Cosmology
This realm of Earth is but one of many worlds. Mythical and legendary realms, thought to be mere fantasies or allegories, are real. Heaven and Hell, the Courts of Faerie, and the Abodes of the Gods compose the Otherworlds, different planes of existence with their own inhabitants, lands, and physical laws. The Otherworlds are known by occultists as Sephiroths, the Spheres of Reality. The Quabbalists and the Norse described the Universe as a tree, with each world or sphere on a different branch of the tree. Earth (Malkuth or Midgard) at the bottom, and Heaven or Kether at the top. Each Sephiroth is in turn divided into several Realms, somewhat like different nations on the same continent, or different provinces or states in the same country. Like nations or provinces, each Realm has boundaries, laws and “government” (or lack thereof).
In the Sephiroth of Geburah, for example, several Death Realms exist, from the Kingdom of Hades, ruled by the Graeco-Roman god of the Dead, to the Pit of Abaddon, Lucifer’s Hellish domain and prison. Netzach, the Abode of the Gods, is divided into dozens of Realms, each controlled by a different pantheon. Even Binah has realms beyond the Elyssian Fields; it is said the Elemental Realms can be found in this dimension.
According to Quabbalism, there are ten Sephiroth (eleven if one counts the Abyss, the space between spaces). Six of the most important Sephiroths are briefly described below.
Binah:
This is a realm of energy and raw Essence. Identified as the Realm of Understanding, several primal forms exist in this realm, including the Elemental Spirits. Chief among the Realms of Binah are the Elyssian Fields, ruled by the Seraphim. The swirling energies pervading this realm, both physical and psychic, make it difficult for mortals, even the Gifted, to survive there for long. Most Realms in Binah are places of extremes, of blinding light or eternal flames, of cold endless oceans or mad whirlwinds. A place of understanding it may be, but if so, it is an understanding that still eludes most humans.
Geburah:
The Realms of the Dead can be found in this sphere, the Sephiroth of Severity. The Gods of Death hold courts here, connected to Netzach via a system of Gateways. Tormented souls, ghosts, and Phantasms often venture into the Twilight World, a shadowy reflection of Earth where One City, One Forest, and One Desert await the errant dead. Lucifer rules over Abaddon, where he punishes the souls of evil humans, either cleansing them of their sins or twisting them into increasingly more monstrous creatures. Above it all stands Death, the First and Last, an entity of unimaginable power feared by all beings, human and “immortal.” Death’s agents, the Grim Reapers, act as enforcers and border patrolmen, pursuing those who refuse to die or who invade the Death Realms. Geburah is for the most part a place of gray shadows, marked by a pall of fear and despair.
Kether:
The most mysterious of the Sephiroth, Kether is a realm of wild creative energies. Here the Creator is said to dwell, although the Seraphim spent centuries and countless lives looking to no avail. The souls of humans who are ready to Move On are said to ascend to Kether, never to be seen again.
Netzach:
The Abode of the Gods is a world of epic proportions, where elements of the “real world” are taken and expanded. Mountain peaks soar higher than Everest. Monstrous trees, gigantic animals, and fabulous creatures populate the forests. Every natural feature, from a tiny stream to a great desert, vibrate with the power of myth. Many of the legendary pantheons can be found here. Mount Olympus and Asgard exist in this Sephiroth, as well as legendary Aztlan and Celestial Court of Jade. Fiercely insular, the gods tolerate little commerce or interaction with other Realms, except through limited visits and the occasional contest or war. Mortal visitors find themselves in a dangerous world where wolves grow to the size of horses and the least of the natives possesses the strength of three men.
Yesod:
The Sphere of the Moon is home to the Sylvan and Fey races, creatures descended from the Naturas born during creation. The Norse called it Alfheim, the land of the Elves. Once, Fey races such as the Sidhe, the Satyrs, and the Dryads lived on Earth, but humans and the Old Gods, and later humans and the Seraphim, eventually pushed them out of their old homesteads. Many Elder Races, long extinct on Earth, survive in some Realm in Yesod. Here, forests and jungles are not as titanic as those in Netzach, but are far more alive. Most trees can speak to passersby, or lead them to their doom. Animals are intelligent and human-like, equally capable of good and evil deeds. The Fey races themselves are a mischievous and whimsical lot, and many remember the crimes of humans with well-aged hatred. The two major Realms of Yesod are the Seleighe and Unseleighe Courts; both have their own ideas on how to deal with humans and their destruction of Nature. The coming of the war has made the Sidhe venture back to Earth in great numbers.
Hod
Hod is unique among Otherworlds. It is the only Otherworld that everyone visits—usually a couple of times each night. Everyone has been to Hod. No other Sephiroth can claim this, not even Geburah—although everyone dies (eventually), not everyone goes to the Otherworld of the Dead upon doing so.