Taylor
player, 486 posts
Sun 3 Jan 2010
at 15:38
  • msg #142

Re: Green Room 2 (OOC)

Well, it's a few days late, but happy new year everyone!  I hope 2010 will be a good one for all of you.  :o)
Pieran Swift
player, 455 posts
White cranes cross a Pond
...without a ripple.
Mon 4 Jan 2010
at 00:48
  • msg #143

Re: Green Room 2 (OOC)

*Begins slowly rising from the floor.*  "Hu-wha...?  Oh.  Right.  Thanks sweetie.  Happy New Year to you, too, with hugs and smoochies.  Hey, why am I wearing this lamp shade?  And has anybody seen my pants?"
Dren Telarwin
player, 752 posts
played by...
    Colin Farrell
Mon 4 Jan 2010
at 02:37
  • msg #144

Re: Green Room 2 (OOC)

You laugh but I am still missing on of my favorite shirts after waking up next to a dog's water dish. I did find my socks.
Director Compton
GM, 666 posts
Compassionate
Guide
Mon 4 Jan 2010
at 04:08
  • msg #145

Re: Green Room 2 (OOC)

LOL  Too funny, but I bet the video is even better. Happy New Year to Everyone! Back to the regular grind in the AM for me. My celebration was quite nice, and I remember it all.

:-)
Edwin Manners
player, 21 posts
Tue 5 Jan 2010
at 01:14
  • msg #146

Re: Green Room 2 (OOC)

Sorry to be even later than the rest of you, but hey, Happy Holidays!! I hope everyone had wonderful holidays, though for some I hope it wasn't too eventful :p
Dren Telarwin
player, 753 posts
played by...
    Colin Farrell
Tue 5 Jan 2010
at 23:17
  • msg #147

Re: Green Room 2 (OOC)

I remember seeing Lady Gaga on TV... there were fireworks outside of the bar... something about a Blues Bros. Tribute Band and a 3' glass of Guinness at a place called 'the Longest Yard'... or as I like to call 'Tir na nOg'
Iain R. Short
player, 568 posts
Fri 8 Jan 2010
at 17:10
  • msg #148

Re: Green Room 2 (OOC)

(Rises slowly from the coffin)

Uh... Hello... What did I miss?

Happy new year everyone :P
Director Compton
GM, 667 posts
Compassionate
Guide
Fri 8 Jan 2010
at 22:25
  • msg #149

Re: Green Room 2 (OOC)

Iain! Welcome back to the living ... so to speak.   :-)
Iain R. Short
player, 569 posts
Mon 18 Jan 2010
at 22:28
  • msg #150

Re: Green Room 2 (OOC)

And back in the coffin I am.

See, the new year, hasn't been very kind to me so far - in fact, it's been kicking my lower back on multiple fronts, and seemingly enjoying every minute of it.

Most relevant to the game is my utter inability to concentrate, most likely caused by sleep issues that are getting more and more fun with each day passing.

So, if I don't seem to be very present, now you know why. Things might get a turn for the better soon, though... Or so I hope.
Dren Telarwin
player, 755 posts
played by...
    Colin Farrell
Tue 19 Jan 2010
at 01:11
  • msg #151

Re: Green Room 2 (OOC)

I hope things getter better for you soon, Ian. Despite my character wanting to stake you out on the lawn an hour before sunrise, I do respect you as a player and someone who was brave enough to accept the complex dynamic of the Dren/Iain Hate/Loathe relationship. So, yeah, I want you bouncing back soon.
Raven Cantrell
player, 479 posts
Archaeologist
Tue 19 Jan 2010
at 15:01
  • msg #152

Re: Green Room 2 (OOC)

Sorry to hear that, Iain. Real life seems to be beating up a lot of people lately. I hope things get better for you soon.
Alexis Taylor
player, 487 posts
Tue 19 Jan 2010
at 18:59
  • msg #153

Re: Green Room 2 (OOC)

I hope things do get better for you soon, Iain.  *Hugs*
Pieran Swift
player, 457 posts
White cranes cross a Pond
...without a ripple.
Tue 19 Jan 2010
at 23:02
  • msg #154

Re: Green Room 2 (OOC)

Hey buddy,

Been there, doing that.  I have some understanding about your situation.  Some days i don't even want to walk.  I wish i could do something for you, something better than just good wishes, but sadly, they're all i can offer you.  I hope something turns around for you soon.  Real soon.  I need you in the game more often.  It helps me shine.  Because, it's all about me.

You know that ...right?  :-)
Director Compton
GM, 669 posts
Compassionate
Guide
Wed 20 Jan 2010
at 01:46
  • msg #155

Re: Green Room 2 (OOC)

Iain, try to take it easy and just get well. Back pain is rough. There doesn't seem to be a comfortable position to be in since your back is such a large area. We understand. Just get better.
Director Compton
GM, 671 posts
Compassionate
Guide
Sun 24 Jan 2010
at 22:43
  • msg #156

Re: Green Room 2 (OOC)

Read the ingame post first. Then, for those that don't know Steve, here is a link. He's the one in the ballcap with the headphones and glasses.

http://www.youtube.com/watch?v=KVFVgiylgYs
Alexis Taylor
player, 490 posts
Sun 24 Jan 2010
at 23:06
  • msg #157

Re: Green Room 2 (OOC)

Why do I get the feeling that he's going to ask us to try and lift the Curse of the Billy Goat?  :oD
Raven Cantrell
player, 483 posts
Archaeologist
Wed 27 Jan 2010
at 14:48
  • msg #158

Re: Green Room 2 (OOC)

Pieran Swift:
“You see, I’m a loyal Marlins fan.”


Them's fightin' words, Pieran. I come from a long line of die-hard cub fans.

Alexis Taylor:
Why do I get the feeling that he's going to ask us to try and lift the Curse of the Billy Goat?  :oD


Many have tried and failed. Poor Cubs haven't won a World Series in over a hundred years.
Pieran Swift
player, 460 posts
White cranes cross a Pond
...without a ripple.
Wed 27 Jan 2010
at 23:13
  • msg #159

Re: Green Room 2 (OOC)

What -so i should worry now about fighting a natural born loser?  Or, someone forever cursed to be a loser?  Which do you think you are?

}:-)
Director Compton
GM, 672 posts
Compassionate
Guide
Fri 29 Jan 2010
at 12:39
  • msg #160

Re: Green Room 2 (OOC)

Alexis Taylor:
Why do I get the feeling that he's going to ask us to try and lift the Curse of the Billy Goat?  :oD


Give the little lady a prize! It does indeed seem to be the task at hand.   ;-)
Dren Telarwin
player, 756 posts
played by...
    Colin Farrell
Fri 29 Jan 2010
at 13:31
  • msg #161

Re: Green Room 2 (OOC)

All things considered, I think she should get a prize for just knowing that reference.
Director Compton
GM, 675 posts
Compassionate
Guide
Sun 7 Mar 2010
at 15:18
  • msg #162

Re: Green Room 2 (OOC)

I think we can end this scene here. So, what would you guys like to do to check out your client's case? Let me know what you are thinking and I'll set the scene.
This message was last edited by the GM at 15:21, Sun 07 Mar 2010.
Raven Cantrell
player, 488 posts
Archaeologist
Tue 9 Mar 2010
at 15:11
  • msg #163

Re: Green Room 2 (OOC)

Raven's been researching curses for awhile. I think she'll need to know something more specific about this particular curse before she does anymore research on that subject. She'll probably want to visit the ballpark and literally get her hands on it to check it out. Maybe hit a library to look up details about Wrigley Field, or this particular myth. She might even give Dren a call. He probably knows more about baseball then she does.
Edwin Manners
player, 25 posts
Tue 9 Mar 2010
at 17:21
  • msg #164

Re: Green Room 2 (OOC)

Not to be difficult but I'm not sure Edwin would really have an idea of where to start on this one. This isn't exactly his area of expertise and being the new guy he should probably sit back and take his orders. I'm sure he'll be perfectly willing to go with and assist someone, if no one requires that or simply doesn't want him along then he'll probably just research what he can via books or internet.
Alexis Taylor
player, 493 posts
Tue 9 Mar 2010
at 18:18
  • msg #165

Re: Green Room 2 (OOC)

Using the awesome power of Google - maybe one of us should visit the Billy Goat Tavern, chat with the son of the guy who supposedly laid down the curse or something?
Iain R. Short
player, 570 posts
Fri 12 Mar 2010
at 22:43
  • msg #166

Re: Green Room 2 (OOC)

OK... Let's try this again :P Yep, I'm back, or so I hope.

Now, I second Alex's idea, but who is going to introduce it in the IC thread?

BTW, I think I just got an idea of how not to make Iain kill himself :P Rejoice! :PP
This message was last edited by the player at 22:59, Fri 12 Mar 2010.
Raven Cantrell
player, 490 posts
Archaeologist
Fri 12 Mar 2010
at 23:15
  • msg #167

Re: Green Room 2 (OOC)


Welcome back, Iain. Nice to have you back among the living... or at least the undead :-)

Iain R. Short:
Now, I second Alex's idea, but who is going to introduce it in the IC thread?


Since it was her idea, I think Alex should go for it.
Pieran Swift
player, 463 posts
White cranes cross a Pond
...without a ripple.
Sat 13 Mar 2010
at 22:58
  • msg #168

Re: Green Room 2 (OOC)

I subscribe to the adage, "Know the man."  So, i think it's a good idea to talk to the descendents of William Sianis, too, and also to visit his "tavern."  But it might not hurt to explore the geneology of Williamm "Billie" Sianis, as well.  After all, it was he who allegedly cast the original curse.  Where was his homeland?  Might he have been a wizard?  Was he a collector of occult, "Lovecraftian" lore?  Was he even human?  Has Billie died?  Do we know for sure?  For that matter, what became of Billie's goat?  Was his goat even a goat!?  I also subscribe to the adage, "Trust no one" ...especially in a world where things are not always as they appear.

Public records offices, immigration and naturalization services, land offices, office of public health, newspaper accounts of the original incident at Wrigley Field, obituaries, etc., are all  viable sources of intel.  Naturally, this depth of historical research is best done by persons expressly trained in such arts, which i am not.   Nevertheless, if anyone has a suggestion for how i can help the investigation, even if it's "Shut up and go home!" please, pass it on.  Otherwise, i am off to sharpen blades and arrowheads.
Raven Cantrell
player, 491 posts
Archaeologist
Sat 27 Mar 2010
at 20:37
  • msg #169

Re: Green Room 2 (OOC)

Raven will probably go to the library during the day and see what she can find in the books. As far as I'm concerned, that doesn't need to be played out on camera. She'll wait until after dark to break into the stadium and check it out.

We could split up into two teams. One group goes to the Billy Goat Grill, the other breaks into the stadium. Pieran and Alex both mentioned going to the grill and checking out the Sianis family. Would Iain or Edwin like to join Raven for a little breaking and entering?
Dren Telarwin
player, 757 posts
played by...
    Colin Farrell
Sat 27 Mar 2010
at 21:17
  • msg #170

Re: Green Room 2 (OOC)

We'll if the current scene was done, I did have a Dren post I have been holding on.
Director Compton
GM, 676 posts
Compassionate
Guide
Sat 27 Mar 2010
at 23:02
  • msg #171

Re: Green Room 2 (OOC)

I think the scene is done. It looks like Alex and Pieran will be checking out the Billy Goat Grill and Raven and Iain will check out the ballpark. Edwin is really swamped at work, so I think it best he is on the Internet search for now.

Dren, go ahead with your "Dren post" and I will set the next scene after that.
Director Compton
GM, 677 posts
Compassionate
Guide
Tue 30 Mar 2010
at 23:43
  • msg #172

Re: Green Room 2 (OOC)

Okay, Plan B. I would like a quick scene between Raven and Dren at the pub. Not a recap scene so much as a scene where we all know that Dren has been brought up to speed on this case.

Then I will take us to the Billy Goat Grill with Alex and Pieran. Followed up with Raven, Iain and Dren getting a look at Wrigley Field later this evening. It won't be too late in the evening, 'cause the ballpark is close for the winter and nightfall comes earlier in the day.

We can end the day with a regroup back at the House of Blues to share what everyone learned. With luck, Edwin will be able to join us as well.
This message was last edited by the GM at 23:46, Tue 30 Mar 2010.
Raven Cantrell
player, 495 posts
Archaeologist
Fri 2 Apr 2010
at 15:32
  • msg #173

Re: Green Room 2 (OOC)

Would the rest of us have picked up on any of tension between Alex and Iain? I'm not talking about anything specific, but just general tension. I would think since the two of them were close before, that the rest of us might notice their relationship seems a bit strained right now.
Alexis Taylor
player, 495 posts
Fri 2 Apr 2010
at 15:45
  • msg #174

Re: Green Room 2 (OOC)

I don't think that Alex, subtle creature that she is, would have made much of an attempt (or been very successful if she had) to hide the fact she doesn't particularly want to be around him at the moment.  :o)
Dren Telarwin
player, 761 posts
played by...
    Colin Farrell
Fri 2 Apr 2010
at 15:46
  • msg #175

Re: Green Room 2 (OOC)

Dren would be clueless anyway. He's pretty dense. Though he might notice, and be quick to call out, any kind of developments he sees otherwise.
Director Compton
GM, 679 posts
Compassionate
Guide
Sat 10 Apr 2010
at 13:16
  • msg #176

Re: Green Room 2 (OOC)

BTW, here is a clip of the Grill men at work. You just can't make this stuff up!

http://www.youtube.com/watch?v=WH_b9XwloHE
Iain R. Short
player, 572 posts
Sat 17 Apr 2010
at 07:21
  • msg #177

Re: Green Room 2 (OOC)

*SIGH*

I missed Pieran's scenes... I am horrible at roleplaying high Influence characters, I am always hoping some of that will pass on to my by osmosis or something :P
Alexis Taylor
player, 498 posts
Sat 8 May 2010
at 17:21
  • msg #178

Re: Green Room 2 (OOC)

Hi guys - just to let you know I won't be around much this coming week.  Final exams, dissertation to hand in, all that jazz.
Edwin Manners
player, 32 posts
Sat 8 May 2010
at 19:25
  • msg #179

Re: Green Room 2 (OOC)

Good luck with all that Alex! I hope it's not too crazy for ya but I understand the limited internet access.

FYI, really funny 'cause I happened to be listening to All That Jazz when I read that post :D
Director Compton
GM, 681 posts
Compassionate
Guide
Sat 8 May 2010
at 19:54
  • msg #180

Re: Green Room 2 (OOC)

Good Luck and remember well! I know you have already learned it and know it. Now it is simply a matter of recall.

Edwin, that was kind of cosmic! On a global scale even.
Director Compton
GM, 682 posts
Compassionate
Guide
Fri 18 Jun 2010
at 18:02
  • msg #181

Re: Green Room 2 (OOC)

I am sorry this has taken so long to get back to. I went out of town for a week, dealt with a medical issue with a family member, and had a computer issue that required a reformatting of my hard drive. I have lost data and been trying to get back to even.

I’m going to close this scene at the grill and move to the next scene. Thank you for your understanding and again I apologize for not keeping you in the loop.
Iain R. Short
player, 579 posts
Fri 18 Jun 2010
at 21:44
  • msg #182

Re: Green Room 2 (OOC)

Welcome back boss, hope things are ok now, or at least that they will be soon.

I will be out until Monday, and I will almost certainly have no network connectivity. Have a nice weekend, everyone.
Raven Cantrell
player, 509 posts
Archaeologist
Sun 27 Jun 2010
at 22:43
  • msg #183

Re: Green Room 2 (OOC)


Anyone see Monday's Daily Show with Jon Stewart? Wait until the clip gets to about 2:40, there's a reference that relates to our current story.

http://tv.gawker.com/5569337/j...over-bps-escrow-fund
Iain R. Short
player, 581 posts
Tue 29 Jun 2010
at 18:07
  • msg #184

Re: Green Room 2 (OOC)

Indeed, LOL. Ladies and gentlemen, I somehow find myself short on ideas. I rewatched the last season of Angel, and it helped, somewhat, but I can't quite seem to find the creative spark.

What do you do to fight writer's block?
Alexis Taylor
player, 499 posts
Tue 29 Jun 2010
at 19:05
  • msg #185

Re: Green Room 2 (OOC)

Often I just with friends of mine; sometimes about the plot, sometimes just about the characters.  One way or another, it's usually enough to get me to a point where there's something I can write.  :o)
Raven Cantrell
player, 510 posts
Archaeologist
Tue 29 Jun 2010
at 19:22
  • msg #186

Re: Green Room 2 (OOC)

Iain R. Short:
What do you do to fight writer's block?


For me, watching a good movie or TV show helps, even it's in a completely unrelated genre. It just helps to see some good story-telling. I'll also put on some good music and just loose myself in it for awhile. If I'm feeling really stuck, I'll think of a character or two that are similar to my character. Then I'll ask myself, "What would Chuck (or Mary, or Jack, etc.) do?" But sometimes nothing works. I empathize, Iain, because I've been there. I've stared at a scene for days and had no idea how to move forward. Then suddenly an idea will come out of nowhere and just click. Leaves me wondering why I didn't think of it before. Sometimes you just need to step away and clear your head.

Edwin and I are working on a scene where we compare notes on our research. We hope to have it wrapped up soon. Sorry it's taking us a bit longer than we would've liked.
Pieran Swift
player, 468 posts
White cranes cross a Pond
...without a ripple.
Thu 1 Jul 2010
at 00:19
  • msg #187

Re: Green Room 2 (OOC)

I think of writer’s block as the psychological analogue to repetitive motion injury, or cumulative trauma.  If you keep working the same body part over and over in the same way, in time you won’t be able to work it at all.  The cure for this problem varies by case; it’s all about each writer’s “process.”  Like the suggestions from Raven and Alex, there’s something to be said for effectively switching channels –distracting your self until something fresh comes along.  That’s a time honored process and for many, a good one.

I take a paradoxical approach.  When I experience writer’s block, I write.  One of my favorite techniques (and hobbies) is to create characters.  I have, on deck at the moment, several characters that I’ve written for RPGs that will never see a single game …which is too bad because I especially like a couple of them!  Still, they see action in the writer’s playground: my imagination.  Sometimes, I become so invigorated that I transfer what I’ve imagined onto paper, giving my ideas hard copy realism.  Voila: writer’s block goes poof!

What my approach has in common with Raven and Alex is input.  You need fresh input.  Where it differs is in methodology.  Again, your approach will be the one best suited to your process.

One suggestion is to watch a favorite show of yours and then either re-write a scene, or invent a character that you wish you could play if you were an actor cast in the show, and insert them into the scene.  Or take one of your favorite characters from a show or film and write a scene just for them, going if you must, even outside the normal tone of the show.

This technique is what I refer to as gathering fresh wood for the fire.  Once you’ve got enough wood, you ask yourself, “Now, how can Iain Short fit into this scenario?  How does he react if he were inserted into it?  How does he react to this scenario if he were just reading it as a story?  Ask yourself, Is this a scene I’d like to see happen?  Is this a scene iain would like to be involved in?

Sometimes for sources, you can write your own fictional scenes with other players’ characters: I confess I’ve done this with characters from St. Louis Misery.  And everything is fair game –you can write anything you want since the work is solely for yourself.  The point of the exercise is that it extrudes aspects of your own character that you didn’t have enough input to discover before.  For example, just for yourself, write a scene between Pieran and Alex.  Write anything you want.  Maybe they’re having lunch together at a café.  What are they talking about?  Are they talking about you?  What would you like them to say?  If Iain knew people were talking about him, what would he hope they’d say?

Or maybe Alex and Pieran are in the gymnasium practicing swordplay, or unarmed combat training.  How physical is their exercise?  Why are they doing it?  For general practice?  Or is it a release of sexual tension?  Or is it cathartic?  The last time I read about Alex and Iain together, she furiously walked away from him!  Maybe she’s venting unresolved anger and poor Pieran is the proxy.  Then ask yourself, how would Iain feel if he caught wind of these encounters?  How does he feel about their private luncheon?  Or how does he feel when he passes Alex in the hall and smells Pieran’s aftershave all over her?  Does he feel angry, jealous, envious, happy, free, or perhaps nothing at all?  Each feeling is an intriguing insight into how Iain thinks.  Knowing how Iain thinks tells you a lot about what Iain thinks.  When you make such a discovery, then you can seek ways to bring it into the game: discuss your ideas with the GM or with other players.  Or let your ideas guide you in other ways.  In other words, bye-bye writer’s block.  It’s gone seemingly by itself.

(Want to sweeten the deal?  Suppose instead of Pieran, it's Dren's aftershave Iain smells as he passes Alex on the stairs.  How did that happen?  What's the story behind that?  How does Iain react?  Do you see my point?)

For me, inspiration comes not from seeking inspiration, but by doing inspiring things.  The main idea is that you seek ways to get beyond writer’s block, and some of those ways may work.  But I find that seeking inspiration is sometimes fraught with travail.   So I simply start writing something new, something else, something other, something forbidden, something anything, and suddenly as if by magic, inspiration is there.

Done deal.
This message was last edited by the player at 00:38, Thu 01 July 2010.
Iain R. Short
player, 583 posts
Sun 4 Jul 2010
at 22:17
  • msg #188

Re: Green Room 2 (OOC)



Weird as it may be, the idea of getting over writer's  block by writing sort of  makes sense... After all, I tried the opposite way for a while now, and it didn't work out so well: as a matter of fact, it's been months since I have written something I was truly happy with.

For SLM specifically, I feel like I painted Iain in a corner, and while a sizable part of it is indeed the result of how the character evolved, some things were not at all set in stone, and I could have definitely done them differently.

So, the idea going forward is to try and make him drop the Idiot Ball that he's been hugging so tight this season, if at all possible BEFORE he asks Dren to kill him :P No plan how I'm gonna do it... If I can't find a good solution, I'm afraid I'll have to ask our Director if he thinks a Ghost would be an appropriate character.

Well, that's a problem I'll have to work on. I guess I have some writing to do :P

Still, I think you guys know what I think of you all, and I think it would be silly of me to let this chance go to waste - so I am going to abuse your kindness some more, and ask for further help :P

As a GM, I tend to visualize huge scenarios (the PC's usually end up in something that involves the whole game world: they don't have to be the heroes, they may be just common people swept by the events and trying to get by, but the changes in their lives are usually brought about by an apocalypse of sorts).

Then I  visualize the small scenes, character by character, and usually get it right, although often I get too involved with each PC, ending up with casts of dozens where every PC has an NPC companion or more, but that is not the main problem.

The main problem, and it somehow seems to keep getting worse instead of better, is the continuing connection between those two elements.

I have this great (as in, huge) plot and these great (as in, excellent) PC's, and they start out great (as in, exactly as well as I could have hoped), with the characters being set on a new and radically different path by the events around them, and trying to make heads or tails of their situation, but at some point these two elements become disconnected, and I can't seem to use the background to advance the characters' story anymore...

Then I don't have anything left to advance the characters' story, and the game ends.

I think I need to revise that strategy... Help? Please? :)

Happy 4th of July to the USians among us.
This message was last edited by the player at 22:22, Sun 04 July 2010.
Pieran Swift
player, 469 posts
White cranes cross a Pond
...without a ripple.
Sun 11 Jul 2010
at 07:38
  • msg #189

Re: Green Room 2 (OOC)

I’m not a very good role player.  Maybe once I was, but that time has long passed and it’s only very recently that I’ve come to realize that and to understand why.  Therefore, I can’t say anything particularly constructive.  But I’ve a few points I’d like to offer as a perspective rather than a suggestion.

First of all, it’s important to realize that the characters you write for are largely defined by the medium itself.  One of the cardinal rules of entertainment writing is: Don’t write cinematic characters for a television environment, and vice versa.  I’ll illustrate:

One of the key differences between film and television is character development.  What most stories in any medium typically share in common is the theme of identity.  Who are you?  In film, a main (or principle) character’s identity can and often undergo primary changes and identity development –indeed that is often the point.  He starts as A and ends as B.  He starts a cynic and a misanthrope, but he ends an optimist and philanthropist.  Of course, this formula isn’t always the case but in general, film exposes the hero’s journey from (metaphorical) birth to death; he starts out green but ends older and wiser.  Think Luke Skywalker (Star Wars), Roy Neary (CE3K), Michael Vronsky (The Deer Hunter), James T. Kirk (ST: Wrath of Khan), Captain Navarre & Isabeau d’Anjou (Ladyhawke), the entire cast of The Breakfast Club, almost the entire cast of 12 Angry Men, Frodo (The Lord of the Rings), Shylock (The Merchant of Venice), Helen Keller (The Miracle Worker), John Constantine (Constantine), Ethan Edwards (The Searchers), Eddie Jessup (Altered States), Comrade Ninotchka (Ninotchka), ad infinitum.

Of course there are exceptions, and plenty of them.  Rooster Cogburn (True Grit), Travis Bickel (Taxi Driver), Ellie Arroway (Contact), the entire cast of The Big Chill are a few examples of characters who end up pretty much as they started, only softened a little, or modified in some way: though still crusty, Rooster’s intemperate heart is softened by Mattie Ross, though still a detached scientist, Ellie must add faith to her worldview after her experiences aboard the Vegan Displacement Device, and though still jaded and cynical, the  Chillers who resent their loss of idealism over the years unavoidably end on an optimistic note of reconciliation and renewal.

And there are some cinematic heroes that never have any kind of character development.  Lee Marvin in The Dirty Dozen comes to mind –he had a job to do and he did it, plain and simple.  If anything, it’s many of his supporting cast who undergo the most change, and they owe it to Marvin’s Major Reisman.  Only one juror from 12 Angry Men remains unchanged by his adventure in the deliberations room –the lead protagonist played by Henry Fonda, but it is his heroic “agnosticism” that ultimately sways eleven other hard-bitten “realists” into changing their vote from a pre-decided guilty to a well-considered not guilty, thereby sparing a young man the electric chair, not to mention opening windows into heir own souls, thereby bettering themselves, releasing them from the decay of their own bigotries.

Popeye Doyle (The French Connection) is another example of a lead character that never changes.  No, if anything he only becomes more obsessed in his quest to catch the Big Bad, resembling the inflexible Ahab in Moby Dick.  Tom Stall (A History of Violence) is another example, as is William Muny (The Unforgiven).

Finally, we mustn’t forget Charles Foster Kane (Citizen Kane) for who change was unwanted and unsought, but tragically thrust upon him.  Yet, despite the identity everyone thought they knew, he was always the little lost boy of Colorado.  At the film’s half way point we see him on a lonely street looking for a warehouse; “in search of my youth,” he explains.  And upon his death he has one word, “that one word that tells you who a man is” (as the investigative reporter says) and that word is Rosebud.  What is Rosebud?  It is Kane’s primal identity, and it stays with him till his death, an identity no one –maybe not even Kane- ever fully knew.

(It should be noted, however that in the case of Tom Stall and William Muny, these men begin for us as already "changed men" -they are good guys from vicious pasts which we gradually learn about.  But throughout the course of their cinematic journey, they revert back to their original selves until the journey ends in the final reel, with disturbing implications for their lives.  This is a frequently visited approach in telling the tale of the Anti-hero character.)

Surely, these are all films with great plots and great characters.  And again, while there are plenty of notable exceptions, for the most part, lead cinematic characters typically undergo some kind of alteration to their identities, more than just a mere modification (such as Doyle’s increased obsession).  Even rock solid Atticus Finch (Happy birthday To Kill a Mockingbird!) experiences a change in personal beliefs, and thus his identity.  After Boo Radley kills Bob Ewell, Atticus proposes that a trial be set.  But his tiny daughter, Scout, tells him not to seek a trial, and to turn a blind eye to the issue.  Holding a trial against Boo would be wrong, she argues.  “It would be sorta like shooting a mockingbird, wouldn’t it?” she asks, and Atticus, enlightened by her wisdom, relents.  He will never look at justice through his old eyes again.

My main point is to show that typically, cinematic heroes (and sometimes villains) undergo changes in identity.  They grow.  They don’t have to radically depart from their pasts, like butterflies from caterpillars, but they alter in such a way as to show that they no longer need to fall back upon their initial or originating sense of self.  This is sometimes (and erroneously) called a bildungsroman –a “coming of age” story.  However, it is not too far wrong a term since a bildungsroman is a story in which (typically) the protagonist undergoes spiritual, philosophical, moral, or political change, resulting in a redirection of his overall identity; say for example, as in going from adolescence to maturity.  Growth in identity to the point where a character’s back story becomes minimal to his future development is often the main coda of the cinematic hero.

HOWEVER, in television this is generally NOT the case.  In television, the main character’s identity rarely changes.  Supporting characters (secondary or satellite characters) frequently have changes –growth experiences, births, deaths, marriages, children, serious diseases, whatever.  These events are available to the main character also but he is only slightly modified by them (if at all) whereas the satellite characters can have complete transformations.  This is not to say that they always DO, only that they are availed of transformation far more easily than the main character.  Examples are rife: Hawkeye Pierce (M*A*S*H*), Marshall Dillon (Gunsmoke), Captain Kirk (Star Trek; notice that he experiences renewal in cinema but not in television), Jane Vasco (Painkiller Jane), the entire cast of Lost in Space, Dr. Gregory House (House), Sara Pezzini (Witchblade), Captain Jack Harkness (Torchwood), Michael Westen (Burn Notice), Jethro Lee Gibbs (NCIS), and so on.

While these (and other) television shows often have the principle protagonist undergo drastic “changes,” he/she remains primarily the same identity, that is, his identity as determined by his back story remains largely unchanged.  They may have to come to terms with new and sometimes outlandish circumstances, situations, and environments, but they are who they are, and they remain the solid foundation of the series through its run.  And there are very specific reasons for this, many of which are for reasons of market.

So the first thing to make certain about is what kind of environment you’re writing for.  A cinematic hero will have many different technical and production restraints that differ widely from those of a television hero.  Naturally, we’re not in a TV series or a film can, but we are in a game predicated by a television series.  When you first designed Iain, were you thinking cinematically or televisually?  When you design your game worlds, are they worlds we would likely find on the Big Screen, or the home entertainment system? If the former, then you needn’t worry that there is a disconnection between character background and character foreground (their upcoming development).  That’s normal and to be expected.  You’d better hope for that!

But if your game sessions or characters are patterned after television, bear in mind that a television show has a lot of peculiar needs and conditions that are completely absent in the role playing game environment.  For instance, television shows are obligated to spend lots of time with superfluous and redundant narrative necessary to hold audience attention.  Also, a television show has only so many precious minutes in which to tell its story.  Character development suffers at the hands of plot, it’s always secondary to plot.  If you want to know more about who the hero IS, you have to tune in for a long haul over the course of several episodes (much to the delight of the producers) …and by the time we’ve seen all that, nobody in their right minds wants to change anything!  I’ve been in lots of writers meetings for both animation and live action shows and believe me, nobody is sitting around that table with their morning Joe, crullers, and yellow pads discussing “WHO is Jack Shepherd (LOST)?”  The only thing on their minds is, “What new fresh hell can we throw at Jack Shepherd this week?”  He may be sent on Mr. Toad’s wild ride with thrilling ups and downs, romances, angst, regret, laughs, rages and, terrors, but in the end, he will be the man he was always supposed to be …and that’s been decided long ago in pre-production.  Throughout the course of a series the writer/producers may experiment here and there, explore new ideas and directions not thought of in the beginning: “What about an episode where Jack develops an attraction for Sawyer?”  (Believe me, it happens!)  They’re gonna discuss it all around, exploring the possibility, but if at the end of the day they feel that the idea –radically interesting as it is- goes too far away from the original conception of Jack Shepherd, the idea hits the scrap pile.  That, after all, is what writers meetings are for.

Clearly, Iain is a primary character.  If you treat him as a cinematic character, then change and transformation becomes an important issue.  The problem is, SLM is predicated on a television format.  If you create him for a television format, then change and transformation become less important.  What becomes important is how he manages to “keep his head when all about him are losing theirs,” so to speak.  You see, he has to remain an anchor of a kind, something dependable and reliable as an identity.  For him, character is destiny, as the saying goes.  Iain CAN however, grapple with his identity in a thematic or metaphorical way.  But how does he do that??  This is the character’s struggle and the writer’s conundrum.

As for Iain’s present frame of mind, and the notion that he may be “painted in a corner,” I have an idea I’ll throw at you in a couple of days; it will come as a Private Message.  You’re free to drop it into the dust bin if you like; as I say, I’m not a good role player, but I think I see a situation that will allow Iain to pole vault out of the corner without involving stakes to the chest, or the existence of ghosts.  Will it be okay if I communicate with you further on this?

Pax.
This message was last edited by the player at 08:46, Sun 11 July 2010.
Raven Cantrell
player, 515 posts
Archaeologist
Tue 27 Jul 2010
at 22:46
  • msg #190

Re: Green Room 2 (OOC)

Sorry for the delays in posting. An old knee injury has flared up, confining me to the first floor, but my office and computer are on the second floor. This has made logging in to RPOL difficult. My post last week was made from an old laptop that I borrowed, but it has since died. For now, I'm limited to using a Wii to post from - and it's awkward. So my posting may be sporadic for a bit longer and when I can post, they'll be short. Feel free to drag Raven along with you for a bit. Dren can even throw in the occasional line or reaction for her if he wants. He knows this character just about as well as I do.
Dren Telarwin
player, 780 posts
played by...
    Colin Farrell
Wed 28 Jul 2010
at 17:29
  • msg #191

Re: Green Room 2 (OOC)

Well considering we made them to mesh intentionally I might have an edge, but I'll do my best. Rest the knee and just feel better soon.
Iain R. Short
player, 591 posts
Wed 4 Aug 2010
at 10:00
  • msg #192

Re: Green Room 2 (OOC)

Just to give you a heads-up: I will most likely drop off the radar for a couple of weeks, starting Saturday. I will try to pop up occasionally but I won't be making any big posts...
Raven Cantrell
player, 517 posts
Archaeologist
Wed 4 Aug 2010
at 13:58
  • msg #193

Re: Green Room 2 (OOC)

Dren Telarwin:
Rest the knee and just feel better soon.


I'm getting around a bit better, and I'm test driving a shiny new laptop, so I should be able to keep up with the posting now.
Raven Cantrell
player, 518 posts
Archaeologist
Wed 11 Aug 2010
at 12:33
  • msg #194

Re: Green Room 2 (OOC)

Can we get some kind of layout of where things are inside the stadium, especially the places Raven wants to check (dugouts, homeplate)?
Dren Telarwin
player, 783 posts
played by...
    Colin Farrell
Thu 12 Aug 2010
at 01:47
  • msg #195

Re: Green Room 2 (OOC)

I bet a seating chart would at least given us an idea.
Director Compton
GM, 688 posts
Compassionate
Guide
Fri 13 Aug 2010
at 04:47
  • msg #196

Re: Green Room 2 (OOC)

I'll have something up on Friday.
Director Compton
GM, 689 posts
Compassionate
Guide
Sat 14 Aug 2010
at 13:28
  • msg #197

Re: Green Room 2 (OOC)

Okay, Maybe Saturday.

http://mlb.mlb.com/chc/images/...ating_08_581x634.gif



Homeplate is between the Home and Vistors dugouts.
This message was last edited by the GM at 16:45, Tue 17 Aug 2010.
Raven Cantrell
player, 521 posts
Archaeologist
Wed 25 Aug 2010
at 18:59
  • msg #198

Re: Green Room 2 (OOC)


Do you want a separate Psychometry roll for each place Raven checks at the stadium, or just one roll for the whole place?
Pieran Swift
player, 470 posts
White cranes cross a Pond
...without a ripple.
Thu 23 Sep 2010
at 04:04
  • msg #199

Re: Green Room 2 (OOC)

Clearly, this is the work of the arch villainess, Poison Ivy.  Did anyone think to call Batman?

Just asking.
Iain R. Short
player, 597 posts
Thu 23 Sep 2010
at 07:58
  • msg #200

Re: Green Room 2 (OOC)

Dang I knew I had forgotten something! Apparently my 2MW flashlight with built-in bat-signal is in my other disguise.
Dren Telarwin
player, 789 posts
played by...
    Colin Farrell
Thu 23 Sep 2010
at 13:26
  • msg #201

Re: Green Room 2 (OOC)

You joke, but Dren's is the one with a zip line gun and grappling hooks. XD
Pieran Swift
player, 471 posts
White cranes cross a Pond
...without a ripple.
Thu 23 Sep 2010
at 19:07
  • msg #202

Re: Green Room 2 (OOC)

Yeah, but does he have that really cool car?
Dren Telarwin
player, 790 posts
played by...
    Colin Farrell
Thu 23 Sep 2010
at 21:02
  • msg #203

Re: Green Room 2 (OOC)

Hornsby said it wasn't in the budget.
Pieran Swift
player, 472 posts
White cranes cross a Pond
...without a ripple.
Fri 24 Sep 2010
at 08:21
  • msg #204

Re: Green Room 2 (OOC)

Stupid Hornsby.
Director Compton
GM, 696 posts
Compassionate
Guide
Fri 15 Oct 2010
at 04:32
  • msg #205

Re: Green Room 2 (OOC)

If you are done with the scene at the ball park, I will skip to the morning breakfast at the hotel where you all can meet up and talk about your findings.
Dren Telarwin
player, 793 posts
played by...
    Colin Farrell
Fri 15 Oct 2010
at 17:10
  • msg #206

Re: Green Room 2 (OOC)

hey if that means we get away with making rolls I'm all for it! :)
Pieran Swift
player, 473 posts
White cranes cross a Pond
...without a ripple.
Fri 15 Oct 2010
at 23:04
  • msg #207

Re: Green Room 2 (OOC)

Don't say rolls.  Don't say rolls.  Please stop saying rolls.  There's a sushi bar nearby desperately wooing me to be one of their sushi chefs.  We're still talking about it but if i agree, i start in a few days.  They have more than 20 confounding rolls i'll need to know by Monday.  The very mention of the word "rolls" is making me jumpier than a cat on a hot tin roof.

So please don't say that word.  Rolls.

DOH!
Raven Cantrell
player, 529 posts
Archaeologist
Sat 16 Oct 2010
at 14:11
  • msg #208

Re: Green Room 2 (OOC)

It seems like a kind of abrupt place to end the scene. I was going to make a post where Raven made a comment about the voice (meant to do that a few days ago but my laptop's been having major issues). However, if all that's left to do in the scene is have the three of us say things like, "What was that?" and "Did you hear that?", then there probably isn't much point to dragging it out. If you want to skip ahead to where we can bring the rest of the team up to speed, that's fine with me.
Iain R. Short
player, 599 posts
Sun 17 Oct 2010
at 07:25
  • msg #209

Re: Green Room 2 (OOC)

Well, I don't think I have anything useful to add... Nor do I think I have anything useless to add, either, so yeah.
Pieran Swift
player, 475 posts
White cranes cross a Pond
...without a ripple.
Fri 22 Oct 2010
at 08:45
  • msg #210

Re: Green Room 2 (OOC)

Oh dear.  It looks like i'm a sushi chef.  Again.  Didn't really want to do it but it was offered to me and it was better than being turned down for work every place else.  It'll be *very* part time and somewhat experimental; heck i might not last a week.  But i wanted to tell you because it could impede some of my posts.  I'll get them in but it's possible they may come slower than usual.  Sorry about that.
Iain R. Short
player, 600 posts
Fri 22 Oct 2010
at 12:04
  • msg #211

Re: Green Room 2 (OOC)

Well, congratulations! If you put half the care in your cooking that you put in your writing, I foresee queues of customers in front of your new workplace in the near future.
Director Compton
GM, 698 posts
Compassionate
Guide
Fri 22 Oct 2010
at 12:18
  • msg #212

Re: Green Room 2 (OOC)

Despite your complaint, Way to Go! Getting a job in this economy is quite the feat these days. And to lad a one that requires skills is even better. You will do well, my friend. Just keep your fingertips clear of your slashing blade. :-)
Dren Telarwin
player, 796 posts
played by...
    Colin Farrell
Fri 22 Oct 2010
at 13:14
  • msg #213

Re: Green Room 2 (OOC)

yeah, I've been looking for a new job myself. Go you!
Pieran Swift
player, 476 posts
White cranes cross a Pond
...without a ripple.
Sat 23 Oct 2010
at 00:29
  • msg #214

Re: Green Room 2 (OOC)

Thank you, gentlemen, for your support.  The pressure is on because in several ways, the restaurant is hiring me to rescue their business!  They're hoping my style puts a jump start into the diminishing customer base.  It's flattering but nerve-wracking.

Iain: Thanx for your comments but me thinks thou dost support too much.  If i put as much care into my cooking as i do into my writing i'll never finish a single plate!

Dren: God's speed, old man.  We're in need of divine intervention these days.  Our deadilest foe, i am finding, is Paradigm: the world view of companies and share-holders, of managers and "HR" people who overlook what qualifies a man as ...well, as a man! with his qualities, his experiences, his native talent, ingenuity, wit, and caliber.  Again i recall Hamelt who mused on what a piece of work is man, how noble in reason, and infinite in faculty.  Would that prospective employers had his (admittedly moody) philosophical underpinning even for a moment.  Best of luck and light to you, sir!

Compton: Fingertips?  What the hell are fingert ....Oh, THOSE!  Right.  Gee, it'd been so long i'd almost forgotten what those were.  Thanx Compie, i'll try and spare the nubs i have left.

Also, compliments to Compie for having the spooky insight that allows art to imitate life.  How you managed to select me to play the role of a chef in the last episode is kinda ...well, you're weird.

That being said, don't go guidling your nameplate or anything.  You also cast me in the role of a guy who has conversations with himself ...or with the multiple selves that comprise himself.  Now the real life fact that I talk to myselves all the time, and in multiple languages, is not indiciative of any special selective talent on your part, Compie.  It's purely coincidental!

Wait.  Was that too much information?  If so, please ignore it.

Harvey:  Yes, i'll be there in a minute!  (Pushy damned rabbit.)
Raven Cantrell
player, 531 posts
Archaeologist
Sun 24 Oct 2010
at 14:07
  • msg #215

Re: Green Room 2 (OOC)


Congrats on the job, Pieran! That's good news. Hope it works out well for you. Just don't serve garlic to the vampires ;)
Pieran Swift
player, 479 posts
White cranes cross a Pond
...without a ripple.
Sun 24 Oct 2010
at 21:19
  • msg #216

Re: Green Room 2 (OOC)

About the only garlic i serve at a sushi bar is a single, very thin slice of deep fried garlic, which i place deftly upon a slice of sea trout, along with a dollop of white miso (fermented soy bean paste).  Of course i could always go with garlic chives, which are not garlic: his confusion over that matter -despite my assurances- still got LaFeet killed.  So if some vampires are stupid, that's not my problem!
This message was last edited by the player at 23:29, Sun 24 Oct 2010.
PA Smithee
GM, 54 posts
Production Assistant
Wed 27 Oct 2010
at 17:13
  • msg #217

Re: Green Room 2 (OOC)


A couple of people asked about who was sitting where. This is what I was able to put together from what people posted:

Dren Telarwin
player, 799 posts
played by...
    Colin Farrell
Wed 27 Oct 2010
at 19:13
  • msg #218

Re: Green Room 2 (OOC)

Behind Dren and Edwin, would either be a wall or rail of some kind... just saying.
Pieran Swift
player, 482 posts
White cranes cross a Pond
...without a ripple.
Wed 27 Oct 2010
at 20:29
  • msg #219

Re: Green Room 2 (OOC)

Cool.  This is almost exactly how i imagined the seating except i put Iain on my right and Raven on my left, and i saw a round table, or "6-top," as they say in the trade.  Same diff in any case.
Pieran Swift
player, 483 posts
White cranes cross a Pond
...without a ripple.
Sun 31 Oct 2010
at 05:49
  • msg #220

Re: Green Room 2 (OOC)

Happy Haunts to those that have them!
Iain R. Short
player, 604 posts
Mon 6 Dec 2010
at 09:04
  • msg #221

Re: Green Room 2 (OOC)

Wow that's a load of questions... Let's see if I can help our Director with Pieran's questions a bit.

Main source:

http://en.wikipedia.org/wiki/Curse_of_the_Billy_Goat


BTW, what year is this, again?


“One:  The curse went into effect in 1945.  Are there any former Chicago Cubs baseball players alive today who left their club after 1945, joined another team, and won a World Series championship?

http://en.wikipedia.org/wiki/Andy_Pafko - he was in the original "cursed" team, won the 1957 World Series



“Two:  Since the curse went into effect, have there been any post season championship games with the Chicago Cubs and if so, have they lost in any field other than Wrigley?

Sorry, I'm not sure how to field that, my knowledge of baseball is limited to a general understanding of the rules of the game proper, championships and series are beyond my expertise. That means I am unable to properly interpret the results of any Google query...


“Three:  Have the Chicago Cubs ever played a deciding World Series game (the seventh game in a 3-3 tie) since 1945?  If so, did they lose in a field other than Wrigley?



“Four:  Have the Chicago Cubs ever won a World Series title?

http://wiki.answers.com/Q/How_...won_the_World_Series - yes, but never since the Curse


“And finally:  Are there any portable, handheld, electronic games (such as Gameboy, etc) with World Series Baseball software featuring the Chicago Cubs as one of the teams?  If so, is such a game available for purchase, preferably at a local store?  And if there is, can the game be set to play itself?”

CPU vs CPU is not a feature that is usuall advertised (point in case, I could find no sites advertising it for most games, and the only ones I found were very recent). I have to see if I can find an old ROM somewhere and check it.

Portable devices usually have very little extra processing power, so it is less common for them to have a CPU vs CPU mode. However, why does it need to be portable? We could use the laptop...
This message was last edited by the player at 09:05, Mon 06 Dec 2010.
Pieran Swift
player, 490 posts
White cranes cross a Pond
...without a ripple.
Mon 6 Dec 2010
at 21:53
  • msg #222

Re: Green Room 2 (OOC)

Nice shooting, Iain.  I did a lot of research myself; we have conflicting data (not surprisingly).  One internet source reports that the Chicago Cubs have never won a World Series championship, never in the last 102 years.  I forwarded Compie the results of my findings and advised him that it may be necessary to dbl check the answers.  I knew there'd be a discrepancy.  Had to be.  The internet is largely free ...and you get what you pay for!

Laptops fall into Pieran's sense of portable devices.  They're easily mobile and come with an independent, onboard power source.

Pieran is merely toying with an idea at the moment and this research may come to naught.  But like the Coast Guard motto says, Semper Paratus.

As for the existence of the kind of game software Pieran is looking for, it may or may not exist in our real world.  But in the rpol world?  The television show world?  Only the Gamemaster/Director knows for sure!
Iain R. Short
player, 605 posts
Tue 7 Dec 2010
at 14:33
  • msg #223

Re: Green Room 2 (OOC)

Actually, I think our answers match:

- They never won a world series in the last 102 years, true, but
- they won a world series in 1907 and one in 1908.

...So no conflict there.

I guess in the world of TV shows, where you can fit the internet on a floppy disk, there's no reason not to be able to have whatever game in CPU vs CPU... I'm used to researching the past for my own games, which are sort of realistic (if you exclude zombies, miracles, and the occasional magic user), so I forgot that this is a different setting :P
Pieran Swift
player, 491 posts
White cranes cross a Pond
...without a ripple.
Tue 7 Dec 2010
at 23:06
  • msg #224

Re: Green Room 2 (OOC)

Iain R. Short:
Actually, I think our answers match:

- They never won a world series in the last 102 years, true, but
- they won a world series in 1907 and one in 1908.

...So no conflict there.


That's good to know.  In fact, i prefer it this way.  Thanx!

Iain R. Short:
I guess in the world of TV shows, where you can fit the internet on a floppy disk, there's no reason not to be able to have whatever game in CPU vs CPU... I'm used to researching the past for my own games, which are sort of realistic (if you exclude zombies, miracles, and the occasional magic user), so I forgot that this is a different setting :P


LOL.  I do the same thing.  I was hunting for that kind of game and game engine when, after several frustrated attempts, i suddenly realized, "What the hell!  It doesn't MATTER if the game system/softeware exists or not.  The GAMEMASTER can just flip a bloody coin!  Heads: it exists?  Yippee!  Tails: it doesn't exist?  Oh well, it was worth a shot.  Let's move on."

That being said, let me offer one correction to your position.  You said your worlds tend to be realistic if we exclude zombies, miracles and the occasional magic user.  Okay, i can exclude the miracles and the magic users.  But i cannot include zombies as being unrealistic entities.  They're very real.  Have you not heard about America's newest political front, Sarah Palin and The Tea Party?  They're very desperately in need of ...brains.
Edwin Manners
player, 38 posts
Wed 8 Dec 2010
at 15:46
  • msg #225

Re: Green Room 2 (OOC)

Thanks guys! :)
Iain R. Short
player, 606 posts
Sat 25 Dec 2010
at 16:28
  • msg #226

Re: Green Room 2 (OOC)

Merry $Christmas folks... Enjoy the holidays with your friends and families, overeat abundantly and regret it next year :P
Pieran Swift
player, 493 posts
White cranes cross a Pond
...without a ripple.
Sun 26 Dec 2010
at 08:28
  • msg #227

Re: Green Room 2 (OOC)

Pieran would like to offer Mistletoe kisses to Raven and Alex.

As for eating in overabundance, Iain, i made "lasagna" using eggplant slices -no pasta.  I filled the layers with minced chestnuts, portabello mushrooms, a couple cheeses, some herbs, then baked the whole contraption in a frangelico bechamel.  A hit of flat leaf parsely gave it added color.  It was decadently delicioso.  Problem is, i was alone and had to eat it all by myself.  I died shortly afterward.  I hate when that happens.

Happy Holidays to all ...and to all, a great New Year!
PA Smithee
GM, 55 posts
Production Assistant
Mon 20 Jun 2011
at 15:34
  • msg #228

Re: Green Room 2 (OOC)

I don't know if any of you still check in here, but I thought I would confirm what you've probably already figured out. Compton will not be continuing with the game. I think most of you know that his father died last year and his mother has Alzheimer's. A few months ago his work schedule increased and he simply doesn't have time for the game anymore. I waited this long to say anything because I had hoped to take over the game to at least finish the episode, and perhaps give some resolution to some of your characters, but I'm afraid that just won't be possible. Real life hasn't been very cooperative with me this past year, either, and I know the same has been true for some of you. So as sad as I am to see this game shut down, I think it's time to let it go. I hope things get better for those of you that are dealing with your own struggles right now. I wish you all well. You were an exceptional group to play with.
Iain R. Short
player, 607 posts
Mon 4 Jul 2011
at 13:03
  • msg #229

Re: Green Room 2 (OOC)

I haven't been on rpol in a few weeks now, so I am only seeing this now.

Clearly none of us is really able to play anymore, and now that Compton is out of the game (literally and figuratively)... Yeah

It still saddens me to see SLM go, I think this was the best group I ever played with.

Until we meet again.

Be good and be well.

Oh, and I almost forgot: happy 4th of July to the USian among us. This may be the last chance I get to wish you one...

/Alessandro
Pieran Swift
player, 494 posts
White cranes cross a Pond
...without a ripple.
Wed 12 Oct 2011
at 20:25
  • msg #230

Re: Green Room 2 (OOC)

So... does this mean i'm not going to share a glass of Disarrono on the train back with Alex?    :-((
Alexis Taylor
player, 501 posts
Thu 13 Oct 2011
at 00:53
  • msg #231

Re: Green Room 2 (OOC)

It seems not. :(
Pieran Swift
player, 495 posts
White cranes cross a Pond
...without a ripple.
Thu 13 Oct 2011
at 08:28
  • msg #232

Re: Green Room 2 (OOC)

Well, that's just poopy!

Heck, i haven't even been able to log on in months.  Every time i tried, kept getting the old "site not found" message.  I thought the site was kaput.  Then today, on a whim, i find the site (from my cell phone no less) only to find my Disarrono date with Alexis Delish has been derailed!  Poopy!  There, i said it again.  I can't say it enough times.  POOPY!!

Pieran was right: romance really is dead.

Poopy!
Iain R. Short
player, 608 posts
Mon 17 Oct 2011
at 09:13
  • msg #233

Re: Green Room 2 (OOC)

Yes, that about sums it up :(

I never had problems logging in, I just don't visit rpol as much as I used to, although I always leave an open tab for it.

Still having problems writing anything, my creativity seems to be stuck in neutral, so I can't even offer my help with the game - not that I've ever been anywhere as good as Compton, but it's a pity to leave so many threads hanging...

Well, I guess if wishes were horses... Jayne would cook steaks for everybody.
Pieran Swift
player, 496 posts
White cranes cross a Pond
...without a ripple.
Thu 20 Oct 2011
at 18:49
  • msg #234

Re: Green Room 2 (OOC)

Jayne bothers to cook his food?
Iain R. Short
player, 609 posts
Tue 25 Oct 2011
at 09:59
  • msg #235

Re: Green Room 2 (OOC)

Well, perhaps "cooking" is something of an overstatement in this case. I do think he has the meat at least *see* the fire before eating it... But I could be wrong.

Maybe he would just use the old Mongol way and place strips of meat under the saddle of one of remaining horses - that would not really be "cooking" for any reasonable value of the word, but I can see it suit the man's taste.

Still, steak *is* tastier if you at least put some salt on it... Which, again, doesn't exactly qualify as "cooking", but is closer than the alternative. Possibly... :P
Pieran Swift
player, 497 posts
White cranes cross a Pond
...without a ripple.
Tue 25 Oct 2011
at 20:10
  • msg #236

Re: Green Room 2 (OOC)

LOL!  See the fire first.  That is so perfectly absurd.  I love it; very good.
Pieran Swift
player, 498 posts
White cranes cross a Pond
...without a ripple.
Wed 2 Nov 2011
at 10:12
  • msg #237

Re: Green Room 2 (OOC)

Hey, i've been meaning to ask this.  When Britney Spears dances on stage, is that what people mean when the talk about Shakespeare?
Iain R. Short
player, 610 posts
Sun 6 Nov 2011
at 22:51
  • msg #238

Re: Green Room 2 (OOC)

You know, in the 15 to 30 age bracket, I am pretty sure you could find a number of people who know Shakespeare to be a person (rather than a verb)... And who probably guess he's some guy who writes movie scripts for Hollywood. I wouldn't put it beyond some of the others to think it has something to do with Britney Spears instead.

Which leads me to wonder: how do you make humanity smarter?

That is, without removing the bottom 90th percentile from the gene pool: while Darwinism has, in fact, been demonstrated to work quite well, that 90% has, quite understandably, some pretty strong objections...
Pieran Swift
player, 499 posts
White cranes cross a Pond
...without a ripple.
Sat 12 Nov 2011
at 04:06
  • msg #239

Re: Green Room 2 (OOC)

I've no answer to that question but i do know that geneticists and medical ethicists are discussing that topic as we speak.  The author Daniel Keyes weighed in with his view in his sci-fi masterpiece, "Flowers for Algernon."

As for you, O Toothsome One, what are you writing ...or not writing?  Were you talking game or story?  I'm referring to an earlier post of yours, in this Green Room.  I can't quote or access it; i'm posting this from a cell phone.
Raven Cantrell
GM, 537 posts
Archaeologist
Mon 14 Nov 2011
at 00:44
  • msg #240

Re: Green Room 2 (OOC)

Pieran poked me and told me that you guys were in here chatting, so I thought I'd drop by and say hi. For what's it's worth, Compton and I feel badly about shutting the game down so abruptly. I think we both hit a wall about the same time of feeling burnt out. In my case, it didn't help that I let myself get spread too thin between games I was GMing, co-gming, and playing in. I think I needed a good, long break from all things RPOL. I talked to Compton recently and while I'm in the camp of "never say never" regarding a return to RPOL, he has made it clear that he feels done. It isn't only a question of having time, he just doesn't seem to have the same enthusiasm for it that he once had. He wanted me to pass along that he really enjoyed gaming with all of you and wishes you the best. Misery was one of our favorite experiences on RPOL. We always felt very lucky with this cast.

Misery was created because of a game that was abruptly abandoned by the GM. I had been on RPOL for a couple of years and was trying to get Pieran and Compton to give it a try. The three of us found a game that we joined together as players. The GM seemed very attentive and involved while we went through set-up and character creation. Then, just a couple of weeks after we started playing, the GM quit logging in. It was especially frustrating since I knew she was still posting on another site on the internet, so it wasn't accident or illness. She just walked away from the game without a word. The players tried to keep the game going for a bit, kind of making stuff up as we went along. There were some good writers in that group. Eventually we figured the GM was never coming back. I think this was the third time that Pieran and I had tried to join a game together, only to have it quickly crash and burn. I'd say it was Pieran's fault and that he's cursed  ;-) except we all know how common that is on RPOL.

It was Pieran who suggested that Compton or I should GM a game. In the beginning, we wanted to create something that would use that failed game as a jumping off point. We were hoping that some of our fellow players would join us. We wanted them to be able to keep their characters and histories, if they wanted to. The last scene in that game had somebody activating an odd artifact or magical device that created a vortex, or a portal. I'm fuzzy on the details after all this time. That game was set in Ohio and Compton and I knew we didn't want to run a game based there. We wanted a setting we were more familiar with. I suggested that we use that portal as a way to move the game. The characters who wanted to join us would be sucked into the portal and brought to our new setting, while the rest would be left behind. This would also allow us to bring in new players who weren't part of that defunct game. In the end, no one else from that game joined us, but we really liked the portal idea. It allowed us to throw together characters from anywhere in the world.

At first we weren't sure which one of us was going to be primary GM. Compton had an old D&D adventure he had written several years ago but had never run. He wondered if he could tweak it to work as a Buffy/Angel episode. I suggested we turn it into some kind of hell dimension and that could be where the portals dump everyone before we get them to the new setting. Since that adventure was ready to go, with just a few adjustments, that meant we could get the game up and running faster. We were still hoping to recruit people from that dead game before they moved on, so we didn't want to waste too much time before we got back to playing.

That was about all we had figured out before we got started: Portals would grab characters from anywhere in the world, everyone was going to get dumped together in a hell dimension, and eventually end up in St. Louis. We were still kind of in that "make it up as we go along" mode that began as the old game was dying. We hoped we would have time to figure out the rest of the details before the first episode wrapped. The ideas of Cornerstone, Hornsby, your characters being snatched from death and working for a mysterious corporation in an alternate universe - were all things we came up with while you were playing that first episode. We were kind of flying by the seat of our pants.

I cannot say often enough how fortunate we were to have this cast. It was all of you that really made this game a success and I would feel privileged to game with any of you again. Please keep in touch, I like to hear how you're doing. I think most of you know various ways to contact me outside of RPOL - email, snail mail, even xbox live. I know I have a reputation for being bad about checking email. I'm getting better about it but, don't be afraid to text my phone and nudge me to check my email. Ok, that's enough waxing nostalgic. I've got to get back to Dragon Age 2. There are mages and templars to deal with.

Iain R. Short:
Maybe he would just use the old Mongol way and place strips of meat under the saddle of one of remaining horses


Can I just say ick!

And Pieran, we really must get you some help for your Britney obsession.
Pieran Swift
player, 500 posts
White cranes cross a Pond
...without a ripple.
Tue 15 Nov 2011
at 05:42
  • msg #241

Re: Green Room 2 (OOC)

Pieran does NOT have an obsession over Britney.  He's just a Womanizer, woman -womanizer; he's a womanizer, whoa baby womanizer, he's a womanizer, baby...

AIEEE!  GET OUT OF MY HEAD!!
Iain R. Short
player, 611 posts
Tue 15 Nov 2011
at 13:02
  • msg #242

Re: Green Room 2 (OOC)

Oh, the not-writing part is going great: I am not-writing a lot of stuff!

I am not-writing games, I am not-writing stories, I am even not-writing my Dutch course assignments, even when they amount to a simple dialogue. In fact, it seems the more languages I learn the less I can say in any of them. How weird is that?

Maybe I am just over-thinking stuff, I don't know.
Dren Telarwin
player, 802 posts
played by...
    Colin Farrell
Wed 16 Nov 2011
at 00:28
  • msg #243

Re: Green Room 2 (OOC)

Power through that story it Iain. I just finished my first book and I can honestly say, It's NEVER going to see publication! HEH-HEH! No, seriously I learned so much about the process in do so and I can honestly say "My second book will be better."
Raven Cantrell
GM, 538 posts
Archaeologist
Wed 16 Nov 2011
at 14:36
  • msg #244

Re: Green Room 2 (OOC)

I just realized that I made that last post as Raven instead of Smithee. Oh well, I think all of you already knew that we were one and the same. If not, well ya' know now  :-)

I agree with Dren, Iain. Sometimes the best way to get over writers block is to just write. Don't worry if it's good or not, just get some words down on paper. Just write down the first stuff that comes to mind.

Dren Telarwin:
I just finished my first book


Very cool! Congrats.

I see we've got some new bells and whistles around here. I feel so rusty. I had not logged into the site in months. I kinda forgot I left some loose ends. I've got a bit of housekeeping to do on RPOL. But first, I must finalize my menu for Thanksgiving. It would be so much easier if I didn't have a couple of picky eaters in the group. These people will eat this, but not that. And those people will eat that, but not this. *sigh*
Pieran Swift
player, 501 posts
White cranes cross a Pond
...without a ripple.
Wed 16 Nov 2011
at 22:55
  • msg #245

Re: Green Room 2 (OOC)

Iain, being language locked isn't too weird.  Its mostly to do with the way the brain forms; it has to do w/ myelin, axons, and other fun stuff.  Its in our first 12 - 18 years when language aquisition and articulation is at its zenith.  Afterward, because of the way the brain forms myelin around neurons, because of the very purpose and function of myelin - a fatty acid protein, and its influence on overall brain function, new language aquisition becomes more problematic.

I've studied a lot of languages.  It was a hobby.  I used to be good at it!  I learned quickly.  But lack of use and inclined age gradually took its toll; today i can say i've forgotten more than i'll ever re-learn.

Confusing one's language database is also a common casualty of myelination.  I'm American but i speak Japanese -self taught.  It came in handy when i began a culinary career as a sushi chef.  The other day i visited some Japanese friends, with whom i frequenly converse in their native language.  They asked me an ordinary question, something about my health.  I understood the question but do you know i must have answered in three different languages before i remembered how to reply in Japanese?  There was a time when that didn't happen.  Today it happens more and more.  So now its not only harder for me to learn new languages, its also harder for me to properly navigate through the database of the languages i know.

The capper came as we said goodbye.  They said farewell in Japanese and i understood every word.  I even replied in Japanese.  But what i actually said is a whole other thing.  I think i started talking about goat milk and something about eating the afterlife...

So either i've onset Alzheimer's, had a transient ischemic attack, or i'm language locked in a funny farm.  I think i was trying SO HARD to speak Japanese (and not Gaelic or Swahili) that i overcompensated by speaking gibberish.

Chu know, mon?

...

So Mr. Dren, what's your book about?
Raven Cantrell
player, 539 posts
Archaeologist
Sun 27 Nov 2011
at 14:12
  • msg #246

Re: Green Room 2 (OOC)


Mass Effect 3 will be released in exactly 100 days... not that I'm keeping track or anything ;-)

Hope those of you that celebrated it had a good Thanksgiving. We ate too much and played some games. Thankfully our new cats didn't seem too interested in the turkey. I have no idea how we're going to keep them from climbing the Christmas tree or tearing the wrapping paper off the presents this year.
Dren Telarwin
player, 803 posts
played by...
    Colin Farrell
Sun 27 Nov 2011
at 23:01
  • msg #247

Re: Green Room 2 (OOC)

Raven Cantrell:
Mass Effect 3 will be released in exactly 100 days... not that I'm keeping track or anything ;-)

I'm actually thinking of taking a blatant "Mass Effect Day" - ie. a day of vacation because I'm going to be playing that game all day! I was inspired when I heard someone was taking a "Skyrim Day" from work - why not?


Pieran Swift:
So Mr. Dren, what's your book about?

Actually, it's about too many things Mr. Swift. To be honest I'd started it as a Nanowrimo project as a parody of Twilight in that the vampires think the word vampire is a derogatory statement. Then I decided to start giving it a serious re-write and it turned into a commentary on dysfunctional relationships. As I learned more about writing novels it took on elements of a character piece with a journey of self discovery while later imploring elements of my own take on a re-vamping (no pun intending) of the "vampire mythos"... so it really is about too many things.

My second book focuses just on that mythos of a man working for a "vampire" who's about to enter a power struggle with another immortal being that isn't a werewolf  which seems really revolutionary right now... you know, now I'm thinking I should red herring that he might be a werewolf! Muahahaha!

My third book will probably just be the first book without the parody and dysfunctional relationship elements shoved in there. Same mythos too since that's kind of the core of my inspiration right now.

wow - so, how's everyone else doing?
Pieran Swift
player, 502 posts
White cranes cross a Pond
...without a ripple.
Tue 29 Nov 2011
at 08:52
  • msg #248

Re: Green Room 2 (OOC)

Hey Dren, that's interesting.  Especially your thoughts on re-vamping the vamp mythos.  I've done that myself; i'm a supporter of deconstructionism which includes re-vamping and re-invigorating.  I don't like this word "re-imagining" which is in vogue today, although i suspect that's what i'm doing.  I'm very interested in the vampire myth as my target but with little interest in romanticising them.

I should correct myself by saying that  i USED to re...  hmm, i guess i'll say "reinvent" the vampire myth.  The last time i did that was while writing an ep for Star Trek TNG.  But then i got word that they were in their last season, robbing my sails of all wind.

Since then i've approached many classic myths through a deconstructionist lens in seeking ways to make them plausible or, at the very least, refreshing.  How can i make a mummy, a ghost, a werewolf, a zombie or a troll "interesting?"  Here, i define interesting as, 'something new and unexpected.'  I want to redefine, to reinvent, to remove these classic tropes from their classically demarked boxes of how they ought to behave.  In that way, they become (at least for me) surprising.  If something surprises you, it means that it outpaced your expectations, your predictions; in short, your knowledge.  Put very succinctly, the old legend becomes new.

So while this means my mummy might have roots in ancient occult Egypt, there are also Chinese mummies, and Aztecan mummies.  So i am free to give my mummy a plausibly different origin and therefore, a different modus operandi, and to some degree, even different physical characteristics.  Just laying him (or her) back to rest could prove problematic!

A couple years ago i wrote a short story involving Pieran.  It was the tale of his very first monstrous encounter.  What was it like?  What did he do?  How did it effect him?  The creature of the feature was a Succubus.  But i stripped her of nearly all the classic features that define a succubus, even her gender (so that "she" eventually erodes into an "it.")  Pieran quite nearly fails to survive the encounter and it's not until the end when both he and the audience learn the identity of his foe...  and hopefully, we are as surprised (and enlightened) as he is.

So yes, i'm very attracted to revamping vamps and company, to playing with our senses and our paradigms and our comfort zones and would encourage you to continue on that line.

All that being said, i confess i've never seen or read any of the Twilight series; maybe they've revamped the vamp myth?

Why do i think not??

Success on your work!
Iain R. Short
player, 612 posts
Tue 29 Nov 2011
at 17:12
  • msg #249

Re: Green Room 2 (OOC)

Ah yes, twilight...

Mind you, I have never been exposed to the actual series, but according to the comments of two very, very different "internet celebrities" (namely, The Spoony One and sfdebris, unless my memory is playing tricks on me again), Twilight has the rare distinction of performing both as a black AND a white hole, meaning it sucks and blows at the same time, with great force.

The one exposure to the Twilight canon that I had is the following fanfic:

http://luminous.elcenia.com/

The main difference from the original, as near as I can tell, is that the characters are actually people, which makes said fic thoroughly enjoyable.

The comment I remember the most about Stephanie Meyer's series (and I forgot who wrote that) is, paraphrased, along the lines of: "I used to enjoy Meyer's books, until I realized, with a creeping sense of horror, that she actually meant for them to be taken seriously".
This message was last edited by the player at 17:13, Tue 29 Nov 2011.
Raven Cantrell
player, 540 posts
Archaeologist
Wed 30 Nov 2011
at 15:41
  • msg #250

Re: Green Room 2 (OOC)

I just had to mention, since the topic is writing, that it is time again for the Bad Sex in Fiction Award from the Literary Review. I won't post a link but, if you Google "bad sex award extracts 2011", then you should find this year's nominees. Many of them are cringe worthy. The award has been won by some successful writers over the years. John Updike was given a lifetime achievement award a couple of years ago.

Regarding Twilight, I've never read the books or seen the movies. I've been told the vampires "sparkle"? I thought the last movie came out over a year ago because EVERYONE was talking about the plot for it. I avoid most Twilight stuff, but even I had heard a long time ago how the story ends. Anyway, if you haven't already seen it, you should check this out:

http://www.youtube.com/watch?v=RZwM3GvaTRM

Does it say something about me that the best deals I got shopping on CyberMonday were for my cats? My daughter said, "At least we know what your priorities are."
Pieran Swift
player, 503 posts
White cranes cross a Pond
...without a ripple.
Thu 1 Dec 2011
at 05:26
  • msg #251

Re: Green Room 2 (OOC)

Lovely remixing on that Tube thing.

Hey Iain, it happened again. Was speaking Spanish to someone today when i suddenly burst into Japanese.  Later, when visiting my Japanese friends, i greeted them by saying, "lo siento mucho!"    Oh man...

As for writing, i'm writing a short story.  Sci fi.  Was just beginning my 6th and final chapter when i realized i'd created an enormous contradiction within the story elements.  So staggering was the fault that no easy fix was possible.  I literally had to start an entire rewrite from the beginning.  I'm at chapter EIGHT now, no where near the conclusion, and it really stinks!

I hate writing.

Gonna unwind to a bit of Britney...   er, i mean, uhm....

Nevermind.
Dren Telarwin
player, 804 posts
played by...
    Colin Farrell
Fri 2 Dec 2011
at 13:01
  • msg #252

Re: Green Room 2 (OOC)

So I have to admit, I kind of got swept up on the Twilight thing but it's odd - I hate the characters, the plot, the story and the themes but I can't stop watching it! I think the production value of the movies is just too good - plus I keep seeing them with Mormon friends of mine (wait a sec!!)

Anyway, I was watching the second movie and there's a scene where Edward breaks up with Bella. They go out into the woods to do so, and then he leaves. We were basically MST3K-ing the movie so I said "I like how he just dumps here and then abandon's her in, in the woods. Alone. At night. It's obvious Stephanie Meyer's has some issues she's still working through." And just then one of the women (I was watching this with the significant others of men who were playing Warhammer in the next room - go ahead, ask me why I wasn't playing Warhammer with the guys! ;)) jumps up and says "Did you see the thing that proves Bella and Edward are in an abusive relationship!" and showed me this:
http://io9.com/5413428/officia...abusive-relationship

Thus the idea of a parody that points out relationship dysfunctions was born. In my first book however, there is no "abuse" but the story started out by introducing an average joe type who's obsessed with a vampire woman because she's beautiful. He knows nothing about her, has nothing in common with her and fails to see other women who are interested in him because he's focused on the physical beauty of a vapid, shallow and self-absorbed blonde. Fact: Every woman who's read chapter 1 has said "I hate [character]!" while guys find her annoying yet interesting and my response is always "Good! Then that scene works exactly as intended!"
Raven Cantrell
player, 541 posts
Archaeologist
Fri 2 Dec 2011
at 14:53
  • msg #253

Re: Green Room 2 (OOC)

Dren Telarwin:
So I have to admit, I kind of got swept up on the Twilight thing


Admitting that you have a problem is the first step  ;-)

I can't give you too much trouble. I know how much you disliked Vampire Diaries, and I have to admit I got sucked into that one (no vampire pun intended). I think you were right about the first season, and I almost quit watching. Somebody else talked me into giving it a little more time, and I think it has improved. It has become a guilty pleasure for me.

That article on the abusive relationship was interesting. I found myself pondering how many of those could also be applied to Buffy and Angel. Not all of them fit but, some do. Maybe it's hard to avoid some abuse if you choose to date the undead.
Pieran Swift
player, 504 posts
White cranes cross a Pond
...without a ripple.
Thu 15 Dec 2011
at 05:39
  • msg #254

Re: Green Room 2 (OOC)

You guys have any tips on how to play a vampire?  I got a call this afternoon from a writer/producer.  He's shopping a script around and wants to cast me in the lead.  Obviously, it's a vamp film and he wants me as the Big Bad.  It's still a long way from production; it hasn't sold yet and he has two other productions to clear first.  So i'm not exactly giddy with excitement.  Besides, twice was i cast in a lead role -once for a film, and again for a television show at Paramount.  Neither project happened.  That's the way it goes sometimes.  So i'm not going to sharpen my incisors until first call.

I'm not counting on anything but had to share it with you.  You've got to admit, your day is weird when you get a phone call saying, "Hey Pieran, how'd you like to star in my next vampire movie?  You're perfect for the part!"

"Uhm, sure.  And you are who, again?"
This message had punctuation tweaked by the player at 05:41, Thu 15 Dec 2011.
Dren Telarwin
player, 805 posts
played by...
    Colin Farrell
Fri 16 Dec 2011
at 13:26
  • msg #255

Re: Green Room 2 (OOC)

Depends on what they are looking for, there are so many ways to go with that.

You could be the "I'm really a monster in the skin of a man trying to remain human" (Lost Boys) approach or the "I hunger for the one things/person who can make me feel alive" (Interview with a Vampire) approach or the "I've lived so long I've grown tired of my own existence" (To Sleep with a Vampire) approach. Then there is the "It's a metaphor" (Addiction) approach - so it really depends on what the script is trying to portray.

I can say in my books, vampires are just people too. there's nothing about them that's evolved or better just because they're vampires - in short, it's not that exciting, really.
Pieran Swift
player, 505 posts
White cranes cross a Pond
...without a ripple.
Sat 17 Dec 2011
at 01:30
  • msg #256

Re: Green Room 2 (OOC)

Dren, i agree w/ you, the text will tell all  -presuming i ever see a text.  And of course, the director and the producers will have their say, as well.   My instincts tell me to play melodrama and romantic tragedy to an absolute minimum.  I also prefer your book ideas to the traditional, fantastical fare typically offered.

Like i say, i've not seen the script, so it's too soon to develop a role.  But i have to admit to a certain apathy toward the vampire mythology.  I favored the vampires depicted in Vampyre and Nosferatu.  Not even Dracula spoke much to me, although i liked the Renfield character best.  I lost interest in vampires as soon as they entered gothic language (though i've nothing against gothicism per se).  Personally, i think vamps are better played and presented with great subtlty, whereas the market trends toward centrism, i.e., the vamp is front and center; his struggle, his hunger, his needs, his loves, lusts, and challenges.  And of course, the awesome loneliness of it all.  O, the poor thing!

There's also the other tack of playing incensate evil; remorseless, guiltless, shameless.  Nothing redeeming.  Alas, nothing too interesting, either.  Not unless the role provides for something.  Bergman understood that; in The Seventh Seal, implaccable Death is enticed into a chess game against the weary, disillusioned hero of the Crusades.  Death is both charming and sinister, his influence omnipresent, yet he remains elusive, appearing no more than a few minutes of onscreen time.  That film continues to inspire me.

I like vamps to create an environment of pervasive dread; i'm not sanguine about entering too deep into the world of the vampire, of what it's like to BE a vampire.  I don't really want  to get into their heads; it's none of my business!  Atmospheric menace occasionally puncuated by titanic charisma blazing forth from an obscuring dark  ...coming face to face with that, tasting the hot bubble of iron and salt rising in my throat, and the sure knowledge that this is death, makes (for me) a far more terrifying monster than the melancholic night stalker moony over Sting's, "Moon over Bourbon Street:"  'I must love what i destroy, and destroy the thing i love.'

I have grave doubts of ever playing the role being offered me and mostly for business reasons.  But if it comes off, i hope i get to bring something iconoclastic to the part, something less adolescent than Twilight.

Any thoughts?  Comments?
This message was last edited by the player at 01:52, Sat 17 Dec 2011.
Iain R. Short
player, 613 posts
Sun 25 Dec 2011
at 18:29
  • msg #257

Re: Green Room 2 (OOC)

Merry Xmas everyone!

Now, for some reason I did not see red numbers, and only noticed the new messages now that I entered for the season greetings. Anyway, I shall withhold the obligatory dancing rodents until Pieran tells us otherwise.

Assuming the script calls for a human-like vampire, a possible direction would be a Dexter kind of person: a perfectly pleasant guy who just happens to kill (and, in this case, eat) people.

This isn't insensate evil, per se, just pragmatism and, in the vampire's case, a strong survival instinct.

I don't think we've seen many of those? Although, obviously, the very same parallelism with Dexter could make it less interesting than it would otherwise have been.

Other than that, I think every aspect has been explored, even as recently as Twilight itself. Evil Monster? Check. Atoner? Check. "Vegetarian"? Check. Heck, even the Dexter options is probably not that fresh, though I am not familiar enough with recent vampire movies to say it for sure one way or the other...

Happy Hanukkah!

Season greetings!

Whatever else I am forgetting! :P
This message was last edited by the player at 18:35, Sun 25 Dec 2011.
Raven Cantrell
player, 542 posts
Archaeologist
Tue 27 Dec 2011
at 16:37
  • msg #258

Re: Green Room 2 (OOC)

Iain R. Short:
Merry Xmas everyone!

Happy Hanukkah!

Season greetings!

Whatever else I am forgetting! :P


Festivus, for the rest of us!

I've been meaning to post here for awhile now, and just have been busy with family and holidays (and cats! Had to rearrange the house 3 times trying to find away to keep the felines away from the tree. We have Ninja cats, and I think one of them is a reincarnated engineer - she likes dismantling things to see how they work.)

Vampires - I agree, hard to do something truly original. The same can be said for cops, lawyers, and doctors on TV - and people keep watching those. What the performer can do is bring their own style and personality to it, and that's what makes one cop or doctor show more interesting to watch then another. When you get the script, look for the moments where you have choices.

I watched a documentary on the first Halloween movie awhile back. Near the end of the movie, Michael Myers was shot and fell from a second story window. When Donald Pleasance looked out the window, Michael's body was nowhere to be seen. Pleasance asked the director, "Do you want me to look surprised, or should I play that as if I knew that was going to happen?" John Carpenter was a young director at the time and unsure what difference it would make, so he said, "Let's film both and see which we like better." Donald Pleasance doesn't have a line in that moment, but conveyed something very different between those two takes with just a look. The one they used in the film was, "I knew that would happen." Carpenter talked about how the actor made that brief scene become more than he had envisioned.

Pieran Swift:
I have grave doubts of ever playing the role being offered me and mostly for business reasons.


But it's still very cool to be asked, and congrats on that! I hope it works out.

I hope everyone had a good holiday, and I wish each of you the best for the coming new year.
Dren Telarwin
player, 806 posts
played by...
    Colin Farrell
Sun 8 Jan 2012
at 17:26
  • msg #259

Re: Green Room 2 (OOC)

Anyone here ever heard of Brandon Sanderson? He was hand picked by the wife of an author to finish this series called The Wheel of Time, if you've ever heard of that one.

Anyway, he's the Joss Whedon of novels as far as I'm considered. I literally believe if you cut that man he'd bleed story lines. So I was excited to find that he still plays D&D. The point? His most popular series "Mistborn" had been turned into a role-playing game. Before it was even out I was given the green light to demo the game at OwlCon in early Feb.

I'm loving the rules, and even Brandon (he write little blurbs in the rule book) said "I also wanted the rules to work well on internet forums". I'm looking to see if anyone would like to try the game so I can be more confident with the rules. PM if you'd like. This would be noting like the Buffy game... if you've never read Mistborn the game is kind of like Shadowrun meet Wold of Darkness in a Pathfinder Setting.
Pieran Swift
player, 506 posts
White cranes cross a Pond
...without a ripple.
Mon 9 Jan 2012
at 02:29
  • msg #260

Re: Green Room 2 (OOC)

I was recommended Wheel of Time and i know Shadowrun, but that's the best i can do.  Anyway, my only internet connection is via cellphone.  It stinks for games.

Best success at Owl.  May your dice always roll crits!
Raven Cantrell
player, 543 posts
Archaeologist
Wed 18 Jan 2012
at 00:47
  • msg #261

Re: Green Room 2 (OOC)

Pieran Swift:
May your dice always roll crits!


That's great if he's a player but if he's the GM, his players may not appreciate that :)

I had a life, and then I was given the Sims 3 for Christmas.

My laptop broke down 2 days after Xmas. It was bad timing for it to be in the shop since an old knee injury flared up at about the same time. I was confined to the first floor and the laptop was the only computer I had access to. This thing is less than 2 years old and they have had to wipe it and reset it to factory settings 3 times. I've never had a virus. Haven't even installed that much software on it. I never played games on it. It's been annoying, to say the least. When the FedEx guy brought it back this time, he said he hopes they've finally fixed it because he knows he's transported this thing back and forth a few times.

Anyway, laptop is back and thankfully they didn't reset it this time. I was afraid I was going to have to ask everyone to send me their email addresses again. (Yes, I'm old school. I don't do web email). So I was finally able to load the Sims 3 (it won't run on my dinosaur of a desktop upstairs). If any of you are Sims players, then you know what a time-sucking addiction they can be. If you don't hear from me for awhile - blame the Sims. I told my son, who gave me the game, I didn't know if I should thank him or think he's evil.

I have a question for fellow Xbox gamers. I was thinking of changing my gamertag (never really liked the current one, just ran out of ideas at the time). I have some downloads and bonus content for pre-orders linked to this gamertag. Would changing the tag screw that up, specifically for the Bioware games of Mass Effect and Dragon Age? Maybe I should just leave it alone and live with the current tag.

Hope everyone had a fun Friday the 13th and that the New Year is treating you well.
Dren Telarwin
player, 807 posts
played by...
    Colin Farrell
Wed 18 Jan 2012
at 02:08
  • msg #262

Re: Green Room 2 (OOC)

With the new update, you can change you gamer tag for 800 points (or $10). I just checked, and that's right.
http://support.xbox.com/en-US/...e-xbox-live-gamertag

I think if you basically use a whole new email/game tag you WILL loose the association to your current DLC as you'll be treated like a brand new player. Much like how two people on the same XBox have to both buy Live accounts if you want the different profiles to be online. At least, that's my theory.

Not sure it would screw up the BioWare and Mass Effect stuff as that's through an EA Games Registration that you signed into AFTER signing into Xbox Live. In fact my EA stuff is even different from the XBox emails which is, ironically, different from the email I use.
Dren Telarwin
player, 808 posts
played by...
    Colin Farrell
Wed 18 Jan 2012
at 02:13
  • msg #263

Re: Green Room 2 (OOC)

Speaking of Dragon Age, any reviews on Dragon Age II?
Raven Cantrell
player, 544 posts
Archaeologist
Thu 26 Jan 2012
at 02:58
  • msg #264

Re: Green Room 2 (OOC)

Dren Telarwin:
I think if you basically use a whole new email/game tag you WILL loose the association to your current DLC as you'll be treated like a brand new player.


The email associated with the account would stay the same. Just looking to change the gamertag, but it's probably more trouble than it's worth.

Dragon Age II isn't as good as the first one, but I still liked it. Right now I think it's selling for under $20, and it's worth that.

The biggest criticism I've heard of the game is that they excessively re-use maps for quests. That criticism is deserved, but I think Mass Effect 1 did some of that, too, and it wasn't judged as harshly as DAII has been. Maybe players were more ok with the inside of every spaceship you boarded or almost every planet structure you entered being the same in ME1, but not every cave and house in DAII? Or perhaps player's expectations have risen since ME1 was released. Don't get me wrong - the re-used maps were disappointing in DAII and I think they should've done better - I just wasn't as angry and ready to boycott BioWare over it the way some fans were.

They made some changes in gameplay and interface. There were a couple of changes they made that I didn't like, but I would say overall that most of these changes were improvements. Combat is faster, and the animations more varied and interesting. However, sometimes it's too fast with how quickly characters will jump across the screen and some of the animations create too much visual noise.

I liked the changes to the skill tree but, you cannot turn any mage into a healer or any warrior into a sword & shield tank. You should be prepared that you might not have those companions by your side at critical moments. In DA: Origins, if you lost the Healer, Wynne, you could turn Morrigan into a Healer. You can't do that in DAII. Some mages will never have access to healing spells.

In Dragon Age II, the character you play is voiced. This is another change from the first game, where all of your character's lines were text while the NPCs were voiced. Let me explain that I played Dragon Age first, and then played the first Mass Effect game. I didn't mind that my warden wasn't voiced. I could hear the lines in my head said with the voice I gave the character. I actually found some of the voice acting in Mass Effect disappointing when compared to Dragon Age, especially for the Shepard character that I was playing. I don't blame the actors. I don't think they were always given the right context for some of the lines they were saying. I think this was a weakness in directing. At any rate, I wasn't exactly looking forward to having my DAII character voiced but, the voice acting of the character I played was very good! I was impressed and I think it added to the game. I would say this was another improvement.

Another change they made was you actually create a personality for your character. There are only three personality types to choose from, but that's more than we've had in the other games. Basically the game starts building your personality with the first response you make in game - are you friendly & helpful, or sarcastic & humorous, or aggressive? Your responses throughout the game will continue to build your personality. The more responses you have in a particular direction - that's the personality that your character will have. So you can be friendly & helpful, but crack the occasional joke or make an aggressive response, without changing your personality. This will affect what your character says and does during cinematic cut-scenes and some dialogue options will only be available to certain personality types. It is possible to change your personality, but it will take a lot of responses in the new direction for that to happen. I really enjoyed this system.

They added tiny icons to your choices on the dialogue wheel. I think there are about 10 or 12 different ones. These help to indicate the tone of that choice. This can help you if you're trying to stick to a particular personality type. This was also helpful to my husband who has always struggled with the conversation choices in these games. If there is a way to misinterpret the short line of text that gives you a clue as to what your character will say when you click on that choice, then my husband will do it. What I didn't like about this system is the romantic/flirtatious responses are clearly marked. That takes some of the fun out of it. In the first DA, I didn't know a companion was interested in me until I overheard him talking to some of my other companions. This seemed more natural to me. You didn't always know what you did that sparked somebody's interest.

The relationships, both friendship and romances, felt like they developed more naturally in the first game then they did in the second. But I feel that DA: Origins did that better than both of the Mass Effect games, too.

Your companions' armor never changes, you just get the occasional upgrade for them. This simplifies things - you don't have to sort through armor for them. However, that also means you'll find really cool armor in the game that you can't use because of your class, and you can't pass it on to anyone else. You can sell it, but you don't get a lot of money for it.

Players also complained that they felt like their choices didn't make as much of a difference in DAII as they did in Origins, and I can see what they meant by that. Origins was this epic story about world events. DAII quests are a bit more personal. Origins has a bit more of how your character affects the world, while DAII is about how events affect your character.

The voice acting is great. The graphics are improved. Most of the gameplay and interface have been improved. If EA had given them more time, it probably could have been as good, if not better than DA: Origins. EA forced BioWare to rush it and that had a negative effect on the writing and story (some stuff had be be cut) and caused the too frequent re-use of maps. To sum up - it could've been better, but I don't think it is as bad as some fans would lead you to believe.

I should mention that I just finished the first Uncharted game on the PS3. Cool game and I enjoyed it, but it took me less than 20 hours to beat the game. I didn't get all the rewards (their version of achievements) and I don't feel too inclined to do another playthrough to get them. I'm kind of glad I waited to buy Uncharted and got it at the discount price. I spent 70 hours playing DAII - it has a lot of content. I look forward to playing it again. (I'm doing another playthrough of Mass Effect right now.) I feel like I got my money's worth with DAII.

I also recommend the DLC for DAII - The Exiled Prince, Legacy, and Mark of the Assassin are all worth purchasing and add to the game. They are much better than most of the DLC that was created for Origins. If you buy a new version of the game (instead of a used one), it will include The Black Emporium DLC. The Black Emporium includes a magic item store which will be restocked as the story progresses, a mabari hound, a "Mirror of Transformation" which allows you to change Hawke's appearance, and a crafting store which sells unique recipes. Since a new copy is under $20, it's worth it to buy it new.
Dren Telarwin
player, 809 posts
played by...
    Colin Farrell
Thu 26 Jan 2012
at 15:19
  • msg #265

Re: Green Room 2 (OOC)

Well, that's a much better review than "Don't do it! You'll stab yourself in the eye to feel a lesser pain." Then again that came from the guy who hated Mass Effect 2. I liked ME2 better than ME1, but that's probably just me as I know someone who just finished it and thought the original was better. Still don't see how. I played the DAII Demo, but died, and didn't play the DA:O Expansion. I just ran through Origins and left it at that. If I do buy, it will be new. $19.99 vs $17.99 - Uhm... no brainer.

For now I'm just trying to find a way to keep myself busy until March 6th. It sounds like DAII might fit the bill so I'll probably get it, next pay day. Besides, who can say "no." to DLC that Felicia Day not only modeled and voiced but also motion captured for... Okay! Fine! I'm sure a lot of people but I'm not one of them.
This message was last edited by the player at 15:20, Thu 26 Jan 2012.
Raven Cantrell
player, 545 posts
Archaeologist
Thu 26 Jan 2012
at 16:30
  • msg #266

Re: Green Room 2 (OOC)

I thought ME2 was better than the first one too so, it's not just you.

Another change in DAII, the mabari hound is summoned, similar to how the ranger in Origins would summon a wolf or bear. That way the mabari doesn't count as one of your team so, you don't have to choose between taking a companion or taking your dog. You can always have your dog with you, if you want.

Dren Telarwin:
Besides, who can say "no." to DLC that Felicia Day not only modeled and voiced but also motion captured for... Okay! Fine! I'm sure a lot of people but I'm not one of them.


She's got a Dragon Age web series to go along with her story that you should check out. It was fun questing with her character in the game.

The game is divided into 3 chapters. I recommend waiting until chapter 3 to do Legacy and Mark of the Assassin. The Exiled Prince you should do at least by chapter 2, if not chapter 1.

Dren Telarwin:
I played the DAII Demo, but died


Me too :)

Dren Telarwin:
didn't play the DA:O Expansion. I just ran through Origins and left it at that.


Did you play any of the DLC for Origins? We got the Ultimate Edition that included all the DLC. I enjoyed Warden's Keep, The Stone Prisoner (I really liked Shale), and Return to Ostagar. I didn't care for the expansion, Awakening, as much. However some characters from Awakening will show up in DAII and there will be references to events in Awakening. I did a second playthrough of Awakening so I could have DAII reflect the choices I made in Awakening, instead of their default choices. You can play DAII without having played Awakening. You won't know some of the backstory, but neither does your DAII character. If you want to give Awakening a try, it's only about $10 used right now.

There's a demo on Xbox of a new game called Kingdoms of Amalur: Reckoning. If you play the demo, you will earn some stuff for Mass Effect 3. I enjoyed the demo.
Dren Telarwin
player, 810 posts
played by...
    Colin Farrell
Thu 26 Jan 2012
at 16:55
  • msg #267

Re: Green Room 2 (OOC)

Raven Cantrell:
There's a demo on Xbox of a new game called Kingdoms of Amalur: Reckoning. If you play the demo, you will earn some stuff for Mass Effect 3. I enjoyed the demo.

I'm sorry I all I read was blah-blah-blah "earn some stuff for Mass Effect 3." :D
One more reason I'm glad I got Xbox Live... well that and I wanted to do ME3 multiplayer. But sending the Demo to my Xbox as we speak. LOVE technology.
Dren Telarwin
player, 811 posts
played by...
    Colin Farrell
Thu 26 Jan 2012
at 17:19
  • msg #268

Re: Green Room 2 (OOC)

Okay, got side tracked for a sec...

You seem to gravitate towards the same elements I enjoy in a game (or the other way around) so I trust your judgement. Glad for that DAII change with the hound, mostly because I didn't think he added enough to the game to warrant giving up one of my two favorite companions.

And I started watching the web series after seeing what I thought was the best clip EVER: http://youtu.be/3DxsVzYUle0
(someone needs to get that girl a chat pad by the way)

Raven Cantrell:
The game is divided into 3 chapters. I recommend waiting until chapter 3 to do Legacy and Mark of the Assassin. The Exiled Prince you should do at least by chapter 2, if not chapter 1.

Good notes. Thanks. And I didn't do any DLC for DA:O. I wasn't too thrilled with the game. Keep in mind that I played it AFTER playing ME2 so I didn't like the idea of 1 super long quest line that required a lot of walking and killing and then when it was done, nothing but walking. I was so used to ME2 saying "Press A to go back to the Normandy."
Yes, please! *Presses A*
That and missions in ME2 could be done in what felt like 10 minutes. Story Line. Mission. Kill. Story Line... More story line.... Yes.
DA:O was more like Story Line. Quest. Walk. Kill. Sub-Quest. Fine. Kill. Sub-Sub-Quest option. Oh, why not. More Walking. Kill. Finish Sub-sub-Quest. Walk. Sub-Quest part 2! What?! Fine! Walk. Kill. More Walking. Side Quest. Wait, what was I doing originally?
I think the only reason I got as much play time in DA:O as I had originally was all walking back out of empty dungeons or purged-of-enemy forests.
Raven Cantrell
player, 546 posts
Archaeologist
Sat 28 Jan 2012
at 16:05
  • msg #269

Re: Green Room 2 (OOC)

Dren Telarwin:
Glad for that DAII change with the hound, mostly because I didn't think he added enough to the game to warrant giving up one of my two favorite companions.


I agree. I thought the Mabari was cool, but once I had recruited enough companions to make a full team, I never really took the dog out anymore.

Dren Telarwin:
I started watching the web series after seeing what I thought was the best clip EVER: http://youtu.be/3DxsVzYUle0


I've seen that before. Love that clip!

Dren Telarwin:
I didn't do any DLC for DA:O. I wasn't too thrilled with the game. Keep in mind that I played it AFTER playing ME2


For me it was just the opposite. I played DA:O first and then ME1 & 2. I thought DA was better. Mass Effect was a bit of a let down after DA and took awhile to grow on me.

They also changed the approval system in DA2. Now your companions can become friends or rivals. You probably shouldn't try to make them all friends. Depending on your in-game choices, some of them will be better as rivals.
Iain R. Short
player, 614 posts
Mon 24 Dec 2012
at 23:25
  • msg #270

Re: Green Room 2 (OOC)

And 2012 is almost over... Did anyone see where it went? Cause I didn't see it pass. Merry Christmas, everyone.
Pieran Swift
player, 507 posts
White cranes cross a Pond
...without a ripple.
Mon 28 Jan 2013
at 08:13
  • msg #271

Re: Green Room 2 (OOC)

In reply to Iain R. Short (msg # 270):

Hi Toothsome.

I know where 2012 went.  It went straight to hell and dragged me along with it.

Thanx for the Xmas greeting.  I missed it this year.  Only a card from some old friends and your greeting is any notice to me that Christmas came at all!

So let me extend to you and the other Cornerstoners a Happy New Year.  May it be a damned sight better than the last one.

Ciao!
Iain R. Short
player, 615 posts
Tue 5 Mar 2013
at 21:51
  • msg #272

Re: Green Room 2 (OOC)

So three months into this 2013, I hope it's shaping up nicely for everybody.

I certainly hope it's being good to those of us, not naming any names, who would like to forget 2012 altogether.
Iain R. Short
player, 616 posts
Thu 16 Jan 2014
at 08:31
  • msg #273

Re: Green Room 2 (OOC)

Dare I wish everybody a happy new year? Does anybody know what happened to Dren?
Pieran Swift
player, 508 posts
White cranes cross a Pond
...without a ripple.
Thu 16 Jan 2014
at 21:47
  • msg #274

Re: Green Room 2 (OOC)

In reply to Iain R. Short (msg # 273):

Thanx Iain.  Same to you.  Can't say about Dren.  Maybe in a Guiness coma?

All the best.

-Pswift
Director Compton
GM, 699 posts
Compassionate
Guide
Fri 17 Jan 2014
at 12:24
  • msg #275

Re: Green Room 2 (OOC)

Happy New Year to all of you! May you find joy and be in good health. I look forward to this year with renewed excitement.

Be well, my friends.

Compton
Dren Telarwin
player, 812 posts
played by...
    Colin Farrell
Thu 20 Feb 2014
at 16:53
  • msg #276

Re: Green Room 2 (OOC)

Huh? Someone say my name? If I'm waking up now that means Saint Patty's Day should be next month. *check's calendar* Yep!
Alexis Taylor
player, 502 posts
Sun 23 Mar 2014
at 21:19
  • msg #277

Re: Green Room 2 (OOC)

And how was the most Irish of days? ;)
Pieran Swift
player, 509 posts
White cranes cross a Pond
...without a ripple.
Sun 13 Apr 2014
at 06:40
  • msg #278

Re: Green Room 2 (OOC)

In reply to Alexis Taylor (msg # 277):

Can't speak for Dren but mine was magically delicious!

But nevermind that, where have YOU been, o fyxen virago?
Alexis Taylor
player, 503 posts
Sat 19 Apr 2014
at 01:21
  • msg #279

Re: Green Room 2 (OOC)

Frequently forgetting to check in on RPoL, getting engaged, having an otherwise awful 2013. ;) But 2014 seems to be shaping up to be a bit better so far!
Pieran Swift
player, 510 posts
White cranes cross a Pond
...without a ripple.
Sun 20 Apr 2014
at 02:17
  • msg #280

Re: Green Room 2 (OOC)

In reply to Alexis Taylor (msg # 279):

Yeah, same here.  I wrote a poem recently, or rather, i plagerized one; was going to post it ...but i forgot to log in and by the time i remembered to log in, i'd forgotten the poem.  I hate when that happens.  Damn, and i was in a particularly romantic mood at the time.

Agree again, 2013 was the pits for me also; it even came with a pendulum!  However, unlike you, 2014 isn't offering any improvement.

Anyway, you will make a more concerted effort to pop in with increased frequency, won't you?  I, for one, miss your charm.  And your increased attendence might even jar my memory ...and plageristic quill.  But no promises.

Meanwhile, welcome back, thanks for stopping by, and....

....wait  --did you say, ENGAGED!??
Iain R. Short
player, 617 posts
Sun 20 Apr 2014
at 14:04
  • msg #281

Re: Green Room 2 (OOC)

So I guess this is as good a moment as any to announce that this year I had my first child :)

A little girl, to be precise, born on February 26 :D
This message was last edited by the player at 14:05, Sun 20 Apr 2014.
Pieran Swift
player, 511 posts
White cranes cross a Pond
...without a ripple.
Sun 20 Apr 2014
at 19:05
  • msg #282

Re: Green Room 2 (OOC)

In reply to Iain R. Short (msg # 281):

You know, they know what causes that nowadays.

Iain!  See what happens when we turn our backs?  You sneak off and do something good!  Permit me then to be the first to congratulate you!

It used to be the custom in this country to gift the new father with a fat cigar, don't ask me why.  Today they send you an insurance adjuster.  But you know me and my preference for the pre-modern.  So Iain, have a cigar!

(Pieran uploads a cheroot)

<§§§§§§§§§§§§§§§§§#

Forgive the quality of the cigar; it's an AASCI Brand and i've never tried one before.  Just know that best wishes for you and yours sail from my heart.  Congratz, Iain!!

Yours,

Pier

p.s.  NO SMOKING near your girl!
This message was last edited by the player at 19:10, Sun 20 Apr 2014.
Raven Cantrell
player, 547 posts
Archaeologist
Mon 21 Apr 2014
at 14:56
  • msg #283

Re: Green Room 2 (OOC)


I hope everyone who celebrates it, had a happy Easter. It's nice to hear that you're all doing ok.

Alex, I wish you the best for your upcoming nuptials. Iain, congrats again on your new bundle of joy.

Pieran, at least ASCII cigars aren't as bad for your health, and a lot less prone to bother those near you.

It may be a bit late for St. Patrick's Day, but let me give all of you an Irish toast:
The health of the salmon to you; a long life, a full heart and a wet mouth!
This message was last edited by the player at 19:11, Mon 21 Apr 2014.
Pieran Swift
player, 512 posts
Mon 21 Apr 2014
at 18:56
  • [deleted]
  • msg #284

Re: Green Room 2 (OOC)

This message was deleted by the player at 18:57, Mon 21 Apr 2014.
Pieran Swift
player, 513 posts
White cranes cross a Pond
...without a ripple.
Mon 21 Apr 2014
at 19:02
  • msg #285

Re: Green Room 2 (OOC)

Raven Cantrell:
Pieran, at least AASCI cigars aren't as bad for your health, and a lot less prone to bother those near you.


The ultimate E-cigar!
Director Compton
GM, 700 posts
Compassionate
Guide
Wed 23 Apr 2014
at 23:03
  • msg #286

Re: Green Room 2 (OOC)

Alexis:  Congratulations! I wish you life long happiness!

Iain: Congratulations! I know you will be a great father!

Raven, Pieran and Dren: Health and happiness to you also!

*Hugs all around*  This Spring brings lots of joyful news and reasons to celebrate. It is good to hear from you all.
Iain R. Short
player, 618 posts
Thu 25 Dec 2014
at 17:33
  • msg #287

Re: Green Room 2 (OOC)

Another year has come and gone... Merry Christmas to those who are still around,
Alexis Taylor
player, 504 posts
Wed 6 May 2015
at 23:46
  • msg #288

Re: Green Room 2 (OOC)

We started this game over 10 years ago -- how crazy is that? A decade later and it's still one of (if not the) best games I've ever been a part of. Thank you all for that. :)
Iain R. Short
player, 619 posts
Fri 8 May 2015
at 18:27
  • msg #289

Re: Green Room 2 (OOC)

I second that. This still remains... I'd say my favorite game ever, really, as far as tabletop rpgs are involved.
Alexis Taylor
player, 505 posts
Sat 9 May 2015
at 09:52
  • msg #290

Re: Green Room 2 (OOC)

I just looked back over the posts and how weird is this? My son was born this year - on February 26. :)

How's your little one?
Iain R. Short
player, 620 posts
Sat 9 May 2015
at 13:08
  • msg #291

Re: Green Room 2 (OOC)

Well, talk about coincidences :)

My little girl is... Growing, yelling at mommy and daddy when they tell her not to break the house, getting sick, throwing stuff on the floor, yelling at mommy and daddy when they tell her not to throw stuff on he floor... Basically, being a fairly normal one-year-old :P

Not talking yet, but with three "native" languages that's pretty much expected. Plus, as long as she's not talking, she can kep pretending she doesn't understand what we tell her :P

And: congratulations :)
This message was last edited by the player at 13:09, Sat 09 May 2015.
Raven Cantrell
player, 548 posts
Archaeologist
Sat 9 May 2015
at 14:46
  • msg #292

Re: Green Room 2 (OOC)


This game will always have a warm place in my heart, too. We were very lucky with the group of players we had.

Alex, congrats! Hope you enjoy your first Mother's Day tomorrow.
Iain R. Short
player, 621 posts
Fri 25 Dec 2015
at 18:44
  • msg #293

Re: Green Room 2 (OOC)

Merry Christmas everyone, hope you are all doing well, and I wish you all a happy 2016.
Iain R. Short
player, 622 posts
Sun 25 Dec 2016
at 10:28
  • msg #294

Re: Green Room 2 (OOC)

Merry Xmas everyone... Can't believe how fast 2016 went, I fully expect to be here again in a subjective 20 minutes to wish everybody a happy 2018 :P
Iain R. Short
player, 623 posts
Mon 25 Dec 2017
at 16:44
  • msg #295

Re: Green Room 2 (OOC)

Merry Christmas everyone, and a happy 2018 to you and your families. Two more years, and we shall all have flying cars and robot maids. Or something :P
Iain R. Short
player, 624 posts
Tue 25 Dec 2018
at 12:10
  • msg #296

Re: Green Room 2 (OOC)

Merry Christmas, everyone, and a happy 2019.
Iain R. Short
player, 625 posts
Wed 25 Dec 2019
at 17:06
  • msg #297

Re: Green Room 2 (OOC)

I don't know if anybody is still around but... Merry Christmas, and a happy 2020.
Iain R. Short
player, 626 posts
Fri 11 Jun 2021
at 10:20
  • msg #298

Re: Green Room 2 (OOC)

Apparently I skipped this year's wishes.

Wel, last year was... A thing. That happened. Wish it didn't, but anyway.

Hope you are all well.
Iain R. Short
player, 627 posts
Sat 15 Jan 2022
at 14:40
  • msg #299

Re: Green Room 2 (OOC)

Happy 2022 everyone. Hope you are all well.
Iain R. Short
player, 628 posts
Wed 1 Feb 2023
at 08:48
  • msg #300

Re: Green Room 2 (OOC)

2023. I have a feeling some of us who were here back then may not be here anymore.

I was *hoping* 2022 would be a good year... And then Ukraine happened.

So, yeah, happy 2023 everyone. Hope you are all well.
Iain R. Short
player, 629 posts
Tue 2 Jan 2024
at 11:57
  • msg #301

Re: Green Room 2 (OOC)

Happy 2024, everyone. Hope you are all still alright.
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