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08:29, 4th May 2024 (GMT+0)

OOC and link to wiki.

Posted by GMFor group 0
Woren Inkaku
player, 1174 posts
Herald of Victory
Hero of the people
Sat 16 Jan 2016
at 04:39
  • msg #45

OOC refreshed

Your close but not quite their here let me show you mine fyi I left some things out for many reasons.
Name: Woren
Height         : 5'11"
 Weight         : 190
 Race           : Human
 Alignment      : NG
 Speed          : 30ft
 Total Level    : 10
 Experience     : 105,000 / 71,000
 ----------------------------------------------------------------------------
 Character Class Information

 Class and Level      : Fighter level 10
 Class and Level      :
 Class and Level      :

 Favorite Class(es)   : Fighter
 Favorite Class Bonus : +1 Hit point AND +1 skill point
 ----------------------------------------------------------------------------
 Ability Scores

 Strength     : 20 (+5)     10 point buy + 2 racial + 0 level + 2 misc
 Dexterity    : 16 (+3)      5 point buy + 0 racial + 0 level + 2 misc
 Constitution : 14 (+2)      5 point buy + 0 racial + 0 level + 0 misc
 Intelligence : 22 (+6)      7 point buy + 0 racial + 1 level + 6 misc
 Wisdom       : 18 (+4)      2 point buy + 0 racial + 0 level + 6 misc
 Charisma     : 20 (+5)      3 point buy + 0 racial + 1 level + 6 misc
 ----------------------------------------------------------------------------
 Combat Statistics

 Hit Points        : 112 (10/10 Temp HP)
 Base Attack (BAB) : +10
 Initiative        : +7     3 Dex + 4 misc

 Base Melee        : +15    10 BAB + 5 Str + 0 misc
 Base Ranged       : +13    10 BAB + 3 Dex + 0 misc

 Combat Maneuver   : +15         10 BAB + 5 Str + 0 misc          <- CMB
 Maneuver Defense  : 28     10 + 10 BAB + 5 Str + 3 Dex + 0 misc  <- CMD
*+2 CMD vs disarm and sunder

 Armor Class       : 29     10 base + 11 armor + 2 shield + 3 Dex + 3 misc
 Touch AC          : 15     10 base                       + 3 Dex + 2 misc
 Flat-Footed AC    : 26     10 base + 11 armor + 2 shield         + 3 misc
 *+1 AC, CMD and Reflex during Haste; +2 AC VS crminals

 DR 3/-
 Stamina pool: 12/12
----------------------------------------------------------------------------
 Attacks

Weapon         Atk   Damage   Type   Crit    Range   Special
+2 herosword | +25 | 1d8+13 |  S   |19~20x2|       | 1-hand
+2 herosword | +22 | 1d8+19 |  S   |19~20x2|       | 1-hand+power attack
+2 herosword | +25 | 1d8+13 |  S   |17~20x2|       | 1-hand VS criminals

*+1 atk when using haste from boots
*+1 atk and dmg VS empire troops
*+4 atk when confirming critical
 ----------------------------------------------------------------------------
 Saving Throws

 Fortitude  : +12   7 base + 2 Con + 3 misc
 Reflex     : +9    3 base + 3 Dex + 3 misc
 Will       : +14   3 base + 4 Wis + 7 misc

 Conditional Bonuses and Penalties : +2 VS fear
 ----------------------------------------------------------------------------
 Racial Abilities and Features
 Racial feat - Gain 1 bonus feat at lvl 1.
 Skilled - +1 skill point per level.

 ----------------------------------------------------------------------------
 Class Abilities and Features
 Proficient with all simple and martial weapons. With all armors and shields.

 Bonus feats - At 1st, 2nd and every 2 levels thereafter gain 1 Combat feat.
 Bravery - +3 to will saves.
 Armor training 2 - Reduce ACP by 2 and increase armor M.Dex by 2. Heavy armor
no longer impedes speed.
 Weapons training - +2 atk, dmg and disarm+Sunder CMD with Heavy Blades.
 Advanced Weapon training (Armed Bravery) - Bravery applies to all will save throws.
The DC to intimidate you is increased by double your bravery bonus.
----------------------------------------------------------------------------
 Traits and Feats
 Trait #1 : Courageous - +2 save VS fear.
 Trait #2 : Armor expert - Reduce ACP by 1.
Racial  Feat: Weapon focus (longsword) - +1 atk with longswords. You can spend 2 Stamina points to have this feat apply to any weapon for 1 turn.

 Level 1 Feat: Power attack - optional: -3 atk; +6 dmg (+9 if 2-handed). By spending 2
stamina points you can turn off this feat at the end of your turn (instead of just at the start
of your turn).
 Level 3 Feat: Signature weapon(longsword) - +3 to attack with longsword
 Level 5 feat: Martial Training I - You can now use the Iron Turtle discipline.
Bluff is now a class skill. Gain two lvl 1 maneuvers. You can ready 1 maneuver. You can
regain 1 maneuver by spending a fullround action. All maneuvers are regained once a
fight ends.
 Level 7 feat: Athletic - +2 climb and swim. +4 if you have +10 ranks in them.
 Level 9 feat: Triple strike - 1/day, for 1 round, for each attack action you perform
you gain 2 extra attacks on the same target. These attacks are perform with non-magical weapons.

 Bonus 1 feat: Improved initiative - +4 initiative
 Bonus 1 feat: Combat Stamina - Gain a stamina pool equal to BaB + Con mod. When you attack
with an unarmed strike, manufactured or natural weapon, after the dice roll but before seeing the
result on whether the attack succeeds, you can spend up to 5 stamina points to increase the attack
roll by up to 5 points.
 Bonus 2 feat: Combat Reflexes - Gain extra Aoos equal to Dex mod. If you miss an Aoo you can
spend 2 stamina points to perform a 2nd Aoo attack for the same action that provoked the first,
but with a -5 atk penalty.
 Bonus 4 feat: Weapon Specialization - +2 bonus to dmg With longsword. You can spend 2 Stamina
points to have this feat apply to any weapon for 1 turn.
 Bonus 6 feat: Martial Training II - Gain two level 2 maneuvers and 1 stance.
You can ready 1 extra maneuver.
 Bonus 8 feat: Martial Training IV - Gain two level 4 maneuvers and 1 stance.
You can ready 1 extra maneuver.
 Bonus 10 feat: Expert trainer - Retraining any takes you half the time it normally would
(and thus half the gp cost).
----------------------------------------------------------------------------
 Skills and Languages  9x10= 90 skill points

 Your maximum ranks in a skill are equal to your total level.
 Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
 [c] denotes a class skill.
 ^ denotes a skill that cannot be used untrained.

 [ ] Acrobatics         : +00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor
 [ ] Appraise           : +00    0 ranks + 6 Int + 0 class + 0 misc
 [ ] Artistry           : +00    0 ranks + 6 Int + 0 class + 0 misc
 [c] Bluff              : +13    5 ranks + 5 Cha + 3 class + 0 misc
 [c] Climb              : +12    5 ranks + 5 Str + 3 class + 2 misc - 3 armor
 [c] Craft: weapon      : +00    0 ranks + 6 Int + 3 class + 0 misc
 [c] Craft Alchemy      : +19   10 ranks + 6 Int + 3 class + 0 misc
 [ ] Diplomacy          : +00    0 ranks + 5 Cha + 0 class + 0 misc
 [ ] Disable Device ^   :   -    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor
 [ ] Disguise           : +00    0 ranks + 5 Cha + 0 class + 0 misc
 [ ] Escape Artist      : +00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor
 [ ] Fly                : +00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor
 [c] Handle Animal ^    : +10    2 ranks + 5 Cha + 3 class + 0 misc
 [ ] Heal               : +9     5 ranks + 4 Wis + 0 class + 0 misc
 [c] Intimidate         : +12    4 ranks + 5 Cha + 3 class + 0 misc
 [ ] Know: Arcana ^     : +16   10 ranks + 6 Int + 0 class + 0 misc
 [c] Know: Dungeon ^    : +13    4 ranks + 6 Int + 3 class + 0 misc
 [c] Know: Engineer ^   : +14    5 ranks + 6 Int + 3 class + 0 misc
 [ ] Know: Geography ^  :   -    0 ranks + 6 Int + 0 class + 0 misc
 [ ] Know: History ^    :   -    0 ranks + 6 Int + 0 class + 0 misc
 [c] Know: Local ^      : +13    4 ranks + 6 Int + 3 class + 0 misc
 [ ] Know: Nature ^     :   -    0 ranks + 6 Int + 0 class + 0 misc
 [ ] Know: Nobility ^   :   -    0 ranks + 6 Int + 0 class + 0 misc
 [ ] Know: Planes ^     : +16   10 ranks + 6 Int + 0 class + 0 misc
 [ ] Know: Religion ^   : +16   10 ranks + 6 Int + 0 class + 0 misc
 [ ] Linguistics ^      :   -    0 ranks + 6 Int + 0 class + 0 misc
 [c] Lore Evocation ^   : +18    9 ranks + 6 Int + 3 class + 0 misc
 [ ] Perception         : +14   10 ranks + 4 Wis + 0 class + 0 misc
 [ ] Perform:           : +00    0 ranks + 5 Cha + 0 class + 0 misc
 [c] Profession:Soldier^: +19   10 ranks + 4 Wis + 3 class + 2 misc
 [c] Ride               : +8     5 ranks + 3 Dex + 3 class + 0 misc - 3 armor
 [ ] Sense Motive       : +06    0 ranks + 4 Wis + 0 class + 2 misc
 [ ] Sleight of Hand ^  :   -    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor
 [ ] Spellcraft ^       :   -    0 ranks + 6 Int + 0 class + 0 misc
 [ ] Stealth            : +00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor
 [c] Survival           : +14    7 ranks + 4 Wis + 3 class + 0 misc
 [c] Swim               : +12    5 ranks + 5 Str + 3 class + 2 misc - 3 armor
 [ ] Use Magic Device ^ :   -    0 ranks + 5 Cha + 0 class + 0 misc

 Languages : Common, Elven, Dwarven.
 ----------------------------------------------------------------------------
 Money and Equipment

 Armor     : Adamant Fullplate armor +2 (+11 AC; m.Dex 3; -2 ACP; Heavy; 50 lbs)
 Belt      : Belt of Physical might +2 (+2 Str and Dex; 1 lbs)
 Body      :
 Chest     :
 Eyes      :
 Feet      : Boots of Speed (10/day as a free action gain haste for 1 round 1 lbs)
 Hands     :
 Head      :
 Headband  : Headband of mental superiority +6 (+6 to all mental ability scores; max
3 knowledge skills; 1 lbs)
 Neck      : Amulet of Natural Armor +1 (+1 Natural AC)
 Ring #1   : Ring of protection +2 (+2 Deflection AC)
 Ring #2   : Ring of Foe Focus (+2 AC and saving throws VS 1 enemy at a time)
 Shield    : MW heavy steel shield (+2 AC; -1 ACP; 15 lbs) 170g
 Shoulders : Cloak of Resistance +3 (+3 save rolls; 1 lbs)
 Wrists    :

 Weapon : Hero Longsword +2 (+2 enhancement; 1 Hero point; Intelligent: NG; INT 14;
Empathy; Leaping (the weapon moves to your hand automatically); 30ft senses; Ego: 22
At will: Create Ice (turn 1 square into difficult terrain); Infuse weapon (+1 dmg)
Double take (2 rolls on perception); Balance Weapon (+1 atk); Irksome weapon
(http://www.d20pfsrd.com/magic/...lls/i/irksome-weapon); Bash (+2 atk on next attack;
-10% miss chance VS concealed enemies); Guardian Mote (absorb 1d3 incoming weapon dmg);
Parry Strike (+2 AC VS next melee attack); Parry Shot (+2 AC VS next ranged attack).
1/day Augury; http://www.d20pfsrd.com/magic/all-spells/a/augury
1/day Dispel Magic; http://www.d20pfsrd.com/magic/...pells/d/dispel-magic
3/day Cure light wounds; Heal 1d8+5 HP
1/day Symbol of Healing; Heal 2d8+7 HP to all creatures with 60ft. Damages undead.
http://www.d20pfsrd.com/magic/.../s/symbol-of-healing
1/day Weapon's Storm; Create 2 duplicates of your weapon for 5 rounds that attack the
same enemy you hit. http://www.d20pfsrd.com/magic/...ells/w/weapons-storm
Special Purpose: Slay/Defeat Imperials; Devotion power: Detect Imperials within 60ft) 4 lbs
 Weapon :
 Ammo :

 Other Equipment :
 Item                     #   Cost   Weight   Location   Notes
 MW Backpack              1    50g    4 lbs   Back       +1 Str carry (125 lbs)
 Cold-Weather Oufit       1     8g    7 lbs   Worn       +5 vs cold weather
 Handy haversack                      5 lbs   Backpack   59/120 lbs capacity
 -Traveler's Outfit       1     1g    5 lbs   Haversack
 -Soldier's Uniform       1     -     5 lbs   Haversack
 -Goblet of Quenching     1   270g    1 lbs   Haversack
 -Mysterious Box          1     -     3 lbs   Haversack   Empty
 -Cauldron of plenty      1     -    25 lbs   Haversack
 -Grooming kit            5      -   10 lbs   Haversack   130/250
 -Gear Maintenance kit    5      -   10 lbs   Haversack
 Bag of holding I         1 3,125g   15 lbs   Worn       211/250 lbs capacity
 -Large Tent              2    60g   80 lbs              Each fits 4 medium creatures
 -Campsite Kit (6 people) 1    12g   58 lbs              No rations, cooking kit, firewood
 -Shaving kit             2     4g    3 lbs              35/50
 -Money                   -  3,566g  35 lbs
Consumables
 -Potion of Barkskin      2                              +3 Nat AC for 1 hour
 -Potion of Magic fang    2                              +1 weapon enchantment for 1 min. to animal
 -Potion of C. M. wounds 12                              heal 2d8+3 HP
 -Potion of Remove disease1                              Cures disease
 -Shield of Faith +4      1                              Potion, +4 Deflection AC for 12 minutes
 -Acid                    6           6 lbs              1d6 acid splash dmg
 -Alchemical fire         6           6 lbs              1d6 fire splash dmg
 -Holy water              5           5 lbs              2d4 holy splash dmg
 -Tanglefoot bag          3   150g   12 lbs              Same as entangle spell
 -Vile of Dragon Bile     1
 -Vile of Scorpion venom  4
Miscellaneous
 -Periapt of Protection from Curses
 -Spiritualist rings      1
 -Book ???                1           5 lbs
 -Treasurer's Seal        1           1 lbs
 -Circlet of persuasion   1                              +3 to Cha based checks.
 -Hat of Disguise         1                              Same as Disguise self spell

 Money : 77 GP; 4 SP; 4 CP (0 lbs)
 Gems  : 25,000 GP worth

Current Load  : 104 lbs.

 Maximum Load  : 460 lbs.   (0~153 light; 153~306 medium)
 Lift Overhead : 400 lbs.   (equal to Maximum Load)
 Lift          : 800 lbs.   (equal to Maximum Load x2)
 Drag or Push  : 2000 lbs.  (equal to Maximum Load x5)
 ----------------------------------------------------------------------------
Maneuvers:
Initiator level: 10

Known:
1st:
Iron shell - Roll an attack roll with your shield (full bab + Shield AC)
against a single enemy melee or ranged attack (that is not a spell or power). If
your attack roll is higher negate that attack. Immediate action.

2nd:
Taunting Turtle - Choose 1 enemy. If he fails a DC 17 will save he MUST
attack you on his next turn. Swift action.
Enraging strike - Attack 1 enemy. The attack does +10 dmg and if it hits
the enemy has to make a DC 16 will save. If he fails it he MUST attack you with a
melee attack on his next turn. He suffers a -2 atk penalty on that attack. Standard
action.
Defensive Shell - Make a shield bash against an enemy attack aimed at an ally.
If successful the attack is negated, Immediate action.

3rd:
Burnished Shell - Make an opposed attack roll plus shield bonus to AC vs an
enemy spellcaster's CL to deny the effects of a spell targeted on you. Immediate action.

4th:
Aggravated Wounds - Anyone you hit for 1 round suffers a cumulative -4 penalty to
attacks against anyone other than you. Swift action.
Snapping Riposte Counter - Roll an attack roll with your shield against an enemy
attack roll. If your attack roll is higher negate that enemy with your sword. Immediate action.

Stances:
Defending Shell - Increase Shield AC by +3.
Iron Tortoise Stance - While in this stance: Increase reach of Aoos by 5 ft.
Gain 1 Aoo per turn (stacks with Combat reflexes), treat CMD as though you are 1
size step larger.

Readied:
-Aggravated Wounds (Swift)
-Iron shell (Immediate)
-Burnished shell (Immediate)
-Snapping Riposte Counter (Immediate)

Things you got wrong: you are level 3 not one and you didn't spend your points right.  If you don't spend any points you have a 10.  Every time you hit an even number like 12,14,16 etc you can another +1 to that stat and anything that uses that stat.  For an example if you had a  strength of 18 that would be +4 like I said already.  Your current sheet you would have -1 if not more in everything and you don't want that trust me.  Look at that site I gave you for more info on point buy.  Now mind you you are close try using the info I gave you and my sheet to build on your knowledge and let me know what else you need to have explained to you and I'll do my best to help.
This message was last edited by the player at 04:41, Sat 16 Jan 2016.
Kineson of Ryuku
player, 16 posts
Sat 16 Jan 2016
at 11:11
  • msg #46

OOC refreshed

Ok let me clear it out..

 For level one let say with nothing but the base stat, not counting the gears and such..

 Ability Scores

 Strength     : 19 (+4)      9 point buy + 0 racial + 0 level + 0 misc
 Dexterity    : 16 (+2)      6 point buy + 0 racial + 0 level + 0 misc
 Constitution : 14 (+2)      4 point buy + 0 racial + 0 level + 0 misc
 Intelligence : 13 (+1)      3 point buy + 0 racial + 0 level + 6 misc
 Wisdom       : 18 (+4)      7 point buy + 0 racial + 0 level + 6 misc
 Charisma     : 13 (+1)      3 point buy + 0 racial + 0 level + 0 misc

And so my Stats would be:

 HP                : d8
 Initiative        : +2     +2 Dex + 0 misc
 Base Melee        : +14    10 BAB + 4 Str + 0 misc
 Base Ranged       : +12    10 BAB + 2 Dex + 0 misc

 Combat Maneuver   : +14          10 BAB + 4 Str + 0 misc          <- CMB
 Maneuver Defense  : +26     10 + 10 BAB + 4 Str + 2 Dex + 0 misc  <- CMD

 Armor Class       : 12     10 base + 0 armor + 0 shield + 2 Dex + 0 misc
 Touch AC          : 12     10 base                      + 2 Dex + 0 misc
 Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc

And Saving Throws would be:

 Fortitude  : +2   0 base + 2 Con + 0 misc
 Reflex     : +2   0 base + 2 Dex + 0 misc
 Will       : +4   0 base + 4 Wis + 0 misc

Then I'll be adding the stats from class and race the from the items such as armor right?
Woren Inkaku
player, 1175 posts
Herald of Victory
Hero of the people
Sat 16 Jan 2016
at 14:32
  • msg #47

OOC refreshed

Not quite right your getting closer first of all you don't have misc I only have those because of my magic items.  Also your additions from your stats are wrong.  here this will tell you about ability score http://paizo.com/pathfinderRPG/prd/gettingStarted.html.  You did however spend your points right so kudos.  Also you bab would not be ten it would be three typically.  Mine is a ten because I'm level ten.  also you don't roll for your hp like I said it's max -2 however max would be 8 +2 from con -2 from game for 8.  your almost their though so try rereading through the sites I have given you they are your best source.
This message was last edited by the player at 14:33, Sat 16 Jan 2016.
Allyin
player, 1 post
Mon 25 Jan 2016
at 17:05
  • msg #48

OOC refreshed

Hello, gonna go through and do stats once I can get at my books.
Woren Inkaku
player, 1196 posts
Herald of Victory
Hero of the people
Mon 25 Jan 2016
at 17:40
  • msg #49

OOC refreshed

Oh new person welcome if you need any help let me know ok :).
Allyin
player, 2 posts
Mon 25 Jan 2016
at 18:07
  • msg #50

OOC refreshed

I've had experience making characters (I sometimes just stat people up for fun:P) but every game I've tried to join never started, or almost immediately died off.
Woren Inkaku
player, 1197 posts
Herald of Victory
Hero of the people
Mon 25 Jan 2016
at 20:01
  • msg #51

OOC refreshed

I used to do that as well I always used the four d6 drop the lowest re-roll ones way of doing that.  I used to have fun trying different things just to see what I could make.  Still if you need anything feel free to ask ok.
Allyin
player, 3 posts
Mon 25 Jan 2016
at 20:29
  • msg #52

OOC refreshed

I like point buy. I tend to poke around to see what kind of fun, powerful builds I can make while not being plain Munchkining, and in-character, by way of synergy.
I'll show what I have once I do my preliminary work, before then going back to finalize.
Allyin
player, 4 posts
Wed 27 Jan 2016
at 04:28
  • msg #53

OOC refreshed

Wow, school got busy. I had to use the time I usually post/work on stuff like that to do my homework because I had to work tonight. :P
Allyin
player, 5 posts
Thu 28 Jan 2016
at 16:21
  • msg #54

OOC refreshed

Was gonna do it last night, that didn't work, surprise event. :P
Allyin
player, 6 posts
Mon 1 Feb 2016
at 00:05
  • msg #55

OOC refreshed

And life, school, and my job have interfered more. Partway done, hopefully I can finish the rest soon if I don't get more Homework.
Kineson
player, 1 post
Thu 21 Apr 2016
at 03:25
  • msg #56

OOC refreshed

In reply to Allyin (msg # 55):

Intercepting Shade - Make a counter attack roll with your bow against an enemy's
attack within 110ft. If successful the attack is negated. Immediate action. (Solar)

In this case does the Boat count as a ally or even self, and the Eel Count as a charging Barbarian?
Woren Inkaku
player, 1357 posts
Herald of Victory
Hero of the people
Thu 21 Apr 2016
at 03:54
  • msg #57

OOC refreshed

Umm what?  Hey are you the same player from before?  If not when did you get here?  Sorry I'm a bit confused with you showing out of the blue.
Kineson
player, 2 posts
Thu 21 Apr 2016
at 04:06
  • msg #58

OOC refreshed

In reply to Woren Inkaku (msg # 57):

Litterally, I used to play here but couldn't handle being a single player and being party leader. Dm passed me this character to Mull over as far as stepping into the campaign.

I noticed you were attacking the Eels, or atleast shooting at the water.
I figured this maneuver could be used to target one while it charges/attack the boat to attack, it while it's visible and potentially stop a attack while damaging it without worrying about aquatic combat rules.
Woren Inkaku
player, 1359 posts
Herald of Victory
Hero of the people
Thu 21 Apr 2016
at 11:42
  • msg #59

OOC refreshed

I'm going to go out on a limb and say no the boat is not an ally it's just a boat that we are riding on.  Also don't worry about aquatic combat we are firing on it from the ship because going in after it is stupid.  Oh and I took your turn for you to hep you out so we can keep moving and to give you time to get used to things.
This message was last edited by the player at 11:43, Thu 21 Apr 2016.
Kineson
player, 3 posts
Thu 21 Apr 2016
at 13:44
  • msg #60

OOC refreshed



I haven't decided on this character, I'm not too keen on manuvers or companion/elodion mechanics. Feel free to keep on playing, it was merely a suggestion.


I have a charging rogue with a spear in mind that would benifit from having a teamwork user in the group.
Woren Inkaku
player, 1360 posts
Herald of Victory
Hero of the people
Fri 22 Apr 2016
at 00:41
  • msg #61

OOC refreshed

HOLY CRAP what a day and rpol goes down sorry everyone for the delay I also apologize for taking your turn but thanks for understanding.  In the end if you are allowed to make your own charter is up to the gm not me.  If you need any help let me know ok.
Kineson
player, 4 posts
Fri 22 Apr 2016
at 00:54
  • msg #62

OOC refreshed

In reply to Woren Inkaku (msg # 61):

Lol your not taking my turns, right now I'm only reading along to your story.
 Once I figure out something cozy for me, and plausible/fitting for the dm i'll look at finding a way in, for now, Entertain me!
Woren Inkaku
player, 1361 posts
Herald of Victory
Hero of the people
Fri 22 Apr 2016
at 00:57
  • msg #63

OOC refreshed

Uh huh.


lol XD my story is something to say the least and it's really REALLY long and I have no intention of stopping anytime soon.
Kineson
player, 5 posts
Fri 22 Apr 2016
at 00:57
  • msg #64

OOC refreshed

Rpol unofficial updater app?
Woren Inkaku
player, 1362 posts
Herald of Victory
Hero of the people
Fri 22 Apr 2016
at 00:59
  • msg #65

OOC refreshed

?????? huh WTF are you talking about I just keep track of this via my computer.  I don't think their is an app like that at least not as far as I know.
Kineson
player, 6 posts
Fri 22 Apr 2016
at 01:30
  • msg #66

OOC refreshed

In reply to Woren Inkaku (msg # 65):

There is on google play, gives you a text alert and a notification link to the game.

Busy building 2 regular character sheets in other games atm.
GM
GM, 4215 posts
Fri 22 Apr 2016
at 09:10
  • msg #67

OOC refreshed

Hmmmm, lets make a short recap of Woren't adventure thus far, shall we?

Jumping off cliffs into raging waters; witnessing unholy massacres; war; government cover ups; undead supermonks; ninjas; city riots; betrayal; war; shadow weavers; outrunning gigantic explosions; mystic trents; heralds of the gods; prophesy; secret pasts; ancient psychotic possessed nymphs; war; criminal masterminds; infiltrating behind enemy lines; brush with death a few dozen times; gambling yakuza; sneaking through enemy occupied cities; war; undead zombie hordes; cloned vampires; escaping cities under siege; war; founding new nations; eradicating evil syndicates; dealing with planeswalking soul-trading merchants; monsters from other worlds; and last but not least, WAR!
Kineson
player, 7 posts
Fri 22 Apr 2016
at 14:55
  • msg #68

OOC refreshed

In reply to GM (msg # 67):

Oooo! I heard yakuza.



Did you kill them, can I be the loyal hound assassin back from the hunt to find master dead in a pool of blood?
GM
GM, 4217 posts
Fri 22 Apr 2016
at 20:30
  • msg #69

OOC refreshed

No Woren recruited them. You can choose to be one of them if you wish. One of them is a sea captain/smuggler, the other is his brother.
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