Dren Telarwin:
I think if you basically use a whole new email/game tag you WILL loose the association to your current DLC as you'll be treated like a brand new player.
The email associated with the account would stay the same. Just looking to change the gamertag, but it's probably more trouble than it's worth.
Dragon Age II isn't as good as the first one, but I still liked it. Right now I think it's selling for under $20, and it's worth that.
The biggest criticism I've heard of the game is that they excessively re-use maps for quests. That criticism is deserved, but I think Mass Effect 1 did some of that, too, and it wasn't judged as harshly as DAII has been. Maybe players were more ok with the inside of every spaceship you boarded or almost every planet structure you entered being the same in ME1, but not every cave and house in DAII? Or perhaps player's expectations have risen since ME1 was released. Don't get me wrong - the re-used maps were disappointing in DAII and I think they should've done better - I just wasn't as angry and ready to boycott BioWare over it the way some fans were.
They made some changes in gameplay and interface. There were a couple of changes they made that I didn't like, but I would say overall that most of these changes were improvements. Combat is faster, and the animations more varied and interesting. However, sometimes it's too fast with how quickly characters will jump across the screen and some of the animations create too much visual noise.
I liked the changes to the skill tree but, you cannot turn any mage into a healer or any warrior into a sword & shield tank. You should be prepared that you might not have those companions by your side at critical moments. In DA: Origins, if you lost the Healer, Wynne, you could turn Morrigan into a Healer. You can't do that in DAII. Some mages will never have access to healing spells.
In Dragon Age II, the character you play is voiced. This is another change from the first game, where all of your character's lines were text while the NPCs were voiced. Let me explain that I played Dragon Age first, and then played the first Mass Effect game. I didn't mind that my warden wasn't voiced. I could hear the lines in my head said with the voice I gave the character. I actually found some of the voice acting in Mass Effect disappointing when compared to Dragon Age, especially for the Shepard character that I was playing. I don't blame the actors. I don't think they were always given the right context for some of the lines they were saying. I think this was a weakness in directing. At any rate, I wasn't exactly looking forward to having my DAII character voiced but, the voice acting of the character I played was very good! I was impressed and I think it added to the game. I would say this was another improvement.
Another change they made was you actually create a personality for your character. There are only three personality types to choose from, but that's more than we've had in the other games. Basically the game starts building your personality with the first response you make in game - are you friendly & helpful, or sarcastic & humorous, or aggressive? Your responses throughout the game will continue to build your personality. The more responses you have in a particular direction - that's the personality that your character will have. So you can be friendly & helpful, but crack the occasional joke or make an aggressive response, without changing your personality. This will affect what your character says and does during cinematic cut-scenes and some dialogue options will only be available to certain personality types. It is possible to change your personality, but it will take a lot of responses in the new direction for that to happen. I really enjoyed this system.
They added tiny icons to your choices on the dialogue wheel. I think there are about 10 or 12 different ones. These help to indicate the tone of that choice. This can help you if you're trying to stick to a particular personality type. This was also helpful to my husband who has always struggled with the conversation choices in these games. If there is a way to misinterpret the short line of text that gives you a clue as to what your character will say when you click on that choice, then my husband will do it. What I didn't like about this system is the romantic/flirtatious responses are clearly marked. That takes some of the fun out of it. In the first DA, I didn't know a companion was interested in me until I overheard him talking to some of my other companions. This seemed more natural to me. You didn't always know what you did that sparked somebody's interest.
The relationships, both friendship and romances, felt like they developed more naturally in the first game then they did in the second. But I feel that DA: Origins did that better than both of the Mass Effect games, too.
Your companions' armor never changes, you just get the occasional upgrade for them. This simplifies things - you don't have to sort through armor for them. However, that also means you'll find really cool armor in the game that you can't use because of your class, and you can't pass it on to anyone else. You can sell it, but you don't get a lot of money for it.
Players also complained that they felt like their choices didn't make as much of a difference in DAII as they did in Origins, and I can see what they meant by that. Origins was this epic story about world events. DAII quests are a bit more personal. Origins has a bit more of how your character affects the world, while DAII is about how events affect your character.
The voice acting is great. The graphics are improved. Most of the gameplay and interface have been improved. If EA had given them more time, it probably could have been as good, if not better than DA: Origins. EA forced BioWare to rush it and that had a negative effect on the writing and story (some stuff had be be cut) and caused the too frequent re-use of maps. To sum up - it could've been better, but I don't think it is as bad as some fans would lead you to believe.
I should mention that I just finished the first Uncharted game on the PS3. Cool game and I enjoyed it, but it took me less than 20 hours to beat the game. I didn't get all the rewards (their version of achievements) and I don't feel too inclined to do another playthrough to get them. I'm kind of glad I waited to buy Uncharted and got it at the discount price. I spent 70 hours playing DAII - it has a lot of content. I look forward to playing it again. (I'm doing another playthrough of Mass Effect right now.) I feel like I got my money's worth with DAII.
I also recommend the DLC for DAII - The Exiled Prince, Legacy, and Mark of the Assassin are all worth purchasing and add to the game. They are much better than most of the DLC that was created for Origins. If you buy a new version of the game (instead of a used one), it will include The Black Emporium DLC. The Black Emporium includes a magic item store which will be restocked as the story progresses, a mabari hound, a "Mirror of Transformation" which allows you to change Hawke's appearance, and a crafting store which sells unique recipes. Since a new copy is under $20, it's worth it to buy it new.