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06:47, 4th May 2024 (GMT+0)

OOC and link to wiki.

Posted by GMFor group 0
Kineson of Ryuku
player, 3 posts
Mon 11 Jan 2016
at 05:06
  • msg #20

OOC refreshed

In reply to Woren Inkaku (msg # 19):

Well to be honest,Im really not that familiar with the game. I was a Hexian roleplayer and have tried some rping, playing quidditch and all. I read the manuals so i knew the basics but playing beats reading . So how do use my char?
Woren Inkaku
player, 1147 posts
Herald of Victory
Hero of the people
Mon 11 Jan 2016
at 05:20
  • msg #21

OOC refreshed

The best way for you to learn is to fight me oddly enough.  Challenge me to a duel in game not right at this moment you would be better off waiting till the next day in game.  It's a party in game so no need to ruin it lol ;).  Kineson works best while riding Hashiro as such when you decide to fight me I'll take on both of you.  Keep in mind Woren respects Kineson heavily so you can set the pace for the battle.  For example you have magic spells you can use I also have magic.  If you use magic I might use magic and stuff like that.  When we start we roll for initiative to see who goes first it's listed in your sheet.  I'll give you an example of a quick combat.
00:12, Today: Woren Inkaku rolled 19 using 1d20+7. initiative .
It looks like this

Next we start to fight fyi the fight would be non lethal meaning all attack rolls are reduced by 4 for example if you have a +16 to attack while fighting non lethal you have a +12.  You have to beat the ac of the person you are fighting.  For example if I had an ac of 23 for example (btw I don't) you would need a 23 or higher.  You then roll damage so let's say you do 1 d8 +5 you then roll that to see how much damage.  We keep going until one our hp's hit zero and then we are knocked out.  So let me give you an example roll  for this.
00:16, Today: Woren Inkaku rolled 23 using 2d8+13. damage.
00:16, Today: Woren Inkaku rolled 39 using 1d20+25. confirm cirt .
00:15, Today: Woren Inkaku rolled 40 using 1d20+21. Attack.

Actually this is perfect as well you have a crit range normal 19-20 but it can be higher.  So if you roll a 19 or 20 like I did you then roll again to confirm crit and if you beat the ac again you confirm the crit and do either double triple or maybe more damage.  SO I normally do 1 d8 but because I got a crib I did 2d8.  You then take the damage away from your hp.  So if you have 100 hp you would then have 77 hp.  We keep going back and forth until someone wins.  I can explain more to you later on this is a basic example to try and help you.  I'll tell you more later I'm tired now sorry :(.
This message was last edited by the player at 05:21, Mon 11 Jan 2016.
Woren Inkaku
player, 1148 posts
Herald of Victory
Hero of the people
Mon 11 Jan 2016
at 22:54
  • msg #22

OOC refreshed

The best source as I'm sure the gm has already told you is here.http://www.d20pfsrd.com it has a lot of info on this game system and can answer many question, but if you ever don't understand something feel free to akk :).
Woren Inkaku
player, 1154 posts
Herald of Victory
Hero of the people
Tue 12 Jan 2016
at 23:23
  • msg #23

OOC refreshed

Ooo I like this pic it's perfect for when Woren draws out his sword what do you guys think.

GM
GM, 4023 posts
Tue 12 Jan 2016
at 23:45
  • msg #24

OOC refreshed

Quit fitting since he also uses a shield.
Woren Inkaku
player, 1155 posts
Herald of Victory
Hero of the people
Tue 12 Jan 2016
at 23:50
  • msg #25

OOC refreshed

Agreed ha ha to be honest I've been trying to find a good pic that might depict what Woren looks like.  To be honest I found a decent one, but to be honest I think this would be better used in like a requirement poster to show how people might view him.

GM
GM, 4025 posts
Wed 13 Jan 2016
at 00:18
  • msg #26

OOC refreshed

Nice pic! You even got the part about the shining crest symbol on your hand being engraved on your shield part right.
Woren Inkaku
player, 1157 posts
Herald of Victory
Hero of the people
Wed 13 Jan 2016
at 00:28
  • msg #27

OOC refreshed

Hey thanks I wasn't to sure about it to be honest, but Im happy you like it :).
Kineson of Ryuku
player, 7 posts
Wed 13 Jan 2016
at 03:42
  • msg #28

OOC refreshed

Before I fight you can I see Kin's sheets?
Woren Inkaku
player, 1159 posts
Herald of Victory
Hero of the people
Wed 13 Jan 2016
at 03:51
  • msg #29

OOC refreshed

I don't have his sheets I think the gm has them I'm sure he'll give them to you soon.  But since I'm here might as well give you my breakdown.

Woren
Hp: 112/112 (10 temp hp)
AC:29
Touch ac:15
Flatfooted: 26
combat maneuver defense:28 +2 to disarm and sunder attempts
Bab:10
damage reduction 3 from armor
stamina pool: 12/12
spells 1 first level wizard spell, 1 second level wizard spell 1 third level wizard spell
Path of war techniques: 4/4


Fyi I have a few tricks up me sleeve so I'm not going to show you everything hope your ready ;).  Oh and you keep misspelling my name I only have one r not two because I like to be unique lol.
Kineson of Ryuku
player, 8 posts
Wed 13 Jan 2016
at 11:49
  • msg #30

OOC refreshed

Do I? Sorry I haven't noticed it. Don't worry I don't intend to lose to.
GM
GM, 4027 posts
Wed 13 Jan 2016
at 14:27
  • msg #31

OOC refreshed

Kineson, your sheet was provided to you when you were added to the game. Do you see on your screen in the top left corner where it says "Character Details"? THat's where your sheet is located.

EDIT: BTW the current post is your cue to step in. I think Woren could use the company.
This message was last edited by the GM at 18:07, Wed 13 Jan 2016.
Woren Inkaku
player, 1163 posts
Herald of Victory
Hero of the people
Thu 14 Jan 2016
at 03:25
  • msg #32

OOC refreshed

You did do that roll wrong your initiative was right but you rolled for damage without the attack.  When you look at your weapons it should have everything you need to attack.  It should look like this.
Weapon         Atk   Damage   Type   Crit    Range   Special
+2 herosword | +25 | 1d8+13 |  S   |19~20x2|       | 1-hand
+2 herosword | +22 | 1d8+19 |  S   |19~20x2|       | 1-hand+power attack
+2 herosword | +25 | 1d8+13 |  S   |17~20x2|       | 1-hand VS criminals

This is my stuff though yours is different obviously also now might not be the best time to attack him for two reasons.  The first being something is going down in the great hall the second is he's emotionally unstable right now.  He has to find a way to break things off with his first love and he's in a lot of pain.
Kineson of Ryuku
player, 10 posts
Thu 14 Jan 2016
at 05:27
  • msg #33

OOC refreshed

Oh, well next time, il get it. And speaking of woren, if thats what you think then let me use a bit of force of nature to make amends!
GM
GM, 4031 posts
Thu 14 Jan 2016
at 14:49
  • msg #34

OOC refreshed

Dude, I'm with Woren on this one. Kicking a man while he's down AND while the castle's in a panic?! That was a dick move.

BTW, how would you like it if I hosted your very own game? Just you and me 1-on-1. I ask because you're not up to pace with the current game and you may feel left out.
GM
GM, 4037 posts
Thu 14 Jan 2016
at 23:41
  • msg #35

OOC refreshed

Well, it seems Kineson will be getting his own game. Feel free to posts details of your games to each other since it will have nothing to do with each other.

I can also put you in the same group so you can read each other's stories/games if you'd like.
Woren Inkaku
player, 1170 posts
Herald of Victory
Hero of the people
Thu 14 Jan 2016
at 23:43
  • msg #36

OOC refreshed

Sounds good will he be taking over Kineson permanently?
GM
GM, 4038 posts
Thu 14 Jan 2016
at 23:55
  • msg #37

OOC refreshed

No, Kineson will return to your game as an NPC and s.desciple will create his own character.
Woren Inkaku
player, 1171 posts
Herald of Victory
Hero of the people
Thu 14 Jan 2016
at 23:59
  • msg #38

OOC refreshed

Got it thanks.
Kineson of Ryuku
player, 12 posts
Fri 15 Jan 2016
at 00:53
  • msg #39

OOC refreshed

I hoped i didn't mess up your game big time. I'm really thanking you for your offer! Maybe next time when I get the hang of the basics we can play together in some other games! n_n
Woren Inkaku
player, 1172 posts
Herald of Victory
Hero of the people
Fri 15 Jan 2016
at 01:25
  • msg #40

OOC refreshed

Nah it's cool I've gotten really good at flipping situations to better the story or at least keep it going.  If you ever need my help in your game feel free to ask.
Kineson of Ryuku
player, 13 posts
Sat 16 Jan 2016
at 01:24
  • msg #41

OOC refreshed

Lol sorry GM, I just got a bit excited. I am beginning to sound like a kid again. Lol
Kineson of Ryuku
player, 14 posts
Sat 16 Jan 2016
at 01:59
  • msg #42

OOC refreshed

what I really want to know is how to create a sheet and how to attack.. I have been reading and reading but I can't create the sheet. like what will be my base melee attack, or how do I put Armor class, that kinda stuff.. It's confusing...
Woren Inkaku
player, 1173 posts
Herald of Victory
Hero of the people
Sat 16 Jan 2016
at 02:30
  • msg #43

OOC refreshed

Ah square one then ok I'll try to help you.  You could also look at the example sheet to try and help, but I'll try and explain things.  You should have 32 points to point buy your stats.  So you first step should be to pick a class.  So let's say you want to use sword like me well a fighter would be your best bet. http://www.d20pfsrd.com/classes/core-classes/fighter  So in this example let's say Bob or rather you is a fighter well the skill you want most is str.  And lets say your human which means you also get a +2 to any stat.  btw this should help in point buy http://www.d20pfsrd.com/basics...cores/ability-scores.  Anyways let's say you want to be a little more balanced.  So lets say your stats look like this

Str 18 (10 points +2 from race)  +4
Dex: 12(2 points) +1
Con  14(5 points) +2
Int 14(5 points) +2
Wis 14(5 points) +2
Cha 14(5 points) +2

your hp is always max -2 however in this case your con is +2 so they even out so max would be 10 for fighter for 30 or 33 if you choose to put favored class ability in hp.

From their you go to what lever you will be which should be three and look on the site I gave you to find your base attack bonus +3 in this case.  You then add your strength mod to it since it's close quarters so +7.  So not factoring in feats you would roll 1 d20 +7 to attack.  Next ac your best bet is to break it down it makes it easier.  Lets say you have full plate mail http://www.d20pfsrd.com/equipm...C-Armor-Shield-Bonus this should help their.  so that +9 so your ac and lets say you have a heavy shield +2 ac it would look like this.

base 10 +9 armor +2 shield +0 dex

for a total of 21 ac.  Keep in mind I did not add the Dex mod as using heavier armor comes with a cost that you can't move as well therefor you would be denied your ex bonus until you get stronger.  from their you would do your feats http://www.d20pfsrd.com/feats.  What type of feats you take are up to you depending on how you want to play.  Now mind you this is all an example keep in mind you do have only 3,000 gp to start with the cost of every item is always listed so use this well.  I hope this helps I can go even deeper into detail if you wish however I do highly suggest you make up your own mind on how you want to play as it will help you find the correct feats and other things to focus on :).
This message was last edited by the player at 02:39, Sat 16 Jan 2016.
Kineson of Ryuku
player, 15 posts
Sat 16 Jan 2016
at 04:11
  • msg #44

OOC refreshed

So let's say I'll build a level one human monk this could be my stats? Since


Class(es)   : Monk
Class Bonus :
 ---------------------------------------------------------------------------
 Ability Scores

 Strength     : 9 (-1)
 Dexterity    : 3 (-4)
 Constitution : 5 (-4)
 Intelligence : 3 (-4)
 Wisdom       : 9 (-1)
 Charisma     : 3 (-4)

---------------------------------------------------------------------------
 Saving Throws

 Fortitude  :
 Reflex     :
 Will       :

Conditional Bonuses and Penalties :
----------------------------------------------------------------------------
 Combat Statistics

 Hit Points        :
 Base Attack (BAB) : +0
 Initiative        : +3     3 Dex + 0 misc

 Base Melee        : +9    0 BAB + 9 Str + 0 misc
 Base Ranged       : +3   0 BAB + 3 Dex + 0 misc

 Combat Maneuver   : -1         0 BAB - 1 Str + 0 misc          <- CMB
 Maneuver Defense  : +5    10 + 0 BAB - 1 Str - 4 Dex + 0 misc  <- CMD

 Armor Class       : 13    10 base + 0 armor + 0 shield + 3 Dex + 0 misc
 Touch AC          : 13    10 base                      + 3 Dex + 0 misc
 Flat-Footed AC    : 10    10 base + 0 armor + 0 shield         + 0 misc
 ---------------------------------------------------------------------------
 Attacks

W
 eapon       Atk    Damage    Type   Crit    Range   Special


---------------------------------------------------------------------------
 Racial Abilities and Features

 Bonus Feat: Humans select one extra feat at 1st level.
 Skilled: Humans gain an additional skill rank at first level and one additional rank
 whenever they gain a level.
 ---------------------------------------------------------------------------

 Class Abilities and Features

 Proficient with the brass knuckles, cestus, club, crossbow (light or heavy),
 dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword,
 shuriken, siangham, sling, spear and temple sword.

 Not proficient with any armor or shields. When wearing armor, using a shield, or
 carrying a medium or heavy load, and loses his AC bonus, as well as fast movement
 and flurry of blows abilities.

 When unarmored and unencumbered, add Wisdom bonus (if any) to AC and CMD.
 Gains a +1 bonus to AC and CMD at 4th level. This bonus increases
 by 1 for every four levels thereafter, up to a maximum of +5 at 20th level.

 These bonuses to AC apply even against touch attacks or whenflat-footed.
 Lose bonuses when immobilized or helpless, when wearing any armor, when carrying a shield,
 or when carrying a medium or heavy load.

---------------------------------------------------------------------------
 Traits and Feats

 Starting at 1st level, a monk can make a flurry of blows as a full-attack action.

 Racial Feats :
 Bonus Feats :

 At 1st level, a monk gains Improved Unarmed Strike as a bonus feat.
 At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the
 prerequisites.

This is just what I gleaned from yours.. I haven't completed the whole sheet but I hope I got the gist!
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